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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf
  10. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
  11. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  12. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  13. Patching WVT material: maps/greenhillv2/nature/blendgrassgrass001a_wvt_patch
  14. Patching WVT material: maps/greenhillv2/buildings/blend_roof_01_wvt_patch
  15. Patching WVT material: maps/greenhillv2/concrete/blend_blacktop_01_wet_wvt_patch
  16. Patching WVT material: maps/greenhillv2/nature/blendrocksand008c_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. **** leaked ****
  20. Entity func_door (90.00 3233.00 624.00) leaked!
  21.  
  22. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -5120.0 -1725.0)
  23. Leaf 0 contents:
  24. Leaf 1 contents: CONTENTS_SOLID
  25. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  26. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  27. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  28. Candidate brush IDs:
  29.  
  30.  
  31. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -5632.0 -1725.0)
  32. Leaf 0 contents:
  33. Leaf 1 contents: CONTENTS_SOLID
  34. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  35. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  36. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  37. Candidate brush IDs:
  38.  
  39.  
  40. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -6656.0 -1725.0)
  41. Leaf 0 contents:
  42. Leaf 1 contents: CONTENTS_SOLID
  43. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  44. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  45. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  46. Candidate brush IDs:
  47.  
  48.  
  49. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 -5120.0 -1725.0)
  50. Leaf 0 contents:
  51. Leaf 1 contents: CONTENTS_SOLID
  52. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  53. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  54. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  55. Candidate brush IDs:
  56.  
  57.  
  58. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -5120.0 -1725.0)
  59. Leaf 0 contents:
  60. Leaf 1 contents: CONTENTS_SOLID
  61. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  62. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  63. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  64. Candidate brush IDs:
  65.  
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -7680.0 -1725.0)
  68. Leaf 0 contents:
  69. Leaf 1 contents: CONTENTS_SOLID
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -9216.0 -1725.0)
  77. Leaf 0 contents: CONTENTS_SOLID
  78. Leaf 1 contents:
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  82. Candidate brush IDs:
  83.  
  84.  
  85. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -8704.0 -1725.0)
  86. Leaf 0 contents:
  87. Leaf 1 contents: CONTENTS_SOLID
  88. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  89. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  90. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  91. Candidate brush IDs:
  92.  
  93. *** Suppressing further FindPortalSide errors.... ***
  94. Processing areas...done (0)
  95. Building Faces...done (0)
  96. Chop Details...done (0)
  97. Find Visible Detail Sides...
  98. Merged 256 detail faces...done (0)
  99. Merging details...done (0)
  100. FixTjuncs...
  101. PruneNodes...
  102. WriteBSP...
  103. done (0)
  104. Creating default LDR cubemaps for env_cubemap using skybox materials:
  105. skybox/militia_hdr*.vmt
  106. ! Run buildcubemaps in the engine to get the correct cube maps.
  107. Creating default HDR cubemaps for env_cubemap using skybox materials:
  108. skybox/militia_hdr*.vmt
  109. ! Run buildcubemaps in the engine to get the correct cube maps.
  110. Finding displacement neighbors...
  111. Finding lightmap sample positions...
  112. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  113. Building Physics collision data...
  114. done (0) (231087 bytes)
  115. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  116. Water found with no water_lod_control entity, creating a default one.
  117. Compacting texture/material tables...
  118. Reduced 820 texinfos to 443
  119. Reduced 215 texdatas to 167 (8882 bytes to 7161)
  120. Writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp
  121. 3 seconds elapsed
  122.  
  123. ** Executing...
  124. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  125. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
  126.  
  127. Valve Software - vvis.exe (May 15 2014)
  128. fastvis = true
  129. 8 threads
  130. reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  131. reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
  132. LoadPortals: couldn't read c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
  133.  
  134.  
  135. ** Executing...
  136. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  137. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
  138.  
  139. Valve Software - vrad.exe SSE (May 15 2014)
  140.  
  141. Valve Radiosity Simulator
  142. 8 threads
  143. [Reading texlights from 'lights.rad']
  144. [45 texlights parsed from 'lights.rad']
  145.  
  146. Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  147. Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
  148. Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
  149. Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
  150. Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
  151. Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
  152. Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
  153. Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
  154. Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
  155. Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
  156. Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
  157. Error! Unable to load file "models/tgmrs/carecenter_sign_01.dx80.vtx"
  158. Error! Invalid VTX file checksum: 579759136, expected 1190084866 "models/props/cs_assault/pylon.dx80.vtx"
  159. Error! Unable to load file "models/props_vehicles/pickup_truck_78.dx80.vtx"
  160. Error! Unable to load file "models/props_urban/guardrail001_512.dx80.vtx"
  161. No vis information, direct lighting only.
  162. Setting up ray-trace acceleration structure... Done (2.22 seconds)
  163. 4153 faces
  164. 8173183 square feet [1176938368.00 square inches]
  165. 31 Displacements
  166. 140328 Square Feet [20207238.00 Square Inches]
  167. 21 direct lights
  168. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
  169. Build Patch/Sample Hash Table(s).....Done<0.0694 sec>
  170. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  171. FinalLightFace Done
  172. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  173. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (80)
  174. Writing leaf ambient...done
  175. Ready to Finish
  176.  
  177. Object names Objects/Maxobjs Memory / Maxmem Fullness
  178. ------------ --------------- --------------- --------
  179. models 3/1024 144/49152 ( 0.3%)
  180. brushes 668/8192 8016/98304 ( 8.2%)
  181. brushsides 6494/65536 51952/524288 ( 9.9%)
  182. planes 5284/65536 105680/1310720 ( 8.1%)
  183. vertexes 6337/65536 76044/786432 ( 9.7%)
  184. nodes 1884/65536 60288/2097152 ( 2.9%)
  185. texinfos 443/12288 31896/884736 ( 3.6%)
  186. texdata 167/2048 5344/65536 ( 8.2%)
  187. dispinfos 31/0 5456/0 ( 0.0%)
  188. disp_verts 2511/0 50220/0 ( 0.0%)
  189. disp_tris 3968/0 7936/0 ( 0.0%)
  190. disp_lmsamples 307000/0 307000/0 ( 0.0%)
  191. faces 4153/65536 232568/3670016 ( 6.3%)
  192. hdr faces 0/65536 0/3670016 ( 0.0%)
  193. origfaces 1415/65536 79240/3670016 ( 2.2%)
  194. leaves 1888/65536 60416/2097152 ( 2.9%)
  195. leaffaces 5597/65536 11194/131072 ( 8.5%)
  196. leafbrushes 2136/65536 4272/131072 ( 3.3%)
  197. areas 4/256 32/2048 ( 1.6%)
  198. surfedges 24502/512000 98008/2048000 ( 4.8%)
  199. edges 14103/256000 56412/1024000 ( 5.5%)
  200. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  201. HDR worldlights 0/8192 0/720896 ( 0.0%)
  202. leafwaterdata 0/32768 0/393216 ( 0.0%)
  203. waterstrips 462/32768 4620/327680 ( 1.4%)
  204. waterverts 0/65536 0/786432 ( 0.0%)
  205. waterindices 7599/65536 15198/131072 (11.6%)
  206. cubemapsamples 37/1024 592/16384 ( 3.6%)
  207. overlays 17/512 5984/180224 ( 3.3%)
  208. LDR lightdata [variable] 7268892/0 ( 0.0%)
  209. HDR lightdata [variable] 0/0 ( 0.0%)
  210. visdata [variable] 0/16777216 ( 0.0%)
  211. entdata [variable] 52636/393216 (13.4%)
  212. LDR ambient table 1888/65536 7552/262144 ( 2.9%)
  213. HDR ambient table 1888/65536 7552/262144 ( 2.9%)
  214. LDR leaf ambient 11400/65536 319200/1835008 (17.4%)
  215. HDR leaf ambient 1888/65536 52864/1835008 ( 2.9%)
  216. occluders 0/0 0/0 ( 0.0%)
  217. occluder polygons 0/0 0/0 ( 0.0%)
  218. occluder vert ind 0/0 0/0 ( 0.0%)
  219. detail props [variable] 1/12 ( 8.3%)
  220. static props [variable] 1/17256 ( 0.0%)
  221. pakfile [variable] 3339582/0 ( 0.0%)
  222. physics [variable] 231087/4194304 ( 5.5%)
  223. physics terrain [variable] 9051/1048576 ( 0.9%)
  224.  
  225. Level flags = 0
  226.  
  227. Total triangle count: 10573
  228. Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  229. 1 minute, 50 seconds elapsed
  230.  
  231. ** Executing...
  232. ** Command: Copy File
  233. ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\greenhillv2.bsp"
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