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kenshinakh

UltraHighQuality16G

Dec 28th, 2022 (edited)
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  1. ; Paste under Engine.ini after last line
  2. ; Settings for Ultra High Quality Mode for 16G VRAM
  3.  
  4. [SystemSettings]
  5. ; post processing
  6. r.BlurGBuffer=-1
  7. r.AmbientOcclusionLevels=2
  8. ;r.AmbientOcclusionRadiusScale=1
  9. ;r.AmbientOcclusionMipLevelFactor=0.5
  10. r.DepthOfFieldQuality=3
  11. r.RenderTargetPoolMin=400
  12. r.LensFlareQuality=3
  13. r.SceneColorFringeQuality=1
  14. r.EyeAdaptationQuality=2
  15. r.BloomQuality=5
  16. r.FastBlurThreshold=7
  17. r.Upscale.Quality=3
  18. r.MotionBlurQuality=4
  19. r.Tonemapper.Quality=5
  20. r.ToneMapper.Sharpen=0.3
  21. r.TonemapperFilm=1
  22. r.Tonemapper.GrainQuantization=1
  23. r.DefaultFeature.AmbientOcclusion=1
  24. r.DefaultFeature.AmbientOcclusionStaticFraction=1
  25. r.DefaultFeature.LensFlare=1
  26. r.ParticleLightQuality=2
  27. r.LightFunctionQuality=3
  28. r.HighQualityLightMaps=1
  29. r.DefaultFeature.AmbientOcclusion=1
  30. r.DefaultFeature.AmbientOcclusionStaticFraction=1
  31.  
  32. ; Volumetric fog
  33. r.VolumetricFog=1
  34. r.VolumetricFog.DepthDistributionScale=32.000000
  35. r.VolumetricFog.GridDivisor=120
  36. r.VolumetricFog.GridPixelSize=16
  37. r.VolumetricFog.GridSizeZ=96
  38. r.VolumetricFog.HistoryMissSupersampleCount=1
  39. r.VolumetricFog.HistoryWeight=0.900000
  40. r.VolumetricFog.InjectShadowedLightsSeparately=1
  41. r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
  42. r.VolumetricFog.Jitter=1
  43. r.VolumetricFog.LightFunctionSupersampleScale=2.000000
  44. r.VolumetricFog.TemporalReprojection=1
  45. r.VolumetricFog.VoxelizationShowOnlyPassIndex=-1
  46. r.VolumetricFog.VoxelizationSlicesPerGSPass=8
  47. r.VolumetricLightmap.VisualizationMinScreenFraction=0.001000
  48. r.VolumetricLightmap.VisualizationRadiusScale=0.010000
  49.  
  50. ; LOD
  51. r.ViewDistanceScale=1000
  52. r.SkeletalMeshLODBias=-1
  53. r.MipMapLODBias=-1
  54. r.StaticMeshLODDistanceScale=0.25
  55. r.LandscapeLODBias=-1
  56. r.LandscapeLODDistributionScale=3
  57. r.LandscapeLOD0DistributionScale=3
  58. r.LODFadeTime=2
  59. r.UITextureLODBias=-1
  60. ;grass.CullDistanceScale=2
  61. r.LevelStreamingDistanceScale=10
  62.  
  63. ; Foliage
  64. foliage.DensityScale=1.0
  65. grass.DensityScale=1.0
  66. foliage.DitheredLOD=1
  67. foliage.LODDistanceScale=3
  68.  
  69. ; shadow
  70. r.ShadowQuality=5
  71. r.Shadow.CSM.MaxCascades=5
  72. r.Shadow.MaxResolution=8192
  73. r.Shadow.MaxCSMResolution=8192
  74. r.Shadow.RadiusThreshold=0.03
  75. r.AllowLandscapeShadows=1
  76. r.Shadow.DistanceScale=3
  77. r.ContactShadows=1
  78. ; FilterMethod=0 is standard style. 1 = PCSS, for more diffused softer realistic shadows. Pick based on preference.
  79. r.Shadow.FilterMethod=0
  80. ; Increasing uses more VRAM for shadows for higher quality
  81. ; r.Shadow.TexelsPerPixel=3
  82. r.LightMaxDrawDistanceScale=5
  83. r.Shadow.CSM.TransitionScale=2
  84. r.Shadow.Preshadows=1
  85. ;r.AmbientOcclusion.FadeRadiusScale=1.5
  86.  
  87. ; Adds cool bloom cross lighting, change light bloom style
  88. ;r.Bloom.Cross=0.6
  89.  
  90. ; Water settings
  91. r.Water.SingleLayer=1
  92. r.Water.SingleLayer.Reflection=1
  93. r.Water.SingleLayer.SSR=1
  94. r.Water.SingleLayer.SSRTAA=0
  95. r.Water.EnableShallowWaterSimulation=1
  96. r.Water.EnableUnderwaterPostProcess=1
  97. r.Water.SingleLayer.RefractionFullPrecision=1
  98.  
  99. ; Texture
  100. r.MaxAnisotropy=16
  101. r.VT.MaxAnisotropy=16
  102.  
  103. ; effects quality
  104. r.RefractionQuality=3
  105. r.ReflectionCaptureResolution=1024
  106. r.SSR.Quality=3
  107. r.SceneColorFormat=4
  108. r.DetailMode=2
  109. r.TranslucencyVolumeBlur=1
  110. r.MaterialQualityLevel=2
  111. r.SSS.Quality=1
  112.  
  113. ; DLSS - Enable to use DLSS when you need more performance. Turn off for better image and no ghosting.
  114. r.NGX.Enable=1
  115. ; DLSS quality- -2: Ultra Performance, -1: Performance (default),
  116. ; 0: Balanced, 1: Quality, 2: Ultra Quality
  117. ; Adjust DLSS quality ingame instead
  118. ; r.NGX.DLSS.Quality=1
  119. ; DLSS sharpness 0-1
  120. r.NGX.DLSS.Sharpness=0.8
  121. ; Enable to allow DLSS to adjust auto exposure to reduce ghosting.
  122. r.NGX.DLSS.EnableAutoExposure=1
  123. ; Enable these too when enabling dlss
  124. r.BasePassForceOutputsVelocity=1
  125. r.DefaultFeature.Antialiasing=2
  126. r.TemporalAA.Upscaler=1
  127. r.Reflections.Denoiser=2
  128.  
  129. ; Temporal AA upgrades, only works with dlss off, or submenu screens like character page.
  130. ; r.PostProcessAAQuality=5
  131. ; r.TemporalAA.Algorithm=1
  132. ; r.TemporalAASharpness=1
  133. ; Increase to reduce ghosting at cost of performance: (4, 8=default, 16, 32, 64).
  134. ; r.TemporalAASamples=16
  135. ; Set 1 when using r.ScreenPercentage < 100 to use TAA for better upscaling.
  136. ; r.TemporalAA.Upsampling=1
  137. ; Use to scale with TAA. Set < 100 when FPS goals not met. 80 is generally decent for higher resolution.
  138. ; r.ScreenPercentage=80
  139.  
  140. ; optimizations
  141. r.Shaders.Optimize=1
  142. r.GTSyncType=1
  143.  
  144. ; might help with lag and stutter at cost of input lag
  145. r.OneFrameThreadLag=1
  146.  
  147. ; Allow tearing when you have a VRR capable monitor
  148. r.D3D11.UseAllowTearing=1
  149. r.D3D12.UseAllowTearing=1
  150.  
  151. ; Extra stutter optimizations for streaming and GC
  152. ;gc.LowMemory.MemoryThresholdMB=8000
  153. gc.TimeBetweenPurgingPendingKillObjects=30
  154. ; gc.NumRetriesBeforeForcingGC=5
  155. ; gc.MinDesiredObjectsPerSubTask=20
  156. ; Improves stutter but will cause glitches in minigame. (Crane games)
  157. s.ForceGCAfterLevelStreamedOut=0
  158. ; Improves stutter but will cause glitches in minigame. (Crane games). Currently crashes in 3.2.
  159. ;s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  160. ;r.Streaming.FullyLoadUsedTextures=1
  161.  
  162. [ConsoleVariables]
  163. AllowAsyncRenderThreadUpdates=1
  164. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  165. AllowAsyncRenderThreadUpdatesEditor=1
  166.  
  167. ; Maintain aspec ratio for ultrawide monitors.
  168. ; Enable if you have wide monitor and you feel like zoom is too close.
  169. [/Script/Engine.LocalPlayer]
  170. ; AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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