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/bojatd u dialogu

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Jul 10th, 2018
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  1. /*
  2. IZRADIO: DEKSA
  3. VREME IZRADE: oko 10-ak minuta
  4. NE BRISI CREDITS BREEEEEEEEEEEEEEEEEEEEEE ALO MAGARE
  5. */
  6. #include <a_samp>
  7. #include <fDialog>
  8. #include <zcmd>
  9. new PlayerText:Malaysia_TD[ MAX_PLAYERS ][ 50 ];
  10. //========================= TDOVE STAVIS KOD OSTALI CREATEPLAYERTEXTDRAWS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  11. Malaysia_TD[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid, 521.250000, 5.250045, "Malaysia");
  12. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 0 ], 0.220624, 0.824166);
  13. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 0 ], 1);
  14. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 4562687);
  15. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 0 ], 0);
  16. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 0 ], 1);
  17. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 0 ], 255);
  18. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 0 ], 2);
  19. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 0 ], 1);
  20.  
  21. Malaysia_TD[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid, 511.875000, 12.833288, "OnlineGamingCommunity");
  22. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 1 ], 0.123125, 0.695833);
  23. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 1 ], 1);
  24. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 1 ], -1);
  25. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 1 ], 0);
  26. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 1 ], 1);
  27. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 1 ], 51);
  28. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 1 ], 2);
  29. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 1 ], 1);
  30.  
  31. Malaysia_TD[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid, 603.125000, 3.500031, "v1.0.0");
  32. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 2 ], 0.224375, 0.835833);
  33. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 2 ], 1);
  34. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 4562687);
  35. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 2 ], 0);
  36. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 2 ], 1);
  37. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 2 ], 255);
  38. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 2 ], 2);
  39. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 2 ], 1);
  40.  
  41. Malaysia_TD[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid, 0.000000, 428.750000, "LD_SPAC:white");
  42. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 3 ], 0.000000, 0.000000);
  43. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 3 ], 640.000000, 19.250000);
  44. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 3 ], 1);
  45. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 4562687);
  46. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 3 ], 0);
  47. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 3 ], 0);
  48. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 3 ], 4);
  49.  
  50. Malaysia_TD[ playerid ][ 4 ] = CreatePlayerTextDraw(playerid, 1.625000, 429.166656, "LD_SPAC:white");
  51. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 4 ], 0.000000, 0.000000);
  52. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 4 ], 637.500000, 18.083332);
  53. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 4 ], 1);
  54. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 4 ], 353835514);
  55. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 4 ], 0);
  56. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 4 ], 0);
  57. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 4 ], 4);
  58.  
  59. Malaysia_TD[ playerid ][ 5 ] = CreatePlayerTextDraw(playerid, 2.875000, 429.749969, "LD_SPAC:white");
  60. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 5 ], 0.000000, 0.000000);
  61. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 5 ], 635.625000, 16.916666);
  62. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 5 ], 1);
  63. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 4562687);
  64. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 5 ], 0);
  65. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 5 ], 0);
  66. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 5 ], 4);
  67.  
  68. Malaysia_TD[ playerid ][ 6 ] = CreatePlayerTextDraw(playerid, 1.250000, 428.749969, "LD_SPAC:white");
  69. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 6 ], 0.000000, 0.000000);
  70. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 6 ], 66.875000, 23.333353);
  71. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 6 ], 1);
  72. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 353835514);
  73. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 6 ], 0);
  74. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 6 ], 0);
  75. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 6 ], 4);
  76.  
  77. Malaysia_TD[ playerid ][ 7 ] = CreatePlayerTextDraw(playerid, 52.500000, 423.499969, "LD_BEAT:CHIT");
  78. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 7 ], 0.000000, 0.000000);
  79. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 7 ], 30.000000, 31.500024);
  80. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 7 ], 1);
  81. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 353835514);
  82. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 7 ], 0);
  83. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 7 ], 0);
  84. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 7 ], 4);
  85.  
  86. Malaysia_TD[ playerid ][ 8 ] = CreatePlayerTextDraw(playerid, 0.000000, 429.333312, "LD_SPAC:white");
  87. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 8 ], 0.000000, 0.000000);
  88. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 8 ], 59.375000, 0.583374);
  89. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 8 ], 1);
  90. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 4562687);
  91. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 8 ], 0);
  92. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 8 ], 0);
  93. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 8 ], 4);
  94.  
  95. Malaysia_TD[ playerid ][ 9 ] = CreatePlayerTextDraw(playerid, 1.000000, 430.333312, "LD_SPAC:white");
  96. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 9 ], 0.000000, 0.000000);
  97. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 9 ], 59.375000, 0.583374);
  98. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 9 ], 1);
  99. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 4562687);
  100. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 9 ], 0);
  101. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 9 ], 0);
  102. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 9 ], 4);
  103.  
  104. Malaysia_TD[ playerid ][ 10 ] = CreatePlayerTextDraw(playerid, -0.500000, 431.333312, "LD_SPAC:white");
  105. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 10 ], 0.000000, 0.000000);
  106. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 10 ], 59.375000, 0.583374);
  107. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 10 ], 1);
  108. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 4562687);
  109. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 10 ], 0);
  110. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 10 ], 0);
  111. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 10 ], 4);
  112.  
  113. Malaysia_TD[ playerid ][ 11 ] = CreatePlayerTextDraw(playerid, -2.000000, 446.333251, "LD_SPAC:white");
  114. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 11 ], 0.000000, 0.000000);
  115. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 11 ], 59.375000, 0.583374);
  116. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 11 ], 1);
  117. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 4562687);
  118. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 11 ], 0);
  119. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 11 ], 0);
  120. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 11 ], 4);
  121.  
  122. Malaysia_TD[ playerid ][ 12 ] = CreatePlayerTextDraw(playerid, -1.000000, 445.583251, "LD_SPAC:white");
  123. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 12 ], 0.000000, 0.000000);
  124. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 12 ], 59.375000, 0.583374);
  125. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 12 ], 1);
  126. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 4562687);
  127. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 12 ], 0);
  128. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 12 ], 0);
  129. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 12 ], 4);
  130.  
  131. Malaysia_TD[ playerid ][ 13 ] = CreatePlayerTextDraw(playerid, -1.875000, 444.249877, "LD_SPAC:white");
  132. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 13 ], 0.000000, 0.000000);
  133. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 13 ], 59.375000, 0.583374);
  134. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 13 ], 1);
  135. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 4562687);
  136. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 13 ], 0);
  137. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 13 ], 0);
  138. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 13 ], 4);
  139.  
  140. Malaysia_TD[ playerid ][ 14 ] = CreatePlayerTextDraw(playerid, 9.375000, 434.583465, "malaysia");
  141. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 14 ], 0.173125, 0.765833);
  142. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 14 ], 1);
  143. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 14 ], -1);
  144. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 14 ], 0);
  145. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 14 ], 1);
  146. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 14 ], 51);
  147. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 14 ], 2);
  148. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 14 ], 1);
  149.  
  150. Malaysia_TD[ playerid ][ 15 ] = CreatePlayerTextDraw(playerid, 60.625000, 428.166595, "]");
  151. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 15 ], 0.197499, 0.614166);
  152. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 15 ], 1);
  153. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 15 ], -1);
  154. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 15 ], 0);
  155. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 15 ], 1);
  156. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 15 ], 51);
  157. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 15 ], 2);
  158. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 15 ], 1);
  159.  
  160. Malaysia_TD[ playerid ][ 16 ] = CreatePlayerTextDraw(playerid, 60.375000, 441.999908, "]");
  161. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 16 ], 0.197499, 0.614166);
  162. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 16 ], 1);
  163. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 16 ], -1);
  164. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 16 ], 0);
  165. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 16 ], 1);
  166. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 16 ], 51);
  167. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 16 ], 2);
  168. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 16 ], 1);
  169.  
  170. Malaysia_TD[ playerid ][ 17 ] = CreatePlayerTextDraw(playerid, 65.750000, 434.833190, "]");
  171. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 17 ], 0.197499, 0.614166);
  172. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 17 ], 1);
  173. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 17 ], -1);
  174. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 17 ], 0);
  175. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 17 ], 1);
  176. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 17 ], 51);
  177. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 17 ], 2);
  178. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 17 ], 1);
  179.  
  180. Malaysia_TD[ playerid ][ 18 ] = CreatePlayerTextDraw(playerid, 572.875000, 428.583282, "LD_SPAC:white");
  181. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 18 ], 0.000000, 0.000000);
  182. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 18 ], 66.875000, 23.333353);
  183. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 18 ], 1);
  184. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 18 ], 353835514);
  185. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 18 ], 0);
  186. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 18 ], 0);
  187. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 18 ], 4);
  188.  
  189. Malaysia_TD[ playerid ][ 19 ] = CreatePlayerTextDraw(playerid, 556.625000, 423.333312, "LD_BEAT:CHIT");
  190. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 19 ], 0.000000, 0.000000);
  191. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 19 ], 30.000000, 31.500024);
  192. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 19 ], 1);
  193. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 19 ], 353835514);
  194. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 19 ], 0);
  195. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 19 ], 0);
  196. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 19 ], 4);
  197.  
  198. Malaysia_TD[ playerid ][ 20 ] = CreatePlayerTextDraw(playerid, 581.125000, 428.833282, "LD_SPAC:white");
  199. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 20 ], 0.000000, 0.000000);
  200. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 20 ], 59.375000, 0.583374);
  201. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 20 ], 1);
  202. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 4562687);
  203. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 20 ], 0);
  204. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 20 ], 0);
  205. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 20 ], 4);
  206.  
  207. Malaysia_TD[ playerid ][ 21 ] = CreatePlayerTextDraw(playerid, 580.250000, 430.416625, "LD_SPAC:white");
  208. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 21 ], 0.000000, 0.000000);
  209. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 21 ], 59.375000, 0.583374);
  210. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 21 ], 1);
  211. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 4562687);
  212. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 21 ], 0);
  213. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 21 ], 0);
  214. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 21 ], 4);
  215.  
  216. Malaysia_TD[ playerid ][ 22 ] = CreatePlayerTextDraw(playerid, 581.875000, 431.416625, "LD_SPAC:white");
  217. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 22 ], 0.000000, 0.000000);
  218. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 22 ], 59.375000, 0.583374);
  219. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 22 ], 1);
  220. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 4562687);
  221. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 22 ], 0);
  222. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 22 ], 0);
  223. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 22 ], 4);
  224.  
  225. Malaysia_TD[ playerid ][ 23 ] = CreatePlayerTextDraw(playerid, 583.500000, 445.833312, "LD_SPAC:white");
  226. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 23 ], 0.000000, 0.000000);
  227. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 23 ], 59.375000, 0.583374);
  228. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 23 ], 1);
  229. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 4562687);
  230. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 23 ], 0);
  231. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 23 ], 0);
  232. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 23 ], 4);
  233.  
  234. Malaysia_TD[ playerid ][ 24 ] = CreatePlayerTextDraw(playerid, 581.375000, 445.083282, "LD_SPAC:white");
  235. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 24 ], 0.000000, 0.000000);
  236. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 24 ], 59.375000, 0.583374);
  237. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 24 ], 1);
  238. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 4562687);
  239. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 24 ], 0);
  240. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 24 ], 0);
  241. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 24 ], 4);
  242.  
  243. Malaysia_TD[ playerid ][ 25 ] = CreatePlayerTextDraw(playerid, 583.625000, 443.749908, "LD_SPAC:white");
  244. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 25 ], 0.000000, 0.000000);
  245. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 25 ], 59.375000, 0.583374);
  246. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 25 ], 1);
  247. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 4562687);
  248. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 25 ], 0);
  249. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 25 ], 0);
  250. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 25 ], 4);
  251.  
  252. Malaysia_TD[ playerid ][ 26 ] = CreatePlayerTextDraw(playerid, 591.000000, 433.833435, "roleplay");
  253. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 26 ], 0.173125, 0.765833);
  254. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 26 ], 1);
  255. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 26 ], -1);
  256. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 26 ], 0);
  257. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 26 ], 1);
  258. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 26 ], 51);
  259. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 26 ], 2);
  260. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 26 ], 1);
  261.  
  262. Malaysia_TD[ playerid ][ 27 ] = CreatePlayerTextDraw(playerid, 573.250000, 428.416564, "]");
  263. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 27 ], 0.197499, 0.614166);
  264. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 27 ], 1);
  265. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 27 ], -1);
  266. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 27 ], 0);
  267. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 27 ], 1);
  268. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 27 ], 51);
  269. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 27 ], 2);
  270. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 27 ], 1);
  271.  
  272. Malaysia_TD[ playerid ][ 28 ] = CreatePlayerTextDraw(playerid, 573.625000, 441.666625, "]");
  273. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 28 ], 0.197499, 0.614166);
  274. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 28 ], 1);
  275. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 28 ], -1);
  276. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 28 ], 0);
  277. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 28 ], 1);
  278. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 28 ], 51);
  279. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 28 ], 2);
  280. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 28 ], 1);
  281.  
  282. Malaysia_TD[ playerid ][ 29 ] = CreatePlayerTextDraw(playerid, 565.875000, 435.083251, "]");
  283. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 29 ], 0.197499, 0.614166);
  284. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 29 ], 1);
  285. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 29 ], -1);
  286. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 29 ], 0);
  287. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 29 ], 1);
  288. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 29 ], 51);
  289. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 29 ], 2);
  290. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 29 ], 1);
  291.  
  292. Malaysia_TD[ playerid ][ 30 ] = CreatePlayerTextDraw(playerid, 124.375000, 429.916717, "New Textdraw");
  293. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 30 ], 0.449999, 1.600000);
  294. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 30 ], 17.500000, 16.333333);
  295. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 30 ], 1);
  296. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 30 ], 255);
  297. PlayerTextDrawUseBox(playerid, Malaysia_TD[ playerid ][ 30 ], true);
  298. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 30 ], 0);
  299. PlayerTextDrawBoxColor(playerid, Malaysia_TD[ playerid ][ 30 ], 0);
  300. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 30 ], 0);
  301. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 30 ], 1);
  302. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 30 ], 5);
  303. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 30 ], 1);
  304.  
  305. Malaysia_TD[ playerid ][ 31 ] = CreatePlayerTextDraw(playerid, 124.375000, 432.250061, "New Textdraw");
  306. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 31 ], 0.449999, 1.600000);
  307. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 31 ], 18.125000, 11.666666);
  308. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 31 ], 1);
  309. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 31 ], -1);
  310. PlayerTextDrawUseBox(playerid, Malaysia_TD[ playerid ][ 31 ], true);
  311. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 31 ], 0);
  312. PlayerTextDrawBoxColor(playerid, Malaysia_TD[ playerid ][ 31 ], 0);
  313. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 31 ], 0);
  314. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 31 ], 1);
  315. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 31 ], 5);
  316. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 31 ], 1);
  317.  
  318. Malaysia_TD[ playerid ][ 32 ] = CreatePlayerTextDraw(playerid, 81.250000, 434.583404, " ");
  319. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 32 ], 0.166249, 0.678333);
  320. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 32 ], 1);
  321. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 32 ], -1);
  322. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 32 ], 0);
  323. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 32 ], 1);
  324. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 32 ], 51);
  325. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 32 ], 2);
  326. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 32 ], 1);
  327.  
  328. Malaysia_TD[ playerid ][ 33 ] = CreatePlayerTextDraw(playerid, 145.375000, 435.000122, " ");
  329. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 33 ], 0.166249, 0.678333);
  330. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 33 ], 1);
  331. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 33 ], -1);
  332. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 33 ], 0);
  333. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 33 ], 1);
  334. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 33 ], 51);
  335. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 33 ], 2);
  336. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 33 ], 1);
  337.  
  338. Malaysia_TD[ playerid ][ 34 ] = CreatePlayerTextDraw(playerid, 200.000000, 429.916687, "LD_SPAC:white");
  339. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 34 ], 0.000000, 0.000000);
  340. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 34 ], 0.625000, 16.916625);
  341. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 34 ], 1);
  342. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 34 ], 255);
  343. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 34 ], 0);
  344. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 34 ], 0);
  345. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 34 ], 4);
  346.  
  347. Malaysia_TD[ playerid ][ 35 ] = CreatePlayerTextDraw(playerid, 201.000000, 429.750000, "LD_SPAC:white");
  348. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 35 ], 0.000000, 0.000000);
  349. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 35 ], 0.625000, 16.916625);
  350. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 35 ], 1);
  351. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 35 ], 255);
  352. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 35 ], 0);
  353. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 35 ], 0);
  354. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 35 ], 4);
  355.  
  356. Malaysia_TD[ playerid ][ 36 ] = CreatePlayerTextDraw(playerid, 202.000000, 429.583343, "LD_SPAC:white");
  357. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 36 ], 0.000000, 0.000000);
  358. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 36 ], 0.625000, 16.916625);
  359. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 36 ], 1);
  360. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 36 ], 255);
  361. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 36 ], 0);
  362. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 36 ], 0);
  363. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 36 ], 4);
  364.  
  365. Malaysia_TD[ playerid ][ 37 ] = CreatePlayerTextDraw(playerid, 203.625000, 429.416656, "LD_SPAC:white");
  366. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 37 ], 0.000000, 0.000000);
  367. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 37 ], 0.625000, 16.916625);
  368. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 37 ], 1);
  369. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 37 ], 255);
  370. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 37 ], 0);
  371. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 37 ], 0);
  372. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 37 ], 4);
  373.  
  374. Malaysia_TD[ playerid ][ 38 ] = CreatePlayerTextDraw(playerid, 205.000000, 427.583312, "LD_CHAT:BADCHAT");
  375. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 38 ], 0.000000, 0.000000);
  376. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 38 ], 7.500000, 7.000039);
  377. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 38 ], 1);
  378. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 38 ], -1);
  379. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 38 ], 0);
  380. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 38 ], 0);
  381. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 38 ], 4);
  382.  
  383. Malaysia_TD[ playerid ][ 39 ] = CreatePlayerTextDraw(playerid, 218.750000, 435.166717, "'");
  384. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 39 ], 0.133749, 0.713333);
  385. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 39 ], 1);
  386. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 39 ], -1);
  387. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 39 ], 0);
  388. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 39 ], 1);
  389. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 39 ], 51);
  390. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 39 ], 2);
  391. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 39 ], 1);
  392.  
  393. Malaysia_TD[ playerid ][ 40 ] = CreatePlayerTextDraw(playerid, 403.000000, 429.416717, "LD_SPAC:white");
  394. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 40 ], 0.000000, 0.000000);
  395. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 40 ], 0.625000, 16.916625);
  396. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 40 ], 1);
  397. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 40 ], 255);
  398. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 40 ], 0);
  399. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 40 ], 0);
  400. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 40 ], 4);
  401.  
  402. Malaysia_TD[ playerid ][ 41 ] = CreatePlayerTextDraw(playerid, 404.000000, 429.833374, "LD_SPAC:white");
  403. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 41 ], 0.000000, 0.000000);
  404. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 41 ], 0.625000, 16.916625);
  405. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 41 ], 1);
  406. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 41 ], 255);
  407. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 41 ], 0);
  408. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 41 ], 0);
  409. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 41 ], 4);
  410.  
  411. Malaysia_TD[ playerid ][ 42 ] = CreatePlayerTextDraw(playerid, 405.625000, 429.666687, "LD_SPAC:white");
  412. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 42 ], 0.000000, 0.000000);
  413. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 42 ], 0.625000, 16.916625);
  414. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 42 ], 1);
  415. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 42 ], 255);
  416. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 42 ], 0);
  417. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 42 ], 0);
  418. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 42 ], 4);
  419.  
  420. Malaysia_TD[ playerid ][ 43 ] = CreatePlayerTextDraw(playerid, 406.625000, 429.500000, "LD_SPAC:white");
  421. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 43 ], 0.000000, 0.000000);
  422. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 43 ], 0.625000, 16.916625);
  423. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 43 ], 1);
  424. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 43 ], 255);
  425. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 43 ], 0);
  426. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 43 ], 0);
  427. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 43 ], 4);
  428.  
  429. Malaysia_TD[ playerid ][ 44 ] = CreatePlayerTextDraw(playerid, 466.000000, 429.750061, "New Textdraw");
  430. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 44 ], 0.449999, 1.600000);
  431. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 44 ], 17.500000, 16.333333);
  432. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 44 ], 1);
  433. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 44 ], 255);
  434. PlayerTextDrawUseBox(playerid, Malaysia_TD[ playerid ][ 44 ], true);
  435. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 44 ], 0);
  436. PlayerTextDrawBoxColor(playerid, Malaysia_TD[ playerid ][ 44 ], 0);
  437. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 44 ], 0);
  438. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 44 ], 1);
  439. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 44 ], 5);
  440. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 44 ], 1);
  441.  
  442. Malaysia_TD[ playerid ][ 45 ] = CreatePlayerTextDraw(playerid, 470.625000, 433.999969, "LD_GRAV:TIMER");
  443. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 45 ], 0.000000, 0.000000);
  444. PlayerTextDrawTextSize(playerid, Malaysia_TD[ playerid ][ 45 ], 8.750000, 6.999999);
  445. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 45 ], 1);
  446. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 45 ], -1);
  447. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 45 ], 0);
  448. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 45 ], 0);
  449. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 45 ], 4);
  450.  
  451. Malaysia_TD[ playerid ][ 46 ] = CreatePlayerTextDraw(playerid, 418.500000, 434.416717, " ");
  452. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 46 ], 0.166249, 0.678333);
  453. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 46 ], 1);
  454. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 46 ], -1);
  455. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 46 ], 0);
  456. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 46 ], 1);
  457. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 46 ], 51);
  458. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 46 ], 2);
  459. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 46 ], 1);
  460.  
  461. Malaysia_TD[ playerid ][ 47 ] = CreatePlayerTextDraw(playerid, 490.750000, 434.250000, " ");
  462. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 47 ], 0.166249, 0.678333);
  463. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 47 ], 1);
  464. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 47 ], -1);
  465. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 47 ], 0);
  466. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 47 ], 1);
  467. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 47 ], 51);
  468. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 47 ], 2);
  469. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 47 ], 1);
  470.  
  471. Malaysia_TD[ playerid ][ 48 ] = CreatePlayerTextDraw(playerid, 575.625000, 408.916595, "0000000000$");
  472. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 48 ], 0.174999, 0.649166);
  473. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 48 ], 1);
  474. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 48 ], -1);
  475. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 48 ], 0);
  476. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 48 ], 1);
  477. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 48 ], 51);
  478. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 48 ], 2);
  479. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 48 ], 1);
  480.  
  481. Malaysia_TD[ playerid ][ 49 ] = CreatePlayerTextDraw(playerid, 576.000000, 416.916595, "0000000000g");
  482. PlayerTextDrawLetterSize(playerid, Malaysia_TD[ playerid ][ 49 ], 0.174999, 0.649166);
  483. PlayerTextDrawAlignment(playerid, Malaysia_TD[ playerid ][ 49 ], 1);
  484. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 49 ], -1);
  485. PlayerTextDrawSetShadow(playerid, Malaysia_TD[ playerid ][ 49 ], 0);
  486. PlayerTextDrawSetOutline(playerid, Malaysia_TD[ playerid ][ 49 ], 1);
  487. PlayerTextDrawBackgroundColor(playerid, Malaysia_TD[ playerid ][ 49 ], 51);
  488. PlayerTextDrawFont(playerid, Malaysia_TD[ playerid ][ 49 ], 2);
  489. PlayerTextDrawSetProportional(playerid, Malaysia_TD[ playerid ][ 49 ], 1);
  490. //===================================================================================================//
  491. fDialog(4545) //""CRVENA"Crvena\n"ZUTA"Zuta\n"ZELENA"Zelena\n"LJUB"Ljubicasta\n"COLOR_PINK"Roze\n"col_m"Default"
  492. {
  493. if(!response) return SendClientMessage(playerid, -1, "Odustao si od menjanja boje tdova !");
  494. switch(listitem)
  495. {
  496. case 0:
  497. {
  498. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 0xAA3333AA);
  499. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 0xAA3333AA);
  500. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 0xAA3333AA);
  501. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 0xAA3333AA);
  502. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 0xAA3333AA);
  503. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 0xAA3333AA);
  504. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 0xAA3333AA);
  505. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 0xAA3333AA);
  506. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 0xAA3333AA);
  507. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 0xAA3333AA);
  508. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 0xAA3333AA);
  509. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 0xAA3333AA);
  510. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 0xAA3333AA);
  511. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 0xAA3333AA);
  512. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 0xAA3333AA);
  513. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 0xAA3333AA);
  514. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 0xAA3333AA);
  515. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 0xAA3333AA);
  516. for(new i = 0; i < 50; i ++) {
  517. PlayerTextDrawShow( playerid, Malaysia_TD[ playerid ][ i ] );
  518. }
  519. SendClientMessage(playerid, -1, ""CRVENA"[BOJA TD SYSTEM]: Promenio si boju tdova u "CRVENA"crvenu "BELA"!");
  520. }
  521. case 1:
  522. {
  523. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 0xDABB3EAA);
  524. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 0xDABB3EAA);
  525. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 0xDABB3EAA);
  526. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 0xDABB3EAA);
  527. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 0xDABB3EAA);
  528. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 0xDABB3EAA);
  529. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 0xDABB3EAA);
  530. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 0xDABB3EAA);
  531. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 0xDABB3EAA);
  532. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 0xDABB3EAA);
  533. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 0xDABB3EAA);
  534. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 0xDABB3EAA);
  535. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 0xDABB3EAA);
  536. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 0xDABB3EAA);
  537. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 0xDABB3EAA);
  538. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 0xDABB3EAA);
  539. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 0xDABB3EAA);
  540. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 0xDABB3EAA);
  541. for(new i = 0; i < 50; i ++) {
  542. PlayerTextDrawShow( playerid, Malaysia_TD[ playerid ][ i ] );
  543. }
  544. SendClientMessage(playerid, -1, ""CRVENA"[BOJA TD SYSTEM]: Promenio si boju tdova u "ZUTA"zutu "BELA"!");
  545. }
  546. case 2:
  547. {
  548. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 0x33AA33AA);
  549. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 0x33AA33AA);
  550. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 0x33AA33AA);
  551. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 0x33AA33AA);
  552. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 0x33AA33AA);
  553. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 0x33AA33AA);
  554. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 0x33AA33AA);
  555. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 0x33AA33AA);
  556. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 0x33AA33AA);
  557. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 0x33AA33AA);
  558. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 0x33AA33AA);
  559. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 0x33AA33AA);
  560. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 0x33AA33AA);
  561. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 0x33AA33AA);
  562. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 0x33AA33AA);
  563. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 0x33AA33AA);
  564. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 0x33AA33AA);
  565. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 0x33AA33AA);
  566. for(new i = 0; i < 50; i ++) {
  567. PlayerTextDrawShow( playerid, Malaysia_TD[ playerid ][ i ] );
  568. }
  569. SendClientMessage(playerid, -1, ""CRVENA"[BOJA TD SYSTEM]: Promenio si boju tdova u "ZELENA"zelenu "BELA"!");
  570. }
  571. case 3:
  572. {
  573. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 0xC2A2DAAA);
  574. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 0xC2A2DAAA);
  575. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 0xC2A2DAAA);
  576. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 0xC2A2DAAA);
  577. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 0xC2A2DAAA);
  578. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 0xC2A2DAAA);
  579. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 0xC2A2DAAA);
  580. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 0xC2A2DAAA);
  581. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 0xC2A2DAAA);
  582. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 0xC2A2DAAA);
  583. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 0xC2A2DAAA);
  584. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 0xC2A2DAAA);
  585. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 0xC2A2DAAA);
  586. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 0xC2A2DAAA);
  587. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 0xC2A2DAAA);
  588. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 0xC2A2DAAA);
  589. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 0xC2A2DAAA);
  590. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 0xC2A2DAAA);
  591. for(new i = 0; i < 50; i ++) {
  592. PlayerTextDrawShow( playerid, Malaysia_TD[ playerid ][ i ] );
  593. }
  594. SendClientMessage(playerid, -1, ""CRVENA"[BOJA TD SYSTEM]: Promenio si boju tdova u "LJUB"ljubicastu "BELA"!");
  595. }
  596. case 4:
  597. {
  598. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 0xFFC0CBAA);
  599. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 0xFFC0CBAA);
  600. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 0xFFC0CBAA);
  601. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 0xFFC0CBAA);
  602. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 0xFFC0CBAA);
  603. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 0xFFC0CBAA);
  604. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 0xFFC0CBAA);
  605. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 0xFFC0CBAA);
  606. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 0xFFC0CBAA);
  607. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 0xFFC0CBAA);
  608. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 0xFFC0CBAA);
  609. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 0xFFC0CBAA);
  610. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 0xFFC0CBAA);
  611. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 0xFFC0CBAA);
  612. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 0xFFC0CBAA);
  613. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 0xFFC0CBAA);
  614. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 0xFFC0CBAA);
  615. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 0xFFC0CBAA);
  616. for(new i = 0; i < 50; i ++) {
  617. PlayerTextDrawShow( playerid, Malaysia_TD[ playerid ][ i ] );
  618. }
  619. SendClientMessage(playerid, -1, ""CRVENA"[BOJA TD SYSTEM]: "BELA"Promenio si boju tdova u "ROZA"roze "BELA"!");
  620. }
  621. case 5:
  622. {
  623. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 0 ], 4562687);
  624. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 2 ], 4562687);
  625. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 3 ], 4562687);
  626. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 5 ], 4562687);
  627. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 6 ], 4562687);
  628. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 7 ], 4562687);
  629. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 8 ], 4562687);
  630. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 9 ], 4562687);
  631. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 10 ], 4562687);
  632. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 11 ], 4562687);
  633. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 12 ], 4562687);
  634. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 13 ], 4562687);
  635. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 20 ], 4562687);
  636. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 21 ], 4562687);
  637. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 22 ], 4562687);
  638. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 23 ], 4562687);
  639. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 24 ], 4562687);
  640. PlayerTextDrawColor(playerid, Malaysia_TD[ playerid ][ 25 ], 4562687);
  641. for(new i = 0; i < 50; i ++) {
  642. PlayerTextDrawShow( playerid, Malaysia_TD[ playerid ][ i ] );
  643. }
  644. SendClientMessage(playerid, -1, ""CRVENA"[BOJA TD SYSTEM]: Promenio si boju tdova u "col_m"default "BELA"!");
  645. }
  646. }
  647. return 1;
  648. }
  649.  
  650. CMD:bojatd(playerid,params[])
  651. {
  652. ShowPlayerDialog(playerid, 4545, DIALOG_STYLE_LIST, "Boja TDova by Deksa", ""CRVENA"Crvena\n"ZUTA"Zuta\n"ZELENA"Zelena\n"LJUB"Ljubicasta\n"ROZA"Rozee\n"col_m"Default", "Odaberi", "Izlaz");
  653. return 1;
  654. }
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