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- ========================
- RAD 1.42 --> RAD-TCE 1.0
- ========================
- Added:
- - Armory Expansion
- - Bio Library
- - Construct's Armory
- - Embers' Construct
- - Mantle
- - Materialis
- - Metallurgy 4: Reforged
- - Ore Excavation Integration
- - Pewter
- - Tinker's JEI
- - Tinkered Hegemony
- - Tinkers Construct
- - Tinkers' Aether: DMAN Edition
- - Tinkers' Complement
- - Tinkers' Reforged
- - Tinkers' Tool Leveling
- Updated:
- /dank/null (DankNull-1.12.2-1.7.91.jar --> DankNull-1.12.2-1.7.101.jar):
- DankNull-1.12.2-1.7.101.jar:
- ** Version 1.7.101 (Beta) **
- * Fix dupe bug when dank null leaves inventory (Fixes #308)
- ** Version 1.7.100 (Beta) **
- * Re-work remove dank-null from dock. Prevents sync issues. (And simplify code)
- ** Version 1.7.99 (Beta) **
- * Fix dupe with non-initialized dank null (#303)
- ** Version 1.7.98 (Beta) **
- * Fix canceling a non-canceling event
- * Fix Crafting Dupe with non vanilla tables
- ** Version 1.7.97 (Beta) **
- * Change default extraction mode to keep 1 instead of keep all
- * Fix a bug with stack selection
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- DankNull-1.12.2-1.7.100.jar:
- ** Version 1.7.100 (Beta) **
- * Re-work remove dank-null from dock. Prevents sync issues. (And simplify code)
- ** Version 1.7.99 (Beta) **
- * Fix dupe with non-initialized dank null (#303)
- ** Version 1.7.98 (Beta) **
- * Fix canceling a non-canceling event
- * Fix Crafting Dupe with non vanilla tables
- ** Version 1.7.97 (Beta) **
- * Change default extraction mode to keep 1 instead of keep all
- * Fix a bug with stack selection
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- DankNull-1.12.2-1.7.99.jar:
- ** Version 1.7.99 (Beta) **
- * Fix dupe with non-initialized dank null (#303)
- ** Version 1.7.98 (Beta) **
- * Fix canceling a non-canceling event
- * Fix Crafting Dupe with non vanilla tables
- ** Version 1.7.97 (Beta) **
- * Change default extraction mode to keep 1 instead of keep all
- * Fix a bug with stack selection
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- DankNull-1.12.2-1.7.98.jar:
- ** Version 1.7.98 (Beta) **
- * Fix canceling a non-canceling event
- * Fix Crafting Dupe with non vanilla tables
- ** Version 1.7.97 (Beta) **
- * Change default extraction mode to keep 1 instead of keep all
- * Fix a bug with stack selection
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- DankNull-1.12.2-1.7.97.jar:
- ** Version 1.7.97 (Beta) **
- * Change default extraction mode to keep 1 instead of keep all
- * Fix a bug with stack selection
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- DankNull-1.12.2-1.7.96.jar:
- ** Version 1.7.96 (Beta) **
- * Add a defensive check for #284 (crash on opening dank null)
- * Reworking the release process to be more streamlined and better visibility
- ** Version 1.7.95 (Beta) **
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- ** Version 1.7.94 (Beta) **
- * Fix crash when picking up item not in dank null.
- ** Version 1.7.93 (Alpha) **
- * Fixing picking up items only working for first slot
- ** Version 1.7.92 (Beta) **
- * Fix deletion of items on pickup if they aren't in a dank null
- * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
- ** Version 1.7.91 (Release) **
- * Update to newer Forge
- * Jar is now signed by cjm721's signature
- * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
- ** See Curseforge for Previous Change Logs **
- DankNull-1.12.2-1.7.95.jar:
- * Pickup into dank nulls now work for all inventory instead of just first one with the item.
- * Fix a visual glitch with inventory contents on servers.
- * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
- * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
- * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
- DankNull-1.12.2-1.7.94.jar:
- Fix Crash when picking up item not in dank null
- DankNull-1.12.2-1.7.93.jar:
- Fix picking up items only working for first slot.
- DankNull-1.12.2-1.7.92.jar:
- Fix deletion of items on pickup.
- Dank Null Dock will not properly update VISUALLY when adding or removing items by hand. Still looking at what is the cause.
- Elenai Dodge (Elenai Dodge v1.13.0 for 1.12.2 --> Elenai Dodge v1.13.2 for 1.12.2):
- Elenai Dodge v1.13.2 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- [ 1.16.X VERSION IS HERE](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/files/3050601)
- Added a potion blacklist as suggested by SandwichHorror. (ModConfig > Modpacks > Potion Blacklist)
- Changelog:
- * Backported Potion Blacklist from version 2.0
- COMING SOON
- * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
- * Reskillable Support Reimplementation
- * Prevent players from dodging whilst jumping
- * Proper vivecraft support
- * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
- Want to support me directly?
- [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
- Elenai Dodge v1.13.1c for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Q. Why are you not updating 1.15 and 1.16 versions of the mod?
- A. I am... I'm just waiting for them to be completely complete. You'll see...
- A Quick hotfix to patch a small bug.
- Changelog:
- * Completely reprogrammed I-Frames. I want to take this opportunity to apologize for how absolutely awful they were. They now work properly, and will NO LONGER PREVENT POISON AND WITHER EFFECTS.
- * You will no longer get knocked back when I-Frames are active.
- * You will no longer display the damage animation when I-Frames are active.
- * Updated the config's wording to accommodate an old change in controls.
- COMING SOON
- * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
- * Reskillable Support Reimplementation
- * A potion support system suggested by SandwichHorror!
- * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility I'm still considering this, but looking at other projects with similar effects, it seems clunky.
- * Prevent players from dodging whilst jumping
- * Proper vivecraft support
- * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
- Want to support me directly?
- [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
- Elenai Dodge v1.13.1b for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Q. Why are you not updating 1.15 and 1.16 versions of the mod?
- A. I am... I'm just waiting for them to be completely complete. You'll see...
- A Quick hotfix to patch an exploit and a small bug.
- Changelog:
- * I-Frames now correctly negate the correct damage sources. They now only defend against: "mob", "arrow", "player", and "magic".
- * I-Frames now correctly prevent Knockback.
- COMING SOON
- * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
- * Reskillable Support Reimplementation
- * A potion support system suggested by SandwichHorror!
- * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility
- * Prevent players from dodging whilst jumping
- * Proper vivecraft support
- * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
- Want to support me directly?
- [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
- Elenai Dodge v1.13.1 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- I've been playing through [ROTN ](https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night)again and wanted to release a quick update to fix some minor inconveniences I found with my mod.
- Changelog:
- * Added I-Frames as suggested by ZettaSword! By default you have 20 in-game ticks of invincibility, but this value can be tweaked or disabled in the config. (I know 20 sounds like a lot.. it isn't)
- * Reworked UI so it will always appear behind the experience number. This also fixes a bug where you would see two experience values if you had a smooth font mod installed and my HUD in locked mode. If you experience any weird issues with compatibility, please post the Mod ID and an explanation of the issue in the issues tab at the top of the page <3
- * Known Minor Incompatibility: This is not new to this version. BetterHUD forces the experience number to underlay my Dodge's UI, meaning the blue bar appears on top of it. Frustratingly, it's not as simple as rendering my UI beforehand as the mod changes the way it's rendered. I'm looking into a workaround for the issue but any help/ideas would be greatly appreciated!
- COMING SOON
- * Reskillable Support Reimplementation
- * A potion support system suggested by SandwichHorror!
- * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility
- * Prevent players from dodging whilst jumping
- * Proper vivecraft support
- * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
- Want to support me directly?
- [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
- Entity Culling (EntityCulling-1.12.2-2.0.5.jar --> EntityCulling-1.12.2-2.0.7.jar):
- EntityCulling-1.12.2-2.0.7.jar:
- v2.0.7
- * fixed crash rendering vanilla world with cubic chunks installed (#8)
- * fixed rendering of wrong cubes (#9)
- EntityCulling-1.12.2-2.0.6.jar:
- v2.0.6
- * fixed crash with cubic chunks
- * fixed random entities option from optifine not working with entity culling
- Unique Crops (uniquecrops-1.12.2-0.2.1.jar --> uniquecrops-1.12.2-0.2.2.jar):
- uniquecrops-1.12.2-0.2.2.jar:
- v0.2.2:
- * add dyed bonemeal
- * add harvest spirit bait
- * add small cooldown between adding crop power to wildwood staff (5 ticks cooldown)
- * add precision block
- * add cinder torch
- * adjust precision hammer model
- * fix artisia book description describing it as rightclick harvestable
- * fix instabilis seeds giving detcord upon harvest with shears regardless of crop maturity
- * fix bunches of diamond item being enchantable
- * fix crop dimension wiping a specific subset of player NBT data on enter/exit
- * fix cinderbella growth conditions (this involved dropping the use of tile entities here, as it is no longer needed)
- * fix crash related to feroxia crops because of a null player
- * fix being able to plant abstract crops
- Removed:
- - Customized Dungeon Loot
- - Dungeon Tactics
- - Enchantment Descriptions
- - Heroic Armory
- - Level Up! Reloaded
- - Living Enchantment
- - MegaLoot
- - Quality Tools
- - Random Loot Mod
- - Spartan Weaponry
- - Spartan and Fire
- - Subterranean Switcheroo
- - Unique Enchantments
- - Vampirism - Become a vampire!
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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