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DustyThomas

SSJ2

May 30th, 2016
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  1. jun = game.Players.DustyThomas
  2. Stuff = false
  3. function ssj()
  4. jun.Character.Humanoid.WalkSpeed=65
  5. if Stuff == false then
  6. Stuff = true
  7. for u, c in pairs (jun.Character:GetChildren()) do
  8. if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
  9. c.Handle.Transparency = 1
  10. end
  11. end
  12. Hair22 = Instance.new("Part")
  13. Hair22.Parent = jun.Character
  14. Hair22.Name = "Hair"
  15. Hair22.formFactor = "Symmetric"
  16. Hair22.Size = Vector3.new(1, 1, 1)
  17. Hair22.CFrame = jun.Character.Head.CFrame
  18. Hair22:BreakJoints()
  19. Hair22.CanCollide = false
  20. Hair22.TopSurface = "Smooth"
  21. Hair22.BottomSurface = "Smooth"
  22. Hair22.BrickColor = BrickColor.new("Bright yellow")
  23. Weld = Instance.new("Weld")
  24. Weld.Part0 = jun.Character.Head
  25. Weld.Part1 = Hair22
  26. Weld.Parent = jun.Character.Head
  27. Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  28. Mesh = Instance.new("SpecialMesh")
  29. Mesh.Parent = Hair22
  30. Mesh.MeshType = "Sphere"
  31. Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
  32. Hair4 = Instance.new("Part")
  33. Hair4.Parent = jun.Character
  34. Hair4.Name = "Hair"
  35. Hair4.CanCollide = false
  36. Hair4.Locked = true
  37. Hair4.TopSurface = "Smooth"
  38. Hair4.BottomSurface = "Smooth"
  39. Hair4.formFactor = "Symmetric"
  40. Hair4.BrickColor = BrickColor.new("Bright yellow")
  41. Hair4.CFrame = jun.Character.Torso.CFrame
  42. Hair4.Size = Vector3.new(3, 3, 3)
  43. Weld = Instance.new("Weld")
  44. Weld.Parent = jun.Character.Head
  45. Weld.Part0 = jun.Character.Head
  46. Weld.Part1 = Hair4
  47. Weld.C0 = CFrame.new(0, 1, 0)
  48. Mesh = Instance.new("SpecialMesh")
  49. Mesh.Parent = Hair4
  50. Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
  51. Mesh.MeshType = "FileMesh"
  52. Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
  53. Mesh.TextureId = ""
  54. Effect = Instance.new("Part")
  55. Effect.Parent = jun.Character
  56. Effect.Anchored = true
  57. Effect.CanCollide = false
  58. Effect.Size = Vector3.new(1, 1, 1)
  59. Effect.formFactor = "Symmetric"
  60. Effect.Transparency = 0.5
  61. Effect.BrickColor = BrickColor.new("Bright yellow")
  62. Effect.TopSurface = "Smooth"
  63. Effect.BottomSurface = "Smooth"
  64. EffectMesh = Instance.new("CylinderMesh")
  65. EffectMesh.Parent = Effect
  66. EffectMesh.Scale = Vector3.new(1, 1500, 1)
  67. --[[ex = Instance.new("Explosion")
  68. ex.Position = jun.Character.Torso.Position
  69. ex.BlastPressure = 0
  70. ex.Parent = workspace]]
  71. jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
  72. for i = 1 , 20 do
  73. Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
  74. EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2)
  75. Effect.Transparency = Effect.Transparency + 0.025
  76. wait(0.06)
  77. end
  78. Effect:Remove()
  79. if jun.Character.Torso:findFirstChild("PwnFire") == nil then
  80. pie = Instance.new("Fire")
  81. pie.Name = "PwnFire"
  82. pie.Parent = jun.Character.Torso
  83. pie.Size = 20
  84. pie.Color = BrickColor.new("Bright yellow")
  85. end
  86. if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
  87. pie = Instance.new("Sparkles")
  88. pie.Name = "PwnSparkles"
  89. pie.Parent = jun.Character.Torso
  90. pie.Color = BrickColor.new("Bright yellow")
  91. end
  92. jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5
  93. wait(0.3)
  94. jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5
  95. end
  96. end
  97. function nossj()
  98. jun.Character.Humanoid.WalkSpeed=16
  99. if Stuff == true then
  100. Stuff = false
  101. if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
  102. jun.Character.Torso:findFirstChild("PwnFire"):Remove()
  103. end
  104. if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
  105. jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
  106. end
  107. p = Instance.new("Part")
  108. p.Parent = jun.Character
  109. p.Anchored = true
  110. p.CanCollide = false
  111. p.Transparency = 0.1
  112. p.formFactor = "Symmetric"
  113. p.Size = Vector3.new(22, 22, 22)
  114. p.TopSurface = "Smooth"
  115. p.BottomSurface = "Smooth"
  116. p.Name = "Sharingan"
  117. p.Shape = "Ball"
  118. p.CFrame = jun.Character.Torso.CFrame
  119. p.BrickColor = BrickColor.new("Bright yellow")
  120. for i = 1 , 10 do
  121. wait(0.05)
  122. p.Size = p.Size + Vector3.new(-4, -4, -4)
  123. p.Transparency = p.Transparency + 0.1
  124. p.CFrame = jun.Character.Torso.CFrame
  125. end
  126. p:Remove()
  127. for u, c in pairs (jun.Character:GetChildren()) do
  128. if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
  129. c.Handle.Transparency = 0
  130. end
  131. if c.Name == "Hair" then
  132. c:Remove()
  133. end
  134. end
  135. jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5
  136. wait(0.3)
  137. jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5
  138. end
  139. end
  140. jun.Chatted:connect(function(Msg)
  141. msg = Msg:lower()
  142. if string.sub(msg, 1, 13) == "super saiyan 2" then
  143. wait(0.1)
  144. ssj()
  145. end
  146. if string.sub(msg, 1, 4) == "ssj2" then
  147. wait(0.1)
  148. ssj()
  149. end
  150. if string.sub(msg, 1, 4) == "off2" then
  151. wait(0.1)
  152. nossj()
  153. end
  154. end)
  155. function OnDeath()
  156. wait()
  157. nossj()
  158. end
  159. jun.Character.Humanoid.Died:connect(OnDeath)
  160. jun = game.Players.NAMEHERE
  161. Stuff = false
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