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- Glory
- Armor (plate), Artifact (requires attunement)
- Glory has three states; dormant, awakened, and ascended. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory.
- Glory is a suit of full plate armor intricately engraved with angelic imagery.
- Dormant:
- Glory functions as a set of +1 armor.
- Glory grants the wearer resistance to Radiant damage.
- Glory increases the wearers movement speed by 5 ft.
- While wearing Glory, any critical hit against you becomes a normal hit.
- Awakened:
- Glory functions as a set of +2 armor.
- Glory grants the wearer resistance to Fire damage.
- Glory increases the wearers movement by an additional 5 ft, to a total of +10 ft.
- Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. This light is sunlight. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage.
- Ascended:
- Glory functions as a set of +3 armor.
- Glory grants the wearer resistance to Necrotic damage.
- As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed.
- The Beacon of Dawn Save DC increases to 16.
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