marcinhuUu

m-Gangs

Oct 15th, 2022
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  1. Config = {}
  2.  
  3. Config.Core = {
  4. Name = "qb-core", -- Your core name
  5. Menu = "qb-menu", -- Your qb-menu name
  6. Target = "qb-target", -- Your qb-target name
  7. Keys = "vehiclekeys:client:SetOwner", -- Your trigger keys
  8. Fuel = "ps-fuel", -- Your fuel
  9. InvLink = "lj-inventory/html/images/", -- Your directory of images
  10. BossMenu = "qb-gangmenu:client:OpenMenu", -- Trigger to open gang menu
  11. }
  12.  
  13. Config.NPC = {
  14. [1] = {type = 4, hash= GetHashKey("g_m_y_ballaorig_01"), x = -0.22, y = -1827.47, z = 24.26, h = 232.53}, -- Ballas Ped
  15. [2] = {type = 4, hash= GetHashKey("s_m_y_garbage"), x = -642.32, y = -1226.07, z = 10.12, h = 305.52}, -- Triads Ped
  16. [3] = {type = 4, hash= GetHashKey("g_m_y_mexgoon_02"), x = 339.28, y = -1990.58, z = 22.81, h = 230.55}, -- Vagos Ped
  17. [4] = {type = 4, hash= GetHashKey("g_m_y_korean_02"), x = 486.84, y = -1527.78, z = 28.29, h = 52.67}, -- Aztecas Ped
  18. [5] = {type = 4, hash= GetHashKey("g_m_y_lost_01"), x = 93.45, y = 3614.07, z = 39.01, h = 58.82}, -- Lost Mc Ped
  19. [6] = {type = 4, hash= GetHashKey("mp_m_exarmy_01"), x = -1100.22, y = 4943.49, z = 217.37, h = 249.83}, -- Altruists Ped
  20. [7] = {type = 4, hash= GetHashKey("g_m_importexport_01"), x = 1252.45, y = -1582.77, z = 53.55, h = 214.90}, -- Marabunta Ped
  21. [8] = {type = 4, hash= GetHashKey("g_m_importexport_01"), x = -172.12, y = -1637.09, z = 32.44, h = 87.94}, -- Families Ped
  22. }
  23.  
  24. Config.Blips = {
  25. [1] = {enable = true, x = -2.45, y = -1811.15, z = 29.15, sprite = 57, display = 4, scale = 2.0, colour = 7, name = "Ballas Gang"},
  26. [2] = {enable = true, x = -653.54, y = -1229.6, z = 11.55, sprite = 57, display = 4, scale = 2.0, colour = 22, name = "Triads Gang"},
  27. [3] = {enable = true, x = 326.36, y = -2000.35, z = 24.21, sprite = 57, display = 4, scale = 2.0, colour = 46, name = "Vagos Gang"},
  28. [4] = {enable = true, x = 495.64, y = -1527.97, z = 29.29, sprite = 57, display = 4, scale = 2.0, colour = 10, name = "Aztecas Gang"},
  29. [5] = {enable = true, x = 101.72, y = 3619.37, z = 40.49, sprite = 57, display = 4, scale = 2.0, colour = 40, name = "Lost MC Gang"},
  30. [6] = {enable = true, x = -1105.43, y = 4942.61, z = 218.35, sprite = 57, display = 4, scale = 2.0, colour = 62, name = "Altruists Gang"},
  31. [7] = {enable = true, x = 1250.3, y = -1580.79, z = 54.55, sprite = 57, display = 4, scale = 2.0, colour = 41, name = "Marabunta Gang"},
  32. [7] = {enable = true, x = -162.71, y = -1613.08, z = 33.65, sprite = 57, display = 4, scale = 2.0, colour = 21, name = "Families Gang"},
  33. }
  34.  
  35. Config.Gangs = {
  36. ["ballas"] = {
  37. {
  38. gang = "ballas", -- Necessary gang
  39. stash = vector3(-2.45, -1811.15, 29.15), -- Location of stash
  40. weight = 500000, -- Weight of stash
  41. slots = 35, -- Slots of stash
  42. name = "Stash_Ballas", -- Name of stash
  43. boss = vector3(-0.42, -1810.48, 29.15), -- Leader menu
  44. garage = vector3(-0.22, -1827.47, 25.26), -- Location to list of vehicles
  45. spawn = vector4(3.07, -1829.5, 25.0, 139.33), -- Location where vehile spawns
  46. colors = { 145, 0 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  47. vehicles = {
  48. buffalo2 = "Buffalo Sport",
  49. rumpo3 = "RumpoXL",
  50. manchez = "Manchez",
  51. chino2 = "Lowrider",
  52. },
  53. crafting = true, -- Enable crafting?
  54. craftLoc = vector3(4.3, -1816.21, 29.15), -- Location of the crafting
  55. ["Weapons"] = {
  56. ["weapon_pistol"] = { -- Item ID spawn
  57. hash = "weapon_pistol", -- Item ID spawn
  58. label = "Weapon Pistol", -- Label of the item
  59. materials = {
  60. [1] = { item = "metalscrap", amount = 10 },
  61. [2] = { item = "steel", amount = 10 },
  62. [3] = { item = "glass", amount = 10 },
  63. },
  64. },
  65. ["weapon_pistol50"] = { -- Item ID spawn
  66. hash = "weapon_pistol50", -- Item ID spawn
  67. label = "Weapon Pistol 50", -- Label of the item
  68. materials = {
  69. [1] = { item = "metalscrap", amount = 10 },
  70. [2] = { item = "steel", amount = 10 },
  71. [3] = { item = "glass", amount = 10 },
  72. },
  73. },
  74. },
  75. ["Items"] = {
  76. ["lockpick"] = {
  77. hash = "lockpick",
  78. label = "Lockpick",
  79. materials = {
  80. [1] = { item = "steel", amount = 10 },
  81. },
  82. },
  83. ["advancedlockpick"] = {
  84. hash = "advancedlockpick",
  85. label = "Advanced Lockpick",
  86. materials = {
  87. [1] = { item = "steel", amount = 10 },
  88. },
  89. },
  90. },
  91. },
  92. },
  93. ["triads"] = {
  94. {
  95. gang = "triads", -- Necessary gang
  96. stash = vector3(-653.54, -1229.6, 11.55), -- Location of stash
  97. weight = 500000, -- Weight of stash
  98. slots = 35, -- Slots of stash
  99. name = "Stash_Triads", -- Name of stash
  100. boss = vector3(-645.9, -1242.79, 11.55), -- Leader menu
  101. garage = vector3(-642.32, -1226.07, 10.12), -- Location to list of vehicles
  102. spawn = vector4(-640.09, -1224.15, 11.42, 305.01), -- Location where vehile spawns
  103. colors = { 140, 144 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  104. vehicles = {
  105. buffalo2 = "Buffalo Sport",
  106. rumpo3 = "RumpoXL",
  107. manchez = "Manchez",
  108. chino2 = "Lowrider",
  109. },
  110. crafting = true, -- Enable crafting?
  111. craftLoc = vector3(-647.58, -1225.24, 11.55), -- Location of the crafting
  112. ["Weapons"] = {
  113. ["weapon_pistol"] = { -- Item ID spawn
  114. hash = "weapon_pistol", -- Item ID spawn
  115. label = "Weapon Pistol", -- Label of the item
  116. materials = {
  117. [1] = { item = "metalscrap", amount = 10 },
  118. [2] = { item = "steel", amount = 10 },
  119. [3] = { item = "glass", amount = 10 },
  120. },
  121. },
  122. ["weapon_pistol50"] = { -- Item ID spawn
  123. hash = "weapon_pistol50", -- Item ID spawn
  124. label = "Weapon Pistol 50", -- Label of the item
  125. materials = {
  126. [1] = { item = "metalscrap", amount = 10 },
  127. [2] = { item = "steel", amount = 10 },
  128. [3] = { item = "glass", amount = 10 },
  129. },
  130. },
  131. },
  132. ["Items"] = {
  133. ["lockpick"] = {
  134. hash = "lockpick",
  135. label = "Lockpick",
  136. materials = {
  137. [1] = { item = "steel", amount = 10 },
  138. },
  139. },
  140. ["advancedlockpick"] = {
  141. hash = "advancedlockpick",
  142. label = "Advanced Lockpick",
  143. materials = {
  144. [1] = { item = "steel", amount = 10 },
  145. },
  146. },
  147. },
  148. },
  149. },
  150. ["vagos"] = {
  151. {
  152. gang = "vagos", -- Necessary gang
  153. stash = vector3(326.36, -2000.35, 24.21), -- Location of stash
  154. weight = 500000, -- Weight of stash
  155. slots = 35, -- Slots of stash
  156. name = "Stash_Vagos", -- Name of stash
  157. boss = vector3(328.04, -2000.87, 24.21), -- Leader menu
  158. garage = vector3(339.28, -1990.58, 22.81), -- Location to list of vehicles
  159. spawn = vector4(348.07, -1993.38, 24.06, 329.41), -- Location where vehile spawns
  160. colors = { 89, 89 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  161. vehicles = {
  162. buffalo2 = "Buffalo Sport",
  163. rumpo3 = "RumpoXL",
  164. manchez = "Manchez",
  165. chino2 = "Lowrider",
  166. },
  167. crafting = true, -- Enable crafting?
  168. craftLoc = vector3(326.78, -1996.27, 24.21), -- Location of the crafting
  169. ["Weapons"] = {
  170. ["weapon_pistol"] = { -- Item ID spawn
  171. hash = "weapon_pistol", -- Item ID spawn
  172. label = "Weapon Pistol", -- Label of the item
  173. materials = {
  174. [1] = { item = "metalscrap", amount = 10 },
  175. [2] = { item = "steel", amount = 10 },
  176. [3] = { item = "glass", amount = 10 },
  177. },
  178. },
  179. ["weapon_pistol50"] = { -- Item ID spawn
  180. hash = "weapon_pistol50", -- Item ID spawn
  181. label = "Weapon Pistol 50", -- Label of the item
  182. materials = {
  183. [1] = { item = "metalscrap", amount = 10 },
  184. [2] = { item = "steel", amount = 10 },
  185. [3] = { item = "glass", amount = 10 },
  186. },
  187. },
  188. },
  189. ["Items"] = {
  190. ["lockpick"] = {
  191. hash = "lockpick",
  192. label = "Lockpick",
  193. materials = {
  194. [1] = { item = "steel", amount = 10 },
  195. },
  196. },
  197. ["advancedlockpick"] = {
  198. hash = "advancedlockpick",
  199. label = "Advanced Lockpick",
  200. materials = {
  201. [1] = { item = "steel", amount = 10 },
  202. },
  203. },
  204. },
  205. },
  206. },
  207. ["aztecas"] = {
  208. {
  209. gang = "aztecas", -- Necessary gang
  210. stash = vector3(495.64, -1527.97, 29.29), -- Location of stash
  211. weight = 500000, -- Weight of stash
  212. slots = 35, -- Slots of stash
  213. name = "Stash_Aztecas", -- Name of stash
  214. boss = vector3(484.73, -1534.99, 29.29), -- Leader menu
  215. garage = vector3(486.84, -1527.78, 28.29), -- Location to list of vehicles
  216. spawn = vector4(482.54, -1526.31, 29.3, 17.42), -- Location where vehile spawns
  217. colors = { 2, 2 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  218. vehicles = {
  219. buffalo2 = "Buffalo Sport",
  220. rumpo3 = "RumpoXL",
  221. manchez = "Manchez",
  222. chino2 = "Lowrider",
  223. },
  224. crafting = true, -- Enable crafting?
  225. craftLoc = vector3(492.82, -1528.38, 29.29), -- Location of the crafting
  226. ["Weapons"] = {
  227. ["weapon_pistol"] = { -- Item ID spawn
  228. hash = "weapon_pistol", -- Item ID spawn
  229. label = "Weapon Pistol", -- Label of the item
  230. materials = {
  231. [1] = { item = "metalscrap", amount = 10 },
  232. [2] = { item = "steel", amount = 10 },
  233. [3] = { item = "glass", amount = 10 },
  234. },
  235. },
  236. ["weapon_pistol50"] = { -- Item ID spawn
  237. hash = "weapon_pistol50", -- Item ID spawn
  238. label = "Weapon Pistol 50", -- Label of the item
  239. materials = {
  240. [1] = { item = "metalscrap", amount = 10 },
  241. [2] = { item = "steel", amount = 10 },
  242. [3] = { item = "glass", amount = 10 },
  243. },
  244. },
  245. },
  246. ["Items"] = {
  247. ["lockpick"] = {
  248. hash = "lockpick",
  249. label = "Lockpick",
  250. materials = {
  251. [1] = { item = "steel", amount = 10 },
  252. },
  253. },
  254. ["advancedlockpick"] = {
  255. hash = "advancedlockpick",
  256. label = "Advanced Lockpick",
  257. materials = {
  258. [1] = { item = "steel", amount = 10 },
  259. },
  260. },
  261. },
  262. },
  263. },
  264. ["lostmc"] = {
  265. {
  266. gang = "lostmc", -- Necessary gang
  267. stash = vector3(101.72, 3619.37, 40.49), -- Location of stash
  268. weight = 500000, -- Weight of stash
  269. slots = 35, -- Slots of stash
  270. name = "Stash_LostMC", -- Name of stash
  271. boss = vector3(103.28, 3604.67, 40.49), -- Leader menu
  272. garage = vector3(93.45, 3614.07, 39.01), -- Location to list of vehicles
  273. spawn = vector4(92.97, 3621.92, 40.01, 94.44), -- Location where vehile spawns
  274. colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  275. vehicles = {
  276. buffalo2 = "Buffalo Sport",
  277. rumpo3 = "RumpoXL",
  278. manchez = "Manchez",
  279. chino2 = "Lowrider",
  280. },
  281. crafting = true, -- Enable crafting?
  282. craftLoc = vector3(107.72, 3611.58, 40.51), -- Location of the crafting
  283. ["Weapons"] = {
  284. ["weapon_pistol"] = { -- Item ID spawn
  285. hash = "weapon_pistol", -- Item ID spawn
  286. label = "Weapon Pistol", -- Label of the item
  287. materials = {
  288. [1] = { item = "metalscrap", amount = 10 },
  289. [2] = { item = "steel", amount = 10 },
  290. [3] = { item = "glass", amount = 10 },
  291. },
  292. },
  293. ["weapon_pistol50"] = { -- Item ID spawn
  294. hash = "weapon_pistol50", -- Item ID spawn
  295. label = "Weapon Pistol 50", -- Label of the item
  296. materials = {
  297. [1] = { item = "metalscrap", amount = 10 },
  298. [2] = { item = "steel", amount = 10 },
  299. [3] = { item = "glass", amount = 10 },
  300. },
  301. },
  302. },
  303. ["Items"] = {
  304. ["lockpick"] = {
  305. hash = "lockpick",
  306. label = "Lockpick",
  307. materials = {
  308. [1] = { item = "steel", amount = 10 },
  309. },
  310. },
  311. ["advancedlockpick"] = {
  312. hash = "advancedlockpick",
  313. label = "Advanced Lockpick",
  314. materials = {
  315. [1] = { item = "steel", amount = 10 },
  316. },
  317. },
  318. },
  319. },
  320. },
  321. ["altruists"] = {
  322. {
  323. gang = "altruists", -- Necessary gang
  324. stash = vector3(-1105.43, 4942.61, 218.35), -- Location of stash
  325. weight = 500000, -- Weight of stash
  326. slots = 35, -- Slots of stash
  327. name = "Stash_Altruists", -- Name of stash
  328. boss = vector3(-1108.76, 4939.55, 223.13), -- Leader menu
  329. garage = vector3(-1100.22, 4943.49, 218.37), -- Location to list of vehicles
  330. spawn = vector4(-1093.41, 4942.85, 218.33, 159.32), -- Location where vehile spawns
  331. colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  332. vehicles = {
  333. buffalo2 = "Buffalo Sport",
  334. rumpo3 = "RumpoXL",
  335. manchez = "Manchez",
  336. chino2 = "Lowrider",
  337. },
  338. crafting = true, -- Enable crafting?
  339. craftLoc = vector3(-1107.68, 4947.98, 218.35), -- Location of the crafting
  340. ["Weapons"] = {
  341. ["weapon_pistol"] = { -- Item ID spawn
  342. hash = "weapon_pistol", -- Item ID spawn
  343. label = "Weapon Pistol", -- Label of the item
  344. materials = {
  345. [1] = { item = "metalscrap", amount = 10 },
  346. [2] = { item = "steel", amount = 10 },
  347. [3] = { item = "glass", amount = 10 },
  348. },
  349. },
  350. ["weapon_pistol50"] = { -- Item ID spawn
  351. hash = "weapon_pistol50", -- Item ID spawn
  352. label = "Weapon Pistol 50", -- Label of the item
  353. materials = {
  354. [1] = { item = "metalscrap", amount = 10 },
  355. [2] = { item = "steel", amount = 10 },
  356. [3] = { item = "glass", amount = 10 },
  357. },
  358. },
  359. },
  360. ["Items"] = {
  361. ["lockpick"] = {
  362. hash = "lockpick",
  363. label = "Lockpick",
  364. materials = {
  365. [1] = { item = "steel", amount = 10 },
  366. },
  367. },
  368. ["advancedlockpick"] = {
  369. hash = "advancedlockpick",
  370. label = "Advanced Lockpick",
  371. materials = {
  372. [1] = { item = "steel", amount = 10 },
  373. },
  374. },
  375. },
  376. },
  377. },
  378. ["marabunta"] = {
  379. {
  380. gang = "marabunta", -- Necessary gang
  381. stash = vector3(1250.3, -1580.79, 54.55), -- Location of stash
  382. weight = 500000, -- Weight of stash
  383. slots = 35, -- Slots of stash
  384. name = "Stash_Marabunta", -- Name of stash
  385. boss = vector3(1249.26, -1581.83, 58.35), -- Leader menu
  386. garage = vector3(-1252.45, -1582.77, 53.55), -- Location to list of vehicles
  387. spawn = vector4(1260.0, -1594.39, 53.06, 127.4), -- Location where vehile spawns
  388. colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  389. vehicles = {
  390. buffalo2 = "Buffalo Sport",
  391. rumpo3 = "RumpoXL",
  392. manchez = "Manchez",
  393. chino2 = "Lowrider",
  394. },
  395. crafting = true, -- Enable crafting?
  396. craftLoc = vector3(1247.23, -1576.35, 58.35), -- Location of the crafting
  397. ["Weapons"] = {
  398. ["weapon_pistol"] = { -- Item ID spawn
  399. hash = "weapon_pistol", -- Item ID spawn
  400. label = "Weapon Pistol", -- Label of the item
  401. materials = {
  402. [1] = { item = "metalscrap", amount = 10 },
  403. [2] = { item = "steel", amount = 10 },
  404. [3] = { item = "glass", amount = 10 },
  405. },
  406. },
  407. ["weapon_pistol50"] = { -- Item ID spawn
  408. hash = "weapon_pistol50", -- Item ID spawn
  409. label = "Weapon Pistol 50", -- Label of the item
  410. materials = {
  411. [1] = { item = "metalscrap", amount = 10 },
  412. [2] = { item = "steel", amount = 10 },
  413. [3] = { item = "glass", amount = 10 },
  414. },
  415. },
  416. },
  417. ["Items"] = {
  418. ["lockpick"] = {
  419. hash = "lockpick",
  420. label = "Lockpick",
  421. materials = {
  422. [1] = { item = "steel", amount = 10 },
  423. },
  424. },
  425. ["advancedlockpick"] = {
  426. hash = "advancedlockpick",
  427. label = "Advanced Lockpick",
  428. materials = {
  429. [1] = { item = "steel", amount = 10 },
  430. },
  431. },
  432. },
  433. },
  434. },
  435. ["families"] = {
  436. {
  437. gang = "families", -- Necessary gang
  438. stash = vector3(-162.71, -1613.08, 33.65), -- Location of stash
  439. weight = 500000, -- Weight of stash
  440. slots = 35, -- Slots of stash
  441. name = "Stash_Families", -- Name of stash
  442. boss = vector3(-164.34, -1617.67, 33.65), -- Leader menu
  443. garage = vector3(1250.3, -1580.79, 54.55), -- Location to list of vehicles
  444. spawn = vector4(-175.94, -1635.15, 33.37, 25.63), -- Location where vehile spawns
  445. colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
  446. vehicles = {
  447. buffalo2 = "Buffalo Sport",
  448. rumpo3 = "RumpoXL",
  449. manchez = "Manchez",
  450. chino2 = "Lowrider",
  451. },
  452. crafting = true, -- Enable crafting?
  453. craftLoc = vector3(-162.13, -1610.68, 33.65), -- Location of the crafting
  454. ["Weapons"] = {
  455. ["weapon_pistol"] = { -- Item ID spawn
  456. hash = "weapon_pistol", -- Item ID spawn
  457. label = "Weapon Pistol", -- Label of the item
  458. materials = {
  459. [1] = { item = "metalscrap", amount = 10 },
  460. [2] = { item = "steel", amount = 10 },
  461. [3] = { item = "glass", amount = 10 },
  462. },
  463. },
  464. ["weapon_pistol50"] = { -- Item ID spawn
  465. hash = "weapon_pistol50", -- Item ID spawn
  466. label = "Weapon Pistol 50", -- Label of the item
  467. materials = {
  468. [1] = { item = "metalscrap", amount = 10 },
  469. [2] = { item = "steel", amount = 10 },
  470. [3] = { item = "glass", amount = 10 },
  471. },
  472. },
  473. },
  474. ["Items"] = {
  475. ["lockpick"] = {
  476. hash = "lockpick",
  477. label = "Lockpick",
  478. materials = {
  479. [1] = { item = "steel", amount = 10 },
  480. },
  481. },
  482. ["advancedlockpick"] = {
  483. hash = "advancedlockpick",
  484. label = "Advanced Lockpick",
  485. materials = {
  486. [1] = { item = "steel", amount = 10 },
  487. },
  488. },
  489. },
  490. },
  491. },
  492. }
  493.  
  494.  
  495.  
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