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[Los Santos] Fire Station, House, Fuel Station and Trucker

Feb 17th, 2019
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  1. // OnGameModeInit
  2.  
  3. CreateDynamicObject(8411, 1520.0, -1562.0, 15.0, 0.0, 0.0, 0.0, 100); // object (gnhotel02_lvs) (1)
  4. CreateDynamicObject(17536, 1543.0, -1500.0, 24.5, 0.0, 0.0, 0.0, 100); // object (dambuild1_LAe2) (1)
  5. CreateDynamicObject(17536, 1543.05, -1528.0, 24.5, 0.0, 0.0, 0.0, 100); // object (dambuild1_LAe2) (2)
  6. CreateDynamicObject(12988, 1525.25, -1514.0, 11.5, 0.0, 0.0, 180.0, 100); // object (sw_fact02) (1)
  7. CreateDynamicObject(3660, 1470.2, -1542.8, 15.2, 0.0, 0.0, 0.0, 100); // object (lasairfbed_LAS) (1)
  8. CreateDynamicObject(3660, 1455.4004, -1542.7998, 15.2, 0.0, 0.0, 0.0, 100); // object (lasairfbed_LAS) (2)
  9. CreateDynamicObject(1597, 1486.9, -1514.5, 19.0, 0.0, 0.0, 90.0, 100); // object (cntrlrsac1) (1)
  10. CreateDynamicObject(1597, 1489.2, -1532.4, 19.0, 0.0, 0.0, 90.0, 100); // object (cntrlrsac1) (2)
  11. CreateDynamicObject(1364, 1474.0, -1545.0, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (1)
  12. CreateDynamicObject(1364, 1461.2002, -1544.9004, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (2)
  13. CreateDynamicObject(1364, 1452.5, -1545.0, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (3)
  14. CreateDynamicObject(1360, 1468.6, -1545.5, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP3) (1)
  15. CreateDynamicObject(1360, 1468.5, -1548.1, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP3) (2)
  16. CreateDynamicObject(705, 1461.7, -1567.0, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree7vbig) (1)
  17. CreateDynamicObject(4638, 1458.0, -1502.5, 14.2, 0.0, 0.0, 350.0, 100); // object (paypark_lan01) (1)
  18. CreateDynamicObject(4639, 1453.8, -1518.7, 14.2, 0.0, 0.0, 344.0, 100); // object (paypark_lan02) (1)
  19. CreateDynamicObject(4597, 1445.6, -1542.8, 13.0, 0.0, 0.0, 255.0, 100); // object (crprkblok4_LAN2) (1)
  20. CreateDynamicObject(4597, 1447.7, -1534.9, 13.0, 0.0, 0.0, 255.0, 100); // object (crprkblok4_LAN2) (2)
  21. CreateDynamicObject(7657, 1454.0, -1510.4, 14.3, 0.0, 0.0, 256.0, 100); // object (plasticsgate1) (1)
  22. CreateDynamicObject(16399, 1480.5, -1489.49, 12.8, 0.0, 0.0, 0.0, 100); // object (desn2_peckfac2) (1)
  23. AddStaticVehicle(407, 1516.2, -1501.2, 14.5, 96.0, 161, 0); // vehicle (Fire Truck) (1)
  24. AddStaticVehicle(407, 1515.8, -1494.3, 14.3, 95.999, 161, 0); // vehicle (Fire Truck) (2)
  25. AddStaticVehicle(407, 1493.4, -1498.1, 13.9, 177.998, 161, 0); // vehicle (Fire Truck) (3)
  26. AddStaticVehicle(407, 1497.3, -1498.7, 13.9, 177.995, 161, 0); // vehicle (Fire Truck) (4)
  27. AddStaticVehicle(544, 1512.5, -1536.5, 13.9, 90.0, 239, 0); // vehicle (Fire Truck Ladder) (1)
  28. AddStaticVehicle(544, 1512.4, -1531.4, 13.9, 90.0, 239, 0); // vehicle (Fire Truck Ladder) (2)
  29. AddStaticVehicle(544, 1512.3, -1527.0, 13.9, 90.0, 239, 0); // vehicle (Fire Truck Ladder) (3)
  30. AddStaticVehicle(506, 1450.8, -1537.6, 13.3, 0.0, 79, 206); // vehicle (Super GT) (1)
  31. AddStaticVehicle(445, 1456.7, -1537.3, 13.5, 0.0, 109, 122); // vehicle (Admiral) (1)
  32. AddStaticVehicle(521, 1459.8, -1538.1, 13.2, 0.0, 32, 32); // vehicle (FCR-900) (1)
  33. CreateDynamicObject(16500, 1458.9, -1492.7, 14.5, 0.0, 0.0, 344.0, 100); // object (cn2_savgardr1_) (1)
  34. CreateDynamicObject(16500, 1457.1, -1499.1, 14.5, 0.0, 0.0, 343.998, 100); // object (cn2_savgardr1_) (2)
  35. CreateDynamicObject(16500, 1457.9, -1496.2, 14.5, 0.0, 0.0, 343.993, 100); // object (cn2_savgardr1_) (3)
  36. CreateDynamicObject(1258, 1456.7002, -1544.4004, 13.2, 0.0, 0.0, 0.0, 100); // object (Mpostbox1) (1)
  37. CreateDynamicObject(1287, 1467.6, -1548.7, 13.1, 0.0, 0.0, 0.0, 100); // object (newstandnew3) (1)
  38. CreateDynamicObject(1257, 1444.0, -1544.7, 13.8, 0.0, 0.0, 346.0, 100); // object (bustopm) (1)
  39. CreateDynamicObject(1346, 1479.0, -1575.8, 13.9, 0.0, 0.0, 0.0, 100); // object (CJ_PHONE_KIOSK2) (1)
  40. CreateDynamicObject(1346, 1479.0, -1574.5, 13.9, 0.0, 0.0, 0.0, 100); // object (CJ_PHONE_KIOSK2) (2)
  41. CreateDynamicObject(1363, 1460.9, -1574.5, 13.4, 0.0, 0.0, 0.0, 100); // object (CJ_PHONE_KIOSK) (1)
  42. CreateDynamicObject(1366, 1439.9, -1582.0, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_FIREHYDRANT) (1)
  43. CreateDynamicObject(1342, 1443.7, -1581.2, 13.6, 0.0, 0.0, 269.0, 100); // object (noodlecart_prop) (1)
  44. CreateDynamicObject(1341, 1455.3, -1569.4, 13.6, 0.0, 0.0, 0.0, 100); // object (icescart_prop) (1)
  45. CreateDynamicObject(955, 1464.5, -1544.8, 13.0, 0.0, 0.0, 0.0, 100); // object (CJ_EXT_SPRUNK) (1)
  46. CreateDynamicObject(1776, 1465.8, -1544.7, 13.6, 0.0, 0.0, 0.0, 100); // object (CJ_CANDYVENDOR) (1)
  47. CreateDynamicObject(3035, 1499.1, -1484.4, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (1)
  48. CreateDynamicObject(3035, 1502.5, -1484.5, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (2)
  49. CreateDynamicObject(3035, 1491.3, -1541.2, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (3)
  50. CreateDynamicObject(1227, 1507.5, -1484.3, 13.4, 0.0, 0.0, 0.0, 100); // object (dump1) (1)
  51. CreateDynamicObject(1265, 1506.6, -1485.0, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag2) (1)
  52. CreateDynamicObject(1299, 1496.9, -1487.4, 13.0, 0.0, 0.0, 0.0, 100); // object (smashboxpile) (1)
  53. CreateDynamicObject(1258, 1460.2, -1564.1, 13.2, 0.0, 0.0, 180.0, 100); // object (Mpostbox1) (2)
  54. CreateDynamicObject(1281, 1465.09998, -1560.69995, 13.3, 0.0, 0.0, 0.0, 100); // object (parktable1) (1)
  55. CreateDynamicObject(1281, 1460.90002, -1560.69995, 13.3, 0.0, 0.0, 0.0, 100); // object (parktable1) (2)
  56. CreateDynamicObject(1281, 1464.8, -1556.7, 13.3, 0.0, 0.0, 0.0, 100); // object (parktable1) (4)
  57. CreateDynamicObject(1281, 1460.8, -1556.8, 13.3, 0.0, 0.0, 0.0, 100); // object (parktable1) (5)
  58. CreateDynamicObject(2222, 1460.0, -1560.5, 13.4, 0.0, 0.0, 0.0, 100); // object (rustyhigh) (1)
  59. CreateDynamicObject(2221, 1461.6, -1556.1, 14.6, 0.0, 0.0, 0.0, 100); // object (rustylow) (1)
  60. CreateDynamicObject(5109, 2219.3359, -2558.8047, 4.98438, 0.0, 0.0, 0.0, 100); // object (sanpdmdock3_las2) (1)
  61. CreateDynamicObject(708, 1458.5, -1500.0, 11.0, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree4_vbig) (1)
  62. CreateDynamicObject(7020, 1333.0, -1329.0, 9.56, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (1)
  63. CreateDynamicObject(7020, 1318.7, -1329.0, 9.56, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (2)
  64. CreateDynamicObject(7020, 1335.5, -1368.0, 9.56, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (3)
  65. CreateDynamicObject(7020, 1318.9, -1367.5, 9.56, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (4)
  66. CreateDynamicObject(3316, 1282.0, -1366.6, 15.9, 0.0, 0.0, 0.0, 100); // object (sw_bigburb_02) (1)
  67. CreateDynamicObject(3353, 1310.7, -1366.15, 13.6, 0.0, 0.0, 0.0, 100); // object (sw_bigburbsave2) (1)
  68. CreateDynamicObject(3464, 1283.5, -1305.0, 14.8, 0.0, 0.0, 270.0, 100); // object (shabbyhouse03_lvs) (1)
  69. CreateDynamicObject(3466, 1310.0, -1305.0, 15.1, 0.0, 0.0, 270.0, 100); // object (shabbyhouse01_lvs) (1)
  70. CreateDynamicObject(3307, 1283.7, -1336.3, 13.9, 0.0, 0.0, 180.0, 100); // object (swburbhaus01) (1)
  71. CreateDynamicObject(3308, 1320.001, -1336.1, 13.899, 0.0, 0.0, 0.0, 100); // object (swburbhaus03) (1)
  72. CreateDynamicObject(7662, 1325.8, -1348.3, 12.99, 0.0, 0.0, 90.0, 100); // object (miragehedge14) (2)
  73. CreateDynamicObject(7662, 1319.2, -1378.4, 13.4, 0.0, 0.0, 0.0, 100); // object (miragehedge14) (3)
  74. CreateDynamicObject(7662, 1319.2, -1366.15, 13.4, 0.0, 0.0, 0.0, 100); // object (miragehedge14) (4)
  75. CreateDynamicObject(16061, 1327.7, -1354.7, 12.7, 0.0, 0.0, 0.0, 100); // object (des_treeline2) (1)
  76. CreateDynamicObject(887, 1289.9, -1375.7, 13.1, 0.0, 0.0, 0.0, 100); // object (Elmtreegrn2_PO) (1)
  77. CreateDynamicObject(782, 1290.5, -1381.4, 12.8, 0.0, 0.0, 180.0, 100); // object (Elmtreegrn_hism) (1)
  78. CreateDynamicObject(789, 1292.8, -1343.7, 27.0, 0.0, 0.0, 180.0, 100); // object (hashburytree4sfs) (1)
  79. CreateDynamicObject(737, 1314.5, -1379.4, 13.1, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (1)
  80. CreateDynamicObject(715, 1315.1, -1295.0, 20.9, 0.0, 0.0, 0.0, 100); // object (veg_bevtree3) (1)
  81. CreateDynamicObject(703, 1288.9, -1295.2, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree7_big) (1)
  82. CreateDynamicObject(3660, 1315.2, -1290.7, 15.0, 0.0, 0.0, 0.0, 100); // object (lasairfbed_LAS) (3)
  83. CreateDynamicObject(3660, 1323.75, -1299.8, 15.0, 0.0, 0.0, 90.0, 100); // object (lasairfbed_LAS) (4)
  84. CreateDynamicObject(3660, 1324.299, -1319.0, 15.0, 0.0, 0.0, 270.0, 100); // object (lasairfbed_LAS) (5)
  85. CreateDynamicObject(3660, 1270.554, -1330.7, 15.0, 0.0, 0.0, 90.0, 100); // object (lasairfbed_LAS) (6)
  86. CreateDynamicObject(1364, 1319.9, -1357.0, 13.3, 0.0, 0.0, 90.0, 100); // object (CJ_BUSH_PROP) (4)
  87. CreateDynamicObject(1364, 1319.9, -1353.9301, 13.3, 0.0, 0.0, 90.0, 100); // object (CJ_BUSH_PROP) (5)
  88. CreateDynamicObject(1566, 1306.9004, -1370.9004, 15.69, 0.0, 0.0, 0.0, 100); // object (CJ_WS_DOOR) (1)
  89. CreateDynamicObject(3354, 1298.4, -1358.1, 14.9, 0.0, 0.0, 270.0, 100); // object (burbdoor2REF) (1)
  90. CreateDynamicObject(3354, 1275.2, -1303.2, 14.4, 0.0, 0.0, 270.0, 100); // object (burbdoor2REF) (2)
  91. CreateDynamicObject(1504, 1282.5, -1303.5, 13.1, 0.0, 0.0, 0.0, 100); // object (Gen_doorEXT06) (1)
  92. CreateDynamicObject(1504, 1307.5, -1303.8199, 13.25, 0.0, 0.0, 0.0, 100); // object (Gen_doorEXT06) (2)
  93. CreateDynamicObject(1506, 1322.9, -1336.6, 14.7, 0.0, 0.0, 270.0, 100); // object (Gen_doorEXT08) (1)
  94. CreateDynamicObject(3374, 1283.6, -1321.73, 13.9, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (1)
  95. CreateDynamicObject(3374, 1280.1, -1321.73, 13.9, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (2)
  96. CreateDynamicObject(3374, 1287.4, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (3)
  97. CreateDynamicObject(3374, 1291.0, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (4)
  98. CreateDynamicObject(3374, 1294.6, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (5)
  99. CreateDynamicObject(3374, 1298.0, -1321.7, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (6)
  100. CreateDynamicObject(3374, 1301.3, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (7)
  101. CreateDynamicObject(3374, 1305.0, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (8)
  102. CreateDynamicObject(3374, 1307.7, -1321.7, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (9)
  103. CreateDynamicObject(3374, 1310.4, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (10)
  104. CreateDynamicObject(3374, 1313.8, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (11)
  105. CreateDynamicObject(3374, 1317.6, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (12)
  106. CreateDynamicObject(3374, 1320.8, -1321.73, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (13)
  107. CreateDynamicObject(3374, 1276.2, -1321.73, 13.8, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (14)
  108. CreateDynamicObject(3374, 1273.6, -1321.73, 13.7, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (15)
  109. CreateDynamicObject(3374, 1301.79, -1346.0, 14.0, 0.0, 0.0, 270.0, 100); // object (SW_haybreak02) (16)
  110. CreateDynamicObject(3374, 1301.87, -1342.2, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (17)
  111. CreateDynamicObject(3374, 1301.9, -1338.2, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (18)
  112. CreateDynamicObject(3374, 1301.9, -1334.4, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (19)
  113. CreateDynamicObject(3374, 1301.9, -1330.3, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (20)
  114. CreateDynamicObject(3374, 1301.9, -1326.7, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (21)
  115. CreateDynamicObject(3374, 1301.8, -1323.7, 14.0, 0.0, 0.0, 0.0, 100); // object (SW_haybreak02) (22)
  116. CreateDynamicObject(1258, 1320.5, -1349.7, 13.2, 0.0, 0.0, 0.0, 100); // object (Mpostbox1) (3)
  117. CreateDynamicObject(1319, 1332.6, -1353.2, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (1)
  118. CreateDynamicObject(1319, 1332.4, -1359.3, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (2)
  119. CreateDynamicObject(1319, 1332.2, -1365.4, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (3)
  120. CreateDynamicObject(1319, 1332.0, -1371.4, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (4)
  121. CreateDynamicObject(1319, 1332.1, -1377.4, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (5)
  122. CreateDynamicObject(1319, 1332.1, -1384.9, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (6)
  123. CreateDynamicObject(1319, 1325.3, -1384.6, 13.1, 0.0, 0.0, 0.0, 100); // object (ws_ref_bollard) (7)
  124. CreateDynamicObject(7662, 1325.8, -1322.5, 13.0, 0.0, 0.0, 90.0, 100); // object (miragehedge14) (7)
  125. CreateDynamicObject(1258, 1320.6, -1368.2, 13.2, 0.0, 0.0, 90.0, 100); // object (Mpostbox1) (4)
  126. CreateDynamicObject(1215, 1320.3, -1360.9, 13.1, 0.0, 0.0, 0.0, 100); // object (bollardlight) (1)
  127. CreateDynamicObject(1215, 1320.5, -1369.4, 13.1, 0.0, 0.0, 0.0, 100); // object (bollardlight) (2)
  128. CreateDynamicObject(1215, 1320.5, -1377.0, 13.1, 0.0, 0.0, 0.0, 100); // object (bollardlight) (3)
  129. CreateDynamicObject(1215, 1320.5, -1384.3, 13.1, 0.0, 0.0, 0.0, 100); // object (bollardlight) (4)
  130. CreateDynamicObject(1216, 1329.3, -1349.9, 13.2, 0.0, 0.0, 0.0, 100); // object (phonebooth1) (1)
  131. CreateDynamicObject(1297, 1265.3, -1382.2, 15.6, 0.0, 0.0, 0.0, 100); // object (lamppost1) (1)
  132. CreateDynamicObject(1226, 1264.8, -1368.6, 16.1, 0.0, 0.0, 0.0, 100); // object (lamppost3) (1)
  133. CreateDynamicObject(1226, 1264.9, -1349.1, 16.2, 0.0, 0.0, 0.0, 100); // object (lamppost3) (2)
  134. CreateDynamicObject(1226, 1265.4, -1327.7, 16.2, 0.0, 0.0, 0.0, 100); // object (lamppost3) (3)
  135. CreateDynamicObject(1226, 1264.9, -1309.1, 16.2, 0.0, 0.0, 0.0, 100); // object (lamppost3) (4)
  136. CreateDynamicObject(1226, 1264.9, -1293.1, 16.2, 0.0, 0.0, 0.0, 100); // object (lamppost3) (7)
  137. CreateDynamicObject(1226, 1305.9, -1285.5, 16.3, 0.0, 0.0, 270.0, 100); // object (lamppost3) (8)
  138. CreateDynamicObject(1226, 1288.6, -1285.4, 16.2, 0.0, 0.0, 270.0, 100); // object (lamppost3) (9)
  139. CreateDynamicObject(1257, 1334.2, -1367.2, 13.9, 0.0, 0.0, 180.0, 100); // object (bustopm) (2)
  140. CreateDynamicObject(1257, 1333.9, -1362.4, 13.8, 0.0, 0.0, 180.0, 100); // object (bustopm) (3)
  141. CreateDynamicObject(1340, 1334.4, -1371.7, 13.7, 0.0, 0.0, 0.0, 100); // object (chillidogcart) (1)
  142. AddStaticVehicle(467, 1330.5, -1311.7, 13.8, 324.0, 42, 119); // vehicle (Oceanic) (1)
  143. AddStaticVehicle(522, 1329.1, -1303.4, 13.2, 322.0, 37, 37); // vehicle (NRG-500) (1)
  144. CreateDynamicObject(1676, 999.09998, -937.90002, 42.9, 0.0, 0.0, 8.0, 100); // object (washgaspump) (1)
  145. CreateDynamicObject(1676, 1002.5, -937.40002, 42.9, 0.0, 0.0, 6.0, 100); // object (washgaspump) (2)
  146. CreateDynamicObject(1676, 1005.7, -936.90002, 42.9, 0.0, 0.0, 6.0, 100); // object (washgaspump) (3)
  147. CreateDynamicObject(1676, 1009.5, -936.09998, 42.9, 0.0, 0.0, 6.0, 100); // object (washgaspump) (4)
  148. CreateDynamicObject(7020, 1010.0, -1756.0, 9.58, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (5)
  149. CreateDynamicObject(7020, 990.5, -1787.5, 9.58, 0.0, 0.0, 358.0, 100); // object (vgnhseing112) (6)
  150. CreateDynamicObject(7020, 1031.0, -1737.0, 9.58, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (7)
  151. CreateDynamicObject(7191, 1003.5, -1780.0, 14.5, 0.0, 0.0, 72.0, 100); // object (vegasNnewfence2b) (1)
  152. CreateDynamicObject(7191, 979.09998, -1751.3, 14.5, 0.0, 0.0, 359.0, 100); // object (vegasNnewfence2b) (2)
  153. CreateDynamicObject(7191, 1000.2002, -1779.0, 14.5, 0.0, 0.0, 251.999, 100); // object (vegasNnewfence2b) (3)
  154. CreateDynamicObject(11454, 1013.7, -1777.3, 12.5, 0.0, 0.0, 342.0, 100); // object (des_nwmedcen) (1)
  155. CreateDynamicObject(11417, 1026.9, -1758.7, 17.4, 0.0, 0.0, 44.0, 100); // object (xenonsign2_SFSe) (1)
  156. CreateDynamicObject(10789, 1001.3, -1740.9, 15.2, 0.0, 0.0, 46.0, 100); // object (xenonroof_SFSe) (2)
  157. CreateDynamicObject(8650, 990.0, -1731.3, 13.5, 0.0, 0.0, 316.0, 100); // object (shbbyhswall06_lvs) (1)
  158. CreateDynamicObject(18239, 984.0, -1753.0, 12.5, 0.0, 0.0, 179.0, 100); // object (cuntw_restrnt1) (1)
  159. CreateDynamicObject(621, 981.0, -1743.9, 12.5, 0.0, 0.0, 260.997, 100); // object (veg_palm02) (1)
  160. CreateDynamicObject(3035, 984.59998, -1735.1, 13.3, 0.0, 0.0, 226.0, 100); // object (tmp_bin) (4)
  161. CreateDynamicObject(2971, 981.09998, -1737.2, 12.5, 0.0, 0.0, 0.0, 100); // object (k_smashboxes) (1)
  162. CreateDynamicObject(1441, 986.5, -1732.3, 13.2, 0.0, 0.0, 0.0, 100); // object (DYN_BOX_PILE_4) (1)
  163. CreateDynamicObject(1439, 990.40002, -1729.4, 12.5, 0.0, 0.0, 224.0, 100); // object (DYN_DUMPSTER_1) (1)
  164. CreateDynamicObject(1358, 994.90002, -1775.2, 13.7, 0.0, 0.0, 0.0, 100); // object (CJ_SKIP_Rubbish) (1)
  165. CreateDynamicObject(1337, 992.59998, -1740.6, 13.2, 0.0, 0.0, 42.0, 100); // object (BinNt07_LA) (3)
  166. CreateDynamicObject(1264, 993.40002, -1740.2, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (1)
  167. CreateDynamicObject(1264, 995.40002, -1774.9, 14.4, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (2)
  168. CreateDynamicObject(1264, 989.40002, -1730.2, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (3)
  169. CreateDynamicObject(1264, 988.09998, -1731.8, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (4)
  170. CreateDynamicObject(1264, 982.70001, -1736.6, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (5)
  171. AddPlayerClass(300, 1015.7, -1770.9, 13.5, 342.003, 0, 0, 0, 0, 0, 0); // ped (1)
  172. CreateDynamicObject(1364, 1022.2, -1774.9, 13.3, 0.0, 0.0, 162.0, 100); // object (CJ_BUSH_PROP) (6)
  173. CreateDynamicObject(1364, 1004.8, -1769.3, 13.3, 0.0, 0.0, 162.75, 100); // object (CJ_BUSH_PROP) (7)
  174. CreateDynamicObject(714, 978.90002, -1770.5, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (1)
  175. CreateDynamicObject(1686, 1011.1, -1747.5, 12.8, 0.0, 0.0, 316.0, 100); // object (petrolpumpnew) (1)
  176. CreateDynamicObject(1686, 1005.9, -1752.9, 12.8, 0.0, 0.0, 320.0, 100); // object (petrolpumpnew) (2)
  177. CreateDynamicObject(1686, 1001.9, -1743.5, 12.8, 0.0, 0.0, 320.0, 100); // object (petrolpumpnew) (3)
  178. CreateDynamicObject(1686, 1007.0, -1738.3, 12.8, 0.0, 0.0, 316.0, 100); // object (petrolpumpnew) (4)
  179. AddStaticVehicle(560, 1011.2, -1722.8, 13.4, 0.0, 118, 123); // vehicle (Sultan) (1)
  180. AddStaticVehicle(451, 1015.4, -1722.6, 13.3, 0.0, 98, 68); // vehicle (Turismo) (1)
  181. AddStaticVehicle(600, 985.90002, -1762.0, 13.4, 270.0, 195, 0); // vehicle (Picador) (1)
  182. CreatePickup(1218, 1, 988.70001, -1731.0, 13.5); // pickup (health) (1)
  183. CreateDynamicObject(8650, 1025.8, -1772.1, 13.7, 0.0, 0.0, 355.5, 100); // object (shbbyhswall06_lvs) (2)
  184. CreateDynamicObject(7020, 1587.1, -1200.5, 19.8, 0.15, 359.7, 0.0, 100); // object (vgnhseing112) (9)
  185. CreateDynamicObject(7020, 1643.0, -1200.5, 19.88, 0.0, 0.5, 0.0, 100); // object (vgnhseing112) (10)
  186. CreateDynamicObject(7020, 1666.2, -1200.7, 19.8, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (11)
  187. CreateDynamicObject(7038, 1674.5, -1200.2998, 23.7, 0.0, 0.0, 179.747, 100); // object (vegasplantwal1) (1)
  188. CreateDynamicObject(7038, 1614.4004, -1200.2002, 23.69, 0.0, 0.0, 179.995, 100); // object (vegasplantwal1) (2)
  189. CreateDynamicObject(7038, 1561.19995, -1200.19995, 23.7, 0.0, 0.0, 180.0, 100); // object (vegasplantwal1) (3)
  190. CreateDynamicObject(4100, 1526.7, -1193.0, 24.5, 0.0, 0.0, 50.0, 100); // object (meshfence1_LAn) (1)
  191. CreateDynamicObject(4100, 1533.9, -1200.2, 24.4, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (2)
  192. CreateDynamicObject(4100, 1526.8, -1177.4, 24.499, 0.0, 0.0, 50.0, 100); // object (meshfence1_LAn) (3)
  193. CreateDynamicObject(4100, 1526.8, -1185.3, 24.5, 0.0, 0.0, 50.0, 100); // object (meshfence1_LAn) (4)
  194. CreateDynamicObject(4100, 1534.0, -1170.9004, 24.8, 0.0, 0.0, 319.999, 100); // object (meshfence1_LAn) (5)
  195. CreateDynamicObject(4100, 1547.7, -1170.8, 24.8, 0.0, 0.0, 321.0, 100); // object (meshfence1_LAn) (6)
  196. CreateDynamicObject(4100, 1561.4, -1170.7, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (7)
  197. CreateDynamicObject(4100, 1575.1, -1170.7, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (8)
  198. CreateDynamicObject(4100, 1588.9, -1170.8, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (9)
  199. CreateDynamicObject(3749, 1603.3, -1172.7, 28.8, 0.0, 0.0, 0.0, 100); // object (ClubGate01_LAx) (1)
  200. CreateDynamicObject(4100, 1617.8, -1170.8, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (10)
  201. CreateDynamicObject(4100, 1631.6, -1170.8, 24.8, 0.0, 0.0, 320.5, 100); // object (meshfence1_LAn) (11)
  202. CreateDynamicObject(4100, 1645.3, -1170.8, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (12)
  203. CreateDynamicObject(4100, 1659.0, -1170.8, 24.8, 0.0, 0.0, 319.5, 100); // object (meshfence1_LAn) (13)
  204. CreateDynamicObject(4100, 1672.7, -1170.8, 24.8, 0.0, 0.0, 321.499, 100); // object (meshfence1_LAn) (14)
  205. CreateDynamicObject(4100, 1686.0, -1170.8, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (15)
  206. CreateDynamicObject(4100, 1698.1, -1170.8, 24.8, 0.0, 0.0, 320.0, 100); // object (meshfence1_LAn) (16)
  207. CreateDynamicObject(4100, 1704.9, -1177.5, 24.8, 0.0, 0.0, 50.0, 100); // object (meshfence1_LAn) (17)
  208. CreateDynamicObject(4100, 1704.7, -1184.5, 24.8, 0.0, 0.0, 50.0, 100); // object (meshfence1_LAn) (18)
  209. CreateDynamicObject(4100, 1704.8, -1193.2, 24.8, 0.0, 0.0, 50.0, 100); // object (meshfence1_LAn) (19)
  210. CreateDynamicObject(10575, 1600.0, -1172.1, 25.1, 0.0, 0.0, 270.0, 100); // object (modshopdoor1_SFS) (1)
  211. CreateDynamicObject(10575, 1606.6, -1172.1, 25.1, 0.0, 0.0, 270.0, 100); // object (modshopdoor1_SFS) (2)
  212. CreateDynamicObject(14638, 1609.1, -1174.5, 23.1, 0.0, 0.0, 0.0, 100); // object (ab_mafsuiteDoor) (1)
  213. CreateDynamicObject(3193, 1622.4, -1174.8, 22.9, 0.0, 0.0, 0.0, 100); // object (st5base) (1)
  214. CreateDynamicObject(2612, 1595.3, -1174.9, 25.9, 0.0, 0.0, 0.0, 100); // object (POLICE_NB2) (1)
  215. CreateDynamicObject(12847, 1685.7, -1188.5, 27.07, 0.0, 0.0, 90.0, 100); // object (sprunk_fact) (1)
  216. CreateDynamicObject(7861, 1533.4, -1185.3, 26.4, 0.0, 0.0, 0.0, 100); // object (vgnhseing8283) (1)
  217. CreateDynamicObject(7020, 1544.3, -1200.75, 19.9413, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (12)
  218. CreateDynamicObject(1684, 1580.7, -1197.5, 24.5, 0.0, 0.0, 180.0, 100); // object (portakabin) (1)
  219. CreateDynamicObject(3940, 1624.8, -1196.4, 26.1, 0.0, 0.0, 90.0, 100); // object (comms01) (1)
  220. CreateDynamicObject(792, 1701.1, -1174.2, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (1)
  221. CreateDynamicObject(792, 1693.2, -1174.1, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (2)
  222. CreateDynamicObject(792, 1686.8, -1174.2, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (3)
  223. CreateDynamicObject(792, 1682.0, -1174.2, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (4)
  224. CreateDynamicObject(792, 1676.1, -1174.2, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (5)
  225. CreateDynamicObject(792, 1670.5, -1174.2, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (6)
  226. CreateDynamicObject(792, 1665.7, -1174.0, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (7)
  227. CreateDynamicObject(792, 1660.6, -1172.7, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (8)
  228. CreateDynamicObject(792, 1655.3, -1172.5, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (9)
  229. CreateDynamicObject(792, 1650.6, -1172.6, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (10)
  230. CreateDynamicObject(792, 1645.9, -1172.9, 22.8, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (11)
  231. CreateDynamicObject(792, 1640.8, -1173.4, 22.89, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (12)
  232. CreateDynamicObject(792, 1635.5, -1174.0, 22.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree1) (13)
  233. AddStaticVehicle(450, 1661.2, -1178.7, 24.4, 90.0, 205, 235); // vehicle (Trailer 2) (1)
  234. AddStaticVehicle(499, 1640.5, -1195.7, 24.0, 0.0, 66, 31); // vehicle (Benson) (1)
  235. AddStaticVehicle(435, 1661.1, -1185.4, 24.4, 88.0, 188, 252); // vehicle (Trailer 1) (1)
  236. AddStaticVehicle(403, 1534.0, -1173.1, 24.6, 270.0, 221, 254); // vehicle (Linerunner) (1)
  237. AddStaticVehicle(515, 1546.8, -1173.3, 25.2, 270.0, 208, 221); // vehicle (Roadtrain) (1)
  238. AddStaticVehicle(530, 1574.1, -1197.4, 23.7, 0.0, 89, 110); // vehicle (Forklift) (1)
  239. AddStaticVehicle(530, 1660.8, -1197.3, 23.6, 94.0, 147, 0); // vehicle (Forklift) (2)
  240. AddStaticVehicle(574, 1610.8, -1197.5, 23.7, 0.0, 208, 254); // vehicle (Sweeper) (1)
  241. AddStaticVehicle(506, 1631.5, -1174.8, 23.7, 0.0, 76, 117); // vehicle (Super GT) (2)
  242. CreateDynamicObject(11545, 2347.6001, -1366.9, 23.219, 0.0, 0.0, 180.998, 100); // object (desn_tsblock) (1)
  243. CreateDynamicObject(5738, 2322.6001, -1355.2, 36.89, 0.0, 0.0, 272.0, 100); // object (hothol02_law01) (1)
  244. CreateDynamicObject(11547, 2352.1001, -1337.7, 26.0, 0.0, 0.0, 270.496, 100); // object (desn_tscanopy) (1)
  245. CreateDynamicObject(11546, 2349.0, -1317.9, 23.1, 0.0, 0.0, 47.498, 100); // object (desn_fuelpay) (1)
  246. CreateDynamicObject(11677, 2359.6001, -1314.0, 27.9, 0.0, 0.0, 215.996, 100); // object (xen2_countN) (1)
  247. CreateDynamicObject(5762, 2324.5, -1321.2, 26.2, 0.0, 0.0, 180.0, 100); // object (foodmartlawn) (1)
  248. CreateDynamicObject(1566, 2323.6001, -1311.2, 24.6, 0.0, 0.0, 0.0, 100); // object (CJ_WS_DOOR) (2)
  249. AddStaticVehicle(521, 2348.3999, -1357.1, 23.613, 0.0, 63, 62); // vehicle (FCR-900) (2)
  250. CreateDynamicObject(3465, 2349.1001, -1337.9, 24.6, 0.0, 0.0, 180.0, 100); // object (vegspetrolpump) (1)
  251. CreateDynamicObject(3465, 2354.6001, -1338.2, 24.6, 0.0, 0.0, 0.0, 100); // object (vegspetrolpump) (2)
  252. CreateDynamicObject(3465, 2360.3999, -1337.8, 24.6, 0.0, 0.0, 0.0, 100); // object (vegspetrolpump) (3)
  253. CreatePickup(1218, 1, 2328.3999, -1335.6, 24.1); // pickup (health) (2)
  254. CreateDynamicObject(3465, 2343.8, -1338.2, 24.6, 0.0, 0.0, 0.0, 100); // object (vegspetrolpump) (4)
  255.  
  256.  
  257. // OnPlayerConnect
  258.  
  259. RemoveBuildingForPlayer(playerid, 4016, 1497.7969, -1543.7109, 17.55469, 78.233345); // removeWorldObject (fighotbase_LAn) (1)
  260. RemoveBuildingForPlayer(playerid, 717, 1477.8452, -1402.2068, 45.73729, 9.8711147); // removeWorldObject (sm_bevhiltreepv) (4)
  261. RemoveBuildingForPlayer(playerid, 5704, 1309.9141, -1330.1328, 25.1875, 72.235756); // removeWorldObject (archwindshop_laW) (1)
  262. RemoveBuildingForPlayer(playerid, 620, 1332.0, -1309.4297, 8.72656, 22.657042); // removeWorldObject (veg_palm04) (1)
  263. RemoveBuildingForPlayer(playerid, 620, 1327.5938, -1333.6719, 6.10938, 22.657042); // removeWorldObject (veg_palm04) (2)
  264. RemoveBuildingForPlayer(playerid, 620, 1292.0, -1374.2969, 12.36719, 22.657042); // removeWorldObject (veg_palm04) (4)
  265. RemoveBuildingForPlayer(playerid, 620, 1300.5859, -1374.2969, 12.36719, 22.657042); // removeWorldObject (veg_palm04) (5)
  266. RemoveBuildingForPlayer(playerid, 6037, 1003.4219, -1737.5, 17.84375, 44.784599); // removeWorldObject (filler02_laW) (1)
  267. RemoveBuildingForPlayer(playerid, 748, 1019.7891, -1782.5, 13.17188, 4.5740404); // removeWorldObject (sm_scrb_grp1) (1)
  268. RemoveBuildingForPlayer(playerid, 621, 1019.0156, -1781.1094, 11.59375, 19.19784); // removeWorldObject (veg_palm02) (1)
  269. RemoveBuildingForPlayer(playerid, 748, 994.55469, -1775.3906, 13.17188, 4.5740404); // removeWorldObject (sm_scrb_grp1) (2)
  270. RemoveBuildingForPlayer(playerid, 620, 994.92969, -1774.8672, 8.92188, 22.657042); // removeWorldObject (veg_palm04) (3)
  271. RemoveBuildingForPlayer(playerid, 634, 999.92188, -1775.3359, 13.03125, 7.2694149); // removeWorldObject (veg_palmkbb11) (1)
  272. RemoveBuildingForPlayer(playerid, 748, 1001.9531, -1776.5937, 13.17188, 4.5740404); // removeWorldObject (sm_scrb_grp1) (3)
  273. RemoveBuildingForPlayer(playerid, 634, 1022.7656, -1780.0937, 12.84375, 7.2694149); // removeWorldObject (veg_palmkbb11) (2)
  274. RemoveBuildingForPlayer(playerid, 4708, 1543.7266, -1187.125, 31.46875, 38.825321); // removeWorldObject (LAdtbuild1_LAn2) (1)
  275. RemoveBuildingForPlayer(playerid, 4682, 1685.7969, -1186.3047, 33.33594, 44.257755); // removeWorldObject (LAdtbuild3_LAn2) (1)
  276. RemoveBuildingForPlayer(playerid, 4732, 1685.0859, -1176.4375, 64.39844, 13.070733); // removeWorldObject (billbrdlan2_06) (1)
  277. RemoveBuildingForPlayer(playerid, 1260, 1684.9922, -1176.3281, 58.28125, 18.336557); // removeWorldObject (BillBd3) (1)
  278. RemoveBuildingForPlayer(playerid, 4683, 1613.2578, -1185.4453, 29.875, 60.784294); // removeWorldObject (LAdtbuild2_LAn2) (1)
  279. RemoveBuildingForPlayer(playerid, 1533, 1632.1881, -1173.2805, 24.22222, 3.4983802); // removeWorldObject (Gen_doorEXT12) (1)
  280. RemoveBuildingForPlayer(playerid, 4733, 1562.0391, -1183.2734, 58.41406, 35.166553); // removeWorldObject (billbrdlan2_07) (1)
  281. RemoveBuildingForPlayer(playerid, 1260, 1583.4766, -1176.6562, 50.29688, 18.336557); // removeWorldObject (BillBd3) (2)
  282. RemoveBuildingForPlayer(playerid, 1617, 1592.6563, -1199.6172, 23.82031, 3.9191928); // removeWorldObject (nt_aircon1_01) (1)
  283. RemoveBuildingForPlayer(playerid, 4737, 1610.7344, -1201.3672, 36.17969, 73.451012); // removeWorldObject (fireescapes3_lan2) (1)
  284. RemoveBuildingForPlayer(playerid, 1617, 1611.9688, -1199.6172, 23.82031, 3.9191928); // removeWorldObject (nt_aircon1_01) (2)
  285. RemoveBuildingForPlayer(playerid, 1617, 1660.0469, -1199.6172, 23.82031, 3.9191928); // removeWorldObject (nt_aircon1_01) (3)
  286. RemoveBuildingForPlayer(playerid, 1617, 1616.3359, -1199.6172, 23.82031, 3.9191928); // removeWorldObject (nt_aircon1_01) (4)
  287. RemoveBuildingForPlayer(playerid, 1227, 1591.9141, -1200.4955, 19.32895, 3.5940819); // removeWorldObject (dump1) (1)
  288. RemoveBuildingForPlayer(playerid, 1227, 1615.3906, -1200.7759, 19.58339, 3.5940819); // removeWorldObject (dump1) (2)
  289. RemoveBuildingForPlayer(playerid, 1265, 1613.1089, -1200.1086, 18.99517, 2.5818036); // removeWorldObject (BlackBag2) (1)
  290. RemoveBuildingForPlayer(playerid, 1432, 1621.3627, -1201.0055, 19.52159, 3.5026765); // removeWorldObject (DYN_TABLE_2) (1)
  291. RemoveBuildingForPlayer(playerid, 1432, 1624.1332, -1201.2244, 19.40197, 3.5026765); // removeWorldObject (DYN_TABLE_2) (2)
  292. RemoveBuildingForPlayer(playerid, 1432, 1627.8259, -1200.7655, 19.52159, 3.5026765); // removeWorldObject (DYN_TABLE_2) (3)
  293. RemoveBuildingForPlayer(playerid, 1227, 1659.3047, -1200.755, 19.74543, 3.5940819); // removeWorldObject (dump1) (3)
  294. RemoveBuildingForPlayer(playerid, 1260, 1536.0391, -1181.1484, 54.28906, 18.336557); // removeWorldObject (BillBd3) (3)
  295. RemoveBuildingForPlayer(playerid, 17542, 2347.9219, -1364.2891, 27.15625, 16.668755); // removeWorldObject (gangshops6_LAe2) (1)
  296. RemoveBuildingForPlayer(playerid, 17535, 2364.0547, -1391.5312, 41.35156, 85.728661); // removeWorldObject (furnsign1_LAe2) (1)
  297. RemoveBuildingForPlayer(playerid, 1267, 2356.3906, -1313.9922, 39.69531, 16.84787); // removeWorldObject (BillBd2) (1)
  298. RemoveBuildingForPlayer(playerid, 17544, 2337.3359, -1330.8516, 25.71094, 38.188473); // removeWorldObject (gangshops4_LAe2) (1)
  299. RemoveBuildingForPlayer(playerid, 17543, 2322.2813, -1355.1953, 25.40625, 29.465492); // removeWorldObject (gangshops5_LAe2) (1)
  300. RemoveBuildingForPlayer(playerid, 620, 2338.9141, -1336.4766, 22.72656, 22.657042); // removeWorldObject (veg_palm04) (6)
  301. RemoveBuildingForPlayer(playerid, 955, 2352.1936, -1357.7494, 24.91623, 3.3352914); // removeWorldObject (CJ_EXT_SPRUNK) (1)
  302. RemoveBuildingForPlayer(playerid, 1260, 2317.5938, -1355.8203, 37.22656, 18.336557); // removeWorldObject (BillBd3) (5)
  303. RemoveBuildingForPlayer(playerid, 1308, 2331.4211, -1373.5792, 23.82343, 8.5308437); // removeWorldObject (telgrphpole02) (1)
  304. RemoveBuildingForPlayer(playerid, 1297, 2293.3586, -1378.4314, 26.48576, 6.0116315); // removeWorldObject (lamppost1) (1)
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