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ENCHANTMENTS.YML

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Mar 25th, 2018
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  1. #  Display (String) (No spaces or enchantment will break)
  2. #    Determines how will enchantment look in item lore
  3.  
  4. #  Applies-to (String)
  5. #    Display used in Custom Enchantment books for %description% variable
  6.  
  7. #  Group (Setting)
  8. #    INFO: Create enchantment groups in config.yml under enchanter configuration.
  9. #   Enchantment groups are used for enchanter, to sell specific type books. You can group them
  10. #   and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
  11.  
  12. #  Type (Setting)
  13. #    Decides type of the enchantment. Types:
  14. #    - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
  15. #    - ATTACK : Effects run only when attacking another player
  16. #    - DEFENSE : Effects run only when being attacked
  17. #    - MINING : Gives effects when block is mined
  18. #    - HELD : Effects given when item is held
  19. #    - ATTACK_MOB : Gives effects when player attacks mob
  20. #    - KILL_MOB : Effects given when attacked mob is killed
  21. #    - BOW : Effects given when player is shot by another player
  22. #    - KILL_PLAYER : Effects given when attacker kills a player
  23. #    - DEATH : Runs when player dies due to another player.
  24. #    - RIGHT_CLICK : Runs when player right clicks held item
  25.  
  26. #  Applies (Material)
  27. #    Determines which items will have the effects
  28. #    Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  29. #    NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
  30. #    to instantly add availability for all specific armor type pieces.
  31. #    Use "ALL_ARMOR" to add all armor pieces.
  32. #    Use "ALL_HELMET" to add all helmets
  33. #    Use "ALL_CHESTPLATE" to add all chestplates
  34. #    Use "ALL_BOOTS" to add all boots
  35. #    Use "ALL_SWORD" to add all swords
  36. #    Use "ALL_PICKAXE" to add all pickaxes
  37. #    Use "ALL_AXE" to add all axes
  38. #    And so on, but make sure to use non plural names of items!
  39.  
  40. #  Levels (Numbers)
  41. #    Effects for each level, use as display in examples.
  42.  
  43. #  Effects (Custom Effects, Potion Effects)
  44. #    List of effects enchantment will have
  45. #    Possible effects:
  46. #        *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
  47. #      - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
  48. #         # You may use POTION:(potion effect):(level):(length in seconds) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
  49.  
  50. #        *** Custom Effects ***
  51. #       - PARTICLE:(type):(amount):(size (x, y, z increasement))
  52. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
  53. #         * Usᴇᴅ Wɪᴛʜ: all effects except HELD, EFFECT_STATIC
  54.  
  55. #       - FLY
  56. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
  57. #         * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
  58.  
  59. #       - STEAL_HEALTH:(integer)
  60. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
  61. #         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
  62.  
  63. #       - MORE_DROPS:(integer)
  64. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
  65. #         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
  66.  
  67. #       - WAIT:(integer) (in ticks! 20 ticks = 1 second)
  68. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
  69. #         * Usᴇᴅ Wɪᴛʜ: All effects
  70.  
  71. #       - MESSAGE:(message)
  72. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
  73. #         * Usᴇᴅ Wɪᴛʜ: All effects
  74.  
  75. #       - PLAYER_COMMAND:(command)
  76. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
  77. #         * Usᴇᴅ Wɪᴛʜ: All effects
  78.  
  79. #       - CONSOLE_COMMAND:(command)
  80. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
  81. #         * Usᴇᴅ Wɪᴛʜ: All effects
  82.  
  83. #       - STOP_ATTACK
  84. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
  85. #         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
  86.  
  87. #       - LIGHTNING
  88. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
  89. #         * Usᴇᴅ Wɪᴛʜ: All effects
  90.  
  91. #       - REPAIR
  92. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
  93. #         * Usᴇᴅ Wɪᴛʜ: All effects
  94.  
  95. #       - TNT:(integer)
  96. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
  97. #         * Usᴇᴅ Wɪᴛʜ: All effects
  98.  
  99. #       - DROP_HEAD
  100. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
  101. #         * Usᴇᴅ Wɪᴛʜ: All effects
  102.  
  103. #       - EXTINGUISH
  104. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
  105. #         * Usᴇᴅ Wɪᴛʜ: All effects
  106.  
  107. #       - BOOST:(integer)
  108. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
  109. #         * Usᴇᴅ Wɪᴛʜ: All effects
  110.  
  111. #       - ADD_HEALTH:(integer)
  112. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
  113. #         * Usᴇᴅ Wɪᴛʜ: All effects
  114.  
  115. #       - FLAME:(integer)
  116. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
  117. #         * Usᴇᴅ Wɪᴛʜ: All effects
  118.  
  119. #       - CURE:(potion effect)
  120. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player
  121. #         * Usᴇᴅ Wɪᴛʜ: All effects
  122.  
  123. #       - ADD_HARM:(integer)
  124. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
  125. #         * Usᴇᴅ Wɪᴛʜ: All effects
  126.  
  127. #       - ADD_FOOD:(integer)
  128. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
  129. #         * Usᴇᴅ Wɪᴛʜ: All effects
  130.  
  131. #       - PLAY_SOUND:(sound)
  132. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
  133. #         * Usᴇᴅ Wɪᴛʜ: All effects
  134.  
  135. #       - GUARD:(mob type):(mob name, can use %player name%)
  136. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
  137. #         * Usᴇᴅ Wɪᴛʜ: All effects
  138.  
  139. #       - EXP:(integer)
  140. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
  141. #         * Usᴇᴅ Wɪᴛʜ: All effects
  142.  
  143. #       - TRENCH:(integer)
  144. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
  145. #         * Usᴇᴅ Wɪᴛʜ: MINING
  146.  
  147. #       - KEEP_ON_DEATH
  148. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
  149. #         * Usᴇᴅ Wɪᴛʜ: DEATH
  150.  
  151. #       - IGNORE_ARMOR
  152. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
  153. #         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  154.  
  155. #       - DOUBLE_DAMAGE
  156. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
  157. #         * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  158.  
  159. #       - KILL_MOB
  160. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
  161. #         * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
  162.  
  163. #       - SMELT
  164. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
  165. #         * Usᴇᴅ Wɪᴛʜ: MINING
  166. #         * Does not work with TRENCH
  167.  
  168. #       - TP_DROPS
  169. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
  170. #         * Usᴇᴅ Wɪᴛʜ: MINING
  171.  
  172. #       - EXTRA_DAMAGE:(double, aka number with decimal placement)
  173. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
  174. #         * Usᴇᴅ Wɪᴛʜ: ATTACK
  175.  
  176. #       - SPAWN_ARROWS
  177. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
  178. #         * Usᴇᴅ Wɪᴛʜ: All effects
  179.  
  180. #       - PULL_CLOSER
  181. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
  182. #         * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  183.  
  184. #       - PULL_AWAY
  185. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
  186. #         * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  187.  
  188. #       - IGNORE_ARMOR_DAMAGE
  189. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
  190. #         * Usᴇᴅ Wɪᴛʜ: DEFENSE
  191.  
  192. #       - REVIVE
  193. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
  194. #         * Usᴇᴅ Wɪᴛʜ: DEATH
  195.  
  196. #       - DAMAGE_ARMOR:(integer)
  197. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
  198. #         * Usᴇᴅ Wɪᴛʜ: All effects
  199.  
  200. #       - ADD_DURABILITY:(integer)
  201. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
  202. #         * Usᴇᴅ Wɪᴛʜ: All effects
  203.  
  204. #       - HALF_DAMAGE
  205. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
  206. #         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  207.  
  208. #       - NEGATE_DAMAGE:(integer)
  209. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
  210. #         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  211.  
  212. #       - INCREASE_DAMAGE:(integer)
  213. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
  214. #         * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  215.  
  216. #       - FIREBALL
  217. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
  218.  
  219. #       - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
  220. #         * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
  221. #         * Usᴇᴅ Wɪᴛʜ: All effects
  222.  
  223. #        # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
  224. #        # e.g.: STEAL_MONEY:<random number>10000-50000</random number>
  225.  
  226. #        # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
  227. #        # Example usage: - 'POISON:1:5 %attacker%', this will give Level 1 POISON potion effect to the player who attacked.
  228. #        # If none is provided, effects will be given to the player who had custom enchanted item.
  229. #        # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
  230. #        # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
  231.  
  232. #  Chance (Number)
  233. #    Chance of effect occurring
  234.  
  235. #  Cooldown (number)
  236. #    Number of effect cooldown, in seconds.
  237.  
  238. # Conditions
  239. #   Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
  240. #
  241. #   « Examples »
  242. #      ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
  243. #      ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
  244. #      ► '%player y% < 30 && %player health% > 10 =  : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
  245. #      will increase chance of effects activating by 10)
  246. #      ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
  247. #      ignoring probability chance of it activating).
  248. #
  249. #   « Variables for conditional part »
  250. #    %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
  251. #    You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
  252. #    %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
  253. #    be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
  254. #    (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
  255. #    You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
  256. #    %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  257. #    %(victim/attacker)is under water% - returns "true/false"
  258. #    %is headshot% - returns "true/false" (for BOW)
  259. #    %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
  260. #    %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
  261. #    %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
  262. #    %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
  263. #
  264. #   « Variables for end solution »
  265. #   %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
  266. #   %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
  267.  
  268. # « Example configuration »
  269. #lastchance:    <-- Enchantment name
  270. #  display: '%group-color%Last Chance'    <-- Display in item lore
  271. #  description: 'Has a chance to heal when on low hearts'    <-- Enchantment Description
  272. #  applies-to: 'Chestplate'    <-- What applies to (display purposes)
  273. #  type: 'DEFENSE'    <-- Enchantment type (controls when enchantment activates)
  274. #  group: 'COMMON'    <-- Enchantment group (For enchanter and right-click random books)
  275. #  settings:
  276. #    required-enchants:
  277. #      - 'springs'
  278. #    not-applyable-with:
  279. #      - 'frozen'
  280. #  applies:    <-- List of items that it applies
  281. #    - ALL_CHESTPLATE    <-- Item(s) list
  282. #  levels:    < -- All Levels are under here
  283. #    1:     <-- Level indicator
  284. #      chance: 30    <-- Chance for enchantment to activate
  285. #      condition: '%victim health% > 5 : %stop%'    <-- Condition (read more about it at Conditions)
  286. #      effects:    <-- All enchantment effects
  287. #        - 'ADD_HEALTH:2 %victim%'    <-- Effect(s) list
  288.  
  289. # Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
  290. # *** This is not a required configuration section and each enchantment doesn't need to have it ***
  291. #  settings:
  292. #    required-enchants:
  293. #      - 'springs'
  294. #    not-applyable-with:
  295. #      - 'frozen'
  296.  
  297. # SIMPLE ENCHANTMENTS
  298.  
  299. aquatic:
  300.   display: '%group-color%Aquatic'
  301.   description: 'Gives permanent water breathing.'
  302.   applies-to: 'Helmets'
  303.   type: 'EFFECT_STATIC'
  304.   group: 'SIMPLE'
  305.   applies:
  306.    - ALL_HELMET
  307.   levels:
  308.     1:
  309.       effects:
  310.        - 'POTION:WATER_BREATHING:1'      
  311. autosmelt:
  312.   display: '%group-color%Auto Smelt'
  313.   description: "Ores are automatically smelted\nwhen mined"
  314.   applies-to: 'Pickaxes'
  315.   type: 'MINING'
  316.   group: 'SIMPLE'
  317.   applies:
  318.    - ALL_PICKAXE
  319.   levels:
  320.     1:
  321.       chance: 60
  322.       effects:
  323.        - 'SMELT'
  324.     2:
  325.       chance: 80
  326.       effects:
  327.        - 'SMELT'
  328.         - 'MORE_DROPS:2'
  329.     3:
  330.       chance: 100
  331.       effects:
  332.        - 'SMELT'        
  333.         - 'MORE_DROPS:3'
  334. confusion:
  335.   display: '%group-color%Confusion'
  336.   description: "A chance to deal nausea to\nyour victim"
  337.   applies-to: 'Axes'
  338.   type: 'ATTACK'
  339.   group: 'SIMPLE'
  340.   applies:
  341.    - ALL_AXE
  342.   levels:
  343.     1:
  344.       chance: 14
  345.       cooldown: 8
  346.       effects:
  347.        - 'POTION:CONFUSION:0:5 %victim%'
  348.     2:
  349.       chance: 14
  350.       cooldown: 8
  351.       effects:
  352.        - 'POTION:CONFUSION:1:6 %victim%'
  353.     3:
  354.       chance: 14
  355.       cooldown: 8
  356.       effects:
  357.        - 'POTION:CONFUSION:3:7 %victim%'
  358. experience:
  359.   display: '%group-color%Experience'
  360.   description: 'Chance to get experience from mining'
  361.   applies-to: 'Tools'
  362.   type: 'MINING'
  363.   group: 'SIMPLE'
  364.   applies:
  365.    - ALL_PICKAXE
  366.     - ALL_SPADE
  367.   levels:
  368.     1:
  369.       chance: 6
  370.       cooldown: 5
  371.       effects:
  372.        - 'EXP:1'
  373.     2:
  374.       chance: 9
  375.       cooldown: 5
  376.       effects:
  377.        - 'EXP:2'
  378.     3:
  379.       chance: 12
  380.       cooldown: 5
  381.       effects:
  382.        - 'EXP:3'
  383.     4:
  384.       chance: 14
  385.       cooldown: 5
  386.       effects:
  387.        - 'EXP:3'
  388.     5:
  389.       chance: 17
  390.       cooldown: 5
  391.       effects:
  392.        - 'EXP:4'
  393. haste:
  394.   display: '%group-color%Haste'
  395.   description: 'Allows you to swing your tools faster'
  396.   applies-to: 'Tools'
  397.   type: 'EFFECT_STATIC'
  398.   group: 'SIMPLE'
  399.   applies:
  400.    - ALL_PICKAXE
  401.     - ALL_SPADE
  402.   levels:
  403.     1:
  404.       effects:
  405.        - 'POTION:FAST_DIGGING:0'
  406.     2:
  407.       effects:
  408.        - 'POTION:FAST_DIGGING:1'
  409.     3:
  410.       effects:
  411.        - 'POTION:FAST_DIGGING:2'
  412. insomnia:
  413.   display: '%group-color%Insomnia'
  414.   description: "Gives slowness, slow swinging\nand confusion"
  415.   applies-to: 'Swords'
  416.   type: 'ATTACK'
  417.   group: 'SIMPLE'
  418.   applies:
  419.    - ALL_SWORD
  420.   levels:
  421.     1:
  422.       chance: 7
  423.       cooldown: 2
  424.       effects:
  425.        - 'POTION:SLOW:0:3 %victim%'
  426.         - 'POTION:CONFUSION:0:3 %victim%'
  427.         - 'POTION:SLOW_DIGGING:0:3 %victim%'
  428.     2:
  429.       chance: 9
  430.       cooldown: 2
  431.       effects:
  432.        - 'POTION:SLOW:0:4 %victim%'
  433.         - 'POTION:CONFUSION:0:4 %victim%'
  434.         - 'POTION:SLOW_DIGGING:0:4 %victim%'
  435.     3:
  436.       chance: 16
  437.       cooldown: 4
  438.       effects:
  439.        - 'POTION:SLOW:1:5 %victim%'
  440.         - 'POTION:CONFUSION:1:5 %victim%'
  441.         - 'POTION:SLOW_DIGGING:1:5 %victim%'
  442.     4:
  443.       chance: 18
  444.       cooldown: 5
  445.       effects:
  446.        - 'POTION:SLOW:1:6 %victim%'
  447.         - 'POTION:CONFUSION:1:6 %victim%'
  448.         - 'POTION:SLOW_DIGGING:1:6 %victim%'
  449.     5:
  450.       chance: 22
  451.       cooldown: 6
  452.       effects:
  453.        - 'POTION:SLOW:2:4 %victim%'
  454.         - 'POTION:CONFUSION:2:4 %victim%'
  455.         - 'POTION:SLOW_DIGGING:2:4 %victim%'
  456.     6:
  457.       chance: 25
  458.       cooldown: 8
  459.       effects:
  460.        - 'POTION:SLOW:2:6 %victim%'
  461.         - 'POTION:CONFUSION:2:6 %victim%'
  462.         - 'POTION:SLOW_DIGGING:2:6 %victim%'
  463.     7:
  464.       chance: 30
  465.       cooldown: 15
  466.       effects:
  467.        - 'POTION:SLOW:3:3 %victim%'
  468.         - 'POTION:CONFUSION:3:3 %victim%'
  469.         - 'POTION:SLOW_DIGGING:3:3 %victim%'    
  470. lightning:
  471.   display: '%group-color%Lightning'
  472.   description: 'A chance to strike lightning\nat the opponent'
  473.   applies-to: 'Bows'
  474.   type: 'BOW'
  475.   group: 'SIMPLE'
  476.   applies:
  477.    - BOW
  478.   levels:
  479.     1:
  480.       chance: 14
  481.       effects:
  482.        - 'LIGHTNING'
  483.     2:
  484.       chance: 20
  485.       effects:
  486.        - 'LIGHTNING'
  487.     3:
  488.       chance: 26
  489.       effects:
  490.        - 'LIGHTNING'  
  491. oxygenate:
  492.   display: '%group-color%Oxygenate'
  493.   description: 'Refills oxygen levels when breaking blocks under water.'
  494.   applies-to: 'Pickaxe'
  495.   type: 'MINING'
  496.   group: 'SIMPLE'
  497.   applies:
  498.    - ALL_PICKAXE
  499.   levels:
  500.     1:
  501.       cooldown: 10
  502.       condition: '%is under water% = TRUE : %force%'
  503.       effects:
  504.        - 'POTION:WATER_BREATHING:10:3'      
  505. thunderingblow:
  506.   display: '%group-color%Thundering Blow'
  507.   description: 'Can cause smite effect on your enemy'
  508.   applies-to: 'Swords'
  509.   type: 'ATTACK'
  510.   group: 'SIMPLE'
  511.   applies:
  512.    - ALL_SWORDS
  513.   levels:
  514.     1:
  515.       chance: 14
  516.       effects:
  517.        - 'LIGHTNING'
  518.     2:
  519.       chance: 20
  520.       effects:
  521.        - 'LIGHTNING'
  522.     3:
  523.       chance: 26
  524.       effects:
  525.        - 'LIGHTNING'  
  526. glowing:
  527.   display: '%group-color%Glowing'
  528.   description: 'Gives permanent night vision'
  529.   applies-to: 'Helmet'
  530.   type: 'EFFECT_STATIC'
  531.   group: 'SIMPLE'
  532.   applies:
  533.    - ALL_HELMET
  534.   levels:
  535.     1:
  536.       effects:
  537.        - 'POTION:NIGHT_VISION:0'            
  538. decapitation:
  539.   display: '%group-color%Decapitation'
  540.   description: 'Victims have a chance of dropping their head on death.'
  541.   applies-to: 'Axes'
  542.   type: 'KILL_PLAYER'
  543.   group: 'SIMPLE'
  544.   applies:
  545.    - ALL_AXE
  546.   levels:
  547.     1:
  548.       chance: 20
  549.       effects:
  550.        - 'DROP_HEAD %victim%'
  551.     2:
  552.       chance: 40
  553.       effects:
  554.        - 'DROP_HEAD %victim%'
  555.     3:
  556.       chance: 60
  557.       effects:
  558.        - 'DROP_HEAD %victim%'
  559. headless:
  560.   display: '%group-color%Headless'
  561.   description: 'Victims have a chance of dropping their head on death.'
  562.   applies-to: 'Swords'
  563.   type: 'KILL_PLAYER'
  564.   group: 'SIMPLE'
  565.   applies:
  566.    - ALL_SWORD
  567.   levels:
  568.     1:
  569.       chance: 20
  570.       effects:
  571.        - 'DROP_HEAD %victim%'
  572.     2:
  573.       chance: 40
  574.       effects:
  575.        - 'DROP_HEAD %victim%'
  576.     3:
  577.       chance: 60
  578.       effects:
  579.        - 'DROP_HEAD %victim%'  
  580. obliterate:
  581.   display: '%group-color%Obliterate'
  582.   description: 'Extreme knockback.'
  583.   applies-to: 'Swords'
  584.   type: 'ATTACK'
  585.   group: 'SIMPLE'
  586.   applies:
  587.    - ALL_SWORD
  588.   levels:
  589.     1:
  590.       chance: 10
  591.       cooldown: 5
  592.       effects:
  593.        - 'PULL_AWAY:3.0'
  594.     2:
  595.       chance: 15
  596.       cooldown: 5
  597.       effects:
  598.        - 'PULL_AWAY:3.5'
  599.     3:
  600.       chance: 20
  601.       cooldown: 5
  602.       effects:
  603.        - 'PULL_AWAY:4.0'
  604.     4:
  605.       chance: 25
  606.       cooldown: 5
  607.       effects:
  608.        - 'PULL_AWAY:4.5'
  609.     5:
  610.       chance: 30
  611.       cooldown: 5
  612.       effects:
  613.        - 'PULL_AWAY:5.0'                    
  614. epicness:
  615.   display: '%group-color%Epicness'
  616.   description: 'Gives particles and sound effects.'
  617.   applies-to: 'Swords'
  618.   type: 'ATTACK_MOB'
  619.   group: 'SIMPLE'
  620.   applies:
  621.    - ALL_SWORD
  622.   levels:
  623.     1:
  624.       chance: 50
  625.       effects:
  626.        - 'PARTICLE:SMOKE:2:1'
  627.         - 'PLAY_SOUND:ENTITY.GHAST.SCREAM'
  628.     2:
  629.       chance: 75
  630.       effects:
  631.        - 'PARTICLE:SMOKE:2:1'
  632.         - 'PLAY_SOUND:ENTITY.GHAST.SCREAM'
  633.     3:
  634.       chance: 100
  635.       effects:
  636.        - 'PARTICLE:SMOKE:2:1'
  637.         - 'PLAY_SOUND:ENTITY.GHAST.SCREAM'
  638. berserk:
  639.   display: '%group-color%Berserk'
  640.   description: "A chance of strength\nand mining fatigue."
  641.   applies-to: 'Axes'
  642.   type: 'ATTACK'
  643.   group: 'UNIQUE'
  644.   applies:
  645.    - ALL_AXE
  646.   levels:
  647.     1:
  648.       chance: 16
  649.       cooldown: 8
  650.       effects:
  651.        - 'POTION:CONFUSION:0:2'
  652.         - 'POTION:INCREASE_DAMAGE:0:2'
  653.     2:
  654.       chance: 16
  655.       cooldown: 8
  656.       effects:
  657.        - 'POTION:CONFUSION:0:3'
  658.         - 'POTION:INCREASE_DAMAGE:0:3'
  659.     3:
  660.       chance: 16
  661.       cooldown: 8
  662.       effects:
  663.        - 'POTION:CONFUSION:0:4'
  664.         - 'POTION:INCREASE_DAMAGE:0:4'
  665.     4:
  666.       chance: 16
  667.       cooldown: 8
  668.       effects:
  669.        - 'POTION:CONFUSION:1:2'
  670.         - 'POTION:INCREASE_DAMAGE:1:2'
  671.     5:
  672.       chance: 16
  673.       cooldown: 8
  674.       effects:
  675.        - 'POTION:CONFUSION:1:4'
  676.         - 'POTION:INCREASE_DAMAGE:1:4'      
  677. curse:
  678.   display: '%group-color%Curse'
  679.   description: 'Chance to cause mining fatigue.'
  680.   applies-to: 'Chestplate'
  681.   type: 'DEFENSE'
  682.   group: 'UNIQUE'
  683.   applies:
  684.    - ALL_CHESTPLATE
  685.   levels:
  686.     1:
  687.       chance: 13
  688.       cooldown: 4
  689.       effects:
  690.        - 'POTION:SLOW_DIGGING:0:5 %attacker%'
  691.     2:
  692.       chance: 14
  693.       cooldown: 4
  694.       effects:
  695.        - 'POTION:SLOW_DIGGING:0:7 %attacker%'
  696.     3:
  697.       chance: 15
  698.       cooldown: 4
  699.       effects:
  700.        - 'POTION:SLOW_DIGGING:1:4 %attacker%'
  701.     4:
  702.       chance: 16
  703.       cooldown: 5
  704.       effects:
  705.        - 'POTION:SLOW_DIGGING:1:5 %attacker%'
  706.     5:
  707.       chance: 17
  708.       cooldown: 5
  709.       effects:
  710.        - 'POTION:SLOW_DIGGING:2:5 %attacker%'
  711. endershift:
  712.   display: '%group-color%EnderShift'
  713.   description: 'Gives speed/health boost at low hp'
  714.   applies-to: 'Helmets'
  715.   type: 'DEFENSE'
  716.   group: 'UNIQUE'
  717.   applies:
  718.    - ALL_HELMET
  719.   levels:
  720.     1:
  721.       chance: 40
  722.       cooldown: 4
  723.       effects:
  724.        - 'POTION:SPEED:1:5'
  725.         - 'POTION:ABSORPTION:2:5'
  726.       condition: "%victim health% > 6 : %stop%"
  727.     2:
  728.       chance: 45
  729.       cooldown: 4
  730.       effects:
  731.        - 'POTION:SPEED:1:8'
  732.         - 'POTION:ABSORPTION:4:6'
  733.       condition: "%victim health% > 6 : %stop%"
  734.     3:
  735.       chance: 50
  736.       cooldown: 5
  737.       effects:
  738.        - 'POTION:SPEED:1:10'
  739.         - 'POTION:ABSORPTION:6:7'
  740.       condition: "%victim health% > 6 : %stop%"
  741. explosive:
  742.   display: '%group-color%Explosive'
  743.   description: 'Explosive arrows.'
  744.   applies-to: 'Bows'
  745.   type: 'BOW'
  746.   group: 'UNIQUE'
  747.   applies:
  748.    - BOW
  749.   levels:
  750.     1:
  751.       chance: 7
  752.       cooldown: 4
  753.       effects:
  754.        - 'TNT'
  755.     2:
  756.       chance: 9
  757.       cooldown: 4
  758.       effects:
  759.        - 'TNT'
  760.     3:
  761.       chance: 12
  762.       cooldown: 5
  763.       effects:
  764.        - 'TNT'
  765.     4:
  766.       chance: 14
  767.       cooldown: 6
  768.       effects:
  769.        - 'TNT'
  770.     5:
  771.       chance: 16
  772.       cooldown: 7
  773.       effects:
  774.        - 'TNT'      
  775. featherweight:
  776.   display: '%group-color%Featherweight'
  777.   description: 'A chance to give a burst of haste.'
  778.   applies-to: 'Swords'
  779.   type: 'ATTACK'
  780.   group: 'UNIQUE'
  781.   applies:
  782.    - ALL_SWORD
  783.   levels:
  784.     1:
  785.       chance: 14
  786.       cooldown: 6
  787.       effects:
  788.        - 'POTION:FAST_DIGGING:0:3'
  789.     2:
  790.       chance: 18
  791.       cooldown: 6
  792.       effects:
  793.        - 'POTION:FAST_DIGGING:1:4'
  794.     3:
  795.       chance: 22
  796.       cooldown: 6
  797.       effects:
  798.        - 'POTION:FAST_DIGGING:2:5'
  799. molten:
  800.   display: '%group-color%Molten'
  801.   description: 'A chance to light your attacker.'
  802.   applies-to: 'Armor'
  803.   type: 'DEFENSE'
  804.   group: 'UNIQUE'
  805.   applies:
  806.    - ALL_ARMOR
  807.   levels:
  808.     1:
  809.       chance: 8
  810.       effects:
  811.        - 'FLAME:2'
  812.     2:
  813.       chance: 10
  814.       effects:
  815.        - 'FLAME:4'
  816.     3:
  817.       chance: 12
  818.       effects:
  819.        - 'FLAME:6'
  820.     4:
  821.       chance: 14
  822.       cooldown: 13
  823.       effects:
  824.        - 'FLAME:8'    
  825. ravenous:
  826.   display: '%group-color%Ravenous'
  827.   description: "Chance to regain hunger\nwhilst in combat."
  828.   applies-to: 'Axes'
  829.   type: 'ATTACK'
  830.   group: 'UNIQUE'
  831.   applies:
  832.    - ALL_AXE
  833.   levels:
  834.     1:
  835.       chance: 10
  836.       effects:
  837.        - 'ADD_FOOD:<random number>1-2</random number>'
  838.     2:
  839.       chance: 20
  840.       effects:
  841.        - 'ADD_FOOD:<random number>1-2</random number>'
  842.     3:
  843.       chance: 30
  844.       effects:
  845.        - 'ADD_FOOD:<random number>1-2</random number>'
  846.     4:
  847.       chance: 40
  848.       cooldown: 2
  849.       effects:
  850.        - 'ADD_FOOD:<random number>1-2</random number>'      
  851. selfdestruct:
  852.   display: '%group-color%Self Destruct'
  853.   description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
  854.   applies-to: 'Armor'
  855.   type: 'DEFENSE'
  856.   group: 'UNIQUE'
  857.   applies:
  858.    - ALL_ARMOR
  859.   levels:
  860.     1:
  861.       chance: 15
  862.       effects:
  863.        - 'TNT'
  864.         - 'TNT'
  865.         - 'TNT'
  866.       condition: "%victim health% > 3 : %stop%"
  867.     2:
  868.       chance: 30
  869.       effects:
  870.        - 'TNT'
  871.         - 'TNT'
  872.         - 'TNT'
  873.         - 'TNT'
  874.       condition: "%victim health% > 3 : %stop%"
  875.     3:
  876.       chance: 45
  877.       effects:
  878.        - 'TNT'
  879.         - 'TNT'
  880.         - 'TNT'
  881.         - 'TNT'
  882.         - 'TNT'
  883.       condition: "%victim health% > 3 : %stop%"
  884. telepathy:
  885.   display: '%group-color%Telepathy'
  886.   description: 'Automatically places blocks broken by tools in your inventory.'
  887.   applies-to: 'Tools'
  888.   type: 'MINING'
  889.   group: 'UNIQUE'
  890.   applies:
  891.    - ALL_PICKAXE
  892.     - ALL_SPADE
  893.   levels:
  894.     1:
  895.       effects:
  896.        - 'TP_DROPS'
  897.     2:
  898.       effects:
  899.        - 'TP_DROPS'
  900.     3:
  901.       effects:
  902.        - 'TP_DROPS'              
  903. ragdoll:
  904.   display: '%group-color%Ragdoll'
  905.   description: 'Whenever you take damage you are pushed far back.'
  906.   applies-to: 'Armor'
  907.   type: 'DEFENSE'
  908.   group: 'UNIQUE'
  909.   applies:
  910.    - ALL_ARMOR
  911.   levels:
  912.     1:
  913.       chance: 10
  914.       cooldown: 4
  915.       effects:
  916.        - 'PULL_AWAY:3.0 %victim%'
  917.     2:
  918.       chance: 20
  919.       cooldown: 4
  920.       effects:
  921.        - 'PULL_AWAY:6.0 %victim%'
  922.     3:
  923.       chance: 30
  924.       cooldown: 4
  925.       effects:
  926.        - 'PULL_AWAY:9.0 %victim%'      
  927.     4:
  928.       chance: 50
  929.       cooldown: 4
  930.       effects:
  931.        - 'PULL_AWAY:12.0 %victim%'        
  932. antigravity:
  933.   display: '%group-color%Anti Gravity'
  934.   description: 'Super jump'
  935.   applies-to: 'Boots'
  936.   type: 'EFFECT_STATIC'
  937.   group: 'ELITE'
  938.   applies:
  939.    - ALL_BOOTS
  940.   levels:
  941.     1:
  942.       effects:
  943.        - 'POTION:JUMP:0'
  944.     2:
  945.       effects:
  946.        - 'POTION:JUMP:1'
  947.     3:
  948.       effects:
  949.        - 'POTION:JUMP:2'      
  950. blind:
  951.   display: '%group-color%Blind'
  952.   description: "A chance of causing blindness\nwhen attacking."
  953.   applies-to: 'Swords'
  954.   type: 'ATTACK'
  955.   group: 'ELITE'
  956.   applies:
  957.    - ALL_SWORD
  958.   levels:
  959.     1:
  960.       chance: 15
  961.       cooldown: 8
  962.       effects:
  963.        - 'POTION:BLINDNESS:0:3 %victim%'
  964.     2:
  965.       chance: 15
  966.       cooldown: 8
  967.       effects:
  968.        - 'POTION:BLINDNESS:1:4 %victim%'
  969.     3:
  970.       chance: 15
  971.       cooldown: 8
  972.       effects:
  973.        - 'POTION:BLINDNESS:2:5 %victim%'
  974. shackle:
  975.   display: '%group-color%Shackle'
  976.   description: "Prevents mobs from suffering from knockback from your attacks."
  977.   applies-to: 'Swords'
  978.   type: 'ATTACK_MOB'
  979.   group: 'ELITE'
  980.   applies:
  981.    - ALL_SWORD
  982.   levels:
  983.     1:
  984.       chance: 30
  985.       effects:
  986.        - 'PULL_CLOSER:1.0'
  987.     2:
  988.       chance: 60
  989.       effects:
  990.        - 'PULL_CLOSER:1.0'
  991.     3:
  992.       chance: 90
  993.       effects:
  994.        - 'PULL_CLOSER:1.0'        
  995. cactus:
  996.   display: '%group-color%Cactus'
  997.   description: "Injures your attacker but does not\naffect your durability"
  998.   applies-to: 'Armor'
  999.   type: 'DEFENSE'
  1000.   group: 'ELITE'
  1001.   applies:
  1002.    - ALL_ARMOR
  1003.   levels:
  1004.     1:
  1005.       chance: 10
  1006.       cooldown: 15
  1007.       effects:
  1008.        - 'STOP_ATTACK'
  1009.         - 'ADD_HARM:1'
  1010.     2:
  1011.       chance: 15
  1012.       cooldown: 15
  1013.       effects:
  1014.        - 'STOP_ATTACK'
  1015.         - 'ADD_HARM:2'
  1016. execute:
  1017.   display: '%group-color%Execute'
  1018.   description: "Danage buff when your target is at\nlow HP."
  1019.   applies-to: 'Swords'
  1020.   type: 'ATTACK'
  1021.   group: 'ELITE'
  1022.   applies:
  1023.    - ALL_SWORD
  1024.   levels:
  1025.     1:
  1026.       chance: 8
  1027.       effects:
  1028.        - 'ADD_HARM:1'
  1029.       condition: "%victim health% > 8 : %stop%"
  1030.     2:
  1031.       chance: 10
  1032.       effects:
  1033.        - 'ADD_HARM:1'
  1034.       condition: "%victim health% > 8 : %stop%"
  1035.     3:
  1036.       chance: 12
  1037.       effects:
  1038.        - 'ADD_HARM:2'
  1039.       condition: "%victim health% > 8 : %stop%"
  1040.     4:
  1041.       chance: 13
  1042.       effects:
  1043.        - 'ADD_HARM:2'
  1044.       condition: "%victim health% > 8 : %stop%"
  1045.     5:
  1046.       chance: 14
  1047.       effects:
  1048.        - 'ADD_HARM:3'
  1049.       condition: "%victim health% > 8 : %stop%"
  1050.     6:
  1051.       chance: 16
  1052.       cooldown: 15
  1053.       effects:
  1054.        - 'ADD_HARM:4'
  1055.       condition: "%victim health% > 8 : %stop%"
  1056.     7:
  1057.       chance: 18
  1058.       cooldown: 20
  1059.       effects:
  1060.        - 'ADD_HARM:5'
  1061.       condition: "%victim health% > 8 : %stop%"
  1062. frozen:
  1063.   display: '%group-color%Frozen'
  1064.   description: "Can cause slowness to attacker\nwhen defending"
  1065.   applies-to: 'Armor'
  1066.   type: 'DEFENSE'
  1067.   group: 'ELITE'
  1068.   applies:
  1069.    - ALL_ARMOR
  1070.   levels:
  1071.     1:
  1072.       chance: 14
  1073.       cooldown: 4
  1074.       effects:
  1075.        - 'POTION:SLOW:1:5 %attacker%'
  1076.     2:
  1077.       chance: 14
  1078.       cooldown: 4
  1079.       effects:
  1080.        - 'POTION:SLOW:2:5 %attacker%'
  1081.     3:
  1082.       chance: 14
  1083.       cooldown: 4
  1084.       effects:
  1085.        - 'POTION:SLOW:3:5 %attacker%'
  1086. paralyze:
  1087.   display: '%group-color%Paralyze'
  1088.   description: "Gives lightning effect and a chance\nfor slowness and slow swinging"
  1089.   applies-to: 'Swords'
  1090.   type: 'ATTACK'
  1091.   group: 'ELITE'
  1092.   applies:
  1093.    - ALL_SWORD
  1094.   levels:
  1095.     1:
  1096.       chance: 7
  1097.       effects:
  1098.        - 'LIGHTNING %victim%'
  1099.         - 'POTION:SLOW:0:5 %victim%'
  1100.         - 'POTION:SLOW_DIGGING:0:5 %victim%'
  1101.     2:
  1102.       chance: 7
  1103.       effects:
  1104.        - 'LIGHTNING %victim%'
  1105.         - 'POTION:SLOW:0:8 %victim%'
  1106.         - 'POTION:SLOW_DIGGING:0:8 %victim%'
  1107.     3:
  1108.       chance: 7
  1109.       cooldown: 8
  1110.       effects:
  1111.        - 'LIGHTNING %victim%'
  1112.         - 'POTION:SLOW:1:5 %victim%'
  1113.         - 'POTION:SLOW_DIGGING:1:5 %victim%'
  1114.     4:
  1115.       chance: 7
  1116.       cooldown: 15
  1117.       effects:
  1118.        - 'LIGHTNING %victim%'
  1119.         - 'POTION:SLOW:1:8 %victim%'
  1120.         - 'POTION:SLOW_DIGGING:1:8 %victim%'
  1121. poison:
  1122.   display: '%group-color%Poison'
  1123.   description: 'A chance of giving poison effect'
  1124.   applies-to: 'Weapon'
  1125.   type: 'ATTACK'
  1126.   group: 'ELITE'
  1127.   applies:
  1128.    - ALL_SWORD
  1129.   levels:
  1130.     1:
  1131.       chance: 14
  1132.       cooldown: 15
  1133.       effects:
  1134.        - 'POTION:POISON:0:4'
  1135.     2:
  1136.       chance: 16
  1137.       cooldown: 20
  1138.       effects:
  1139.        - 'POTION:POISON:1:4'
  1140.     3:
  1141.       chance: 18
  1142.       cooldown: 25
  1143.       effects:
  1144.        - 'POTION:POISON:2:4'
  1145. poisoned:
  1146.   display: '%group-color%Poisoned'
  1147.   description: "A chance to inflict poison\non your enemy"
  1148.   applies-to: 'Armor'
  1149.   type: 'DEFENSE'
  1150.   group: 'ELITE'
  1151.   applies:
  1152.    - ALL_ARMOR
  1153.   levels:
  1154.     1:
  1155.       chance: 8
  1156.       cooldown: 8
  1157.       effects:
  1158.        - 'POTION:POISON:0:4'
  1159.     2:
  1160.       chance: 10
  1161.       cooldown: 8
  1162.       effects:
  1163.        - 'POTION:POISON:0:8'
  1164.     3:
  1165.       chance: 12
  1166.       cooldown: 8
  1167.       effects:
  1168.        - 'POTION:POISON:1:4'
  1169.     4:
  1170.       chance: 16
  1171.       cooldown: 8
  1172.       effects:
  1173.        - 'POTION:POISON:1:8'              
  1174. reforged:
  1175.   display: '%group-color%Reforged'
  1176.   description: "Protects weapons durability, items will be take\n longer to break."
  1177.   applies-to: 'Weapons'
  1178.   type: 'ATTACK_MOB;ATTACK;MINING'
  1179.   group: 'ELITE'
  1180.   applies:
  1181.    - ALL_AXE
  1182.     - ALL_SWORD
  1183.     - ALL_PICKAXE
  1184.     - ALL_SPADE
  1185.   levels:
  1186.     1:
  1187.       chance: 10
  1188.       effects:
  1189.        - 'REPAIR'
  1190.     2:
  1191.       chance: 20
  1192.       effects:
  1193.        - 'REPAIR'
  1194.     3:
  1195.       chance: 30
  1196.       effects:
  1197.        - 'REPAIR'
  1198.     4:
  1199.       chance: 40
  1200.       effects:
  1201.        - 'REPAIR'    
  1202.     4:
  1203.       chance: 50
  1204.       effects:
  1205.        - 'REPAIR'
  1206.     6:
  1207.       chance: 60
  1208.       effects:
  1209.        - 'REPAIR'
  1210.     7:
  1211.       chance: 70
  1212.       effects:
  1213.        - 'REPAIR'
  1214.     8:
  1215.       chance: 80
  1216.       effects:
  1217.        - 'REPAIR'  
  1218.     9:
  1219.       chance: 90
  1220.       effects:
  1221.        - 'REPAIR'
  1222.     10:
  1223.       chance: 100
  1224.       effects:
  1225.        - 'REPAIR'        
  1226. snare:
  1227.   display: '%group-color%Snare'
  1228.   description: "Chance to slow and fatigue\nenemies with projectiles"
  1229.   applies-to: 'Bows'
  1230.   type: 'BOW'
  1231.   group: 'ELITE'
  1232.   applies:
  1233.    - BOW
  1234.   levels:
  1235.     1:
  1236.       chance: 12
  1237.       cooldown: 4
  1238.       effects:
  1239.        - 'POTION:SLOW:0:4 %victim%'
  1240.         - 'POTION:SLOW_DIGGING:0:4 %victim%'
  1241.     2:
  1242.       chance: 14
  1243.       cooldown: 4
  1244.       effects:
  1245.        - 'POTION:SLOW:0:8 %victim%'
  1246.         - 'POTION:SLOW_DIGGING:0:8 %victim%'
  1247.     3:
  1248.       chance: 16
  1249.       cooldown: 4
  1250.       effects:
  1251.        - 'POTION:SLOW:1:4 %victim%'
  1252.         - 'POTION:SLOW_DIGGING:1:4 %victim%'
  1253.     4:
  1254.       chance: 18
  1255.       cooldown: 4
  1256.       effects:
  1257.        - 'POTION:SLOW:1:8 %victim%'
  1258.         - 'POTION:SLOW_DIGGING:1:8 %victim%'
  1259. springs:
  1260.   display: '%group-color%Springs'
  1261.   description: 'Gives jump boost'
  1262.   applies-to: 'Boots'
  1263.   type: 'EFFECT_STATIC'
  1264.   group: 'ELITE'
  1265.   applies:
  1266.    - ALL_BOOTS
  1267.   levels:
  1268.     1:
  1269.       effects:
  1270.        - 'POTION:JUMP:0'
  1271.     2:
  1272.       effects:
  1273.        - 'POTION:JUMP:1'
  1274.     3:
  1275.       effects:
  1276.        - 'POTION:JUMP:2'
  1277. stormcaller:
  1278.   display: '%group-color%Stormcaller'
  1279.   description: 'Strikes lightning on attacking players.'
  1280.   applies-to: 'Armor'
  1281.   type: 'DEFENSE'
  1282.   group: 'ELITE'
  1283.   applies:
  1284.    - ALL_ARMOR
  1285.   levels:
  1286.     1:
  1287.       chance: 20
  1288.       cooldown: 4
  1289.       effects:
  1290.        - 'LIGHTNING %attacker%'
  1291.     2:
  1292.       chance: 24
  1293.       cooldown: 5
  1294.       effects:
  1295.        - 'LIGHTNING %attacker%'
  1296.     3:
  1297.       chance: 32
  1298.       cooldown: 5
  1299.       effects:
  1300.        - 'LIGHTNING %attacker%'
  1301.     4:
  1302.       chance: 38
  1303.       cooldown: 6
  1304.       effects:
  1305.        - 'LIGHTNING %attacker%'  
  1306. demonforged:
  1307.   display: '%group-color%Demonforged'
  1308.   description: 'Increases durability loss on your enemy''s armor.'
  1309.   applies-to: 'Sword'
  1310.   type: 'ATTACK'
  1311.   group: 'ELITE'
  1312.   applies:
  1313.    - ALL_SWORD
  1314.   levels:
  1315.     1:
  1316.       effects:
  1317.        - 'DAMAGE_ARMOR:1'
  1318.     2:
  1319.       effects:
  1320.        - 'DAMAGE_ARMOR:1'
  1321.     3:
  1322.       effects:
  1323.        - 'DAMAGE_ARMOR:2'  
  1324.     4:
  1325.       effects:
  1326.        - 'DAMAGE_ARMOR:3'          
  1327. trap:
  1328.   display: '%group-color%Trap'
  1329.   description: 'Chance to give buffed slowness effect'
  1330.   applies-to: 'Sword'
  1331.   type: 'ATTACK'
  1332.   group: 'ELITE'
  1333.   applies:
  1334.    - ALL_SWORD
  1335.   levels:
  1336.     1:
  1337.       chance: 16
  1338.       cooldown: 8
  1339.       effects:
  1340.        - 'POTION:SLOW:2:4 %victim%'
  1341.     2:
  1342.       chance: 20
  1343.       cooldown: 8
  1344.       effects:
  1345.        - 'POTION:SLOW:3:4 %victim%'
  1346.     3:
  1347.       chance: 24
  1348.       cooldown: 8
  1349.       effects:
  1350.        - 'POTION:SLOW:4:4 %victim%'
  1351. undeadruse:
  1352.   display: '%group-color%Undead Ruse'
  1353.   description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents"
  1354.   applies-to: 'Boots'
  1355.   type: 'DEFENSE'
  1356.   group: 'ELITE'
  1357.   applies:
  1358.    - ALL_BOOTS
  1359.   levels:
  1360.     1:
  1361.       chance: 3
  1362.       cooldown: 8
  1363.       effects:
  1364.        - 'GUARD:ZOMBIE:8'
  1365.     2:
  1366.       chance: 5
  1367.       cooldown: 8
  1368.       effects:
  1369.        - 'GUARD:ZOMBIE:8'
  1370.     3:
  1371.       chance: 8
  1372.       cooldown: 8
  1373.       effects:
  1374.        - 'GUARD:ZOMBIE:8'
  1375.     4:
  1376.       chance: 12
  1377.       cooldown: 8
  1378.       effects:
  1379.        - 'GUARD:ZOMBIE:8'
  1380.     5:
  1381.       chance: 16
  1382.       cooldown: 8
  1383.       effects:
  1384.        - 'GUARD:ZOMBIE:8'
  1385.     6:
  1386.       chance: 22
  1387.       cooldown: 8
  1388.       effects:
  1389.        - 'GUARD:ZOMBIE:8'  
  1390.     7:
  1391.       chance: 28
  1392.       cooldown: 8
  1393.       effects:
  1394.        - 'GUARD:ZOMBIE:8'
  1395.     8:
  1396.       chance: 35
  1397.       cooldown: 8
  1398.       effects:
  1399.        - 'GUARD:ZOMBIE:8'
  1400.     9:
  1401.       chance: 40
  1402.       cooldown: 8
  1403.       effects:
  1404.        - 'GUARD:ZOMBIE:8'  
  1405.     10:
  1406.       chance: 50
  1407.       cooldown: 8
  1408.       effects:
  1409.        - 'GUARD:ZOMBIE:8'        
  1410. venom:
  1411.   display: '%group-color%Venom'
  1412.   description: 'A chance of dealing poison'
  1413.   applies-to: 'Swords'
  1414.   type: 'ATTACK'
  1415.   group: 'ELITE'
  1416.   applies:
  1417.    - ALL_SWORD
  1418.   levels:
  1419.     1:
  1420.       chance: 14
  1421.       cooldown: 12
  1422.       effects:
  1423.        - 'POTION:POISON:0:4'
  1424.     2:
  1425.       chance: 18
  1426.       cooldown: 12
  1427.       effects:
  1428.        - 'POTION:POISON:1:4'
  1429.     3:
  1430.       chance: 22
  1431.       cooldown: 12
  1432.       effects:
  1433.        - 'POTION:POISON:2:4'
  1434. voodoo:
  1435.   display: '%group-color%Voodoo'
  1436.   description: 'Gives a chance to deal weakness'
  1437.   applies-to: 'Armor'
  1438.   type: 'DEFENSE'
  1439.   group: 'ELITE'
  1440.   applies:
  1441.    - ALL_ARMOR
  1442.   levels:
  1443.     1:
  1444.       chance: 7
  1445.       cooldown: 8
  1446.       effects:
  1447.        - 'POTION:WEAKNESS:0:3'
  1448.     2:
  1449.       chance: 8
  1450.       cooldown: 8
  1451.       effects:
  1452.        - 'POTION:WEAKNESS:0:6'
  1453.     3:
  1454.       chance: 9
  1455.       cooldown: 8
  1456.       effects:
  1457.        - 'POTION:WEAKNESS:0:9'
  1458.     4:
  1459.       chance: 10
  1460.       cooldown: 8
  1461.       effects:
  1462.        - 'POTION:WEAKNESS:1:3'
  1463.     5:
  1464.       chance: 11
  1465.       cooldown: 8
  1466.       effects:
  1467.        - 'POTION:WEAKNESS:1:6'
  1468.     6:
  1469.       chance: 14
  1470.       cooldown: 8
  1471.       effects:
  1472.        - 'POTION:WEAKNESS:1:9'
  1473. wither:
  1474.   display: '%group-color%Wither'
  1475.   description: 'A chance to give the wither effect'
  1476.   applies-to: 'Armor'
  1477.   type: 'DEFENSE'
  1478.   group: 'ELITE'
  1479.   applies:
  1480.    - ALL_ARMOR
  1481.   levels:
  1482.     1:
  1483.       chance: 8
  1484.       cooldown: 12
  1485.       effects:
  1486.        - 'POTION:WITHER:0:4'
  1487.     2:
  1488.       chance: 9
  1489.       cooldown: 12
  1490.       effects:
  1491.        - 'POTION:WITHER:0:6'
  1492.     3:
  1493.       chance: 10
  1494.       cooldown: 12
  1495.       effects:
  1496.        - 'POTION:WITHER:0:8'
  1497.     4:
  1498.       chance: 11
  1499.       cooldown: 12
  1500.       effects:
  1501.        - 'POTION:WITHER:1:4'
  1502.     5:
  1503.       chance: 12
  1504.       cooldown: 12
  1505.       effects:
  1506.        - 'POTION:WITHER:2:6'            
  1507. smokebomb:
  1508.   display: '%group-color%Smoke Bomb'
  1509.   description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
  1510.   applies-to: 'Helmet'
  1511.   type: 'DEFENSE'
  1512.   group: 'ELITE'
  1513.   applies:
  1514.    - ALL_HELMET
  1515.   levels:
  1516.     1:
  1517.       condition: '%victim health% < 6 : %force%'
  1518.       effects:
  1519.        - 'PARTICLE:CLOUD:1:3'
  1520.         - 'POTION:BLINDNESS:0:3 %attacker%'
  1521.     2:
  1522.       condition: '%victim health% < 6 : %force%'
  1523.       effects:
  1524.        - 'PARTICLE:CLOUD:2:4'
  1525.         - 'POTION:BLINDNESS:0:3 %attacker%'
  1526.     3:
  1527.       condition: '%victim health% < 6 : %force%'
  1528.       effects:
  1529.        - 'PARTICLE:CLOUD:2:5'
  1530.         - 'POTION:BLINDNESS:0:5 %attacker%'
  1531.     4:
  1532.       condition: '%victim health% < 6 : %force%'
  1533.       effects:
  1534.        - 'PARTICLE:CLOUD:3:5'  
  1535.         - 'POTION:BLINDNESS:0:5 %attacker%'
  1536.     5:
  1537.       condition: '%victim health% < 6 : %force%'
  1538.       effects:
  1539.        - 'PARTICLE:CLOUD:3:6'
  1540.         - 'POTION:BLINDNESS:1:7 %attacker%'
  1541.     6:
  1542.       condition: '%victim health% < 6 : %force%'
  1543.       effects:
  1544.        - 'PARTICLE:CLOUD:4:6'
  1545.         - 'POTION:BLINDNESS:1:7 %attacker%'
  1546.     7:
  1547.       condition: '%victim health% < 6 : %force%'
  1548.       effects:
  1549.        - 'PARTICLE:CLOUD:4:7'
  1550.         - 'POTION:BLINDNESS:1:9 %attacker%'
  1551.     8:
  1552.       condition: '%victim health% < 6 : %force%'
  1553.       effects:
  1554.        - 'PARTICLE:CLOUD:5:10'    
  1555.         - 'POTION:BLINDNESS:2:9 %attacker%'
  1556. infernal:
  1557.   display: '%group-color%Infernal'
  1558.   description: 'Explosive fire effect.'
  1559.   applies-to: 'Bow'
  1560.   type: 'BOW'
  1561.   group: 'ELITE'
  1562.   applies:
  1563.    - ALL_BOW
  1564.   levels:
  1565.     1:
  1566.       chance: 15
  1567.       effects:
  1568.        - 'PARTICLE:FLAME:2:1'
  1569.         - 'FLAME:3'
  1570.     2:
  1571.       chance: 30
  1572.       effects:
  1573.        - 'PARTICLE:FLAME:2:2'
  1574.         - 'FLAME:5'
  1575.     3:
  1576.       chance: 50
  1577.       effects:
  1578.        - 'PARTICLE:FLAME:3:2'    
  1579.         - 'FLAME:5'              
  1580. pummel:
  1581.   display: '%group-color%Pummel'
  1582.   description: 'Chance to slow nearby enemy players for a short period.'
  1583.   applies-to: 'Axe'
  1584.   type: 'ATTACK'
  1585.   group: 'ELITE'
  1586.   applies:
  1587.    - ALL_AXE
  1588.   levels:
  1589.     1:
  1590.       chance: 25
  1591.       cooldown: 6
  1592.       effects:
  1593.        - 'POTION:SLOW:0:5'
  1594.     2:
  1595.       chance: 50
  1596.       cooldown: 6
  1597.       effects:
  1598.        - 'POTION:SLOW:1:5'
  1599.     3:
  1600.       chance: 75
  1601.       cooldown: 6
  1602.       effects:
  1603.        - 'POTION:SLOW:2:5'    
  1604. shockwave:
  1605.   display: '%group-color%Shockwave'
  1606.   description: 'The chance to push back your attacker.'
  1607.   applies-to: 'Chestplate'
  1608.   type: 'DEFENSE'
  1609.   group: 'ELITE'
  1610.   applies:
  1611.    - ALL_CHESTPLATE
  1612.   levels:
  1613.     1:
  1614.       chance: 10
  1615.       cooldown: 4
  1616.       condition: '%victim health% < 5 : %continue%'
  1617.       effects:
  1618.        - 'PULL_AWAY:1.0'
  1619.     2:
  1620.       chance: 20
  1621.       cooldown: 4
  1622.       condition: '%victim health% < 5 : %continue%'      
  1623.       effects:
  1624.        - 'PULL_AWAY:2.0'
  1625.     3:
  1626.       chance: 30
  1627.       cooldown: 4
  1628.       condition: '%victim health% < 5 : %continue%'
  1629.       effects:
  1630.        - 'PULL_AWAY:3.0'
  1631.     4:
  1632.       chance: 40
  1633.       cooldown: 4
  1634.       condition: '%victim health% < 5 : %continue%'
  1635.       effects:
  1636.        - 'PULL_AWAY:4.0'
  1637.     5:
  1638.       chance: 50
  1639.       cooldown: 4
  1640.       condition: '%victim health% < 5 : %continue%'
  1641.       effects:
  1642.        - 'PULL_AWAY:5.0'
  1643. vampire:
  1644.   display: '%group-color%Vampire'
  1645.   description: 'A chance to heal you for up to 3hp a few seconds after you strike.'
  1646.   applies-to: 'Sword'
  1647.   type: 'ATTACK'
  1648.   group: 'ELITE'
  1649.   applies:
  1650.    - ALL_SWORD
  1651.   levels:
  1652.     1:
  1653.       chance: 10
  1654.       cooldown: 4
  1655.       effects:
  1656.        - 'ADD_HEALTH:6'
  1657.     2:
  1658.       chance: 20
  1659.       cooldown: 4
  1660.       effects:
  1661.        - 'ADD_HEALTH:6'
  1662.     3:
  1663.       chance: 30
  1664.       cooldown: 4
  1665.       effects:
  1666.        - 'ADD_HEALTH:6'    
  1667. farcast:
  1668.   display: '%group-color%Farcast'
  1669.   description: "Chance to knockback melee attackers by a couple of blocks when they hit you.\nThe lower your health, the higher the chance to proc."
  1670.   applies-to: 'Bow'
  1671.   type: 'BOW'
  1672.   group: 'ELITE'
  1673.   applies:
  1674.    - BOW
  1675.   levels:
  1676.     1:
  1677.       chance: 12
  1678.       condition:
  1679.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  1680.         - '%attacker is holding%% = WOOD_AXE : %continue%'
  1681.         - '%attacker is holding% = STONE_SWORD : %continue%'
  1682.         - '%attacker is holding% = STONE_AXE : %continue%'
  1683.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  1684.         - '%attacker is holding% = GOLD_AXE : %continue%'
  1685.         - '%attacker is holding%% = IRON_SWORD : %continue%'
  1686.         - '%attacker is holding% = IRON_AXE : %continue%'
  1687.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  1688.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  1689.         - '%victim health% < 6 : %chance%+3'
  1690.       effects:
  1691.        - 'PULL_AWAY:3.0 %attacker%'
  1692.     2:
  1693.       chance: 20
  1694.       condition:
  1695.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  1696.         - '%attacker is holding%% = WOOD_AXE : %continue%'
  1697.         - '%attacker is holding% = STONE_SWORD : %continue%'
  1698.         - '%attacker is holding% = STONE_AXE : %continue%'
  1699.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  1700.         - '%attacker is holding% = GOLD_AXE : %continue%'
  1701.         - '%attacker is holding%% = IRON_SWORD : %continue%'
  1702.         - '%attacker is holding% = IRON_AXE : %continue%'
  1703.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  1704.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  1705.         - '%victim health% < 6 : %chance%+4'
  1706.       effects:
  1707.        - 'PULL_AWAY:3.0 %attacker%'
  1708.     3:
  1709.       chance: 25
  1710.       condition:
  1711.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  1712.         - '%attacker is holding%% = WOOD_AXE : %continue%'
  1713.         - '%attacker is holding% = STONE_SWORD : %continue%'
  1714.         - '%attacker is holding% = STONE_AXE : %continue%'
  1715.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  1716.         - '%attacker is holding% = GOLD_AXE : %continue%'
  1717.         - '%attacker is holding%% = IRON_SWORD : %continue%'
  1718.         - '%attacker is holding% = IRON_AXE : %continue%'
  1719.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  1720.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  1721.         - '%victim health% < 6 : %chance%+5'
  1722.       effects:
  1723.        - 'PULL_AWAY:3.0 %attacker%'
  1724.     4:
  1725.       chance: 30
  1726.       condition:
  1727.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  1728.         - '%attacker is holding%% = WOOD_AXE : %continue%'
  1729.         - '%attacker is holding% = STONE_SWORD : %continue%'
  1730.         - '%attacker is holding% = STONE_AXE : %continue%'
  1731.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  1732.         - '%attacker is holding% = GOLD_AXE : %continue%'
  1733.         - '%attacker is holding%% = IRON_SWORD : %continue%'
  1734.         - '%attacker is holding% = IRON_AXE : %continue%'
  1735.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  1736.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  1737.         - '%victim health% < 6 : %chance%+6'
  1738.       effects:
  1739.        - 'PULL_AWAY:3.0 %attacker%'    
  1740. greatsword:
  1741.   display: '%group-color%Greatsword'
  1742.   description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
  1743.   applies-to: 'Sword'
  1744.   type: 'ATTACK'
  1745.   group: 'ELITE'
  1746.   applies:
  1747.    - ALL_SWORD
  1748.   levels:
  1749.     1:
  1750.       chance: 10
  1751.       condition: '%victim is holding% = BOW : %continue%'
  1752.       effects:
  1753.        - 'INCREASE_DAMAGE:2'
  1754.     2:
  1755.       chance: 20
  1756.       condition: '%victim is holding% = BOW : %continue%'      
  1757.       effects:
  1758.        - 'INCREASE_DAMAGE:3'
  1759.     3:
  1760.       chance: 30
  1761.       condition: '%victim is holding% = BOW : %continue%'  
  1762.       effects:
  1763.        - 'INCREASE_DAMAGE:4'
  1764.     4:
  1765.       chance: 40
  1766.       condition: '%victim is holding% = BOW : %continue%'  
  1767.       effects:
  1768.        - 'INCREASE_DAMAGE:5'
  1769.     5:
  1770.       chance: 50
  1771.       condition: '%victim is holding% = BOW : %continue%'  
  1772.       effects:
  1773.        - 'INCREASE_DAMAGE:6'  
  1774. hardened:
  1775.   display: '%group-color%Hardened'
  1776.   description: 'Armor takes less durability damage.'
  1777.   applies-to: 'Armor'
  1778.   type: 'DEFENSE'
  1779.   group: 'ELITE'
  1780.   applies:
  1781.    - ALL_ARMOR
  1782.   levels:
  1783.     1:
  1784.       chance: 25
  1785.       cooldown: 4
  1786.       effects:
  1787.        - 'DAMAGE_ARMOR:10 %victim%'
  1788.         - 'ADD_DURABILITY:5 %victim%'
  1789.     2:
  1790.       chance: 35
  1791.       cooldown: 4
  1792.       effects:
  1793.        - 'DAMAGE_ARMOR:10 %victim%'
  1794.         - 'ADD_DURABILITY:5 %victim%'
  1795.     3:
  1796.       chance: 45
  1797.       cooldown: 4
  1798.       effects:
  1799.        - 'DAMAGE_ARMOR:10 %victim%'
  1800.         - 'ADD_DURABILITY:5 %victim%'        
  1801. rocketescape:
  1802.   display: '%group-color%Rocket Escape'
  1803.   description: 'Blass off into the air at low HP.'
  1804.   applies-to: 'Boots'
  1805.   type: 'DEFENSE'
  1806.   group: 'ELITE'
  1807.   applies:
  1808.    - ALL_BOOTS
  1809.   levels:
  1810.     1:
  1811.       chance: 40
  1812.       cooldown: 5
  1813.       condition:
  1814.         - '%victim health% < 8 : %continue%'
  1815.       effects:
  1816.        - 'BOOST:10'
  1817.     2:
  1818.       chance: 60
  1819.       cooldown: 5
  1820.       condition:
  1821.         - '%victim health% < 8 : %continue%'
  1822.       effects:
  1823.        - 'BOOST:15'
  1824.     3:
  1825.       chance: 80
  1826.       cooldown: 5
  1827.       condition:
  1828.         - '%victim health% < 8 : %continue%'
  1829.       effects:
  1830.        - 'BOOST:20'    
  1831. angelic:
  1832.   display: '%group-color%Angelic'
  1833.   description: "Heals health over time whenever damaged"
  1834.   applies-to: 'Armor'
  1835.   type: 'DEFENSE'
  1836.   group: 'ULTIMATE'
  1837.   applies:
  1838.    - ALL_ARMOR
  1839.   levels:
  1840.     1:
  1841.       chance: 10
  1842.       cooldown: 5
  1843.       effects:
  1844.        - 'ADD_HEALTH:1'
  1845.     2:
  1846.       chance: 10
  1847.       cooldown: 8
  1848.       effects:
  1849.        - 'ADD_HEALTH:2'
  1850.     3:
  1851.       chance: 10
  1852.       cooldown: 12
  1853.       effects:
  1854.        - 'ADD_HEALTH:3'
  1855.     4:
  1856.       chance: 10
  1857.       cooldown: 15
  1858.       effects:
  1859.        - 'ADD_HEALTH:4'
  1860.     5:
  1861.       chance: 10
  1862.       cooldown: 17
  1863.       effects:
  1864.        - 'ADD_HEALTH:5'      
  1865. arrowlifesteal:
  1866.   display: '%group-color%Arrow Lifesteal'
  1867.   description: 'Chance to steal health from opponent.'
  1868.   applies-to: 'Bows'
  1869.   type: 'BOW'
  1870.   group: 'ULTIMATE'
  1871.   applies:
  1872.    - BOW
  1873.   levels:
  1874.     1:
  1875.       chance: 7
  1876.       cooldown: 8
  1877.       effects:
  1878.        - 'STEAL_HEALTH:1'
  1879.     2:
  1880.       chance: 8
  1881.       cooldown: 10
  1882.       effects:
  1883.        - 'STEAL_HEALTH:2'
  1884.     3:
  1885.       chance: 9
  1886.       cooldown: 12
  1887.       effects:
  1888.        - 'STEAL_HEALTH:3'
  1889.     4:
  1890.       chance: 10
  1891.       cooldown: 14
  1892.       effects:
  1893.        - 'STEAL_HEALTH:4'
  1894.     5:
  1895.       chance: 11
  1896.       cooldown: 16
  1897.       effects:
  1898.        - 'STEAL_HEALTH:5'    
  1899. blessed:
  1900.   display: '%group-color%Blessed'
  1901.   description: 'A chance of removing debuffs.'
  1902.   applies-to: 'Axes'
  1903.   type: 'ATTACK'
  1904.   group: 'ULTIMATE'
  1905.   applies:
  1906.    - ALL_AXE
  1907.   levels:
  1908.     1:
  1909.       chance: 8
  1910.       effects:
  1911.        - 'CURE:SLOW'
  1912.         - 'CURE:CONFUSION'
  1913.         - 'CURE:BLINDNESS'
  1914.         - 'CURE:POISON'
  1915.     2:
  1916.       chance: 13
  1917.       effects:
  1918.        - 'CURE:SLOW'
  1919.         - 'CURE:CONFUSION'
  1920.         - 'CURE:BLINDNESS'
  1921.         - 'CURE:POISON'
  1922.     3:
  1923.       chance: 17
  1924.       effects:
  1925.        - 'CURE:SLOW'
  1926.         - 'CURE:CONFUSION'
  1927.         - 'CURE:BLINDNESS'
  1928.         - 'CURE:POISON'
  1929.     4:
  1930.       chance: 25
  1931.       effects:
  1932.        - 'CURE:SLOW'
  1933.         - 'CURE:CONFUSION'
  1934.         - 'CURE:BLINDNESS'
  1935.         - 'CURE:POISON'
  1936. block:
  1937.   display: '%group-color%Block'
  1938.   description: "A chance to redirect an attack."
  1939.   applies-to: 'Swords'
  1940.   type: 'DEFENSE'
  1941.   group: 'ULTIMATE'
  1942.   applies:
  1943.    - ALL_SWORD
  1944.   levels:
  1945.     1:
  1946.       chance: 12
  1947.       cooldown: 10
  1948.       effects:
  1949.        - 'STOP_ATTACK'
  1950.         - 'ADD_HARM:%damage%'
  1951.     2:
  1952.       chance: 15
  1953.       cooldown: 10
  1954.       effects:
  1955.        - 'STOP_ATTACK'
  1956.         - 'ADD_HARM:%damage%'
  1957.     3:
  1958.       chance: 19
  1959.       cooldown: 10
  1960.       effects:
  1961.        - 'STOP_ATTACK'
  1962.         - 'ADD_HARM:%damage%'
  1963. detonate:
  1964.   display: '%group-color%Detonate'
  1965.   description: "Chance to break in 3x3x3 area"
  1966.   applies-to: 'Pickaxes'
  1967.   type: 'MINING'
  1968.   group: 'ULTIMATE'
  1969.   applies:
  1970.    - ALL_PICKAXE
  1971.     - ALL_SPADE
  1972.   levels:
  1973.     1:
  1974.       chance: 13
  1975.       effects:
  1976.        - 'TRENCH:3'
  1977.     2:
  1978.       chance: 26
  1979.       effects:
  1980.        - 'TRENCH:3'
  1981.     3:
  1982.       chance: 36
  1983.       effects:
  1984.        - 'TRENCH:3'
  1985.     4:
  1986.       chance: 49
  1987.       effects:
  1988.        - 'TRENCH:3'
  1989.     5:
  1990.       chance: 59
  1991.       effects:
  1992.        - 'TRENCH:3'
  1993.     6:
  1994.       chance: 72
  1995.       effects:
  1996.        - 'TRENCH:3'
  1997.     7:
  1998.       chance: 85
  1999.       effects:
  2000.        - 'TRENCH:3'
  2001.     8:
  2002.       chance: 90
  2003.       effects:
  2004.        - 'TRENCH:3'
  2005.     9:
  2006.       chance: 100
  2007.       effects:
  2008.        - 'TRENCH:3'
  2009. dodge:
  2010.   display: '%group-color%Dodge'
  2011.   description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking"
  2012.   applies-to: 'Armor'
  2013.   type: 'DEFENSE'
  2014.   group: 'ULTIMATE'
  2015.   applies:
  2016.    - ALL_ARMOR
  2017.   levels:
  2018.     1:
  2019.       chance: 7
  2020.       cooldown: 5
  2021.       effects:
  2022.        - 'STOP_ATTACK'
  2023.         - 'MESSAGE:&7&oattack dodged %victim%'
  2024.       condition: "%victim is sneaking% = true : %chance%+7"
  2025.     2:
  2026.       chance: 9
  2027.       cooldown: 5
  2028.       effects:
  2029.        - 'STOP_ATTACK'
  2030.         - 'MESSAGE:&7&oattack dodged %victim%'
  2031.       condition: "%victim is sneaking% = true : %chance%+8"
  2032.     3:
  2033.       chance: 11
  2034.       cooldown: 5
  2035.       effects:
  2036.        - 'STOP_ATTACK'
  2037.         - 'MESSAGE:&7&oattack dodged %victim%'
  2038.       condition: "%victim is sneaking% = true : %chance%+9"
  2039.     4:
  2040.       chance: 13
  2041.       cooldown: 5
  2042.       effects:
  2043.        - 'STOP_ATTACK'
  2044.         - 'MESSAGE:&7&oattack dodged %victim%'
  2045.       condition: "%victim is sneaking% = true : %chance%+10"
  2046.     5:
  2047.       chance: 15
  2048.       cooldown: 5
  2049.       effects:
  2050.        - 'STOP_ATTACK'
  2051.         - 'MESSAGE:&7&oattack dodged %victim%'
  2052.       condition: "%victim is sneaking% = true : %chance%+10"
  2053. enrage:
  2054.   display: '%group-color%Enrage'
  2055.   description: 'Deal more damage on low HP'
  2056.   applies-to: 'Swords'
  2057.   type: 'ATTACK'
  2058.   group: 'ULTIMATE'
  2059.   applies:
  2060.    - ALL_SWORD
  2061.   levels:
  2062.     1:
  2063.       chance: 16
  2064.       cooldown: 4
  2065.       effects:
  2066.        - 'ADD_HARM:1 %victim%'
  2067.       condition: "%attacker health% > 8 : %stop%"
  2068.     2:
  2069.       chance: 18
  2070.       cooldown: 4
  2071.       effects:
  2072.        - 'ADD_HARM:2 %victim%'
  2073.       condition: "%attacker health% > 8 : %stop%"
  2074.     3:
  2075.       chance: 20
  2076.       cooldown: 7
  2077.       effects:
  2078.        - 'ADD_HARM:3 %victim%'
  2079.       condition: "%attacker health% > 8 : %stop%"
  2080. guardians:
  2081.   display: '%group-color%Guardians'
  2082.   description: "A chance to spawn iron golems to\nassist you and watch over you"
  2083.   applies-to: 'Armor'
  2084.   type: 'DEFENSE'
  2085.   group: 'ULTIMATE'
  2086.   applies:
  2087.    - ALL_ARMOR
  2088.   levels:
  2089.     1:
  2090.       chance: 6
  2091.       cooldown: 10
  2092.       effects:
  2093.        - 'GUARD:IRON_GOLEM:1'
  2094.     2:
  2095.       chance: 8
  2096.       cooldown: 10
  2097.       effects:
  2098.        - 'GUARD:IRON_GOLEM:1'
  2099.     3:
  2100.       chance: 9
  2101.       cooldown: 10
  2102.       effects:
  2103.        - 'GUARD:IRON_GOLEM:1'
  2104.     4:
  2105.       chance: 12
  2106.       cooldown: 10
  2107.       effects:
  2108.        - 'GUARD:IRON_GOLEM:1'
  2109.     5:
  2110.       chance: 14
  2111.       cooldown: 10
  2112.       effects:
  2113.        - 'GUARD:IRON_GOLEM:1'
  2114.     6:
  2115.       chance: 16
  2116.       cooldown: 10
  2117.       effects:
  2118.        - 'GUARD:IRON_GOLEM:2'
  2119.     7:
  2120.       chance: 18
  2121.       cooldown: 10
  2122.       effects:
  2123.        - 'GUARD:IRON_GOLEM:2'
  2124.     8:
  2125.       chance: 22
  2126.       cooldown: 10
  2127.       effects:
  2128.        - 'GUARD:IRON_GOLEM:2'
  2129.     9:
  2130.       chance: 24
  2131.       cooldown: 10
  2132.       effects:
  2133.        - 'GUARD:IRON_GOLEM:3'
  2134.     10:
  2135.       chance: 30
  2136.       cooldown: 20
  2137.       effects:
  2138.        - 'GUARD:IRON_GOLEM:3'
  2139. iceaspect:
  2140.   display: '%group-color%Ice Aspect'
  2141.   description: "A chance of causing the slowness\neffect on your enemy"
  2142.   applies-to: 'Swords'
  2143.   type: 'ATTACK'
  2144.   group: 'ULTIMATE'
  2145.   applies:
  2146.    - ALL_SWORD
  2147.   levels:
  2148.     1:
  2149.       chance: 12
  2150.       cooldown: 7
  2151.       effects:
  2152.        - 'POTION:SLOW:0:5'
  2153.     2:
  2154.       chance: 14
  2155.       cooldown: 7
  2156.       effects:
  2157.        - 'POTION:SLOW:1:7'
  2158.     3:
  2159.       chance: 16
  2160.       cooldown: 7
  2161.       effects:
  2162.        - 'POTION:SLOW:2:9'
  2163. implants:
  2164.   display: '%group-color%Implants'
  2165.   description: "Passively heals +1 health \nand restores +1 hunger every few seconds"
  2166.   applies-to: 'Helmets'
  2167.   type: 'EFFECT_STATIC'
  2168.   group: 'ULTIMATE'
  2169.   applies:
  2170.    - ALL_HELMET
  2171.   levels:
  2172.     1:
  2173.       effects:
  2174.        - 'POTION:REGENERATION:0'
  2175.         - 'POTION:SATURATION:0'
  2176.     2:
  2177.       effects:
  2178.        - 'POTION:REGENERATION:1'
  2179.         - 'POTION:SATURATION:1'
  2180.     3:
  2181.       effects:
  2182.        - 'POTION:REGENERATION:2'
  2183.         - 'POTION:SATURATION:2'
  2184. marksman:
  2185.   display: '%group-color%Marksman'
  2186.   description: 'Increases damage dealt with bows'
  2187.   applies-to: 'Bows'
  2188.   type: 'BOW'
  2189.   group: 'ULTIMATE'
  2190.   applies:
  2191.    - BOW
  2192.   levels:
  2193.     1:
  2194.       chance: 9
  2195.       cooldown: 3
  2196.       effects:
  2197.        - 'ADD_HARM:1 %victim%'
  2198.     2:
  2199.       chance: 12
  2200.       cooldown: 3
  2201.       effects:
  2202.        - 'ADD_HARM:2 %victim%'
  2203.     3:
  2204.       chance: 15
  2205.       cooldown: 5
  2206.       effects:
  2207.        - 'ADD_HARM:3 %victim%'
  2208.     4:
  2209.       chance: 18
  2210.       cooldown: 6
  2211.       effects:
  2212.        - 'ADD_HARM:4 %victim%'  
  2213. obsidianshield:
  2214.   display: '%group-color%Obsidianshield'
  2215.   description: 'Gives permanent fire resistance'
  2216.   applies-to: 'Armor'
  2217.   applies-to: 'Armor'
  2218.   type: 'EFFECT_STATIC'
  2219.   group: 'ULTIMATE'
  2220.   applies:
  2221.    - ALL_ARMOR
  2222.   levels:
  2223.     1:
  2224.       effects:
  2225.        - 'POTION:FIRE_RESISTANCE:3'
  2226. piercing:
  2227.   display: '%group-color%Piercing'
  2228.   description: 'Inflicts more damage.'
  2229.   applies-to: 'Bows'
  2230.   type: 'BOW'
  2231.   group: 'ULTIMATE'
  2232.   applies:
  2233.    - BOW
  2234.   levels:
  2235.     1:
  2236.       chance: 8
  2237.       cooldown: 3
  2238.       effects:
  2239.        - 'ADD_HARM:1'
  2240.     2:
  2241.       chance: 10
  2242.       cooldown: 3
  2243.       effects:
  2244.        - 'ADD_HARM:2'
  2245.     3:
  2246.       chance: 12
  2247.       cooldown: 3
  2248.       effects:
  2249.        - 'ADD_HARM:3'
  2250.     4:
  2251.       chance: 14
  2252.       cooldown: 4
  2253.       effects:
  2254.        - 'ADD_HARM:4'
  2255.     5:
  2256.       chance: 16
  2257.       cooldown: 5
  2258.       effects:
  2259.        - 'ADD_HARM:5'  
  2260. disintegrate:
  2261.   display: '%group-color%Disintegrate'
  2262.   description: "Chance to deal double durability damage to\nall enemy armor with every attack."
  2263.   applies-to: 'Sword'
  2264.   type: 'ATTACK'
  2265.   group: 'ULTIMATE'
  2266.   applies:
  2267.    - ALL_SWORD
  2268.   levels:
  2269.     1:
  2270.       effects:
  2271.        - 'DAMAGE_ARMOR:3'
  2272.     2:
  2273.       effects:
  2274.        - 'DAMAGE_ARMOR:3'
  2275.     3:
  2276.       effects:
  2277.        - 'DAMAGE_ARMOR:4'  
  2278.     4:
  2279.       effects:
  2280.        - 'DAMAGE_ARMOR:4'    
  2281. dominate:
  2282.   display: '%group-color%Dominate'
  2283.   description: "Chance to weaken enemy players on hit, causing them\nto deal (level x 5%) less damage for (level x 2) seconds."
  2284.   applies-to: 'Sword'
  2285.   type: 'DEFENSE'
  2286.   group: 'ULTIMATE'
  2287.   applies:
  2288.    - ALL_SWORD
  2289.   levels:
  2290.     1:
  2291.       chance: 15
  2292.       effects:
  2293.        - 'REMOVE_DAMAGE:6'
  2294.     2:
  2295.       chance: 22
  2296.       effects:
  2297.        - 'REMOVE_DAMAGE:7'
  2298.     3:
  2299.       chance: 28
  2300.       effects:
  2301.        - 'REMOVE_DAMAGE:8'  
  2302.     4:
  2303.       chance: 35
  2304.       effects:
  2305.        - 'REMOVE_DAMAGE:9'
  2306. eagleeye:
  2307.   display: '%group-color%Eagle Eye'
  2308.   description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
  2309.   applies-to: 'Bow'
  2310.   type: 'BOW'
  2311.   group: 'ULTIMATE'
  2312.   applies:
  2313.    - BOW
  2314.   levels:
  2315.     1:
  2316.       chance: 20
  2317.       effects:
  2318.        - 'DAMAGE_ARMOR:1'
  2319.     2:
  2320.       chance: 30
  2321.       effects:
  2322.        - 'DAMAGE_ARMOR:2'
  2323.     3:
  2324.       chance: 40
  2325.       effects:
  2326.        - 'DAMAGE_ARMOR:3'  
  2327.     4:
  2328.       chance: 50
  2329.       effects:
  2330.        - 'DAMAGE_ARMOR:4'    
  2331.     5:
  2332.       chance: 60
  2333.       effects:
  2334.        - 'DAMAGE_ARMOR:4'  
  2335. enderwalker:
  2336.   display: '%group-color%Ender Walker'
  2337.   description: 'Wither and Posion do not injur and have a chance to heal at high levels.'
  2338.   applies-to: 'Boots'
  2339.   type: 'DEFENSE'
  2340.   group: 'ULTIMATE'
  2341.   applies:
  2342.    - ALL_BOOTS
  2343.   levels:
  2344.     1:
  2345.       chance: 20
  2346.       condition:
  2347.        - '%has potion effect WITHER% = false : %stop%'
  2348.         - '%has potion effect POSION% = false : %stop%'
  2349.         - '%has potion effect WITHER% = true : %continue%'
  2350.         - '%has potion effect POISON% = true : %continue%'
  2351.       effects:
  2352.        - 'CURE:WITHER'
  2353.         - 'CURE:POISON'
  2354.     2:
  2355.       chance: 30
  2356.       condition:
  2357.        - '%has potion effect WITHER% = false : %stop%'
  2358.         - '%has potion effect POSION% = false : %stop%'
  2359.         - '%has potion effect WITHER% = true : %continue%'
  2360.         - '%has potion effect POISON% = true : %continue%'
  2361.       effects:
  2362.        - 'CURE:WITHER'
  2363.         - 'CURE:POISON'
  2364.     3:
  2365.       chance: 40
  2366.       condition:
  2367.        - '%has potion effect WITHER% = false : %stop%'
  2368.         - '%has potion effect POSION% = false : %stop%'
  2369.         - '%has potion effect WITHER% = true : %continue%'
  2370.         - '%has potion effect POISON% = true : %continue%'
  2371.       effects:
  2372.        - 'CURE:WITHER'
  2373.         - 'CURE:POISON'
  2374.     4:
  2375.       chance: 60
  2376.       condition:
  2377.        - '%has potion effect WITHER% = false : %stop%'
  2378.         - '%has potion effect POSION% = false : %stop%'
  2379.         - '%has potion effect WITHER% = true : %continue%'
  2380.         - '%has potion effect POISON% = true : %continue%'
  2381.       effects:
  2382.        - 'CURE:WITHER'
  2383.         - 'CURE:POSION'
  2384.         - 'REGENERATION:0:3'    
  2385.     5:
  2386.       chance: 100
  2387.       condition:
  2388.        - '%has potion effect WITHER% = false : %stop%'
  2389.         - '%has potion effect POSION% = false : %stop%'
  2390.         - '%has potion effect WITHER% = true : %continue%'
  2391.         - '%has potion effect POISON% = true : %continue%'
  2392.       effects:
  2393.        - 'CURE:WITHER'
  2394.         - 'CURE:POSION'
  2395.         - 'REGENERATION:1:5'
  2396. heavy:
  2397.   display: '%group-color%Heavy'
  2398.   description: 'Decreases damage from enemy bows by 2% per level.'
  2399.   applies-to: 'Armor'
  2400.   type: 'DEFENSE'
  2401.   group: 'ULTIMATE'
  2402.   applies:
  2403.    - ALL_ARMOR
  2404.   levels:
  2405.     1:
  2406.       chance: 5
  2407.       condition: '%attacker is holding% = BOW : %continue%'
  2408.       effects:
  2409.        - 'REMOVE_DAMAGE:2'
  2410.     2:
  2411.       chance: 12
  2412.       condition: '%attacker is holding% = BOW : %continue%'
  2413.       effects:
  2414.        - 'REMOVE_DAMAGE:4'
  2415.     3:
  2416.       chance: 18
  2417.       condition: '%attacker is holding% = BOW : %continue%'
  2418.       effects:
  2419.        - 'REMOVE_DAMAGE:6'  
  2420.     4:
  2421.       chance: 22
  2422.       condition: '%attacker is holding% = BOW : %continue%'
  2423.       effects:
  2424.        - 'REMOVE_DAMAGE:8'  
  2425.     5:
  2426.       chance: 30
  2427.       condition: '%attacker is holding% = BOW : %continue%'
  2428.       effects:
  2429.        - 'REMOVE_DAMAGE:10'    
  2430. hellfire:
  2431.   display: '%group-color%Hellfire'
  2432.   description: 'All arrows shot by you turn into explosive fireballs.'
  2433.   applies-to: 'Bow'
  2434.   type: 'BOW'
  2435.   group: 'ULTIMATE'
  2436.   applies:
  2437.    - BOW
  2438.   levels:
  2439.     1:
  2440.       chance: 10
  2441.       effects:
  2442.        - 'FIREBALL'
  2443.     2:
  2444.       chance: 25
  2445.       effects:
  2446.        - 'FIREBALL'
  2447.     3:
  2448.       chance: 35
  2449.       effects:
  2450.        - 'FIREBALL'
  2451.     4:
  2452.       chance: 50
  2453.       effects:
  2454.        - 'FIREBALL'
  2455.     5:
  2456.       chance: 70
  2457.       effects:
  2458.        - 'FIREBALL'
  2459. longbow:
  2460.   display: '%group-color%Longbow'
  2461.   description: "Greatly increases damage dealt to enemy players\nthat have a bow in their hands."
  2462.   applies-to: 'Bow'
  2463.   type: 'BOW'
  2464.   group: 'ULTIMATE'
  2465.   applies:
  2466.    - BOW
  2467.   levels:
  2468.     1:
  2469.       chance: 4
  2470.       condition:
  2471.        - '%victim is holding% = BOW : %continue%'
  2472.       effects:
  2473.        - 'INCREASE_DAMAGE:3'
  2474.     2:
  2475.       chance: 8
  2476.       condition:
  2477.        - '%victim is holding% = BOW : %continue%'    
  2478.       effects:
  2479.        - 'INCREASE_DAMAGE:6'
  2480.     3:
  2481.       chance: 12
  2482.       condition:
  2483.        - '%victim is holding% = BOW : %continue%'      
  2484.       effects:
  2485.        - 'INCREASE_DAMAGE:9'
  2486.     4:
  2487.       chance: 18
  2488.       condition:
  2489.        - '%victim is holding% = BOW : %continue%'    
  2490.       effects:
  2491.        - 'INCREASE_DAMAGE:12'
  2492. tank:
  2493.   display: '%group-color%Tank'
  2494.   description: 'Decreases damage from enemy axes by 1.85% per level.'
  2495.   applies-to: 'Armor'
  2496.   type: 'DEFENSE'
  2497.   group: 'ULTIMATE'
  2498.   applies:
  2499.    - ALL_ARMOR
  2500.   levels:
  2501.     1:
  2502.       chance: 6
  2503.       condition:
  2504.         - '%attacker is holding% = WOOD_AXE : %continue%'
  2505.         - '%attacker is holding%% = STONE_AXE : %continue%'
  2506.         - '%attacker is holding% = GOLD_AXE : %continue%'
  2507.         - '%attacker is holding% = IRON_AXE : %continue%'
  2508.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  2509.       effects:
  2510.        - 'REMOVE_DAMAGE:2'
  2511.     2:
  2512.       chance: 12
  2513.       condition:
  2514.         - '%attacker is holding% = WOOD_AXE : %continue%'
  2515.         - '%attacker is holding%% = STONE_AXE : %continue%'
  2516.         - '%attacker is holding% = GOLD_AXE : %continue%'
  2517.         - '%attacker is holding% = IRON_AXE : %continue%'
  2518.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  2519.       effects:
  2520.        - 'REMOVE_DAMAGE:4'
  2521.     3:
  2522.       chance: 18
  2523.       condition:
  2524.         - '%attacker is holding% = WOOD_AXE : %continue%'
  2525.         - '%attacker is holding%% = STONE_AXE : %continue%'
  2526.         - '%attacker is holding% = GOLD_AXE : %continue%'
  2527.         - '%attacker is holding% = IRON_AXE : %continue%'
  2528.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  2529.       effects:
  2530.        - 'REMOVE_DAMAGE:6'
  2531.     4:
  2532.       chance: 24
  2533.       condition:
  2534.         - '%attacker is holding% = WOOD_AXE : %continue%'
  2535.         - '%attacker is holding%% = STONE_AXE : %continue%'
  2536.         - '%attacker is holding% = GOLD_AXE : %continue%'
  2537.         - '%attacker is holding% = IRON_AXE : %continue%'
  2538.         - '%attacker is holding% = DIAMOND_AXE : %continue%'
  2539.       effects:
  2540.        - 'REMOVE_DAMAGE:8'
  2541. unfocus:
  2542.   display: '%group-color%Unfocus'
  2543.   description: "Chance to Unfocus target player, reducing their\noutgoing bow damage by 50% for up to 10 seconds."
  2544.   applies-to: 'Bow'
  2545.   type: 'BOW'
  2546.   group: 'ULTIMATE'
  2547.   applies:
  2548.    - BOW
  2549.   levels:
  2550.     1:
  2551.       chance: 6
  2552.       condition:
  2553.        - '%victim is holding% = BOW : %continue%'
  2554.       effects:
  2555.        - 'POTION:CONFUSION:0:2'
  2556.         - 'REMOVE_DAMAGE:50'
  2557.     2:
  2558.       chance: 12
  2559.       condition:
  2560.        - '%victim is holding% = BOW : %continue%'
  2561.       effects:
  2562.        - 'POTION:CONFUSION:0:4'
  2563.         - 'REMOVE_DAMAGE:50'
  2564.     3:
  2565.       chance: 18
  2566.       condition:
  2567.        - '%victim is holding% = BOW : %continue%'
  2568.       effects:
  2569.        - 'POTION:CONFUSION:0:6'
  2570.         - 'REMOVE_DAMAGE:50'
  2571.     4:
  2572.       chance: 24
  2573.       condition:
  2574.        - '%victim is holding% = BOW : %continue%'
  2575.       effects:
  2576.        - 'POTION:CONFUSION:0:8'
  2577.         - 'REMOVE_DAMAGE:50'
  2578.     5:
  2579.       chance: 32
  2580.       condition:
  2581.        - '%victim is holding% = BOW : %continue%'
  2582.       effects:
  2583.        - 'POTION:CONFUSION:0:10'
  2584.         - 'REMOVE_DAMAGE:50'
  2585. valor:
  2586.   display: '%group-color%Valor'
  2587.   description: 'Reduces incoming damage while wielding a sword by up to 22.5%.'
  2588.   applies-to: 'Armor'
  2589.   type: 'DEFENSE'
  2590.   group: 'ULTIMATE'
  2591.   applies:
  2592.    - ALL_ARMOR
  2593.   levels:
  2594.     1:
  2595.       chance: 6
  2596.       condition:
  2597.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  2598.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  2599.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  2600.         - '%attacker is holding% = IRON_SWORD : %continue%'
  2601.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  2602.       effects:
  2603.        - 'REMOVE_DAMAGE:4'
  2604.     2:
  2605.       chance: 12
  2606.       condition:
  2607.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  2608.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  2609.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  2610.         - '%attacker is holding% = IRON_SWORD : %continue%'
  2611.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  2612.       effects:
  2613.        - 'REMOVE_DAMAGE:8'
  2614.     3:
  2615.       chance: 18
  2616.       condition:
  2617.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  2618.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  2619.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  2620.         - '%attacker is holding% = IRON_SWORD : %continue%'
  2621.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  2622.       effects:
  2623.        - 'REMOVE_DAMAGE:14'
  2624.     4:
  2625.       chance: 24
  2626.       condition:
  2627.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  2628.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  2629.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  2630.         - '%attacker is holding% = IRON_SWORD : %continue%'
  2631.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  2632.       effects:
  2633.        - 'REMOVE_DAMAGE:18'
  2634.     5:
  2635.       chance: 32
  2636.       condition:
  2637.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  2638.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  2639.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  2640.         - '%attacker is holding% = IRON_SWORD : %continue%'
  2641.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  2642.       effects:
  2643.        - 'REMOVE_DAMAGE:23'
  2644. pacify:
  2645.   display: '%group-color%Pacify'
  2646.   description: "A chance to pacify your target, preventing them from building\nrage stacks for 1-3 seconds depending on level."
  2647.   applies-to: 'Bow'
  2648.   type: 'BOW'
  2649.   group: 'ULTIMATE'
  2650.   applies:
  2651.    - BOW
  2652.   levels:
  2653.     1:
  2654.       chance: 6
  2655.       condition:
  2656.         - '%attacker is holding% = BOW : %continue%'
  2657.       effects:
  2658.        - 'STOP_ATTACK'
  2659.         - 'ADD_HARM:1 %victim%'
  2660.     2:
  2661.       chance: 12
  2662.       condition:
  2663.         - '%attacker is holding% = BOW : %continue%'
  2664.       effects:
  2665.        - 'STOP_ATTACK'
  2666.         - 'ADD_HARM:2 %victim%'
  2667.     3:
  2668.       chance: 18
  2669.       condition:
  2670.         - '%attacker is holding% = BOW : %continue%'
  2671.       effects:
  2672.        - 'STOP_ATTACK'
  2673.         - 'ADD_HARM:2 %victim%'
  2674.     4:
  2675.       chance: 24
  2676.       condition:
  2677.         - '%attacker is holding% = BOW : %continue%'
  2678.       effects:
  2679.        - 'STOP_ATTACK'
  2680.         - 'ADD_HARM:3 %victim%'
  2681. metaphysical:
  2682.   display: '%group-color%Metaphysical'
  2683.   description: "A chance to resist the slowness given by enemy Trap, Snare, and Pummel enchantments.\nAt max level, you will only be affected approx. 10% of the time."
  2684.   applies-to: 'Boots'
  2685.   type: 'DEFENSE'
  2686.   group: 'ULTIMATE'
  2687.   applies:
  2688.    - ALL_BOOTS
  2689.   levels:
  2690.     1:
  2691.       chance: 30
  2692.       effects:
  2693.        - 'CURE:SLOWNESS'
  2694.     2:
  2695.       chance: 60
  2696.       effects:
  2697.        - 'CURE:SLOWNESS'
  2698.     3:
  2699.       chance: 75
  2700.       effects:
  2701.        - 'CURE:SLOWNESS'
  2702.     4:
  2703.       chance: 90
  2704.       effects:
  2705.        - 'CURE:SLOWNESS'
  2706. bleed:
  2707.   display: '%group-color%Bleed'
  2708.   description: 'Applies bleed stacks to enemies that decrease their movement speed.'
  2709.   applies-to: 'Axe'
  2710.   type: 'ATTACK'
  2711.   group: 'ULTIMATE'
  2712.   applies:
  2713.    - ALL_AXE
  2714.   levels:
  2715.     1:
  2716.       chance: 25
  2717.       effects:
  2718.        - 'POTION:SLOW:0:5'
  2719.         - 'ADD_HARM:1'
  2720.         - 'MESSAGE:&4You''re bleeding!'
  2721.         - 'WAIT:20'
  2722.         - 'ADD_HARM:1'      
  2723.     2:
  2724.       chance: 30
  2725.       effects:
  2726.        - 'POTION:SLOW:0:5'
  2727.         - 'ADD_HARM:1'
  2728.         - 'MESSAGE:&4You''re bleeding!'
  2729.         - 'WAIT:20'
  2730.         - 'ADD_HARM:1'
  2731.     3:
  2732.       chance: 40
  2733.       effects:
  2734.        - 'POTION:SLOW:1:5'
  2735.         - 'ADD_HARM:1'
  2736.         - 'MESSAGE:&4You''re bleeding!'
  2737.         - 'WAIT:20'
  2738.         - 'ADD_HARM:1'
  2739.     4:
  2740.       chance: 50
  2741.       effects:
  2742.        - 'POTION:SLOW:1:5'
  2743.         - 'ADD_HARM:1'
  2744.         - 'MESSAGE:&4You''re bleeding!'
  2745.         - 'WAIT:20'
  2746.         - 'ADD_HARM:1'
  2747.         - 'ADD_HARM:1'
  2748.     5:
  2749.       chance: 60
  2750.       effects:
  2751.        - 'POTION:SLOW:1:5'
  2752.         - 'ADD_HARM:1'
  2753.         - 'MESSAGE:&4You''re bleeding!'
  2754.         - 'WAIT:20'
  2755.         - 'ADD_HARM:1'
  2756.         - 'ADD_HARM:1'        
  2757.     6:
  2758.       chance: 70
  2759.       effects:
  2760.        - 'POTION:SLOW:2:5'
  2761.         - 'ADD_HARM:1'
  2762.         - 'MESSAGE:&4You''re bleeding!'
  2763.         - 'WAIT:20'
  2764.         - 'ADD_HARM:1'
  2765.         - 'ADD_HARM:1'        
  2766. barbarian:
  2767.   display: '%group-color%Barbarian'
  2768.   description: 'Inflicts more axe damage.'
  2769.   applies-to: 'Axes'
  2770.   type: 'ATTACK'
  2771.   group: 'LEGENDARY'
  2772.   applies:
  2773.    - ALL_AXE
  2774.   levels:
  2775.     1:
  2776.       chance: 8
  2777.       cooldown: 8
  2778.       effects:
  2779.        - 'ADD_HARM:1 %victim%'
  2780.     2:
  2781.       chance: 10
  2782.       cooldown: 10
  2783.       effects:
  2784.        - 'ADD_HARM:2 %victim%'
  2785.     3:
  2786.       chance: 12
  2787.       cooldown: 12
  2788.       effects:
  2789.        - 'ADD_HARM:3 %victim%'
  2790.     4:
  2791.       chance: 14
  2792.       cooldown: 14
  2793.       effects:
  2794.        - 'ADD_HARM:4 %victim%'
  2795. clarity:
  2796.   display: '%group-color%Clarity'
  2797.   description: 'Immune to blindness'
  2798.   applies-to: 'Armor'
  2799.   type: 'DEFENSE'
  2800.   group: 'LEGENDARY'
  2801.   applies:
  2802.    - ALL_ARMOR
  2803.   levels:
  2804.     1:
  2805.       effects:
  2806.        - 'CURE:BLINDNESS'
  2807.     2:
  2808.       effects:
  2809.        - 'CURE:BLINDNESS'        
  2810.     3:
  2811.       effects:
  2812.        - 'CURE:BLINDNESS'        
  2813. deathbringer:
  2814.   display: '%group-color%Deathbringer'
  2815.   description: 'Chance to deal double damage'
  2816.   applies-to: 'Armor'
  2817.   type: 'ATTACK'
  2818.   group: 'LEGENDARY'
  2819.   applies:
  2820.    - ALL_ARMOR
  2821.   levels:
  2822.     1:
  2823.       chance: 10
  2824.       cooldown: 5
  2825.       effects:
  2826.        - 'DOUBLE_DAMAGE'
  2827.     2:
  2828.       chance: 14
  2829.       cooldown: 7
  2830.       effects:
  2831.        - 'DOUBLE_DAMAGE'
  2832.     3:
  2833.       chance: 17
  2834.       cooldown: 9
  2835.       effects:
  2836.        - 'DOUBLE_DAMAGE'      
  2837. doublestrike:
  2838.   display: '%group-color%Double Strike'
  2839.   description: 'A chance to strike twice'
  2840.   applies-to: 'Swords'
  2841.   type: 'ATTACK'
  2842.   group: 'LEGENDARY'
  2843.   applies:
  2844.    - ALL_SWORD
  2845.   levels:
  2846.     1:
  2847.       chance: 6
  2848.       cooldown: 10
  2849.       effects:
  2850.        - 'ADD_HARM:%damage% %victim%'
  2851.     2:
  2852.       chance: 8
  2853.       cooldown: 10
  2854.       effects:
  2855.        - 'ADD_HARM:%damage% %victim%'
  2856.     3:
  2857.       chance: 10
  2858.       cooldown: 10
  2859.       effects:
  2860.        - 'ADD_HARM:%damage% %victim%'      
  2861. drunk:
  2862.   display: '%group-color%Drunk'
  2863.   description: "Slowness and slow swinging with\n a chance to get strength"
  2864.   applies-to: 'Helmet'
  2865.   type: 'ATTACK'
  2866.   group: 'LEGENDARY'
  2867.   applies:
  2868.    - ALL_HELMET
  2869.   levels:
  2870.     1:
  2871.       chance: 12
  2872.       cooldown: 7
  2873.       effects:
  2874.        - 'POTION:SLOW_DIGGING:0:5'
  2875.         - 'POTION:INCREASE_DAMAGE:0:5'
  2876.         - 'POTION:SLOW:0:5'
  2877.         - 'POTION:STRENGTH:0:5'
  2878.     2:
  2879.       chance: 14
  2880.       cooldown: 7
  2881.       effects:
  2882.        - 'POTION:SLOW_DIGGING:0:7'
  2883.         - 'POTION:INCREASE_DAMAGE:0:7'
  2884.         - 'POTION:SLOW:0:7'
  2885.         - 'POTION:STRENGTH:1:7'
  2886.     3:
  2887.       chance: 17
  2888.       cooldown: 7
  2889.       effects:
  2890.        - 'POTION:SLOW_DIGGING:0:7'
  2891.         - 'POTION:INCREASE_DAMAGE:1:5'
  2892.         - 'POTION:SLOW:0:7'
  2893.         - 'POTION:STRENGTH:2:7'
  2894.     4:
  2895.       chance: 19
  2896.       cooldown: 10
  2897.       effects:
  2898.        - 'POTION:SLOW_DIGGING:0:7'
  2899.         - 'POTION:INCREASE_DAMAGE:1:7'
  2900.         - 'POTION:SLOW:0:7'
  2901.         - 'POTION:STRENGTH:2:7'
  2902. enlighted:
  2903.   display: '%group-color%Enlighted'
  2904.   description: 'Can heal hearts while taking damage'
  2905.   applies-to: 'Armor'
  2906.   type: 'DEFENSE'
  2907.   group: 'LEGENDARY'
  2908.   applies:
  2909.    - ALL_ARMOR
  2910.   levels:
  2911.     1:
  2912.       chance: 15
  2913.       cooldown: 7
  2914.       effects:
  2915.        - 'ADD_HEALTH:2'
  2916.     2:
  2917.       chance: 16
  2918.       cooldown: 7
  2919.       effects:
  2920.        - 'ADD_HEALTH:3'
  2921.     3:
  2922.       chance: 18
  2923.       cooldown: 7
  2924.       effects:
  2925.        - 'ADD_HEALTH:4'    
  2926. gears:
  2927.   display: '%group-color%Gears'
  2928.   description: 'Added speed when equipped'
  2929.   applies-to: 'Boots'
  2930.   type: 'EFFECT_STATIC'
  2931.   group: 'LEGENDARY'
  2932.   applies:
  2933.    - ALL_BOOTS
  2934.   levels:
  2935.     1:
  2936.       effects:
  2937.        - 'POTION:SPEED:0'
  2938.     2:
  2939.       effects:
  2940.        - 'POTION:SPEED:1'
  2941.     3:
  2942.       effects:
  2943.        - 'POTION:SPEED:2'      
  2944. inquisitive:
  2945.   display: '%group-color%Inquisitive'
  2946.   description: 'Increases EXP drops from mobs'
  2947.   applies-to: 'Swords'
  2948.   type: 'KILL_MOB'
  2949.   group: 'LEGENDARY'
  2950.   applies:
  2951.    - ALL_SWORD
  2952.   levels:
  2953.     1:
  2954.       chance: 20
  2955.       cooldown: 4
  2956.       effects:
  2957.        - 'EXP:1'
  2958.     2:
  2959.       chance: 40
  2960.       cooldown: 4
  2961.       effects:
  2962.        - 'EXP:2'
  2963.     3:
  2964.       chance: 60
  2965.       cooldown: 4
  2966.       effects:
  2967.        - 'EXP:3'
  2968.     4:
  2969.       chance: 80
  2970.       cooldown: 4
  2971.       effects:
  2972.        - 'EXP:4'        
  2973. inversion:
  2974.   display: '%group-color%Inversion'
  2975.   description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP"
  2976.   applies-to: 'Swords'
  2977.   type: 'DEFENSE'
  2978.   group: 'LEGENDARY'
  2979.   applies:
  2980.    - ALL_SWORD
  2981.   levels:
  2982.     1:
  2983.       chance: 15
  2984.       effects:
  2985.        - 'STOP_ATTACK'
  2986.         - 'ADD_HEALTH:2'
  2987.     2:
  2988.       chance: 15
  2989.       effects:
  2990.        - 'STOP_ATTACK'
  2991.         - 'ADD_HEALTH:4'
  2992.     3:
  2993.       chance: 15
  2994.       effects:
  2995.        - 'STOP_ATTACK'
  2996.         - 'ADD_HEALTH:6'
  2997. lifesteal:
  2998.   display: '%group-color%Lifesteal'
  2999.   description: "A chance to regain health when\nattacking"
  3000.   applies-to: 'Swords'
  3001.   type: 'ATTACK'
  3002.   group: 'LEGENDARY'
  3003.   applies:
  3004.    - ALL_SWORD
  3005.   levels:
  3006.     1:
  3007.       chance: 8
  3008.       cooldown: 5
  3009.       effects:
  3010.        - 'ADD_HEALTH:1 %attacker%'
  3011.     2:
  3012.       chance: 10
  3013.       cooldown: 5
  3014.       effects:
  3015.        - 'ADD_HEALTH:2 %attacker%'
  3016.     3:
  3017.       chance: 12
  3018.       cooldown: 5
  3019.       effects:
  3020.        - 'ADD_HEALTH:3 %attacker%'
  3021.     4:
  3022.       chance: 14
  3023.       cooldown: 5
  3024.       effects:
  3025.        - 'ADD_HEALTH:4 %attacker%'
  3026.     5:
  3027.       chance: 16
  3028.       cooldown: 6
  3029.       effects:
  3030.        - 'ADD_HEALTH:5 %attacker%'
  3031. overload:
  3032.   display: '%group-color%Overload'
  3033.   description: 'Permanent increase in hearts'
  3034.   applies-to: 'Armor'
  3035.   type: 'EFFECT_STATIC'
  3036.   group: 'LEGENDARY'
  3037.   applies:
  3038.    - ALL_ARMOR
  3039.   levels:
  3040.     1:
  3041.       effects:
  3042.        - 'POTION:HEALTH_BOOST:1'
  3043.     2:
  3044.       effects:
  3045.        - 'POTION:HEALTH_BOOST:2'
  3046.     3:
  3047.       effects:
  3048.        - 'POTION:HEALTH_BOOST:3'    
  3049. rage:
  3050.   display: '%group-color%Rage'
  3051.   description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits"
  3052.   applies-to: 'Weapon'
  3053.   type: 'ATTACK'
  3054.   group: 'LEGENDARY'
  3055.   applies:
  3056.    - ALL_AXE
  3057.     - ALL_SWORD
  3058.   levels:
  3059.     1:
  3060.       chance: 20
  3061.       effects:
  3062.        - 'ADD_HARM:%combo%'
  3063.       condition: "%attacker combo% > 5 : %stop%"
  3064.     2:
  3065.       chance: 25
  3066.       effects:
  3067.        - 'ADD_HARM:%combo%'
  3068.       condition: "%attacker combo% > 5 : %stop%"
  3069.     3:
  3070.       chance: 30
  3071.       effects:
  3072.        - 'ADD_HARM:%combo%'
  3073.       condition: "%attacker combo% > 5 : %stop%"
  3074.     4:
  3075.       chance: 35
  3076.       effects:
  3077.        - 'ADD_HARM:%combo%'
  3078.       condition: "%attacker combo% > 5 : %stop%"
  3079.     5:
  3080.       chance: 40
  3081.       effects:
  3082.        - 'ADD_HARM:%combo%'
  3083.       condition: "%attacker combo% > 5 : %stop%"
  3084.     6:
  3085.       chance: 45
  3086.       cooldown: 1
  3087.       effects:
  3088.        - 'ADD_HARM:%combo%'
  3089.       condition: "%attacker combo% > 5 : %stop%"      
  3090. armored:
  3091.   display: '%group-color%Armored'
  3092.   description: 'Decreases damage from enemy swords by 1.85% per level.'
  3093.   applies-to: 'Armor'
  3094.   type: 'DEFENSE'
  3095.   group: 'LEGENDARY'
  3096.   applies:
  3097.    - ALL_ARMOR
  3098.   levels:
  3099.     1:
  3100.       chance: 6
  3101.       condition:
  3102.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  3103.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  3104.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  3105.         - '%attacker is holding% = IRON_SWORD : %continue%'
  3106.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  3107.       effects:
  3108.        - 'REMOVE_DAMAGE:2'
  3109.     2:
  3110.       chance: 12
  3111.       condition:
  3112.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  3113.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  3114.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  3115.         - '%attacker is holding% = IRON_SWORD : %continue%'
  3116.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  3117.       effects:
  3118.        - 'REMOVE_DAMAGE:4'
  3119.     3:
  3120.       chance: 18
  3121.       condition:
  3122.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  3123.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  3124.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  3125.         - '%attacker is holding% = IRON_SWORD : %continue%'
  3126.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  3127.       effects:
  3128.        - 'REMOVE_DAMAGE:6'
  3129.     4:
  3130.       chance: 24
  3131.       condition:
  3132.         - '%attacker is holding% = WOOD_SWORD : %continue%'
  3133.         - '%attacker is holding%% = STONE_SWORD : %continue%'
  3134.         - '%attacker is holding% = GOLD_SWORD : %continue%'
  3135.         - '%attacker is holding% = IRON_SWORD : %continue%'
  3136.         - '%attacker is holding% = DIAMOND_SWORD : %continue%'
  3137.       effects:
  3138.        - 'REMOVE_DAMAGE:8'
  3139. blacksmith:
  3140.   display: '%group-color%Blacksmith'
  3141.   description: "Chance to heal your most damaged piece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your attack will only deal 50% of the normal damage."
  3142.   applies-to: 'Axe'
  3143.   type: 'ATTACK'
  3144.   group: 'LEGENDARY'
  3145.   applies:
  3146.    - ALL_AXE
  3147.   levels:
  3148.     1:
  3149.       chance: 10
  3150.       effects:
  3151.        - 'ADD_DURABILITY:1'
  3152.         - 'HALF_DAMAGE'
  3153.     2:
  3154.       chance: 15
  3155.       effects:
  3156.        - 'ADD_DURABILITY:1'
  3157.         - 'HALF_DAMAGE'
  3158.     3:
  3159.       chance: 25
  3160.       effects:
  3161.        - 'ADD_DURABILITY:2'
  3162.         - 'HALF_DAMAGE'
  3163.     4:
  3164.       chance: 35
  3165.       effects:
  3166.        - 'ADD_DURABILITY:2'
  3167.         - 'HALF_DAMAGE'  
  3168.     5:
  3169.       chance: 40
  3170.       effects:
  3171.        - 'ADD_DURABILITY:2'
  3172.         - 'HALF_DAMAGE'
  3173. devour:
  3174.   display: '%group-color%Devour'
  3175.   description: 'Multiplies damage dealt to players with active bleed stacks.'
  3176.   applies-to: 'Axe'
  3177.   type: 'ATTACK'
  3178.   group: 'LEGENDARY'
  3179.   applies:
  3180.    - ALL_AXE
  3181.   levels:
  3182.     1:
  3183.       chance: 20
  3184.       condition: '%victim is bleeding% = true : %continue%'
  3185.       effects:
  3186.        - 'EXTRA_DAMAGE:1'
  3187.     2:
  3188.       chance: 40
  3189.       condition: '%victim is bleeding% = true : %continue%'
  3190.       effects:
  3191.        - 'EXTRA_DAMAGE:1'
  3192.     3:
  3193.       chance: 60
  3194.       condition: '%victim is bleeding% = true : %continue%'
  3195.       effects:
  3196.        - 'EXTRA_DAMAGE:2'
  3197.     4:
  3198.       chance: 80
  3199.       condition: '%victim is bleeding% = true : %continue%'
  3200.       effects:
  3201.        - 'EXTRA_DAMAGE:2'
  3202. diminish:
  3203.   display: '%group-color%Diminish'
  3204.   description: "When this effect procs, the next attack dealth to you cannot deal more\nthan the (total amount of damage / 2) you took from the previous attck."
  3205.   applies-to: 'Chestplate'
  3206.   type: 'DEFENSE'
  3207.   group: 'LEGENDARY'
  3208.   applies:
  3209.    - ALL_CHESTPLATE
  3210.   levels:
  3211.     1:
  3212.       chance: 5
  3213.       effects:
  3214.        - 'HALF_DAMAGE'
  3215.     2:
  3216.       chance: 10
  3217.       effects:
  3218.        - 'HALF_DAMAGE'
  3219.     3:
  3220.       chance: 15
  3221.       effects:
  3222.        - 'HALF_DAMAGE'
  3223.     4:
  3224.       chance: 20
  3225.       effects:
  3226.        - 'HALF_DAMAGE'
  3227.     5:
  3228.       chance: 25
  3229.       effects:
  3230.        - 'HALF_DAMAGE'
  3231.     6:
  3232.       chance: 30
  3233.       effects:
  3234.        - 'HALF_DAMAGE'
  3235. disarmor:
  3236.   display: '%group-color%Disarmor'
  3237.   description: "A slight chance of removing one piece of armor\nfrom your enemy when they are at low health."
  3238.   applies-to: 'Sword'
  3239.   type: 'ATTACK'
  3240.   group: 'LEGENDARY'
  3241.   applies:
  3242.    - ALL_SWORD
  3243.   levels:
  3244.     1:
  3245.       chance: 4
  3246.       effects:
  3247.        - 'REMOVE_RANDOM_ARMOR'
  3248.     2:
  3249.       chance: 8
  3250.       effects:
  3251.        - 'REMOVE_RANDOM_ARMOR'
  3252.     3:
  3253.       chance: 10
  3254.       effects:
  3255.        - 'REMOVE_RANDOM_ARMOR'
  3256.     4:
  3257.       chance: 12
  3258.       effects:
  3259.        - 'REMOVE_RANDOM_ARMOR'
  3260.     5:
  3261.       chance: 14
  3262.       effects:
  3263.        - 'REMOVE_RANDOM_ARMOR'
  3264.     6:
  3265.       chance: 16
  3266.       effects:
  3267.        - 'REMOVE_RANDOM_ARMOR'
  3268.     7:
  3269.       chance: 18
  3270.       effects:
  3271.        - 'REMOVE_RANDOM_ARMOR'
  3272.     8:
  3273.       chance: 20
  3274.       effects:
  3275.        - 'REMOVE_RANDOM_ARMOR'  
  3276. deathgod:
  3277.   display: '%group-color%Death God'
  3278.   description: "Attacks that bring your HP to (level+4) hearts\nor lower have a chance to heal you for (level+5) hearts instead."
  3279.   applies-to: 'Helmet'
  3280.   type: 'DEFENSE'
  3281.   group: 'LEGENDARY'
  3282.   applies:
  3283.    - ALL_HELMET
  3284.   levels:
  3285.     1:
  3286.       chance: 15
  3287.       condition: '%victim health% < 10 : %force%'
  3288.       effects:
  3289.        - 'ADD_HEALTH:12'
  3290.     2:
  3291.       chance: 25
  3292.       condition: '%victim health% < 12 : %force%'
  3293.       effects:
  3294.        - 'ADD_HEALTH:14'
  3295.     3:
  3296.       chance: 35
  3297.       condition: '%victim health% < 14 : %force%'
  3298.       effects:
  3299.        - 'ADD_HEALTH:16'  
  3300. insanity:
  3301.   display: '%group-color%Insanity'
  3302.   description: "You swing your axe like a maniac. Multiplies damage against players\nwho are wielding a SWORD at the time they are hit."
  3303.   applies-to: 'Axe'
  3304.   type: 'ATTACK'
  3305.   group: 'LEGENDARY'
  3306.   applies:
  3307.    - ALL_AXE
  3308.   levels:
  3309.     1:
  3310.       chance: 5
  3311.       condition:
  3312.        - '%victim is holding% = WOOD_AXE : %continue%'
  3313.         - '%victim is holding% = STONE_AXE : %continue%'
  3314.         - '%victim is holding% = GOLD_AXE : %continue%'
  3315.         - '%victim is holding% = IRON_AXE : %continue%'
  3316.         - '%victim is holding% = DIAMOND_AXE : %continue%'
  3317.       effects:
  3318.        - 'INCREASE_DAMAGE:2'
  3319.     2:
  3320.       chance: 8
  3321.       condition:
  3322.        - '%victim is holding% = WOOD_AXE : %continue%'
  3323.         - '%victim is holding% = STONE_AXE : %continue%'
  3324.         - '%victim is holding% = GOLD_AXE : %continue%'
  3325.         - '%victim is holding% = IRON_AXE : %continue%'
  3326.         - '%victim is holding% = DIAMOND_AXE : %continue%'      
  3327.       effects:
  3328.        - 'INCREASE_DAMAGE:3'
  3329.     3:
  3330.       chance: 12
  3331.       condition:
  3332.        - '%victim is holding% = WOOD_AXE : %continue%'
  3333.         - '%victim is holding% = STONE_AXE : %continue%'
  3334.         - '%victim is holding% = GOLD_AXE : %continue%'
  3335.         - '%victim is holding% = IRON_AXE : %continue%'
  3336.         - '%victim is holding% = DIAMOND_AXE : %continue%'      
  3337.       effects:
  3338.        - 'INCREASE_DAMAGE:4'
  3339.     4:
  3340.       chance: 15
  3341.       condition:
  3342.        - '%victim is holding% = WOOD_AXE : %continue%'
  3343.         - '%victim is holding% = STONE_AXE : %continue%'
  3344.         - '%victim is holding% = GOLD_AXE : %continue%'
  3345.         - '%victim is holding% = IRON_AXE : %continue%'
  3346.         - '%victim is holding% = DIAMOND_AXE : %continue%'      
  3347.       effects:
  3348.        - 'INCREASE_DAMAGE:5'
  3349.     5:
  3350.       chance: 20
  3351.       condition:
  3352.        - '%victim is holding% = WOOD_AXE : %continue%'
  3353.         - '%victim is holding% = STONE_AXE : %continue%'
  3354.         - '%victim is holding% = GOLD_AXE : %continue%'
  3355.         - '%victim is holding% = IRON_AXE : %continue%'
  3356.         - '%victim is holding% = DIAMOND_AXE : %continue%'      
  3357.       effects:
  3358.        - 'INCREASE_DAMAGE:6'
  3359.     6:
  3360.       chance: 25
  3361.       condition:
  3362.        - '%victim is holding% = WOOD_AXE : %continue%'
  3363.         - '%victim is holding% = STONE_AXE : %continue%'
  3364.         - '%victim is holding% = GOLD_AXE : %continue%'
  3365.         - '%victim is holding% = IRON_AXE : %continue%'
  3366.         - '%victim is holding% = DIAMOND_AXE : %continue%'
  3367.       effects:
  3368.        - 'INCREASE_DAMAGE:7'
  3369.     7:
  3370.       chance: 30
  3371.       condition:
  3372.        - '%victim is holding% = WOOD_AXE : %continue%'
  3373.         - '%victim is holding% = STONE_AXE : %continue%'
  3374.         - '%victim is holding% = GOLD_AXE : %continue%'
  3375.         - '%victim is holding% = IRON_AXE : %continue%'
  3376.         - '%victim is holding% = DIAMOND_AXE : %continue%'
  3377.       effects:
  3378.        - 'INCREASE_DAMAGE:8'
  3379.     8:
  3380.       chance: 35
  3381.       condition:
  3382.        - '%victim is holding% = WOOD_AXE : %continue%'
  3383.         - '%victim is holding% = STONE_AXE : %continue%'
  3384.         - '%victim is holding% = GOLD_AXE : %continue%'
  3385.         - '%victim is holding% = IRON_AXE : %continue%'
  3386.         - '%victim is holding% = DIAMOND_AXE : %continue%'
  3387.       effects:
  3388.        - 'INCREASE_DAMAGE:10'        
  3389. sniper:
  3390.   display: '%group-color%Sniper'
  3391.   description: 'Headshots with projectile deal up to 3.5x damage.'
  3392.   applies-to: 'Bow'
  3393.   type: 'BOW'
  3394.   group: 'LEGENDARY'
  3395.   applies:
  3396.    - BOW
  3397.   levels:
  3398.     1:
  3399.       chance: 10
  3400.       condition:
  3401.        - '%is headshot% : %continue%'
  3402.       effects:
  3403.        - 'INCREASE_DAMAGE:1'
  3404.     2:
  3405.       chance: 15
  3406.       condition:
  3407.        - '%is headshot% : %continue%'
  3408.       effects:
  3409.        - 'INCREASE_DAMAGE:2'
  3410.     3:
  3411.       chance: 25
  3412.       condition:
  3413.        - '%is headshot% : %continue%'
  3414.       effects:
  3415.        - 'INCREASE_DAMAGE:2'
  3416.     4:
  3417.       chance: 30
  3418.       condition:
  3419.        - '%is headshot% : %continue%'
  3420.       effects:
  3421.        - 'INCREASE_DAMAGE:3'
  3422.     5:
  3423.       chance: 40
  3424.       condition:
  3425.        - '%is headshot% : %continue%'
  3426.       effects:
  3427.        - 'INCREASE_DAMAGE:4'
  3428. godlyoverload:
  3429.   display: '%group-color%Godly Overload'
  3430.   description: "Heroic Enchantment. A very large permanent increase in hearts.\nRequires Overload III encahnt on item to apply."
  3431.   applies-to: 'Armor'
  3432.   type: 'EFFECT_STATIC'
  3433.   group: 'HEROIC'
  3434.   settings:
  3435.     required-enchants:
  3436.      - 'overload'
  3437.   applies:
  3438.    - ALL_ARMOR
  3439.   levels:
  3440.     1:
  3441.       effects:
  3442.        - 'POTION:HEALTH_BOOST:4'
  3443.     2:
  3444.       effects:
  3445.        - 'POTION:HEALTH_BOOST:6'
  3446.     3:
  3447.       effects:
  3448.        - 'POTION:HEALTH_BOOST:8'          
  3449. masterinquisitive:
  3450.   display: '%group-color%Master Inquisitive'
  3451.   description: "Heroic Enchantment. Massively increases EXP drops from mobs.\nRequires Inquisitive IV encahnt on item to apply."
  3452.   applies-to: 'Sword'
  3453.   type: 'KILL_MOB'
  3454.   group: 'HEROIC'
  3455.   settings:
  3456.     required-enchants:
  3457.      - 'inquisitive'
  3458.   applies:
  3459.    - ALL_SWORD
  3460.   levels:
  3461.     1:
  3462.       chance: 20
  3463.       cooldown: 4
  3464.       effects:
  3465.        - 'EXP:3'
  3466.     2:
  3467.       chance: 40
  3468.       cooldown: 4
  3469.       effects:
  3470.        - 'EXP:5'
  3471.     3:
  3472.       chance: 60
  3473.       cooldown: 4
  3474.       effects:
  3475.        - 'EXP:8'
  3476.     4:
  3477.       chance: 80
  3478.       cooldown: 4
  3479.       effects:
  3480.        - 'EXP:10'  
  3481. planetarydeathbringer:
  3482.   display: '%group-color%Planetary Deathbringer'
  3483.   description: "Heroic Enchantment. An increased chance to deal 2.5x damage.\nRequires Deathbringer III enchant on item to apply."
  3484.   applies-to: 'Armor'
  3485.   type: 'ATTACK'
  3486.   group: 'HEROIC'
  3487.   settings:
  3488.     required-enchants:
  3489.      - 'deathbringer'  
  3490.   applies:
  3491.    - ALL_ARMOR
  3492.   levels:
  3493.     1:
  3494.       chance: 20
  3495.       cooldown: 8
  3496.       effects:
  3497.        - 'INCREASE_DAMAGE:3'
  3498.     2:
  3499.       chance: 40
  3500.       cooldown: 8
  3501.       effects:
  3502.        - 'INCREASE_DAMAGE:3'
  3503.     3:
  3504.       chance: 60
  3505.       cooldown: 8
  3506.       effects:
  3507.        - 'INCREASE_DAMAGE:3'  
  3508. divineenlighted:
  3509.   display: '%group-color%Divine Enlighted'
  3510.   description: "Heroic Enchantment. High chance of healing lots of HP while taking damage.\nRequires Enlighted III enchant on item to apply."
  3511.   applies-to: 'Armor'
  3512.   type: 'DEFENSE'
  3513.   group: 'HEROIC'
  3514.   settings:
  3515.     required-enchants:
  3516.      - 'enlighted'  
  3517.   applies:
  3518.    - ALL_ARMOR
  3519.   levels:
  3520.     1:
  3521.       chance: 22
  3522.       cooldown: 7
  3523.       effects:
  3524.        - 'ADD_HEALTH:5'
  3525.     2:
  3526.       chance: 28
  3527.       cooldown: 7
  3528.       effects:
  3529.        - 'ADD_HEALTH:7'
  3530.     3:
  3531.       chance: 32
  3532.       cooldown: 7
  3533.       effects:
  3534.        - 'ADD_HEALTH:9'
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