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- ##
- First line below after starting app via; flutterp-pi folder/
- ##
- [flutter-pi] WARNING: display didn't provide valid physical dimensions. The device-pixel ratio will default to 1.0, which may not be the fitting device-pixel ratio for your display.
- ==============Locale==============
- Flutter locale:
- default: en_GB
- locales: en_GB en_GB en en
- ===================================
- ===================================
- display mode:
- resolution: 1920 x 1080
- refresh rate: 60Hz
- physical size: 0mm x 0mm
- flutter device pixel ratio: 1.000000
- ===================================
- EGL information:
- version: 1.4
- vendor: "Mesa Project"
- client extensions: "EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_deb ug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surface less"
- display extensions: "EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_ modifiers EGL_KHR_config_attribs EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_ima ge EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusabl e_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_WL_b ind_wayland_display "
- ===================================
- OpenGL ES information:
- version: "OpenGL ES 3.0 Mesa 20.3.5"
- shading language version: "OpenGL ES GLSL ES 3.00"
- vendor: "Intel Open Source Technology Center"
- renderer: "Mesa DRI Intel(R) HD Graphics 2000 (SNB GT1)"
- extensions: "GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rg tc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_ derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex _half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_ sync GL_OES_vertex_array_object GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT _texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_deb ug GL_KHR_robustness GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_draw_buffe rs_indexed GL_EXT_draw_elements_base_vertex GL_EXT_polygon_offset_clamp GL_EXT_texture_border_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_multisample_interpolation GL_OES_texture_border_clamp GL_EXT_blend_func_extended GL_EXT_float _blend GL_KHR_no_error GL_OES_EGL_image_external_essl3 GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_MESA_shader_integer_functions GL_EXT_c lip_control GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod "
- ===================================
- flutter: The Dart VM service is listening on **********************************
- flutter: Main.dart file:///home/test/
- flutter: GAMEMANAGER.INITIATE
- flutter: AudioImplementationAndroid
- flutter: failed to find currentGame with ID Test (2)
- [text_input] warning: flutter requested native autocorrect, whichis not supported by flutter-pi.
- [compositor] Could not move cursor to front. Mouse cursor may be invisible. drmdev_plane_supports_setting_zpos_value: Success
- [compositor] GPU does not supported the desired HW plane order.
- Some UI layers may be invisible.
- [modesetting] Could not commit atomic request. drmModeAtomicCommit: Invalid argument
- [compositor] Could not present frame. drmModeAtomicCommit: Invalid argument
- [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Unable to load asset: "assets/Animations/Loading/Loading.riv".
- The asset does not exist or has empty data.
- #0 PlatformAssetBundle.load.<anonymous closure> (package:flutter/src/services/asset_bundle.dart:254:9)
- <asynchronous suspension>
- #1 RiveFile.asset (package:rive/src/rive_file.dart:254:19)
- <asynchronous suspension>
- [modesetting] Could not commit atomic request. drmModeAtomicCommit: Invalid argument
- [compositor] Could not present frame. drmModeAtomicCommit: Invalid argument
- [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Unable to load asset: "AssetManifest.json".
- The asset does not exist or has empty data.
- #0 PlatformAssetBundle.load.<anonymous closure> (package:flutter/src/services/asset_bundle.dart:254:9)
- <asynchronous suspension>
- #1 AssetBundle.loadString (package:flutter/src/services/asset_bundle.dart:83:27)
- <asynchronous suspension>
- [modesetting] Could not commit atomic request. drmModeAtomicCommit: Invalid argument
- [compositor] Could not present frame. drmModeAtomicCommit: Invalid argument
- [modesetting] Could not commit atomic request. drmModeAtomicCommit: Invalid argument
- [compositor] Could not present frame. drmModeAtomicCommit: Invalid argument
- [modesetting] Could not commit atomic request. drmModeAtomicCommit: Invalid argument
- [compositor] Could not present frame. drmModeAtomicCommit: Invalid argument
- ##
- The [modesetting] and [compositor] repeats forever.
- ##
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