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Whitemambaa

bhop/surf update changelog

Dec 9th, 2017
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  1. Changelog
  2. -I did not update this changelog as I was making changes, so countless features will be missing.
  3. -Buying an external server to store times, playerdata, botdata, and mapdata
  4. -The result is that times will no longer struggle to save on private servers, and everything will load literally 200x faster (the server isn't that fast or anything, it's just that roblox servers are incredibly slow).
  5. -(Not Loaded) is a thing of the past
  6. -Sometimes your time would not show up in the WR list, this doesn't happen anymore.
  7. -Another result is that all previously existing times will not appear. They will not be deleted, but since they are not being accessed, they won't show up.
  8. -Backend for handling times was rewritten
  9. -Backend for handling bots was rewritten
  10. -Backend for encoding and decoding data was rewritten
  11. -All bots work
  12. -Custom names no longer glitch out when you rejoin
  13. -Data no longer becomes corrupted, no more using data reset.
  14. -Added loading screen when switching maps
  15. -Nominate list shows which maps you've completed
  16. -Zoom feature is activated clientside rather than serverside (press Z)
  17. -Fixed a problem in the physics which was causing kinetic energy to be drained. Surfing feels much better on the bhop game now, and surf times should be maybe 1-3% faster.
  18. -Autorestart will now restart you when you pass your personal best. Even though it is completely accurate, it gives an extra 1 second so you don't feel like you might have beat your previous time.
  19. -New gauges
  20. -/hit gauge: Shows where the center of your collision ball will hit if you continue on your current path. It does not take into account the width of the collision sphere, so it is not completely accurate.
  21. -/apex gauge: Very useful in surf. Useless in bhop. Shows how high you will go on your launch. It does take into account the width of your collision sphere: the bottom of the plane is where the bottom of your collision will reach. It only appears while you're ascending.
  22. -/energy gauge: Shows total energy, and what the maximum possible achievable height is using all that energy. If the green plane is below your target height, it is impossible to reach. The energy needle spins clockwise when you gain energy and counterclockwise when you lose energy.
  23. -All four gauges including the original strafing gauge (/gauge) can be activated at the same time :D
  24. -Very basic chat filter which will stack identical messages. This is NOT meant to prevent all spam.
  25. -No more chat lag.
  26. -Gui scaling via /guiscale {scale}
  27. -Spectating no longer restarts you
  28. -If your time is deleted while you are on the same map it will notify you.
  29. -If the #1 time is deleted, the bot will change to the 2nd place time rather that remain until the map changes.
  30. -/serverlist command for changing servers if everyone is playing kitsune
  31. -More things that I can't remember right now
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