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  1. * Detected CPU: Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz [GenuineIntel], F6/M60/S3, 3392.00 mhz, 24-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
  3. * CPU threads: 4
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 45929 files cached 0 archives, 9940Kb memory used.
  8. Init FileSystem 1.373928 sec
  9. 'xrCore' build 0, (null)
  10.  
  11. "X-Ray Level Compiler"
  12. Compilation date: Sep 27 2014
  13.  
  14. Startup time: 02:08:47
  15.  
  16. * New phase started: Reading project [level_test_1]...
  17. | | version: 18
  18.  
  19. * New phase started: Converting data structures...
  20. | Vertices...
  21. | | * vertices: 1066654
  22. | Faces...
  23. | | * faces: 1911032
  24. | Models and References
  25. | | * Loading model: 'levels\level_bar\level_bar_lod0000' - v(7/7), f(10/10)
  26. | | * Loading model: 'levels\level_bar\level_bar_lod0001' - v(6/6), f(8/8)
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  127. | | * Loading model: 'levels\level_bar\level_bar_lod0102' - v(304/304), f(572/572)
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  129. | | * Loading model: 'levels\level_bar\level_bar_lod0104' - v(299/299), f(544/544)
  130. | | * Loading model: 'levels\level_bar\level_bar_lod0105' - v(4774/4774), f(7837/7837)
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  146. | | * Loading model: 'levels\level_bar\level_bar_lod0121' - v(4331/4331), f(7851/7851)
  147. | Other transfer...
  148. | | * materials: 1528
  149. | | * shaders: 19
  150. | | * shaders_xrlc: 14
  151. | | * glows: 73
  152. | | * portals: 68
  153. | | * LODs: 122
  154. | Loading lights...
  155. | | *lighting*: HEMI: 196 lights
  156. | | *lighting*: SUN: 49 lights
  157. | | *lighting*: STATIC: 97 lights
  158. | | * d-lights: 98
  159. | Processing textures...
  160. * ImageLibrary version: 3.16.0
  161. * 26 supported formats
  162. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glow\glow_white.thm
  163. | | - loading: glow\glow_white
  164. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glow\glow_04.thm
  165. | | - loading: glow\glow_04
  166. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glow\glow_red2.thm
  167. | | - loading: glow\glow_red2
  168. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_roof1.thm
  169. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glas\glas_gr02.thm
  170. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls10.thm
  171. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_ch_07.thm
  172. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_ch_08.thm
  173. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_briks_ch.thm
  174. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_reka_ch.thm
  175. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_stena_04a.thm
  176. | | - loading: ston\ston_stena_04a
  177. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wind\wind_03_ch.thm
  178. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_roof2.thm
  179. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_schiffer2.thm
  180. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\grnd\grnd_dry_gr.thm
  181. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls11.thm
  182. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_door7.thm
  183. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_ch_09.thm
  184. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_bordur_j03.thm
  185. | | - loading: ston\ston_bordur_j03
  186. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_bort_j01.thm
  187. | | - loading: ston\ston_bort_j01
  188. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_floor_04.thm
  189. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_stena_04d.thm
  190. | | - loading: ston\ston_stena_04d
  191. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wind\wind_j06.thm
  192. | | - loading: wind\wind_j06
  193. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_trube.thm
  194. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_bordur_j01.thm
  195. | | - loading: ston\ston_bordur_j01
  196. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\water\water_water.thm
  197. | | - loading: water\water_water
  198. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_walls4.thm
  199. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_roof3.thm
  200. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_fence3.thm
  201. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_metall_02_a.thm
  202. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_resh_reil.thm
  203. | | - loading: mtl\mtl_resh_reil
  204. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls14.thm
  205. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls16.thm
  206. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls1.thm
  207. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_ch_01.thm
  208. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_iov_05.thm
  209. | | - loading: ston\ston_beton_iov_05
  210. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_bricks3.thm
  211. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_walls1_1.thm
  212. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\act\act_ryukzak_1.thm
  213. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_stena_kraska_03a.thm
  214. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_walls3.thm
  215. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_walls6.thm
  216. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_zabor.thm
  217. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\door\door_j01.thm
  218. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\door\door_vorota_ch_train.thm
  219. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glas\glas_windows1.thm
  220. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glas\glas_windows4a.thm
  221. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glas\glas_windows6.thm
  222. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\grnd\grnd_zemlya2_iov.thm
  223. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_angar_a_b.thm
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  233. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls7.thm
  234. | | cannot find thm: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls7.thm
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  236. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_barbwire3.thm
  237. | | - loading: prop\prop_barbwire3
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  245. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_ch_15.thm
  246. | | - loading: ston\ston_beton_ch_15
  247. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_iov_dirt_01.thm
  248. | | - loading: ston\ston_beton_iov_dirt_01
  249. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_bricks2.thm
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  251. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_megabrick_iov.thm
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  253. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_stena_06a.thm
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  262. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_vorota_a.thm
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  264. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_fence2n.thm
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  266. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls9.thm
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  268. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls9a.thm
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  271. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_stena_04f.thm
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  283. | | - loading: prop\prop_lamppost2
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  286. | | - loading: prop\prop_mask_setka
  287. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_mattress1.thm
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  293. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\sign\sign_info_02r.thm
  294. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_stena_04b.thm
  295. | | - loading: ston\ston_stena_04b
  296. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_stena_04c.thm
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  302. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_walls11.thm
  303. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_walls7.thm
  304. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_walls8.thm
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  306. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_border1.thm
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  310. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\door\door_sheet.thm
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  312. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\glas\glas_dirt.thm
  313. | | - loading: glas\glas_dirt
  314. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\grnd\grnd_dry_gr_01.thm
  315. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\metal\metal_armatura.thm
  316. | | - loading: metal\metal_armatura
  317. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_angar_a.thm
  318. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_angar_a_d.thm
  319. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_arm_2.thm
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  321. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_big_konteyneri.thm
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  323. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_bochka_02.thm
  324. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_fence2.thm
  325. | | - loading: mtl\mtl_fence2
  326. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_steps1.thm
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  329. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_truba_ch_02.thm
  330. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_truba_factory.thm
  331. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_tubes3b.thm
  332. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_tubes4.thm
  333. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_bathhole1.thm
  334. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_bed1.thm
  335. | | - loading: prop\prop_bed1
  336. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_bed1a.thm
  337. | | - loading: prop\prop_bed1a
  338. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_stena_iov.thm
  339. | | - loading: ston\ston_beton_stena_iov
  340. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_lamppost1b.thm
  341. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_bo4ka_big_iov.thm
  342. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_pod_03.thm
  343. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\ston\ston_beton_pod_01.thm
  344. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_walls_02.thm
  345. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_crate1.thm
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  348. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\grnd\grnd_shlak3_dirt_blend.thm
  349. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_fence_01.thm
  350. | | - loading: mtl\mtl_fence_01
  351. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_tina.thm
  352. | | - loading: trees\trees_tina
  353. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\grnd\grnd_rock_01.thm
  354. | | - loading: grnd\grnd_rock_01
  355. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\door\door_ship_metall.thm
  356. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_floor_plate_02.thm
  357. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_gilder.thm
  358. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_wall_01.thm
  359. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_wall_02.thm
  360. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_wall_03.thm
  361. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\roof\roof_metal_01.thm
  362. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wind\wind_01.thm
  363. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_plank8.thm
  364. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_collect.thm
  365. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_dub_bark.thm
  366. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_spil_1_old.thm
  367. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\background\background_plakat_02.thm
  368. | | - loading: background\background_plakat_02
  369. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_barrel_02.thm
  370. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_pod_green.thm
  371. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_railroad_items.thm
  372. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_rust_dark.thm
  373. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_blanket.thm
  374. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_blind01.thm
  375. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_carpet.thm
  376. | | - loading: prop\prop_carpet
  377. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\props\props_books_solo.thm
  378. | | - loading: props\props_books_solo
  379. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\props\props_skaff_cist.thm
  380. | | - loading: props\props_skaff_cist
  381. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\roof\roof_seno_01.thm
  382. | | - loading: roof\roof_seno_01
  383. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\roof\roof_seno_01_alpha.thm
  384. | | - loading: roof\roof_seno_01_alpha
  385. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_board_02.thm
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  795. | | - loading: pfx\pfx_dist_glass5
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  809. | | - loading: steny\steny_bilding_01
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  827. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_meshkovina_1.thm
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  834. | | - loading: tkan\tkan_kozha_02
  835. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wall\wall_house_white_02.thm
  836. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wall\wall_kraska_biblio_01.thm
  837. | | - loading: wall\wall_kraska_biblio_01
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  839. | | - loading: wall\wall_stucaturka_kras_01
  840. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wall\wall_stucaturka_kras_01_st.thm
  841. | | - loading: wall\wall_stucaturka_kras_01_st
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  843. | | - loading: wall\wall_stucaturka_stena
  844. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wall\wall_stucco_09.thm
  845. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wind\wind_05.thm
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  847. | | - loading: wind\wind_06
  848. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\act\act_skeleton.thm
  849. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_nieuw_03.thm
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  857. | | - loading: floor\floor_grjaz
  858. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\floor\floor_linoleum_02.thm
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  860. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_batarea_p.thm
  861. | | - loading: prop\prop_batarea_p
  862. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_schiffer1.thm
  863. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_walls11_tail.thm
  864. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_plank7.thm
  865. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\crete\crete_dirt_2.thm
  866. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wall\wall_pripyat_houses.thm
  867. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\mtl\mtl_fence_ql.thm
  868. | | - loading: mtl\mtl_fence_ql
  869. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_elektro.thm
  870. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\prop\prop_lamppost.thm
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  872. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_fuflo.thm
  873. | | - loading: trees\trees_fuflo
  874. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_vetkagreen1.thm
  875. | | - loading: trees\trees_vetkagreen1
  876. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_bark_a_01.thm
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  878. | | - loading: trees\trees_vetkabig
  879. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_vetkasux2.thm
  880. | | - loading: trees\trees_vetkasux2
  881. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_vetkagreen3.thm
  882. | | - loading: trees\trees_vetkagreen3
  883. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_bark_sux_mox.thm
  884. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_zaz968.thm
  885. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_molokovoz.thm
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  887. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_uaz_2.thm
  888. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_bark_sosna_01.thm
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  890. | | - loading: trees\trees_sosna_sux
  891. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_bark_sosna_02.thm
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  893. | | - loading: trees\trees_sosna
  894. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_sosna_low.thm
  895. | | - loading: trees\trees_sosna_low
  896. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_vetkasux1_v.thm
  897. | | - loading: trees\trees_vetkasux1_v
  898. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_kamish_sux.thm
  899. | | - loading: trees\trees_kamish_sux
  900. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_osoka_sux.thm
  901. | | - loading: trees\trees_osoka_sux
  902. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_kamysh.thm
  903. | | - loading: trees\trees_kamysh
  904. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wood\wood_fire.thm
  905. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_sosna_sux_low.thm
  906. | | - loading: trees\trees_sosna_sux_low
  907. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_sosna_red_low.thm
  908. | | - loading: trees\trees_sosna_red_low
  909. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_vetkagreen5.thm
  910. | | - loading: trees\trees_vetkagreen5
  911. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_avtobus_laz.thm
  912. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_elka_sux.thm
  913. | | - loading: trees\trees_elka_sux
  914. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_moskvitch_01.thm
  915. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_zil_130.thm
  916. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_ekskavator.thm
  917. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\trees\trees_elka.thm
  918. | | - loading: trees\trees_elka
  919. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\act\act_corp_monolit.thm
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  922. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\veh\veh_kuchnya.thm
  923. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\grnd\grnd_mudwalls_iov.thm
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  926. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\terrain\terrain_bar.thm
  927. | | - loading: terrain\terrain_bar
  928. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_1_3.thm
  929. | | - loading: wm\wm_blood_1_3
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  931. | | - loading: wm\wm_blood_1_4
  932. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_graz3.thm
  933. | | - loading: wm\wm_graz3
  934. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_graz1.thm
  935. | | - loading: wm\wm_graz1
  936. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_1_2.thm
  937. | | - loading: wm\wm_blood_1_2
  938. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_graz5.thm
  939. | | - loading: wm\wm_graz5
  940. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_1_1.thm
  941. | | - loading: wm\wm_blood_1_1
  942. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_3.thm
  943. | | - loading: wm\wm_blood_3
  944. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_pl_5.thm
  945. | | - loading: wm\wm_pl_5
  946. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_musor_pol1.thm
  947. | | - loading: wm\wm_musor_pol1
  948. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_musor_pol2.thm
  949. | | - loading: wm\wm_musor_pol2
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  951. | | - loading: wm\wm_musor_pol3
  952. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_bullet_glass01.thm
  953. | | - loading: wm\wm_bullet_glass01
  954. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_glass_b_01.thm
  955. | | - loading: wm\wm_glass_b_01
  956. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_kamni.thm
  957. | | - loading: wm\wm_kamni
  958. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_seben.thm
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  960. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_plakat_01.thm
  961. | | - loading: wm\wm_plakat_01
  962. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_leaking_01.thm
  963. | | - loading: wm\wm_leaking_01
  964. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_leaking_02.thm
  965. | | - loading: wm\wm_leaking_02
  966. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_hd_01.thm
  967. | | - loading: wm\wm_blood_hd_01
  968. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_hd_02.thm
  969. | | - loading: wm\wm_blood_hd_02
  970. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_blood_hd_03.thm
  971. | | - loading: wm\wm_blood_hd_03
  972. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_dirt_01.thm
  973. | | - loading: decal\decal_dirt_01
  974. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_graz2.thm
  975. | | - loading: decal\decal_graz2
  976. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_listja_vetki.thm
  977. | | - loading: decal\decal_listja_vetki
  978. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_listja.thm
  979. | | - loading: decal\decal_listja
  980. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_redteam_trafaret.thm
  981. | | - loading: decal\decal_redteam_trafaret
  982. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_star.thm
  983. | | - loading: decal\decal_star
  984. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_graz4.thm
  985. | | - loading: decal\decal_graz4
  986. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_dirt_04.thm
  987. | | - loading: decal\decal_dirt_04
  988. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_rza_potek.thm
  989. | | - loading: decal\decal_rza_potek
  990. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_graz3.thm
  991. | | - loading: decal\decal_graz3
  992. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_graz5.thm
  993. | | - loading: decal\decal_graz5
  994. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_musor_pol1.thm
  995. | | - loading: decal\decal_musor_pol1
  996. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_anarh_3.thm
  997. | | - loading: decal\decal_anarh_3
  998. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_anarh_4.thm
  999. | | - loading: decal\decal_anarh_4
  1000. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_kostrishe.thm
  1001. | | - loading: decal\decal_kostrishe
  1002. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_musor_pol2.thm
  1003. | | - loading: decal\decal_musor_pol2
  1004. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_tatgash_bar_01.thm
  1005. | | - loading: decal\decal_tatgash_bar_01
  1006. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_tatgash_bar_03.thm
  1007. | | - loading: decal\decal_tatgash_bar_03
  1008. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_tatgash_bar_04.thm
  1009. | | - loading: decal\decal_tatgash_bar_04
  1010. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_tatgash_bar_05.thm
  1011. | | - loading: decal\decal_tatgash_bar_05
  1012. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_baza_dolga_01.thm
  1013. | | - loading: decal\decal_baza_dolga_01
  1014. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_baza_dolga_02.thm
  1015. | | - loading: decal\decal_baza_dolga_02
  1016. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_dirt_04.thm
  1017. | | - loading: wm\wm_dirt_04
  1018. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_dirt_01.thm
  1019. | | - loading: wm\wm_dirt_01
  1020. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_baza_dolg_04.thm
  1021. | | - loading: decal\decal_baza_dolg_04
  1022. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_plakat_2.thm
  1023. | | - loading: decal\decal_plakat_2
  1024. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_plakat_3.thm
  1025. | | - loading: decal\decal_plakat_3
  1026. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_ro50210.thm
  1027. | | - loading: decal\decal_ro50210
  1028. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_musor_pol3.thm
  1029. | | - loading: decal\decal_musor_pol3
  1030. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_lift1.thm
  1031. | | - loading: decal\decal_lift1
  1032. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_lift3.thm
  1033. | | - loading: decal\decal_lift3
  1034. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\decal\decal_plakat_1.thm
  1035. | | - loading: decal\decal_plakat_1
  1036. | | processing: d:\sdk 0.7 full win64\x-ray_cop_sdk\editors\gamedata\textures\wm\wm_pl_2.thm
  1037. | | - loading: wm\wm_pl_2
  1038.  
  1039. FATAL ERROR
  1040.  
  1041. [error]Expression : !is_thm_missing
  1042. [error]Function : CBuild::Load
  1043. [error]File : Build_Load.cpp
  1044. [error]Line : 394
  1045. [error]Description : Some of required thm's are missing. See log for details.
  1046.  
  1047.  
  1048. stack trace:
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