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- "days"
- type: world
- debug: true
- events:
- on 06:00 in world
- - flag player day:++
- - execute asserver "gamerule doDaylightCycle false"
- on weather changes
- - determine: CANCELLED
- "Santa":
- type: assignment
- interact scripts:
- - 10 Santa Day 1
- actions:
- on assignment:
- # This enables interaction with NPC via clicking, chatting, proximity and damage.
- - trigger name:chat toggle:true
- - trigger name:click toggle:true
- - trigger name:proximity toggle:true
- - trigger name:damage toggle:true
- - lookclose state:true
- "Santa Day 1":
- type: interact
- steps:
- 1:
- proximity trigger:
- entry:
- script:
- - if <player.flag[day]> == 2
- {
- - chat "Hello <player.name>"
- - wait 3
- - chat "You may be asking yourself why i have brought you all here"
- - wait 1
- - chat "well let me explain. My sleigh had"
- - wait 1
- - chat "well let's just say an accident"
- - wait 2
- - chat "You may have noticed we relocated our operations since last year to this planet."
- - wait 3
- - chat "Given that you morons ruined our home with a small thing called Global Warming,"
- - chat "as soon as the christmas festivities ended we packed up and got the bloody hell out of that place,"
- - chat "making this our new home."
- - wait 3
- - chat "Me and my elves have lived in peace here for the last six months,"
- - wait 2
- - chat "however... recently on a Sled test-run the engine failed for some strange reason"
- - wait 2
- - chat "but I simply don’t have the time to explore!"
- - wait 1
- - chat "Getting down to the point I need you to recover my Sleigh and to collect the magical wool. It must be around there somewhere."
- - wait 2
- - chat "I have an elf to help you, don’t be scared, he will meet you outside on the bridge. Go along now get back to me when you have finished"
- - flag player magicwool:0
- - zap step:2
- }
- 2:
- proximity trigger:
- entry:
- script:
- - if <player.flag[magicwool]> == 5
- {
- - chat "Hello <player.name>"
- - chat "thank you for getting my magical wool for me!"
- - execute asserver "gamerule doDaylightCycle false"
- }
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