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Marvel CYOA Explanation

Apr 19th, 2025 (edited)
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  1. This build is a versatile mix of magic, science, and physicality, and a hint of psychic capabilities.
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  3. Due to the loner drawback that was chosen, survivability was at the top of the requirements. To this end, I chose the following:
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  5. * Shield Generator 2: This ensures that there is always a barrier protecting me, regardless of the situation which will protect from the vast majority of threats.
  6. * Nanomachines 2: This will also help directly to survivability as it grants 5 physical points, all of which will be allocated to the following
  7. * Healing Factor 2: This ensures that in the unlikely scenario I do somehow get injured, I can heal from just about any wound.
  8. * Precognition 2: This ensures that I unconsciously know the best course of action and can be forewarned of any threats to my person.
  9. * Utility Magic 1: This ensures I can instantly equip the exo-suit.
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  11. Once I place the exo-suit on, my abilities largely go from being reactive to proactive:
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  13. * The exo-suit provides the following abilities:
  14. * Durability 2: This ensures I am "virtually invulnerable" as neither heat, cold, pressure, gunfire, pressure, blades, or poison can effect me. It enables the ability to go underwater for hours or even survive the vacuum of space for a limited time
  15. * Strength 2: This enables me to throw tanks through skyscrapers or even leap a tall building in a single bound.
  16. * Speed 1: Enables me up to run at 60mph
  17. * Flight: Up to 300MPH.
  18. * Ray Weaponry 1: Access to heat and cold ray weaponry
  19. * With Nanomachines, while I keep the healing factor functionality, I can now more comfortably switch the 2 points from precognition to the following abilities if I so desire:
  20. * Utility Magic 2 + One of the other abilities mentioned down below at tier 1 except for mind control
  21. * Telepathy 2
  22. * Telekinesis 2
  23. * Precognition 2
  24. * Mind Control 1
  25. * Elemental 2: Because of how nanomachines work, I can change the level 2 specialties with just a thought where as if I had it traditionally, I would only be able to gain access to all level 1 specialties with tier 2
  26. * Summoning 2
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  28. However, by far the greatest offensive ability I have at my disposal is Temporal Magic 2 which I have access to regardless if I have the exo-suit on of or off. This enables me to manipulate time to my desire. I can go back in time, go to the future, or I could even stop time entirely, ensuring that I can effectively move at an unstoppable speed.
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