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lornlynx

BBTAG - Noel 2.0 combos

Nov 24th, 2019
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  1. Notation:
  2. jc jump-cancel
  3. hjc highjump-cancel
  4. (CH) counterhit
  5. T Throw (6T is same as 5T)
  6. ~> delayed combo
  7. . moves in drive or jump-state (when there's no direction given it's always 5)
  8. () blocked/whiffed/skipped button
  9. {} canceled move
  10. [] hold button
  11. - plink
  12. ~ delayed press or microstep
  13.  
  14.  
  15. Blockstrings (gapless):
  16. 5A > 4AA > 214B
  17. 5A > 2A > 4AA > 214B
  18. 5A > 4A > 2A > 4AA > 214B (only really up-close)
  19.  
  20.  
  21. Air to Airs:
  22. j.AA > 9jc > j.AA > j.CC (4315 dmg; tight hitbox; second A can whiff if too low)
  23. j.CC (2094 dmg; beats most in air; not an overhead; halts momentum; second one knocks down)
  24. (CH) j.A > j.B.AABC > 4AAAA > 5B.AAAAA (5238 dmg)
  25. (CH) j.A > 5AAA > 9jc > j.B ~> 5AAA > 9jc > j.B ~> 5AAA > 5B.AAAAA (5606 dmg; GOTO)
  26. (CH) j.C > {j.b}.AABC > ... (Noel needs to be under them and also seems to need certain height)
  27.  
  28.  
  29. Jump-Ins:
  30. j.A > 5A > 4AAAA > 2C > 214[B] (4400 dmg)
  31. j.A > {j.B}.AABC > 4A > 5B.AABC > 4A > 5B.AAAAA ()
  32. j.A > {j.B}.AABC > 4AA > 2B.AAAC > 4A > 5B.AAAAA (4679 dmg)
  33. j.A(CH) > 2B.AABC > 4AA > 2B.5C > 4AAAA > 5B.AAAAA (5164 dmg)
  34. j.B.BC > 4A > 2B.C > 4A > 2B.C > 5AAA > 5B.AAAAA (4990 dmg)
  35. j.B.CABC > 4AA > 2B.C > 4AAAA > 5B.AAAAA (5145 dmg)
  36. j.B ~> 5AAA > jc > j.B ~> 5AAA > jc > j.B ~> 5AAA > 5B.AAAAA (5733 dmg; GOTO)
  37. {j.B}.BAAC > 4AAAA > 2B.AAAAA (5623 dmg)
  38. {j.B}.BAAC > 4A > 5B.AABC > 4A > 5B.AAAAA (5628 dmg)
  39. {j.B}.BAAC > 4AAAA > 2B.C > 4AAAA > 2B.AAAAA (5706 dmg)
  40. {j.B}.BAAC > 4A > 2B.AAAC > 4A > 5B.AAAAA (5740 dmg)
  41.  
  42.  
  43. Anti-Airs (damage can vary depending when hit and if some attacks whiff; adding d.5B can make combos more stable for loss of dmg):
  44. 4A > 9jc > j.AA > 9jc > j.AA > j.CC (4705; very consistent)
  45. 4A > 5B.AAAAA (5369 dmg; can also 5A > 4A; for very far hits)
  46. 4A > 5B.AABC > 4AAAA > 5B.AAAAA (5968 dmg; can also 5A > 4A)
  47. 4A > 5B.AAAC > 5AAA > 9jc > j.B ~> 5AAA > 5B.AAAAA (6323 dmg; 8j.B will whiff on certain characters midscreen; GOTO)
  48. 5A > 4A > 5B.AA5BC > 4AAAA > 5B.AAAAA (6435 dmg)
  49. 5AA > 2B.AABC > 4AAAA > 5B.AAAAA (6571 dmg)
  50. 5AAA > 2B.AAAAC > 4AAAA > 2B.AAAAA (<6973 dmg; can whiff easily at max height; GOTO)
  51. 5AAA > 9jc > j.B ~> 5AAA > 9jc > j.B ~> 5AAA > 5B.AAAAA (6929 dmg; can whiff easily at max height; GOTO)
  52. 2B.(A)AAC > 4AAAA > 2B.AAAAA (<6342 dmg)
  53.  
  54.  
  55. A-Starters:
  56. 2A2A > 5AAAA (3322 dmg)
  57. 2A2A > 5AAA > 2C > 214B (3406 dmg)
  58. 2A > 5A > 4AAAAA (4100 dmg)
  59. 2A > 5A > 4AAAAA~A (5429 dmg; Cross-Raid)
  60. 5A > 4AAAAA (4954 dmg)
  61. 5A > 4AAAA > 2C > 214B (5226 dmg)
  62. 5A > 4AAAAA~A (6454 dmg; Cross-Raid)
  63. (CH) 5A > 5B.AABC > 4AA > 2B.C > 4AA > 2B.AAAAA (6619 dmg)
  64. > 4AAAA > 2B.AAAAA (6639 dmg)
  65. > 5AAA > 9jc > j.B > 5AAA > 5B.AAAAA (6747 dmg; GOTO)
  66. (CH) 5A > 5B > 214A > 5AAA > 2B.C > 4AAAA > 5B.AAAAA (7401 dmg; only on standing; sideswitches; can whiff when not point-blank)
  67. > 8|9jc > j.B ~> 5AAA > 5B.AAAAA (7578 dmg; only on standing; can whiff when not point-blank; GOTO)
  68. (CH) 5A > 5B > 214A > 5AAA > 2B.C > 4AAAA~A (8597 dmg; only on standing; sideswitches; can whiff when not point-blank; Cross-Raid)
  69. (CH) 5A > 5B.AA > 214A > 5AAA > 5B.AAAAA (7544 dmg; only on standing; sideswitches)
  70. > 8|9jc > j.B ~> 5AAA > 5B.AAAAA (7722 dmg; only on standing; GOTO)
  71. (CH) 5A > 5B.AA > 214A > 5AAAA~A (8859 dmg; only on standing; sideswitches; Cross-Raid)
  72.  
  73. A-Starters metered:
  74. 5AAA > 2C > 236C > 4A > 5B.AABC > 4A > 5B.AAAAA (7745 dmg; Corner; 1 bar)
  75. 5AAA > 2C > 236C > 5AAA > 9jc > j.B > 5AAA > 5B.AAAAA (7918 dmg; Corner; 1 bar; GOTO)
  76. 5A > 2C > 236C > 5A > 4AAAA > 2B.C > 5AAA > 5B.AAAAA (>8052 dmg; Corner; 1 bar)
  77. 5A > 2C > 236C > 5A > 4AAAA > 9jc > j.B > 5AAA > 5B.AAAAA (8174 dmg; Corner; 1 bar; GOTO)
  78. > 5B.AAAA > 236B+C (9832 dmg; Corner; 3 bar)
  79. 5A > 2C > 236C > 236C > 5AAA > 5B.AAAAA (9490 dmg; Corner; 2 bar)
  80. > 5B.AAAA > 236B+C (11049 dmg; Corner; 4 bar)
  81. > 236C > 5AAA > 5B.AAAAA (9624 dmg; Corner; Corner; 3 bar)
  82. > 5B.AAAA > 236C (12466 dmg; Corner; 4 bar; whiffs on smalls)
  83. > 236B+C (12478 dmg; Corner; 5 bar)
  84.  
  85.  
  86. B-Starters (2B extensions deal more dmg depending on char and can also sometimes end with 2B drive instead of 5B for that; DMG 5B > 2B > 4B):
  87. (2B).5CAC > 4AAAA > jc > j.B ~> 5AAA > 5B.AAAAA (5259 dmg; when they don't block the mixup; can also add d.5B in first drive for slightly less dmg)
  88. (2B).5CAC > 4AAAA > jc > j.B ~> 5AAAA~A (6440 dmg; Cross-Raid)
  89. (CH) 4B > 5B.AABC > 4AAAA > 2B.AAAAA (5638 dmg)
  90. (CH) 4B > 6 > 5B.AA > 214A > 5AAA > 5B.AAAAA (6615 dmg; can whiff when not point-blank)
  91. 5B.AABC > 4A > 5B.AABC > 4A > 5B.AAAAA (6582 dmg; best corner-carry)
  92. 5B.AABC > 4AAAA > 2B.C > 4A > 5B.AAAAA (>6550 dmg; good corner-carry; can also do 4AA > 2B for 13dmg more but it whiffs way too often; GOTO)
  93. 5B.AABC > ~6A > 4AAAA > ~6AAA > 5B.AAAA (6644 dmg; tough timing)
  94. 5B.AABC > 4AAAA > ~6 > 5AAA > 2B.AAAAA (6655 dmg)
  95. 5B.AABC > ~6AAA > 9jc > j.B > 6AAA > 5B.AAAAA (6714 dmg; can also 4AAAA start for easier timing but 30 dmg less; GOTO)
  96. 5B.AABC > 4A > 2B.AAAC > 4A > 2B.AAAAA (~6717 dmg; good corner-carry; tough timing and works not on small chars)
  97. 5B.AABC > 4AAAA > ~6 > 5AAAA~A (7841 dmg; Cross-Raid)
  98. 5B.AABC > 4A > 2B.C > 4AAAAA~A (7868 dmg; Cross-Raid)
  99. 5B.AABC > ~6A > 4AAAA > 5AAAA~A (7888 dmg; Cross-Raid)
  100. 5B.AABC > ~6AAA > 9jc > j.B > 6AAA > 5B.AAAAA (7893 dmg; Cross-Raid)
  101. 5B > 214A > 5AAA > 2B.C > 4AAAA > 5B.AAAAA (>7539 dmg; only on standing)
  102. 5B > 214A > 5AAA > 5B.AABC > 4A > 5B.AAAAA (7690 dmg; only on standing)
  103. 5B > 214A > 5AAA > 8|9jc > j.B ~> 5AAA > 5B.AAAAA (7759 dmg; only on standing; 9jc needed for slims; GOTO)
  104. 5B > 214A > 5AAA > 2B.C > 4AAAA~A (>8657 dmg; only on standing; sideswitches; can whiff when not point-blank; Cross-Raid)
  105. 5B.AA > 214A > 5AAA > 5B.AAAAA (7401 dmg; only on standing)
  106. 5B.AA > 214A > 5AAA > 2B.C > 4AAAA > 5B.AAAAA (>7463 dmg; only on standing)
  107. 5B.AA > 214A > 5AAA > 8|9jc > j.B ~> 5AAA > 5B.AAAAA (7625 dmg; only on standing; GOTO)
  108. 5B.AA > 214A > 5AAA > 2B.C > 4AAAAA~A (>8692 dmg; only on standing; Cross-Raid)
  109.  
  110.  
  111. Throw-Combos:
  112. T > 6 > 5AAA > 5B.AAAAA (4971 dmg)
  113. T > 6 > 5AAA > 2B.C > 4A > 2B.C > 4A > 5B.AAAAA (5020 dmg)
  114. T > 6 > 5AAA > 2B.C > 4AAAA > 2B.AAAAA (5049 dmg)
  115. T > 6 > 5AAA > 5B.AABC > 4A > 5B.AAAAA (5153 dmg; great cornercarry; GOTO)
  116. T > 6 > 5AAA > 8|9jc > j.B ~> 5A > 4AA~A~A > 5B.AAAAA (5201 dmg; j.B can whiff midscreen; GOTO)
  117. T > 6 > 5AAA > 8|9jc > j.B ~> 5A > 4AA~A~A~A (6405 dmg; Cross-Raid)
  118. T > 214A > 5AAA > 2B.C > 4AAAA > 2B.AAAAA (4983 dmg; sideswitches)
  119. T > 214A > 5AAA > 2B.AABC > 4A > 5B.AAAAA (4997 dmg; sideswitches)
  120. T > 214A > 5AAA > 8|9jc > j.B ~> 5AAA > 5B.AAAAA (5109 dmg; GOTO)
  121. T > 214A > 5AAA > 2B.C > 4AAAA~A (6256 dmg; sideswitches; Cross-Raid)
  122. 6T > 4AAAA > 4AAAA > 2B.C > 4A > 5B.AAAAA (5133 dmg; Corner)
  123. 6T > jc > j.B ~> 5AAA > jc > j.B ~> 5AAA > 5B.AAAAA (5307 dmg; Corner; GOTO)
  124. ~> 5A > 4AA~A~A > 5B.AAAAA (5312 dmg; Corner; hard)
  125. 214A > 5AAA > 5B.AAA5C > 4AAAA > 2B.AAAAA (7128 dmg; sideswitches)
  126. 214A > 5AAA > 8|9jc > j.B ~> 5AAA > 8|9jc > j.B ~> 5AAA > 5B.AAAAA (7298 dmg; sideswitches)
  127. 214A > 5AAA > jc > j.B ~> 5AAA > jc > j.B ~> 5AAAA~A (8456 dmg; sideswitches; Cross-Raid)
  128. T > 214A > 5AAA > 9jc > jB.AAAAA (4885 dmg; when you mess up and throw them out of corner to put them back into the corner)
  129. 4T > 6 > 5AAA > 9jc > jB.AABC > 4AA > 2B.AAAAA (5120 dmg; sideswitches when close; when you mess up and throw them out of corner to put them back into the corner)
  130. T > 2C > 214[B] (3193 dmg; omit 2C to keep position; has better scaling for Assist-extension)
  131.  
  132.  
  133. Batista:
  134. 5AAAA+5P > 6 > 5AAA > 5B.AAAAA (7346 dmg)
  135. 5AAA+5P > 6 > 5AAA > jc > j.B ~> 5AAA > 5B.AAAAA (7384 dmg)
  136. 5B.AAAAA+4P > 6 > 4AAAA > 5B.AAAAA (8368 dmg; doesn't work on Yang; needs earlier timing for Jin etc.)
  137. 5A > 4AAAA+5P > [D]+236B~]D[ > 236A (6138 dmg; AS-combo)
  138. 5B.AAAAA+5P > [D]+236B~]D[ > 236A (7193 dmg; AS-combo)
  139. 5B > 214A > 5AAA > jc > j.B ~> 5AAA > 5B.AAAAA+4P > 6 > [6]B-P+D.AAAA > 236B+C~P (12585 dmg; DP-punish midscreen CC-combo)
  140. 4P~6 > 5AAA > 9jc > j.B ~> 5AAA > 9jc > j.B ~> 5AAA > 5B.AAAAA (5936 dmg; Burst-Punish)
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