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RADTCE10

Feb 1st, 2021
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  1. ========================
  2. RAD 1.42 --> RAD-TCE 1.0
  3. ========================
  4.  
  5. Added:
  6. - Armory Expansion
  7. - Bio Library
  8. - Construct's Armory
  9. - Embers' Construct
  10. - Mantle
  11. - Materialis
  12. - Metallurgy 4: Reforged
  13. - Ore Excavation Integration
  14. - Pewter
  15. - Tinker's JEI
  16. - Tinkered Hegemony
  17. - Tinkers Construct
  18. - Tinkers' Aether: DMAN Edition
  19. - Tinkers' Complement
  20. - Tinkers' Reforged
  21. - Tinkers' Tool Leveling
  22.  
  23. Updated:
  24. /dank/null (DankNull-1.12.2-1.7.91.jar --> DankNull-1.12.2-1.7.101.jar):
  25. DankNull-1.12.2-1.7.101.jar:
  26. ** Version 1.7.101 (Beta) **
  27. * Fix dupe bug when dank null leaves inventory (Fixes #308)
  28. ** Version 1.7.100 (Beta) **
  29. * Re-work remove dank-null from dock. Prevents sync issues. (And simplify code)
  30. ** Version 1.7.99 (Beta) **
  31. * Fix dupe with non-initialized dank null (#303)
  32. ** Version 1.7.98 (Beta) **
  33. * Fix canceling a non-canceling event
  34. * Fix Crafting Dupe with non vanilla tables
  35. ** Version 1.7.97 (Beta) **
  36. * Change default extraction mode to keep 1 instead of keep all
  37. * Fix a bug with stack selection
  38. ** Version 1.7.96 (Beta) **
  39. * Add a defensive check for #284 (crash on opening dank null)
  40. * Reworking the release process to be more streamlined and better visibility
  41. ** Version 1.7.95 (Beta) **
  42. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  43. * Fix a visual glitch with inventory contents on servers.
  44. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  45. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  46. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  47. ** Version 1.7.94 (Beta) **
  48. * Fix crash when picking up item not in dank null.
  49. ** Version 1.7.93 (Alpha) **
  50. * Fixing picking up items only working for first slot
  51. ** Version 1.7.92 (Beta) **
  52. * Fix deletion of items on pickup if they aren't in a dank null
  53. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  54. ** Version 1.7.91 (Release) **
  55. * Update to newer Forge
  56. * Jar is now signed by cjm721's signature
  57. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  58. ** See Curseforge for Previous Change Logs **
  59.  
  60. DankNull-1.12.2-1.7.100.jar:
  61. ** Version 1.7.100 (Beta) **
  62. * Re-work remove dank-null from dock. Prevents sync issues. (And simplify code)
  63. ** Version 1.7.99 (Beta) **
  64. * Fix dupe with non-initialized dank null (#303)
  65. ** Version 1.7.98 (Beta) **
  66. * Fix canceling a non-canceling event
  67. * Fix Crafting Dupe with non vanilla tables
  68. ** Version 1.7.97 (Beta) **
  69. * Change default extraction mode to keep 1 instead of keep all
  70. * Fix a bug with stack selection
  71. ** Version 1.7.96 (Beta) **
  72. * Add a defensive check for #284 (crash on opening dank null)
  73. * Reworking the release process to be more streamlined and better visibility
  74. ** Version 1.7.95 (Beta) **
  75. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  76. * Fix a visual glitch with inventory contents on servers.
  77. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  78. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  79. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  80. ** Version 1.7.94 (Beta) **
  81. * Fix crash when picking up item not in dank null.
  82. ** Version 1.7.93 (Alpha) **
  83. * Fixing picking up items only working for first slot
  84. ** Version 1.7.92 (Beta) **
  85. * Fix deletion of items on pickup if they aren't in a dank null
  86. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  87. ** Version 1.7.91 (Release) **
  88. * Update to newer Forge
  89. * Jar is now signed by cjm721's signature
  90. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  91. ** See Curseforge for Previous Change Logs **
  92.  
  93. DankNull-1.12.2-1.7.99.jar:
  94. ** Version 1.7.99 (Beta) **
  95. * Fix dupe with non-initialized dank null (#303)
  96. ** Version 1.7.98 (Beta) **
  97. * Fix canceling a non-canceling event
  98. * Fix Crafting Dupe with non vanilla tables
  99. ** Version 1.7.97 (Beta) **
  100. * Change default extraction mode to keep 1 instead of keep all
  101. * Fix a bug with stack selection
  102. ** Version 1.7.96 (Beta) **
  103. * Add a defensive check for #284 (crash on opening dank null)
  104. * Reworking the release process to be more streamlined and better visibility
  105. ** Version 1.7.95 (Beta) **
  106. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  107. * Fix a visual glitch with inventory contents on servers.
  108. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  109. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  110. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  111. ** Version 1.7.94 (Beta) **
  112. * Fix crash when picking up item not in dank null.
  113. ** Version 1.7.93 (Alpha) **
  114. * Fixing picking up items only working for first slot
  115. ** Version 1.7.92 (Beta) **
  116. * Fix deletion of items on pickup if they aren't in a dank null
  117. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  118. ** Version 1.7.91 (Release) **
  119. * Update to newer Forge
  120. * Jar is now signed by cjm721's signature
  121. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  122. ** See Curseforge for Previous Change Logs **
  123.  
  124. DankNull-1.12.2-1.7.98.jar:
  125. ** Version 1.7.98 (Beta) **
  126. * Fix canceling a non-canceling event
  127. * Fix Crafting Dupe with non vanilla tables
  128. ** Version 1.7.97 (Beta) **
  129. * Change default extraction mode to keep 1 instead of keep all
  130. * Fix a bug with stack selection
  131. ** Version 1.7.96 (Beta) **
  132. * Add a defensive check for #284 (crash on opening dank null)
  133. * Reworking the release process to be more streamlined and better visibility
  134. ** Version 1.7.95 (Beta) **
  135. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  136. * Fix a visual glitch with inventory contents on servers.
  137. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  138. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  139. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  140. ** Version 1.7.94 (Beta) **
  141. * Fix crash when picking up item not in dank null.
  142. ** Version 1.7.93 (Alpha) **
  143. * Fixing picking up items only working for first slot
  144. ** Version 1.7.92 (Beta) **
  145. * Fix deletion of items on pickup if they aren't in a dank null
  146. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  147. ** Version 1.7.91 (Release) **
  148. * Update to newer Forge
  149. * Jar is now signed by cjm721's signature
  150. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  151. ** See Curseforge for Previous Change Logs **
  152.  
  153. DankNull-1.12.2-1.7.97.jar:
  154. ** Version 1.7.97 (Beta) **
  155. * Change default extraction mode to keep 1 instead of keep all
  156. * Fix a bug with stack selection
  157. ** Version 1.7.96 (Beta) **
  158. * Add a defensive check for #284 (crash on opening dank null)
  159. * Reworking the release process to be more streamlined and better visibility
  160. ** Version 1.7.95 (Beta) **
  161. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  162. * Fix a visual glitch with inventory contents on servers.
  163. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  164. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  165. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  166. ** Version 1.7.94 (Beta) **
  167. * Fix crash when picking up item not in dank null.
  168. ** Version 1.7.93 (Alpha) **
  169. * Fixing picking up items only working for first slot
  170. ** Version 1.7.92 (Beta) **
  171. * Fix deletion of items on pickup if they aren't in a dank null
  172. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  173. ** Version 1.7.91 (Release) **
  174. * Update to newer Forge
  175. * Jar is now signed by cjm721's signature
  176. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  177. ** See Curseforge for Previous Change Logs **
  178.  
  179. DankNull-1.12.2-1.7.96.jar:
  180. ** Version 1.7.96 (Beta) **
  181. * Add a defensive check for #284 (crash on opening dank null)
  182. * Reworking the release process to be more streamlined and better visibility
  183. ** Version 1.7.95 (Beta) **
  184. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  185. * Fix a visual glitch with inventory contents on servers.
  186. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  187. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  188. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  189. ** Version 1.7.94 (Beta) **
  190. * Fix crash when picking up item not in dank null.
  191. ** Version 1.7.93 (Alpha) **
  192. * Fixing picking up items only working for first slot
  193. ** Version 1.7.92 (Beta) **
  194. * Fix deletion of items on pickup if they aren't in a dank null
  195. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  196. ** Version 1.7.91 (Release) **
  197. * Update to newer Forge
  198. * Jar is now signed by cjm721's signature
  199. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  200. ** See Curseforge for Previous Change Logs **
  201.  
  202. DankNull-1.12.2-1.7.95.jar:
  203. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  204. * Fix a visual glitch with inventory contents on servers.
  205. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  206. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  207. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  208.  
  209. DankNull-1.12.2-1.7.94.jar:
  210. Fix Crash when picking up item not in dank null
  211.  
  212. DankNull-1.12.2-1.7.93.jar:
  213. Fix picking up items only working for first slot.
  214.  
  215. DankNull-1.12.2-1.7.92.jar:
  216. Fix deletion of items on pickup.
  217. Dank Null Dock will not properly update VISUALLY when adding or removing items by hand. Still looking at what is the cause.
  218.  
  219. Elenai Dodge (Elenai Dodge v1.13.0 for 1.12.2 --> Elenai Dodge v1.13.2 for 1.12.2):
  220. Elenai Dodge v1.13.2 for 1.12.2:
  221. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  222. SandwichHorror
  223. [ 1.16.X VERSION IS HERE](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/files/3050601)
  224. Added a potion blacklist as suggested by SandwichHorror. (ModConfig > Modpacks > Potion Blacklist)
  225. Changelog:
  226. * Backported Potion Blacklist from version 2.0
  227. COMING SOON
  228. * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
  229. * Reskillable Support Reimplementation
  230. * Prevent players from dodging whilst jumping
  231. * Proper vivecraft support
  232. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  233. Want to support me directly?
  234. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  235.  
  236. Elenai Dodge v1.13.1c for 1.12.2:
  237. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  238. SandwichHorror
  239. Q. Why are you not updating 1.15 and 1.16 versions of the mod?
  240. A. I am... I'm just waiting for them to be completely complete. You'll see...
  241. A Quick hotfix to patch a small bug.
  242. Changelog:
  243. * Completely reprogrammed I-Frames. I want to take this opportunity to apologize for how absolutely awful they were. They now work properly, and will NO LONGER PREVENT POISON AND WITHER EFFECTS.
  244. * You will no longer get knocked back when I-Frames are active.
  245. * You will no longer display the damage animation when I-Frames are active.
  246. * Updated the config's wording to accommodate an old change in controls.
  247. COMING SOON
  248. * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
  249. * Reskillable Support Reimplementation
  250. * A potion support system suggested by SandwichHorror!
  251. * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility I'm still considering this, but looking at other projects with similar effects, it seems clunky.
  252. * Prevent players from dodging whilst jumping
  253. * Proper vivecraft support
  254. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  255. Want to support me directly?
  256. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  257.  
  258. Elenai Dodge v1.13.1b for 1.12.2:
  259. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  260. SandwichHorror
  261. Q. Why are you not updating 1.15 and 1.16 versions of the mod?
  262. A. I am... I'm just waiting for them to be completely complete. You'll see...
  263. A Quick hotfix to patch an exploit and a small bug.
  264. Changelog:
  265. * I-Frames now correctly negate the correct damage sources. They now only defend against: "mob", "arrow", "player", and "magic".
  266. * I-Frames now correctly prevent Knockback.
  267. COMING SOON
  268. * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
  269. * Reskillable Support Reimplementation
  270. * A potion support system suggested by SandwichHorror!
  271. * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility
  272. * Prevent players from dodging whilst jumping
  273. * Proper vivecraft support
  274. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  275. Want to support me directly?
  276. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  277.  
  278. Elenai Dodge v1.13.1 for 1.12.2:
  279. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  280. SandwichHorror
  281. I've been playing through [ROTN ](https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night)again and wanted to release a quick update to fix some minor inconveniences I found with my mod.
  282. Changelog:
  283. * Added I-Frames as suggested by ZettaSword! By default you have 20 in-game ticks of invincibility, but this value can be tweaked or disabled in the config. (I know 20 sounds like a lot.. it isn't)
  284. * Reworked UI so it will always appear behind the experience number. This also fixes a bug where you would see two experience values if you had a smooth font mod installed and my HUD in locked mode. If you experience any weird issues with compatibility, please post the Mod ID and an explanation of the issue in the issues tab at the top of the page <3
  285. * Known Minor Incompatibility: This is not new to this version. BetterHUD forces the experience number to underlay my Dodge's UI, meaning the blue bar appears on top of it. Frustratingly, it's not as simple as rendering my UI beforehand as the mod changes the way it's rendered. I'm looking into a workaround for the issue but any help/ideas would be greatly appreciated!
  286. COMING SOON
  287. * Reskillable Support Reimplementation
  288. * A potion support system suggested by SandwichHorror!
  289. * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility
  290. * Prevent players from dodging whilst jumping
  291. * Proper vivecraft support
  292. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  293. Want to support me directly?
  294. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  295.  
  296. Entity Culling (EntityCulling-1.12.2-2.0.5.jar --> EntityCulling-1.12.2-2.0.7.jar):
  297. EntityCulling-1.12.2-2.0.7.jar:
  298. v2.0.7
  299. * fixed crash rendering vanilla world with cubic chunks installed (#8)
  300. * fixed rendering of wrong cubes (#9)
  301.  
  302. EntityCulling-1.12.2-2.0.6.jar:
  303. v2.0.6
  304. * fixed crash with cubic chunks
  305. * fixed random entities option from optifine not working with entity culling
  306.  
  307. Unique Crops (uniquecrops-1.12.2-0.2.1.jar --> uniquecrops-1.12.2-0.2.2.jar):
  308. uniquecrops-1.12.2-0.2.2.jar:
  309. v0.2.2:
  310. * add dyed bonemeal
  311. * add harvest spirit bait
  312. * add small cooldown between adding crop power to wildwood staff (5 ticks cooldown)
  313. * add precision block
  314. * add cinder torch
  315. * adjust precision hammer model
  316. * fix artisia book description describing it as rightclick harvestable
  317. * fix instabilis seeds giving detcord upon harvest with shears regardless of crop maturity
  318. * fix bunches of diamond item being enchantable
  319. * fix crop dimension wiping a specific subset of player NBT data on enter/exit
  320. * fix cinderbella growth conditions (this involved dropping the use of tile entities here, as it is no longer needed)
  321. * fix crash related to feroxia crops because of a null player
  322. * fix being able to plant abstract crops
  323.  
  324. Removed:
  325. - Customized Dungeon Loot
  326. - Dungeon Tactics
  327. - Enchantment Descriptions
  328. - Heroic Armory
  329. - Level Up! Reloaded
  330. - Living Enchantment
  331. - MegaLoot
  332. - Quality Tools
  333. - Random Loot Mod
  334. - Spartan Weaponry
  335. - Spartan and Fire
  336. - Subterranean Switcheroo
  337. - Unique Enchantments
  338. - Vampirism - Become a vampire!
  339.  
  340. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  341.  
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