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- For Chapter 3 (Execute once spawned in the lobby)
- Code:
- ----------------------------------------------------
- for i,v in pairs(Game.Players:GetChildren()) do
- if v.Name ~= "owner.Name" then
- Game:GetService("TeleportService"):Teleport(6688734395, v.Character)
- end
- end
- ----------------------------------------------------
- Once you're loaded in Chapter 3
- Code:
- ----------------------------------------------------
- game:GetService("Players").LocalPlayer.Character:MoveTo(Vector3.new(735.967834, 186.71553, -1464.07312, 0, 0, 1, 0, 1, -0, -1, 0, 0))
- ----------------------------------------------------
- For Chapter 4 (Execute once spawned in lobby)
- Code:
- ----------------------------------------------------
- for i,v in pairs(Game.Players:GetChildren()) do
- if v.Name ~= "owner.Name" then
- Game:GetService("TeleportService"):Teleport(7265397848, v.Character)
- end
- end
- ----------------------------------------------------
- For the Hearts I couldnt figure out how to make them switch to the next after one died (They stay inside the folder even once they die) so
- Code:
- 1. Execute InfinityYield
- 1.5 Execute Dark Dex
- 2. bringpart bodya1
- 3. Once you hear the death sound for the heart, Figure out which is at the Health 0 and delete it fully.
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