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  1. >   [Inline Frame] UE4Editor-D3D11RHI.dll!FWindowsPlatformMisc::DebugBreak() Line 56    C++ Symbols loaded.
  2.     UE4Editor-D3D11RHI.dll!FD3D11VertexDeclarationKey::FD3D11VertexDeclarationKey(const TArray<FVertexElement,TFixedAllocator<16> > & InElements={...}) Line 54 C++ Symbols loaded.
  3.     UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateVertexDeclaration(const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 113  C++ Symbols loaded.
  4.     UE4Editor-RHI.dll!FDynamicRHI::CreateVertexDeclaration_RenderThread(FRHICommandListImmediate & RHICmdList={...}, const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 2212    C++ Symbols loaded.
  5.     UE4Editor-RHI.dll!FRHICommandListImmediate::CreateVertexDeclaration(const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 3544 C++ Symbols loaded.
  6.     UE4Editor-ShaderCore.dll!RHICreateVertexDeclaration(const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 4439 C++ Symbols loaded.
  7.     UE4Editor-ShaderCore.dll!FVertexFactory::InitDeclaration(TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 308   C++ Symbols loaded.
  8.     UE4Editor-Engine.dll!FInstancedStaticMeshVertexFactory::InitRHI() Line 466  C++ Symbols loaded.
  9.     UE4Editor-RenderCore.dll!FRenderResource::InitResource() Line 33    C++ Symbols loaded.
  10.     [Inline Frame] UE4Editor-RenderCore.dll!BeginInitResource::__l2::EURCMacro_InitCommand::DoTask(ENamedThreads::Type) Line 126    C++ Symbols loaded.
  11.     UE4Editor-RenderCore.dll!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks={...}, ENamedThreads::Type CurrentThread=-2003307056) Line 784  C++ Symbols loaded.
  12.     [Inline Frame] UE4Editor-Core.dll!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,FDefaultAllocator> & CurrentThread, ENamedThreads::Type) Line 466 C++ Symbols loaded.
  13.     UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex=0, bool bAllowStall) Line 651   C++ Symbols loaded.
  14.     UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 560 C++ Symbols loaded.
  15.     UE4Editor-RenderCore.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent=0x0000027009766e00) Line 327  C++ Symbols loaded.
  16.     UE4Editor-RenderCore.dll!FRenderingThread::Run() Line 478   C++ Symbols loaded.
  17.     UE4Editor-Core.dll!FRunnableThreadWin::Run() Line 76    C++ Symbols loaded.
  18.     UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() Line 25 C++ Symbols loaded.
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