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Nov 16th, 2019
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  1. local silentname = 0
  2. local windowmade = 0
  3. local windowactive = 0
  4. local shoulddc = 0
  5. local timer = 0
  6. local curtime = globals.CurTime()
  7. local msgtype, weapon, rarity, text, box1, box2, box3, box4, slider, enable, enabletype, useownname, bantext, bandisc, faketext, fakekicktext, kickself
  8. local origName = "Something broke"
  9.  
  10. local function getOriginalName()
  11.  
  12. origName = client.GetConVar("Name")
  13.  
  14. end
  15.  
  16. getOriginalName()
  17.  
  18. local function table_contains(tbl, item)
  19. for i=1, #tbl do
  20. if tbl[i] == item then
  21. return true
  22. end
  23. end
  24. return false
  25. end
  26.  
  27. local function setName(name)
  28. client.SetConVar("name", name);
  29. end
  30.  
  31. local knives = {
  32. "Bayonet", "Bowie Knife", "Butterfly Knife",
  33. "Falchion Knife", "Flip Knife", "GutKnife",
  34. "Huntsman Knife", "Karambit", "M9 Bayonet", "Navaja",
  35. "Shadow Daggers", "Stiletto", "Talon", "Ursus"
  36. }
  37.  
  38. local weaponsTable = {
  39. "Bayonet", "Bowie Knife", "Butterfly Knife", "Falchion Knife",
  40. "Flip Knife", "GutKnife", "Huntsman Knife", "Karambit",
  41. "M9 Bayonet", "Navaja", "Shadow Daggers", "Stiletto",
  42. "Talon", "Ursus", "AWP", "AK-47", "Desert Eagle",
  43. "Glock-18", "M4A4", "M4A1-S", "USP-S"
  44. }
  45.  
  46. local team_colors = {
  47. "\x01",
  48. "\x09",
  49. "\x0B"
  50. }
  51.  
  52. local rarity_colors = {
  53. "\x0B",
  54. "\x0C",
  55. "\x03",
  56. "\x0E",
  57. "\x07",
  58. "\x10"
  59. }
  60.  
  61. local type_messages = {
  62. " has opened a container and found:",
  63. " received in a trade:"
  64. }
  65.  
  66. local window = gui.Window(window, "Fake Name Improvements", 200, 200, 370, 470)
  67. local function refresh(x1,y1,x2,y2,active)
  68. if windowmade == 0 then
  69. local grp1 = gui.Groupbox(window, "Main", 10,10,175,105)
  70. enable = gui.Checkbox(grp1, enable, "Enable", 0)
  71. enabletype = gui.Combobox(grp1, enabletype, "Active Type", "Fake Skin", "Fake Ban", "Fake Vote", "Fake Presets", "Fake Kick")
  72. local grp2 = gui.Groupbox(window, "Set Name", 185,10,175,105)
  73. local resetbutton = gui.Button(grp2, "Reset Name", function()
  74.  
  75. if enable:GetValue() then
  76. setName(origName)
  77. end
  78. end)
  79. local grp3 = gui.Groupbox(window, "Fake Presets", 10,115,175,315)
  80.  
  81. msgtype = gui.Combobox(grp3, msgtype, "Message Type", "Unbox", "Trade")
  82. weapon = gui.Combobox(grp3, weapon, "Weapon", "Bayonet", "Bowie Knife", "Butterfly Knife", "Falchion Knife",
  83. "Flip Knife", "GutKnife", "Huntsman Knife", "Karambit",
  84. "M9 Bayonet", "Navaja", "Shadow Daggers", "Stiletto",
  85. "Talon", "Ursus", "AWP", "AK-47", "Desert Eagle",
  86. "Glock-18", "M4A4", "M4A1-S", "USP-S")
  87. rarity = gui.Combobox(grp3, rarity, "Rarity/Color", "Industrial (LightBlue)", "Mil spec (DarkBlue)", "Restricted (Pruple)", "Classified (PinkishPurple)", "Covert (Red)", "Contraband (Orangeish)" )
  88. gui.Text(grp3, "Skin Name")
  89. text = gui.Editbox(grp3, text, "")
  90. local multibox = gui.Multibox( grp3, "Modifiers")
  91. box1 = gui.Checkbox(multibox, check1, "Auto-Disconnect", 0)
  92. box2 = gui.Checkbox(multibox, check2, "StatTrak Weapon", 0)
  93. box3 = gui.Checkbox(multibox, check3, "White Name Color", 0)
  94. box4 = gui.Checkbox(multibox, check4, "Use Custom Gap Value", 0)
  95. slider = gui.Slider(grp3, slider, "Gap Value", 1, 1, 35)
  96.  
  97. local grp4 = gui.Groupbox(window, "Fake Ban", 185,115,175,125)
  98. gui.Text(grp4, "Banned Player Name")
  99. bantext = gui.Editbox(grp4,bantext, "")
  100. useownname = gui.Checkbox(grp4, ownname, "Use Own Name Instead", 1)
  101. bandisc = gui.Checkbox(grp4, bandisc, "Auto-Disconnect", 0)
  102.  
  103. local grp5 = gui.Groupbox(window, "Fake Vote", 185,240,175,80)
  104. gui.Text(grp5, "Vote Text")
  105. faketext = gui.Editbox(grp5,faketext, "")
  106. enabletypePresets = gui.Combobox(grp5, enabletypePresets, "Enabled Preset", "Off", "Fake Knife", "Fake Gun", "Fake Timeout", "Fake Resume Game", "Fake Cheater", "Fake Error", "Fake Win", "Fake Dick", "Fake IQ")
  107.  
  108. local grp6 = gui.Groupbox(window, "Fake Kick", 185,320,175,110)
  109. gui.Text(grp6, "Player Name")
  110. fakekicktext = gui.Editbox(grp6,fakekicktext, "")
  111. kickself = gui.Checkbox(grp6, kickself, "Use Own Name Instead", 1)
  112.  
  113.  
  114.  
  115. local button = gui.Button(grp2, "Set Name", function()
  116. if enable:GetValue() then
  117. if enabletype:GetValue() == 0 then
  118.  
  119. local local_player = entities.GetLocalPlayer()
  120. if local_player ~= nil then
  121. local itemn = weapon:GetValue() + 1
  122. local item = weaponsTable[itemn]
  123. local weapon_name = table_contains(knives, item) and "β˜… " or ""
  124. weapon_name = box2:GetValue() and weapon_name .. "StatTrakβ„’ " .. item or weapon_name .. item
  125. local team_color = nil
  126. local rarn = rarity:GetValue() + 1
  127. local rarity_color = rarity_colors[rarn]
  128. local msgn = msgtype:GetValue() + 1
  129. local message = type_messages[msgn]
  130. local skinname = text:GetValue()
  131. if box3:GetValue() then team_color = "\x01" else team_color = team_colors[local_player:GetTeamNumber()] end
  132. local char = ""
  133. local char2 = ""
  134. local number = slider:GetValue()
  135. local name = string.len("" .. origName .. "" .. message .. "" .. weapon_name .. "" .. skinname .. "")
  136. print("Total name length: " .. name)
  137.  
  138. if name == 25 then char = "" for _ = 1, 19 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  139. elseif name == 26 then char = "" for _ = 1, 19 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  140. elseif name == 27 then char = "" for _ = 1, 19 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  141. elseif name == 28 then char = "" for _ = 1, 18 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  142. elseif name == 29 then char = "" for _ = 1, 18 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  143. elseif name == 30 then char = "" for _ = 1, 18 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  144. elseif name == 31 then char = "" for _ = 1, 17 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  145. elseif name == 32 then char = "" for _ = 1, 17 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  146. elseif name == 33 then char = "" for _ = 1, 16 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  147. elseif name == 34 then char = "" for _ = 1, 16 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  148. elseif name == 35 then char = "" for _ = 1, 15 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  149. elseif name == 36 then char = "" for _ = 1, 15 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  150. elseif name == 37 then char = "" for _ = 1, 14 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  151. elseif name == 38 then char = "" for _ = 1, 14 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  152. elseif name == 39 then char = "" for _ = 1, 13 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  153. elseif name == 40 then char = "" for _ = 1, 12 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  154. elseif name == 41 then char = "" for _ = 1, 12 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  155. elseif name == 42 then char = "" for _ = 1, 11 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  156. elseif name == 43 then char = "" for _ = 1, 10 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  157. elseif name == 44 then char = "" for _ = 1, 9 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  158. elseif name == 45 then char = "" for _ = 1, 9 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  159. elseif name == 46 then char = "" for _ = 1, 9 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  160. elseif name == 47 then char = "" for _ = 1, 9 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  161. elseif name == 48 then char = "" for _ = 1, 8 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  162. elseif name == 49 then char = "" for _ = 1, 8 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  163. elseif name == 50 then char = "" for _ = 1, 7 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  164. elseif name == 51 then char = "" for _ = 1, 7 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  165. elseif name == 52 then char = "" for _ = 1, 6 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  166. elseif name == 53 then char = "" for _ = 1, 5 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  167. elseif name == 54 then char = "" for _ = 1, 5 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  168. elseif name == 55 then char = "" for _ = 1, 4 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  169. elseif name == 56 then char = "" for _ = 1, 4 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  170. elseif name == 57 then char = "" for _ = 1, 3 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  171. elseif name == 58 then char = "" for _ = 1, 2 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  172. elseif name == 59 then char = "" for _ = 1, 2 do char = char .. "α… " end char2 = "" char2 = " πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  173. elseif name == 60 then char = "α… α… " char2 = "" char2 = " πŸ‘Œ πŸ‘Œ "
  174. elseif name == 61 then char = "α… " char2 = "" char2 = " πŸ‘Œ πŸ‘Œ "
  175. elseif name == 62 then char = "" char2 = "" char2 = " πŸ‘Œ πŸ‘Œ "
  176. elseif name == 63 then char = "" char2 = "" char2 = " πŸ‘Œ πŸ‘Œ "
  177. elseif name == 64 then char = "" char2 = "" char2 = " πŸ‘Œ πŸ‘Œ "
  178. elseif name == 65 then char = "" char2 = "" char2 = " "
  179. elseif name == 66 then char = "" char2 = "" char2 = " "
  180. elseif name > 66 then char = "" char2 = "" print("Values above 66 Don't work properly.")
  181. end
  182.  
  183. if table_contains(knives, weapon:GetValue()) then state = 1 else state = nil end
  184. if state == 1 then for _ = 1, 2 do char = char .. "α… " end end
  185.  
  186. if box1:GetValue() then state = 2 end
  187. if state == 2 then char2 = "" for _ = 1, 6 do char = char .. "α… " end end
  188.  
  189. if box2:GetValue() then state = 3 end
  190. if state == 3 then for _ = 1, 3 do char = char .. "α… " end end
  191.  
  192. if box4:GetValue() then state = 4 end
  193. if state == 4 then char = "" for _ = 1, number do char = char .. "α… " end end
  194.  
  195. if box1:GetValue() then
  196. setName("πŸ‘Œ" .. team_color .. "" .. origName .. "\x01" .. message .. "" .. rarity_color .. " " .. weapon_name .. " | " .. skinname .. "\n" .. char .. "πŸ‘Œ \x01")
  197. shoulddc = 1
  198. else
  199. setName("πŸ‘Œ" .. team_color .. "" .. origName .. "\x01" .. message .. "" .. rarity_color .. " " .. weapon_name .. " | " .. skinname .. "\n" .. char .. "" .. char2 .. "\x01You")
  200. end
  201. end
  202.  
  203.  
  204. elseif enabletype:GetValue() == 1 then
  205. local name = 0
  206. if useownname:GetValue() then
  207. name = string.len(origName)
  208. else
  209. name = string.len(bantext:GetValue())
  210. end
  211. local meme = ""
  212. if(name < 2) and (name > 0) then
  213. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  214. elseif(name < 3) and (name > 1) then
  215. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  216. elseif(name < 4) and (name > 2) then
  217. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  218. elseif(name < 5) and (name > 3) then
  219. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  220. elseif(name < 6) and (name > 4) then
  221. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  222. elseif(name < 7) and (name > 5) then
  223. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  224. elseif(name < 8) and (name > 6) then
  225. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  226. elseif(name < 9) and (name > 7) then
  227. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  228. elseif(name < 10) and (name > 8) then
  229. meme =" πŸ‘Œ πŸ‘Œ πŸ‘Œ πŸ‘Œ "
  230. elseif(name < 99) and (name > 9) then
  231. print("Names above 9 characters don't work properly")
  232. end
  233. if bandisc:GetValue() then
  234. if useownname:GetValue() then
  235. setName(" \x07" .. origName .. " has been permanently banned from official CS:GO servers." .. meme .. "\x01 πŸ‘Œ ")
  236. shoulddc = 1
  237. else
  238. setName(" \x07" .. bantext:GetValue() .. " has been permanently banned from official CS:GO servers." .. meme .. "\x01 πŸ‘Œ ")
  239. shoulddc = 1
  240. end
  241. else
  242. if useownname:GetValue() then
  243. setName(" \x07" .. origName .. " has been permanently banned from official CS:GO servers." .. meme .. "\x01You");
  244. else
  245. setName(" \x07" .. bantext:GetValue() .. " has been permanently banned from official CS:GO servers." .. meme .. "\x01You");
  246. end
  247. end
  248.  
  249. elseif enabletype:GetValue() == 2 then
  250.  
  251. local currentName = ''
  252. local tempName = ''
  253. for _ = 1, 28 do
  254. tempName = tempName .. "\n";
  255. end
  256.  
  257. tempName = tempName .. faketext:GetValue();
  258.  
  259. for _ = 1, 60 do
  260. tempName = tempName .. "\n";
  261. end
  262.  
  263. currentName = tempName;
  264. setName(currentName);
  265.  
  266. if enabletypePresets:GetValue() == 1 then
  267.  
  268. local currentName = ''
  269. local tempName = ''
  270. for _ = 1, 28 do
  271. tempName = tempName .. "\n";
  272. end
  273.  
  274. tempName = tempName .. "Press F1 To Receive A β˜… Karambit | Case Hardened (Factory New)";
  275.  
  276. for _ = 1, 60 do
  277. tempName = tempName .. "\n";
  278. end
  279.  
  280. currentName = tempName;
  281. setName(currentName);
  282.  
  283. elseif enabletypePresets:GetValue() == 2 then
  284.  
  285. local currentName = ''
  286. local tempName = ''
  287. for _ = 1, 28 do
  288. tempName = tempName .. "\n";
  289. end
  290.  
  291. tempName = tempName .. "Press F1 To Receive A β˜… AWP | Dragon Lore (Factory New)";
  292.  
  293. for _ = 1, 60 do
  294. tempName = tempName .. "\n";
  295. end
  296.  
  297. currentName = tempName;
  298. setName(currentName);
  299.  
  300. elseif enabletypePresets:GetValue() == 3 then
  301.  
  302. local currentName = ''
  303. local tempName = ''
  304. for _ = 1, 28 do
  305. tempName = tempName .. "\n";
  306. end
  307.  
  308. tempName = tempName .. "Press F1 To Call A Timeout";
  309.  
  310. for _ = 1, 60 do
  311. tempName = tempName .. "\n";
  312. end
  313.  
  314. currentName = tempName;
  315. setName(currentName);
  316.  
  317. elseif enabletypePresets:GetValue() == 4 then
  318.  
  319. local currentName = ''
  320. local tempName = ''
  321. for _ = 1, 28 do
  322. tempName = tempName .. "\n";
  323. end
  324.  
  325. tempName = tempName .. "Press F1 To Resume Match";
  326.  
  327. for _ = 1, 60 do
  328. tempName = tempName .. "\n";
  329. end
  330.  
  331. currentName = tempName;
  332. setName(currentName);
  333.  
  334. elseif enabletypePresets:GetValue() == 5 then
  335.  
  336. local currentName = ''
  337. local tempName = ''
  338. for _ = 1, 28 do
  339. tempName = tempName .. "\n";
  340. end
  341.  
  342. tempName = tempName .. "A Cheater Has Been Detected, Click F1 To Kick Them";
  343.  
  344. for _ = 1, 60 do
  345. tempName = tempName .. "\n";
  346. end
  347.  
  348. currentName = tempName;
  349. setName(currentName);
  350.  
  351. elseif enabletypePresets:GetValue() == 6 then
  352.  
  353. local currentName = ''
  354. local tempName = ''
  355. for _ = 1, 28 do
  356. tempName = tempName .. "\n";
  357. end
  358.  
  359. tempName = tempName .. "There Has Been A Internal Server Error, F1 To Retry";
  360.  
  361. for _ = 1, 60 do
  362. tempName = tempName .. "\n";
  363. end
  364.  
  365. currentName = tempName;
  366. setName(currentName);
  367.  
  368. elseif enabletypePresets:GetValue() == 7 then
  369.  
  370. local currentName = ''
  371. local tempName = ''
  372. for _ = 1, 28 do
  373. tempName = tempName .. "\n";
  374. end
  375.  
  376. tempName = tempName .. "Press F1 To End The Match";
  377.  
  378. for _ = 1, 60 do
  379. tempName = tempName .. "\n";
  380. end
  381.  
  382. currentName = tempName;
  383. setName(currentName);
  384.  
  385.  
  386. elseif enabletypePresets:GetValue() == 8 then
  387.  
  388. local currentName = ''
  389. local tempName = ''
  390. for _ = 1, 28 do
  391. tempName = tempName .. "\n";
  392. end
  393.  
  394. tempName = tempName .. "Press F1 To Get A 11' Dick";
  395.  
  396. for _ = 1, 60 do
  397. tempName = tempName .. "\n";
  398. end
  399.  
  400. currentName = tempName;
  401. setName(currentName);
  402.  
  403.  
  404.  
  405. elseif enabletypePresets:GetValue() == 9 then
  406.  
  407. local currentName = ''
  408. local tempName = ''
  409. for _ = 1, 28 do
  410. tempName = tempName .. "\n";
  411. end
  412.  
  413. tempName = tempName .. "Press F1 To Get 42069 IQ";
  414.  
  415. for _ = 1, 60 do
  416. tempName = tempName .. "\n";
  417. end
  418.  
  419. currentName = tempName;
  420. setName(currentName);
  421.  
  422. end
  423.  
  424. elseif enabletype:GetValue() == 3 then
  425.  
  426. if kickself:GetValue() then
  427.  
  428. local currentName = ''
  429. local tempName = ''
  430. for _ = 1, 28 do
  431. tempName = tempName .. "\n";
  432. end
  433.  
  434. tempName = tempName .. "Kick player: " .. origName .. "?";
  435.  
  436. for _ = 1, 60 do
  437. tempName = tempName .. "\n";
  438. end
  439.  
  440. currentName = tempName;
  441. setName(currentName);
  442.  
  443. else
  444.  
  445. local currentName = ''
  446. local tempName = ''
  447. for _ = 1, 28 do
  448. tempName = tempName .. "\n";
  449. end
  450.  
  451. tempName = tempName .. "Kick player: " .. fakekicktext:GetValue() .. "?";
  452.  
  453. for _ = 1, 60 do
  454. tempName = tempName .. "\n";
  455. end
  456.  
  457. currentName = tempName;
  458. setName(currentName);
  459.  
  460. end
  461.  
  462. end
  463. end
  464. end)
  465.  
  466. windowmade = 1
  467. end
  468. end
  469.  
  470. local custom = gui.Custom( window, "Options", 0, 0, 0, 0, refresh)
  471.  
  472. local function disconnectshit()
  473. if shoulddc == 1 then
  474. timer = globals.CurTime()
  475. shoulddc = 2
  476. end
  477. if shoulddc == 2 and globals.CurTime() >= timer + 0.8 then
  478. client.Command("disconnect", true)
  479. shoulddc = 3
  480. end
  481. if shoulddc == 3 and globals.CurTime() >= timer + 3.6 then
  482. client.Command("name" .. origName, true)
  483. print("Automatically disconnected from the server after setting name.")
  484. shoulddc = 0
  485. end
  486. end
  487.  
  488. callbacks.Register("Draw",disconnectshit)
  489.  
  490. local function openwindow()
  491. if gui.Reference("MENU"):IsActive() and windowactive == 0 then
  492. window:SetActive(1)
  493. windowactive = 1
  494. elseif not gui.Reference("MENU"):IsActive() and windowactive == 1 then
  495. window:SetActive(0)
  496. windowactive = 0
  497. end
  498. end
  499.  
  500. callbacks.Register("Draw", openwindow)
  501.  
  502. local function makenamesilent()
  503. if windowmade == 1 then
  504. local lp = entities.GetLocalPlayer()
  505. if silentname == 0 and lp ~= nil and enable:GetValue() then
  506. setName("\n\xAD\xAD\xAD\xAD")
  507. curtime = globals.CurTime()
  508. silentname = 1
  509. end
  510. if silentname == 1 and globals.CurTime() >= curtime + 0.1 then
  511. setName(origName)
  512. silentname = 2
  513. end
  514.  
  515. if lp == nil then
  516. silentname = 0
  517. end
  518. end
  519. end
  520.  
  521. callbacks.Register("Draw",makenamesilent)
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