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- Rayman 3 100% Route (Fairy Council Non Menu Breakout Route)
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- Fairy Council (20,821 points required)
- FC 2 : Get the first 3 Yellow Gems in a combo that are along the path (50 points)
- Get the Yellow Gems on the bridge and perform the SJ on the mushroom (50 points - 100 total)
- Going into the hallway leading to the final room, collect the Yellow Gems on the way (50 points - 150 total)
- Perform the ESJ-method of Hand Skip and go to the exit
- (150 points)
- FC 3 : Go up using the switch and rab the third-highest ledge early and get the 2 Yellow Gems before the locked door in a
- combo (30 points - 180 total)
- Perform an ESJ in the piggybank room and fly towards the mushrooms. Then kill the Slapdash and get the Matuvu there
- in a combo and go for the exit (530 points - 710 total)
- (560 points - 710 total)
- FC 4 : Entering the level, go down and kill the Hoodblaster behind the fake Globox, get it's Green Can and get the Matuvu in
- a combo (1,060 points - 1,770 total)
- Do an ECBSJ on the slope from where you went down to the Hoodblaster and go into the fairy room, then kill the
- Slapdash and perform an ECBSJ into the final room (30 points - 1,800 total)
- In this room, kill the Ninja Crab holding the Green Can and get it, then get the Yellow Gem on the little
- platform next to it, grab the Yellow Gems at the climbable wall and on the higher ledge you get to with it, then hit
- the mushroom, get the gem on top of it, roll off of the mushroom's ledge and collect the gems where there's a red gem
- in the middle of it, then kill the Ninja Crab that's left (warning that this crab has to be killed before the scripted
- rock squashes it) and strafe towards the Tribelle behind the platform where the climbable wall was, all in one combo
- (3,710 points - 5,510 total)
- Now do a CBSJ on the little platform to the right of the high ledge leading to the exit and go to the exit
- (4,800 points - 5,510 total)
- FC 5 : Use an ESJ to skip the secret switch and Get the secret gems (8,360 points - 13,870 total)
- FC 6 : Get all the gems in a combo. As an important note, the platform that has a Green Gem on it, make sure you actually
- land on the front side of it by jumping off of the previous platform early. If you let Rayman jump off of it by
- himself, he'll miss the first Yellow Gem and loses 1,500 points from the Green Gem due to the combo multiplier not
- going up to x2 (7,520 points - 21,390 total)
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