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- ; Super Mario Limitless overworld file format (.wld)
- ; Will be kept as much like INI files as possible (static, anim, scenery, and path will probably not)
- ; {Braces} represent material that is still being decided
- ; General world info
- [header]
- name = World 1 ; Specified in world editor
- author = Celarix/Joey ; Specified in world editor
- project = Super Mario Project ; Project that file will be associated with
- start = 0,0 ; The top-left corner of the overworld
- size = 1024,1024 ; The size of the overworld
- ; List of static tiles, tile number increments by tile and ID is used to associate tile with its config
- [static]
- 1,5,32,32 ; Tile number in file, ID #, x-position, y-position
- 2,13,128,512
- [/static]
- ; List of animated tiles, same format but IDs refer to the same set of tiles (changed from different set)
- [anim]
- 1,18,64,192
- 2,36,128,384
- [/anim]
- ; {To be completed}
- [scenery]
- [/scenery]
- ; Path tiles
- [path]
- 1,892,12,24
- 2,457,24,48
- [/path]
- ; Level tiles {we can write these like tiles (confusing), or we can write them like an INI (longer)}
- [level]
- number = 1 ; Level number in project
- id = 30 ; {What is this for?}
- x = 16 ; X position
- y = 64 ; Y position
- reveal = yes ; Whether level is revealed or not {maybe this should be in save file}
- path = level1.lvl ; Path to level, by default it should be in same directory as world file
- display = Green Grass Stuff ; Level's display name
- coins = 5 ; How many special coins are collected {tied to "projects field"}
- [/level]
- ; Music tiles {setting the music to the world file would eliminate the need for multiple INI sections}
- [music]
- number = 1 ; {What is this for?}
- source = world_music1.mp3 ; Music file {MP3 and WAV should be supported}
- x = 82 ; X position {not necessary if music is set to world file}
- y = 28 ; Y position
- [/music]
- ; Revision 3, published 6/3/2012.
- ; WorldPlayer will be added once determined (if necessary).
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