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- Leo - 72 moves
- -------------------------------------------------------------
- COMBOS
- mini:
- - uf21/d42
- - BOK1+2/ff2
- - CH d2/d3+4
- - CH 2+3/small dash/d4,1+2
- - CH f3/df2+3/WS1+2
- - CH df2+3/FC df3
- - CH b1+4/b2,1+2
- - CH qcf1/WS4,1+2
- 1
- - KNK 34 /b14~df3/f4/KNK 2/S!/
- - low parry /f2/b14~df3/f4/KNK 2/S!/
- - df2 /f2/b14~df3/f4/KNK 2/S!/
- - WS2 /f2/b14~df3/f4/KNK 2/S!/
- - uf4 /f2/b14~df3/f4/KNK 2/S!/
- - db3 /f3/b14~df3/f4/KNK 2/S!/
- - BOK 2 /ufn4/b14~df3/f4/KNK 2/S!/
- - CH KNK 2 /SSR/f2/b14~df3/f4/KNK 2/S!/
- - CH d1 /WS3/b14~df3/f4/KNK 2/S!/
- - CH b2[1+2] /2/b14~df3/f4/KNK 2/S!/
- - CH u3+4 /2/b14~df3/f4/KNK 2/S!/
- *girls? /FC 1/WS3/b14~df3/f4/KNK 2/S!/
- 2
- - ff43 /S!/
- - CH [b1]4 /KNK 2/S!/
- 3
- - CH b1 /b14/KNK2/S!/
- 4
- - BOK 3 /S!/
- post S!
- 1 - run f4~df/1+2
- 2 - dash 324~df/312
- 3 - dash 324/KNK 2
- 4 - dash df2+3/WS3/b14~df/312
- post W!
- - b14/KNK 34
- - b14~df/1+2
- - FC 2/WS141
- S!:
- - KNK 2
- - df3
- - BOK 3
- - uf11
- - ff43
- - qcf3+4
- W!:
- - df3
- - uf3
- floor break:
- - b+2,1+2
- - uf3+4
- - d3+4
- - db22
- - d2
- - d1
- ------------------
- Lows
- - KNK 4 - -12/+4
- - b1+4 - -13/+3
- - qcf1 - -13/-3
- - df2+3 - -14/KND
- - FC df3 - -23/KND
- - db4 - -31/+2 (combo with 1 for KND)
- - 12[4] - -13/+3
- - WS1[4] - -12/-1
- - d4 - -12/-1
- - d3 - -17/-3
- - ff43[4] - -12/KND
- - d3+4 (down) - ~/~
- ------------------
- Frame advantage on block
- - fff3 - M +9
- - BOK 3 - H +9
- - d2 - M +2
- - 1 - H +1
- - f4/BOK 4 - M +8~KNK
- - b14 - MM +8~KNK
- - 324 - HHM +8~KNK
- - f3(d) - H 0(+1~BOK)
- - ff3(d) - M -4(+1~BOK)
- ------------------
- NC
- - uf11 - spin
- - 32 - +9
- - b2,1+2 - +8
- - b21 - +7
- - KNK 12 - +7
- - 12 - +7
- - f22 - +6
- - db22 - +5
- - 14 - +5
- - 21 - +4
- - 22 - +4
- - WS31 - +3
- - BOK 12 - +2
- - uf21 - mini combo (d42)
- - ff43 - launch
- - db41 - KND
- - db1+2,1 - KND
- - uf12 - KND
- - WS4,1+2 - KND
- NCc
- - b31 - +4
- - WS14 - -1
- - df12 - KND
- - d42 - KND
- - b4,1+2 - KND
- - bf1+2,1+2,2 - KND
- - WS312 - KND
- ------------------
- general punishment
- i10 - 14 - +5
- i11 - WS4,1+2/22 - KND/+4
- i13 - WS4,1+2/22/uf12* - KND/+4/KND (*more range than 22)
- i14 - WS4,1+2/f22 - KND/+6
- i15 - WS4,1+2/uf4 - KND/launch
- i16 - WS2/uf4 - launch
- ------------------
- Misc.
- - rage art - df1+2
- - mid
- - rage drive - ff2 (hold 2)
- - mid, safe, massive pushback
- - near wall, grants chip, +11 or more, go for d2 or a low!
- PARRIES
- - 2+3
- - high/mid punches only
- - auto-finish
- - ub1
- - high punches only
- - press 4 to finish
- - b1+2/b1+3/b2+4
- - mid/high punches and kicks
- - NO elbows/knees/swords/shoulders
- STANCES
- - BOK (d1+2)
- - 1 (i13/mid/-4)
- - 12 (i13/mid NC/-14)
- - 2 (i19/mid launch/-9!!)
- - 3 (i21/high/+9)
- - 4 (i20/mid/+8~KNK)
- - 1+2 (i26/high/-9/armor)
- - KNK (f4/b3+4)
- - df (goes into qcf)
- - 1 (i18/high/-9)
- - 1~d (i18/high~BOK)
- - 12 (i18/high NC/-12)
- - 2 (i13/high)
- - 34 (i20/mid launch)
- - 4 (i20/low)
- homing moves:
- - df3
- - BOK 3
- - qcf3+4
- unblock:
- - b2+3
- evasive moves:
- - db3
- - f2+3 (SSR, high)
- armor:
- - 1+2
- - BOK 1+2
- throw breaks:
- 1+3 - in place
- 2+4 - 90 degree shift (escape)
- ff1+2 - escape wall
- ----------------------------------------------------------------------
- PLAYBOOK
- general pokes:
- - df2 - i15/mid/-13/launch/standard launcher, unsafe
- - uf4 - i15/mid/-13/launch/standard hopkick, unsafe
- - df1 - i13/mid/-1/+7/
- - df1[2] - high/-6/KND/catch mashers after df1
- - df4 - i13/mid/-6/+5/good distance
- - d1 - i18/mid/-3/+4/safe mid that launches on CH
- - db1+2 - i21/mid/-9/+7/safe mid poke with...
- - db1+2[1] - mid/-12/KND/delayble 2nd hit
- - BOK 2 - i19/mid/-9/launch/safe launcher
- - BOK 3 - i21/high/+9/launch/safe launcher, use when they SS BOK 2
- - BOK 1+2 - i26/high/-9/KND/armor, use if mashing in response to BOK
- - 1+2 - i25/mid/-12/KND/risky armor option
- - db3 - i33/high/-8/launch/safe high launch, evades A LOT
- - b2 - i15/mid/-11/0/mid poke with...
- - b2[1] - high/-4/+7/high option, delayable
- - b2[1+2] - mid/-11/+8/mid option, delayble, CH launch
- - ff2 - i14/mid/-10/KND/long range quick mid to toss out
- - ff3~d - i26/mid/-4/KND/slower mid to toss out, BOK options
- - fff3 - i23/mid/+9/KND/simple running slash for long range
- - WS3 - i13/mid/-6/+5/safe mid from distance (can be done as qcf3)
- - qcf2 - i16/mid/-8/+9/safe mid from distance with...
- - qcf2[1] - mid/-9/+2/safe mid option
- - qcf2[~b] - KNK option
- - b3 - i14/mid/-7/+4/safe mid with...
- - b3[1] - mid/-7/+4/mid followup and...
- - b31~d - BOK option
- - b1 - i18/mid/-12/+1/unsafe mid, CH launch, with...
- - b1[4] - KNK option. Can be SSL after they block the b1. Can still continue a combo if the b1 was CH.
- poking lows:
- - d4 -12/-1
- - KNK 4 -12/+4
- - b1+4 -13/+3/on CH can combo b2,1+2
- - qcf1 -13/-3/on CH can combo WS4,1+2
- BUSINESS lows (unsafe, higher reward)
- - df2+3 -14/KND/at wall, follow with guaranteed FC df3
- - FC df3 -23/KND/at wall, follow with guaranteed FC df3
- - db41 -31/KND
- major whiff punishers:
- - uf4
- - df2
- - ff2
- - f22
- oki:
- - uf3+4 - i24/mid/-1/+5/safe, force crouch on block, CH launch!
- - see above for poking/business lows
- - after S! in BNB combo, end with ff3~d
- - BOK options on their wakeup
- - you can hold the down to enter FC for FC/WS options
- wall mixup:
- - uf3/df3 - W!
- - FC df3/df2+3 - guaranteed FC df3
- Post hit/block situations:
- 1) +9 (fff3/BOK 3 block)
- - d1 (beats i10 for launch)
- - df1 (completely safe)
- - go low
- 2) +8 force crouch (b2,1+2 hit)
- - d1 (beats i10 for launch)
- - df1 (completely safe)
- - go low
- 3) +7 (df1/b21 hit)
- - df2 (trades/beats i10 for launch, catches both SS, medium risk)
- - b1 (trades i11, beats i12 for launch, can be SSR)
- - b2 (beats i10, can be SSR, has NC and delayable options)
- - df1 (beats i10, can be SSR)
- - go low
- 4) +6 (f22 hit, far distance)
- - b1 (trades i12, beats i13 for launch)
- - df2 (whiff punish)
- 5) +5 (14 hit, uf3+4 hit)
- - df2 (trades/beats i10 for launch, catches both SS)
- - df1 (beats i10, can be SSR [after uf3+4 catches SS])
- - 4 (CH launches standing i10)
- - go low
- 6) +4 (KNK 4/22 hit)
- - df2 (trades i11, beats i12 for launch, catches both SS)
- - df1 (beats i10, can be SS both ways)
- - 4 (CH launches standing i10)
- - go low
- 7) +3 (b1+4 hit)
- - SSR b2,1+2 (evades and punishes i10 options, low risk)
- - SSR df2 (evades and punishes i10 options, medium risk)
- - 4 (CH launches standing i10)
- - df3 (catches SS)
- - go low
- 8) +2 force crouch (d2 block)
- - SSR b2,1+2 (evades and punishes i10 options, low risk)
- - SSR df2 (evades and punishes i10 options, medium risk)
- - 4 (CH launches WS i11 or worse)
- - df3 (catches SS)
- - go low
- 9) +1 (1 block)
- - SSR b2,1+2 (evades and punishes i10 options, low risk)
- - SSR df2 (evades and punishes i10 options, medium risk)
- - 4 (trades with i11, CH launches stand i12 or worse)
- - df3 (catches SS)
- - go low
- 10) +8~KNK (f4/b14/BOK 4 block)
- - 12 (beats standing i10, delayable)
- - 2 (beats standing i10, CH launch, only safe option)
- - 34 (beats crouching i10 for launch)
- - 4 (low, -12)
- - ~df (safe-ish option if opponent blocks, easily interruptible)
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