Advertisement
Guest User

Glorious

a guest
Mar 9th, 2013
76
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 41.25 KB | None | 0 0
  1. You're now chatting with a random stranger. Say hi!
  2. You and the stranger both like grognard.
  3. You: my prompt or yours?
  4. Stranger: Go ahead and toss somethin' my way.
  5. Stranger: See how it goes.
  6. You: give a general description
  7. Stranger: Of...character, what genres I'm good with?
  8. Stranger: Narrow it down.
  9. You: OF your character
  10. Stranger: Well, I need a description first.
  11. Stranger: A prompt.
  12. You: M, 347, tall, black robes, long gray hair, twisted humanity
  13. You: I look you over, "Yes! You will make the perfect subject for my experiments!" I cackle maniacally. I place you under a paralysis spell and teleport us both to my lair, then put you on an altar. I prepare my test spell when suddenly a group of paladins in shining armor come bursting through the door in a holy aura of light. "Stop there, evil-doer!" They shout. I cower at the sight of sunlight and hiss at them, summoning skeletons before teleporting away. The paladins deal with them while one releases you from the spell. "Are you okay?" He asks
  14. Stranger: "Agh...I-I think, reckon that zombie-fucker...heI don't even.." I get up, checking my body, it seems alright, the leather jerkin and torn coat of arms remains. The man slowly gets up from the alter, wobbling. "What the hell did he do ta' me, he had some sorta' powers!"
  15. You: "That man is one of the most powerful necromancers in the land," The Paladin tells you. The skeletons disappear as their bones fall apart. "He has been raising an army for the past years; we have been hunting him the whole way. Thank the Light he did not get to you." The Paladin places a healing spell that washes over you, also curing you of all ailments. "We have been losing the battle, however. But we're close. Will you join with us in chasing him? He must not be allowed to escape."
  16. Stranger: "The hell did ya' just do ta' me!?" The man yells before he backs up, almost doubling over the alter. "And the hell's a necromancer?!" The man had no idea what magic was, and had never seen it.
  17. Stranger: Apparently he had seen the undead, or at least types of it.
  18. You: "Now is not the time for foolishness!" The paladin retorts. Another comes up to him, "Perhaps he is drunk?" "Perhaps... a drunk is hardly Paladin material, but we have to try. This should do the trick." The Paladin casts another spell on you, Alcoholicus Removicus, and asks you again. "Will you join us?"
  19. Stranger: "I ain't drunk! What the hell is a Paladin!?" The man reached at his scabbard, pulling out his broadsword, covered with nicks and notches from fights long past. "Now explain yer'selves, I ain't got no idea what the hell y'all want with me!'
  20. Stranger: (Oh yeah, the one other guy from /tg/ I was doing a zombie-themed prompt with left, you want the image I was making for him?)
  21. You: The Paladin raises his own sword and readies a defensive spell in the other hand, "We do not wish you harm! We have just saved you!" The other Paladin again whispers to him, "Perhaps he is not of this land? He has not heard of the Necromancer, or even a Paladin. Maybe the Necromancer has grown powerful enough to summon others from outside this world." The Paladin thinks it over and lowers his sword a bit, "Very well." He turns to you, "Will you join us if we explain what is happening?" (sure)
  22. Stranger: "I-I guess, y'all ain't gonna get all weird like that one zombie guy, are ya'?" He asked slowly. He lowered his sword, putting it into his scabbard. "Name's John, nice t-ta' meet ya', I guess."
  23. You: "Fine to meet you, John. But I'm afraid there is no time for pleasantries. If we are to induct you to the Order or even explain things to you, we must make haste away from this place; it has a lingering evil presence. The five Paladins all leave the lair and mount their horses outside, the lead paladin calls to you, "Come! Ride with me!"
  24. Stranger: "Sure, hold ya' horses!" He shouts as he makes his way out, getting onto the horse. "Evil presence, hell d'ya mean, way I see it, there's just good people 'n bad things." He says with a passive impunity.
  25. You: The Paladin gives a small laugh, "Ha! If you do not think inherent evil presences exist, then you must surely be from another world then this!" They all spur their horses and ride forth with great speed. There are tall forests all around you, you are riding on a ruined cobblestone road. The forest looks dead, plagued almost. You get the sense this land was once green, but has been since corrupted. It begins to rain heavily and suddenly, and when you pass under an abandoned watchtower, one of the Paladins is impaled with a spear, falling back, but still remaining on his yet riding horse - there are skeletons in the watch tower. A paladin gets close to the injured one and begins to heal him while the lead one shields you. The rest ready spells and dispatch the skeletons they can before you all pass through it and continue riding. The inured paladin is alive, barely, but his horse is beginning to run wild.
  26. Stranger: "Easy nah!" The man yelled, grabbing the reins and shifting himself forward on the saddle, pulling it's head into line. "COME ON!" He yells, as it snorts, he gets it to stop after a few rough pulls, only to find he's completely away from the watchtower and stuck in the wilderness away from the others. He places his face in his hand, muttering. "Awhhh...shiiiiyit."
  27. You: As you lose sight of the paladins, you see that skeletons are enclosing upon you from afar. They all have large shields and swords, and make menacing creaking sounds with their bone jaws.
  28. Stranger: "The fuck!?" The man yells as he tears open his scabbard, grabbing his sword, and slapping the reign hard on the horse, "HYAH, YA' NAG!" He screams as he launches it forward, barreling into the line of skeletons and knocking a few of them into pieces as the horse whinnies, running further into the wood, only to trip down a hill and launch John forward, after he falls, he passes out for a minute or two, as he wakes, he realizes just how alone he is now. "There were gahd damned skeletons comin' after me, what the damn hell, I ain't ever seen nothin' but zombies, nothin' like that, maybe these're like, ADVANCED zombies!"
  29. You: Several skeletons have their bones sent flying and somehow make hissing noises as they fall to the ground before disappearing. You trip on the hill, and while you are knocked out, your horse runs away in fear. You are now alone in the dark forest with tall trees around you. Fog blocks you from seeing far away, and you think you hear bushes rustling every once in a while.
  30. Stranger: The man shudders, reaching onto his belt, and opening the small brass lantern on it, taking a piece of tender and a small knife, flicking it into the wick as it catches fire, he closes it, emitting a golden-yellow glow from the tough, smeared glass of the lantern, he attaches it to the front of his belt and takes his sword up, balancing himself and groaning, walking forward through the fog, he has no idea where he's going, just hopefully away.
  31. You: You light the lamp, yet it only seems to light the area directly around you; the rest is still pitch black, as if influenced by magical forces. As you slowly walk forward it looks as if the trees are distorting themselves, and whispers blow through the forest like wind.
  32. Stranger: The man takes this for granted, never having seen or believed in magic, as if it never existed where he came from, he continued to walk forward uneasily.
  33. You: The whispering grows louder, and it has cackling eventually mixed with it - the exact same cackling the necromancer gave out when he first abducted you. Dead, gray leaves blow by you, all going in the same direction.
  34. Stranger: The man looks around, "What the damn hell..." he mutters as he continues forward, holding his broadsword tightly as you can hear his leather gloves making noise with the grip.
  35. You: The moment your leather gloves make a noise, the cackling instantly grows louder. Purple dusts blows all around you, and three men suddenly appear before you, younger and different from the necromancer, but wearing the same black robes. They hold curved daggers, and all have a wicked smile. "Another prey comes to be sacrificed to the Master..." One says
  36. Stranger: "AW HELL NAHW!" The man shouts, viewing the daggers and tackling one of the men, flipping him on his side and jamming his sword through his back, impaling him through the ribcage with a gurgle. "GET THE HELL'A 'WAY FROM ME!" He screams, kicking the body down and swinging at the one to the left, only to be ducked and stabbed in the side. The man screams in rage as he slams the pommel down into the robed mans' skull with a crunch, he continues to slam the pommel and flat of the blade into the mans' skull until a wet slapping was heard, he looks up, panting and covered in blood. He holds his side and points to the last remaining man, "Get the fuck away frohm meh...Ge-get away..." He says, shaking his head in fear and anger.
  37. You: The last one only cackles more, "You think death can stop the chosen?! It only makes us stronger!" He raises his hands up and casts a spell that causes the two dead men to slowly rise up once more, yet still with their wounds. They come at you slowly once more, and in the distance, far behind them, you think you can see two bright lights in the distance, and the faint neighing of horses...
  38. Stranger: "CHOSEN, THE ONLY DAMN THING YOU'RE CHOSEN FOR IS GETTIN' FUCKIN' KILLED, KID!" He yelled out, grabbing one of the undead, the one with the smashed skull, he reaches into the head cavity he created and pulls as hard as he can, with a crunch the destroyed skull comes out with the spinal column attached. The other zombie pounces and bites his arm, the man screams, tripping it and causing a tear in the jerkin as the zombie slams to the ground. He throws the skull at the necromancer to knock him off balance, and then jumping on top of him, he opens his lantern, and takes the oil, pouring it on the tip of his sword and lighting it. "YOU WANNA ACT STRAWNG!? I'LL SHOW YA' AND YER' DAMN ZOMBIES STRONGER!" He presses the burning blade against the cheek of the necromancer, causing a screaming howl of pain and fear to eminate from him. "I AIN'T GONNA KILL YA', GONNA MAKE YA' WISH YEW WERE DEAD!" He screams out, slamming the edge of the blade into the zombie behind him, undead were nothing new, especially not zombies. He grabbed the man with one hand on his face, placing his thumb near his left eye socket. "YOU WANNA FEEL WHAT ITS' LIKE TA' DIE, KID!?" He yelled out as he presses down with a wet squelch, the eye socket spurting blood as he covers the mans' mouth with his other hand, "SHUDDUP!" As he looks up at the lights.
  39. You: You hear the Necromancer's voice as you yell during your gory elimination of the opponents. "Good, good.... let the hate flow through you. It only makes me stronger. Now arise, minions! Arise anew!" You get thrust back by an unseen force onto your back and the three men rise again, wounds healed, and intelligence intact. "The Master has willed for us to live, so we may server him!" The lead one yells. The lights grow closer, and the neighing grows clearer. You see what they are - two of the paladins are riding on either side of the three necromancers, their swords crossed in the middle. They slash and cut down all three necromancers in unison. They reign in and yell, "Begone, Necromancer King! We will not let you have this man, or have these!" They cast a spell on the mens corpses, which appears to cauterize their wounds, preventing the Necromancer King from reanimating them. He hisses, but his voice fades. They both turn to you. "Are you okay?"
  40. Stranger: "FUCKIN' FUCK FUCK!" He screams out as he looks at his arm in horror, looking at the bite wound, he hastily scrambles for the burning tip of his sword and jams it onto the bite, screaming as it cauterizes the wound, he shuts his mouth with a whimper and a few "HMHMHM"s, as he attempts not to bite off his own tongue, oblivious to the paladins. "IT BIT MEH, GAHD DAMN IT, IT BIT ME!" He yells out again, "OHOHOH...NO...NO...Nohoooohoo..." He lowers his head down, muttering to himself.
  41. You: The Paladins look at each other with a concerned look. "We cannot risk anything. We will have to put him under sleep." They turn to you and say, "Be still!" They cast a quick spell and you feel a deep sleep wash over you. When you awake, you are looking up at a stone ceiling. You are on a bed, and your bite wound has bandages wrapped around it. There are several other paladins in the room, and one takes notice of you awakening. "Veric, he's awake," he says. Veric, the lead Paladin, comes and looks over you. "Do not be afraid. We have healed your wound, and with luck, you will not be tainted with the plague that often comes with a bite. It will take some time, but if it heals properly, we can then begin your training and induction into the order."
  42. Stranger: "Where am I!?" He yells out, sitting up and panting. He looks at his arm, holding it. "Damn zombie bit me, why'd they come back after I damned killed 'em a second time!?" He continues to yell out questions before he exhausts himself and passes out again.
  43. You: "A feisty one," Veric says. "It will surely require some tempering to bring him in." When you awake again, he begins answering your questions. The Necromancer King is the one reanimating them. You are safe; you are at our only remaining chapel, in a remote location of the mountains. Our only refuge from his undead army."
  44. Stranger: "The fuckers' got an army'a zahmbees!?" He yells out, "HOW THE HELL DOES HE JUST BRING 'EM BACK UP, I SAW 'EM DIE, I KILLED 'EM!" He yells again. "FUCKIN' MAGIC, FUCKIN' BULLSHIT, FUCKIN' NECROMAN-...MAN... AWH FUCK!" He slams his hands on the sides of the bed, slumping down. "Fuck, this ain't like home, this ain't home...I...I don't even..." He just trails off.
  45. You: "Calm down! This should help with your nerves," He casts a spell on you which makes you relaxed, soothing your heart rate and regulating your breathing. "Once we ask you some questions and are sure we can trust you, we may tell you the history of this land and what has happened to it."
  46. Stranger: "Stahp that!" He yells after he casts the spell, "It ain't right, it ain't natural!" He says. "I'm sick'a this weird power stuff, at least I knew what to damn expect from the un-fuckin'-dead where I came from, and TRUST me!? I don't even know if I can trust you!"
  47. You: Veric looks worried, "Listen, you may not trust us, but you have to right now.
  48. You: "Would you rather trust the undead?"
  49. Stranger: "I KNEW WHAT TA' DAMN EXPECT FROM THEM WHERE I CAME FROM!" He held up his finger to emphasize, "FOR ONE, they didn't damn TALK, they ate and the people they ate got up and ate!" He yelled out. "And who and what are ya', with that stupid magic, power, whatever stuff!?"
  50. You: Veric sighed and said to the others, "Well, I think we can safely rule out he's acting crazy enough to not be working for the Scourge. I guess it wouldn't hurt to tell him about us." He turns to you, we are all that remains of the Argent Crusade, which was itself formed from a union of the Argent Dawn and the Order of the Silver Hand, over a hundred years ago. The Undead Scourge came to this world long ago, and ravished our kingdoms. The Necromancer King does not even lead them; he merely leads the army in this area. They are ultimately ruled by a being known as the Lich King - a figure of power immeasurable, who could destroy the entire world and kill all with a simple flick of his wrist and his damned sword, Frostmourne. It is said the only thing that can defeat him is a sword, forged from pure Light, wielded by our founder - Tirion Fording. This sword is called the Ashbringer. It has been long lost to time, and it is our only hope of victory."
  51. Stranger: "What the damn hell...I don't even know what half'a that stuff-, 'naw, all of it, means." He gets up, looking for his tunic and jerkin. "Zombie kings, somethin'? I dunno, where I come from there's a tonna them and a tonna everythin' else." He said as he finishes looking around, sitting on the bed. "And Frostmourne? What kind'a queer makes up a stupid name like that fer' an apparently really good piece'a metal!?" He continues to rattle on, "Can't we just call the damn light thing the "It kills zombies here in this shitty world" good?" He finishes, "Now what'cha want with me? That damn zombie-fucker brought me here through some sort'a funny drawin' he made me stand on."
  52. You: Veric sighs, "It doesn't seem as if we're getting through to you. Would you like us to give you some supplies and send you on your way?"
  53. Stranger: "Through ta' me, ya' damn bastard, only thing I don't get is if you need mah help, give me somethin' that keeps 'em dead and I'm with ya', but come on, ya' thick fucker!" He says. "If ya' want me ta' help..." He spits in his hand. "Then putter there!"
  54. You: "Very... crude," Veric says. He does not shake your hand. "Your training will be a long process. But at least you are willing to help."
  55. Stranger: "Trainin'!?" He looks insulted. "I can kill dead fuckers just fine, thank ya'!" He lowers his hand, wiping it on the bed. "And I'm helpin' because yer' gonna help me go home where zombies are zombies and we don't have magical fart gas powers."
  56. You: "Home?" Verric asks, "How do we know where you even come from? What is your world called? I'm afraid there may be no way to get you home."
  57. Stranger: "WHAT!?" He yells out. "THAT DAMN FUNNY FUCKER WITH THE DRAWIN' GOT ME HERE!" He continues to flip out. "AND WHAT IT'S CALLED!? IT'S CALLED EARTH, DAMN IT!" He looks around at the other paladins staring at him in disbelief at his actions. "Now, you help me get there, if I'm gonna help ya' kill all these dead fuckers right, my way with you's helpin' me."
  58. You: "You appear too angry to be Paladin material... and too unwilling. It's doubtful you will ever be a full member of the Order."
  59. Stranger: "Give me somethin' ta' keep them dead fuckers dead and it wpn
  60. Stranger: "Won't really matter will it!?"
  61. You: "Hmm... I guess you're right. We are dreadfully low on numbers. But not now. You must heal for now." Verric and the others leave the room and close the door, leaving you on the bed, looking up at the stone roof.
  62. Stranger: He sits there and passes out from the yelling and over-exertion, falling asleep once more.
  63. You: Veric and the others meet, "Do you really think he can be trusted as a member of the Order?" One asks. "He is far too violent! He will never grasp the Light!" Another says. Veric holds up his hands, he has said it himself - we are too low on numbers to refuse anyone that can fight. If the Light will not take hold in him, that shall have to do. For now, we will allow him to heal. We must tend to other matters."
  64. Stranger: The man tosses and turns, groaning and moaning, he wakes up, holding the arm he was bitten on in a cold sweat. He looks around and passes out once more, muttering something about zombies.
  65. You: The Paladin watching over you sees that you wakes up, but also sees that you fall asleep promptly later. As time passes, the Paladins decide they will begin to train you, and hope you will learn the ways of the Light, and if not, that you will at least be able to fight.
  66. Stranger: (Timeskip that a little bit then, since I can guess what training would be like.)
  67. You: (Are you able to learn the Light?)
  68. Stranger: (My guy isn't in direct contact with the entity, but it helps him out since he means well, considering he's already fought zombies and in a war, hence the coat of arms he was wearing on the jerkin.)
  69. You: Months pass, and the paladins have trained you. They attempted to teach you the Light, but it has not taken full hold - yet it does not work against you either. It is as if you are outside its influence; perhaps because you are from another world. The monastery is kept supplied by a farm they maintain and a river they gather water from. It remains hidden from the undead, and the paladins regularly conduct raids against them. You are now receiving your paladin armor, Veric has shown you how to wear it and now is the time for it to be granted to you. Veric greets you in the main hall, "Greetings, John. It is time for you to become a full fledged member. Are you ready?"
  70. Stranger: "Yeah, I reckon I am." He accent hasn't left him, at least. "What's the initiation?"
  71. You: "In the older days of the Order, it was a more formal ceremony, but now it is just me, giving it to you." He leads you to the armory and on an armor stand you see your armor - a full set of plate, ornately engraved in yellow, black, and red with holy symbols. It looks as if the armor is imitating a previous set, almost like a crude replica, but you do not know what that armor is. "Well?" Veric says. "Do you wish to try it on now?"
  72. Stranger: "Uh, sure, but can I put my coat'a'arms on it, reminds meh 'a home." He said, pointing to his jerkin, the faded blue coat of arms with the lion and golden sword still emblazoned on it.
  73. You: Veric smiles, "I'm sure we can get the smithy to put it on. If you want to try it on, you'll need some assistance. He calls for other paladins, and they come and assist you in putting it on. It is a good fit, and not too uncomfortable or restricting. "How do you like it?" He asks.
  74. Stranger: "I...like my jerkin better, I could dodge in directions, they trained us Man at Arms like that, dodge 'n lunge type'a stuff, as well as speed, y'know?" He continues on, "Miss Agatha, they's were a good people ta' fight for, chivalrous." He adjusts a shoulder strap, "I ain't one 'fer wearin' restrictive stuff, I know the defense is nice 'n all, just ain't what I'm used ta', I fought all vicious 'n hard back in the day, still remember some'a that trainin'. So, what weapons ya' got around I can use fer' real against these things ta' keep 'em down?"
  75. You: "You'll get used to the armor. Eventually you'll be more comfortable in it than in regular clothes. Since you can't use spells, you can use either a Greatsword or a Shield and a choice of a Longsword or Shortsword. Which do you prefer?"
  76. Stranger: "Got any axes? I used an' ol' hatchet from my town 'n that broadsword made fer' me by one'a the smiths back in Agatha, used ta' havin' two'a those weapons, shield ain't somethin' I ever liked 'er used."
  77. You: "We may have an old rusty axe or two in the back..." he says. He sifts through some of the weapon racks and heaves out a rusty two-handed battle axe. "Here you go. It's rusty, but we can get the smith to clear that up. It's also sturdy, and has lasted for many years."
  78. Stranger: He doesn't even reach for it, "Nawh, I never use two-handers, ain't or ever will like or be good with 'em, I ain't heavy-set or trained good to begin with, and trust me, there were much better people than you 'n Argons' Army ta' teach me, Argons' Agathian Knights had much better trainin' than I ever seen you guys do, so I'll pass."
  79. You: "Well, if you want, I can get the smith to forge a smaller axe, if you prefer?"
  80. Stranger: "Yeah, ever heard'a of a dane axe?" He asks, "Weapons're are somethin' I was good at makin', 'cept y'all never asked." He said succinctly.
  81. Stranger: "Give me some workable metal 'n a good forge an' I'll show ya'."
  82. You: "You forge? I never knew that. You'll have to show us later. You could forge your own weapon of you wish."
  83. Stranger: "You got metal that kills these fuckers dead, or somethin' like that?" He asks, "Either that, or I can scrawl in some'a these symbols we had on our weapons ta' keep 'em down, 'cept it was all superstitious junk I thought, my hatchet wasn't all funny powered stuff and it still killed 'em."
  84. You: "Well, the only weapon that can truly kill them - never to be reanimated again, is the Ashbringer. As its name might suggest, it turns them into pure ash. As I said before, the weapon is lost, but we have been trying to recover it, with little success."
  85. Stranger: He shrugs, "Take me ta' a forge or somethin', an' get me outta this armor so I can go make some stuff."
  86. You: "If you wish." He helps you in taking off the armor and has some other paladins escort it to the stand in your new quarters. He takes you to the forge where the smithy is hard at work. He doesn't take notice of you both, but Veric introduces him. "This is Heceril, our blacksmith."
  87. Stranger: "Hi, y'all do some good work I guess, I saw the armor, but what kind'a stuff ya' make?" He asks as he moves toward the anvil, inspecting it and the tools, everything from the bucket to the hammer.
  88. You: Heceril looks up at you, "Hmpf? Trying to outdo me? Forging's my job, kid. Don't think you can come in here and take it."
  89. Stranger: "Never said I wanted yer' job, just yer' forge an' some good metal, make my own things, most of my old stuffs' torn ta' hell-'n-back."
  90. You: "What? What's wrong with the stuff I make? Not good enough for ya where you come from? You want me to emboss it with gold? Tell me what you want and I bet I could make it perfect."
  91. Stranger: "Hey now, I never said it ain't good, but I want ta' make somethin' my own." He raised his hands up. "Hell would I want flashy gold in it for, if I wanted that, it'd probably be fer' my helmet, put a lil' gold sword in it." He said, pointing to the coat of arms on him.
  92. You: Heceril grunted, "Hmpf. I make the stuff 'round here. Me. I make it all; don't try to be underminin' me. Got it?"
  93. Stranger: "Why ya' gotta be so dang stubborn, what're ya' afraid of, I just said I wanted ta' make my own stuff, that's it, not take yer' damned job."
  94. You: Before the situation could get more heated, Veric stepped in, "Now, now, let's calm down. Let's just go to someplace else; let me show you to your quarters." Veric leads you away from the forge and down a hallway. "He's pretty stubborn about that; think everyone is trying to take his job."
  95. Stranger: "Who's everyone, does he get requests ta' have his forge used a lot?" He continues to walk off, towards where Veric is leading him. "This it?" He points at the door when Veric stops.
  96. You: "Well, he forges all of our weapons and armor. He can get pretty busy. Yeah, this is your room. Modest, but I hope it's enough." He opened the door and it lead to a small room much like the one you stayed in when you first came here, with a bed and a small desk, along with an armor stand, with your armor on it.
  97. Stranger: "I guess, can we go 'n get rid'a that zombie fucke- I mean, that one forest super-zombie."
  98. You: "Who? You mean the Necromancer King? That's a far ways away. We've been hunting him, but we're never entirely sure where he is; he
  99. You: he's always moving."
  100. Stranger: "I can find 'em, I got a thing fer' findin' noisy undead, ya' gotta trust me on that though."
  101. You: "I don't know. He's rather dangerous. Are you certain you'd be able to find him?"
  102. Stranger: "Come with me, then, just you an' me, remember that he don't like big groups, he'll disappear."
  103. Stranger: "Need ta' make him think we're alone."
  104. You: "It's risky, but... we're all out of options here. If you're sure you want to be put into action this soon, then we'll leave tomorrow. But you should get some rest first."
  105. Stranger: "Yeah, I should, tell him to make me one'a them dane axes, I'll draw one real quick-like." He begins to draw the dane axe on a piece of paper on his desk, as well as a broadsword. "Here, take 'em and have him make 'em instead'a me."
  106. You: Veric takes the drawings. "Alright," he says. "I'll bring these to Heceril and have them forged."
  107. Stranger: "Awright, meet me here in the mornin'." he says.
  108. You: "I shall," Veric turns away to go back to the forge. He gives Heceril the schematics, which he begrudgingly forges. He then returns to his room and heads for bed.
  109. Stranger: The man goes to sleep, tossing and turning, dreaming of home, before finally passing out completely, he's awoken by a knock at his door.
  110. You: Veric is knocking, he is fresh and awake. "John? Are you up yet? Your weapons are finished."
  111. Stranger: "Yeah, was gettin' the armor on." He said, stepping out, "You ready?"
  112. You: "Ready as ever. But I don't know if you really can be ready for the Necromancer King. Come on, let's go get your weapons."
  113. Stranger: "Awright, lessdo it." He said, following him to the forge.
  114. You: Veric led him to the forge, where his brand new weapons lay on a rack, freshly forged. Heceril looks tired; he stayed up all night forging them, he takes his work seriously. "S'all ready for ya," Heceril said. "Think you'll find there exactly perfect."
  115. Stranger: "Awright, thanks ya'." He takes the weapons, slipping them onto his belt. "You ready, Veric?"
  116. You: "I hope so. I hope so." They went out to the stables, where two horses were ready for them. "Do you think we should have some other paladins split up with us, to cover us?"
  117. Stranger: "Naw, you know he can see around that whole damned forest, he'd hide again."
  118. You: "Good point." Veric mounted his horse, "Ready when you are."
  119. Stranger: He gets on the horse, "Let's go, with me, gen-u-wine work'll get done, he still thinks I'mh weak, never was, either." They ride toward the forest, and go into the fog.
  120. You: We ride down the mountains, into the forest, and the fog. It is forboding, but our resolve remains strengthened and we continue. "Last we heard," Veric shouts, "He headed west." He looks ahead of them and calls out "Skeletons!" Sure enough, there were six skeletons in a line, waiting for them. Veric pulled out his sword, "Let us crush them! In the name of the Light!"
  121. Stranger: "Hold up, I got's an idea." He stopped his horse, stepping off and walking in front of it. He turns back and whispers to Veric, "When I give's the say, slap my horses' ass and send him barrelin' inta' the dumb bastards." He walks toward the skeletons, holding his broadsword and dane axe, the skeletons begin to converge. "NOWH!" He shouts.
  122. You: Veric had to rein in his horse at John's sudden stop, but he followed his lead and spurred the horse. It pummeled into the skeletons, sending them to the ground, before they disappeared.
  123. Stranger: John grabbed the horses' reign, being dragged a few feet before getting on top of it. "Awright, let's continue, dead people ain't too smart, I'm tellin' ya', okay, just goad the dumb king now, they love it when ya' act all boast-y, 'cause then they want'a smack ya' down."
  124. You: As Veric was about to speak he heard the voice of the Necromancer King cackling, "What is it you say? I can hear everything, after all. Do you wish to return to your world? I'm afraid that won't be happening; you see, I need you for my experiments here. You wish to defeat me? I'm afraid that won't happen. But, if you wish to face me, come to where you first entered this world. It will save me the hassle of having to find you myself." Veric spoke up, "You will not live long, coward!" He looked to John, "It could be a trap, should we still go?" He heard the King cackling again, "You think I would resort to such trickery? You do not believe in my power? Behold, the power of the Necromancer King!" His voice disappeared and several more skeletons rose up out of the ground. Veric got off his horse and drew his sword, "Looks like we don't have much choice!"
  125. Stranger: He stepped off his horse slowly. "Ya' rose a bunch'a bones? Weaaaaak, ya' bastard!" He laughed, holding both his weapons. "I got an idea." He said, holding his weapons, "We kill 'em all, and laugh at this pathetic ol' bastard." He charges in, grabbing one of the skeletons with the Dane Axes' wide blade, slamming the flat of the sword into the spinal column and shattering it. "Go for 'em!" He yelled.
  126. Stranger: He continued to pry through skeletons like a crowbar through glass.
  127. You: "A rather simple plan," Veric shouted, "But simplicity can be good!" He cut through the bags of bones like paper, and soon they had dispatched them all. "'Tis just a taste..." The fading voice of the Necromancer King says. "It's time to end this," Veric declares. He gets back on his horse, "This is it. Are you prepared?"
  128. Stranger: "I'm well damned prepared ta' slap down a CORPSE FUCKER!" He shouts out into the mist, getting onto his horse and riding towards the lair.
  129. You: They both ride at full speed as it begins to rain again. On the way, Verric shouts to him, "One of us may not make it out of here alive. Both of us might not. But we must kill the Necromancer King, no matter the cost. I will do whatever it takes, and I hope you will too. And if I do not make it, I want you to know it's been an honor being your friend, John."
  130. Stranger: "Quit bein' so damn mopy, ya' gotta realize I've dealt with these things a lot back where I come from, and hell if I let some magic bastard kill ya' outta stupidity, just follow my lead and we'll kill 'em dead."
  131. You: Veric laughed, "Something only you would say." They reached the lair - a stone fortress built into the side of a mountain. Veric approached the large doors and slowly opened them. They made a large creak, and the inside was dark, the stone damp. He cautiously entered, sword at the ready and motioned for John to do the same.
  132. Stranger: He lit the lantern on his hip, making the glow and stepping in slowly, holding his axe and sword. "Wonder if he just stacks them deadies in here."
  133. Stranger: (Oh, by the way, I finished that image for you, if you want to make a /tg/ thread or game about this campaign.)
  134. Stranger: (Want me to link you now?)
  135. You: (alright)
  136. Stranger: ( http://imgur.com/fIp3HSa )
  137. You: (thanks)
  138. You: They stepped through the dark, empty and eerily quiet hallways, always watching for undead, surprised that none came. When they reached the center room, they saw something, finally - the altar where John was summoned to was lit with candles, and the summoning circle in front of it looked active. At the top, on the throne, they saw him - the Necromancer King. He looked at them and said "Welcome. Welcome to your doom." The torches all through the room lit up, revealing the entire room to be filled with lesser necromancers and skeletons. "John, to arms!" Veric shouted. He jumped into the fray and began fighting, all while the Necromancer King sat there on the throne.
  139. Stranger: "Follow me, up that damn throne and to that stupid retard watchin' like he's somethin'!" He shouts as he begins to cleave through the hoards of undead with Veric towards the throne as the King looks more and more distraught. John grabs a Necromancer and jams his axe in his back, using him like a druid plow through skeletons as he runs and screams up the steps.
  140. Stranger: ( https://www.youtube.com/watch?v=ZiyNa6JEupg )
  141. You: As Veric attempts to charge with John, the Necromancer King is gone from the throne - teleported away. When he looked back, he saw him at the front of the room. "Not so fast," he said. "You can't hope to face me without defeating these creatures yet. "Damn!" Veric shouted. He fought harder, hoping to kill the undead and the King before he teleported away again
  142. Stranger: "Fight towards him, I got'chur back!" He yelled as he kicked the necromancer off his axe and down the throne, knocking over skeletons, shattering them and other necromancers as they attempt to raise their fallen comrades.
  143. Stranger: He cleaved through the undead, zombie and skeleton alike with some sort of elegant brutality, his profession showing in its' brightest light.
  144. You: Veric slashes through Skeleton and Necromancer alike, but every time he got near the King, he teleported away, behind more skeletons and necromancers. There didn't appear to be and end to them in sight, but there had to be. Eventually, a necromancer struck him with a bit of plague magic in the side. This went straight through his armor. He cried out, but plague magic wasn't very painful - it corrupted the body slowly. He didn't have time to treat it, so he continued fighting. The Necromancer King appeared to be enjoying it, as he laughed wildly.
  145. Stranger: John began to get fed up with the constant bits and pieces raising up fight him, he completely dismembered through the undead, "NOT THIS TIME, FUCKER!" He screamed, as he threw his lantern off his side, opening it and splashing the king with oil, John runs up, feinting a strike, but instead slamming his axe head and sword blade together, catching the Kings' face and chest on fire with a FWOOSH. He turned around, now in the light of the burning necromancer, he yelled in rage as he jumped onto the King, grabbing the burning man by the throat and headbutting him over and over through his helmet until it splashed with blood through the mouth holes.
  146. You: The undead are nearly vanquished, and the on fire Necromancer 'King' stops screaming, and instead lets out his usual cackle. His body then disappears in a cloud of smoke - it must have been a spectral image. The real King turns visible back at the throne, and gets up, clapping. He lets loose a spell that kills the remaining undead. "They are worthless! But this is a fight to remember! Come, face me!" He readies his spells and awaits their attack. Veric charges at him with a scream, but the King sends another bolt of Plague magic at him that covers his entire chest. Veric lands on his back and gets up, charging again.
  147. Stranger: John yells in anger, pouring the rest of his oil on his gauntlets, slamming them together as they light on fire, charging forward, ducking and dodging through the bolts of energy sent towards him, his Man At Arms training coming in handy finally as he dodges through the bolts of magic, watching Veric taking most of them in pain, John looks back at the King, raising his right arm like a bear and slamming the flaming metal gauntlet into the King with a CRUNCH.
  148. You: Veric sees how the King is distracted with John. John slams a burning gauntlet straight into the King's chest, so he gets up and charges again. His sword makes contact with the King's chest and goes straight through. He pulls it out, and is covered with a gooey black blood. The King falls back to the ground, apparently dead. But a few moments later, he rises up again. "What kills you, makes you stronger..." he says. He sounds out a shockwave that sends them both flying and sends out another Plague bolt at them both.
  149. Stranger: John takes it, and Verics' holding his arm up, the bolt slamming into the fire with a sizzle. John simply growls, "NO, WHAT KILLS YOU, IS ME, YA' FUCKER!" He charges at him, tackling The King with his momentum, grabbing him by the face, the gauntlets making a sizzling noise as the King screams and kicks his feet, John is fed up with this teleporting, sickly undead fuck. He begins to drag him with his flaming gauntlets outside. He pulls him through the double doors, propping him up on the wall with his forearm, and slamming his fist over and over into the Kings' seared face. "FOR THE LIGHT, GRANT ME GAT DAMNED STRENGTH TO PUT THIS EVIL SONNUVABITCH STRAIGHT INTO SATANS' FLAMIN' ASSHOLE!" He slams each flaming fist with more and more mounting rage at this man, who's hurt and killed so many people, only to make them reside in their bodies to do his bidding. He grabs the Kings' head again, with both hands, slipping one of the gauntlets inside of his mouth and pulling downward, tearing the jaw off and ramming the bone into the eye sockets of the King. He punches it in, nailing him to the wall. As he raises both of the fists, in their seared black and steely gold, he begins to pummel the ever-loving shit out of the corpse screaming obscenities.
  150. You: Veric follows John outside and delivers a sword thrust into the King's chest as John brutally finishes him off. But... it's over. It's finally over. The Necromancer King is dead. The Scourge still measure countless numbers, but at least they have dealt this blow to the Lich King's army. Veric lets out a scream of relief and looks up at the sky. It looks like it's stopped raining, and the sky is starting to clear. The forest might even turn green, although it would take a long time. Veric looked at his plagued abdomen and realized the plague was too great; there wasn't much he could do about it. He didn't know what would happen. But that wasn't his concern right now. He grabbed John on the shoulder. "Come. That is enough. The King is dead; let us leave it at that. I'm sure you wish to return home now, no?"
  151. Stranger: The man slides to his knees, the gauntlets seared to his arms. He looks up at Veric, "Oh yer' damn right I'll be back, with a whole damn fuckin' army...A whole....damn army..." He holds his hands shaking in pain and shock.
  152. You: Veric helps John up and guides him back to the Throne Room. The portal is still active. "This is it," he says. "I think you'd want to go back home. You've helped us tremendously, and for that I thank you. But now we've got things covered."
  153. Stranger: He picks up his broadsword, handing it to Veric, the gold sword in the hilt of the blade. "Take it, make sure every single one'a these fuckers gets killed like I killed that damn King, tell the rest'a yer' guys at the chapel on how I dealt with this damn bastard..." He let out a goofy guffaw at the thought of punching a Necromantic King to death. "Don't forget about me nah, yer' gonna need me and the people I'm bringin'." As he steps into the circle.
  154. You: "And I'll be waiting for you." He watches as John steps through the portal and it closes. "I'll be waiting for you." He goes outside, still gripping his chest, and sees that the Kings body has been washed away - all that remained was a pile of black mush. He sat on the side of the mountain for a while, looking at the sky. He eventually called for his horse and began to ride back to the monastery while leading John's horse. He wasn't sure if the healers could cure the plague magic, but that didn't really matter to him. They had done it.
  155. Stranger: ((There ya' go, How was it?))
  156. You: ((Sweet.))
  157. Stranger: ((You can add me on steam if you want, I got by Logicman_ ))
  158. You: (Alright, thanks)
  159. You: (Guess this is farewell now.)
  160. Stranger: ((Post this if you want, but yeah, see ya' for now, we can build on this later if you add me.))
  161. You: (I will post this)
  162. Stranger: (Alright.)
  163. You have disconnected.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement