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- on damage:
- if damage cause is attack:
- if line 1 of lore of attacker's tool is "&5Magic: &eJudgment Thunder Ⅰ":
- set {_cooldown1} to difference between {magic.thunder1.%attacker%} and now
- if {_cooldown1} is less than 60 tick:
- stop
- if victim is not players:
- create lightning effect at victim
- damage the victim by 4
- set {magic.thunder1.%attacker%} to now
- stop
- if line 1 of lore of attacker's tool is "&5Magic: &eJudgment Thunder Ⅱ":
- set {_cooldown2} to difference between {magic.thunder2.%attacker%} and now
- if {_cooldown2} is less than 60 tick:
- stop
- loop entities in radius 3 around victim:
- loop-entity is not players:
- create lightning effect at loop-entity
- damage the loop-entity by 6
- set {magic.thunder2.%attacker%} to now
- stop
- if line 1 of lore of attacker's tool is "&5Magic: &eJudgment Thunder Ⅲ":
- set {_cooldown3} to difference between {magic.thunder3.%attacker%} and now
- if {_cooldown3} is less than 60 tick:
- stop
- loop entities in radius 5 around victim:
- loop-entity is not players:
- create lightning effect at loop-entity
- damage loop-entity by 8
- set {magic.thunder3.%attacker%} to now
- stop
- if line 1 of lore of attacker's tool is "&5Magic: &4Sacred flame Ⅰ":
- set {_cooldown4} to difference between {magic.flame1.%attacker%} and now
- if {_cooldown4} is less than 60 tick:
- stop
- if victim is not players:
- ignite victim for 2 seconds
- damage victim by 2
- set {magic.flame1.%attacker%} to now
- stop
- if line 1 of lore of attacker's tool is "&5Magic: &4Sacred flame Ⅱ":
- set {_cooldown5} to difference between {magic.flame2.%attacker%} and now
- if {_cooldown5} is less than 60 tick:
- stop
- if victim is players:
- loop entities in radius 3 around victim:
- loop-entity is not all players:
- ignite loop-entity for 4 seconds
- damage loop-entity by 3
- set {magic.flame2.%attacker%} to now
- stop
- if line 1 of lore of attacker's tool is "&5Magic: &4Sacred flame Ⅲ":
- set {_cooldown5} to difference between {magic.flame3.%attacker%} and now
- if {_cooldown5} is less than 60 tick:
- stop
- if victim is players:
- loop entities in radius 5 around victim:
- loop-entity is not all players:
- ignite loop-entity for 6 seconds
- damage loop-entity by 4
- set {magic.flame3.%attacker%} to now
- stop
- command /magic <text>:
- trigger:
- if player is an op:
- if arg 1 is "t1":
- set line 1 of lore of player's tool to "&5Magic: &eJudgment Thunder Ⅰ"
- if arg 1 is "t2":
- set line 1 of lore of player's tool to "&5Magic: &eJudgment Thunder Ⅱ"
- if arg 1 is "t3":
- set line 1 of lore of player's tool to "&5Magic: &eJudgment Thunder Ⅲ"
- if arg 1 is "2":
- set line 1 of lore of player's tool to "&5Magic: &4Fire Barrier"
- if arg 1 is "f1":
- set line 1 of lore of player's tool to "&5Magic: &4Sacred flame Ⅰ"
- if arg 1 is "f2":
- set line 1 of lore of player's tool to "&5Magic: &4Sacred flame Ⅱ"
- if arg 1 is "f3":
- set line 1 of lore of player's tool to "&5Magic: &4Sacred flame Ⅲ"
- on right click holding a sword:
- if target block is end portal frame:
- loop all items in player's inventory:
- if loop-item is equal to nether star named "&5マジックストーン(武器)":
- remove 1 of nether star named "&5マジックストーン(武器)" from player
- set {1} to random integer between 1 and 300
- if {1} is between 1 and 120:
- message "Magic: Judgment Thunder Ⅰ" to player
- set line 1 of lore of player's tool to "&5Magic: &eJudgment Thunder Ⅰ"
- stop
- if {1} is between 242 and 262:
- message "Magic: Judgment Thunder Ⅱ" to player
- set line 1 of lore of player's tool to "&5Magic: &eJudgment Thunder Ⅱ"
- stop
- if {1} is 285:
- set line 1 of lore of player's tool to "&5Magic: &eJudgment Thunder Ⅲ"
- broadcast "-------------------------------------------"
- broadcast "%player%が&eJudgment Thunder Ⅲを出しました"
- broadcast "-------------------------------------------"
- stop
- if {1} is between 121 and 241:
- message "Magic: Sacred flame Ⅰ" to player
- set line 1 of lore of player's tool to "&5Magic: &4Sacred flame Ⅰ"
- stop
- if {1} is between 263 and 284:
- message "Magic: Sacred flame Ⅱ" to player
- set line 1 of lore of player's tool to "&5Magic: &4Sacred flame Ⅱ"
- stop
- if {1} is 286:
- set line 1 of lore of player's tool to "&5Magic: &4Sacred flame Ⅲ"
- broadcast "-------------------------------------------"
- broadcast "%player%が&4Sacred flame Ⅲ を出しました"
- broadcast "-------------------------------------------"
- stop
- if {1} is between 287 and 300:
- message "失敗しました" to player
- remove 1 of held item from player
- stop
- command /magicstone:
- trigger:
- if player is an op:
- give 64 nether star named "&5マジックストーン(武器)" to player
- on explode:
- cancel event
- on right click holding a golden sword:
- name of held item contains "&e&lピエロの傘"
- if player is an op:
- shoot a tnt
- on right click holding a blaze rod:
- name of held item contains "&e&lLightning Rod"
- if player is an op:
- loop entities in radius 20 around player:
- loop-entity is not all players:
- create lightning effect at loop-entity
- damage loop-entity by 20
- command /piero:
- trigger:
- if player is an op:
- give an golden sword named "&e&lピエロの傘" to player
- command /lightning rod:
- trigger:
- if player is an op:
- give an blaze rod named "&e&lLightning Rod" to player
- command /weapon:
- trigger:
- set {weapon} to difference between {weapon.%player%} and now
- if {weapon} is less than 60 seconds:
- stop
- broadcast "----------------------------------"
- broadcast " %player% "
- broadcast " Name: %name of held item%"
- broadcast " Magic: %line 1 of lore of held item%"
- broadcast "----------------------------------"
- set {weapon.%player%} to now
- stop
- command /beriaru <text>:
- trigger:
- if player is an op:
- if arg 1 is "on":
- set player's chat name to "&4&lBelial"
- if arg 1 is "off":
- set player's chat name to "%player%"
- set player's tablist name to "%player%"
- command /bossa:
- trigger:
- if player is an op:
- spawn a wither
- loop entities in radius 1 around player:
- if loop-entity is a wither:
- set name of loop-entity to "&4&lBelial"
- send player title "&4レイドボス" with subtitle "ベリアルの叫び声が聞こえる…" for 3 seconds
- set the last spawned entity's max health to 250
- set health of loop-entity to max health of loop-entity
- command /bossd:
- trigger:
- if player is an op:
- command "kill @e[type=wither]"
- on death of wither:
- name of victim contains "&4&lBelial"
- send all players title "&4ベリアルを討伐した" for 3 seconds
- command "/kill @e[type=item]"
- give a nether star named "&4&lベリアル討伐の印" to all players
- on join:
- broadcast "%player%さんが参加しました"
- command /skr:
- trigger:
- command "/sk reload scripts"
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