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- on join:
- if {rpgstats::vigor::%player's uuid%} isn't set:
- set {rpgstats::vigor::%player's uuid%} to 5
- on damage:
- attacker is a player
- if {rpgstats::vigor::%attacker's uuid%} is greater than 0:
- remove 1 from {rpgstats::vigor::%attacker's uuid%}
- set damage to damage*2
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