Advertisement
progamingwithed

three months of progress

Oct 20th, 2019
365
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.49 KB | None | 0 0
  1. while in the sleepy town of stonewater, a days travel southeast of waterdeep, the party was approached by the image of a wizard named Ramos. Ramos explained he was trapped in the astral plane and needed help escaping. He would feed information to the party giving them step by step instructions and making sure they are well rewarded on the way. The first instruction was to clean out an old workshop of his for useful supplies.
  2.  
  3. The workshop was underground under an outhouse in the middle of a forest and was full of undead. The party cleaned the place out with some difficulty. they found some cash as well as an alchemy jug, a robe of magic resistance, a bag of holding, a magic carpet control box, the infinite range notebook, five earpieces, three sticks that could be broken to contact Ramos, and the recipe to make more summoning sticks.
  4.  
  5. Ramos' next task for the party was to reactivate his summoning circle so the party could reach polldur, to do that they needed to acquire two liters of pixie dust. The party used honey to lure out some pixies and negotiate a deal. Pixies had been going missing recently, 11 unaccounted for. the pixies would make dust for the party if the lost pixies were found. The party found the pixie traps and staked them out, finding an imp who was checking them. the party captured and bullied the imp until it lead them back it it's bosses hide out, a cave full of fire. The party climbed in and fought dire boars, more imps, and a bearded devil. The party recovered 8 of the 11 pixies and found a broach of shielding, a magical brown tuft of fur, and three vials of pixie blood (99% sure the players forgot about this stuff.) The pixies kept their end of the bargain and the party teleported to polldur.
  6.  
  7. the party arrived in polldur inside the adventurers guild, located in the port town seminarium. They joined the adventurers guild and picked up a couple quests (go kill zombies in delude, bring and intact brown bear to vermchella) and and contacted ramos for a third quest (collect random odds and ends from each town).
  8.  
  9. In delude the party holed up in an abandoned home and fought soo many zombies, like 200 of them. they killed I think 24 or 26 and then flew away. the zombies chased them into the swamp and got stuck in the mud. The players then flew deeper into the swamp until they were forced to turn around because too many boulders and arrows were hitting them. Upon returning to delude the party took credit for getting rid of the zombies and were awarded with a whole bunch of moonshine. they are still working on selling all of it but they sell for 15 per jug.
  10.  
  11. In Skepna the party visited the only place of worship in the country, the temple of the gods, a massive temple with alters and shrines to every god. Then they went south to the jungle and learned of the dangers of the jungle (dinosaurs, beasts, barbarians, orcs, etc.) from the military garrison on the jungle boarder. The party got permission from field commander Victoria fedorov to enter the jungle but were warned that they would receive no support.
  12.  
  13. Then in hambissa xenia joined the fighters guild (after getting whooped by a dwarf named "earthquake" that she swore to challenge again but then forgot about it). they also went to the magicians guild where wilhelm (now an npc) joined the magicians guild and stole some frogs from the magic shop and let them free only for them to turn into ogres and almost kill him.
  14.  
  15. In vermchella the party met gabriella, the tabaxi leather worker who wanted the brown bear. She talked the party into going off and killing a yeti so she could skin it and turn it into armor. They learned that most of the hot springs used to belong to the tabaxi residents of vermchella but were taken over by yeti. Gabriella made the yeti hide armor that thaldan is wearing.
  16.  
  17. In Caihong the party met the brainwashed farmers, who mindlessly obey any commands they are given. they are in this state because of fae magic coming from the north forest. The party was also warned many times that no one who has entered the forest has ever come out.
  18.  
  19. Finally in stolista the party made no attempt to enter the city walls, went all the way around the city to the mountain, stopped exactly where the ground starts turning to ash, took the hand full of ash they needed, then left. The ash marks the edge of the lair of Great Mother Sayu, the red dragon that lords over the country of polldur.
  20.  
  21.  
  22. With all of the nobbins collected the party contacted ramos once more. The next thing he needed the party to do was go into the jungle and get some of the tea that the "wild elves" make. Ramos also made the mistake of pointing out some opportunities to collect some equipment because the party still hasn't gone into the jungle. anyways the two money making opportunities were another one of ramos' workshops and the previous group of adventurers ramos asked for help. that party took the gear he gave them and ran.
  23.  
  24. The party tracked the jerks to a town of gnome miners called marclesfield. Our heroes found that the jerks were living in the town hall. the party went in, demanded the jerks give them their magic items, then when the jerks refused, a skuffle started, and the party killed three of the five of them. after robbing and interrogating the other two the party learned that the jerks were keeping a gnome killing monster known as "the shadow" at bay. the party collected from the jerks a ring of balance, a hat of rage, dress of whimsy, an evokers bow, and a living spellbook (hold onto this one. I got plans for it)
  25.  
  26. The party, who are normal murderers instead of murder hobos, took responsibility for their actions and stayed to face the shadow. The shadow appeared that night, killed wilhelm (the party gnome) and then got away. wilhelm was brought back and retired to become and academic. the party at least got a good look at the shadow and went to go get help. they wound up meeting the head of the merchants guild, lady moonwhisper, who revealed that the shadow was her sister and lent the party some aid. With help from the cleric thaldan the party subdued the shadow and turned her over to lady moonwhisper. Lady moonwhisper then granted the party one favor, to be cashed in at any time (still available.) the party left bran behind to keep the gnomes safe.
  27.  
  28. the most recent adventure the party went on was clearing out ramos' local workshop. the party found it with the help of some hill giants. they went inside and found a bunch of guardians, mostly constructs, including a copy of Ramos made of ice. The party rescued Caellyn, the daughter of lady moonwhisper, who had gotten herself trapped down there.
  29. Loot collected: +1 maul, stone shaping gloves, Orb of answers (sold to caellyn, can still be used once every 7 days), robe fo greater magic resistance, robe of safety, void robe, robe of protection, fetching box, deconstructing box (sold), lightning rod, potion distilling kit, potion of radiant resistance, philter of love (confiscated, no one has gone to the police station to get compensation.)
  30.  
  31. after some dates and r&r the party gathered some information on various important and unimportant npcs and collected more side quests, given the task of getting the tabaxi craftsmen to join the merchants guild and the task of running security for an upcoming art auction. xenia also learned of the location of two ruins, one to "some norse god no one cares about" and one that holds a legendary weapon guarded by a mummy, as well as the whereabouts of a vampire that lives in a mansion in the swamp. which brings us to the present
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement