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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf
- Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/greenhillv2/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/greenhillv2/buildings/blend_roof_01_wvt_patch
- Patching WVT material: maps/greenhillv2/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/greenhillv2/nature/blendrocksand008c_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity func_door (90.00 3233.00 624.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -5120.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -5632.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -6656.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 -5120.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -5120.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -7680.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -9216.0 -1725.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -8704.0 -1725.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 256 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (231087 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 820 texinfos to 443
- Reduced 215 texdatas to 167 (8882 bytes to 7161)
- Writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 8 threads
- reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
- LoadPortals: couldn't read c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
- Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
- Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
- Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
- Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
- Error! Unable to load file "models/tgmrs/carecenter_sign_01.dx80.vtx"
- Error! Invalid VTX file checksum: 579759136, expected 1190084866 "models/props/cs_assault/pylon.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_truck_78.dx80.vtx"
- Error! Unable to load file "models/props_urban/guardrail001_512.dx80.vtx"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.22 seconds)
- 4153 faces
- 8173183 square feet [1176938368.00 square inches]
- 31 Displacements
- 140328 Square Feet [20207238.00 Square Inches]
- 21 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
- Build Patch/Sample Hash Table(s).....Done<0.0694 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (80)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 668/8192 8016/98304 ( 8.2%)
- brushsides 6494/65536 51952/524288 ( 9.9%)
- planes 5284/65536 105680/1310720 ( 8.1%)
- vertexes 6337/65536 76044/786432 ( 9.7%)
- nodes 1884/65536 60288/2097152 ( 2.9%)
- texinfos 443/12288 31896/884736 ( 3.6%)
- texdata 167/2048 5344/65536 ( 8.2%)
- dispinfos 31/0 5456/0 ( 0.0%)
- disp_verts 2511/0 50220/0 ( 0.0%)
- disp_tris 3968/0 7936/0 ( 0.0%)
- disp_lmsamples 307000/0 307000/0 ( 0.0%)
- faces 4153/65536 232568/3670016 ( 6.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1415/65536 79240/3670016 ( 2.2%)
- leaves 1888/65536 60416/2097152 ( 2.9%)
- leaffaces 5597/65536 11194/131072 ( 8.5%)
- leafbrushes 2136/65536 4272/131072 ( 3.3%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 24502/512000 98008/2048000 ( 4.8%)
- edges 14103/256000 56412/1024000 ( 5.5%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 462/32768 4620/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7599/65536 15198/131072 (11.6%)
- cubemapsamples 37/1024 592/16384 ( 3.6%)
- overlays 17/512 5984/180224 ( 3.3%)
- LDR lightdata [variable] 7268892/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 52636/393216 (13.4%)
- LDR ambient table 1888/65536 7552/262144 ( 2.9%)
- HDR ambient table 1888/65536 7552/262144 ( 2.9%)
- LDR leaf ambient 11400/65536 319200/1835008 (17.4%)
- HDR leaf ambient 1888/65536 52864/1835008 ( 2.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/17256 ( 0.0%)
- pakfile [variable] 3339582/0 ( 0.0%)
- physics [variable] 231087/4194304 ( 5.5%)
- physics terrain [variable] 9051/1048576 ( 0.9%)
- Level flags = 0
- Total triangle count: 10573
- Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- 1 minute, 50 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\greenhillv2.bsp"
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