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- free.htm
- the level picture is two boxes split into quarters, totalling 8 different images
- page title is "The Repository"
- image has some exif data:
- - Image Creator is "Timwi"
- - Image Title is "Logfile Analyzer"
- - Image Description is "#file=244a86fad15147119fcb228408e4c71ed9e1b547;bomb=IE8QV1"
- googling "timwi the repository" you find this link: https://ktane.timwi.de
- click the tools button in the top right of the page, you will find the logfile analyzer
- alternatively if you google "timwi logfile analyzer" you will get a link straight to it: https://ktane.timwi.de/More/Logfile%20Analyzer.html
- looking at image description, you can see its split into two parts (separated by the semicolon)
- #file=244a86fad15147119fcb228408e4c71ed9e1b547, and bomb=IE8QV1
- since you are analysing a logfile, you should use the #file part
- click on the 'paste' button, then paste "244a86fad15147119fcb228408e4c71ed9e1b547" in
- this will take you to an analysis of a bomb
- the bomb's serial code is IE8QV1, which matches what we have from the exif data
- the bomb has 8 modules:
- - 3D Maze
- - Bitwise Operations
- - Black Hole
- - Bone Apple Tea
- - Creation
- - Ice Cream
- - Monsplode, Fight!
- - Piano Keys
- if you go back to the level, you will find this in the source code:
- 2-6-3 2-8-5 5-3-3 5-4-1
- 4-9-1 3-10-2 7-23-5 4-3-5
- 8 sets of numbers, 8 modules
- find each module in the repository, you can use the numbers to index and get letters
- the order of the modules is determined by the pictures:
- bone apple tea, bitwise operations, 3d maze, creation, ice cream, monsplode fight*, black hole, piano keys
- the numbers are split up as bulletpoint-word-letter
- when done right, the indexed letters will spell "keepcalm"
- *in our infinite wisdom, for monsplode fight, we actually used the module picture for monsplode trading cards instead
- this was not intended, just a mistake. sorry for any confusion :(
- keepcalm.htm
- nightmare.webp
- page title: "A spell is needed..."
- source code: "Where am I?"
- reverse image search the level picture, you will find out its a place called hedingham castle
- you will notice that there is an additional big yellow 'B' in the level image
- if you're paying attention, you'll also notice that the only exact match to the level picture (besides the B) is from a website called knightmare
- the level picture is named nightmare.webp, which serves as confirmation here
- if you go to hedinghamcastle.htm, you will be greeted by an egg page
- "This world calls it something else..."
- with a little reasearch on knightmare, you will learn that they do not know it as hedinghamcastle, but actually as gatetower
- if you go to gatetower.htm, you will again by greeted by a message, this time saying "Change the image name"
- so you change nightmare.webp to gatetower.webp
- gatetower.webp
- a different background image, this one has a big yellow 'O'
- reverse image search reveals this is dungarth
- there is a set of numbers along the bottom (8 14 0 0 7 23 24 6)
- 8 numbers, dungarth has 8 letters
- shift each letter of dungarth by the corresponding number (e.g. shift d by 8, shift u by 14)
- after all shifts you get linghorn
- change image name to linghorn.webp
- linghorn.webp
- another level background, a big yellow 'm'
- this level has braille, and a question mark
- decoding the braille, you get bea?herald
- reverse image search reveals this is linghorm
- image name is linghorn, not linghorm
- replace the question mark with m to get beamherald
- change image name
- beamherald.webp
- new level image, a big yellow 'b', "now use what you have"
- dots on the bottom of the image
- decode using tap code to get qfahsset
- qfahsset.htm is a picture of a padlock
- so you need a key
- "use what you have" the yellow letters we have found spell out bomb
- using bomb as a key, decode qfahsset in vigenere to get "progress"
- progress.htm
- "Remember its a spell you're dealing with here"
- spells are used in knightmare
- researching spells, you will find this page: http://interactive.knightmare.org.uk/component/legacy/page/display/lexicon?s=view&EID=spell
- read through the page to find out that spells are cast by calling out "spellcasting" followed by the letters of the spell
- in this instance our spell is progress, so we call out spellcastingprogress
- spellcastingprogress.htm
- "You need to dispel!"
- on the same spell page is a section on dispelling
- "Sometimes it would be appropriate or expedient for a spell to be undone, or 'dispelled'. To do this, the character would call out "Dispel" (emphasis on the first syllable), followed by the letters of the spell in an incorrect order (not necessarily in exact reverse)"
- we want to dispel the 'progress' spell, so we call out dispelssergorp
- dispelssergorp.htm
- ktAne.png
- picture is named ktAne.png, picture itself is a black screen with a white question mark
- altering the brightness of the picture will reveal the '.' of the question mark is followed by wav (so as to make '.wav')
- change ktAne.png to ktAne.wav to get an audio file
- audio file is split into 8 sections
- each section has been sped up by a large amount (to avoid people using tools like shazam straight away)
- slowing each section down will get you things that sound like songtracks, albeit very muffled (not intended :( sorry)
- filename is ktAne; ktane is the abbreviation for "keep talking and nobody explodes", the game used in the first level
- ktane has its own soundtracks, which are in use here
- you can compare by ear (or use something like audacity) to identify each of the 8 songs
- you then use the length of each section (the sped up length, NOT the length of the actual song) as an index on the song name
- note: i added a 0.5s gap between each one for differentiating purposes, but maybe that was more of a hindrance? sorry if it was
- in order, the song names and lengths are:
- keep talking (5)
- dragon (5)
- and nobody explodes (11)
- squidknife (4)
- pitchfork (4)
- ultramarine (9)
- pop quiz hot shot (10)
- mancy (5)
- indexing those letters gets you "toxicity"
- now change the image name to ktBne for the next level
- ktBne.png
- bc -> be
- def -> dio
- ghij -> goxh
- ??? -> asxuzhcpqetlmejglpqehme
- easiest way to work out whats going on here is to use a1z26
- 2 3 -> 2 5
- 4 5 6 -> 4 9 15
- 7 8 9 10 -> 7 15 24 8
- you'll notice that the first number stays the same, and then the next number is altered by adding the previous number
- in 2 3's instance, 2 stays as 2, and 3 changes to 5, because 2 + 3 = 5
- for 4 5 6, 4 stays as 4, 5 becomes 9 (4 + 5 = 9) and 6 becomes 15 (9 + 6 = 15)
- in 7 8 9 10, 7 stays as 7, 15 is 7 + 8, 24 is 15 + 9, but our last number is 8, instead of 34 (24 + 10)
- if you subtract 26 from 34, you get 8, so now you know to subtract 26 if you ever go over it
- for the final step we need to work backwards. the easiest way to do this is to find the numeric difference between each letter, and then use a1z26 to get the letters
- asxuzhcpqetlmejglpqehme = 1 19 24 21 26 8 3 16 17 5 20 12 13 5 10 7 12 16 17 5 8 13 5
- the differences are 18 5 23 5 8 21 13 1 14 15 18 1 18 5 23 5 4 1 14 3 5 18, which comes out as rewehumanorarewedancer
- put the a on the front (since asxuzhcpqetlmejglpqehme starts with an a, and we know the starting letter doesnt change) and we get "arewehumanorarewedancer"
- googling this will bring up a song
- The Killers - Human
- if you look at the lyrics, specifically the chorus, you'll see this
- "My sign is vital
- My hands are cold"
- since the level has a picture of a sign and a pair of hands, our answers are "vital" and "cold"
- ktCne.png
- each line is a crossword-style clue
- A middle tier chef = ok cook
- A measure of your adeptness at a certain snowsport = ski skill
- A nutty cooking instrument = pecan pan
- A belief about midday = noon notion
- A detective who incites violence = investigator instigator
- you should notice that each pair of words is very similar, different only by a pair of letters in one of the words (e.g. 'ok' and 'cook' are only different by the letters 'co')
- if you take these pairs of letters, you will spell "collective"
- ktDne.png
- _ _ _ _ _ of _ _ _ _ _ _
- most of the image serves as a rebus
- if you alter the brightness you will also find "FILO"
- googling FILO should get you to the process "First In, Last Out"
- after a bit of research, you will find that FILO (and its alternative, FIFO) are computer science terms to describe stacks and queues
- the rebus makes use of the word "comedy" to illustrate stacks and queues
- the 'stack of comedy' is marked correct, whilst the 'queue of comedy' is marked incorrect
- so your answers are "stack" and "comedy"
- ktEne.png
- zsdc erfcxs rtgvcd cfgb 6yu8 7ui9 89okju uikmnh yujnbg 67uhgt 9op- 0p[= -=]';p p['/.l op;.,k 90plki 45yue. 56fiup yfdxku juix qeuk .pujqo 0[/snr []=-sl zs/= vs- wnsz rlsvwt 45yue. 56fiup yfdxku juix qeuk .pujqo 8cr0 9rl[ 0[/snr rlsvwt crnwmh 89rthg 3.p5 4py6 56fiup pyikje .pujqo 34peo,
- this level makes use of keyboards
- on a qwerty keyboard, 'zsdc' are the letter keys surrounding 'x'
- 'erfcxs' are the keys surrounding 'd'
- keep doing this, and you will get up to '45yue.', which no longer makes a circle
- up to this point you should have "xdfv78ijhy0-[;lo"
- in exif you will find this image description: " serfcx cfgb i90plk e45tfd qwsz\ jiol,m"
- using the same method you will find it says dvorak
- if you use a dvorak keyboard you can now decode the rest of the text, to get "pyikjel/-zvnpyikje90lntc45yue."
- if you decode each set again in their respective keyboards, you will get "cup" from the qwerty set, and "usurp" from the dvorak set
- cup and usurp are your answers
- ktFne.png
- looks like a crossword
- this mostly just serves as answer confirmation (length confirmers and the words will fit together if correct)
- at the bottom of the picture you can see 12345678.htm, and the picture itself has numbers the 'crossword' answers from 1 to 8
- when you put the answers in correctly, you will get that
- 1 = collective
- 2 = toxicity
- 3 = vital
- 4 = cup
- 5 = usurp
- 6 = stack
- 7 = cold
- 8 = comedy
- so now input collectivetoxicityvitalcupusurpstackcoldcomedy.htm
- collectivetoxicityvitalcupusurpstackcoldcomedy.htm
- a gif of a 'chilly' from the kirby games, arrows pointing at it from the "final answer _ _ _ _ _ _ _ _ _ _"
- the filename of the gif is hollyjolly
- the answer to the weekly is hollyjolly
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