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JuiceboxAbel

tekken 7 Leo notes

Jul 17th, 2017
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  1. Leo - 72 moves
  2. -------------------------------------------------------------
  3. COMBOS
  4.  
  5. mini:
  6. - uf21/d42
  7. - BOK1+2/ff2
  8. - CH d2/d3+4
  9. - CH 2+3/small dash/d4,1+2
  10. - CH f3/df2+3/WS1+2
  11. - CH df2+3/FC df3
  12. - CH b1+4/b2,1+2
  13. - CH qcf1/WS4,1+2
  14.  
  15. 1
  16.  
  17. - KNK 34 /b14~df3/f4/KNK 2/S!/
  18. - low parry /f2/b14~df3/f4/KNK 2/S!/
  19. - df2 /f2/b14~df3/f4/KNK 2/S!/
  20. - WS2 /f2/b14~df3/f4/KNK 2/S!/
  21. - uf4 /f2/b14~df3/f4/KNK 2/S!/
  22. - db3 /f3/b14~df3/f4/KNK 2/S!/
  23. - BOK 2 /ufn4/b14~df3/f4/KNK 2/S!/
  24.  
  25. - CH KNK 2 /SSR/f2/b14~df3/f4/KNK 2/S!/
  26. - CH d1 /WS3/b14~df3/f4/KNK 2/S!/
  27. - CH b2[1+2] /2/b14~df3/f4/KNK 2/S!/
  28. - CH u3+4 /2/b14~df3/f4/KNK 2/S!/
  29. *girls? /FC 1/WS3/b14~df3/f4/KNK 2/S!/
  30.  
  31. 2
  32. - ff43 /S!/
  33. - CH [b1]4 /KNK 2/S!/
  34.  
  35. 3
  36. - CH b1 /b14/KNK2/S!/
  37.  
  38. 4
  39. - BOK 3 /S!/
  40.  
  41. post S!
  42. 1 - run f4~df/1+2
  43. 2 - dash 324~df/312
  44. 3 - dash 324/KNK 2
  45. 4 - dash df2+3/WS3/b14~df/312
  46.  
  47. post W!
  48. - b14/KNK 34
  49. - b14~df/1+2
  50. - FC 2/WS141
  51.  
  52. S!:
  53. - KNK 2
  54. - df3
  55. - BOK 3
  56. - uf11
  57. - ff43
  58. - qcf3+4
  59.  
  60. W!:
  61. - df3
  62. - uf3
  63.  
  64. floor break:
  65. - b+2,1+2
  66. - uf3+4
  67. - d3+4
  68. - db22
  69. - d2
  70. - d1
  71. ------------------
  72. Lows
  73.  
  74. - KNK 4 - -12/+4
  75. - b1+4 - -13/+3
  76. - qcf1 - -13/-3
  77. - df2+3 - -14/KND
  78. - FC df3 - -23/KND
  79. - db4 - -31/+2 (combo with 1 for KND)
  80.  
  81. - 12[4] - -13/+3
  82. - WS1[4] - -12/-1
  83. - d4 - -12/-1
  84. - d3 - -17/-3
  85. - ff43[4] - -12/KND
  86.  
  87. - d3+4 (down) - ~/~
  88. ------------------
  89. Frame advantage on block
  90.  
  91. - fff3 - M +9
  92. - BOK 3 - H +9
  93. - d2 - M +2
  94. - 1 - H +1
  95.  
  96. - f4/BOK 4 - M +8~KNK
  97. - b14 - MM +8~KNK
  98. - 324 - HHM +8~KNK
  99.  
  100. - f3(d) - H 0(+1~BOK)
  101. - ff3(d) - M -4(+1~BOK)
  102. ------------------
  103. NC
  104.  
  105. - uf11 - spin
  106. - 32 - +9
  107. - b2,1+2 - +8
  108. - b21 - +7
  109. - KNK 12 - +7
  110. - 12 - +7
  111. - f22 - +6
  112. - db22 - +5
  113. - 14 - +5
  114. - 21 - +4
  115. - 22 - +4
  116. - WS31 - +3
  117. - BOK 12 - +2
  118. - uf21 - mini combo (d42)
  119. - ff43 - launch
  120. - db41 - KND
  121. - db1+2,1 - KND
  122. - uf12 - KND
  123. - WS4,1+2 - KND
  124.  
  125. NCc
  126.  
  127. - b31 - +4
  128. - WS14 - -1
  129. - df12 - KND
  130. - d42 - KND
  131. - b4,1+2 - KND
  132. - bf1+2,1+2,2 - KND
  133. - WS312 - KND
  134. ------------------
  135. general punishment
  136.  
  137. i10 - 14 - +5
  138. i11 - WS4,1+2/22 - KND/+4
  139. i13 - WS4,1+2/22/uf12* - KND/+4/KND (*more range than 22)
  140. i14 - WS4,1+2/f22 - KND/+6
  141. i15 - WS4,1+2/uf4 - KND/launch
  142. i16 - WS2/uf4 - launch
  143. ------------------
  144. Misc.
  145.  
  146. - rage art - df1+2
  147. - mid
  148. - rage drive - ff2 (hold 2)
  149. - mid, safe, massive pushback
  150. - near wall, grants chip, +11 or more, go for d2 or a low!
  151.  
  152. PARRIES
  153. - 2+3
  154. - high/mid punches only
  155. - auto-finish
  156. - ub1
  157. - high punches only
  158. - press 4 to finish
  159. - b1+2/b1+3/b2+4
  160. - mid/high punches and kicks
  161. - NO elbows/knees/swords/shoulders
  162.  
  163. STANCES
  164. - BOK (d1+2)
  165. - 1 (i13/mid/-4)
  166. - 12 (i13/mid NC/-14)
  167. - 2 (i19/mid launch/-9!!)
  168. - 3 (i21/high/+9)
  169. - 4 (i20/mid/+8~KNK)
  170. - 1+2 (i26/high/-9/armor)
  171.  
  172. - KNK (f4/b3+4)
  173. - df (goes into qcf)
  174. - 1 (i18/high/-9)
  175. - 1~d (i18/high~BOK)
  176. - 12 (i18/high NC/-12)
  177. - 2 (i13/high)
  178. - 34 (i20/mid launch)
  179. - 4 (i20/low)
  180.  
  181. homing moves:
  182. - df3
  183. - BOK 3
  184. - qcf3+4
  185.  
  186. unblock:
  187. - b2+3
  188.  
  189. evasive moves:
  190. - db3
  191. - f2+3 (SSR, high)
  192.  
  193. armor:
  194. - 1+2
  195. - BOK 1+2
  196.  
  197. throw breaks:
  198. 1+3 - in place
  199. 2+4 - 90 degree shift (escape)
  200. ff1+2 - escape wall
  201. ----------------------------------------------------------------------
  202. PLAYBOOK
  203.  
  204. general pokes:
  205.  
  206. - df2 - i15/mid/-13/launch/standard launcher, unsafe
  207. - uf4 - i15/mid/-13/launch/standard hopkick, unsafe
  208.  
  209. - df1 - i13/mid/-1/+7/
  210. - df1[2] - high/-6/KND/catch mashers after df1
  211. - df4 - i13/mid/-6/+5/good distance
  212. - d1 - i18/mid/-3/+4/safe mid that launches on CH
  213.  
  214. - db1+2 - i21/mid/-9/+7/safe mid poke with...
  215. - db1+2[1] - mid/-12/KND/delayble 2nd hit
  216.  
  217. - BOK 2 - i19/mid/-9/launch/safe launcher
  218. - BOK 3 - i21/high/+9/launch/safe launcher, use when they SS BOK 2
  219. - BOK 1+2 - i26/high/-9/KND/armor, use if mashing in response to BOK
  220.  
  221. - 1+2 - i25/mid/-12/KND/risky armor option
  222. - db3 - i33/high/-8/launch/safe high launch, evades A LOT
  223.  
  224. - b2 - i15/mid/-11/0/mid poke with...
  225. - b2[1] - high/-4/+7/high option, delayable
  226. - b2[1+2] - mid/-11/+8/mid option, delayble, CH launch
  227.  
  228. - ff2 - i14/mid/-10/KND/long range quick mid to toss out
  229. - ff3~d - i26/mid/-4/KND/slower mid to toss out, BOK options
  230. - fff3 - i23/mid/+9/KND/simple running slash for long range
  231.  
  232. - WS3 - i13/mid/-6/+5/safe mid from distance (can be done as qcf3)
  233. - qcf2 - i16/mid/-8/+9/safe mid from distance with...
  234. - qcf2[1] - mid/-9/+2/safe mid option
  235. - qcf2[~b] - KNK option
  236.  
  237. - b3 - i14/mid/-7/+4/safe mid with...
  238. - b3[1] - mid/-7/+4/mid followup and...
  239. - b31~d - BOK option
  240.  
  241. - b1 - i18/mid/-12/+1/unsafe mid, CH launch, with...
  242. - b1[4] - KNK option. Can be SSL after they block the b1. Can still continue a combo if the b1 was CH.
  243.  
  244. poking lows:
  245. - d4 -12/-1
  246. - KNK 4 -12/+4
  247. - b1+4 -13/+3/on CH can combo b2,1+2
  248. - qcf1 -13/-3/on CH can combo WS4,1+2
  249.  
  250. BUSINESS lows (unsafe, higher reward)
  251. - df2+3 -14/KND/at wall, follow with guaranteed FC df3
  252. - FC df3 -23/KND/at wall, follow with guaranteed FC df3
  253. - db41 -31/KND
  254.  
  255. major whiff punishers:
  256.  
  257. - uf4
  258. - df2
  259. - ff2
  260. - f22
  261.  
  262. oki:
  263.  
  264. - uf3+4 - i24/mid/-1/+5/safe, force crouch on block, CH launch!
  265. - see above for poking/business lows
  266.  
  267. - after S! in BNB combo, end with ff3~d
  268. - BOK options on their wakeup
  269. - you can hold the down to enter FC for FC/WS options
  270.  
  271. wall mixup:
  272. - uf3/df3 - W!
  273. - FC df3/df2+3 - guaranteed FC df3
  274.  
  275. Post hit/block situations:
  276.  
  277. 1) +9 (fff3/BOK 3 block)
  278. - d1 (beats i10 for launch)
  279. - df1 (completely safe)
  280. - go low
  281.  
  282. 2) +8 force crouch (b2,1+2 hit)
  283. - d1 (beats i10 for launch)
  284. - df1 (completely safe)
  285. - go low
  286.  
  287. 3) +7 (df1/b21 hit)
  288. - df2 (trades/beats i10 for launch, catches both SS, medium risk)
  289. - b1 (trades i11, beats i12 for launch, can be SSR)
  290. - b2 (beats i10, can be SSR, has NC and delayable options)
  291. - df1 (beats i10, can be SSR)
  292. - go low
  293.  
  294. 4) +6 (f22 hit, far distance)
  295. - b1 (trades i12, beats i13 for launch)
  296. - df2 (whiff punish)
  297.  
  298. 5) +5 (14 hit, uf3+4 hit)
  299. - df2 (trades/beats i10 for launch, catches both SS)
  300. - df1 (beats i10, can be SSR [after uf3+4 catches SS])
  301. - 4 (CH launches standing i10)
  302. - go low
  303.  
  304. 6) +4 (KNK 4/22 hit)
  305. - df2 (trades i11, beats i12 for launch, catches both SS)
  306. - df1 (beats i10, can be SS both ways)
  307. - 4 (CH launches standing i10)
  308. - go low
  309.  
  310. 7) +3 (b1+4 hit)
  311. - SSR b2,1+2 (evades and punishes i10 options, low risk)
  312. - SSR df2 (evades and punishes i10 options, medium risk)
  313. - 4 (CH launches standing i10)
  314. - df3 (catches SS)
  315. - go low
  316.  
  317. 8) +2 force crouch (d2 block)
  318. - SSR b2,1+2 (evades and punishes i10 options, low risk)
  319. - SSR df2 (evades and punishes i10 options, medium risk)
  320. - 4 (CH launches WS i11 or worse)
  321. - df3 (catches SS)
  322. - go low
  323.  
  324. 9) +1 (1 block)
  325. - SSR b2,1+2 (evades and punishes i10 options, low risk)
  326. - SSR df2 (evades and punishes i10 options, medium risk)
  327. - 4 (trades with i11, CH launches stand i12 or worse)
  328. - df3 (catches SS)
  329. - go low
  330.  
  331. 10) +8~KNK (f4/b14/BOK 4 block)
  332. - 12 (beats standing i10, delayable)
  333. - 2 (beats standing i10, CH launch, only safe option)
  334. - 34 (beats crouching i10 for launch)
  335. - 4 (low, -12)
  336. - ~df (safe-ish option if opponent blocks, easily interruptible)
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