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  1. MT8163A
  2. Connected to display: resolution 1200x1920, position 0x0, format mir_pixel_format_abgr_8888
  3. egl version, vendor, extensions:
  4. 1.4 Android META-EGL
  5. Android
  6. EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_HYBRIS_native_buffer2 EGL_HYBRIS_WL_acquire_native_buffer EGL_WL_bind_wayland_display
  7.  
  8. gl version, vendor, renderer, glsl version, extensions:
  9. OpenGL ES 2.0 (OpenGL ES 3.1)
  10. ARM
  11. Mali-T720
  12. OpenGL ES GLSL ES 3.10
  13. GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
  14.  
  15. GL_MAX_TEXTURE_SIZE: 8192
  16. GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
  17. GL_MAX_VIEWPORT_DIMS: 8192, 8192
  18. GL_MAX_RENDERBUFFER_SIZE: 8192
  19. GL_MAX_VERTEX_ATTRIBS: 16
  20. GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
  21. GL_MAX_VARYING_VECTORS: 15
  22. GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
  23. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
  24. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
  25. GL_MAX_TEXTURE_IMAGE_UNITS: 16
  26.  
  27. make resources..
  28. texture bitmap 'slate_normal.raw' 1024 x 1024 x 24 bpp, 3145728 bytes
  29. texture bitmap 'slate_albedo.raw' 1024 x 1024 x 24 bpp, 3145728 bytes
  30. number of vertices: 2143
  31. number of faces: 3968
  32. elapsed 175.623537 s, frames 10000, fps 56.939976
  33.  
  34. MT8173C
  35. $ ./test_egl_sphere -frames 10000 -bitness 8 8 8 0 -app anim_step 0.0125 -app albedo_map slate_albedo.raw 8 8 -app normal_map slate_normal.raw 8 8 -app tile 2
  36. eglInitialize() succeeded; major: 1, minor: 4
  37. egl version, vendor, extensions:
  38. 1.4 build 1.9@4917962
  39. Imagination Technologies
  40. EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_IMG_cl_image EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_EXT_create_context_robustness EGL_IMG_image_plane_attribs EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_KHR_partial_update EGL_EXT_buffer_age EGL_EXT_image_dma_buf_import EGL_EXT_yuv_surface EGL_IMG_context_priority EGL_KHR_create_context EGL_KHR_surfaceless_context
  41.  
  42. choosing configs returned 10 candidate(s), best match is EGL_CONFIG_ID 0x0000000c
  43.  
  44. gl version, vendor, renderer, glsl version, extensions:
  45. OpenGL ES 3.2 build 1.9@4917962
  46. Imagination Technologies
  47. PowerVR Rogue GX6250
  48. OpenGL ES GLSL ES 3.20 build 1.9@4917962
  49. GL_ANDROID_extension_pack_es31a GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_color_buffer_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_group_vote GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_YUV_target GL_IMG_bindless_texture GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_filter_cubic GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fragment_precision_high GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture
  50.  
  51. GL_MAX_TEXTURE_SIZE: 8192
  52. GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
  53. GL_MAX_VIEWPORT_DIMS: 8192, 8192
  54. GL_MAX_RENDERBUFFER_SIZE: 8192
  55. GL_MAX_VERTEX_ATTRIBS: 16
  56. GL_MAX_VERTEX_UNIFORM_VECTORS: 256
  57. GL_MAX_VARYING_VECTORS: 15
  58. GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
  59. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
  60. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
  61. GL_MAX_TEXTURE_IMAGE_UNITS: 16
  62.  
  63. texture bitmap 'slate_normal.raw' 1024 x 1024 x 24 bpp, 3145728 bytes
  64. texture bitmap 'slate_albedo.raw' 1024 x 1024 x 24 bpp, 3145728 bytes
  65. number of vertices: 2143
  66. number of faces: 3968
  67. total frames rendered: 10000
  68. drawcalls per frame: 1
  69. elapsed time: 165.96 s
  70. average FPS: 60.2556
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