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- # Display (String) (No spaces or enchantment will break)
- # Determines how will enchantment look in item lore
- # Applies-to (String)
- # Display used in Custom Enchantment books for %description% variable
- # Group (Setting)
- # INFO: Create enchantment groups in config.yml under enchanter configuration.
- # Enchantment groups are used for enchanter, to sell specific type books. You can group them
- # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
- # Type (Setting)
- # Decides type of the enchantment. Types:
- # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
- # - ATTACK : Effects run only when attacking another player
- # - DEFENSE : Effects run only when being attacked
- # - MINING : Gives effects when block is mined
- # - HELD : Effects given when item is held
- # - ATTACK_MOB : Gives effects when player attacks mob
- # - KILL_MOB : Effects given when attacked mob is killed
- # - BOW : Effects given when player is shot by another player
- # - KILL_PLAYER : Effects given when attacker kills a player
- # - DEATH : Runs when player dies due to another player.
- # - RIGHT_CLICK : Runs when player right clicks held item
- # Applies (Material)
- # Determines which items will have the effects
- # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
- # to instantly add availability for all specific armor type pieces.
- # Use "ALL_ARMOR" to add all armor pieces.
- # Use "ALL_HELMET" to add all helmets
- # Use "ALL_CHESTPLATE" to add all chestplates
- # Use "ALL_BOOTS" to add all boots
- # Use "ALL_SWORD" to add all swords
- # Use "ALL_PICKAXE" to add all pickaxes
- # Use "ALL_AXE" to add all axes
- # And so on, but make sure to use non plural names of items!
- # Levels (Numbers)
- # Effects for each level, use as display in examples.
- # Effects (Custom Effects, Potion Effects)
- # List of effects enchantment will have
- # Possible effects:
- # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
- # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
- # # You may use POTION:(potion effect):(level):(length in seconds) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
- # *** Custom Effects ***
- # - PARTICLE:(type):(amount):(size (x, y, z increasement))
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
- # * Usᴇᴅ Wɪᴛʜ: all effects except HELD, EFFECT_STATIC
- # - FLY
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
- # * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
- # - STEAL_HEALTH:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
- # - MORE_DROPS:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
- # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - MESSAGE:(message)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - PLAYER_COMMAND:(command)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - CONSOLE_COMMAND:(command)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - STOP_ATTACK
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
- # - LIGHTNING
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - REPAIR
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - TNT:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - DROP_HEAD
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - EXTINGUISH
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - BOOST:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - ADD_HEALTH:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - FLAME:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - CURE:(potion effect)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - ADD_HARM:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - ADD_FOOD:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - PLAY_SOUND:(sound)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - GUARD:(mob type):(mob name, can use %player name%)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - EXP:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - TRENCH:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - KEEP_ON_DEATH
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
- # * Usᴇᴅ Wɪᴛʜ: DEATH
- # - IGNORE_ARMOR
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
- # - DOUBLE_DAMAGE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
- # - KILL_MOB
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
- # - SMELT
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # * Does not work with TRENCH
- # - TP_DROPS
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - EXTRA_DAMAGE:(double, aka number with decimal placement)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK
- # - SPAWN_ARROWS
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - PULL_CLOSER
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
- # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
- # - PULL_AWAY
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
- # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
- # - IGNORE_ARMOR_DAMAGE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
- # * Usᴇᴅ Wɪᴛʜ: DEFENSE
- # - REVIVE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
- # * Usᴇᴅ Wɪᴛʜ: DEATH
- # - DAMAGE_ARMOR:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - ADD_DURABILITY:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # - HALF_DAMAGE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - NEGATE_DAMAGE:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - INCREASE_DAMAGE:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - FIREBALL
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
- # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
- # * Usᴇᴅ Wɪᴛʜ: All effects
- # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
- # # e.g.: STEAL_MONEY:<random number>10000-50000</random number>
- # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
- # # Example usage: - 'POISON:1:5 %attacker%', this will give Level 1 POISON potion effect to the player who attacked.
- # # If none is provided, effects will be given to the player who had custom enchanted item.
- # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
- # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
- # Chance (Number)
- # Chance of effect occurring
- # Cooldown (number)
- # Number of effect cooldown, in seconds.
- # Conditions
- # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
- #
- # « Examples »
- # ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
- # ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
- # ► '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
- # will increase chance of effects activating by 10)
- # ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
- # ignoring probability chance of it activating).
- #
- # « Variables for conditional part »
- # %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
- # You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
- # %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
- # be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
- # (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
- # You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
- # %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # %(victim/attacker)is under water% - returns "true/false"
- # %is headshot% - returns "true/false" (for BOW)
- # %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
- # %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
- # %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
- # %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
- #
- # « Variables for end solution »
- # %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
- # %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
- # « Example configuration »
- #lastchance: <-- Enchantment name
- # display: '%group-color%Last Chance' <-- Display in item lore
- # description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
- # applies-to: 'Chestplate' <-- What applies to (display purposes)
- # type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
- # group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
- # settings:
- # required-enchants:
- # - 'springs'
- # not-applyable-with:
- # - 'frozen'
- # applies: <-- List of items that it applies
- # - ALL_CHESTPLATE <-- Item(s) list
- # levels: < -- All Levels are under here
- # 1: <-- Level indicator
- # chance: 30 <-- Chance for enchantment to activate
- # condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
- # effects: <-- All enchantment effects
- # - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
- # Define enchantments that are required for enchantment to be applied, or with what enchantments it's not allowed to apply:
- # *** This is not a required configuration section and each enchantment doesn't need to have it ***
- # settings:
- # required-enchants:
- # - 'springs'
- # not-applyable-with:
- # - 'frozen'
- # SIMPLE ENCHANTMENTS
- aquatic:
- display: '%group-color%Aquatic'
- description: 'Gives permanent water breathing.'
- applies-to: 'Helmets'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:WATER_BREATHING:1'
- autosmelt:
- display: '%group-color%Auto Smelt'
- description: "Ores are automatically smelted\nwhen mined"
- applies-to: 'Pickaxes'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- chance: 60
- effects:
- - 'SMELT'
- 2:
- chance: 80
- effects:
- - 'SMELT'
- - 'MORE_DROPS:2'
- 3:
- chance: 100
- effects:
- - 'SMELT'
- - 'MORE_DROPS:3'
- confusion:
- display: '%group-color%Confusion'
- description: "A chance to deal nausea to\nyour victim"
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 14
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:0:5 %victim%'
- 2:
- chance: 14
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:1:6 %victim%'
- 3:
- chance: 14
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:3:7 %victim%'
- experience:
- display: '%group-color%Experience'
- description: 'Chance to get experience from mining'
- applies-to: 'Tools'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 6
- cooldown: 5
- effects:
- - 'EXP:1'
- 2:
- chance: 9
- cooldown: 5
- effects:
- - 'EXP:2'
- 3:
- chance: 12
- cooldown: 5
- effects:
- - 'EXP:3'
- 4:
- chance: 14
- cooldown: 5
- effects:
- - 'EXP:3'
- 5:
- chance: 17
- cooldown: 5
- effects:
- - 'EXP:4'
- haste:
- display: '%group-color%Haste'
- description: 'Allows you to swing your tools faster'
- applies-to: 'Tools'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- effects:
- - 'POTION:FAST_DIGGING:0'
- 2:
- effects:
- - 'POTION:FAST_DIGGING:1'
- 3:
- effects:
- - 'POTION:FAST_DIGGING:2'
- insomnia:
- display: '%group-color%Insomnia'
- description: "Gives slowness, slow swinging\nand confusion"
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 2
- effects:
- - 'POTION:SLOW:0:3 %victim%'
- - 'POTION:CONFUSION:0:3 %victim%'
- - 'POTION:SLOW_DIGGING:0:3 %victim%'
- 2:
- chance: 9
- cooldown: 2
- effects:
- - 'POTION:SLOW:0:4 %victim%'
- - 'POTION:CONFUSION:0:4 %victim%'
- - 'POTION:SLOW_DIGGING:0:4 %victim%'
- 3:
- chance: 16
- cooldown: 4
- effects:
- - 'POTION:SLOW:1:5 %victim%'
- - 'POTION:CONFUSION:1:5 %victim%'
- - 'POTION:SLOW_DIGGING:1:5 %victim%'
- 4:
- chance: 18
- cooldown: 5
- effects:
- - 'POTION:SLOW:1:6 %victim%'
- - 'POTION:CONFUSION:1:6 %victim%'
- - 'POTION:SLOW_DIGGING:1:6 %victim%'
- 5:
- chance: 22
- cooldown: 6
- effects:
- - 'POTION:SLOW:2:4 %victim%'
- - 'POTION:CONFUSION:2:4 %victim%'
- - 'POTION:SLOW_DIGGING:2:4 %victim%'
- 6:
- chance: 25
- cooldown: 8
- effects:
- - 'POTION:SLOW:2:6 %victim%'
- - 'POTION:CONFUSION:2:6 %victim%'
- - 'POTION:SLOW_DIGGING:2:6 %victim%'
- 7:
- chance: 30
- cooldown: 15
- effects:
- - 'POTION:SLOW:3:3 %victim%'
- - 'POTION:CONFUSION:3:3 %victim%'
- - 'POTION:SLOW_DIGGING:3:3 %victim%'
- lightning:
- display: '%group-color%Lightning'
- description: 'A chance to strike lightning\nat the opponent'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'SIMPLE'
- applies:
- - BOW
- levels:
- 1:
- chance: 14
- effects:
- - 'LIGHTNING'
- 2:
- chance: 20
- effects:
- - 'LIGHTNING'
- 3:
- chance: 26
- effects:
- - 'LIGHTNING'
- oxygenate:
- display: '%group-color%Oxygenate'
- description: 'Refills oxygen levels when breaking blocks under water.'
- applies-to: 'Pickaxe'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- cooldown: 10
- condition: '%is under water% = TRUE : %force%'
- effects:
- - 'POTION:WATER_BREATHING:10:3'
- thunderingblow:
- display: '%group-color%Thundering Blow'
- description: 'Can cause smite effect on your enemy'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORDS
- levels:
- 1:
- chance: 14
- effects:
- - 'LIGHTNING'
- 2:
- chance: 20
- effects:
- - 'LIGHTNING'
- 3:
- chance: 26
- effects:
- - 'LIGHTNING'
- glowing:
- display: '%group-color%Glowing'
- description: 'Gives permanent night vision'
- applies-to: 'Helmet'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:NIGHT_VISION:0'
- decapitation:
- display: '%group-color%Decapitation'
- description: 'Victims have a chance of dropping their head on death.'
- applies-to: 'Axes'
- type: 'KILL_PLAYER'
- group: 'SIMPLE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 20
- effects:
- - 'DROP_HEAD %victim%'
- 2:
- chance: 40
- effects:
- - 'DROP_HEAD %victim%'
- 3:
- chance: 60
- effects:
- - 'DROP_HEAD %victim%'
- headless:
- display: '%group-color%Headless'
- description: 'Victims have a chance of dropping their head on death.'
- applies-to: 'Swords'
- type: 'KILL_PLAYER'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- effects:
- - 'DROP_HEAD %victim%'
- 2:
- chance: 40
- effects:
- - 'DROP_HEAD %victim%'
- 3:
- chance: 60
- effects:
- - 'DROP_HEAD %victim%'
- obliterate:
- display: '%group-color%Obliterate'
- description: 'Extreme knockback.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 10
- cooldown: 5
- effects:
- - 'PULL_AWAY:3.0'
- 2:
- chance: 15
- cooldown: 5
- effects:
- - 'PULL_AWAY:3.5'
- 3:
- chance: 20
- cooldown: 5
- effects:
- - 'PULL_AWAY:4.0'
- 4:
- chance: 25
- cooldown: 5
- effects:
- - 'PULL_AWAY:4.5'
- 5:
- chance: 30
- cooldown: 5
- effects:
- - 'PULL_AWAY:5.0'
- epicness:
- display: '%group-color%Epicness'
- description: 'Gives particles and sound effects.'
- applies-to: 'Swords'
- type: 'ATTACK_MOB'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 50
- effects:
- - 'PARTICLE:SMOKE:2:1'
- - 'PLAY_SOUND:ENTITY.GHAST.SCREAM'
- 2:
- chance: 75
- effects:
- - 'PARTICLE:SMOKE:2:1'
- - 'PLAY_SOUND:ENTITY.GHAST.SCREAM'
- 3:
- chance: 100
- effects:
- - 'PARTICLE:SMOKE:2:1'
- - 'PLAY_SOUND:ENTITY.GHAST.SCREAM'
- berserk:
- display: '%group-color%Berserk'
- description: "A chance of strength\nand mining fatigue."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:0:2'
- - 'POTION:INCREASE_DAMAGE:0:2'
- 2:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:0:3'
- - 'POTION:INCREASE_DAMAGE:0:3'
- 3:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:0:4'
- - 'POTION:INCREASE_DAMAGE:0:4'
- 4:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:1:2'
- - 'POTION:INCREASE_DAMAGE:1:2'
- 5:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:CONFUSION:1:4'
- - 'POTION:INCREASE_DAMAGE:1:4'
- curse:
- display: '%group-color%Curse'
- description: 'Chance to cause mining fatigue.'
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 13
- cooldown: 4
- effects:
- - 'POTION:SLOW_DIGGING:0:5 %attacker%'
- 2:
- chance: 14
- cooldown: 4
- effects:
- - 'POTION:SLOW_DIGGING:0:7 %attacker%'
- 3:
- chance: 15
- cooldown: 4
- effects:
- - 'POTION:SLOW_DIGGING:1:4 %attacker%'
- 4:
- chance: 16
- cooldown: 5
- effects:
- - 'POTION:SLOW_DIGGING:1:5 %attacker%'
- 5:
- chance: 17
- cooldown: 5
- effects:
- - 'POTION:SLOW_DIGGING:2:5 %attacker%'
- endershift:
- display: '%group-color%EnderShift'
- description: 'Gives speed/health boost at low hp'
- applies-to: 'Helmets'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 40
- cooldown: 4
- effects:
- - 'POTION:SPEED:1:5'
- - 'POTION:ABSORPTION:2:5'
- condition: "%victim health% > 6 : %stop%"
- 2:
- chance: 45
- cooldown: 4
- effects:
- - 'POTION:SPEED:1:8'
- - 'POTION:ABSORPTION:4:6'
- condition: "%victim health% > 6 : %stop%"
- 3:
- chance: 50
- cooldown: 5
- effects:
- - 'POTION:SPEED:1:10'
- - 'POTION:ABSORPTION:6:7'
- condition: "%victim health% > 6 : %stop%"
- explosive:
- display: '%group-color%Explosive'
- description: 'Explosive arrows.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'UNIQUE'
- applies:
- - BOW
- levels:
- 1:
- chance: 7
- cooldown: 4
- effects:
- - 'TNT'
- 2:
- chance: 9
- cooldown: 4
- effects:
- - 'TNT'
- 3:
- chance: 12
- cooldown: 5
- effects:
- - 'TNT'
- 4:
- chance: 14
- cooldown: 6
- effects:
- - 'TNT'
- 5:
- chance: 16
- cooldown: 7
- effects:
- - 'TNT'
- featherweight:
- display: '%group-color%Featherweight'
- description: 'A chance to give a burst of haste.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 14
- cooldown: 6
- effects:
- - 'POTION:FAST_DIGGING:0:3'
- 2:
- chance: 18
- cooldown: 6
- effects:
- - 'POTION:FAST_DIGGING:1:4'
- 3:
- chance: 22
- cooldown: 6
- effects:
- - 'POTION:FAST_DIGGING:2:5'
- molten:
- display: '%group-color%Molten'
- description: 'A chance to light your attacker.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- effects:
- - 'FLAME:2'
- 2:
- chance: 10
- effects:
- - 'FLAME:4'
- 3:
- chance: 12
- effects:
- - 'FLAME:6'
- 4:
- chance: 14
- cooldown: 13
- effects:
- - 'FLAME:8'
- ravenous:
- display: '%group-color%Ravenous'
- description: "Chance to regain hunger\nwhilst in combat."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 10
- effects:
- - 'ADD_FOOD:<random number>1-2</random number>'
- 2:
- chance: 20
- effects:
- - 'ADD_FOOD:<random number>1-2</random number>'
- 3:
- chance: 30
- effects:
- - 'ADD_FOOD:<random number>1-2</random number>'
- 4:
- chance: 40
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-2</random number>'
- selfdestruct:
- display: '%group-color%Self Destruct'
- description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 15
- effects:
- - 'TNT'
- - 'TNT'
- - 'TNT'
- condition: "%victim health% > 3 : %stop%"
- 2:
- chance: 30
- effects:
- - 'TNT'
- - 'TNT'
- - 'TNT'
- - 'TNT'
- condition: "%victim health% > 3 : %stop%"
- 3:
- chance: 45
- effects:
- - 'TNT'
- - 'TNT'
- - 'TNT'
- - 'TNT'
- - 'TNT'
- condition: "%victim health% > 3 : %stop%"
- telepathy:
- display: '%group-color%Telepathy'
- description: 'Automatically places blocks broken by tools in your inventory.'
- applies-to: 'Tools'
- type: 'MINING'
- group: 'UNIQUE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- effects:
- - 'TP_DROPS'
- 2:
- effects:
- - 'TP_DROPS'
- 3:
- effects:
- - 'TP_DROPS'
- ragdoll:
- display: '%group-color%Ragdoll'
- description: 'Whenever you take damage you are pushed far back.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 4
- effects:
- - 'PULL_AWAY:3.0 %victim%'
- 2:
- chance: 20
- cooldown: 4
- effects:
- - 'PULL_AWAY:6.0 %victim%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'PULL_AWAY:9.0 %victim%'
- 4:
- chance: 50
- cooldown: 4
- effects:
- - 'PULL_AWAY:12.0 %victim%'
- antigravity:
- display: '%group-color%Anti Gravity'
- description: 'Super jump'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:JUMP:0'
- 2:
- effects:
- - 'POTION:JUMP:1'
- 3:
- effects:
- - 'POTION:JUMP:2'
- blind:
- display: '%group-color%Blind'
- description: "A chance of causing blindness\nwhen attacking."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 8
- effects:
- - 'POTION:BLINDNESS:0:3 %victim%'
- 2:
- chance: 15
- cooldown: 8
- effects:
- - 'POTION:BLINDNESS:1:4 %victim%'
- 3:
- chance: 15
- cooldown: 8
- effects:
- - 'POTION:BLINDNESS:2:5 %victim%'
- shackle:
- display: '%group-color%Shackle'
- description: "Prevents mobs from suffering from knockback from your attacks."
- applies-to: 'Swords'
- type: 'ATTACK_MOB'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 30
- effects:
- - 'PULL_CLOSER:1.0'
- 2:
- chance: 60
- effects:
- - 'PULL_CLOSER:1.0'
- 3:
- chance: 90
- effects:
- - 'PULL_CLOSER:1.0'
- cactus:
- display: '%group-color%Cactus'
- description: "Injures your attacker but does not\naffect your durability"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 15
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:1'
- 2:
- chance: 15
- cooldown: 15
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:2'
- execute:
- display: '%group-color%Execute'
- description: "Danage buff when your target is at\nlow HP."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- effects:
- - 'ADD_HARM:1'
- condition: "%victim health% > 8 : %stop%"
- 2:
- chance: 10
- effects:
- - 'ADD_HARM:1'
- condition: "%victim health% > 8 : %stop%"
- 3:
- chance: 12
- effects:
- - 'ADD_HARM:2'
- condition: "%victim health% > 8 : %stop%"
- 4:
- chance: 13
- effects:
- - 'ADD_HARM:2'
- condition: "%victim health% > 8 : %stop%"
- 5:
- chance: 14
- effects:
- - 'ADD_HARM:3'
- condition: "%victim health% > 8 : %stop%"
- 6:
- chance: 16
- cooldown: 15
- effects:
- - 'ADD_HARM:4'
- condition: "%victim health% > 8 : %stop%"
- 7:
- chance: 18
- cooldown: 20
- effects:
- - 'ADD_HARM:5'
- condition: "%victim health% > 8 : %stop%"
- frozen:
- display: '%group-color%Frozen'
- description: "Can cause slowness to attacker\nwhen defending"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 14
- cooldown: 4
- effects:
- - 'POTION:SLOW:1:5 %attacker%'
- 2:
- chance: 14
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:5 %attacker%'
- 3:
- chance: 14
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:5 %attacker%'
- paralyze:
- display: '%group-color%Paralyze'
- description: "Gives lightning effect and a chance\nfor slowness and slow swinging"
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- effects:
- - 'LIGHTNING %victim%'
- - 'POTION:SLOW:0:5 %victim%'
- - 'POTION:SLOW_DIGGING:0:5 %victim%'
- 2:
- chance: 7
- effects:
- - 'LIGHTNING %victim%'
- - 'POTION:SLOW:0:8 %victim%'
- - 'POTION:SLOW_DIGGING:0:8 %victim%'
- 3:
- chance: 7
- cooldown: 8
- effects:
- - 'LIGHTNING %victim%'
- - 'POTION:SLOW:1:5 %victim%'
- - 'POTION:SLOW_DIGGING:1:5 %victim%'
- 4:
- chance: 7
- cooldown: 15
- effects:
- - 'LIGHTNING %victim%'
- - 'POTION:SLOW:1:8 %victim%'
- - 'POTION:SLOW_DIGGING:1:8 %victim%'
- poison:
- display: '%group-color%Poison'
- description: 'A chance of giving poison effect'
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 14
- cooldown: 15
- effects:
- - 'POTION:POISON:0:4'
- 2:
- chance: 16
- cooldown: 20
- effects:
- - 'POTION:POISON:1:4'
- 3:
- chance: 18
- cooldown: 25
- effects:
- - 'POTION:POISON:2:4'
- poisoned:
- display: '%group-color%Poisoned'
- description: "A chance to inflict poison\non your enemy"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- cooldown: 8
- effects:
- - 'POTION:POISON:0:4'
- 2:
- chance: 10
- cooldown: 8
- effects:
- - 'POTION:POISON:0:8'
- 3:
- chance: 12
- cooldown: 8
- effects:
- - 'POTION:POISON:1:4'
- 4:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:POISON:1:8'
- reforged:
- display: '%group-color%Reforged'
- description: "Protects weapons durability, items will be take\n longer to break."
- applies-to: 'Weapons'
- type: 'ATTACK_MOB;ATTACK;MINING'
- group: 'ELITE'
- applies:
- - ALL_AXE
- - ALL_SWORD
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 10
- effects:
- - 'REPAIR'
- 2:
- chance: 20
- effects:
- - 'REPAIR'
- 3:
- chance: 30
- effects:
- - 'REPAIR'
- 4:
- chance: 40
- effects:
- - 'REPAIR'
- 4:
- chance: 50
- effects:
- - 'REPAIR'
- 6:
- chance: 60
- effects:
- - 'REPAIR'
- 7:
- chance: 70
- effects:
- - 'REPAIR'
- 8:
- chance: 80
- effects:
- - 'REPAIR'
- 9:
- chance: 90
- effects:
- - 'REPAIR'
- 10:
- chance: 100
- effects:
- - 'REPAIR'
- snare:
- display: '%group-color%Snare'
- description: "Chance to slow and fatigue\nenemies with projectiles"
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 4
- effects:
- - 'POTION:SLOW:0:4 %victim%'
- - 'POTION:SLOW_DIGGING:0:4 %victim%'
- 2:
- chance: 14
- cooldown: 4
- effects:
- - 'POTION:SLOW:0:8 %victim%'
- - 'POTION:SLOW_DIGGING:0:8 %victim%'
- 3:
- chance: 16
- cooldown: 4
- effects:
- - 'POTION:SLOW:1:4 %victim%'
- - 'POTION:SLOW_DIGGING:1:4 %victim%'
- 4:
- chance: 18
- cooldown: 4
- effects:
- - 'POTION:SLOW:1:8 %victim%'
- - 'POTION:SLOW_DIGGING:1:8 %victim%'
- springs:
- display: '%group-color%Springs'
- description: 'Gives jump boost'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:JUMP:0'
- 2:
- effects:
- - 'POTION:JUMP:1'
- 3:
- effects:
- - 'POTION:JUMP:2'
- stormcaller:
- display: '%group-color%Stormcaller'
- description: 'Strikes lightning on attacking players.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 20
- cooldown: 4
- effects:
- - 'LIGHTNING %attacker%'
- 2:
- chance: 24
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- 3:
- chance: 32
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- 4:
- chance: 38
- cooldown: 6
- effects:
- - 'LIGHTNING %attacker%'
- demonforged:
- display: '%group-color%Demonforged'
- description: 'Increases durability loss on your enemy''s armor.'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- effects:
- - 'DAMAGE_ARMOR:1'
- 2:
- effects:
- - 'DAMAGE_ARMOR:1'
- 3:
- effects:
- - 'DAMAGE_ARMOR:2'
- 4:
- effects:
- - 'DAMAGE_ARMOR:3'
- trap:
- display: '%group-color%Trap'
- description: 'Chance to give buffed slowness effect'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 8
- effects:
- - 'POTION:SLOW:2:4 %victim%'
- 2:
- chance: 20
- cooldown: 8
- effects:
- - 'POTION:SLOW:3:4 %victim%'
- 3:
- chance: 24
- cooldown: 8
- effects:
- - 'POTION:SLOW:4:4 %victim%'
- undeadruse:
- display: '%group-color%Undead Ruse'
- description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents"
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 3
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 2:
- chance: 5
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 3:
- chance: 8
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 4:
- chance: 12
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 5:
- chance: 16
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 6:
- chance: 22
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 7:
- chance: 28
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 8:
- chance: 35
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 9:
- chance: 40
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- 10:
- chance: 50
- cooldown: 8
- effects:
- - 'GUARD:ZOMBIE:8'
- venom:
- display: '%group-color%Venom'
- description: 'A chance of dealing poison'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 14
- cooldown: 12
- effects:
- - 'POTION:POISON:0:4'
- 2:
- chance: 18
- cooldown: 12
- effects:
- - 'POTION:POISON:1:4'
- 3:
- chance: 22
- cooldown: 12
- effects:
- - 'POTION:POISON:2:4'
- voodoo:
- display: '%group-color%Voodoo'
- description: 'Gives a chance to deal weakness'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 7
- cooldown: 8
- effects:
- - 'POTION:WEAKNESS:0:3'
- 2:
- chance: 8
- cooldown: 8
- effects:
- - 'POTION:WEAKNESS:0:6'
- 3:
- chance: 9
- cooldown: 8
- effects:
- - 'POTION:WEAKNESS:0:9'
- 4:
- chance: 10
- cooldown: 8
- effects:
- - 'POTION:WEAKNESS:1:3'
- 5:
- chance: 11
- cooldown: 8
- effects:
- - 'POTION:WEAKNESS:1:6'
- 6:
- chance: 14
- cooldown: 8
- effects:
- - 'POTION:WEAKNESS:1:9'
- wither:
- display: '%group-color%Wither'
- description: 'A chance to give the wither effect'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- cooldown: 12
- effects:
- - 'POTION:WITHER:0:4'
- 2:
- chance: 9
- cooldown: 12
- effects:
- - 'POTION:WITHER:0:6'
- 3:
- chance: 10
- cooldown: 12
- effects:
- - 'POTION:WITHER:0:8'
- 4:
- chance: 11
- cooldown: 12
- effects:
- - 'POTION:WITHER:1:4'
- 5:
- chance: 12
- cooldown: 12
- effects:
- - 'POTION:WITHER:2:6'
- smokebomb:
- display: '%group-color%Smoke Bomb'
- description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
- applies-to: 'Helmet'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:1:3'
- - 'POTION:BLINDNESS:0:3 %attacker%'
- 2:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:2:4'
- - 'POTION:BLINDNESS:0:3 %attacker%'
- 3:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:2:5'
- - 'POTION:BLINDNESS:0:5 %attacker%'
- 4:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:3:5'
- - 'POTION:BLINDNESS:0:5 %attacker%'
- 5:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:3:6'
- - 'POTION:BLINDNESS:1:7 %attacker%'
- 6:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:4:6'
- - 'POTION:BLINDNESS:1:7 %attacker%'
- 7:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:4:7'
- - 'POTION:BLINDNESS:1:9 %attacker%'
- 8:
- condition: '%victim health% < 6 : %force%'
- effects:
- - 'PARTICLE:CLOUD:5:10'
- - 'POTION:BLINDNESS:2:9 %attacker%'
- infernal:
- display: '%group-color%Infernal'
- description: 'Explosive fire effect.'
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - ALL_BOW
- levels:
- 1:
- chance: 15
- effects:
- - 'PARTICLE:FLAME:2:1'
- - 'FLAME:3'
- 2:
- chance: 30
- effects:
- - 'PARTICLE:FLAME:2:2'
- - 'FLAME:5'
- 3:
- chance: 50
- effects:
- - 'PARTICLE:FLAME:3:2'
- - 'FLAME:5'
- pummel:
- display: '%group-color%Pummel'
- description: 'Chance to slow nearby enemy players for a short period.'
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 25
- cooldown: 6
- effects:
- - 'POTION:SLOW:0:5'
- 2:
- chance: 50
- cooldown: 6
- effects:
- - 'POTION:SLOW:1:5'
- 3:
- chance: 75
- cooldown: 6
- effects:
- - 'POTION:SLOW:2:5'
- shockwave:
- display: '%group-color%Shockwave'
- description: 'The chance to push back your attacker.'
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 10
- cooldown: 4
- condition: '%victim health% < 5 : %continue%'
- effects:
- - 'PULL_AWAY:1.0'
- 2:
- chance: 20
- cooldown: 4
- condition: '%victim health% < 5 : %continue%'
- effects:
- - 'PULL_AWAY:2.0'
- 3:
- chance: 30
- cooldown: 4
- condition: '%victim health% < 5 : %continue%'
- effects:
- - 'PULL_AWAY:3.0'
- 4:
- chance: 40
- cooldown: 4
- condition: '%victim health% < 5 : %continue%'
- effects:
- - 'PULL_AWAY:4.0'
- 5:
- chance: 50
- cooldown: 4
- condition: '%victim health% < 5 : %continue%'
- effects:
- - 'PULL_AWAY:5.0'
- vampire:
- display: '%group-color%Vampire'
- description: 'A chance to heal you for up to 3hp a few seconds after you strike.'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 10
- cooldown: 4
- effects:
- - 'ADD_HEALTH:6'
- 2:
- chance: 20
- cooldown: 4
- effects:
- - 'ADD_HEALTH:6'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'ADD_HEALTH:6'
- farcast:
- display: '%group-color%Farcast'
- description: "Chance to knockback melee attackers by a couple of blocks when they hit you.\nThe lower your health, the higher the chance to proc."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = WOOD_AXE : %continue%'
- - '%attacker is holding% = STONE_SWORD : %continue%'
- - '%attacker is holding% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding%% = IRON_SWORD : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- - '%victim health% < 6 : %chance%+3'
- effects:
- - 'PULL_AWAY:3.0 %attacker%'
- 2:
- chance: 20
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = WOOD_AXE : %continue%'
- - '%attacker is holding% = STONE_SWORD : %continue%'
- - '%attacker is holding% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding%% = IRON_SWORD : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- - '%victim health% < 6 : %chance%+4'
- effects:
- - 'PULL_AWAY:3.0 %attacker%'
- 3:
- chance: 25
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = WOOD_AXE : %continue%'
- - '%attacker is holding% = STONE_SWORD : %continue%'
- - '%attacker is holding% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding%% = IRON_SWORD : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- - '%victim health% < 6 : %chance%+5'
- effects:
- - 'PULL_AWAY:3.0 %attacker%'
- 4:
- chance: 30
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = WOOD_AXE : %continue%'
- - '%attacker is holding% = STONE_SWORD : %continue%'
- - '%attacker is holding% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding%% = IRON_SWORD : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- - '%victim health% < 6 : %chance%+6'
- effects:
- - 'PULL_AWAY:3.0 %attacker%'
- greatsword:
- display: '%group-color%Greatsword'
- description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 10
- condition: '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:2'
- 2:
- chance: 20
- condition: '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:3'
- 3:
- chance: 30
- condition: '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:4'
- 4:
- chance: 40
- condition: '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:5'
- 5:
- chance: 50
- condition: '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:6'
- hardened:
- display: '%group-color%Hardened'
- description: 'Armor takes less durability damage.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 25
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:10 %victim%'
- - 'ADD_DURABILITY:5 %victim%'
- 2:
- chance: 35
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:10 %victim%'
- - 'ADD_DURABILITY:5 %victim%'
- 3:
- chance: 45
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:10 %victim%'
- - 'ADD_DURABILITY:5 %victim%'
- rocketescape:
- display: '%group-color%Rocket Escape'
- description: 'Blass off into the air at low HP.'
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 40
- cooldown: 5
- condition:
- - '%victim health% < 8 : %continue%'
- effects:
- - 'BOOST:10'
- 2:
- chance: 60
- cooldown: 5
- condition:
- - '%victim health% < 8 : %continue%'
- effects:
- - 'BOOST:15'
- 3:
- chance: 80
- cooldown: 5
- condition:
- - '%victim health% < 8 : %continue%'
- effects:
- - 'BOOST:20'
- angelic:
- display: '%group-color%Angelic'
- description: "Heals health over time whenever damaged"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 5
- effects:
- - 'ADD_HEALTH:1'
- 2:
- chance: 10
- cooldown: 8
- effects:
- - 'ADD_HEALTH:2'
- 3:
- chance: 10
- cooldown: 12
- effects:
- - 'ADD_HEALTH:3'
- 4:
- chance: 10
- cooldown: 15
- effects:
- - 'ADD_HEALTH:4'
- 5:
- chance: 10
- cooldown: 17
- effects:
- - 'ADD_HEALTH:5'
- arrowlifesteal:
- display: '%group-color%Arrow Lifesteal'
- description: 'Chance to steal health from opponent.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 7
- cooldown: 8
- effects:
- - 'STEAL_HEALTH:1'
- 2:
- chance: 8
- cooldown: 10
- effects:
- - 'STEAL_HEALTH:2'
- 3:
- chance: 9
- cooldown: 12
- effects:
- - 'STEAL_HEALTH:3'
- 4:
- chance: 10
- cooldown: 14
- effects:
- - 'STEAL_HEALTH:4'
- 5:
- chance: 11
- cooldown: 16
- effects:
- - 'STEAL_HEALTH:5'
- blessed:
- display: '%group-color%Blessed'
- description: 'A chance of removing debuffs.'
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 8
- effects:
- - 'CURE:SLOW'
- - 'CURE:CONFUSION'
- - 'CURE:BLINDNESS'
- - 'CURE:POISON'
- 2:
- chance: 13
- effects:
- - 'CURE:SLOW'
- - 'CURE:CONFUSION'
- - 'CURE:BLINDNESS'
- - 'CURE:POISON'
- 3:
- chance: 17
- effects:
- - 'CURE:SLOW'
- - 'CURE:CONFUSION'
- - 'CURE:BLINDNESS'
- - 'CURE:POISON'
- 4:
- chance: 25
- effects:
- - 'CURE:SLOW'
- - 'CURE:CONFUSION'
- - 'CURE:BLINDNESS'
- - 'CURE:POISON'
- block:
- display: '%group-color%Block'
- description: "A chance to redirect an attack."
- applies-to: 'Swords'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 12
- cooldown: 10
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage%'
- 2:
- chance: 15
- cooldown: 10
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage%'
- 3:
- chance: 19
- cooldown: 10
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage%'
- detonate:
- display: '%group-color%Detonate'
- description: "Chance to break in 3x3x3 area"
- applies-to: 'Pickaxes'
- type: 'MINING'
- group: 'ULTIMATE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 13
- effects:
- - 'TRENCH:3'
- 2:
- chance: 26
- effects:
- - 'TRENCH:3'
- 3:
- chance: 36
- effects:
- - 'TRENCH:3'
- 4:
- chance: 49
- effects:
- - 'TRENCH:3'
- 5:
- chance: 59
- effects:
- - 'TRENCH:3'
- 6:
- chance: 72
- effects:
- - 'TRENCH:3'
- 7:
- chance: 85
- effects:
- - 'TRENCH:3'
- 8:
- chance: 90
- effects:
- - 'TRENCH:3'
- 9:
- chance: 100
- effects:
- - 'TRENCH:3'
- dodge:
- display: '%group-color%Dodge'
- description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 7
- cooldown: 5
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&7&oattack dodged %victim%'
- condition: "%victim is sneaking% = true : %chance%+7"
- 2:
- chance: 9
- cooldown: 5
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&7&oattack dodged %victim%'
- condition: "%victim is sneaking% = true : %chance%+8"
- 3:
- chance: 11
- cooldown: 5
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&7&oattack dodged %victim%'
- condition: "%victim is sneaking% = true : %chance%+9"
- 4:
- chance: 13
- cooldown: 5
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&7&oattack dodged %victim%'
- condition: "%victim is sneaking% = true : %chance%+10"
- 5:
- chance: 15
- cooldown: 5
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&7&oattack dodged %victim%'
- condition: "%victim is sneaking% = true : %chance%+10"
- enrage:
- display: '%group-color%Enrage'
- description: 'Deal more damage on low HP'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 4
- effects:
- - 'ADD_HARM:1 %victim%'
- condition: "%attacker health% > 8 : %stop%"
- 2:
- chance: 18
- cooldown: 4
- effects:
- - 'ADD_HARM:2 %victim%'
- condition: "%attacker health% > 8 : %stop%"
- 3:
- chance: 20
- cooldown: 7
- effects:
- - 'ADD_HARM:3 %victim%'
- condition: "%attacker health% > 8 : %stop%"
- guardians:
- display: '%group-color%Guardians'
- description: "A chance to spawn iron golems to\nassist you and watch over you"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:1'
- 2:
- chance: 8
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:1'
- 3:
- chance: 9
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:1'
- 4:
- chance: 12
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:1'
- 5:
- chance: 14
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:1'
- 6:
- chance: 16
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:2'
- 7:
- chance: 18
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:2'
- 8:
- chance: 22
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:2'
- 9:
- chance: 24
- cooldown: 10
- effects:
- - 'GUARD:IRON_GOLEM:3'
- 10:
- chance: 30
- cooldown: 20
- effects:
- - 'GUARD:IRON_GOLEM:3'
- iceaspect:
- display: '%group-color%Ice Aspect'
- description: "A chance of causing the slowness\neffect on your enemy"
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 12
- cooldown: 7
- effects:
- - 'POTION:SLOW:0:5'
- 2:
- chance: 14
- cooldown: 7
- effects:
- - 'POTION:SLOW:1:7'
- 3:
- chance: 16
- cooldown: 7
- effects:
- - 'POTION:SLOW:2:9'
- implants:
- display: '%group-color%Implants'
- description: "Passively heals +1 health \nand restores +1 hunger every few seconds"
- applies-to: 'Helmets'
- type: 'EFFECT_STATIC'
- group: 'ULTIMATE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:REGENERATION:0'
- - 'POTION:SATURATION:0'
- 2:
- effects:
- - 'POTION:REGENERATION:1'
- - 'POTION:SATURATION:1'
- 3:
- effects:
- - 'POTION:REGENERATION:2'
- - 'POTION:SATURATION:2'
- marksman:
- display: '%group-color%Marksman'
- description: 'Increases damage dealt with bows'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 9
- cooldown: 3
- effects:
- - 'ADD_HARM:1 %victim%'
- 2:
- chance: 12
- cooldown: 3
- effects:
- - 'ADD_HARM:2 %victim%'
- 3:
- chance: 15
- cooldown: 5
- effects:
- - 'ADD_HARM:3 %victim%'
- 4:
- chance: 18
- cooldown: 6
- effects:
- - 'ADD_HARM:4 %victim%'
- obsidianshield:
- display: '%group-color%Obsidianshield'
- description: 'Gives permanent fire resistance'
- applies-to: 'Armor'
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:FIRE_RESISTANCE:3'
- piercing:
- display: '%group-color%Piercing'
- description: 'Inflicts more damage.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 8
- cooldown: 3
- effects:
- - 'ADD_HARM:1'
- 2:
- chance: 10
- cooldown: 3
- effects:
- - 'ADD_HARM:2'
- 3:
- chance: 12
- cooldown: 3
- effects:
- - 'ADD_HARM:3'
- 4:
- chance: 14
- cooldown: 4
- effects:
- - 'ADD_HARM:4'
- 5:
- chance: 16
- cooldown: 5
- effects:
- - 'ADD_HARM:5'
- disintegrate:
- display: '%group-color%Disintegrate'
- description: "Chance to deal double durability damage to\nall enemy armor with every attack."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- effects:
- - 'DAMAGE_ARMOR:3'
- 2:
- effects:
- - 'DAMAGE_ARMOR:3'
- 3:
- effects:
- - 'DAMAGE_ARMOR:4'
- 4:
- effects:
- - 'DAMAGE_ARMOR:4'
- dominate:
- display: '%group-color%Dominate'
- description: "Chance to weaken enemy players on hit, causing them\nto deal (level x 5%) less damage for (level x 2) seconds."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- effects:
- - 'REMOVE_DAMAGE:6'
- 2:
- chance: 22
- effects:
- - 'REMOVE_DAMAGE:7'
- 3:
- chance: 28
- effects:
- - 'REMOVE_DAMAGE:8'
- 4:
- chance: 35
- effects:
- - 'REMOVE_DAMAGE:9'
- eagleeye:
- display: '%group-color%Eagle Eye'
- description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 20
- effects:
- - 'DAMAGE_ARMOR:1'
- 2:
- chance: 30
- effects:
- - 'DAMAGE_ARMOR:2'
- 3:
- chance: 40
- effects:
- - 'DAMAGE_ARMOR:3'
- 4:
- chance: 50
- effects:
- - 'DAMAGE_ARMOR:4'
- 5:
- chance: 60
- effects:
- - 'DAMAGE_ARMOR:4'
- enderwalker:
- display: '%group-color%Ender Walker'
- description: 'Wither and Posion do not injur and have a chance to heal at high levels.'
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 20
- condition:
- - '%has potion effect WITHER% = false : %stop%'
- - '%has potion effect POSION% = false : %stop%'
- - '%has potion effect WITHER% = true : %continue%'
- - '%has potion effect POISON% = true : %continue%'
- effects:
- - 'CURE:WITHER'
- - 'CURE:POISON'
- 2:
- chance: 30
- condition:
- - '%has potion effect WITHER% = false : %stop%'
- - '%has potion effect POSION% = false : %stop%'
- - '%has potion effect WITHER% = true : %continue%'
- - '%has potion effect POISON% = true : %continue%'
- effects:
- - 'CURE:WITHER'
- - 'CURE:POISON'
- 3:
- chance: 40
- condition:
- - '%has potion effect WITHER% = false : %stop%'
- - '%has potion effect POSION% = false : %stop%'
- - '%has potion effect WITHER% = true : %continue%'
- - '%has potion effect POISON% = true : %continue%'
- effects:
- - 'CURE:WITHER'
- - 'CURE:POISON'
- 4:
- chance: 60
- condition:
- - '%has potion effect WITHER% = false : %stop%'
- - '%has potion effect POSION% = false : %stop%'
- - '%has potion effect WITHER% = true : %continue%'
- - '%has potion effect POISON% = true : %continue%'
- effects:
- - 'CURE:WITHER'
- - 'CURE:POSION'
- - 'REGENERATION:0:3'
- 5:
- chance: 100
- condition:
- - '%has potion effect WITHER% = false : %stop%'
- - '%has potion effect POSION% = false : %stop%'
- - '%has potion effect WITHER% = true : %continue%'
- - '%has potion effect POISON% = true : %continue%'
- effects:
- - 'CURE:WITHER'
- - 'CURE:POSION'
- - 'REGENERATION:1:5'
- heavy:
- display: '%group-color%Heavy'
- description: 'Decreases damage from enemy bows by 2% per level.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:2'
- 2:
- chance: 12
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:4'
- 3:
- chance: 18
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:6'
- 4:
- chance: 22
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:8'
- 5:
- chance: 30
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:10'
- hellfire:
- display: '%group-color%Hellfire'
- description: 'All arrows shot by you turn into explosive fireballs.'
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 10
- effects:
- - 'FIREBALL'
- 2:
- chance: 25
- effects:
- - 'FIREBALL'
- 3:
- chance: 35
- effects:
- - 'FIREBALL'
- 4:
- chance: 50
- effects:
- - 'FIREBALL'
- 5:
- chance: 70
- effects:
- - 'FIREBALL'
- longbow:
- display: '%group-color%Longbow'
- description: "Greatly increases damage dealt to enemy players\nthat have a bow in their hands."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 4
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:3'
- 2:
- chance: 8
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:6'
- 3:
- chance: 12
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:9'
- 4:
- chance: 18
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'INCREASE_DAMAGE:12'
- tank:
- display: '%group-color%Tank'
- description: 'Decreases damage from enemy axes by 1.85% per level.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- condition:
- - '%attacker is holding% = WOOD_AXE : %continue%'
- - '%attacker is holding%% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'REMOVE_DAMAGE:2'
- 2:
- chance: 12
- condition:
- - '%attacker is holding% = WOOD_AXE : %continue%'
- - '%attacker is holding%% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'REMOVE_DAMAGE:4'
- 3:
- chance: 18
- condition:
- - '%attacker is holding% = WOOD_AXE : %continue%'
- - '%attacker is holding%% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'REMOVE_DAMAGE:6'
- 4:
- chance: 24
- condition:
- - '%attacker is holding% = WOOD_AXE : %continue%'
- - '%attacker is holding%% = STONE_AXE : %continue%'
- - '%attacker is holding% = GOLD_AXE : %continue%'
- - '%attacker is holding% = IRON_AXE : %continue%'
- - '%attacker is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'REMOVE_DAMAGE:8'
- unfocus:
- display: '%group-color%Unfocus'
- description: "Chance to Unfocus target player, reducing their\noutgoing bow damage by 50% for up to 10 seconds."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 6
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'POTION:CONFUSION:0:2'
- - 'REMOVE_DAMAGE:50'
- 2:
- chance: 12
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'POTION:CONFUSION:0:4'
- - 'REMOVE_DAMAGE:50'
- 3:
- chance: 18
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'POTION:CONFUSION:0:6'
- - 'REMOVE_DAMAGE:50'
- 4:
- chance: 24
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'POTION:CONFUSION:0:8'
- - 'REMOVE_DAMAGE:50'
- 5:
- chance: 32
- condition:
- - '%victim is holding% = BOW : %continue%'
- effects:
- - 'POTION:CONFUSION:0:10'
- - 'REMOVE_DAMAGE:50'
- valor:
- display: '%group-color%Valor'
- description: 'Reduces incoming damage while wielding a sword by up to 22.5%.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:4'
- 2:
- chance: 12
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:8'
- 3:
- chance: 18
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:14'
- 4:
- chance: 24
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:18'
- 5:
- chance: 32
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:23'
- pacify:
- display: '%group-color%Pacify'
- description: "A chance to pacify your target, preventing them from building\nrage stacks for 1-3 seconds depending on level."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 6
- condition:
- - '%attacker is holding% = BOW : %continue%'
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:1 %victim%'
- 2:
- chance: 12
- condition:
- - '%attacker is holding% = BOW : %continue%'
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:2 %victim%'
- 3:
- chance: 18
- condition:
- - '%attacker is holding% = BOW : %continue%'
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:2 %victim%'
- 4:
- chance: 24
- condition:
- - '%attacker is holding% = BOW : %continue%'
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:3 %victim%'
- metaphysical:
- display: '%group-color%Metaphysical'
- description: "A chance to resist the slowness given by enemy Trap, Snare, and Pummel enchantments.\nAt max level, you will only be affected approx. 10% of the time."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- effects:
- - 'CURE:SLOWNESS'
- 2:
- chance: 60
- effects:
- - 'CURE:SLOWNESS'
- 3:
- chance: 75
- effects:
- - 'CURE:SLOWNESS'
- 4:
- chance: 90
- effects:
- - 'CURE:SLOWNESS'
- bleed:
- display: '%group-color%Bleed'
- description: 'Applies bleed stacks to enemies that decrease their movement speed.'
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 25
- effects:
- - 'POTION:SLOW:0:5'
- - 'ADD_HARM:1'
- - 'MESSAGE:&4You''re bleeding!'
- - 'WAIT:20'
- - 'ADD_HARM:1'
- 2:
- chance: 30
- effects:
- - 'POTION:SLOW:0:5'
- - 'ADD_HARM:1'
- - 'MESSAGE:&4You''re bleeding!'
- - 'WAIT:20'
- - 'ADD_HARM:1'
- 3:
- chance: 40
- effects:
- - 'POTION:SLOW:1:5'
- - 'ADD_HARM:1'
- - 'MESSAGE:&4You''re bleeding!'
- - 'WAIT:20'
- - 'ADD_HARM:1'
- 4:
- chance: 50
- effects:
- - 'POTION:SLOW:1:5'
- - 'ADD_HARM:1'
- - 'MESSAGE:&4You''re bleeding!'
- - 'WAIT:20'
- - 'ADD_HARM:1'
- - 'ADD_HARM:1'
- 5:
- chance: 60
- effects:
- - 'POTION:SLOW:1:5'
- - 'ADD_HARM:1'
- - 'MESSAGE:&4You''re bleeding!'
- - 'WAIT:20'
- - 'ADD_HARM:1'
- - 'ADD_HARM:1'
- 6:
- chance: 70
- effects:
- - 'POTION:SLOW:2:5'
- - 'ADD_HARM:1'
- - 'MESSAGE:&4You''re bleeding!'
- - 'WAIT:20'
- - 'ADD_HARM:1'
- - 'ADD_HARM:1'
- barbarian:
- display: '%group-color%Barbarian'
- description: 'Inflicts more axe damage.'
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 8
- cooldown: 8
- effects:
- - 'ADD_HARM:1 %victim%'
- 2:
- chance: 10
- cooldown: 10
- effects:
- - 'ADD_HARM:2 %victim%'
- 3:
- chance: 12
- cooldown: 12
- effects:
- - 'ADD_HARM:3 %victim%'
- 4:
- chance: 14
- cooldown: 14
- effects:
- - 'ADD_HARM:4 %victim%'
- clarity:
- display: '%group-color%Clarity'
- description: 'Immune to blindness'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'CURE:BLINDNESS'
- 2:
- effects:
- - 'CURE:BLINDNESS'
- 3:
- effects:
- - 'CURE:BLINDNESS'
- deathbringer:
- display: '%group-color%Deathbringer'
- description: 'Chance to deal double damage'
- applies-to: 'Armor'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- 2:
- chance: 14
- cooldown: 7
- effects:
- - 'DOUBLE_DAMAGE'
- 3:
- chance: 17
- cooldown: 9
- effects:
- - 'DOUBLE_DAMAGE'
- doublestrike:
- display: '%group-color%Double Strike'
- description: 'A chance to strike twice'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 6
- cooldown: 10
- effects:
- - 'ADD_HARM:%damage% %victim%'
- 2:
- chance: 8
- cooldown: 10
- effects:
- - 'ADD_HARM:%damage% %victim%'
- 3:
- chance: 10
- cooldown: 10
- effects:
- - 'ADD_HARM:%damage% %victim%'
- drunk:
- display: '%group-color%Drunk'
- description: "Slowness and slow swinging with\n a chance to get strength"
- applies-to: 'Helmet'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 12
- cooldown: 7
- effects:
- - 'POTION:SLOW_DIGGING:0:5'
- - 'POTION:INCREASE_DAMAGE:0:5'
- - 'POTION:SLOW:0:5'
- - 'POTION:STRENGTH:0:5'
- 2:
- chance: 14
- cooldown: 7
- effects:
- - 'POTION:SLOW_DIGGING:0:7'
- - 'POTION:INCREASE_DAMAGE:0:7'
- - 'POTION:SLOW:0:7'
- - 'POTION:STRENGTH:1:7'
- 3:
- chance: 17
- cooldown: 7
- effects:
- - 'POTION:SLOW_DIGGING:0:7'
- - 'POTION:INCREASE_DAMAGE:1:5'
- - 'POTION:SLOW:0:7'
- - 'POTION:STRENGTH:2:7'
- 4:
- chance: 19
- cooldown: 10
- effects:
- - 'POTION:SLOW_DIGGING:0:7'
- - 'POTION:INCREASE_DAMAGE:1:7'
- - 'POTION:SLOW:0:7'
- - 'POTION:STRENGTH:2:7'
- enlighted:
- display: '%group-color%Enlighted'
- description: 'Can heal hearts while taking damage'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 15
- cooldown: 7
- effects:
- - 'ADD_HEALTH:2'
- 2:
- chance: 16
- cooldown: 7
- effects:
- - 'ADD_HEALTH:3'
- 3:
- chance: 18
- cooldown: 7
- effects:
- - 'ADD_HEALTH:4'
- gears:
- display: '%group-color%Gears'
- description: 'Added speed when equipped'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:SPEED:0'
- 2:
- effects:
- - 'POTION:SPEED:1'
- 3:
- effects:
- - 'POTION:SPEED:2'
- inquisitive:
- display: '%group-color%Inquisitive'
- description: 'Increases EXP drops from mobs'
- applies-to: 'Swords'
- type: 'KILL_MOB'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 4
- effects:
- - 'EXP:1'
- 2:
- chance: 40
- cooldown: 4
- effects:
- - 'EXP:2'
- 3:
- chance: 60
- cooldown: 4
- effects:
- - 'EXP:3'
- 4:
- chance: 80
- cooldown: 4
- effects:
- - 'EXP:4'
- inversion:
- display: '%group-color%Inversion'
- description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP"
- applies-to: 'Swords'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:2'
- 2:
- chance: 15
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:4'
- 3:
- chance: 15
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:6'
- lifesteal:
- display: '%group-color%Lifesteal'
- description: "A chance to regain health when\nattacking"
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'ADD_HEALTH:1 %attacker%'
- 2:
- chance: 10
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2 %attacker%'
- 3:
- chance: 12
- cooldown: 5
- effects:
- - 'ADD_HEALTH:3 %attacker%'
- 4:
- chance: 14
- cooldown: 5
- effects:
- - 'ADD_HEALTH:4 %attacker%'
- 5:
- chance: 16
- cooldown: 6
- effects:
- - 'ADD_HEALTH:5 %attacker%'
- overload:
- display: '%group-color%Overload'
- description: 'Permanent increase in hearts'
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:HEALTH_BOOST:1'
- 2:
- effects:
- - 'POTION:HEALTH_BOOST:2'
- 3:
- effects:
- - 'POTION:HEALTH_BOOST:3'
- rage:
- display: '%group-color%Rage'
- description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits"
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- effects:
- - 'ADD_HARM:%combo%'
- condition: "%attacker combo% > 5 : %stop%"
- 2:
- chance: 25
- effects:
- - 'ADD_HARM:%combo%'
- condition: "%attacker combo% > 5 : %stop%"
- 3:
- chance: 30
- effects:
- - 'ADD_HARM:%combo%'
- condition: "%attacker combo% > 5 : %stop%"
- 4:
- chance: 35
- effects:
- - 'ADD_HARM:%combo%'
- condition: "%attacker combo% > 5 : %stop%"
- 5:
- chance: 40
- effects:
- - 'ADD_HARM:%combo%'
- condition: "%attacker combo% > 5 : %stop%"
- 6:
- chance: 45
- cooldown: 1
- effects:
- - 'ADD_HARM:%combo%'
- condition: "%attacker combo% > 5 : %stop%"
- armored:
- display: '%group-color%Armored'
- description: 'Decreases damage from enemy swords by 1.85% per level.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:2'
- 2:
- chance: 12
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:4'
- 3:
- chance: 18
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:6'
- 4:
- chance: 24
- condition:
- - '%attacker is holding% = WOOD_SWORD : %continue%'
- - '%attacker is holding%% = STONE_SWORD : %continue%'
- - '%attacker is holding% = GOLD_SWORD : %continue%'
- - '%attacker is holding% = IRON_SWORD : %continue%'
- - '%attacker is holding% = DIAMOND_SWORD : %continue%'
- effects:
- - 'REMOVE_DAMAGE:8'
- blacksmith:
- display: '%group-color%Blacksmith'
- description: "Chance to heal your most damaged piece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your attack will only deal 50% of the normal damage."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 10
- effects:
- - 'ADD_DURABILITY:1'
- - 'HALF_DAMAGE'
- 2:
- chance: 15
- effects:
- - 'ADD_DURABILITY:1'
- - 'HALF_DAMAGE'
- 3:
- chance: 25
- effects:
- - 'ADD_DURABILITY:2'
- - 'HALF_DAMAGE'
- 4:
- chance: 35
- effects:
- - 'ADD_DURABILITY:2'
- - 'HALF_DAMAGE'
- 5:
- chance: 40
- effects:
- - 'ADD_DURABILITY:2'
- - 'HALF_DAMAGE'
- devour:
- display: '%group-color%Devour'
- description: 'Multiplies damage dealt to players with active bleed stacks.'
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 20
- condition: '%victim is bleeding% = true : %continue%'
- effects:
- - 'EXTRA_DAMAGE:1'
- 2:
- chance: 40
- condition: '%victim is bleeding% = true : %continue%'
- effects:
- - 'EXTRA_DAMAGE:1'
- 3:
- chance: 60
- condition: '%victim is bleeding% = true : %continue%'
- effects:
- - 'EXTRA_DAMAGE:2'
- 4:
- chance: 80
- condition: '%victim is bleeding% = true : %continue%'
- effects:
- - 'EXTRA_DAMAGE:2'
- diminish:
- display: '%group-color%Diminish'
- description: "When this effect procs, the next attack dealth to you cannot deal more\nthan the (total amount of damage / 2) you took from the previous attck."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 5
- effects:
- - 'HALF_DAMAGE'
- 2:
- chance: 10
- effects:
- - 'HALF_DAMAGE'
- 3:
- chance: 15
- effects:
- - 'HALF_DAMAGE'
- 4:
- chance: 20
- effects:
- - 'HALF_DAMAGE'
- 5:
- chance: 25
- effects:
- - 'HALF_DAMAGE'
- 6:
- chance: 30
- effects:
- - 'HALF_DAMAGE'
- disarmor:
- display: '%group-color%Disarmor'
- description: "A slight chance of removing one piece of armor\nfrom your enemy when they are at low health."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 4
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 2:
- chance: 8
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 3:
- chance: 10
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 4:
- chance: 12
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 5:
- chance: 14
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 6:
- chance: 16
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 7:
- chance: 18
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- 8:
- chance: 20
- effects:
- - 'REMOVE_RANDOM_ARMOR'
- deathgod:
- display: '%group-color%Death God'
- description: "Attacks that bring your HP to (level+4) hearts\nor lower have a chance to heal you for (level+5) hearts instead."
- applies-to: 'Helmet'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 15
- condition: '%victim health% < 10 : %force%'
- effects:
- - 'ADD_HEALTH:12'
- 2:
- chance: 25
- condition: '%victim health% < 12 : %force%'
- effects:
- - 'ADD_HEALTH:14'
- 3:
- chance: 35
- condition: '%victim health% < 14 : %force%'
- effects:
- - 'ADD_HEALTH:16'
- insanity:
- display: '%group-color%Insanity'
- description: "You swing your axe like a maniac. Multiplies damage against players\nwho are wielding a SWORD at the time they are hit."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 5
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:2'
- 2:
- chance: 8
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:3'
- 3:
- chance: 12
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:4'
- 4:
- chance: 15
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:5'
- 5:
- chance: 20
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:6'
- 6:
- chance: 25
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:7'
- 7:
- chance: 30
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:8'
- 8:
- chance: 35
- condition:
- - '%victim is holding% = WOOD_AXE : %continue%'
- - '%victim is holding% = STONE_AXE : %continue%'
- - '%victim is holding% = GOLD_AXE : %continue%'
- - '%victim is holding% = IRON_AXE : %continue%'
- - '%victim is holding% = DIAMOND_AXE : %continue%'
- effects:
- - 'INCREASE_DAMAGE:10'
- sniper:
- display: '%group-color%Sniper'
- description: 'Headshots with projectile deal up to 3.5x damage.'
- applies-to: 'Bow'
- type: 'BOW'
- group: 'LEGENDARY'
- applies:
- - BOW
- levels:
- 1:
- chance: 10
- condition:
- - '%is headshot% : %continue%'
- effects:
- - 'INCREASE_DAMAGE:1'
- 2:
- chance: 15
- condition:
- - '%is headshot% : %continue%'
- effects:
- - 'INCREASE_DAMAGE:2'
- 3:
- chance: 25
- condition:
- - '%is headshot% : %continue%'
- effects:
- - 'INCREASE_DAMAGE:2'
- 4:
- chance: 30
- condition:
- - '%is headshot% : %continue%'
- effects:
- - 'INCREASE_DAMAGE:3'
- 5:
- chance: 40
- condition:
- - '%is headshot% : %continue%'
- effects:
- - 'INCREASE_DAMAGE:4'
- godlyoverload:
- display: '%group-color%Godly Overload'
- description: "Heroic Enchantment. A very large permanent increase in hearts.\nRequires Overload III encahnt on item to apply."
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'overload'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:HEALTH_BOOST:4'
- 2:
- effects:
- - 'POTION:HEALTH_BOOST:6'
- 3:
- effects:
- - 'POTION:HEALTH_BOOST:8'
- masterinquisitive:
- display: '%group-color%Master Inquisitive'
- description: "Heroic Enchantment. Massively increases EXP drops from mobs.\nRequires Inquisitive IV encahnt on item to apply."
- applies-to: 'Sword'
- type: 'KILL_MOB'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'inquisitive'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 4
- effects:
- - 'EXP:3'
- 2:
- chance: 40
- cooldown: 4
- effects:
- - 'EXP:5'
- 3:
- chance: 60
- cooldown: 4
- effects:
- - 'EXP:8'
- 4:
- chance: 80
- cooldown: 4
- effects:
- - 'EXP:10'
- planetarydeathbringer:
- display: '%group-color%Planetary Deathbringer'
- description: "Heroic Enchantment. An increased chance to deal 2.5x damage.\nRequires Deathbringer III enchant on item to apply."
- applies-to: 'Armor'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'deathbringer'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 20
- cooldown: 8
- effects:
- - 'INCREASE_DAMAGE:3'
- 2:
- chance: 40
- cooldown: 8
- effects:
- - 'INCREASE_DAMAGE:3'
- 3:
- chance: 60
- cooldown: 8
- effects:
- - 'INCREASE_DAMAGE:3'
- divineenlighted:
- display: '%group-color%Divine Enlighted'
- description: "Heroic Enchantment. High chance of healing lots of HP while taking damage.\nRequires Enlighted III enchant on item to apply."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'enlighted'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 22
- cooldown: 7
- effects:
- - 'ADD_HEALTH:5'
- 2:
- chance: 28
- cooldown: 7
- effects:
- - 'ADD_HEALTH:7'
- 3:
- chance: 32
- cooldown: 7
- effects:
- - 'ADD_HEALTH:9'
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