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Mar 16th, 2023
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  1. furn_FRIDGE:
  2. Type: ARMOR_STAND
  3. Display: 'furn_FRIDGE'
  4. Health: 999
  5. Options:
  6. Despawn: false
  7. PreventOtherDrops: true
  8. KnockbackResistance: 1
  9. Collidable: false
  10. Silent: true
  11. Persistent: true
  12. DamageModifiers:
  13. - SUFFOCATION -1
  14. Skills:
  15. - throw{v=1;yv=0} @PIR{r=0.75} ~onTimer:1
  16. - setstance{stance=closed} @self ~onSpawn
  17. - skill{s=removelightFRIDGE} @self ~onDeath
  18. - skill{s=furniture_rotate} @self ~onInteract
  19. - skill{s=furniture_rotatecheck} @self ~onTimer:20
  20. - skill{s=furniture_SPAWN} @self ~onSpawn
  21. - skill{s=furniture_errorprevention} @selflocation ~onTimer:1
  22. - model{mid=fridge;n=false;d=false} @self ~onSpawn
  23. - model{mid=fridge;n=false;d=false} @self ~onLoad
  24. - bodyclamp{m=fridge;c=0} @self ~onSpawn
  25. - bodyclamp{m=fridge;c=0} @self ~onLoad
  26. - skill{s=toggleFRIDGE} @self ~onDamaged
  27. - skill{s=useFRIDGEclosed} @trigger ~onInteract
  28. - skill{s=useFRIDGEopen} @trigger ~onInteract
  29. - dropitem{i=<caster.name>} @self ~onDeath
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