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items with specials that are actually good v5

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  1. ITEMS WITH SPECIALS THAT ARE ACTUALLY GOOD
  2.  
  3. ============
  4.  
  5. WEAPONS WITH SPECIALS THAT ARE ACTUALLY GOOD (ON-HIT)
  6.  
  7. Ancient Frost Moglin Mace / Staff / Knife
  8. On-hit - 5% chance to inflict 10 Health resist for 10 turns
  9. Presents and Upgrades; The Snowpeak War (SEASONAL)
  10. Comment: For when you want to stack +Health res on Yllmar or something.
  11.  
  12. Battle-worn Doom Blade
  13. On-hit - 5% chance to inflict 25% boost debuff
  14. Igor's Replica Weapons (RARE)
  15. Comment: A better version of the Doom Blade of Sorrow, but it's rare.
  16.  
  17. Blade of Awe
  18. On-hit - 5% chance to heal 4% HP and MP
  19. Igor's Replica Weapons
  20. Comment: A good all-around weapon that offers HP and MP heals.
  21.  
  22. Candy Dagger / Candy Cane / Candy Sword
  23. On-hit - 5% chance to heal 5% HP
  24. Fizzle; Frostval Act 2 (SEASONAL)
  25. Comment: The best healing weapon in the game, alongside ChamPAIN and Cobalt Lights.
  26.  
  27. ChamPAIN Skullcracker / RAZE A Glass / Corkpopper
  28. On-hit - 5% chance to heal 5% HP
  29. New Years Weapons (RARE)
  30. Comment: The best HP healing weapon in the game, alongside Candy and Cobalt Lights.
  31.  
  32. Cobalt Lights Weapons
  33. On-hit - 5% chance to heal 5% HP
  34. Fizzle; Frostval Act 7 (SEASONAL)
  35. Comment: The best HP healing weapon in the game, alongside ChamPAIN and Candy.
  36.  
  37. Dagger / Staff / Sword of the Amulet
  38. On-hit - 10% chance to give +7 boost
  39. Stocking the Shelves; Nythera the Apprentice
  40. Comment: This special has a respectable frequency, but doesn't actually apply its effect until your next turn. Lucky Hammer is usually better, but this can be useful for weapon-swapping shenanigans.
  41.  
  42. Doom Blade of Sorrows
  43. On-hit - 5% chance to inflict -20 Boost
  44. Doom Items (DC)
  45. Comment: Worse than the Battle-Worn Doom Blade, but it isn't rare.
  46.  
  47. Firebrand / Firelock / Fireline
  48. On-hit - 2.5% chance to deal stat-based damage
  49. Fetching Fire; Warlic's Zone
  50. Comment: Small chance to do big damage on-hit, but only if the hit it replaces deals less than 100% damage normally. Formula is Ceiling(SquareRoot(YourLevel)*12.5 + MainStat/3)
  51.  
  52. Ice Scythe
  53. On-hit - 5% chance to inflict -30 Ice elemental weakness
  54. Igor's Replica Weapons
  55. Comment: Effectively a +30% damage boost if it activates. Combos with Icebound Revenant, does not stack with Frozen Claymore/Vanilla Ice Katana.
  56.  
  57. Patriot Fury
  58. On-hit - 5% chance to inflict -35 bth
  59. Fourth of July Weapons (RARE)
  60. Comment: REEE RARES
  61.  
  62. Warlic's Staff
  63. On-hit - 5% chance to heal 6-12% MP
  64. DC Replicas (RARE)
  65. Comment: Extremely useful on mana-hungry classes like Entropy.
  66.  
  67. every 4th of july weapon that isn't a scythe
  68. On-hit - 10% chance to inflict small Fire, Ice, or Water DoT
  69. Fourth of July Weapons (RARE/SEASONAL)
  70. Comment: 10% proc rate makes this the most reliable DoT weapon in the game.
  71.  
  72. ============
  73.  
  74. WEAPONS WITH SPECIALS THAT ARE ACTUALLY GOOD (ON-ATTACK)
  75.  
  76. Axe-Blade / Dagger / Staff of Aww
  77. Attack button - 5% chance to give 10% of your max HP as an HoT and inflict 10% of your max HP as a DoT
  78. Entropic Earth Boss; Willowshire
  79. Comment: Niche use, but doesn't have to hit to apply the effect.
  80.  
  81. Blade of Destiny
  82. Attack button - 10% chance to do 3x 200% Light damage (600% total)
  83. Archknight Shop
  84. Comment: Has the highest activation rate out of all on-attack specials worth using.
  85.  
  86. Chronokeeper / Dark Chronokeeper
  87. Attack button - 5% chance to do 7x 175% damage (1225% total)
  88. ChronoBirthday (RARE)
  89. Comment: Most powerful on-attack special.
  90.  
  91. Cysero's Hamsterclysm / Hamstergeddon / Hamsterocalypse
  92. Attack button - 5% chance to deal 3x 50% damage and inflict -100 ??? elemental weakness for 50 turns
  93. Cysero's Superstore of Savings (DC)
  94. Comment: Extremely overpowered.
  95.  
  96. Frozen Claymore
  97. Attack button - 5% chance to give you +25 Fire elemental resist and inflict -100 Ice elemental weakness
  98. The Mighty Akriloth; Fire War (RARE)
  99. Comment: A better version of the Vanilla Ice Katana, but it's rare. You can use the temporary version, but since it's temp you'll be forced to equip it instead of showing. The debuff bypasses hit check.
  100.  
  101. Necrotic Sword of Doom
  102. Attack button - 5% chance to deal 12x 100% Darkness damage (1200% total)
  103. DC package
  104. Comment: Weaker than Chronokeeper, but it isn't rare.
  105.  
  106. Vanilla Ice Katana
  107. Attack button - 5% chance to inflict -100 Ice elemental weakness
  108. The Final Battle; Fire War
  109. Comment: Makes monsters with less than 100 Ice Resist much easier to fight. Combos with Icebound Revenant, does not stack with Frozen Claymore/Ice Scythe. Takes a while to farm. Worse than the Frozen Claymore, but it isn't rare. The debuff bypasses hit check.
  110.  
  111. ============
  112.  
  113. WEAPONS WITH SPECIALS THAT ARE ACTUALLY GOOD (RACE TRIGGER)
  114.  
  115. DragonBlaser
  116. Race trigger - +15% damage to Reptillians
  117. Race trigger - +30% damage to Dragons
  118. Snowy Forest; Frostval Act 29 (SEASONAL)
  119. Comment: A very nice +30% damage, and has a high sellback for when you don't want it anymore. Non-DC alternative to DragonKnight/Zardslayer/Jova.
  120.  
  121. DragonKnight Blade / Dagger / Staff
  122. Race trigger - +40% damage to Dragons OR +75% damage to Dragons with DragonKnight Cape and DragonKnight Helm
  123. Cysero's Superstore of Savings(DC)
  124. Comment: Best anti-Dragon race trigger, but costs DCs.
  125.  
  126. Escelense (Dragon) Defender Blade / Daggers / Staff
  127. Race trigger - +30% damage to Elementals
  128. Wrath of Wargoth; The Anomaly (DEFENDERS' MEDAL)
  129. Comment: The best anti-elemental weapon, unless you really want another DC package.
  130.  
  131. Fallen Ice Dragon Edge / Staff / Sword
  132. Race trigger - +30% damage to Humans
  133. DC package (RARE)
  134. Comment: The best anti-human weapon. Better than Vile Infused Rose, but rare.
  135.  
  136. Jova's Fury / Wrath / Rage
  137. Race trigger - +30% damage to Reptilians
  138. Cysero's Superstore of Savings (DC)
  139. Comment: Same special as the Zardslayer weapons, but it isn't seasonal.
  140.  
  141. Luckrist
  142. Race trigger - +30% damage to Goblinkind
  143. Lucky Day 2014 (RARE)
  144. Comment: This would be more useful if there were more goblins.
  145.  
  146. Spider Slayer Dagger / Staff / Sword
  147. Race trigger - +30% damage to Bugs
  148. Defender's Rares (RARE)
  149. Comment: REEE RARES
  150.  
  151. Sun God Scythe
  152. Race trigger - +30% damage to Elementals
  153. DC package (SPECIAL OFFER)
  154. Comment: A laggy version of Escelence.
  155.  
  156. Vile Infused Rose Dagger / Spear / Sword
  157. Race trigger - +10% damage to Humans
  158. Vile Infused Rose; Swordhaven Book 3 (DC)
  159. Comment: A worse version of Fallen Ice Dragon, but it isn't rare.
  160.  
  161. ZardSlayer Blade / Shiv / Staff
  162. Race trigger - +30% damage to Reptillians
  163. Mogloween Chapter 6 (SEASONAL, DC)
  164. Comment: Same special as the Jova weapons, but it's a bit cheaper.
  165.  
  166. ============
  167.  
  168. WEAPONS WITH SPECIALS THAT ARE ACTUALLY GOOD (OTHER)
  169.  
  170. Ancient Dragon (Amulet) Scythe of Elementals
  171. Click activate - switches between fire / water / wind / ice / nature / energy / light / darkness
  172. Anniversary Shop (RARE?)
  173. Comment: Offensive BiS for several elements. Same thing as Doomed/Ultimate Dragon (Amulet) Scythe of Elementals, but with a wider damage range and Nature instead of Stone. Also rare. Probably.
  174.  
  175. Basic Cordemi Codex / Advanced Cordemi Codex / Master Cordemi Codex
  176. Show this over another weapon to lower its damage by 90%
  177. Cysero's Shop (DC) / Marsh Madness / Sneevil Boxfort
  178. Comment: If you want to lower your damage for whatever reason but also want to keep another weapon's defensive stats.
  179.  
  180. Doomed Dragon (Amulet) Scythe of Elementals
  181. Click activate - switches between fire / water / wind / ice / stone / energy / light / darkness
  182. Anniversary Shop (SEASONAL, DC)
  183. Comment: Availible every June. Offensive BiS for several elements.
  184.  
  185. Grove Tender Blade
  186. does many things (http://forums2.battleon.com/f/tm.asp?m=22014807)
  187. DC package (SPECIAL OFFER)
  188. Comment: You'll mostly just be using this to bully enemies with All resist. Don't bother trying to weakness seek Immobility, Health, or Flee.
  189.  
  190. Lucky Hammer
  191. Upon landing a crit - +10% damage to critical hits
  192. Lucky Day Chapter 8 (SEASONAL, DC)
  193. Comment: A good weapon for general offense.
  194.  
  195. Ultimate Dragon (Amulet) Scythe of Elementals
  196. Click activate - switches between fire / water / wind / ice / stone / energy / light / darkness
  197. Anniversary Shop (RARE)
  198. Comment: Offensive BiS for several elements. Same thing as Doomed/Ancient Dragon (Amulet) Scythe of Elementals, but rare.
  199.  
  200. =============
  201.  
  202. TRINKETS WITH SKILLS THAT ARE ACTUALLY GOOD
  203.  
  204. Bubbles (Not-So-Tiny Bubbles)
  205. Inflicts -50 bth for 4 turns
  206. Questions; Aria in Wanderland
  207. Comment: Strong defensive trinket skill with a low cooldown. Has a low drop rate and can be a pain to farm.
  208.  
  209. Chi Bomb (Chi Blast)
  210. Damages the target for up to 50% of their remaining HP, but has a level-based damage cap (949 at level 90)
  211. Akira's Challenge; Aeris PvP Battlespire (DC)
  212. Comment: Combos well with damage boosting classes, elemental weakness, and other shenanigans. This is stupidly broken and will probably be nerfed in the future.
  213.  
  214. Crogen Amulet (Crogen Amulet)
  215. +20 Darkness and Light for 10 turns
  216. Teral's Gear; Hunter's Paradise
  217. Comment: The effect isn't applied the turn you use it.
  218.  
  219. Coffee (Fry's Coffee)
  220. Gives +20% boost for 5 turns
  221. (RARE)
  222. Comment: Better than Mirror Eye, but rare.
  223.  
  224. Defender Cannon Bombardment (Defender Cannon Mk.)
  225. 20x 20% Metal damage (400% total)
  226. Defender's Rares (DEFENDERS' MEDAL)
  227. Comment: Does the most hits. Triggers the most weapons.
  228.  
  229. Dragon of Destiny (Summon Destiny Dragon)
  230. 15x critical hit 10% Good damage, gives +15% boost and +20 bth for 5 turns
  231. (RARE)
  232. Comment: You'd rarely use this over EUD or Defender's Cannon but it has its moments.
  233.  
  234. Elemental Unity (Defender)
  235. 17x 12% Good damage, inflicts -30 bth for 4 turns
  236. DC package, Defender's Rares (SPECIAL OFFER, DEFENDERS' MEDAL)
  237. Comment: Does almost the most hits. Triggers almost the most weapons. You want this trinket for the stats but the skill is useful too.
  238.  
  239. Ice Gem's Strike (Ice Gem)
  240. 100% Ice damage, inflicts -20 Ice weakness for 9 turns
  241. Ice Gems; Fire War
  242. Comment: Essential if you're stacking Ice weakness.
  243.  
  244. Mirror Eye (Mirror Eye Trinket)
  245. +15% boost for 5 turns
  246. Illusion; Shadow of the Wind Village
  247. Comment: Can only be used after you've just taken damage.
  248.  
  249. Runeblast (Runestone)
  250. 10x 30% damage, inflicts 33% ??? DoT for 5 turns
  251. Shear Destruction; The Shears
  252. Comment: Poor man's EUD/Cannon/Destiny Dragon.
  253.  
  254. Summon Honda (Summon Honda)
  255. 3x 40% Poison damage, inflicts 50% Poison DoT for 8 turns
  256. Ninja Items; Shadow of the Wind Village
  257. Comment: This is only here because it powers up Ninja's Catalyst attack, unlike other trinket/special DoTs.
  258.  
  259. Unexpected Proposal (Indecent Proposal)
  260. Stuns for 2 turns
  261. Daddy's DC Shop; Hero's Heart Day (SEASONAL, DC)
  262. Comment: Doesn't have to hit the enemy in order to apply the stun.
  263.  
  264. Vaal's Ego (Vaal's Ego)
  265. Inflicts a 33% weapon damage DoT for 99 turns.
  266. Unfortunate Souls Challenges; Inn at the Edge of Time
  267. Comment: Perma-DoT that you don't have to waste turns re-applying. Nice.
  268.  
  269. We Have Your Back (DragonFable Friends)
  270. Deals 3x 66% damage and applies +10 Boost for 10 turns. If the Flame Claw Scythe is equipped, deals 8x 66% damage and applies +10 Boost for 10 turns.
  271. Heromart (RARE)
  272. Comment: PRESS F TO PAY RESPECTS
  273.  
  274. You Are Here (You Are Here)
  275. +25% boost for 5 turns
  276. (RARE)
  277. Comment: Better than Mirror Eye, but rare.
  278.  
  279. ============
  280. PETS WITH EFFECTS THAT ARE ACTUALLY GOOD
  281.  
  282. Baby Chimera
  283. Provides you with a BPD shield upon being equipped and re-applies it every 16 turns. Chance to apply a DoT.
  284. Otherworldly Creatures challenges; Inn at the Edge of Time
  285. Commment: Strength of the shield scales with your level and CHA.
  286.  
  287. Bonehead
  288. Chance to heal 5% of max HP and inflict -10 bth for 2 turns
  289. A Boneheaded Brawl; Thankstaking Act 12 (SEASONAL)
  290. Comment: The best equippable healing pet in the game, but hellish to farm for.
  291.  
  292. Emperor / King / Prince Linus
  293. X + LUK/10 % chance to reduce opponent's HP by 10%
  294. Grams Pet Upgrades
  295. Comment: With enough LUK, these pets can chop off a huge amount of a monster's HP, whCoile also reducing their maximum HP to weaken their healing. Can be a pain to farm, but there's a DC option.
  296.  
  297. Fireflies
  298. Chance to give -20 Health resistance for 3 turns
  299. The Test; Rise of the DragonMage
  300. Comment: Niche use. Makes your own heals 20% better, but needs you to have a source to be good.
  301.  
  302. Hacked Magi Drone
  303. Inflicts [15+(CHA/10)] Health resistance upon the target for 3 turns
  304. Azaveyran Challenges; Inn at the Edge of Time
  305. Comment: Does a ton of damage and keeps the +Health looped. One of the best pets in the game, but you'll have to beat Unraveler Ex in order to get it.
  306.  
  307. Krampy
  308. Chance to heal 10% + (CHA/10) of max HP
  309. Forgotten Beasts challenges; Inn at the Edge of Time
  310. Comment: Doesn't heal nearly as often as you would want. This is just to tide you over until you get Bonehead.
  311.  
  312. Mewphant
  313. Stuns for 1 turn on 6th round and then every 20th round afterwards
  314. Into the Box; Amityvale
  315. Comment: Does high damage and stuns. Powerful, and fast!
  316.  
  317. Necsnowmancer
  318. Chance to heal 5% of max HP
  319. Frostval Presents Chapter 11
  320. Comment: Heals a little more frequently than Krampy, but also only half as effective. This is just to tide you over until you get Bonehead.
  321.  
  322. Palachilly
  323. Chance to heal 5% of max HP
  324. Frostval Presents Chapter 11
  325. Comment: Heals a little more frequently than Krampy, but also only half as effective. This is just to tide you over until you get Bonehead.
  326.  
  327. Plushie Escherion
  328. Chance to give +60 crit for 3 turns
  329. Heromart (RARE)
  330. Comment: You wish you had this.
  331.  
  332. Rummage Pet
  333. Chance to give -30 bth for 2 turns
  334. Rummage Pet; Live and Let Dye
  335. Comment: Proc rate is about 20%.
  336.  
  337. Stan the ScanOrb
  338. Inflicts -15 All weakness for 3 turns
  339. Gives +15 Health resist for 3 turns if you are under 50% HP
  340. Starcrossed; SulenEska
  341. Comment: The -15 All doesn't take effect until the next turn. Also can make turn order buggy, but that's a feature™.
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