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- furn_FRIDGE:
- Type: ARMOR_STAND
- Display: 'furn_FRIDGE'
- Health: 999
- Options:
- Despawn: false
- PreventOtherDrops: true
- KnockbackResistance: 1
- Collidable: false
- Silent: true
- Persistent: true
- DamageModifiers:
- - SUFFOCATION -1
- Skills:
- - throw{v=1;yv=0} @PIR{r=0.75} ~onTimer:1
- - setstance{stance=closed} @self ~onSpawn
- - skill{s=removelightFRIDGE} @self ~onDeath
- - skill{s=furniture_rotate} @self ~onInteract
- - skill{s=furniture_rotatecheck} @self ~onTimer:20
- - skill{s=furniture_SPAWN} @self ~onSpawn
- - skill{s=furniture_errorprevention} @selflocation ~onTimer:1
- - model{mid=fridge;n=false;d=false} @self ~onSpawn
- - model{mid=fridge;n=false;d=false} @self ~onLoad
- - bodyclamp{m=fridge;c=0} @self ~onSpawn
- - bodyclamp{m=fridge;c=0} @self ~onLoad
- - skill{s=toggleFRIDGE} @self ~onDamaged
- - skill{s=useFRIDGEclosed} @trigger ~onInteract
- - skill{s=useFRIDGEopen} @trigger ~onInteract
- - dropitem{i=<caster.name>} @self ~onDeath
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