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- Shouta> oh hey my game
- <Kincaido> =D
- <KyouG> Dungeon Siege 3
- <KyouG> shit, I want that
- <MechaX> didn't even know you mained sinanju
- <Shouta> I haven't played you recently
- <Shouta> with&
- <MechaX> poor delta plus
- <Shouta> Yeah, Shingin was a bit close for most of the match. Held his own quite well but could've played farther out
- <Enron> shouta finally wins!
- <Enron> bretts mic goes to 11
- <Shouta> yeah =x
- <Kincaido> they shamed themselves. they are not idols >=(
- <Kincaido> at least they lost to Shouta though lol
- <Shouta> I think the last two matches I played were with Zuda and DX or was it Forbidden
- <Shouta> can't recall
- <Shouta> and Shigin on DP
- <Shouta> Shingin*
- * xero273-mac has quit (Quit: xero273-mac)
- <Shouta> dat javelin
- <Shouta> ah Zudah and Forbidden
- <Shouta> Haman Kyou
- <Shouta> HAMANNNN
- <KyouG> !
- <dakanya> hmm tbh you didnt play around shingin enough
- <dakanya> either shouldve told him to stay back more
- <dakanya> or go in harder
- <dakanya> or switch targets more and help him
- <KyouG> Haman needs to watch her boosts.
- <Shouta> yeah
- <dakanya> its cause you werent generatiing enough attention
- <Shouta> i was thinking I should've just gone balls out more
- <dakanya> so people just pick on your 'back' suit
- <Shouta> after the fact
- <Shouta> Hindsight is 20/20 though, so oh well
- <Shouta> I actually mentioned to Shingin to stay back more before the match against Myung
- <dakanya> where you picked zuda right
- <Shouta> Yeah
- <dakanya> the zuda pick probbbaably wasnt a smart choice
- <Shouta> I was hoping to make it a distance match and use Zudah's rifle/missiles/assists
- <dakanya> you should have already known shingin was gonna play close
- <dakanya> and be looking to get landing punishes cause thats what hed been doing all day
- <Shouta> Well, i figured he was going to play back more when I mentioned it
- <Shouta> but yeah, I probably should've thought in the opposite direction
- <Shouta> and just kept up front instead
- <dakanya> you might have also made the wrong impression
- <dakanya> when you chose to fight a solid 3k/2k comp
- <dakanya> with a 2k/1k comp
- <Shouta> A bit perhaps
- <Shouta> It started off a little smoothly I thought
- <Shouta> Nailed myung a few times at long range with the rifle then kinda got messy
- <dakanya> yeah they adapted
- <dakanya> thats the thing about 2k/1k
- <dakanya> and low dmg in general
- <dakanya> you have to win a lot of exchanges
- <dakanya> and its not like fighting the cpu
- <Shouta> well Zudah is pretty buff for a 1k
- <dakanya> they're gonna get smarter
- <Shouta> so I was hoping for that
- <Shouta> cost vs damage
- <dakanya> nah thats how ppl think when they are scared
- <Shouta> Was hoping to outlast them
- <dakanya> like any sort of bad low cost comp
- <dakanya> is just bad against an expensive comp
- <dakanya> false hopes there
- <Shouta> I disagree
- <Teknopathetic> you needed more dog, shouta, should've flown me out
- <Shouta> But in this case, you'd be right because of lack of experience playing with each other
- <Shouta> Tek: Would've been coo to play with ya but I ain't paying for your ticket >=O
- <Teknopathetic> hahaha
- <dakanya> bad low cost comp is bad
- <dakanya> it ended up being the wrong adaptation/answer but oh well
- <Shouta> Well yes, in this case
- <dakanya> in most cases it'd be probbably be the wrong answer
- <Shouta> I don't really agree that it's a bad adaptation in general just the wrong one for this occasion
- <dakanya> it played out in the worst way too you got like 3 lives lol
- <dakanya> or was it 2 lives
- <Shouta> I think I got 2 maybe 3, I don't really recall and I wasn't counting during the video
- <dakanya> maybe if you go tlike 4 lives
- <Shouta> Yeah but that'd really require a partner in the back
- <dakanya> yeah if he actually played back
- <Shouta> Yep, miscalc on my part
- <Shouta> He's solid though for sure
- <Shouta> Watching his viewpoint on the stream, he got some nice punishes and did ok in close
- <dakanya> if you were gonna play back the best play would be to play a 3k and give shingin 3 lives
- <Shouta> yeah, I probably should've gone Unicorn in that case but I hadn't really thought of it
- <Shouta> or someone similar
- <dakanya> yeah. like 2k/1k is just badddd most of the time
- <Shouta> Without a set team and partner, sure
- <Shouta> Can't really deny it doesn't work the current situation
- <Shouta> err
- <Shouta> that situation
- <dakanya> even with a set team and partner its quite bad unless you are like sigggggnificantly more skilled than the other team
- * tenkai (~baitosens@108-202-180-29.lightspeed.sntcca.sbcglobal.net) has left #gafgundam (喰うか喰われるか!)
- <Shouta> I don't really think it can be simplified that much. But 2k/1k is only really viable with a few of the 1ks
- <Shouta> Zaku and Tank for sure
- <dakanya> yeah they are like s tier 1k
- <Shouta> Zudah can fit in there with the correct strat, I think. It's a little more fickle
- <Shouta> but Zudah's general damage output is pretty high for a 1k
- <Shouta> I mean Rifle is 120, Assists are 100 or so
- <dakanya> ideal 2k/1k will have trouble against expensive comps. especially if they are expensive melee
- <dakanya> 120/100 is low output in general though
- <dakanya> everything in the game does like that much damage at least lol
- <dakanya> it just comes down to boost and extreme meter really
- <Shouta> For a 1k though that's almost or on par with the two S tier units
- <Shouta> Zudah's issue isn't so much damage but boost like you said
- <Shouta> His Boost/Movement is a bit ass and is the issue with him
- <dakanya> yeah i kind of implied it
- <dakanya> there are several reasons
- <dakanya> why 2k/1k is bad
- <dakanya> against expensive comps
- <dakanya> the most obvious one is not damage its boost
- <dakanya> you just get outclassed and cant punish them but they can punish you all day
- <Shouta> Certainly
- <dakanya> well anyways its fine if you can completely outplay them, playing on a much higher level in general, playing much smarter, however you wannap ut it etc
- <Shouta> I agree with you on the general theories. I just think it's a hard loss
- <Shouta> err
- <Shouta> I just don't think it's a hard loss or whatever
- <Shouta> Situation is different every match, skill, decisions, etc
- <dakanya> yeah but in a majority of the situations that can come up it's pretty unfavorable
- <dakanya> in the majority*
- <Shouta> True, but that's why I love the game. Even if the situation is unfavorable, it isn't exactly a set unfavorable or a total wash
- <Shouta> like it would be in say a fighting game or so
- <dakanya> player ability does go a long way
- <Shouta> Yeah
- <Shouta> Good decisions, smart play, good strat get a lot of mileage in the game. It's why I really never discount a lot stuff in Gundam
- <Shouta> It's an uphill battle for sure but something that'll be straight decided at the select screen
- <Shouta> but not something*
- <Shouta> man, I'm tired
- <dakanya> well at the same time you only see top tier suits at dogfights so
- <Shouta> True, but you could also explain that as folks taking it seriously
- <dakanya> this is where just skill isnt enough
- <Shouta> Well, you want to go with the best chance of winning rather than betting on your skill so
- <Shouta> Can't fault anyone for that
- <dakanya> you could say gundam kind of gets away with that because there are like almost 70 suits in the game
- <Shouta> Yeah, it's a bit of that for sure
- <Shouta> It's also a bit of mechanics and the style of gameplay
- <Shouta> With a lot of competitive games, advantages often don't have as much to soften the bonus you get form them
- <haly> the core mechanics are so much more important in gundam i feel
- <haly> than in other fighting games
- <Shouta> So like going back to the old street fighter, Ryu and Ken being invincibile for most of their Shoryuken was a huge advantage
- <dakanya> well the mechanics kind of spell out the way the game should be played in gundam
- <Shouta> There was nothing you could do to mitigate it
- <dakanya> lets like... not... go to old street fighter.. how old is old anyways
- <Shouta> well, it was just the easiest one I could remember lol
- <dakanya> i dont think its fair to compare a much newer game to a really old game anyways
- <Shouta> wasn't really a comparison of games, just saying that there wasn't an element inside that could help you bypass it
- <Shouta> Ah
- <Shouta> Here's a gundam example
- <Shouta> GvG
- <Shouta> God utterly dominated GvG because of his unique movements and melee
- <Shouta> Funnels were also incredibly overpowered
- <Shouta> because you couldn't dodge them
- <Shouta> It was straight line boosting, maybe some jumping, side steps
- * KyouG goes to play GvG
- <haly> lol
- <haly> kyouGod
- <dakanya> like next? before exvs? i didnt play so like i dunno lol
- <KyouG> funnels for breakfast, lunch, and dinner
- <Shouta> Before Next
- <dakanya> though i know how much got added in exvs so pre-exvs seems pretty kusoge now
- <Shouta> Then next came out and Next Dash was added
- <Shouta> That totally changed the game
- <Shouta> Mobility was increased immensely and a lot of the advantages of the units in GvG were lost
- <Kincaido> go afk and see a wall of text
- <Teknopathetic> the fuck is up with all this chat in my irc log
- <Shouta> Funnels were still powerful but not all-mighty, God wasn't nearly as good, Freedom lost its big advantage
- <Shouta> The advantages for each of the units were there but they were softened because of the game
- <Shouta> You could get out against God, you could dodge funnels, you could keep up with Freedom, etc
- <Shouta> That's what I really enjoy about the series. Advantages exist but they aren't going to ruin it for you entirely
- <dakanya> thats cool
- <Shouta> Same thing happened from Next to EXVS too which was great
- * Enron has quit (Ping timeout: 190 seconds)
- <dakanya> the game always seems to be getting better and better and making progress
- <dakanya> i like how burst doesnt recover all your boost in full boost
- <Shouta> Yeah, I like that too
- <dakanya> i dunno how to feel about having two bursts yet
- <dakanya> having two choices of burst*
- <Shouta> Having stuck with the game, it's really cool seeing all the changes across the iterations
- <Shouta> It's kind of why I don't take tier lists as seriously except in the extreme cases but even then
- <Shouta> Seeing what I can do with all the units now compared to then because of system changes kind of softened the tier impact for me
- <Shouta> I remember playing Alex in GvG and thinking "damn, why is she even in this game" and now I see her in EXVS and think "Damn, why is she in this game. Oh well, at least I can be effective if I play my cards right"
- <dakanya> not enough cards imo
- <dakanya> lololol
- <dakanya> i should mash more alex
- <dakanya> im just like ffff i dont have a br ffff i died
- <Shouta> Well, yeah not enough cards in her case >_>
- <Shouta> But that's the long explanation for why I don't really discount the cost combos that are at a disadvantage
- <Shouta> It's a disadvantage for sure, but there's enough in this game on a basic system level that you can get away with it with smart play
- <dakanya> well ultimately its your own decision and opinion so its whatever
- <Shouta> If it was GvG or Next, I'd be a lot harder on it so
- <dakanya> would've been cool if it paid off and worked out but it didnt so gg
- <Shouta> yeah
- <Shouta> Yeah, that's what counts
- <Shouta> my gamble didn't work fuuuuu
- <dakanya> maybe next year!
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