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- public void render () {
- input();
- Gdx.gl.glClearColor(1, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- cam.update();
- renderer.setView(cam); // tile map renderer
- renderer.render();
- // TODO
- // offset drawing test
- Matrix4 mat = new Matrix4();
- mat.translate(512,512,0);
- batch.begin();
- batch.setProjectionMatrix(cam.combined);
- batch.setTransformMatrix(mat);
- player.render( batch );
- batch.end();
- }
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