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- 2017-07-18 16:38:49.259 - Thread: 1 -> Log Started
- 2017-07-18 16:38:49.262 - Thread: 1 -> Timezone (local - UTC): 2h
- 2017-07-18 16:38:49.262 - Thread: 1 -> App Version: 01_181_601
- 2017-07-18 16:38:49.262 - Thread: 1 -> Steam build: Always true
- 2017-07-18 16:38:49.262 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2017-07-18 16:38:49.262 - Thread: 1 -> Environment.ProcessorCount: 8
- 2017-07-18 16:38:49.413 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.15063.0)
- 2017-07-18 16:38:49.413 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2017-07-18 16:38:49.413 - Thread: 1 -> Environment.Is64BitProcess: True
- 2017-07-18 16:38:49.413 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2017-07-18 16:38:49.414 - Thread: 1 -> Environment.Version: 4.6.2 or later (460798)
- 2017-07-18 16:38:49.414 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2017-07-18 16:38:50.610 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- 2017-07-18 16:38:50.610 - Thread: 1 -> IntPtr.Size: 8
- 2017-07-18 16:38:50.610 - Thread: 1 -> Default Culture: de-DE
- 2017-07-18 16:38:50.610 - Thread: 1 -> Default UI Culture: de-DE
- 2017-07-18 16:38:50.610 - Thread: 1 -> IsAdmin: False
- 2017-07-18 16:38:50.618 - Thread: 1 -> MyConfig.Load() - START
- 2017-07-18 16:38:50.622 - Thread: 1 -> Path: C:\Users\Marti\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-07-18 16:38:50.667 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2017-07-18 16:38:50.667 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-07-18 16:38:50.667 - Thread: 1 -> Language: 0
- 2017-07-18 16:38:50.667 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-07-18 16:38:50.667 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-07-18 16:38:50.667 - Thread: 1 -> FirstTimeRun: False
- 2017-07-18 16:38:50.667 - Thread: 1 -> GameVolume: 0.1401232
- 2017-07-18 16:38:50.667 - Thread: 1 -> MusicVolume: 0.5062405
- 2017-07-18 16:38:50.667 - Thread: 1 -> VoiceChatVolume: 1
- 2017-07-18 16:38:50.667 - Thread: 1 -> HudWarnings: True
- 2017-07-18 16:38:50.667 - Thread: 1 -> VoiceChat: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> EnableReverb: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> EnableDynamicMusic: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> VideoAdapter: 0
- 2017-07-18 16:38:50.668 - Thread: 1 -> ScreenWidth: 1920
- 2017-07-18 16:38:50.668 - Thread: 1 -> ScreenHeight: 1080
- 2017-07-18 16:38:50.668 - Thread: 1 -> RefreshRate: 50000
- 2017-07-18 16:38:50.668 - Thread: 1 -> WindowMode: 1
- 2017-07-18 16:38:50.668 - Thread: 1 -> VerticalSync: False
- 2017-07-18 16:38:50.668 - Thread: 1 -> RenderQuality: 1
- 2017-07-18 16:38:50.668 - Thread: 1 -> FieldOfView: 70.85188
- 2017-07-18 16:38:50.668 - Thread: 1 -> VegetationViewDistance: 100
- 2017-07-18 16:38:50.668 - Thread: 1 -> GrassDensity: 0
- 2017-07-18 16:38:50.668 - Thread: 1 -> FlaresIntensity: 1
- 2017-07-18 16:38:50.668 - Thread: 1 -> AmbientOcclusionEnabled:
- 2017-07-18 16:38:50.668 - Thread: 1 -> LowMemSwitchToLow: 2
- 2017-07-18 16:38:50.668 - Thread: 1 -> MinimalHud: False
- 2017-07-18 16:38:50.668 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2017-07-18 16:38:50.668 - Thread: 1 -> ControlsHints: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> RotationHints: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> ShowCrosshair: True
- 2017-07-18 16:38:50.668 - Thread: 1 -> UiTransparency: 1
- 2017-07-18 16:38:50.668 - Thread: 1 -> UiBkTransparency: 1
- 2017-07-18 16:38:50.668 - Thread: 1 -> HUDBkTransparency: 0.6
- 2017-07-18 16:38:50.668 - Thread: 1 -> NewsletterCurrentStatus: 1
- 2017-07-18 16:38:50.669 - Thread: 1 -> MyConfig.Load() - END
- 2017-07-18 16:38:50.671 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2017-07-18 16:38:52.083 - Thread: 1 -> AdapterInfo = {
- 2017-07-18 16:38:52.084 - Thread: 1 -> Name = NVIDIA GeForce GTX 780 + DISPLAY1
- 2017-07-18 16:38:52.084 - Thread: 1 -> Description = dev id: 4100, mem: 3187343360, shared mem: 8531814400, Luid: 34346, rev: 161, subsys id: 0, vendor id: 4318
- 2017-07-18 16:38:52.084 - Thread: 1 -> Driver version = 22.21.13.8476
- 2017-07-18 16:38:52.084 - Thread: 1 -> Driver date = 20170627000000.000000-000
- 2017-07-18 16:38:52.084 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-07-18 16:38:52.084 - Thread: 1 -> Adapter id = 0
- 2017-07-18 16:38:52.084 - Thread: 1 -> Supported = True
- 2017-07-18 16:38:52.084 - Thread: 1 -> RAM = 3187343360
- 2017-07-18 16:38:52.084 - Thread: 1 -> Priority = 2
- 2017-07-18 16:38:52.084 - Thread: 1 -> Multithreaded rendering supported = True
- 2017-07-18 16:38:52.084 - Thread: 1 -> Output is attached = True
- 2017-07-18 16:38:52.084 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-07-18 16:38:52.084 - Thread: 1 -> Display modes = {
- 2017-07-18 16:38:52.084 - Thread: 1 -> DXGIOutput id = 0
- 2017-07-18 16:38:52.084 - Thread: 1 -> 640x480@60Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 640x480@75Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 640x480@72Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 720x480@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 720x576@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 800x600@75Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 800x600@56.25Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 800x600@60.317Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 800x600@72.188Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1024x768@60.004Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1024x768@70.069Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1024x768@75.029Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1152x864@75Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1176x664@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1176x664@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1176x664@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1176x664@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x720@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x720@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x720@59.94006Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x768@59.81Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x768@59.81Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x800@59.81Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x960@60.02Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x960@60.02Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x960@75.025Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x960@75.025Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x1024@60.02Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1280x1024@75.025Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1360x768@59.887Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1360x768@59.887Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1366x768@59.887Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1366x768@59.887Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1440x900@59.887Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1600x900@60Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1680x1050@59.954Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1768x992@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1768x992@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1768x992@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1768x992@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1920x1080@50Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1920x1080@59.94Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> 1920x1080@59.94006Hz
- 2017-07-18 16:38:52.084 - Thread: 1 -> }
- 2017-07-18 16:38:52.084 - Thread: 1 -> }
- 2017-07-18 16:38:52.085 - Thread: 1 -> AdapterInfo = {
- 2017-07-18 16:38:52.086 - Thread: 1 -> Name = Intel(R) HD Graphics 4600 + DISPLAY5
- 2017-07-18 16:38:52.086 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 36700, rev: 6, subsys id: -805301160, vendor id: 32902
- 2017-07-18 16:38:52.086 - Thread: 1 -> Driver version = 20.19.15.4531
- 2017-07-18 16:38:52.086 - Thread: 1 -> Driver date = 20160929000000.000000-000
- 2017-07-18 16:38:52.086 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-07-18 16:38:52.086 - Thread: 1 -> Adapter id = 1
- 2017-07-18 16:38:52.086 - Thread: 1 -> Supported = True
- 2017-07-18 16:38:52.086 - Thread: 1 -> RAM = 117964800
- 2017-07-18 16:38:52.086 - Thread: 1 -> Priority = 1
- 2017-07-18 16:38:52.086 - Thread: 1 -> Multithreaded rendering supported = False
- 2017-07-18 16:38:52.086 - Thread: 1 -> Output is attached = True
- 2017-07-18 16:38:52.086 - Thread: 1 -> DesktopBounds = {X:-1280 Y:60 Width:1280 Height:1024}
- 2017-07-18 16:38:52.086 - Thread: 1 -> Display modes = {
- 2017-07-18 16:38:52.086 - Thread: 1 -> DXGIOutput id = 0
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x200@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x200@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x200@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x200@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x240@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x240@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x240@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 320x240@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 400x300@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 400x300@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 400x300@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 400x300@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 512x384@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 512x384@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 512x384@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 512x384@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x400@70Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x400@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x400@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x400@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x400@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x480@75Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x480@59.92857Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x480@70Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x480@72.00061Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x480@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 640x480@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 656x496@59.95238Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 720x400@70.08167Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 720x400@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 720x400@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 720x400@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 720x400@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 800x600@75Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 800x600@60.31654Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 800x600@72.00018Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 800x600@60.01974Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 800x600@75.02467Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 1024x768@60.00384Hz
- 2017-07-18 16:38:52.086 - Thread: 1 -> 1024x768@70.06936Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1024x768@75.02858Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1024x768@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1024x768@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1152x864@60Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1152x864@75.00014Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1152x864@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1152x864@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x600@59.99965Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x600@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x600@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x600@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x720@60.00029Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x720@74.99969Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x720@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x720@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x768@60Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x768@75.00014Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x768@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x768@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x800@75Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x800@59.99971Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x800@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x800@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x960@60.00019Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x960@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x960@74.99989Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x960@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x1024@60.01974Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> 1280x1024@75.02467Hz
- 2017-07-18 16:38:52.087 - Thread: 1 -> }
- 2017-07-18 16:38:52.087 - Thread: 1 -> }
- 2017-07-18 16:38:52.103 - Thread: 1 -> Steam.IsActive: True
- 2017-07-18 16:38:52.104 - Thread: 1 -> Steam.IsOnline: True
- 2017-07-18 16:38:52.104 - Thread: 1 -> Steam.OwnsGame: True
- 2017-07-18 16:38:52.104 - Thread: 1 -> Steam.UserId: 76561198044722070
- 2017-07-18 16:38:52.104 - Thread: 1 -> Steam.UserName: [FHW] Neutro
- 2017-07-18 16:38:52.104 - Thread: 1 -> Steam.Branch:
- 2017-07-18 16:38:52.104 - Thread: 1 -> Build date: 2017-07-13 05:58
- 2017-07-18 16:38:52.104 - Thread: 1 -> Build version: 0.1.6403.32365
- 2017-07-18 16:38:52.153 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2017-07-18 16:38:52.153 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2017-07-18 16:38:52.153 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
- 2017-07-18 16:38:52.154 - Thread: 1 -> Found processor count: 8
- 2017-07-18 16:38:52.154 - Thread: 1 -> Using processor count: 8
- 2017-07-18 16:38:53.785 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-07-18 16:38:53.790 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2017-07-18 16:38:54.246 - Thread: 1 -> Loading scenarios
- 2017-07-18 16:38:54.284 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-07-18 16:38:54.285 - Thread: 1 -> Preallocate - START
- 2017-07-18 16:38:54.287 - Thread: 1 -> MySpaceBuildComponent - START
- 2017-07-18 16:38:54.287 - Thread: 1 -> MySpaceBuildComponent - END
- 2017-07-18 16:38:54.287 - Thread: 1 -> MySpaceWorldGenerator - START
- 2017-07-18 16:38:54.297 - Thread: 1 -> MySpaceWorldGenerator - END
- 2017-07-18 16:38:54.297 - Thread: 1 -> MyEntities - START
- 2017-07-18 16:38:54.318 - Thread: 1 -> MyEntities - END
- 2017-07-18 16:38:54.318 - Thread: 1 -> MyObjectBuilder_Base - START
- 2017-07-18 16:38:54.318 - Thread: 1 -> MyObjectBuilder_Base - END
- 2017-07-18 16:38:54.318 - Thread: 1 -> MyTransparentGeometry - START
- 2017-07-18 16:38:54.327 - Thread: 1 -> MyTransparentGeometry - END
- 2017-07-18 16:38:54.327 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2017-07-18 16:38:54.335 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2017-07-18 16:38:54.335 - Thread: 1 -> MyMath - START
- 2017-07-18 16:38:54.335 - Thread: 1 -> MyMath - END
- 2017-07-18 16:38:54.335 - Thread: 1 -> MySimpleObjectDraw - START
- 2017-07-18 16:38:54.336 - Thread: 1 -> MySimpleObjectDraw - END
- 2017-07-18 16:38:54.343 - Thread: 1 -> MyDefinitionManager - START
- 2017-07-18 16:38:54.343 - Thread: 1 -> MyDefinitionManager - END
- 2017-07-18 16:38:54.343 - Thread: 1 -> MyCubeGridDefinitions - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyCubeGridDefinitions - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyAIActionsParser - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyAIActionsParser - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerBase - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerBase - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerServerBase - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerServerBase - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyDedicatedServerBase - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyDedicatedServerBase - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerClientBase - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerClientBase - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2017-07-18 16:38:54.386 - Thread: 1 -> MyServerDebugCommands - START
- 2017-07-18 16:38:54.392 - Thread: 1 -> MyServerDebugCommands - END
- 2017-07-18 16:38:54.392 - Thread: 1 -> MyClientDebugCommands - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyClientDebugCommands - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyMultiplayerClient - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyMultiplayerClient - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyMultiplayerLobby - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyMultiplayerLobby - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyDedicatedServer - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyDedicatedServer - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyAiTargetManager - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyAiTargetManager - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyChatHistory - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyChatHistory - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MySyncDestructions - START
- 2017-07-18 16:38:54.393 - Thread: 1 -> MySyncDestructions - END
- 2017-07-18 16:38:54.393 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2017-07-18 16:38:54.424 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2017-07-18 16:38:54.424 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2017-07-18 16:38:54.425 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2017-07-18 16:38:54.425 - Thread: 1 -> MyCommandCharacter - START
- 2017-07-18 16:38:54.428 - Thread: 1 -> MyCommandCharacter - END
- 2017-07-18 16:38:54.428 - Thread: 1 -> MyCommandConsole - START
- 2017-07-18 16:38:54.428 - Thread: 1 -> MyCommandConsole - END
- 2017-07-18 16:38:54.428 - Thread: 1 -> MyCommandEntity - START
- 2017-07-18 16:38:54.430 - Thread: 1 -> MyCommandEntity - END
- 2017-07-18 16:38:54.430 - Thread: 1 -> MySyncScenario - START
- 2017-07-18 16:38:54.430 - Thread: 1 -> MySyncScenario - END
- 2017-07-18 16:38:54.430 - Thread: 1 -> MySyncEntity - START
- 2017-07-18 16:38:54.430 - Thread: 1 -> MySyncEntity - END
- 2017-07-18 16:38:54.430 - Thread: 1 -> Preallocate - END
- 2017-07-18 16:38:54.442 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2017-07-18 16:38:54.486 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2017-07-18 16:38:54.486 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2017-07-18 16:38:54.489 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2017-07-18 16:38:54.489 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6403.32365, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:38:54.489 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6403.32365, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:38:54.489 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2017-07-18 16:38:54.489 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-07-18 16:38:54.489 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2017-07-18 16:38:54.492 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-07-18 16:38:54.500 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2017-07-18 16:38:54.500 - Thread: 1 -> Win32_ComputerSystem.Model: Z87X-D3H
- 2017-07-18 16:38:54.501 - Thread: 1 -> Virtualized: False
- 2017-07-18 16:38:54.503 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- 2017-07-18 16:38:54.505 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,063,628,800 bytes
- 2017-07-18 16:38:54.505 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2017-07-18 16:38:54.505 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,477,498,880 bytes
- 2017-07-18 16:38:54.505 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,404,389,888 bytes
- 2017-07-18 16:38:54.509 - Thread: 1 -> Drive C: | Capacity: 497,665,699,840 bytes | Free space: 310,579,822,592 bytes
- 2017-07-18 16:38:54.509 - Thread: 1 -> Drive D: | Capacity: 104,853,504 bytes | Free space: 69,365,760 bytes
- 2017-07-18 16:38:54.509 - Thread: 1 -> Drive F: | Capacity: 1,999,818,977,280 bytes | Free space: 726,588,731,392 bytes
- 2017-07-18 16:38:54.510 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-07-18 16:38:54.511 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2017-07-18 16:38:54.591 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2017-07-18 16:38:54.688 - Thread: 1 -> Havok: Physics.Init
- 2017-07-18 16:38:54.688 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
- 2017-07-18 16:38:54.694 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2017-07-18 16:38:54.713 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2017-07-18 16:38:54.714 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-07-18 16:38:54.966 - Thread: 1 -> Loading shadow textures definitions
- 2017-07-18 16:38:54.966 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-07-18 16:38:54.999 - Thread: 1 -> Loading sound definitions
- 2017-07-18 16:38:55.004 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-07-18 16:38:55.012 - Thread: 1 -> MyAudio.LoadData - START
- 2017-07-18 16:38:55.059 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (High Definition Audio-Gerät) - Channel #: 2 - Sample rate: 44100
- 2017-07-18 16:38:55.200 - Thread: 1 -> MyAudio.LoadData - END
- 2017-07-18 16:38:55.204 - Thread: 1 -> MyConfig.Save() - START
- 2017-07-18 16:38:55.205 - Thread: 1 -> Path: C:\Users\Marti\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-07-18 16:38:55.240 - Thread: 1 -> MyConfig.Save() - END
- 2017-07-18 16:38:55.252 - Thread: 1 -> MyGuiManager()
- 2017-07-18 16:38:55.377 - Thread: 1 -> MyScreenManager()
- 2017-07-18 16:38:55.438 - Thread: 1 -> MyConfig.Save() - START
- 2017-07-18 16:38:55.438 - Thread: 1 -> Path: C:\Users\Marti\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-07-18 16:38:55.458 - Thread: 1 -> MyConfig.Save() - END
- 2017-07-18 16:38:55.466 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-07-18 16:38:57.352 - Thread: 16 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-07-18 16:38:59.327 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-07-18 16:38:59.328 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-07-18 16:38:59.328 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-07-18 16:38:59.424 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2017-07-18 16:39:00.069 - Thread: 16 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-07-18 16:39:00.595 - Thread: 1 -> MyGuiScreenNewsletter.ctor START
- 2017-07-18 16:39:00.595 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2017-07-18 16:39:00.609 - Thread: 1 -> Timer Frequency: 3410071
- 2017-07-18 16:39:00.609 - Thread: 1 -> Ticks per frame: 57072
- 2017-07-18 16:39:01.231 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:39:02.189 - Thread: 1 -> Analytics helper process start reported
- 2017-07-18 16:39:08.416 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:39:08.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:39:09.680 - Thread: 17 -> Loading available saves - START
- 2017-07-18 16:39:09.681 - Thread: 17 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070'
- 2017-07-18 16:39:10.429 - Thread: 17 -> Loading available saves - END
- 2017-07-18 16:39:10.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:39:10.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:39:12.416 - Thread: 1 -> LoadSandbox() - Start
- 2017-07-18 16:39:12.417 - Thread: 1 -> LoadSession() - Start
- 2017-07-18 16:39:12.417 - Thread: 1 -> C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try
- 2017-07-18 16:39:12.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:39:12.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:39:12.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:39:12.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:39:12.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:39:12.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:39:12.671 - Thread: 1 -> LoadSession() - End
- 2017-07-18 16:39:12.671 - Thread: 1 -> LoadSandbox() - End
- 2017-07-18 16:39:12.672 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2017-07-18 16:39:12.673 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2017-07-18 16:39:12.891 - Thread: 1 -> RunLoadingAction - START
- 2017-07-18 16:39:12.894 - Thread: 1 -> Loading session: C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try
- 2017-07-18 16:39:13.253 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:39:27.274 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:39:38.147 - Thread: 1 -> GC Memory: 105,715,880 B
- 2017-07-18 16:39:38.153 - Thread: 1 -> Process Memory: 867,024,896 B
- 2017-07-18 16:39:38.168 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2017-07-18 16:39:40.591 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:40.591 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2017-07-18 16:39:40.597 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2017-07-18 16:39:40.597 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-07-18 16:39:40.599 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2017-07-18 16:39:40.729 - Thread: 1 -> Loading scenarios
- 2017-07-18 16:39:40.736 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-07-18 16:39:40.756 - Thread: 1 -> Loading transparent material properties
- 2017-07-18 16:39:40.757 - Thread: 1 -> Loading grid creators
- 2017-07-18 16:39:40.759 - Thread: 1 -> Loading stat definitions
- 2017-07-18 16:39:40.760 - Thread: 1 -> Loading sound categories
- 2017-07-18 16:39:40.762 - Thread: 1 -> Loading ship sound groups
- 2017-07-18 16:39:40.769 - Thread: 1 -> Could not find any sound for 'ShipSmallRunSlow'
- 2017-07-18 16:39:40.770 - Thread: 1 -> Could not find any sound for 'ShipSmallRunMedium'
- 2017-07-18 16:39:40.770 - Thread: 1 -> Could not find any sound for 'ShipSmallRunFast'
- 2017-07-18 16:39:40.770 - Thread: 1 -> Could not find any sound for 'ShipSmallStart'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallEnd'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallSpeedUp'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallSpeedDown'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallEngine'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterIon'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterIonIdle'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterHydrogen'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterHydrogenIdle'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericSlow'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericSlow'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericFast'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericIdle'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallWheelsRun'
- 2017-07-18 16:39:40.771 - Thread: 1 -> Could not find any sound for 'ShipSmallWheelsGround'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeRunLoop'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeRunLoop'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeRunLoop'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeStart'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeEnd'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeSpeedUp'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeSpeedDown'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeEngine'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeIdle'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterIon'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterIonIdle'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterHydrogen'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterHydrogenIdle'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericSlow'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericSlow'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericFast'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericIdle'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeWheelsRun'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Could not find any sound for 'ShipLargeWheelsGround'
- 2017-07-18 16:39:40.778 - Thread: 1 -> Loading ship sound groups
- 2017-07-18 16:39:40.778 - Thread: 1 -> Loading shadow textures definitions
- 2017-07-18 16:39:40.778 - Thread: 1 -> Loading resource distribution groups
- 2017-07-18 16:39:40.785 - Thread: 1 -> Loading physical items
- 2017-07-18 16:39:40.789 - Thread: 1 -> Loading LCD texture categories
- 2017-07-18 16:39:40.811 - Thread: 1 -> Loading physical items
- 2017-07-18 16:39:40.815 - Thread: 1 -> Loading event definitions
- 2017-07-18 16:39:40.816 - Thread: 1 -> Loading gas property definitions
- 2017-07-18 16:39:40.817 - Thread: 1 -> Loading flare definitions
- 2017-07-18 16:39:40.818 - Thread: 1 -> Loading factions
- 2017-07-18 16:39:40.819 - Thread: 1 -> Loading environment items entries
- 2017-07-18 16:39:40.821 - Thread: 1 -> Loading component containers
- 2017-07-18 16:39:40.824 - Thread: 1 -> Loading emissive color definitions
- 2017-07-18 16:39:40.829 - Thread: 1 -> Loading emissive color default states
- 2017-07-18 16:39:40.831 - Thread: 1 -> Loading edges
- 2017-07-18 16:39:40.832 - Thread: 1 -> Loading drone behaviors
- 2017-07-18 16:39:40.835 - Thread: 1 -> Loading decal global definitions
- 2017-07-18 16:39:40.835 - Thread: 1 -> Loading decal definitions
- 2017-07-18 16:39:40.838 - Thread: 1 -> Loading environment items entries
- 2017-07-18 16:39:40.838 - Thread: 1 -> Loading debris
- 2017-07-18 16:39:40.839 - Thread: 1 -> Loading curve definitions
- 2017-07-18 16:39:40.842 - Thread: 1 -> Loading block positions
- 2017-07-18 16:39:40.846 - Thread: 1 -> Loading container types
- 2017-07-18 16:39:40.848 - Thread: 1 -> Loading configuration
- 2017-07-18 16:39:40.849 - Thread: 1 -> Loading components
- 2017-07-18 16:39:40.850 - Thread: 1 -> Loading character definitions
- 2017-07-18 16:39:40.862 - Thread: 1 -> Loading character definitions
- 2017-07-18 16:39:40.866 - Thread: 1 -> Loading agent definitions
- 2017-07-18 16:39:40.868 - Thread: 1 -> Loading blueprints
- 2017-07-18 16:39:40.870 - Thread: 1 -> Loading blueprint classes
- 2017-07-18 16:39:40.871 - Thread: 1 -> Loading blueprint class entries
- 2017-07-18 16:39:40.872 - Thread: 1 -> Loading category classes
- 2017-07-18 16:39:40.873 - Thread: 1 -> Loading sound definitions
- 2017-07-18 16:39:40.873 - Thread: 1 -> Loading sound definitions
- 2017-07-18 16:39:40.873 - Thread: 1 -> Loading sound definitions
- 2017-07-18 16:39:40.873 - Thread: 1 -> Loading sound definitions
- 2017-07-18 16:39:40.873 - Thread: 1 -> Loading sound definitions
- 2017-07-18 16:39:40.873 - Thread: 1 -> Loading animations
- 2017-07-18 16:39:40.875 - Thread: 1 -> Loading animations
- 2017-07-18 16:39:40.876 - Thread: 1 -> Loading ammo definitions
- 2017-07-18 16:39:40.877 - Thread: 1 -> Loading ammo magazines
- 2017-07-18 16:39:40.879 - Thread: 1 -> Loading behaviors
- 2017-07-18 16:39:40.881 - Thread: 1 -> Loading voxel material definitions
- 2017-07-18 16:39:40.884 - Thread: 1 -> Loading voxel material definitions
- 2017-07-18 16:39:40.884 - Thread: 1 -> Loading voxel map storage definitions
- 2017-07-18 16:39:40.885 - Thread: 1 -> Loading pirate antennas
- 2017-07-18 16:39:40.885 - Thread: 1 -> Loading physical material properties
- 2017-07-18 16:39:40.889 - Thread: 1 -> Loading entity components
- 2017-07-18 16:39:40.902 - Thread: 1 -> Loading particle effect definitions
- 2017-07-18 16:39:40.996 - Thread: 1 -> Loading physical material properties
- 2017-07-18 16:39:41.002 - Thread: 1 -> Loading environment items definitions
- 2017-07-18 16:39:41.003 - Thread: 1 -> Loading environment items definitions
- 2017-07-18 16:39:41.003 - Thread: 1 -> Audio effects definitions
- 2017-07-18 16:39:41.007 - Thread: 1 -> Loading weapon definitions
- 2017-07-18 16:39:41.014 - Thread: 1 -> Loading environment item definitions
- 2017-07-18 16:39:41.019 - Thread: 1 -> Loading cube blocks
- 2017-07-18 16:39:41.144 - Thread: 1 -> Created block definitions
- 2017-07-18 16:39:41.156 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Large_mk.2.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PirateBase.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefab.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
- 2017-07-18 16:39:41.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2017-07-18 16:39:41.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
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- 2017-07-18 16:39:41.162 - Thread: 1 -> Loading spawn groups
- 2017-07-18 16:39:41.167 - Thread: 1 -> Loading respawn ships
- 2017-07-18 16:39:41.169 - Thread: 1 -> List of used mods (0) - START
- 2017-07-18 16:39:41.170 - Thread: 1 -> List of used mods - END
- 2017-07-18 16:39:41.213 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-07-18 16:39:41.220 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-07-18 16:39:41.220 - Thread: 1 -> MyAudio.LoadData - START
- 2017-07-18 16:39:41.234 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (High Definition Audio-Gerät) - Channel #: 2 - Sample rate: 44100
- 2017-07-18 16:39:44.054 - Thread: 1 -> MyAudio.LoadData - END
- 2017-07-18 16:39:44.122 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2017-07-18 16:39:44.128 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:44.143 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6403.32354, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:44.144 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:44.146 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:44.146 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:44.157 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6403.32365, Culture=neutral, PublicKeyToken=null
- 2017-07-18 16:39:44.271 - Thread: 36 -> External debugger: listening...
- 2017-07-18 16:39:44.272 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2017-07-18 16:39:44.326 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
- 2017-07-18 16:39:44.369 - Thread: 1 -> MyExplosions.LoadData() - START
- 2017-07-18 16:39:44.379 - Thread: 1 -> MyExplosions.LoadData() - END
- 2017-07-18 16:39:44.379 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2017-07-18 16:39:44.380 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2017-07-18 16:39:44.388 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2017-07-18 16:39:44.388 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2017-07-18 16:39:44.388 - Thread: 1 -> MyLights.LoadData() - START
- 2017-07-18 16:39:44.390 - Thread: 1 -> MyLights.LoadData() - END
- 2017-07-18 16:39:44.456 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2017-07-18 16:39:44.697 - Thread: 15 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-07-18 16:39:44.698 - Thread: 19 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-07-18 16:39:45.296 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:39:46.528 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\P(EarthLike-1490369077d120000)S(844425500557363)A(G(StoneCoverageIronCore)M(EarthForestArea)__66)-0.vx2'
- 2017-07-18 16:39:47.134 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False
- 2017-07-18 16:39:47.134 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\Moon-1321135827d19000.vx2'
- 2017-07-18 16:39:47.315 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000-7 storage?:False
- 2017-07-18 16:39:47.315 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\EarthLike-1490369077d120000-7.vx2'
- 2017-07-18 16:39:48.631 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False
- 2017-07-18 16:39:48.632 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\Titan-813248659d19000.vx2'
- 2017-07-18 16:39:48.788 - Thread: 20 -> Info: Planet generator name: Moon
- 2017-07-18 16:39:48.798 - Thread: 20 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1321135827d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-07-18 16:39:48.812 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False
- 2017-07-18 16:39:48.812 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\Mars-1323953731d120000.vx2'
- 2017-07-18 16:39:49.229 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False
- 2017-07-18 16:39:49.229 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\Alien-1494130250d120000.vx2'
- 2017-07-18 16:39:49.264 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False
- 2017-07-18 16:39:49.264 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\Europa-374791280d19000.vx2'
- 2017-07-18 16:39:50.004 - Thread: 17 -> Info: Planet generator name: EarthLike
- 2017-07-18 16:39:50.004 - Thread: 17 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1490369077d120000-7
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-07-18 16:39:50.828 - Thread: 15 -> Info: Planet generator name: Titan
- 2017-07-18 16:39:50.828 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-813248659d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-07-18 16:39:51.665 - Thread: 20 -> Info: Planet generator name: Mars
- 2017-07-18 16:39:51.665 - Thread: 20 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-1323953731d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-07-18 16:39:52.794 - Thread: 19 -> Info: Planet generator name: Alien
- 2017-07-18 16:39:52.794 - Thread: 19 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-1494130250d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-07-18 16:39:53.729 - Thread: 16 -> Info: Planet generator name: Europa
- 2017-07-18 16:39:53.729 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-374791280d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-07-18 16:39:53.932 - Thread: 1 -> Clusters reordered
- 2017-07-18 16:39:54.202 - Thread: 1 -> Clusters reordered
- 2017-07-18 16:39:54.769 - Thread: 1 -> Checkpoint.CameraAttachedTo: 113587518406050687
- 2017-07-18 16:39:54.790 - Thread: 1 -> MySession.Static.LogSettings - START
- 2017-07-18 16:39:54.791 - Thread: 1 -> Name = Last Try
- 2017-07-18 16:39:54.791 - Thread: 1 -> Description =
- 2017-07-18 16:39:54.791 - Thread: 1 -> GameDateTime = 01/01/2081 12:55:19
- 2017-07-18 16:39:54.791 - Thread: 1 -> Password =
- 2017-07-18 16:39:54.791 - Thread: 1 -> CurrentPath = C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try
- 2017-07-18 16:39:54.791 - Thread: 1 -> WorkshopId =
- 2017-07-18 16:39:54.791 - Thread: 1 -> CameraController = MyCockpit {1938B3F0582C37F} Cockpit 4
- 2017-07-18 16:39:54.791 - Thread: 1 -> ThumbPath = C:\Users\Marti\AppData\Roaming\SpaceEngineers\Saves\76561198044722070\Last Try\thumb.jpg
- 2017-07-18 16:39:54.794 - Thread: 1 -> Settings:
- 2017-07-18 16:39:54.796 - Thread: 1 -> GameMode = Survival
- 2017-07-18 16:39:54.796 - Thread: 1 -> MaxPlayers = 4
- 2017-07-18 16:39:54.796 - Thread: 1 -> OnlineMode = OFFLINE
- 2017-07-18 16:39:54.796 - Thread: 1 -> AutoHealing = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> WeaponsEnabled = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> ThrusterDamage = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> EnableSpectator = False
- 2017-07-18 16:39:54.796 - Thread: 1 -> EnableCopyPaste = False
- 2017-07-18 16:39:54.796 - Thread: 1 -> MaxFloatingObjects = 56
- 2017-07-18 16:39:54.796 - Thread: 1 -> MaxGridSize = 50000
- 2017-07-18 16:39:54.796 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2017-07-18 16:39:54.796 - Thread: 1 -> CargoShipsEnabled = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> EnvironmentHostility = SAFE
- 2017-07-18 16:39:54.796 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> InventorySizeMultiplier = 10
- 2017-07-18 16:39:54.796 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2017-07-18 16:39:54.796 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2017-07-18 16:39:54.796 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2017-07-18 16:39:54.796 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2017-07-18 16:39:54.796 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2017-07-18 16:39:54.796 - Thread: 1 -> ClientCanSave = False
- 2017-07-18 16:39:54.796 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2017-07-18 16:39:54.796 - Thread: 1 -> PermanentDeath = False
- 2017-07-18 16:39:54.796 - Thread: 1 -> DestructibleBlocks = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> EnableScripts = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> AutoSaveInMinutes = 5
- 2017-07-18 16:39:54.796 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2017-07-18 16:39:54.796 - Thread: 1 -> ProceduralDensity = 0.25
- 2017-07-18 16:39:54.796 - Thread: 1 -> ProceduralSeed = 0
- 2017-07-18 16:39:54.796 - Thread: 1 -> DestructibleBlocks = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> EnableIngameScripts = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> ViewDistance = 15000
- 2017-07-18 16:39:54.796 - Thread: 1 -> Voxel destruction = True
- 2017-07-18 16:39:54.796 - Thread: 1 -> EnableStructuralSimulation = False
- 2017-07-18 16:39:54.796 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2017-07-18 16:39:54.796 - Thread: 1 -> MySession.Static.LogSettings - END
- 2017-07-18 16:39:54.872 - Thread: 1 -> Session loaded
- 2017-07-18 16:39:54.872 - Thread: 1 -> RunLoadingAction - END
- 2017-07-18 16:39:54.873 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2017-07-18 16:39:54.890 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2017-07-18 16:39:54.890 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2017-07-18 16:39:54.891 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2017-07-18 16:39:54.903 - Thread: 1 -> Updating continues.
- 2017-07-18 16:39:54.952 - Thread: 1 -> GC Memory: 2,379,424,128 B
- 2017-07-18 16:40:16.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:40:16.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:40:20.338 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 16:40:20.964 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 16:40:20.994 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 16:40:20.997 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 16:40:20.999 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 16:40:24.966 - Thread: 1 -> GC Memory: 3,607,107,920 B
- 2017-07-18 16:40:54.973 - Thread: 1 -> GC Memory: 3,653,502,144 B
- 2017-07-18 16:41:08.862 - Thread: 1 -> Updating stopped.
- 2017-07-18 16:41:11.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:41:11.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:41:12.259 - Thread: 1 -> Updating continues.
- 2017-07-18 16:41:12.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:41:12.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:41:12.810 - Thread: 1 -> Updating stopped.
- 2017-07-18 16:41:14.303 - Thread: 1 -> Saving world - START
- 2017-07-18 16:41:14.304 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 16:41:14.305 - Thread: 1 -> Before snapshot.: GC Memory: 3,657,309,576 B
- 2017-07-18 16:41:14.669 - Thread: 1 -> After snapshot.: GC Memory: 3,676,735,424 B
- 2017-07-18 16:41:14.672 - Thread: 1 -> Directory cleanup: GC Memory: 3,676,735,424 B
- 2017-07-18 16:41:14.672 - Thread: 1 -> Saving world - END
- 2017-07-18 16:41:14.679 - Thread: 16 -> Session snapshot save - START
- 2017-07-18 16:41:14.680 - Thread: 16 -> Checking file access for files in target dir.
- 2017-07-18 16:41:14.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:41:14.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:41:16.351 - Thread: 1 -> Updating continues.
- 2017-07-18 16:41:16.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:41:16.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:41:17.952 - Thread: 16 -> Session snapshot save - END
- 2017-07-18 16:41:23.763 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:41:24.989 - Thread: 1 -> GC Memory: 3,689,313,272 B
- 2017-07-18 16:41:35.788 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:41:55.002 - Thread: 1 -> GC Memory: 3,690,510,000 B
- 2017-07-18 16:42:01.597 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:42:13.621 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:42:25.013 - Thread: 1 -> GC Memory: 3,335,502,904 B
- 2017-07-18 16:42:31.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:42:31.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:42:47.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:42:47.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:42:47.539 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:42:55.021 - Thread: 1 -> GC Memory: 3,341,913,376 B
- 2017-07-18 16:42:59.565 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:43:13.585 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:43:16.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:43:16.769 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:43:18.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:43:18.191 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:43:25.031 - Thread: 1 -> GC Memory: 3,349,527,344 B
- 2017-07-18 16:43:31.607 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:43:55.041 - Thread: 1 -> GC Memory: 3,398,217,056 B
- 2017-07-18 16:44:12.714 - Thread: 1 -> Autosave initiated
- 2017-07-18 16:44:12.714 - Thread: 1 -> Character state: True
- 2017-07-18 16:44:12.714 - Thread: 1 -> IsServer: True
- 2017-07-18 16:44:12.714 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 16:44:12.714 - Thread: 1 -> Autosave
- 2017-07-18 16:44:12.714 - Thread: 1 -> Saving world - START
- 2017-07-18 16:44:12.715 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 16:44:12.715 - Thread: 1 -> Before snapshot.: GC Memory: 3,541,280,272 B
- 2017-07-18 16:44:12.955 - Thread: 1 -> After snapshot.: GC Memory: 3,558,880,424 B
- 2017-07-18 16:44:12.956 - Thread: 1 -> Directory cleanup: GC Memory: 3,558,880,424 B
- 2017-07-18 16:44:12.956 - Thread: 1 -> Saving world - END
- 2017-07-18 16:44:12.956 - Thread: 16 -> Session snapshot save - START
- 2017-07-18 16:44:12.957 - Thread: 16 -> Checking file access for files in target dir.
- 2017-07-18 16:44:14.851 - Thread: 16 -> Session snapshot save - END
- 2017-07-18 16:44:25.054 - Thread: 1 -> GC Memory: 3,565,709,600 B
- 2017-07-18 16:44:55.067 - Thread: 1 -> GC Memory: 3,577,467,288 B
- 2017-07-18 16:45:07.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:45:07.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:45:17.911 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:45:25.070 - Thread: 1 -> GC Memory: 3,344,559,528 B
- 2017-07-18 16:45:29.934 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:45:34.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:45:34.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:45:49.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:45:49.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:45:54.130 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:45:55.080 - Thread: 1 -> GC Memory: 3,341,773,856 B
- 2017-07-18 16:46:02.944 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 16:46:03.655 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 16:46:06.206 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:46:12.973 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 16:46:13.066 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 16:46:23.008 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 16:46:23.010 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 16:46:25.091 - Thread: 1 -> GC Memory: 3,362,044,160 B
- 2017-07-18 16:46:33.049 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 16:46:33.053 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 16:46:33.053 - Thread: 1 -> Next activation in 00:13:10.8622752
- 2017-07-18 16:46:33.559 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:46:35.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:46:35.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:46:45.585 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:46:55.098 - Thread: 1 -> GC Memory: 3,361,490,384 B
- 2017-07-18 16:47:25.102 - Thread: 1 -> GC Memory: 3,374,730,352 B
- 2017-07-18 16:47:55.111 - Thread: 1 -> GC Memory: 3,376,867,544 B
- 2017-07-18 16:48:25.119 - Thread: 1 -> GC Memory: 3,387,119,304 B
- 2017-07-18 16:48:55.129 - Thread: 1 -> GC Memory: 3,382,772,504 B
- 2017-07-18 16:49:12.716 - Thread: 1 -> Autosave initiated
- 2017-07-18 16:49:12.716 - Thread: 1 -> Character state: True
- 2017-07-18 16:49:12.716 - Thread: 1 -> IsServer: True
- 2017-07-18 16:49:12.716 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 16:49:12.716 - Thread: 1 -> Autosave
- 2017-07-18 16:49:12.716 - Thread: 1 -> Saving world - START
- 2017-07-18 16:49:12.717 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 16:49:12.717 - Thread: 1 -> Before snapshot.: GC Memory: 3,379,509,448 B
- 2017-07-18 16:49:12.940 - Thread: 1 -> After snapshot.: GC Memory: 3,400,873,136 B
- 2017-07-18 16:49:12.940 - Thread: 1 -> Directory cleanup: GC Memory: 3,400,873,136 B
- 2017-07-18 16:49:12.940 - Thread: 1 -> Saving world - END
- 2017-07-18 16:49:12.941 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 16:49:12.942 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 16:49:14.815 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 16:49:25.140 - Thread: 1 -> GC Memory: 3,404,301,496 B
- 2017-07-18 16:49:55.148 - Thread: 1 -> GC Memory: 3,407,863,728 B
- 2017-07-18 16:50:25.158 - Thread: 1 -> GC Memory: 3,381,114,608 B
- 2017-07-18 16:50:55.165 - Thread: 1 -> GC Memory: 3,386,094,792 B
- 2017-07-18 16:51:25.178 - Thread: 1 -> GC Memory: 3,391,067,552 B
- 2017-07-18 16:51:55.186 - Thread: 1 -> GC Memory: 3,394,088,192 B
- 2017-07-18 16:52:25.188 - Thread: 1 -> GC Memory: 3,387,761,400 B
- 2017-07-18 16:52:55.198 - Thread: 1 -> GC Memory: 3,390,221,248 B
- 2017-07-18 16:53:04.946 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-07-18 16:53:04.954 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-07-18 16:53:04.954 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-07-18 16:53:05.006 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-07-18 16:53:08.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:53:08.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:53:17.608 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:53:25.208 - Thread: 1 -> GC Memory: 3,419,416,760 B
- 2017-07-18 16:53:29.630 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:53:43.651 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:53:55.217 - Thread: 1 -> GC Memory: 3,508,047,888 B
- 2017-07-18 16:54:01.672 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:54:12.724 - Thread: 1 -> Autosave initiated
- 2017-07-18 16:54:12.724 - Thread: 1 -> Character state: True
- 2017-07-18 16:54:12.724 - Thread: 1 -> IsServer: True
- 2017-07-18 16:54:12.724 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 16:54:12.724 - Thread: 1 -> Autosave
- 2017-07-18 16:54:12.724 - Thread: 1 -> Saving world - START
- 2017-07-18 16:54:12.725 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 16:54:12.725 - Thread: 1 -> Before snapshot.: GC Memory: 3,512,154,392 B
- 2017-07-18 16:54:12.937 - Thread: 1 -> After snapshot.: GC Memory: 3,525,852,920 B
- 2017-07-18 16:54:12.937 - Thread: 1 -> Directory cleanup: GC Memory: 3,525,852,920 B
- 2017-07-18 16:54:12.937 - Thread: 1 -> Saving world - END
- 2017-07-18 16:54:12.938 - Thread: 18 -> Session snapshot save - START
- 2017-07-18 16:54:12.939 - Thread: 18 -> Checking file access for files in target dir.
- 2017-07-18 16:54:14.754 - Thread: 18 -> Session snapshot save - END
- 2017-07-18 16:54:25.228 - Thread: 1 -> GC Memory: 3,533,153,960 B
- 2017-07-18 16:54:55.229 - Thread: 1 -> GC Memory: 3,530,067,240 B
- 2017-07-18 16:55:25.237 - Thread: 1 -> GC Memory: 3,384,970,216 B
- 2017-07-18 16:55:42.823 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:55:54.847 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:55:55.244 - Thread: 1 -> GC Memory: 3,395,507,464 B
- 2017-07-18 16:56:11.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:56:11.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:56:21.237 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:56:25.253 - Thread: 1 -> GC Memory: 3,400,452,728 B
- 2017-07-18 16:56:33.303 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:56:55.259 - Thread: 1 -> GC Memory: 3,403,457,312 B
- 2017-07-18 16:57:25.269 - Thread: 1 -> GC Memory: 3,397,415,184 B
- 2017-07-18 16:57:25.541 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:57:25.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:57:26.927 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:57:55.276 - Thread: 1 -> GC Memory: 3,395,294,256 B
- 2017-07-18 16:58:04.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 16:58:04.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 16:58:10.078 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 16:58:25.285 - Thread: 1 -> GC Memory: 3,480,648,800 B
- 2017-07-18 16:58:55.297 - Thread: 1 -> GC Memory: 3,780,979,032 B
- 2017-07-18 16:59:12.724 - Thread: 1 -> Autosave initiated
- 2017-07-18 16:59:12.724 - Thread: 1 -> Character state: True
- 2017-07-18 16:59:12.724 - Thread: 1 -> IsServer: True
- 2017-07-18 16:59:12.724 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 16:59:12.724 - Thread: 1 -> Autosave
- 2017-07-18 16:59:12.724 - Thread: 1 -> Saving world - START
- 2017-07-18 16:59:12.725 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 16:59:12.725 - Thread: 1 -> Before snapshot.: GC Memory: 3,838,125,384 B
- 2017-07-18 16:59:12.930 - Thread: 1 -> After snapshot.: GC Memory: 3,857,110,984 B
- 2017-07-18 16:59:12.930 - Thread: 1 -> Directory cleanup: GC Memory: 3,857,110,984 B
- 2017-07-18 16:59:12.930 - Thread: 1 -> Saving world - END
- 2017-07-18 16:59:12.930 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 16:59:12.931 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 16:59:15.014 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 16:59:25.297 - Thread: 1 -> GC Memory: 3,902,423,256 B
- 2017-07-18 16:59:26.782 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 16:59:44.336 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 16:59:44.359 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 16:59:54.377 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 16:59:54.379 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 16:59:55.303 - Thread: 1 -> GC Memory: 4,045,662,584 B
- 2017-07-18 17:00:04.421 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:00:04.423 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 17:00:14.466 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:00:14.670 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 17:00:14.670 - Thread: 1 -> Next activation in 00:10:56.5354578
- 2017-07-18 17:00:25.317 - Thread: 1 -> GC Memory: 3,876,023,240 B
- 2017-07-18 17:00:55.332 - Thread: 1 -> GC Memory: 3,907,055,392 B
- 2017-07-18 17:00:56.264 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:00:56.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:00:56.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:01:08.285 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:01:22.306 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:01:25.337 - Thread: 1 -> GC Memory: 3,933,033,920 B
- 2017-07-18 17:01:55.340 - Thread: 1 -> GC Memory: 3,938,254,728 B
- 2017-07-18 17:02:25.342 - Thread: 1 -> GC Memory: 3,883,958,176 B
- 2017-07-18 17:02:29.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:02:29.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:02:37.460 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:02:49.482 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:02:55.351 - Thread: 1 -> GC Memory: 3,890,945,992 B
- 2017-07-18 17:03:08.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:03:08.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:03:17.381 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:03:25.359 - Thread: 1 -> GC Memory: 3,897,271,592 B
- 2017-07-18 17:03:29.403 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:03:43.423 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:03:55.368 - Thread: 1 -> GC Memory: 3,876,182,384 B
- 2017-07-18 17:04:01.444 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:04:12.742 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:04:12.742 - Thread: 1 -> Character state: True
- 2017-07-18 17:04:12.742 - Thread: 1 -> IsServer: True
- 2017-07-18 17:04:12.742 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:04:12.742 - Thread: 1 -> Autosave
- 2017-07-18 17:04:12.742 - Thread: 1 -> Saving world - START
- 2017-07-18 17:04:12.743 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:04:12.743 - Thread: 1 -> Before snapshot.: GC Memory: 3,904,918,232 B
- 2017-07-18 17:04:13.093 - Thread: 1 -> After snapshot.: GC Memory: 3,925,511,544 B
- 2017-07-18 17:04:13.093 - Thread: 1 -> Directory cleanup: GC Memory: 3,925,511,544 B
- 2017-07-18 17:04:13.093 - Thread: 1 -> Saving world - END
- 2017-07-18 17:04:13.093 - Thread: 16 -> Session snapshot save - START
- 2017-07-18 17:04:13.094 - Thread: 16 -> Checking file access for files in target dir.
- 2017-07-18 17:04:15.122 - Thread: 16 -> Session snapshot save - END
- 2017-07-18 17:04:25.377 - Thread: 1 -> GC Memory: 3,982,884,392 B
- 2017-07-18 17:04:55.381 - Thread: 1 -> GC Memory: 4,107,266,032 B
- 2017-07-18 17:05:02.271 - Thread: 6 -> MyInfinarioAnalytics log: (Error) The underlying connection was closed: A connection that was expected to be kept alive was closed by the server.
- 2017-07-18 17:05:17.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:05:17.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:05:20.461 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:05:25.394 - Thread: 1 -> GC Memory: 3,694,166,088 B
- 2017-07-18 17:05:32.488 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:05:46.507 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:05:55.398 - Thread: 1 -> GC Memory: 3,695,161,968 B
- 2017-07-18 17:06:25.406 - Thread: 1 -> GC Memory: 3,763,918,168 B
- 2017-07-18 17:06:49.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:06:49.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:06:55.415 - Thread: 1 -> GC Memory: 3,833,328,160 B
- 2017-07-18 17:07:01.941 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:07:08.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:07:08.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:07:13.962 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:07:25.428 - Thread: 1 -> GC Memory: 3,670,087,312 B
- 2017-07-18 17:07:55.432 - Thread: 1 -> GC Memory: 3,768,999,632 B
- 2017-07-18 17:08:25.441 - Thread: 1 -> GC Memory: 3,783,543,168 B
- 2017-07-18 17:08:25.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:08:25.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:08:55.449 - Thread: 1 -> GC Memory: 3,719,693,144 B
- 2017-07-18 17:09:12.755 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:09:12.755 - Thread: 1 -> Character state: True
- 2017-07-18 17:09:12.755 - Thread: 1 -> IsServer: True
- 2017-07-18 17:09:12.755 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:09:12.755 - Thread: 1 -> Autosave
- 2017-07-18 17:09:12.755 - Thread: 1 -> Saving world - START
- 2017-07-18 17:09:12.756 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:09:12.756 - Thread: 1 -> Before snapshot.: GC Memory: 3,730,378,600 B
- 2017-07-18 17:09:13.086 - Thread: 1 -> After snapshot.: GC Memory: 3,749,531,592 B
- 2017-07-18 17:09:13.086 - Thread: 1 -> Directory cleanup: GC Memory: 3,749,531,592 B
- 2017-07-18 17:09:13.086 - Thread: 1 -> Saving world - END
- 2017-07-18 17:09:13.087 - Thread: 16 -> Session snapshot save - START
- 2017-07-18 17:09:13.088 - Thread: 16 -> Checking file access for files in target dir.
- 2017-07-18 17:09:15.001 - Thread: 16 -> Session snapshot save - END
- 2017-07-18 17:09:25.451 - Thread: 1 -> GC Memory: 3,767,814,480 B
- 2017-07-18 17:09:33.942 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:09:34.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:09:34.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:09:45.966 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:09:55.464 - Thread: 1 -> GC Memory: 3,798,080,680 B
- 2017-07-18 17:09:59.802 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-07-18 17:10:25.466 - Thread: 1 -> GC Memory: 3,791,546,216 B
- 2017-07-18 17:10:28.022 - Thread: 1 -> Player character died. Id : 76561198044722070
- 2017-07-18 17:10:33.015 - Thread: 1 -> RequestRespawn
- 2017-07-18 17:10:33.064 - Thread: 1 -> Updating stopped.
- 2017-07-18 17:10:35.294 - Thread: 1 -> Updating continues.
- 2017-07-18 17:10:35.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:10:35.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:10:38.127 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:10:50.148 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:10:52.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:10:52.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:10:55.482 - Thread: 1 -> GC Memory: 3,893,080,440 B
- 2017-07-18 17:11:13.492 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:11:13.494 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 17:11:23.528 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:11:23.576 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 17:11:25.492 - Thread: 1 -> GC Memory: 4,054,454,600 B
- 2017-07-18 17:11:33.570 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:11:33.574 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 17:11:43.612 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:11:44.259 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 17:11:44.259 - Thread: 1 -> Next activation in 00:12:49.0569982
- 2017-07-18 17:11:55.513 - Thread: 1 -> GC Memory: 4,202,425,824 B
- 2017-07-18 17:12:25.515 - Thread: 1 -> GC Memory: 3,775,059,320 B
- 2017-07-18 17:12:32.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:12:32.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:12:55.531 - Thread: 1 -> GC Memory: 3,781,342,024 B
- 2017-07-18 17:13:25.536 - Thread: 1 -> GC Memory: 3,783,369,536 B
- 2017-07-18 17:13:55.545 - Thread: 1 -> GC Memory: 3,708,599,040 B
- 2017-07-18 17:14:09.409 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-07-18 17:14:09.409 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-07-18 17:14:09.409 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-07-18 17:14:09.412 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-07-18 17:14:12.767 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:14:12.767 - Thread: 1 -> Character state: True
- 2017-07-18 17:14:12.767 - Thread: 1 -> IsServer: True
- 2017-07-18 17:14:12.767 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:14:12.767 - Thread: 1 -> Autosave
- 2017-07-18 17:14:12.767 - Thread: 1 -> Saving world - START
- 2017-07-18 17:14:12.767 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:14:12.767 - Thread: 1 -> Before snapshot.: GC Memory: 3,708,074,976 B
- 2017-07-18 17:14:13.099 - Thread: 1 -> After snapshot.: GC Memory: 3,728,192,384 B
- 2017-07-18 17:14:13.099 - Thread: 1 -> Directory cleanup: GC Memory: 3,728,192,384 B
- 2017-07-18 17:14:13.099 - Thread: 1 -> Saving world - END
- 2017-07-18 17:14:13.099 - Thread: 17 -> Session snapshot save - START
- 2017-07-18 17:14:13.100 - Thread: 17 -> Checking file access for files in target dir.
- 2017-07-18 17:14:15.012 - Thread: 17 -> Session snapshot save - END
- 2017-07-18 17:14:16.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:14:16.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:14:21.522 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:14:25.548 - Thread: 1 -> GC Memory: 3,730,421,424 B
- 2017-07-18 17:14:33.543 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:14:40.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:14:40.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:14:55.561 - Thread: 1 -> GC Memory: 3,760,103,200 B
- 2017-07-18 17:15:25.564 - Thread: 1 -> GC Memory: 3,687,080,280 B
- 2017-07-18 17:15:55.573 - Thread: 1 -> GC Memory: 3,710,031,824 B
- 2017-07-18 17:16:25.574 - Thread: 1 -> GC Memory: 3,720,512,728 B
- 2017-07-18 17:16:36.527 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:16:45.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:16:45.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:16:48.548 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:16:55.586 - Thread: 1 -> GC Memory: 3,755,051,784 B
- 2017-07-18 17:17:25.589 - Thread: 1 -> GC Memory: 3,951,340,336 B
- 2017-07-18 17:17:54.906 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:17:55.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:17:55.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:17:55.601 - Thread: 1 -> GC Memory: 3,964,653,528 B
- 2017-07-18 17:18:06.927 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:18:20.108 - Thread: 1 -> Clusters reordered
- 2017-07-18 17:18:20.950 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:18:25.607 - Thread: 1 -> GC Memory: 4,059,846,768 B
- 2017-07-18 17:18:38.973 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:18:55.612 - Thread: 1 -> GC Memory: 3,877,357,752 B
- 2017-07-18 17:19:04.995 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:19:12.785 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:19:12.786 - Thread: 1 -> Character state: True
- 2017-07-18 17:19:12.786 - Thread: 1 -> IsServer: True
- 2017-07-18 17:19:12.786 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:19:12.786 - Thread: 1 -> Autosave
- 2017-07-18 17:19:12.786 - Thread: 1 -> Saving world - START
- 2017-07-18 17:19:12.786 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:19:12.786 - Thread: 1 -> Before snapshot.: GC Memory: 3,891,988,904 B
- 2017-07-18 17:19:13.096 - Thread: 1 -> After snapshot.: GC Memory: 3,911,521,568 B
- 2017-07-18 17:19:13.096 - Thread: 1 -> Directory cleanup: GC Memory: 3,911,521,568 B
- 2017-07-18 17:19:13.096 - Thread: 1 -> Saving world - END
- 2017-07-18 17:19:13.096 - Thread: 17 -> Session snapshot save - START
- 2017-07-18 17:19:13.097 - Thread: 17 -> Checking file access for files in target dir.
- 2017-07-18 17:19:15.168 - Thread: 17 -> Session snapshot save - END
- 2017-07-18 17:19:25.612 - Thread: 1 -> GC Memory: 3,933,008,696 B
- 2017-07-18 17:19:47.017 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:19:55.622 - Thread: 1 -> GC Memory: 3,942,661,448 B
- 2017-07-18 17:20:25.630 - Thread: 1 -> GC Memory: 3,865,146,008 B
- 2017-07-18 17:20:55.639 - Thread: 1 -> GC Memory: 3,881,313,072 B
- 2017-07-18 17:21:15.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:21:15.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:21:24.992 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:21:25.650 - Thread: 1 -> GC Memory: 3,889,080,400 B
- 2017-07-18 17:21:37.016 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:21:55.655 - Thread: 1 -> GC Memory: 3,892,467,784 B
- 2017-07-18 17:21:56.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:21:56.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:22:02.552 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:22:08.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:22:08.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:22:14.576 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:22:18.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:22:18.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:22:25.661 - Thread: 1 -> GC Memory: 3,861,810,096 B
- 2017-07-18 17:22:28.599 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:22:46.620 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:22:55.670 - Thread: 1 -> GC Memory: 3,858,643,800 B
- 2017-07-18 17:23:25.684 - Thread: 1 -> GC Memory: 4,023,883,664 B
- 2017-07-18 17:23:36.964 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:23:36.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:23:39.774 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:23:51.796 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:23:55.687 - Thread: 1 -> GC Memory: 3,864,548,840 B
- 2017-07-18 17:24:05.818 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:24:11.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:24:11.961 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:24:12.792 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:24:12.792 - Thread: 1 -> Character state: True
- 2017-07-18 17:24:12.792 - Thread: 1 -> IsServer: True
- 2017-07-18 17:24:12.792 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:24:12.792 - Thread: 1 -> Autosave
- 2017-07-18 17:24:12.792 - Thread: 1 -> Saving world - START
- 2017-07-18 17:24:12.794 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:24:12.794 - Thread: 1 -> Before snapshot.: GC Memory: 3,871,037,600 B
- 2017-07-18 17:24:13.119 - Thread: 1 -> After snapshot.: GC Memory: 3,891,740,736 B
- 2017-07-18 17:24:13.119 - Thread: 1 -> Directory cleanup: GC Memory: 3,891,740,736 B
- 2017-07-18 17:24:13.119 - Thread: 1 -> Saving world - END
- 2017-07-18 17:24:13.119 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 17:24:13.120 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 17:24:15.037 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 17:24:25.688 - Thread: 1 -> GC Memory: 3,929,125,088 B
- 2017-07-18 17:24:33.210 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:24:33.212 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 17:24:43.246 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:24:43.324 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 17:24:53.288 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:24:53.289 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 17:24:54.922 - Thread: 1 -> Player character died. Id : 76561198044722070
- 2017-07-18 17:24:55.703 - Thread: 1 -> GC Memory: 4,047,588,880 B
- 2017-07-18 17:24:59.905 - Thread: 1 -> RequestRespawn
- 2017-07-18 17:24:59.926 - Thread: 1 -> Updating stopped.
- 2017-07-18 17:25:05.817 - Thread: 1 -> Updating continues.
- 2017-07-18 17:25:05.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:25:05.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:25:05.909 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:25:09.257 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:25:09.594 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 17:25:09.594 - Thread: 1 -> Next activation in 00:09:34.8644317
- 2017-07-18 17:25:25.712 - Thread: 1 -> GC Memory: 3,821,054,728 B
- 2017-07-18 17:25:34.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:25:34.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:25:35.367 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:25:47.388 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:25:49.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:25:49.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:25:55.721 - Thread: 1 -> GC Memory: 3,836,992,504 B
- 2017-07-18 17:26:01.410 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:26:19.433 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:26:25.734 - Thread: 1 -> GC Memory: 3,956,424,576 B
- 2017-07-18 17:26:45.457 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:26:55.737 - Thread: 1 -> GC Memory: 3,985,574,168 B
- 2017-07-18 17:27:25.743 - Thread: 1 -> GC Memory: 3,706,488,440 B
- 2017-07-18 17:27:27.478 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:27:30.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:27:30.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:27:55.754 - Thread: 1 -> GC Memory: 3,805,070,080 B
- 2017-07-18 17:28:25.760 - Thread: 1 -> GC Memory: 3,998,929,768 B
- 2017-07-18 17:28:55.766 - Thread: 1 -> GC Memory: 3,774,285,744 B
- 2017-07-18 17:29:12.806 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:29:12.806 - Thread: 1 -> Character state: True
- 2017-07-18 17:29:12.806 - Thread: 1 -> IsServer: True
- 2017-07-18 17:29:12.806 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:29:12.806 - Thread: 1 -> Autosave
- 2017-07-18 17:29:12.806 - Thread: 1 -> Saving world - START
- 2017-07-18 17:29:12.807 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:29:12.807 - Thread: 1 -> Before snapshot.: GC Memory: 3,787,847,264 B
- 2017-07-18 17:29:13.124 - Thread: 1 -> After snapshot.: GC Memory: 3,809,148,320 B
- 2017-07-18 17:29:13.124 - Thread: 1 -> Directory cleanup: GC Memory: 3,809,148,320 B
- 2017-07-18 17:29:13.124 - Thread: 1 -> Saving world - END
- 2017-07-18 17:29:13.125 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 17:29:13.125 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 17:29:15.049 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 17:29:21.483 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:29:25.774 - Thread: 1 -> GC Memory: 3,810,405,264 B
- 2017-07-18 17:29:27.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:29:27.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:29:55.776 - Thread: 1 -> GC Memory: 3,812,349,576 B
- 2017-07-18 17:29:55.979 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:29:59.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:29:59.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:30:08.001 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:30:25.785 - Thread: 1 -> GC Memory: 3,746,275,264 B
- 2017-07-18 17:30:41.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:30:41.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:30:42.144 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:30:54.168 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:30:55.793 - Thread: 1 -> GC Memory: 3,764,756,008 B
- 2017-07-18 17:31:25.801 - Thread: 1 -> GC Memory: 3,779,620,160 B
- 2017-07-18 17:31:55.808 - Thread: 1 -> GC Memory: 3,855,123,272 B
- 2017-07-18 17:32:25.814 - Thread: 1 -> GC Memory: 3,549,618,664 B
- 2017-07-18 17:32:55.823 - Thread: 1 -> GC Memory: 3,560,959,736 B
- 2017-07-18 17:32:56.347 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:33:08.367 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:33:21.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:33:21.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:33:22.390 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:33:25.829 - Thread: 1 -> GC Memory: 3,566,056,248 B
- 2017-07-18 17:33:55.838 - Thread: 1 -> GC Memory: 3,515,999,680 B
- 2017-07-18 17:34:12.811 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:34:12.811 - Thread: 1 -> Character state: True
- 2017-07-18 17:34:12.811 - Thread: 1 -> IsServer: True
- 2017-07-18 17:34:12.811 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:34:12.811 - Thread: 1 -> Autosave
- 2017-07-18 17:34:12.811 - Thread: 1 -> Saving world - START
- 2017-07-18 17:34:12.812 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:34:12.812 - Thread: 1 -> Before snapshot.: GC Memory: 3,517,683,656 B
- 2017-07-18 17:34:12.998 - Thread: 1 -> After snapshot.: GC Memory: 3,534,392,976 B
- 2017-07-18 17:34:12.999 - Thread: 1 -> Directory cleanup: GC Memory: 3,534,392,976 B
- 2017-07-18 17:34:12.999 - Thread: 1 -> Saving world - END
- 2017-07-18 17:34:12.999 - Thread: 17 -> Session snapshot save - START
- 2017-07-18 17:34:13.000 - Thread: 17 -> Checking file access for files in target dir.
- 2017-07-18 17:34:14.788 - Thread: 17 -> Session snapshot save - END
- 2017-07-18 17:34:25.848 - Thread: 1 -> GC Memory: 3,537,571,688 B
- 2017-07-18 17:34:45.627 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:34:45.631 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 17:34:55.668 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:34:55.670 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 17:34:55.857 - Thread: 1 -> GC Memory: 3,537,115,336 B
- 2017-07-18 17:35:05.709 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:35:05.711 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 17:35:15.751 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:35:15.753 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 17:35:15.753 - Thread: 1 -> Next activation in 00:10:25.4095185
- 2017-07-18 17:35:25.864 - Thread: 1 -> GC Memory: 3,516,021,456 B
- 2017-07-18 17:35:55.869 - Thread: 1 -> GC Memory: 3,515,880,584 B
- 2017-07-18 17:36:25.879 - Thread: 1 -> GC Memory: 3,515,862,656 B
- 2017-07-18 17:36:55.887 - Thread: 1 -> GC Memory: 3,520,081,648 B
- 2017-07-18 17:37:25.896 - Thread: 1 -> GC Memory: 3,516,752,024 B
- 2017-07-18 17:37:55.903 - Thread: 1 -> GC Memory: 3,516,011,344 B
- 2017-07-18 17:38:25.913 - Thread: 1 -> GC Memory: 3,520,407,480 B
- 2017-07-18 17:38:55.920 - Thread: 1 -> GC Memory: 3,515,331,944 B
- 2017-07-18 17:39:12.823 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:39:12.823 - Thread: 1 -> Character state: True
- 2017-07-18 17:39:12.823 - Thread: 1 -> IsServer: True
- 2017-07-18 17:39:12.823 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:39:12.823 - Thread: 1 -> Autosave
- 2017-07-18 17:39:12.823 - Thread: 1 -> Saving world - START
- 2017-07-18 17:39:12.825 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:39:12.825 - Thread: 1 -> Before snapshot.: GC Memory: 3,514,401,512 B
- 2017-07-18 17:39:13.013 - Thread: 1 -> After snapshot.: GC Memory: 3,535,889,736 B
- 2017-07-18 17:39:13.013 - Thread: 1 -> Directory cleanup: GC Memory: 3,535,889,736 B
- 2017-07-18 17:39:13.013 - Thread: 1 -> Saving world - END
- 2017-07-18 17:39:13.014 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 17:39:13.014 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 17:39:14.825 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 17:39:25.929 - Thread: 1 -> GC Memory: 3,538,563,256 B
- 2017-07-18 17:39:55.937 - Thread: 1 -> GC Memory: 3,538,404,592 B
- 2017-07-18 17:40:25.946 - Thread: 1 -> GC Memory: 3,513,335,488 B
- 2017-07-18 17:40:55.954 - Thread: 1 -> GC Memory: 3,518,145,296 B
- 2017-07-18 17:41:25.962 - Thread: 1 -> GC Memory: 3,519,003,040 B
- 2017-07-18 17:41:55.969 - Thread: 1 -> GC Memory: 3,519,991,016 B
- 2017-07-18 17:42:25.980 - Thread: 1 -> GC Memory: 3,514,858,304 B
- 2017-07-18 17:42:55.988 - Thread: 1 -> GC Memory: 3,519,965,968 B
- 2017-07-18 17:43:25.996 - Thread: 1 -> GC Memory: 3,520,120,624 B
- 2017-07-18 17:43:56.005 - Thread: 1 -> GC Memory: 3,516,991,312 B
- 2017-07-18 17:44:12.841 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:44:12.841 - Thread: 1 -> Character state: True
- 2017-07-18 17:44:12.841 - Thread: 1 -> IsServer: True
- 2017-07-18 17:44:12.841 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:44:12.841 - Thread: 1 -> Autosave
- 2017-07-18 17:44:12.841 - Thread: 1 -> Saving world - START
- 2017-07-18 17:44:12.842 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:44:12.842 - Thread: 1 -> Before snapshot.: GC Memory: 3,517,173,552 B
- 2017-07-18 17:44:13.058 - Thread: 1 -> After snapshot.: GC Memory: 3,535,615,296 B
- 2017-07-18 17:44:13.058 - Thread: 1 -> Directory cleanup: GC Memory: 3,535,615,296 B
- 2017-07-18 17:44:13.058 - Thread: 1 -> Saving world - END
- 2017-07-18 17:44:13.059 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 17:44:13.059 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 17:44:14.828 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 17:44:26.010 - Thread: 1 -> GC Memory: 3,542,648,272 B
- 2017-07-18 17:44:56.017 - Thread: 1 -> GC Memory: 3,544,095,008 B
- 2017-07-18 17:45:26.025 - Thread: 1 -> GC Memory: 3,520,660,360 B
- 2017-07-18 17:45:42.356 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:45:42.358 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 17:45:52.397 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:45:52.458 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 17:45:56.033 - Thread: 1 -> GC Memory: 3,526,586,864 B
- 2017-07-18 17:46:02.440 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:46:02.441 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 17:46:12.480 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:46:12.484 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 17:46:12.484 - Thread: 1 -> Next activation in 00:13:18.3508793
- 2017-07-18 17:46:26.041 - Thread: 1 -> GC Memory: 3,527,530,752 B
- 2017-07-18 17:46:56.049 - Thread: 1 -> GC Memory: 3,536,050,936 B
- 2017-07-18 17:47:26.059 - Thread: 1 -> GC Memory: 3,530,029,872 B
- 2017-07-18 17:47:56.065 - Thread: 1 -> GC Memory: 3,531,875,680 B
- 2017-07-18 17:48:26.074 - Thread: 1 -> GC Memory: 3,536,295,400 B
- 2017-07-18 17:48:56.083 - Thread: 1 -> GC Memory: 3,527,838,928 B
- 2017-07-18 17:49:12.853 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:49:12.853 - Thread: 1 -> Character state: True
- 2017-07-18 17:49:12.853 - Thread: 1 -> IsServer: True
- 2017-07-18 17:49:12.853 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:49:12.853 - Thread: 1 -> Autosave
- 2017-07-18 17:49:12.853 - Thread: 1 -> Saving world - START
- 2017-07-18 17:49:12.854 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:49:12.854 - Thread: 1 -> Before snapshot.: GC Memory: 3,529,376,840 B
- 2017-07-18 17:49:13.069 - Thread: 1 -> After snapshot.: GC Memory: 3,548,013,576 B
- 2017-07-18 17:49:13.069 - Thread: 1 -> Directory cleanup: GC Memory: 3,548,013,576 B
- 2017-07-18 17:49:13.069 - Thread: 1 -> Saving world - END
- 2017-07-18 17:49:13.070 - Thread: 16 -> Session snapshot save - START
- 2017-07-18 17:49:13.071 - Thread: 16 -> Checking file access for files in target dir.
- 2017-07-18 17:49:14.847 - Thread: 16 -> Session snapshot save - END
- 2017-07-18 17:49:26.089 - Thread: 1 -> GC Memory: 3,553,170,184 B
- 2017-07-18 17:49:56.097 - Thread: 1 -> GC Memory: 3,552,833,464 B
- 2017-07-18 17:50:26.107 - Thread: 1 -> GC Memory: 3,556,175,760 B
- 2017-07-18 17:50:56.112 - Thread: 1 -> GC Memory: 3,529,770,688 B
- 2017-07-18 17:51:26.123 - Thread: 1 -> GC Memory: 3,530,242,448 B
- 2017-07-18 17:51:56.132 - Thread: 1 -> GC Memory: 3,533,546,584 B
- 2017-07-18 17:52:26.136 - Thread: 1 -> GC Memory: 3,532,043,168 B
- 2017-07-18 17:52:47.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:52:47.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:52:48.911 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:52:56.144 - Thread: 1 -> GC Memory: 3,533,047,240 B
- 2017-07-18 17:53:00.932 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:53:26.150 - Thread: 1 -> GC Memory: 3,539,423,520 B
- 2017-07-18 17:53:56.162 - Thread: 1 -> GC Memory: 3,539,418,320 B
- 2017-07-18 17:54:12.865 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:54:12.865 - Thread: 1 -> Character state: True
- 2017-07-18 17:54:12.865 - Thread: 1 -> IsServer: True
- 2017-07-18 17:54:12.865 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:54:12.865 - Thread: 1 -> Autosave
- 2017-07-18 17:54:12.865 - Thread: 1 -> Saving world - START
- 2017-07-18 17:54:12.866 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:54:12.866 - Thread: 1 -> Before snapshot.: GC Memory: 3,550,199,896 B
- 2017-07-18 17:54:13.076 - Thread: 1 -> After snapshot.: GC Memory: 3,569,574,984 B
- 2017-07-18 17:54:13.077 - Thread: 1 -> Directory cleanup: GC Memory: 3,569,574,984 B
- 2017-07-18 17:54:13.077 - Thread: 1 -> Saving world - END
- 2017-07-18 17:54:13.077 - Thread: 17 -> Session snapshot save - START
- 2017-07-18 17:54:13.078 - Thread: 17 -> Checking file access for files in target dir.
- 2017-07-18 17:54:14.894 - Thread: 17 -> Session snapshot save - END
- 2017-07-18 17:54:26.177 - Thread: 1 -> GC Memory: 3,574,947,944 B
- 2017-07-18 17:54:42.273 - Thread: 1 -> Clusters reordered
- 2017-07-18 17:54:42.470 - Thread: 1 -> Clusters reordered
- 2017-07-18 17:54:56.181 - Thread: 1 -> GC Memory: 3,576,095,688 B
- 2017-07-18 17:55:26.190 - Thread: 1 -> GC Memory: 3,580,191,824 B
- 2017-07-18 17:55:56.197 - Thread: 1 -> GC Memory: 3,552,305,208 B
- 2017-07-18 17:56:26.203 - Thread: 1 -> GC Memory: 3,553,981,088 B
- 2017-07-18 17:56:42.280 - Thread: 1 -> Clusters reordered
- 2017-07-18 17:56:42.406 - Thread: 1 -> Clusters reordered
- 2017-07-18 17:56:56.213 - Thread: 1 -> GC Memory: 3,557,384,944 B
- 2017-07-18 17:57:26.217 - Thread: 1 -> GC Memory: 3,551,223,896 B
- 2017-07-18 17:57:56.225 - Thread: 1 -> GC Memory: 3,556,237,856 B
- 2017-07-18 17:58:08.700 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 17:58:08.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 17:58:11.517 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
- 2017-07-18 17:58:26.236 - Thread: 1 -> GC Memory: 3,558,579,728 B
- 2017-07-18 17:58:56.243 - Thread: 1 -> GC Memory: 3,549,734,960 B
- 2017-07-18 17:59:12.881 - Thread: 1 -> Autosave initiated
- 2017-07-18 17:59:12.881 - Thread: 1 -> Character state: True
- 2017-07-18 17:59:12.881 - Thread: 1 -> IsServer: True
- 2017-07-18 17:59:12.881 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 17:59:12.881 - Thread: 1 -> Autosave
- 2017-07-18 17:59:12.881 - Thread: 1 -> Saving world - START
- 2017-07-18 17:59:12.882 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 17:59:12.882 - Thread: 1 -> Before snapshot.: GC Memory: 3,552,239,848 B
- 2017-07-18 17:59:13.101 - Thread: 1 -> After snapshot.: GC Memory: 3,570,556,680 B
- 2017-07-18 17:59:13.101 - Thread: 1 -> Directory cleanup: GC Memory: 3,570,556,680 B
- 2017-07-18 17:59:13.101 - Thread: 1 -> Saving world - END
- 2017-07-18 17:59:13.101 - Thread: 15 -> Session snapshot save - START
- 2017-07-18 17:59:13.102 - Thread: 15 -> Checking file access for files in target dir.
- 2017-07-18 17:59:14.818 - Thread: 15 -> Session snapshot save - END
- 2017-07-18 17:59:26.256 - Thread: 1 -> GC Memory: 3,577,882,072 B
- 2017-07-18 17:59:31.839 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:59:31.840 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2017-07-18 17:59:41.880 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:59:41.881 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2017-07-18 17:59:51.923 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 17:59:51.925 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2017-07-18 17:59:56.267 - Thread: 1 -> GC Memory: 3,573,834,552 B
- 2017-07-18 18:00:01.965 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-07-18 18:00:02.785 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-07-18 18:00:02.785 - Thread: 1 -> Next activation in 00:14:43.6670835
- 2017-07-18 18:00:26.270 - Thread: 1 -> GC Memory: 3,593,359,176 B
- 2017-07-18 18:00:56.279 - Thread: 1 -> GC Memory: 3,553,627,640 B
- 2017-07-18 18:01:26.287 - Thread: 1 -> GC Memory: 3,552,524,704 B
- 2017-07-18 18:01:56.296 - Thread: 1 -> GC Memory: 3,556,302,656 B
- 2017-07-18 18:02:26.302 - Thread: 1 -> GC Memory: 3,550,400,280 B
- 2017-07-18 18:02:56.311 - Thread: 1 -> GC Memory: 3,552,328,416 B
- 2017-07-18 18:03:26.317 - Thread: 1 -> GC Memory: 3,555,852,536 B
- 2017-07-18 18:03:47.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-07-18 18:03:47.798 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-07-18 18:03:56.327 - Thread: 1 -> GC Memory: 3,551,637,112 B
- 2017-07-18 18:04:12.878 - Thread: 1 -> Autosave initiated
- 2017-07-18 18:04:12.878 - Thread: 1 -> Character state: True
- 2017-07-18 18:04:12.878 - Thread: 1 -> IsServer: True
- 2017-07-18 18:04:12.878 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-07-18 18:04:12.878 - Thread: 1 -> Autosave
- 2017-07-18 18:04:12.878 - Thread: 1 -> Saving world - START
- 2017-07-18 18:04:12.878 - Thread: 1 -> Making world state snapshot.
- 2017-07-18 18:04:12.878 - Thread: 1 -> Before snapshot.: GC Memory: 3,549,645,072 B
- 2017-07-18 18:04:13.174 - Thread: 1 -> After snapshot.: GC Memory: 3,574,178,544 B
- 2017-07-18 18:04:13.174 - Thread: 1 -> Directory cleanup: GC Memory: 3,574,178,544 B
- 2017-07-18 18:04:13.174 - Thread: 1 -> Saving world - END
- 2017-07-18 18:04:13.175 - Thread: 16 -> Session snapshot save - START
- 2017-07-18 18:04:13.175 - Thread: 16 -> Checking file access for files in target dir.
- 2017-07-18 18:04:14.888 - Thread: 16 -> Session snapshot save - END
- 2017-07-18 18:04:26.343 - Thread: 1 -> GC Memory: 3,575,341,616 B
- 2017-07-18 18:04:56.351 - Thread: 1 -> GC Memory: 3,578,111,880 B
- 2017-07-18 18:05:52.679 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
- at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Collections.MyConcurrentDictionary`2.Add(TKey key, TValue value)
- at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
- at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
- at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
- at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2017-07-18 18:05:52.681 - Thread: 1 -> Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
- 2017-07-18 18:05:52.682 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
- at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Collections.MyConcurrentDictionary`2.Add(TKey key, TValue value)
- at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
- at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
- at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
- at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2017-07-18 18:05:52.682 - Thread: 1 -> Hiding window
- 2017-07-18 18:05:52.682 - Thread: 1 -> Hiding window done
- 2017-07-18 18:05:52.682 - Thread: 1 -> Showing message
- 2017-07-18 18:06:14.175 - Thread: 6 -> MyInfinarioAnalytics log: (Error) Timeout für Vorgang überschritten
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