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- THIS. IS. Pokeball Z. Don't judge me. If you hate DBZ, leave.
- 1. No godmodding unless your name is Emeraldite. Exceptions are flying and occasionally, teleporting.
- 2. Don't argue that you didn't get a special class, or you will be kicked.
- 3. I like trains.
- 4. Customs are allowed, even when the rp starts.
- 6. If you loot someone without saying you could loot, or before the battle ends, you cannot lost or the rest of the game.
- 7. You didn't know I skipped 5.
- 9. You check for 5.
- 10. You don't realize that I skipped 8.
- 11. Specials are only when you have low health or when you have SERIOUS bad luck.
- Roles:
- Goku: (Average HP: 70)
- Kamehameha (Charges turn 1, hits turn 2, high crit)
- Senzu Bean (Heals person of your choice)
- Other World Training (Halves HP, Maximizes attack)
- Super Saiyan (Increases attack, defense, crit, and dodge chance. Loses 15 HP every turn, though.)
- Special: Super Kamehameha (High Crit)
- Gohan (Average HP: 65)
- Masenko
- Great Ape (If HP is more than 15, and terrain is night time, attack increases 2x and defense decreases.)
- Kamehameha (Charges turn 1, Hits turn 2, high crit)
- Super Saiyan (Increases attack, defense, crit, and dodge chance. Loses 15 HP every turn, though.)
- Special: Massive Combo (Uses this move next turn)
- Trunks (Average HP: 70)
- Sword Slice (10% chance to miss, 10% to kill enemy.)
- Burning Attack (20% burn)
- Masenko
- Super Form/USSJ (Maximizes attack, defense, and crit chance, Loses 20 HP every turn, though.)
- Special: Super Sword Slash
- Piccolo (Average HP: 70)
- Regenerate (Increases health, decreases attack)
- Special Beam Cannon (20% chance to miss and hit allies)
- Puny Gohan Training (Increases team's defense)
- Nucleus Charge (Makes immune to all status effects for 3 turns. Does not count for Doomed or Bored.)
- Special: Paralyze Beam (50% Paralyze)
- Vegeta (Average HP: 75)
- Galick Gun (Charges turn 1, hits turn 2, high crit)
- Saiyan Spirit (Next attack will be guaranteed to be a crit. Cannot use for 3 turns.)
- Rush Combination (25% bleed)
- Super Saiyan (Increases attack, defense, crit, and dodge chance, Loses 20 HP every turn, though.)
- Special: Big Bang Attack (5% kill opponent, only usable in SSJ.)
- Goten (Average HP: 65)
- Kamehameha (Charges turn 1, hits turn 2, high crit)
- Meteor Combination (25% bleed)
- Fusion (If Trunks is in battle, Goten's health increases)
- Super Saiyan (Increases attack, defense, crit, and dodge chance, Loses 20 HP every turn, though.)
- Special: Super Kamehameha (High Crit)
- Tien (Average HP: 70)
- Tri-Beam (Strong move, 50% recoil for each hit)
- Masenko
- Tail Hold (Opponent cannot dodge.)
- Kamehameha (Charges turn 1, hits turn 2, high crit)
- Special: Dodon Ray.
- Base 2 Classes:
- SSJ Goku (Average HP: 120) (Evolves from Goku)
- Super Kamehameha (High crit)
- Instant Transmission Kamehameha (Never misses)
- Meteor Combination (50% bleed)
- Super Saiyan 3 (Maximizes all stats TWICE. Loses 25 HP every turn, though.)
- Special: Angry Kamehameha (5% obliteration)
- SSJ2 Gohan: (Average HP: 130) (Evolves from Gohan)
- Super Kamehameha (High Crit)
- Ultra Masenko (50% freeze)
- Unforgivable (Increases attack)
- Ultra Punch (Does random effect on target)
- Special: Father-Son Kamehameha (If Goku, SSJ Goku, or SSJ3 Goku is in the battle, this attack does 50+ damage.)
- SSJ Trunks (Average HP: 125) (Evolves from Trunks)
- Thunder Sword Strike (Hits 1-5 times, 10 for each time)
- Burning Attack (50% burn)
- Charge Masenko (Charges turn 1, hits turn 2, high crit)
- Super/SSJ (Maximizes attack, defense, crit chance, AND NO DODGE CHANCE. Loses 20 HP per turn, though.)
- Kamiccolo (Average HP: 120) (Evolves from Piccolo)
- Special Beam Cannon (5% obliteration)
- Dragon Balls (50% death for enemy, 50% death for ally of user's choice, or the user himself)
- Regenerate (Increases HP, decreases attack)
- Super Namekian (Maximizes all stats, loses 15 HP every turn.)
- Special: Super Special Beam Cannon (10% obliteration)
- SSJ Vegeta (Average HP: 130) (Evolves from Vegeta)
- Big Bang Attack (5% obliteration)
- Super Saiyan 2 (Maximizes all stats, loses 25 HP every turn)
- Extreme Galick Gun (Switches opponents turns randomly)
- Rush Combination (25% bleed)
- Special: Pluto-Sized Big Bang Attack (10% obliteration)
- SSJ2 Majin Vegeta (Average HP: 135) (Evolves from Vegeta) (Special event evolution)
- Big Bang Attack (10% Obliteration)
- Majin's Awakening (Increases attack)
- Majin Galick Gun (25% boredom)
- Curse of the Majin (Dooms the target. Does exactly 45 damage unless stats increase.)
- Special: Super Explosion Wave (Puts the opponent to 1 HP, does massive damage.)
- SSJ Goten (Average HP: 125)
- Super Kamehameha (High crit)
- Meteor Combination (25% bleed)
- Fusion (If any kind of Trunks is fighting, Goten gets 50+ HP.)
- Trunks Sword Fail (50% death for user, 50% death for enemy)
- Special: Angry Kamehameha (Dooms opponent)
- Zenkai Boost Tien (Average HP: 130)
- Super Tri-Beam (33% recoil)
- Dodon Ray (50% boredom)
- Tail Hold (Opponent cannot dodge moves.)
- Three Eye Stare (25% doom)
- Special: Super Dodon Ray (10% obliteration)
- Base 3 Classes
- SSJ4 Goku (Average HP:
- Ultimate Kamehameha (75% crit)
- Oozaru (Must use before any move is usable)
- Instant Transmission Super Kamehameha (Never misses, 50% burn)
- Godmoddish Wonder Punch (Does a random effect)
- Special: Universal Spirit Bomb (15% obliteration)
- Mystic Gohan
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