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- Config = {}
- Config.Core = {
- Name = "qb-core", -- Your core name
- Menu = "qb-menu", -- Your qb-menu name
- Target = "qb-target", -- Your qb-target name
- Keys = "vehiclekeys:client:SetOwner", -- Your trigger keys
- Fuel = "ps-fuel", -- Your fuel
- InvLink = "lj-inventory/html/images/", -- Your directory of images
- BossMenu = "qb-gangmenu:client:OpenMenu", -- Trigger to open gang menu
- }
- Config.NPC = {
- [1] = {type = 4, hash= GetHashKey("g_m_y_ballaorig_01"), x = -0.22, y = -1827.47, z = 24.26, h = 232.53}, -- Ballas Ped
- [2] = {type = 4, hash= GetHashKey("s_m_y_garbage"), x = -642.32, y = -1226.07, z = 10.12, h = 305.52}, -- Triads Ped
- [3] = {type = 4, hash= GetHashKey("g_m_y_mexgoon_02"), x = 339.28, y = -1990.58, z = 22.81, h = 230.55}, -- Vagos Ped
- [4] = {type = 4, hash= GetHashKey("g_m_y_korean_02"), x = 486.84, y = -1527.78, z = 28.29, h = 52.67}, -- Aztecas Ped
- [5] = {type = 4, hash= GetHashKey("g_m_y_lost_01"), x = 93.45, y = 3614.07, z = 39.01, h = 58.82}, -- Lost Mc Ped
- [6] = {type = 4, hash= GetHashKey("mp_m_exarmy_01"), x = -1100.22, y = 4943.49, z = 217.37, h = 249.83}, -- Altruists Ped
- [7] = {type = 4, hash= GetHashKey("g_m_importexport_01"), x = 1252.45, y = -1582.77, z = 53.55, h = 214.90}, -- Marabunta Ped
- [8] = {type = 4, hash= GetHashKey("g_m_importexport_01"), x = -172.12, y = -1637.09, z = 32.44, h = 87.94}, -- Families Ped
- }
- Config.Blips = {
- [1] = {enable = true, x = -2.45, y = -1811.15, z = 29.15, sprite = 57, display = 4, scale = 2.0, colour = 7, name = "Ballas Gang"},
- [2] = {enable = true, x = -653.54, y = -1229.6, z = 11.55, sprite = 57, display = 4, scale = 2.0, colour = 22, name = "Triads Gang"},
- [3] = {enable = true, x = 326.36, y = -2000.35, z = 24.21, sprite = 57, display = 4, scale = 2.0, colour = 46, name = "Vagos Gang"},
- [4] = {enable = true, x = 495.64, y = -1527.97, z = 29.29, sprite = 57, display = 4, scale = 2.0, colour = 10, name = "Aztecas Gang"},
- [5] = {enable = true, x = 101.72, y = 3619.37, z = 40.49, sprite = 57, display = 4, scale = 2.0, colour = 40, name = "Lost MC Gang"},
- [6] = {enable = true, x = -1105.43, y = 4942.61, z = 218.35, sprite = 57, display = 4, scale = 2.0, colour = 62, name = "Altruists Gang"},
- [7] = {enable = true, x = 1250.3, y = -1580.79, z = 54.55, sprite = 57, display = 4, scale = 2.0, colour = 41, name = "Marabunta Gang"},
- [7] = {enable = true, x = -162.71, y = -1613.08, z = 33.65, sprite = 57, display = 4, scale = 2.0, colour = 21, name = "Families Gang"},
- }
- Config.Gangs = {
- ["ballas"] = {
- {
- gang = "ballas", -- Necessary gang
- stash = vector3(-2.45, -1811.15, 29.15), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Ballas", -- Name of stash
- boss = vector3(-0.42, -1810.48, 29.15), -- Leader menu
- garage = vector3(-0.22, -1827.47, 25.26), -- Location to list of vehicles
- spawn = vector4(3.07, -1829.5, 25.0, 139.33), -- Location where vehile spawns
- colors = { 145, 0 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(4.3, -1816.21, 29.15), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["triads"] = {
- {
- gang = "triads", -- Necessary gang
- stash = vector3(-653.54, -1229.6, 11.55), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Triads", -- Name of stash
- boss = vector3(-645.9, -1242.79, 11.55), -- Leader menu
- garage = vector3(-642.32, -1226.07, 10.12), -- Location to list of vehicles
- spawn = vector4(-640.09, -1224.15, 11.42, 305.01), -- Location where vehile spawns
- colors = { 140, 144 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(-647.58, -1225.24, 11.55), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["vagos"] = {
- {
- gang = "vagos", -- Necessary gang
- stash = vector3(326.36, -2000.35, 24.21), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Vagos", -- Name of stash
- boss = vector3(328.04, -2000.87, 24.21), -- Leader menu
- garage = vector3(339.28, -1990.58, 22.81), -- Location to list of vehicles
- spawn = vector4(348.07, -1993.38, 24.06, 329.41), -- Location where vehile spawns
- colors = { 89, 89 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(326.78, -1996.27, 24.21), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["aztecas"] = {
- {
- gang = "aztecas", -- Necessary gang
- stash = vector3(495.64, -1527.97, 29.29), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Aztecas", -- Name of stash
- boss = vector3(484.73, -1534.99, 29.29), -- Leader menu
- garage = vector3(486.84, -1527.78, 28.29), -- Location to list of vehicles
- spawn = vector4(482.54, -1526.31, 29.3, 17.42), -- Location where vehile spawns
- colors = { 2, 2 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(492.82, -1528.38, 29.29), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["lostmc"] = {
- {
- gang = "lostmc", -- Necessary gang
- stash = vector3(101.72, 3619.37, 40.49), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_LostMC", -- Name of stash
- boss = vector3(103.28, 3604.67, 40.49), -- Leader menu
- garage = vector3(93.45, 3614.07, 39.01), -- Location to list of vehicles
- spawn = vector4(92.97, 3621.92, 40.01, 94.44), -- Location where vehile spawns
- colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(107.72, 3611.58, 40.51), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["altruists"] = {
- {
- gang = "altruists", -- Necessary gang
- stash = vector3(-1105.43, 4942.61, 218.35), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Altruists", -- Name of stash
- boss = vector3(-1108.76, 4939.55, 223.13), -- Leader menu
- garage = vector3(-1100.22, 4943.49, 218.37), -- Location to list of vehicles
- spawn = vector4(-1093.41, 4942.85, 218.33, 159.32), -- Location where vehile spawns
- colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(-1107.68, 4947.98, 218.35), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["marabunta"] = {
- {
- gang = "marabunta", -- Necessary gang
- stash = vector3(1250.3, -1580.79, 54.55), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Marabunta", -- Name of stash
- boss = vector3(1249.26, -1581.83, 58.35), -- Leader menu
- garage = vector3(-1252.45, -1582.77, 53.55), -- Location to list of vehicles
- spawn = vector4(1260.0, -1594.39, 53.06, 127.4), -- Location where vehile spawns
- colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(1247.23, -1576.35, 58.35), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- ["families"] = {
- {
- gang = "families", -- Necessary gang
- stash = vector3(-162.71, -1613.08, 33.65), -- Location of stash
- weight = 500000, -- Weight of stash
- slots = 35, -- Slots of stash
- name = "Stash_Families", -- Name of stash
- boss = vector3(-164.34, -1617.67, 33.65), -- Leader menu
- garage = vector3(1250.3, -1580.79, 54.55), -- Location to list of vehicles
- spawn = vector4(-175.94, -1635.15, 33.37, 25.63), -- Location where vehile spawns
- colors = { 14, 14 }, -- Primary & Secondary colour id https://pastebin.com/pwHci0xK
- vehicles = {
- buffalo2 = "Buffalo Sport",
- rumpo3 = "RumpoXL",
- manchez = "Manchez",
- chino2 = "Lowrider",
- },
- crafting = true, -- Enable crafting?
- craftLoc = vector3(-162.13, -1610.68, 33.65), -- Location of the crafting
- ["Weapons"] = {
- ["weapon_pistol"] = { -- Item ID spawn
- hash = "weapon_pistol", -- Item ID spawn
- label = "Weapon Pistol", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- ["weapon_pistol50"] = { -- Item ID spawn
- hash = "weapon_pistol50", -- Item ID spawn
- label = "Weapon Pistol 50", -- Label of the item
- materials = {
- [1] = { item = "metalscrap", amount = 10 },
- [2] = { item = "steel", amount = 10 },
- [3] = { item = "glass", amount = 10 },
- },
- },
- },
- ["Items"] = {
- ["lockpick"] = {
- hash = "lockpick",
- label = "Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- ["advancedlockpick"] = {
- hash = "advancedlockpick",
- label = "Advanced Lockpick",
- materials = {
- [1] = { item = "steel", amount = 10 },
- },
- },
- },
- },
- },
- }
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