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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- LoadScreen: true
- LoadScreen: false
- WorldCongress: Initializing World Congress Lua
- RealStrategy: Loading RealStrategy.lua from Real Strategy version 1.4
- RealStrategy: Loading Serialize.lua from Real Strategy version 1.4
- RealStrategy: OK loaded Serialize.lua from Real Strategy
- RealStrategy: Rise & Fall YES
- RealStrategy: Gathering Storm: YES
- RealStrategy: Randomization: ON (Game.GetRandNum)
- RealStrategy: Max religions: 5
- RealStrategy: ...registering player 0 LEADER_WILHELMINA
- RealStrategy: ...registering player 1 LEADER_PACHACUTI
- RealStrategy: ...registering player 2 LEADER_POUNDMAKER
- RealStrategy: ...registering player 3 LEADER_PETER_GREAT
- RealStrategy: ...registering player 4 LEADER_GILGAMESH
- RealStrategy: ...registering player 5 LEADER_SEONDEOK
- RealStrategy: ...registering player 6 LEADER_SULEIMAN
- RealStrategy: ...registering player 7 LEADER_ROBERT_THE_BRUCE
- RealStrategy: ...registering player 8 LEADER_SHAKA
- RealStrategy: ...registering player 9 LEADER_ALEXANDER
- RealStrategy: ...registering player 10 LEADER_MINOR_CIV_KANDY
- RealStrategy: ...registering player 11 LEADER_MINOR_CIV_BABYLON
- RealStrategy: ...registering player 12 LEADER_MINOR_CIV_BRUSSELS
- RealStrategy: ...registering player 13 LEADER_MINOR_CIV_ANTANANARIVO
- RealStrategy: ...registering player 14 LEADER_MINOR_CIV_ZANZIBAR
- RealStrategy: ...registering player 15 LEADER_MINOR_CIV_ANTIOCH
- RealStrategy: ...registering player 16 LEADER_MINOR_CIV_VILNIUS
- RealStrategy: ...registering player 17 LEADER_MINOR_CIV_BOLOGNA
- RealStrategy: ...registering player 18 LEADER_MINOR_CIV_MOHENJO_DARO
- RealStrategy: ...registering player 19 LEADER_MINOR_CIV_VALLETTA
- RealStrategy: ...registering player 20 LEADER_MINOR_CIV_GRANADA
- RealStrategy: ...registering player 21 LEADER_MINOR_CIV_RAPA_NUI
- RealStrategy: ...registering player 22 LEADER_MINOR_CIV_CARDIFF
- RealStrategy: ...registering player 23 LEADER_MINOR_CIV_BUENOS_AIRES
- RealStrategy: ...registering player 24 LEADER_MINOR_CIV_PRESLAV
- RealStrategy: ...registering player 25 LEADER_MINOR_CIV_AKKAD
- RealStrategy: ...registering player 62 LEADER_FREE_CITIES
- RealStrategy: ...registering player 63 nil
- RealStrategy: Table of priorities:
- RealStrategy: 195 BUILDING_ANGKOR_WAT : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_ROBBER_BARONS : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_BIG_BEN : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_PROPAGANDA : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_ADMIRAL : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_SIMULTANEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_PUBLIC_TRANSPORT : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 LEADER_GENGHIS_KHAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_MANEUVER : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_HOLY_ORDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_OLIGARCHY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_COLONIAL_TAXES : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_SYDNEY_OPERA_HOUSE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FUTURE_COUNTER_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 195 BUILDING_GREAT_LIBRARY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_PUBLIC_WORKS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 LEADER_PETER_GREAT : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 4.0
- RealStrategy: 195 BUILDING_HAGIA_SOPHIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_WAT : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_TAMAR : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 7.0
- RealStrategy: 195 POLICY_FUTURE_COUNTER_SCIENCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 195 BELIEF_LAY_MINISTRY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FRESCOES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_WARRIOR_MONKS : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_EQUESTRIAN_ORDERS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_HERITAGE_TOURISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_DIVINE_SPARK : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_INITIATION_RITES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_MOSQUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LIMES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_ONLINE_COMMUNITIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_KOTOKU_IN : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_STONEHENGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_COLLECTIVISM : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_WRITER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_RELIGIOUS_ORDERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_DIVINE_INSPIRATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LIMITANEI : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_WORLD_CHURCH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 8.0
- RealStrategy: 195 POLICY_STRATEGOS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_DEMOCRACY : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 6.0
- RealStrategy: 195 BELIEF_MEETING_HOUSE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_GOD_OF_THE_OPEN_SKY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 INDUSTRIAL : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 BELIEF_RELIGIOUS_COLONIZATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FUTURE_COUNTER_CULTURE : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 195 POLICY_TOTAL_WAR : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_STUPA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_TRIANGULAR_TRADE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 2.0
- RealStrategy: 195 BUILDING_PETRA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_ILKUM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_LAND_SURVEYORS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_CHURCH_PROPERTY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_STONE_CIRCLES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_RATIONALISM : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FUTURE_VICTORY_CULTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_EARTH_GODDESS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_RELIGIOUS_COMMUNITY : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_TOWN_CHARTERS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_CRYPTOGRAPHY : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 GOVERNMENT_OLIGARCHY : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_SATELLITE_BROADCASTS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_GOD_OF_CRAFTSMEN : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_FORBIDDEN_CITY : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 195 BUILDING_GOLDEN_GATE_BRIDGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_MONTEZUMA : CONQUEST 8.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_WORK_ETHIC : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_CROSS_CULTURAL_DIALOGUE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_COMMUNISM : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_ROGUE_STATE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -2.0
- RealStrategy: 195 BELIEF_GOD_OF_HEALING : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_ST_BASILS_CATHEDRAL : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_SURVEY : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_CIVIL_PRESTIGE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_MISSIONARY_ZEAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_HALICARNASSUS_MAUSOLEUM : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_ELITE_FORCES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_CARAVANSARIES : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_CITY_PATRON_GODDESS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_INQUISITION : CONQUEST 0.0 : SCIENCE -2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 BELIEF_DESERT_FOLKLORE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_WISSELBANKEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_MACHIAVELLIANISM : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 195 BELIEF_PAGODA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_FEED_THE_WORLD : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_MONT_ST_MICHEL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_MARITIME_INDUSTRIES : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_RESOURCE_MANAGEMENT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 SCIENTIFIC : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_NAVIGATION : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_CRAFTSMEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_ARTIST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_NATIONAL_IDENTITY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_MONARCHY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_MERCHANT_CONFEDERATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_NUCLEAR_ESPIONAGE : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_BASTIONS : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 BELIEF_STEWARDSHIP : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_MARTIAL_LAW : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_COLONIZATION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 RELIGIOUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_MEDINA_QUARTER : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 LEADER_MATTHIAS_CORVINUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 195 POLICY_MONASTICISM : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 CULTURAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_INTEGRATED_SPACE_CELL : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_PHILIP_II : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_INTERNATIONAL_WATERS : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_JUST_WAR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_INSPIRATION : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_CHIEFDOM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 BUILDING_STATUE_LIBERTY : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 8.0
- RealStrategy: 195 BELIEF_RELIGIOUS_SETTLEMENTS : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_PROPHET : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_TAJ_MAHAL : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_CLASSICAL_REPUBLIC : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 BELIEF_MONUMENT_TO_THE_GODS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_FUTURE_VICTORY_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 9.0
- RealStrategy: 195 POLICY_WARS_OF_RELIGION : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_GODDESS_OF_THE_HUNT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LOGISTICS : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_RELIGIOUS_IDOLS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_SYNAGOGUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_PRESS_GANGS : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_JEBEL_BARKAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_TITHE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_NOBEL_PRIZE : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_ALHAMBRA : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_CORPORATE_LIBERTARIANISM : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 LEADER_GORGO : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 POLICY_LITERARY_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_RAID : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 5.0 : DIPLO 5.0
- RealStrategy: 195 BELIEF_GODDESS_OF_FESTIVALS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_WILHELMINA : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_VETERANCY : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_JESUIT_EDUCATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 195 GOVERNMENT_THEOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 195 BUILDING_KILWA_KISIWANI : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_COLLECTIVIZATION : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_GODDESS_OF_THE_HARVEST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_CASA_DE_CONTRATACION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_DEMOCRACY : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: 195 TRADE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_NATURAL_PHILOSOPHY : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_CATHERINE_DE_MEDICI : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_SYMPHONIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_CATHEDRAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_PANAMA_CANAL : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_AGOGE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_ORSZAGHAZ : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 7.0
- RealStrategy: 195 BUILDING_UNIVERSITY_SANKORE : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_RELIGIOUS_UNITY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 195 LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 195 BUILDING_MEENAKSHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_GOD_OF_WAR : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_MACHU_PICCHU : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_PROFESSIONAL_ARMY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_GREAT_BATH : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_TWILIGHT_VALOR : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_SULEIMAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 195 LEADER_PACHACUTI : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 5.0
- RealStrategy: 195 POLICY_INVENTION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 195 POLICY_FORCE_MODERNIZATION : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_TERRACOTTA_ARMY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_ELEANOR_FRANCE : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 195 LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 BUILDING_COLOSSUS : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 LEADER_DIDO : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_INTERNATIONAL_SPACE_AGENCY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_THIRD_ALTERNATIVE : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FUTURE_VICTORY_SCIENCE : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_SYNTHETIC_TECHNOCRACY : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 195 POLICY_DIPLOMATIC_LEAGUE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 GOVERNMENT_DIGITAL_DEMOCRACY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 195 GOVERNMENT_COMMUNISM : CONQUEST 4.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_RETINUES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_MILITARY_ORGANIZATION : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_AUTOCRACY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_FUTURE_COUNTER_DOMINATION : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 195 BELIEF_PILGRIMAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_APADANA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 195 BELIEF_BURIAL_GROUNDS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LAISSEZ_FAIRE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_THEOCRACY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_MONARCHY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_GOV_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_DRILL_MANUALS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOV_CLASSICAL_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_GOV_FASCISM : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_SECOND_STRIKE_CAPABILITY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_PRAETORIUM : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_CONTAINMENT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_ISOLATIONISM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LETTERS_OF_MARQUE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_COMMUNICATIONS_OFFICE : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_ESTADIO_DO_MARACANA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 MILITARISTIC : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_CRISTO_REDENTOR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_CONSCRIPTION : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 BELIEF_DEFENDER_OF_FAITH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_DISCIPLINE : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 195 POLICY_NATIVE_CONQUEST : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_NAVAL_INFRASTRUCTURE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_SALADIN : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_FINEST_HOUR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_HANGING_GARDENS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_FERTILITY_RITES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_ITINERANT_PREACHERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_NEW_DEAL : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 195 LEADER_SEONDEOK : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_TRADE_CONFEDERATION : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 195 BUILDING_EIFFEL_TOWER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GOTHIC_ARCHITECTURE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_HUEY_TEOCALLI : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_MERCHANT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_RAJ : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_GRANDE_ARMEE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_URBAN_PLANNING : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_DANCE_OF_THE_AURORA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FEUDAL_CONTRACT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_JAYAVARMAN : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_ZEN_MEDITATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_ORACLE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 3.0
- RealStrategy: 195 LEADER_JADWIGA : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 195 BELIEF_RIVER_GODDESS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 GOVERNMENT_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_LIBERALISM : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_ENGINEER : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_GOD_OF_THE_FORGE : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_GREAT_LIGHTHOUSE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_EXPROPRIATION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_CHARISMATIC_LEADER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 POLICY_TRAVELING_MERCHANTS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_GENERAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_PAPAL_PRIMACY : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_SKYSCRAPERS : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 BUILDING_RUHR_VALLEY : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_MONASTIC_ISOLATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_STRATEGIC_AIR_FORCE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 GREAT_PERSON_CLASS_MUSICIAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_COLONIAL_OFFICES : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_QIN : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 GOVERNMENT_AUTOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_FIVE_YEAR_PLAN : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_SERFDOM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_CORVEE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_COLLECTIVE_ACTIVISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_MILITARY_RESEARCH : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_HOJO : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_DAR_E_MEHR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_MILITARY_FIRST : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_REVELATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_LADY_OF_THE_REEDS_AND_MARSHES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FUTURE_VICTORY_DOMINATION : CONQUEST 9.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_CHORAL_MUSIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_GILGAMESH : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 POLICY_GRAND_OPERA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 BUILDING_VENETIAN_ARSENAL : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 4.0 : DIPLO 4.0
- RealStrategy: 195 POLICY_ECOMMERCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 195 BELIEF_GOD_OF_THE_SEA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_PYRAMIDS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_POTALA_PALACE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 195 LEADER_HARDRADA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_OXFORD_UNIVERSITY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_RETAINERS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_MAHABODHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 8.0
- RealStrategy: 195 BELIEF_GURDWARA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_HERMITAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_GREAT_ZIMBABWE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 195 POLICY_GOD_KING : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_AFTER_ACTION_REPORTS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_INSULAE : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_FREE_MARKET : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BUILDING_COLOSSEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_CHIVALRY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_CHICHEN_ITZA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_BROADWAY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_BOLSHOI_THEATRE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LIGHTNING_WARFARE : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_SACRED_PATH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 BELIEF_RELIQUARIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_AESTHETICS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_LEVEE_EN_MASSE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 BELIEF_ORAL_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 BUILDING_TEMPLE_ARTEMIS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 POLICY_MARKET_ECONOMY : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 195 GOVERNMENT_FASCISM : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_ECONOMIC_UNION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_GUNBOAT_DIPLOMACY : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 POLICY_SPORTS_MEDIA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 POLICY_DEFENSE_OF_MOTHERLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 GREAT_PERSON_CLASS_SCIENTIST : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: Initial naval thresholds 22 48 80
- RealStrategy: Map Size & Delta 11 -3
- RealStrategy: Final naval thresholds 19 45 77
- RealStrategy: OK loaded RealStrategy.lua from Real Strategy
- RealStrategy_GreatPeople: Loading RealStrategy_GreatPeople.lua from Real Strategy version 1.4
- RealStrategy_GreatPeople: OK loaded RealStrategy_GreatPeople.lua from Real Strategy
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Aquaculture hash = -122625491
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Aquaculture hash = -122625491
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Initializing 6 lenses
- MinimapPanel: Adding ModLens: ML_BUILDER
- MinimapPanel: Adding ModLens: ML_SCOUT
- MinimapPanel: Adding ModLens: ML_BARBARIAN
- MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
- MinimapPanel: Adding ModLens: ML_NATURALIST
- MinimapPanel: Adding ModLens: ML_WONDER
- DiplomacyRibbon: Loading DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon version 1.2
- DiplomacyRibbon: Loading DiplomacyRibbon_Expansion1.lua from Better Leader Icon version 1.2
- DiplomacyRibbon: Loading DiplomacyRibbon_BLI.lua from Better Leader Icon version 1.2
- DiplomacyRibbon: Loading LeaderIcon.lua from Better Leader Icon version 1.2
- DiplomacyRibbon: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_BLI.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion1.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon
- TradeOverview: Initializing BTS Trade Overview
- TradeOverview: Initializing BTS Trade Support Tracker
- ReportsList: Loading ReportsListLoader.lua from ReportsList Loader 1.0
- ReportsList: OK loaded ReportsListLoader.lua from ReportsList Loader
- TechTree: Loading TechTree_BTT_XP2.lua from Better Tech Tree version 2.0
- TechTree: Loading TechAndCivicSupport_BTT.lua from Better Tech Tree version 2.0
- TechTree: Real Eurekas: no
- TechTree: OK loaded TechAndCivicSupport_BTT.lua from Better Tech Tree
- TechTree: OK Loaded TechTree_BTT_XP2.lua from Better Tech Tree
- TechTree: Extra unlockables found: 124
- CivicsTree: Loading CivicsTree_BTT_XP2.lua from Better Tech Tree version 2.0
- CivicsTree: Loading TechAndCivicSupport_BTT.lua from Better Tech Tree version 2.0
- CivicsTree: Real Eurekas: no
- CivicsTree: OK loaded TechAndCivicSupport_BTT.lua from Better Tech Tree
- CivicsTree: OK Loaded CivicsTree_BTT_XP2.lua from Better Tech Tree
- CivicsTree: Extra unlockables found: 112
- GlobalResourcePopup: Loading LeaderIcon.lua from Better Leader Icon version 1.2
- GlobalResourcePopup: OK loaded LeaderIcon.lua from Better Leader Icon
- ReportScreen: Loading ReportScreen.lua from Better Report Screen version 5.5
- ReportScreen: Rise & Fall : YES
- ReportScreen: Gathering Storm: YES
- ReportScreen: OK loaded ReportScreen.lua from Better Report Screen
- TradeRouteChooser: Initializing BTS Trade Route Chooser
- TradeRouteChooser: Initializing BTS Trade Support Automater
- TradeOriginChooser: Initializing BTS Trade Origin Chooser
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Aquaculture hash = -122625491
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Aquaculture hash = -122625491
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 14 columns
- BoostUnlockedPopup: Loading BoostUnlockedPopup_BTT.lua from Better Tech Tree version 2.0
- BoostUnlockedPopup: OK loaded BoostUnlockedPopup_BTT.lua from Better Tech Tree
- WorldCongressPopup: Loading LeaderIcon.lua from Better Leader Icon version 1.2
- WorldCongressPopup: OK loaded LeaderIcon.lua from Better Leader Icon
- WorldCongressBetweenTurns: Loading LeaderIcon.lua from Better Leader Icon version 1.2
- WorldCongressBetweenTurns: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyActionView: Loading DiplomacyActionView_Expansion2_BLI.lua from Better Leader Icon version 1.2
- DiplomacyActionView: Loading LeaderIcon.lua from Better Leader Icon version 1.2
- DiplomacyActionView: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyActionView: OK loaded DiplomacyActionView_Expansion2_BLI.lua from Better Leader Icon
- CivilopediaScreen: Loading CivilopediaScreen_BCP.lua from Better Civilopedia version 1.7
- CivilopediaScreen: Loading CivilopediaPage_BCP_XP2.lua from Better Civilopedia version 1.7
- CivilopediaScreen: OK loaded CivilopediaPage_BCP_XP2.lua from Better Civilopedia
- CivilopediaScreen: Loading CivilopediaPage_BCP_Base.lua from Better Civilopedia version 1.7
- CivilopediaScreen: OK loaded CivilopediaPage_BCP_Base.lua from Better Civilopedia
- CivilopediaScreen: Loading CivilopediaPage_BCP_XP1.lua from Better Civilopedia version 1.7
- CivilopediaScreen: OK loaded CivilopediaPage_BCP_XP1.lua from Better Civilopedia
- CivilopediaScreen: OK loaded CivilopediaScreen_BCP.lua from Better Civilopedia
- InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/Real Era Tracker/RealEraTracker
- RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 1.1
- RealEraTracker: Loading Serialize.lua from Real Strategy version 1.4
- RealEraTracker: OK loaded Serialize.lua from Real Strategy
- RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker
- InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/Better Report Screen/RealModifierAnalysis
- RealModifierAnalysis: Loading Real Modifier Analysis.lua from Better Report Screen version 5.5
- RealModifierAnalysis: OK loaded Real Modifier Analysis.lua from Better Report Screen
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- WorldCrisisPopup: Loading LeaderIcon.lua from Better Leader Icon version 1.2
- WorldCrisisPopup: OK loaded LeaderIcon.lua from Better Leader Icon
- InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/Real Strategy/Lua/RealStrategy_InGameExp
- RealStrategy_InGameExp: Loading RealStrategy_InGameExp.lua from Real Strategy version 1.4
- RealStrategy_InGameExp: OK loaded RealStrategy_InGameExp.lua from Real Strategy
- InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/MoreLenses/Lenses/ModLens_CityOverlap
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_CityOverlap: City Overlap Panel
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/MoreLenses/Lenses/ModLens_Resource
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_Resource: Resource Panel
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- RealStrategy: --- LOADING PLAYERS ---
- RealStrategy: ...loaded player 0 LEADER_WILHELMINA
- RealStrategy: ...loaded player 1 LEADER_PACHACUTI
- RealStrategy: ...loaded player 2 LEADER_POUNDMAKER
- RealStrategy: ...loaded player 3 LEADER_PETER_GREAT
- RealStrategy: ...loaded player 4 LEADER_GILGAMESH
- RealStrategy: ...loaded player 5 LEADER_SEONDEOK
- RealStrategy: ...loaded player 6 LEADER_SULEIMAN
- RealStrategy: ...loaded player 7 LEADER_ROBERT_THE_BRUCE
- RealStrategy: ...loaded player 8 LEADER_SHAKA
- RealStrategy: ...loaded player 9 LEADER_ALEXANDER
- RealStrategy: ...loaded player 10 LEADER_MINOR_CIV_KANDY
- RealStrategy: ...loaded player 11 LEADER_MINOR_CIV_BABYLON
- RealStrategy: ...loaded player 12 LEADER_MINOR_CIV_BRUSSELS
- RealStrategy: ...loaded player 13 LEADER_MINOR_CIV_ANTANANARIVO
- RealStrategy: ...loaded player 14 LEADER_MINOR_CIV_ZANZIBAR
- RealStrategy: ...loaded player 15 LEADER_MINOR_CIV_ANTIOCH
- RealStrategy: ...loaded player 16 LEADER_MINOR_CIV_VILNIUS
- RealStrategy: ...loaded player 17 LEADER_MINOR_CIV_BOLOGNA
- RealStrategy: ...loaded player 18 LEADER_MINOR_CIV_MOHENJO_DARO
- RealStrategy: ...loaded player 19 LEADER_MINOR_CIV_VALLETTA
- RealStrategy: ...loaded player 20 LEADER_MINOR_CIV_GRANADA
- RealStrategy: ...loaded player 21 LEADER_MINOR_CIV_RAPA_NUI
- RealStrategy: ...loaded player 22 LEADER_MINOR_CIV_CARDIFF
- RealStrategy: ...loaded player 23 LEADER_MINOR_CIV_BUENOS_AIRES
- RealStrategy: ...loaded player 24 LEADER_MINOR_CIV_PRESLAV
- RealStrategy: ...loaded player 25 LEADER_MINOR_CIV_AKKAD
- RealStrategy: ...loaded player 62 LEADER_FREE_CITIES
- RealStrategy: ...loaded player 63 nil
- RealStrategy: --- END LOADING PLAYERS ---
- RealEraTracker: WARNING: LoadDataFromPlayerSlot no data in slot RETFavoredMoments for player 0
- LoadScreen: OnLoadGameViewStateDone
- RASL: Game.GetCurrentGameTurn() != GameConfiguration.GetStartTurn()
- RealStrategy: ...RSTRandomFlavors EXISTS - load data
- RealStrategy: 195 ...randomizing LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_CLEOPATRA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 195 ...randomizing LEADER_WILHELMINA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_WILHELMINA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 195 ...randomizing LEADER_QIN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_QIN : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_PEDRO : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_KRISTINA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_KRISTINA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 7.0
- RealStrategy: 195 ...randomizing LEADER_LAURIER : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 195 ...randomizing LEADER_GENGHIS_KHAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_GENGHIS_KHAN : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_SHAKA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_SULEIMAN : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_SULEIMAN : CONQUEST 7.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_MONTEZUMA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_MONTEZUMA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_PERICLES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 195 ...randomizing LEADER_ALEXANDER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_ROBERT_THE_BRUCE : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_ROBERT_THE_BRUCE : CONQUEST 2.0 : SCIENCE 9.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_GANDHI : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: 195 ...randomizing LEADER_ELEANOR_FRANCE : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_ELEANOR_FRANCE : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 195 ...randomizing LEADER_KUPE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 195 ...randomizing LEADER_VICTORIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_CYRUS : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_CYRUS : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_LAUTARO : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_LAUTARO : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_CHANDRAGUPTA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_TRAJAN : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_MVEMBA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_MVEMBA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_POUNDMAKER : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 4.0 : DIPLO 6.0
- RealStrategy: 195 ...randomizing LEADER_SEONDEOK : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_SEONDEOK : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_JADWIGA : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_JADWIGA : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_PETER_GREAT : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_PETER_GREAT : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 8.0 : DIPLO 5.0
- RealStrategy: 195 ...randomizing LEADER_MANSA_MUSA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 6.0
- RealStrategy: 195 ...randomizing LEADER_PHILIP_II : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_PHILIP_II : CONQUEST 4.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_PACHACUTI : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_PACHACUTI : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_MATTHIAS_CORVINUS : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_MATTHIAS_CORVINUS : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 195 ...randomizing LEADER_AMANITORE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_AMANITORE : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_HOJO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_HOJO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 5.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_HARDRADA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_HARDRADA : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_SALADIN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_SALADIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_GITARJA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_JAYAVARMAN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_JAYAVARMAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 8.0 : DIPLO 1.0
- RealStrategy: 195 ...randomizing LEADER_TAMAR : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_TAMAR : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 8.0
- RealStrategy: 195 ...randomizing LEADER_GILGAMESH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_GILGAMESH : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 195 ...randomizing LEADER_TOMYRIS : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_TOMYRIS : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 4.0
- RealStrategy: 195 ...randomizing LEADER_GORGO : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_GORGO : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 195 ...randomizing LEADER_BARBAROSSA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_BARBAROSSA : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_JOHN_CURTIN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 ...randomizing LEADER_ELEANOR_ENGLAND : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 ...leader LEADER_ELEANOR_ENGLAND : CONQUEST 4.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 ...randomizing LEADER_T_ROOSEVELT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 6.0
- RealStrategy: 195 ...randomizing LEADER_DIDO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 195 ...leader LEADER_DIDO : CONQUEST 6.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 ...randomizing LEADER_CATHERINE_DE_MEDICI : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 ...leader LEADER_CATHERINE_DE_MEDICI : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 195 Valid Victories : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 Num Victories 5 Minimum Priority 100 BetterThanUsNerf -30
- MinimapPanel: Adding ModLens: ML_CITYOVERLAP
- MinimapPanel: Adding ModLens: ML_RESOURCE
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 49 47 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 393221 78 33 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 393221 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 458758 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 458758 0 0 0 false false
- TradeOverview: Removing route Nijmegen-Istanbul from currently running, since it completed.
- TradeOverview: Routes not grouped
- TradeOverview: REMOVING ROUTE
- RealStrategy: 195 FUN RefreshPlayerData 1 LEADER_PACHACUTI
- RealStrategy: 195 FUN EstablishStrategyBasePriority 1 LEADER_PACHACUTI
- RealStrategy: 195 *** base priorities LEADER_PACHACUTI : CONQUEST 120.0 : SCIENCE 140.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 era bias for era 5 : CONQUEST 39.0 : SCIENCE 45.5 : CULTURE 26.0 : RELIGION 6.5 : DIPLO 13.0
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 159.0 : SCIENCE 185.5 : CULTURE 106.0 : RELIGION 26.5 : DIPLO 53.0
- RealStrategy: ...era adjusted extra conquest, priority= 5.3333333333333
- RealStrategy: we are at war with 9
- RealStrategy: ...player has captured 0 capitals; priority= 25.333333333333
- RealStrategy: ...military ratio -78.281212699928 player/world 10 465.44444444444 priority= -52.947879366595
- RealStrategy: ...era, desperate 5 true
- RealStrategy: iPriorityDangerPlayers 0 priority= -52.947879366595
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -17.926045332902 player/world 81.921875 110.12282986111 priority= -17.926045332902
- RealStrategy: ...tech ratio -32.842701099537 player/world 33.826841001157 37.111111111111 priority= -50.76874643244
- RealStrategy: ...culture ratio -49.063403696957 player/world 30.5703125 102.20963541667 priority= -49.063403696957
- RealStrategy: ...added cultural progress, perc 0 priority= -49.063403696957
- RealStrategy: ...we don't have a religion
- RealStrategy: ...and we cannot get one - no religious victory
- RealStrategy: FUN GetPriorityDiplo 1 LEADER_PACHACUTI
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -52.9 : SCIENCE -50.8 : CULTURE -49.1 : RELIGION -200.0 : DIPLO 18.0
- RealStrategy: MaxGameTurns: getting from DB
- RealStrategy: MaxGameTurns: 500
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST -49.4 : SCIENCE -47.3 : CULTURE -45.8 : RELIGION -186.5 : DIPLO 16.8
- RealStrategy: 195 FUN GetGenericPriorities 1 LEADER_PACHACUTI
- RealStrategy: 195 generic policies : CONQUEST 29.4 : SCIENCE 25.2 : CULTURE 10.5 : RELIGION 10.5 : DIPLO 6.3
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 10.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 5.0 : DIPLO 20.0
- RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 6.3 : CULTURE 0.7 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_PACHACUTI : CONQUEST 39.4 : SCIENCE 51.5 : CULTURE 31.2 : RELIGION 15.5 : DIPLO 26.3
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 37.7 : SCIENCE 49.3 : CULTURE 29.9 : RELIGION 14.8 : DIPLO 25.2
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 147.4 : SCIENCE 187.5 : CULTURE 90.1 : RELIGION -145.2 : DIPLO 95.0
- RealStrategy: 195 applying a bit of randomization : CONQUEST 164.4 : SCIENCE 194.5 : CULTURE 114.1 : RELIGION -137.2 : DIPLO 124.0
- RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 204.4 : SCIENCE 194.5 : CULTURE 114.1 : RELIGION -137.2 : DIPLO 124.0
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 77.612795416567 player/world 917 465.44444444444 priority= 77.612795416567
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.615017164388 player/world 177.1640625 110.12282986111 priority= 42.615017164388
- RealStrategy: ...tech ratio 38.888888888889 player/world 41 37.111111111111 priority= 81.503906053277
- RealStrategy: ...culture ratio 205.28173051199 player/world 401.94921875 102.20963541667 priority= 205.28173051199
- RealStrategy: ...added cultural progress, perc 17.741935483871 priority= 226.78962306239
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 118.53688625365 player/world/era 132.53515625 41.480396412037 5 priority= 258.53688625365
- RealStrategy: ...cities progress, num, all 35 91 priority= 306.6487774505
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 77.6 : SCIENCE 81.5 : CULTURE 260.8 : RELIGION 230.0 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 173.3 : SCIENCE 233.3 : CULTURE 501.1 : RELIGION 295.9 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 173.3 : SCIENCE 233.3 : CULTURE 501.1 : RELIGION 295.9 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 173.3, SCIENCE @ 233.3, CULTURE @ 501.1, RELIGION @ 295.9, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 0 DIPLO
- RealStrategy: progress us/them 0 40 favor us/them 70 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 108.97014034187 player/world 1134 465.44444444444 priority= 108.97014034187
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.370955727309 player/world 62.34375 110.12282986111 priority= -30.370955727309
- RealStrategy: ...tech ratio -52.204318576389 player/world 31.890679253472 37.111111111111 priority= -82.575274303698
- RealStrategy: ...culture ratio -19.170031975744 player/world 74.21875 102.20963541667 priority= -19.170031975744
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.566957132207
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 48.781043728474 player/world/era 94.7421875 49.776475694444 5 priority= 88.781043728474
- RealStrategy: ...cities progress, num, all 4 91 priority= 92.171070523211
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 109.0 : SCIENCE -82.6 : CULTURE -17.9 : RELIGION 69.1 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 173.1 : SCIENCE -47.3 : CULTURE 17.3 : RELIGION 130.8 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 173.1 : SCIENCE -47.3 : CULTURE 17.3 : RELIGION 130.8 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 173.1, SCIENCE @ -47.3, CULTURE @ 17.3, RELIGION @ 130.8, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 2 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 70 98
- RealStrategy: ...player 2 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -28.952017187873 player/world 297 465.44444444444 priority= -28.952017187873
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -33.41514170966 player/world 57.5546875 110.12282986111 priority= -33.41514170966
- RealStrategy: ...tech ratio -52.554759409928 player/world 31.855635170118 37.111111111111 priority= -85.969901119587
- RealStrategy: ...culture ratio -4.0360778118909 player/world 96.31640625 102.20963541667 priority= -4.0360778118909
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 6.4150840616064
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 80.949383092819 player/world/era 113.0859375 45.251341540404 5 priority= 170.94938309282
- RealStrategy: ...cities progress, num, all 25 91 priority= 200.14574106027
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -29.0 : SCIENCE -86.0 : CULTURE 7.4 : RELIGION 150.1 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 9.3 : SCIENCE -66.8 : CULTURE 79.8 : RELIGION 174.3 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 9.3 : SCIENCE -66.8 : CULTURE 79.8 : RELIGION 174.3 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 174.2861807952
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_PETER_GREAT, RELIGION @ 174.3, CONQUEST @ 9.3, SCIENCE @ -66.8, CULTURE @ 79.8, RELIGION @ 174.3, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 3 RELIGION
- RealStrategy: converts us/them 0 2 faith us/them 1 113.0859375
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 10.064454523753 player/world 524 465.44444444444 priority= 10.064454523753
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 19.684301383793 player/world 141.08984375 110.12282986111 priority= 19.684301383793
- RealStrategy: ...tech ratio 62.603784722222 player/world 43.371489583333 37.111111111111 priority= 82.288086106015
- RealStrategy: ...culture ratio -22.752207090717 player/world 68.98828125 102.20963541667 priority= -22.752207090717
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -19.14913224718
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -38.057793085408 player/world/era 14.6953125 49.776475694444 5 priority= 1.9422069145921
- RealStrategy: ...cities progress, num, all 0 91 priority= 1.9422069145921
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 10.1 : SCIENCE 82.3 : CULTURE -22.0 : RELIGION 1.5 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 29.2 : SCIENCE 140.7 : CULTURE 20.3 : RELIGION 16.1 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 29.2 : SCIENCE 140.7 : CULTURE 20.3 : RELIGION 16.1 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 140.69558610601
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_GILGAMESH, SCIENCE @ 140.7, CONQUEST @ 29.2, SCIENCE @ 140.7, CULTURE @ 20.3, RELIGION @ 16.1, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 33.826841001157 43.371489583333
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 24.330389114347 player/world 607 465.44444444444 priority= 24.330389114347
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 27.990012730419 player/world 154.15625 110.12282986111 priority= 27.990012730419
- RealStrategy: ...tech ratio 60.969800347222 player/world 43.208091145833 37.111111111111 priority= 88.959813077641
- RealStrategy: ...culture ratio -15.975769774641 player/world 78.8828125 102.20963541667 priority= -15.975769774641
- RealStrategy: ...added cultural progress, perc 0 priority= -15.975769774641
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 24.3 : SCIENCE 89.0 : CULTURE -18.4 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 126.0 : SCIENCE 140.3 : CULTURE 0.8 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 126.0 : SCIENCE 140.3 : CULTURE 0.8 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 140.28181307764
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_SEONDEOK, SCIENCE @ 140.3, CONQUEST @ 126.0, SCIENCE @ 140.3, CULTURE @ 0.8, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 33.826841001157 43.208091145833
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 27.76796371449 player/world 570 423.13131313131 priority= 77.76796371449
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 8.1581094343043 player/world 122.95703125 110.12282986111 priority= 8.1581094343043
- RealStrategy: ...tech ratio 27.921479495398 player/world 39.903259060651 37.111111111111 priority= 36.079588929702
- RealStrategy: ...culture ratio -30.767290469699 player/world 57.28515625 102.20963541667 priority= -30.767290469699
- RealStrategy: ...added cultural progress, perc 0 priority= -30.767290469699
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -20.97140864106 player/world/era 30.4453125 49.776475694444 5 priority= 19.02859135894
- RealStrategy: ...cities progress, num, all 4 91 priority= 22.418618153677
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: GetOtherPlayerPriorityDiplo: 0
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 77.8 : SCIENCE 36.1 : CULTURE -35.4 : RELIGION 16.8 : DIPLO 0.0
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 146.3 : SCIENCE 63.3 : CULTURE -16.2 : RELIGION 41.0 : DIPLO 19.1
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 146.3 : SCIENCE 63.3 : CULTURE -16.2 : RELIGION 41.0 : DIPLO 19.1
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 146.27708871449
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_SULEIMAN, CONQUEST @ 146.3, CONQUEST @ 146.3, SCIENCE @ 63.3, CULTURE @ -16.2, RELIGION @ 41.0, DIPLO @ 19.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 10 570
- RealStrategy: ...player 6 is doing better than us with CONQUEST
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 465.44444444444 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 13.034766260844 player/world 130.62890625 110.12282986111 priority= 13.034766260844
- RealStrategy: ...tech ratio 24.45740816886 player/world 39.556851927997 37.111111111111 priority= 37.492174429703
- RealStrategy: ...culture ratio -22.246582671949 player/world 69.7265625 102.20963541667 priority= -22.246582671949
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -21.476128326863
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 37.5 : CULTURE -24.7 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 102.9 : CULTURE -2.5 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 102.9 : CULTURE -2.5 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 102.9, CULTURE @ -2.5, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 7 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 70 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -57.655765099069 player/world 130 465.44444444444 priority= -57.655765099069
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -29.770064203876 player/world 63.2890625 110.12282986111 priority= -29.770064203876
- RealStrategy: ...tech ratio -27.437065972222 player/world 34.367404513889 37.111111111111 priority= -57.207130176098
- RealStrategy: ...culture ratio -41.270367020396 player/world 41.94921875 102.20963541667 priority= -41.270367020396
- RealStrategy: ...added cultural progress, perc 0 priority= -41.270367020396
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -57.7 : SCIENCE -57.2 : CULTURE -47.5 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 4.8 : SCIENCE -27.0 : CULTURE -26.3 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 4.8 : SCIENCE -27.0 : CULTURE -26.3 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 4.8, SCIENCE @ -27.0, CULTURE @ -26.3, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 9 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 70 47
- RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 nerf factors : CONQUEST -61.3 : SCIENCE -116.7 : CULTURE -0.0 : RELIGION 41.1 : DIPLO -111.6
- RealStrategy: 195 *** final priorities LEADER_PACHACUTI : CONQUEST 143.0 : SCIENCE 77.8 : CULTURE 114.1 : RELIGION -96.0 : DIPLO 12.4
- RealStrategy: 195 *** final valid LEADER_PACHACUTI : CONQUEST 143.0 : SCIENCE 77.8 : CULTURE 114.1 : RELIGION -96.0 : DIPLO 12.4
- RealStrategy: 195 LEADER_PACHACUTI ...selected CONQUEST priority 143.04612174346
- RealStrategy: 195, RSTSTRAT, LEADER_PACHACUTI, CONQUEST @ 143.0, CONQUEST @ 143.0 (-61.3), SCIENCE @ 77.8 (-116.7), CULTURE @ 114.1, RELIGION @ -96.0 (41.1), DIPLO @ 12.4 (-111.6)
- RealStrategy: 195 RSTNAVAL 1 ...factor/revealed 37 1231 active naval 1
- RealStrategy: 195 RSTDEFEN 1 70 ...power our/theirs 10 130 wars 1 active? true
- RealStrategy: 195 RSTCATCH 1 60 ...power our/theirs 10 465.44444444444 active? true
- RealStrategy: 195 RSTENOUG 1 220 ...power our/theirs 10 465.44444444444 active? false
- RealStrategy: 195 RSTPEACE 1 0 ...wars 1 active? false
- RealStrategy: 195 RSTATWAR 1 0 ...wars 1 active? true
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
- RealStrategy_GreatPeople: 195 RSTMGWSL 1 0 ...works/slots 0 3 active? false
- RealStrategy: 195 RSTSCIEN 1 90 ...techs our/avg 33.826841001157 37.111111111111 active? false
- RealStrategy: 195 RSTCULTR 1 80 ...culture our/avg 30.5703125 102.20963541667 active? true
- InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
- DiplomacyActionView_AllianceRow: Adjustment: 1
- TutorialUIRoot: diplo stmt type=-1778523048
- DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 9127
- InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
- RealStrategy: 195 FUN RefreshPlayerData 2 LEADER_POUNDMAKER
- RealStrategy: 195 FUN EstablishStrategyBasePriority 2 LEADER_POUNDMAKER
- RealStrategy: 195 *** base priorities LEADER_POUNDMAKER : CONQUEST 20.0 : SCIENCE 120.0 : CULTURE 120.0 : RELIGION 80.0 : DIPLO 120.0
- RealStrategy: 195 era bias for era 4 : CONQUEST 5.2 : SCIENCE 31.2 : CULTURE 31.2 : RELIGION 20.8 : DIPLO 31.2
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 25.2 : SCIENCE 151.2 : CULTURE 151.2 : RELIGION 100.8 : DIPLO 151.2
- RealStrategy: ...era adjusted extra conquest, priority= 1.1111111111111
- RealStrategy: ...player has captured 0 capitals; priority= 1.1111111111111
- RealStrategy: ...military ratio 117.28861353887 player/world 1134 437.2 priority= 118.39972464998
- RealStrategy: ...era, desperate 4 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 118.39972464998
- RealStrategy: our cities, on average 6 9.1 priority= 195.89972464998
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.49408371824 player/world 62.34375 102.66953125 priority= -27.49408371824
- RealStrategy: ...tech ratio -46.093207465278 player/world 31.890679253472 36.5 priority= -73.587291183518
- RealStrategy: ...culture ratio -15.233457827704 player/world 74.21875 94.862890625 priority= -15.233457827704
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.630382984167
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 50.16763308192 player/world/era 94.7421875 44.798828125 4 priority= 90.16763308192
- RealStrategy: ...cities progress, num, all 4 91 priority= 93.557659876657
- RealStrategy: ...player 3 has launched inqusition
- RealStrategy: FUN GetPriorityDiplo 2 LEADER_POUNDMAKER
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 195.9 : SCIENCE -73.6 : CULTURE -11.6 : RELIGION 73.6 : DIPLO 103.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST 182.7 : SCIENCE -68.6 : CULTURE -10.8 : RELIGION 68.6 : DIPLO 96.0
- RealStrategy: 195 FUN GetGenericPriorities 2 LEADER_POUNDMAKER
- RealStrategy: 195 generic policies : CONQUEST 18.9 : SCIENCE 12.6 : CULTURE 10.5 : RELIGION 10.5 : DIPLO 16.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 20.0
- RealStrategy: 195 generic wonders : CONQUEST 15.6 : SCIENCE 3.6 : CULTURE 3.6 : RELIGION 26.4 : DIPLO 10.8
- RealStrategy: 195 generic great people : CONQUEST 10.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.5 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 5.6 : SCIENCE 8.4 : CULTURE 8.4 : RELIGION 19.6 : DIPLO 22.4
- RealStrategy: 195 generic beliefs : CONQUEST 2.2 : SCIENCE 11.0 : CULTURE 6.6 : RELIGION 13.2 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_POUNDMAKER : CONQUEST 72.8 : SCIENCE 45.6 : CULTURE 39.1 : RELIGION 83.2 : DIPLO 70.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 69.7 : SCIENCE 43.7 : CULTURE 37.4 : RELIGION 79.7 : DIPLO 67.0
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 277.6 : SCIENCE 126.2 : CULTURE 177.8 : RELIGION 249.1 : DIPLO 314.3
- RealStrategy: 195 applying a bit of randomization : CONQUEST 294.6 : SCIENCE 154.2 : CULTURE 190.8 : RELIGION 258.1 : DIPLO 339.3
- RealStrategy: 195 boosting current strategy CULTURE : CONQUEST 294.6 : SCIENCE 154.2 : CULTURE 230.8 : RELIGION 258.1 : DIPLO 339.3
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 87.438287528257 player/world 917 437.2 priority= 87.438287528257
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 50.790308711963 player/world 177.1640625 102.66953125 priority= 50.790308711963
- RealStrategy: ...tech ratio 45 player/world 41 36.5 priority= 95.790308711963
- RealStrategy: ...culture ratio 226.60118015722 player/world 401.94921875 94.862890625 priority= 226.60118015722
- RealStrategy: ...added cultural progress, perc 17.741935483871 priority= 248.10907270761
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 114.75637616079 player/world/era 132.53515625 37.332356770833 4 priority= 254.75637616079
- RealStrategy: ...cities progress, num, all 35 91 priority= 302.86826735764
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 87.4 : SCIENCE 95.8 : CULTURE 285.3 : RELIGION 227.2 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 183.1 : SCIENCE 247.6 : CULTURE 525.6 : RELIGION 293.1 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 183.1 : SCIENCE 247.6 : CULTURE 525.6 : RELIGION 293.1 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 183.1, SCIENCE @ 247.6, CULTURE @ 525.6, RELIGION @ 293.1, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 0 DIPLO
- RealStrategy: progress us/them 10 40 favor us/them 98 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.170173833486 player/world 10 437.2 priority= -78.170173833486
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -14.145734570109 player/world 81.921875 102.66953125 priority= -14.145734570109
- RealStrategy: ...tech ratio -25 player/world 34 36.5 priority= -39.145734570109
- RealStrategy: ...culture ratio -47.44194952419 player/world 30.5703125 94.862890625 priority= -47.44194952419
- RealStrategy: ...added cultural progress, perc 0 priority= -47.44194952419
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -39.1 : CULTURE -54.6 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 8.2 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 8.2 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.0, SCIENCE @ 8.2, CULTURE @ -15.3, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 1 DIPLO
- RealStrategy: progress us/them 10 0 favor us/them 98 70
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -25.654162854529 player/world 297 437.2 priority= -25.654162854529
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.759262500285 player/world 57.5546875 102.66953125 priority= -30.759262500285
- RealStrategy: ...tech ratio -46.443648298817 player/world 31.855635170118 36.5 priority= -77.202910799102
- RealStrategy: ...culture ratio 1.0725594917006 player/world 96.31640625 94.862890625 priority= 1.0725594917006
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 11.523721365198
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 79.953132493351 player/world/era 113.0859375 40.726207386364 4 priority= 169.95313249335
- RealStrategy: ...cities progress, num, all 25 91 priority= 199.1494904608
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -25.7 : SCIENCE -77.2 : CULTURE 13.3 : RELIGION 149.4 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 12.6 : SCIENCE -58.1 : CULTURE 85.7 : RELIGION 173.5 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 12.6 : SCIENCE -58.1 : CULTURE 85.7 : RELIGION 173.5 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 173.5389928456
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_PETER_GREAT, RELIGION @ 173.5, CONQUEST @ 12.6, SCIENCE @ -58.1, CULTURE @ 85.7, RELIGION @ 173.5, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 3 RELIGION
- RealStrategy: converts us/them 1 2 faith us/them 94.7421875 113.0859375
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 15.882891125343 player/world 524 437.2 priority= 15.882891125343
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 26.194936728125 player/world 141.08984375 102.66953125 priority= 26.194936728125
- RealStrategy: ...tech ratio 68.714895833333 player/world 43.371489583333 36.5 priority= 94.909832561458
- RealStrategy: ...culture ratio -19.093057826057 player/world 68.98828125 94.862890625 priority= -19.093057826057
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.489982982519
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -30.238697301304 player/world/era 14.6953125 44.798828125 4 priority= 9.7613026986964
- RealStrategy: ...cities progress, num, all 0 91 priority= 9.7613026986964
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 15.9 : SCIENCE 94.9 : CULTURE -17.8 : RELIGION 7.3 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 35.0 : SCIENCE 153.3 : CULTURE 24.5 : RELIGION 21.9 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 35.0 : SCIENCE 153.3 : CULTURE 24.5 : RELIGION 21.9 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 153.31733256146
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_GILGAMESH, SCIENCE @ 153.3, CONQUEST @ 35.0, SCIENCE @ 153.3, CULTURE @ 24.5, RELIGION @ 21.9, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 31.890679253472 43.371489583333
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 31.070448307411 player/world 607 437.2 priority= 31.070448307411
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 35.103601512742 player/world 154.15625 102.66953125 priority= 35.103601512742
- RealStrategy: ...tech ratio 67.080911458333 player/world 43.208091145833 36.5 priority= 102.18451297108
- RealStrategy: ...culture ratio -11.791813019613 player/world 78.8828125 94.862890625 priority= -11.791813019613
- RealStrategy: ...added cultural progress, perc 0 priority= -11.791813019613
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 31.1 : SCIENCE 102.2 : CULTURE -13.6 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 132.8 : SCIENCE 153.5 : CULTURE 5.6 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 132.8 : SCIENCE 153.5 : CULTURE 5.6 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 153.50651297108
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_SEONDEOK, SCIENCE @ 153.5, CONQUEST @ 132.8, SCIENCE @ 153.5, CULTURE @ 5.6, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 31.890679253472 43.208091145833
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 34.730100640439 player/world 570 397.45454545455 priority= 84.730100640439
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 13.832000426124 player/world 122.95703125 102.66953125 priority= 13.832000426124
- RealStrategy: ...tech ratio 34.032590606509 player/world 39.903259060651 36.5 priority= 47.864591032633
- RealStrategy: ...culture ratio -27.728876791751 player/world 57.28515625 94.862890625 priority= -27.728876791751
- RealStrategy: ...added cultural progress, perc 0 priority= -27.728876791751
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -14.417970963945 player/world/era 30.4453125 44.798828125 4 priority= 25.582029036055
- RealStrategy: ...cities progress, num, all 4 91 priority= 28.972055830792
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: GetOtherPlayerPriorityDiplo: 0
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 84.7 : SCIENCE 47.9 : CULTURE -31.9 : RELIGION 21.7 : DIPLO 0.0
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 153.2 : SCIENCE 75.1 : CULTURE -12.7 : RELIGION 45.9 : DIPLO 19.1
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 153.2 : SCIENCE 75.1 : CULTURE -12.7 : RELIGION 45.9 : DIPLO 19.1
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 153.23922564044
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_SULEIMAN, CONQUEST @ 153.2, CONQUEST @ 153.2, SCIENCE @ 75.1, CULTURE @ -12.7, RELIGION @ 45.9, DIPLO @ 19.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 1134 570
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 437.2 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 19.062678344506 player/world 130.62890625 102.66953125 priority= 19.062678344506
- RealStrategy: ...tech ratio 30.568519279971 player/world 39.556851927997 36.5 priority= 49.631197624477
- RealStrategy: ...culture ratio -18.548274853922 player/world 69.7265625 94.862890625 priority= -18.548274853922
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -17.777820508835
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 49.6 : CULTURE -20.4 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 115.0 : CULTURE 1.7 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 115.0 : CULTURE 1.7 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 115.0, CULTURE @ 1.7, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 7 DIPLO
- RealStrategy: progress us/them 10 10 favor us/them 98 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -46.51418115279 player/world 183 437.2 priority= -46.51418115279
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -45.734874483514 player/world 35.58984375 102.66953125 priority= -45.734874483514
- RealStrategy: ...tech ratio -56.708025147929 player/world 30.829197485207 36.5 priority= -102.44289963144
- RealStrategy: ...culture ratio -48.790935931381 player/world 28.7421875 94.862890625 priority= -48.790935931381
- RealStrategy: ...added cultural progress, perc 0 priority= -48.790935931381
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -46.5 : SCIENCE -102.4 : CULTURE -56.1 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 27.0 : SCIENCE -83.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 27.0 : SCIENCE -83.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 27.0, SCIENCE @ -83.3, CULTURE @ -37.0, RELIGION @ -180.8, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 8 DIPLO
- RealStrategy: progress us/them 10 0 favor us/them 98 139
- RealStrategy: ...player 8 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -56.212259835316 player/world 130 437.2 priority= -56.212259835316
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -26.849570451311 player/world 63.2890625 102.66953125 priority= -26.849570451311
- RealStrategy: ...tech ratio -21.325954861111 player/world 34.367404513889 36.5 priority= -48.175525312423
- RealStrategy: ...culture ratio -39.0453738743 player/world 41.94921875 94.862890625 priority= -39.0453738743
- RealStrategy: ...added cultural progress, perc 0 priority= -39.0453738743
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.2 : SCIENCE -48.2 : CULTURE -44.9 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 6.3 : SCIENCE -18.0 : CULTURE -23.7 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 6.3 : SCIENCE -18.0 : CULTURE -23.7 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 6.3, SCIENCE @ -18.0, CULTURE @ -23.7, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 9 DIPLO
- RealStrategy: progress us/them 10 0 favor us/them 98 47
- RealStrategy: 195 num players better than us : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 195 nerf factors : CONQUEST -0.0 : SCIENCE -92.5 : CULTURE -0.0 : RELIGION -77.4 : DIPLO -305.3
- RealStrategy: 195 *** final priorities LEADER_POUNDMAKER : CONQUEST 294.6 : SCIENCE 61.7 : CULTURE 230.8 : RELIGION 180.6 : DIPLO 33.9
- RealStrategy: 195 *** final valid LEADER_POUNDMAKER : CONQUEST 294.6 : SCIENCE 61.7 : CULTURE 230.8 : RELIGION 180.6 : DIPLO 33.9
- RealStrategy: 195 LEADER_POUNDMAKER ...selected CONQUEST priority 294.58249323611
- RealStrategy: 195, RSTSTRAT, LEADER_POUNDMAKER, CONQUEST @ 294.6, CONQUEST @ 294.6, SCIENCE @ 61.7 (-92.5), CULTURE @ 230.8, RELIGION @ 180.6 (-77.4), DIPLO @ 33.9 (-305.3)
- RealStrategy: 195 RSTNAVAL 2 ...factor/revealed 49 5562 active naval 2
- RealStrategy: 195 RSTDEFEN 2 70 ...power our/theirs 1134 0 wars 0 active? false
- RealStrategy: 195 RSTCATCH 2 60 ...power our/theirs 1134 437.2 active? false
- RealStrategy: 195 RSTENOUG 2 220 ...power our/theirs 1134 437.2 active? true
- RealStrategy: 195 RSTPEACE 2 0 ...wars 0 active? true
- RealStrategy: 195 RSTATWAR 2 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 2 0 0
- RealStrategy_GreatPeople: 195 RSTMGWSL 2 0 ...works/slots 0 2 active? false
- RealStrategy: 195 RSTSCIEN 2 90 ...techs our/avg 31.890679253472 36.5 active? false
- RealStrategy: 195 RSTCULTR 2 80 ...culture our/avg 74.21875 94.862890625 active? true
- RealStrategy: 195 FUN RefreshPlayerData 3 LEADER_PETER_GREAT
- RealStrategy: 195 FUN EstablishStrategyBasePriority 3 LEADER_PETER_GREAT
- RealStrategy: 195 *** base priorities LEADER_PETER_GREAT : CONQUEST 80.0 : SCIENCE 20.0 : CULTURE 140.0 : RELIGION 160.0 : DIPLO 100.0
- RealStrategy: 195 era bias for era 5 : CONQUEST 26.0 : SCIENCE 6.5 : CULTURE 45.5 : RELIGION 52.0 : DIPLO 32.5
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 106.0 : SCIENCE 26.5 : CULTURE 185.5 : RELIGION 212.0 : DIPLO 132.5
- RealStrategy: ...era adjusted extra conquest, priority= 3.5555555555556
- RealStrategy: ...player has captured 0 capitals; priority= 3.5555555555556
- RealStrategy: ...military ratio -26.426155580609 player/world 297 443.5 priority= -22.870600025053
- RealStrategy: ...era, desperate 5 true
- RealStrategy: iPriorityDangerPlayers 0 priority= -22.870600025053
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -29.903106298091 player/world 58.88671875 102.802734375 priority= -29.903106298091
- RealStrategy: ...tech ratio -47.443648298817 player/world 31.855635170118 36.6 priority= -77.346754596907
- RealStrategy: ...culture ratio 2.6870220228854 player/world 98.7578125 95.10703125 priority= 2.6870220228854
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 13.138183896383
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 96.865046102263 player/world/era 115.9921875 41.517755681818 5 priority= 186.86504610226
- RealStrategy: ...cities progress, num, all 25 91 priority= 216.06140406972
- RealStrategy: ...player 2 has launched inqusition
- RealStrategy: FUN GetPriorityDiplo 3 LEADER_PETER_GREAT
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -22.9 : SCIENCE -77.3 : CULTURE 13.1 : RELIGION 196.1 : DIPLO 98.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST -21.3 : SCIENCE -72.1 : CULTURE 12.3 : RELIGION 182.8 : DIPLO 91.4
- RealStrategy: 195 FUN GetGenericPriorities 3 LEADER_PETER_GREAT
- RealStrategy: 195 generic policies : CONQUEST 39.9 : SCIENCE 10.5 : CULTURE 10.5 : RELIGION 10.5 : DIPLO 6.3
- RealStrategy: 195 generic government MONARCHY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 20.0
- RealStrategy: 195 generic wonders : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 3.6 : RELIGION 0.0 : DIPLO 4.8
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 37.1 : RELIGION 3.5 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic beliefs : CONQUEST 19.8 : SCIENCE 4.4 : CULTURE 0.0 : RELIGION 41.8 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_PETER_GREAT : CONQUEST 85.7 : SCIENCE 24.9 : CULTURE 61.2 : RELIGION 65.8 : DIPLO 31.1
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 82.1 : SCIENCE 23.8 : CULTURE 58.6 : RELIGION 63.0 : DIPLO 29.8
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 166.7 : SCIENCE -21.8 : CULTURE 256.4 : RELIGION 457.8 : DIPLO 253.7
- RealStrategy: 195 applying a bit of randomization : CONQUEST 166.7 : SCIENCE 6.2 : CULTURE 263.4 : RELIGION 479.8 : DIPLO 277.7
- RealStrategy: 195 boosting current strategy RELIGION : CONQUEST 166.7 : SCIENCE 6.2 : CULTURE 263.4 : RELIGION 519.8 : DIPLO 277.7
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 85.23632887012 player/world 917 443.5 priority= 85.23632887012
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 50.633798803078 player/world 177.1640625 102.802734375 priority= 50.633798803078
- RealStrategy: ...tech ratio 44 player/world 41 36.6 priority= 94.633798803078
- RealStrategy: ...culture ratio 225.83980219654 player/world 401.94921875 95.10703125 priority= 225.83980219654
- RealStrategy: ...added cultural progress, perc 17.741935483871 priority= 247.34769474693
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 134.0526883008 player/world/era 132.53515625 38.057942708333 5 priority= 274.0526883008
- RealStrategy: ...cities progress, num, all 35 91 priority= 322.16457949766
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 85.2 : SCIENCE 94.6 : CULTURE 284.4 : RELIGION 241.6 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 180.9 : SCIENCE 246.4 : CULTURE 524.7 : RELIGION 307.5 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 180.9 : SCIENCE 246.4 : CULTURE 524.7 : RELIGION 307.5 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 180.9, SCIENCE @ 246.4, CULTURE @ 524.7, RELIGION @ 307.5, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 0 DIPLO
- RealStrategy: progress us/them 20 40 favor us/them 224 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.196166854566 player/world 10 443.5 priority= -78.196166854566
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -14.218105823121 player/world 81.921875 102.802734375 priority= -14.218105823121
- RealStrategy: ...tech ratio -26 player/world 34 36.6 priority= -40.218105823122
- RealStrategy: ...culture ratio -47.499856247484 player/world 30.5703125 95.10703125 priority= -47.499856247484
- RealStrategy: ...added cultural progress, perc 0 priority= -47.499856247484
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -40.2 : CULTURE -54.6 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 7.1 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 7.1 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.0, SCIENCE @ 7.1, CULTURE @ -15.3, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 1 DIPLO
- RealStrategy: progress us/them 20 0 favor us/them 224 70
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 122.40249730535 player/world 1197 443.5 priority= 122.40249730535
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.549159304645 player/world 62.34375 102.802734375 priority= -27.549159304645
- RealStrategy: ...tech ratio -46 player/world 32 36.6 priority= -73.549159304645
- RealStrategy: ...culture ratio -15.374044045771 player/world 74.21875 95.10703125 priority= -15.374044045771
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.770969202234
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 64.882768530715 player/world/era 100.54296875 45.66953125 5 priority= 104.88276853071
- RealStrategy: ...cities progress, num, all 4 91 priority= 108.27279532545
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 122.4 : SCIENCE -73.5 : CULTURE -13.5 : RELIGION 81.2 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 186.5 : SCIENCE -38.3 : CULTURE 21.7 : RELIGION 142.9 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 186.5 : SCIENCE -38.3 : CULTURE 21.7 : RELIGION 142.9 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 186.5, SCIENCE @ -38.3, CULTURE @ 21.7, RELIGION @ 142.9, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 2 DIPLO
- RealStrategy: progress us/them 20 10 favor us/them 224 98
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 14.520856820744 player/world 524 443.5 priority= 14.520856820744
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 26.070295430797 player/world 141.08984375 102.802734375 priority= 26.070295430797
- RealStrategy: ...tech ratio 67.714895833333 player/world 43.371489583333 36.6 priority= 93.78519126413
- RealStrategy: ...culture ratio -19.223736415387 player/world 68.98828125 95.10703125 priority= -19.223736415387
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.62066157185
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -36.624151085413 player/world/era 14.6953125 45.66953125 5 priority= 3.3758489145868
- RealStrategy: ...cities progress, num, all 0 91 priority= 3.3758489145868
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 14.5 : SCIENCE 93.8 : CULTURE -18.0 : RELIGION 2.5 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 33.7 : SCIENCE 152.2 : CULTURE 24.4 : RELIGION 17.1 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 33.7 : SCIENCE 152.2 : CULTURE 24.4 : RELIGION 17.1 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 152.19269126413
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_GILGAMESH, SCIENCE @ 152.2, CONQUEST @ 33.7, SCIENCE @ 152.2, CULTURE @ 24.4, RELIGION @ 17.1, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 31.855635170118 43.371489583333
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 29.492671927847 player/world 607 443.5 priority= 29.492671927847
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 34.967417117887 player/world 154.15625 102.802734375 priority= 34.967417117887
- RealStrategy: ...tech ratio 66.080911458333 player/world 43.208091145833 36.6 priority= 101.04832857622
- RealStrategy: ...culture ratio -11.941233971595 player/world 78.8828125 95.10703125 priority= -11.941233971595
- RealStrategy: ...added cultural progress, perc 0 priority= -11.941233971595
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 29.5 : SCIENCE 101.0 : CULTURE -13.7 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 131.2 : SCIENCE 152.4 : CULTURE 5.4 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 131.2 : SCIENCE 152.4 : CULTURE 5.4 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 152.37032857622
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_SEONDEOK, SCIENCE @ 152.4, CONQUEST @ 131.2, SCIENCE @ 152.4, CULTURE @ 5.4, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 31.855635170118 43.208091145833
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 33.100338218715 player/world 570 403.18181818182 priority= 83.100338218715
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 13.723377980431 player/world 122.95703125 102.802734375 priority= 13.723377980431
- RealStrategy: ...tech ratio 33.032590606509 player/world 39.903259060651 36.6 priority= 46.75596858694
- RealStrategy: ...culture ratio -27.837387154275 player/world 57.28515625 95.10703125 priority= -27.837387154275
- RealStrategy: ...added cultural progress, perc 0 priority= -27.837387154275
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -18.001231674564 player/world/era 30.4453125 45.66953125 5 priority= 21.998768325436
- RealStrategy: ...cities progress, num, all 4 91 priority= 25.388795120173
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: GetOtherPlayerPriorityDiplo: 0
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 83.1 : SCIENCE 46.8 : CULTURE -32.0 : RELIGION 19.0 : DIPLO 0.0
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 151.6 : SCIENCE 73.9 : CULTURE -12.9 : RELIGION 43.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 151.6 : SCIENCE 73.9 : CULTURE -12.9 : RELIGION 43.2 : DIPLO 19.1
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 151.60946321871
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_SULEIMAN, CONQUEST @ 151.6, CONQUEST @ 151.6, SCIENCE @ 73.9, CULTURE @ -12.9, RELIGION @ 43.2, DIPLO @ 19.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 297 570
- RealStrategy: ...player 6 is doing better than us with CONQUEST
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 443.5 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 18.947278426902 player/world 130.62890625 102.802734375 priority= 18.947278426902
- RealStrategy: ...tech ratio 29.568519279971 player/world 39.556851927997 36.6 priority= 48.515797706873
- RealStrategy: ...culture ratio -18.680351906158 player/world 69.7265625 95.10703125 priority= -18.680351906158
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -17.909897561072
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 48.5 : CULTURE -20.6 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 113.9 : CULTURE 1.6 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 113.9 : CULTURE 1.6 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 113.9, CULTURE @ 1.6, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 7 DIPLO
- RealStrategy: progress us/them 20 10 favor us/them 224 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -46.989853438557 player/world 183 443.5 priority= -46.989853438557
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -45.766315189513 player/world 35.58984375 102.802734375 priority= -45.766315189513
- RealStrategy: ...tech ratio -57.708025147929 player/world 30.829197485207 36.6 priority= -103.47434033744
- RealStrategy: ...culture ratio -48.845379794146 player/world 28.7421875 95.10703125 priority= -48.845379794146
- RealStrategy: ...added cultural progress, perc 0 priority= -48.845379794146
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.0 : SCIENCE -103.5 : CULTURE -56.2 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.5 : SCIENCE -84.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.5 : SCIENCE -84.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.5, SCIENCE @ -84.3, CULTURE @ -37.0, RELIGION @ -180.8, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 8 DIPLO
- RealStrategy: progress us/them 20 0 favor us/them 224 139
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -56.550169109357 player/world 130 443.5 priority= -56.550169109357
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -26.905481143726 player/world 63.2890625 102.802734375 priority= -26.905481143726
- RealStrategy: ...tech ratio -22.325954861111 player/world 34.367404513889 36.6 priority= -49.231436004837
- RealStrategy: ...culture ratio -39.124834684607 player/world 41.94921875 95.10703125 priority= -39.124834684607
- RealStrategy: ...added cultural progress, perc 0 priority= -39.124834684607
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.6 : SCIENCE -49.2 : CULTURE -45.0 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.9 : SCIENCE -19.0 : CULTURE -23.8 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.9 : SCIENCE -19.0 : CULTURE -23.8 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.9, SCIENCE @ -19.0, CULTURE @ -23.8, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 9 DIPLO
- RealStrategy: progress us/them 20 0 favor us/them 224 47
- RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 195 nerf factors : CONQUEST -50.0 : SCIENCE -3.7 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -166.6
- RealStrategy: 195 *** final priorities LEADER_PETER_GREAT : CONQUEST 116.7 : SCIENCE 2.5 : CULTURE 263.4 : RELIGION 519.8 : DIPLO 111.1
- RealStrategy: 195 *** final valid LEADER_PETER_GREAT : CONQUEST 116.7 : SCIENCE 2.5 : CULTURE 263.4 : RELIGION 519.8 : DIPLO 111.1
- RealStrategy: 195 LEADER_PETER_GREAT ...selected RELIGION priority 519.83075929501
- RealStrategy: 195, RSTSTRAT, LEADER_PETER_GREAT, RELIGION @ 519.8, CONQUEST @ 116.7 (-50.0), SCIENCE @ 2.5 (-3.7), CULTURE @ 263.4, RELIGION @ 519.8, DIPLO @ 111.1 (-166.6)
- RealStrategy: 195 RSTNAVAL 3 ...factor/revealed 44 2521 active naval 1
- RealStrategy: 195 RSTDEFEN 3 70 ...power our/theirs 297 0 wars 0 active? false
- RealStrategy: 195 RSTCATCH 3 60 ...power our/theirs 297 443.5 active? false
- RealStrategy: 195 RSTENOUG 3 220 ...power our/theirs 297 443.5 active? false
- RealStrategy: 195 RSTPEACE 3 0 ...wars 0 active? true
- RealStrategy: 195 RSTATWAR 3 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 195 ...num of works to create 17 7 2
- RealStrategy_GreatPeople: 195 ...num of available slots 0 3 0
- RealStrategy_GreatPeople: 195 RSTMGWSL 3 0 ...works/slots 26 3 active? true
- RealStrategy: 195 RSTSCIEN 3 90 ...techs our/avg 31.855635170118 36.6 active? false
- RealStrategy: 195 RSTCULTR 3 80 ...culture our/avg 98.7578125 95.10703125 active? false
- RealStrategy: 195 FUN RefreshPlayerData 4 LEADER_GILGAMESH
- RealStrategy: 195 FUN EstablishStrategyBasePriority 4 LEADER_GILGAMESH
- RealStrategy: 195 *** base priorities LEADER_GILGAMESH : CONQUEST 120.0 : SCIENCE 160.0 : CULTURE 60.0 : RELIGION 20.0 : DIPLO 80.0
- RealStrategy: 195 era bias for era 5 : CONQUEST 39.0 : SCIENCE 52.0 : CULTURE 19.5 : RELIGION 6.5 : DIPLO 26.0
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 159.0 : SCIENCE 212.0 : CULTURE 79.5 : RELIGION 26.5 : DIPLO 106.0
- RealStrategy: ...era adjusted extra conquest, priority= 5.3333333333333
- RealStrategy: ...player has captured 0 capitals; priority= 5.3333333333333
- RealStrategy: ...military ratio 7.5969352217321 player/world 524 478.55555555556 priority= 12.930268555065
- RealStrategy: ...era, desperate 5 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 12.930268555065
- RealStrategy: our cities, on average 9 9.3333333333333 priority= 21.263601888399
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 19.891313754337 player/world 141.69140625 110.33767361111 priority= 19.891313754337
- RealStrategy: ...tech ratio 60.3815625 player/world 43.371489583333 37.333333333333 priority= 80.272876254337
- RealStrategy: ...culture ratio -22.798287514609 player/world 69.11328125 102.49479166667 priority= -22.798287514609
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -19.195212671072
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -38.571032499872 player/world/era 14.4921875 50.721354166667 5 priority= 1.4289675001284
- RealStrategy: ...cities progress, num, all 0 91 priority= 1.4289675001284
- RealStrategy: ...player 2 has launched inqusition
- RealStrategy: ...player 3 has launched inqusition
- RealStrategy: FUN GetPriorityDiplo 4 LEADER_GILGAMESH
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 21.3 : SCIENCE 80.3 : CULTURE -19.2 : RELIGION -38.6 : DIPLO 18.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST 19.8 : SCIENCE 74.9 : CULTURE -17.9 : RELIGION -36.0 : DIPLO 16.8
- RealStrategy: 195 FUN GetGenericPriorities 4 LEADER_GILGAMESH
- RealStrategy: 195 generic policies : CONQUEST 23.1 : SCIENCE 23.1 : CULTURE 8.4 : RELIGION 8.4 : DIPLO 8.4
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 10.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 5.0 : DIPLO 20.0
- RealStrategy: 195 generic wonders : CONQUEST 2.4 : SCIENCE 16.8 : CULTURE 10.8 : RELIGION 10.8 : DIPLO 0.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 14.0 : CULTURE 2.8 : RELIGION 3.5 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 8.8 : CULTURE 6.6 : RELIGION 19.8 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_GILGAMESH : CONQUEST 35.5 : SCIENCE 82.7 : CULTURE 48.6 : RELIGION 47.5 : DIPLO 28.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 34.0 : SCIENCE 79.2 : CULTURE 46.5 : RELIGION 45.5 : DIPLO 27.2
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 212.8 : SCIENCE 366.0 : CULTURE 108.1 : RELIGION 36.0 : DIPLO 150.0
- RealStrategy: 195 applying a bit of randomization : CONQUEST 222.8 : SCIENCE 381.0 : CULTURE 113.1 : RELIGION 37.0 : DIPLO 178.0
- RealStrategy: 195 boosting current strategy SCIENCE : CONQUEST 222.8 : SCIENCE 421.0 : CULTURE 113.1 : RELIGION 37.0 : DIPLO 178.0
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 73.294636638031 player/world 917 478.55555555556 priority= 73.294636638031
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.395739090072 player/world 177.1640625 110.33767361111 priority= 42.395739090072
- RealStrategy: ...tech ratio 36.666666666667 player/world 41 37.333333333333 priority= 79.062405756739
- RealStrategy: ...culture ratio 204.51585446415 player/world 401.94921875 102.49479166667 priority= 204.51585446415
- RealStrategy: ...added cultural progress, perc 17.6 priority= 225.80760860122
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 115.32272937311 player/world/era 132.53515625 42.267795138889 5 priority= 255.32272937311
- RealStrategy: ...cities progress, num, all 35 91 priority= 303.43462056996
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 73.3 : SCIENCE 79.1 : CULTURE 259.7 : RELIGION 227.6 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 169.0 : SCIENCE 230.8 : CULTURE 500.0 : RELIGION 293.5 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 169.0 : SCIENCE 230.8 : CULTURE 500.0 : RELIGION 293.5 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 169.0, SCIENCE @ 230.8, CULTURE @ 500.0, RELIGION @ 293.5, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 0 DIPLO
- RealStrategy: progress us/them 0 40 favor us/them 29 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.328302762944 player/world 10 478.55555555556 priority= -78.328302762944
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -18.027441015192 player/world 81.921875 110.33767361111 priority= -18.027441015192
- RealStrategy: ...tech ratio -33.333333333333 player/world 34 37.333333333333 priority= -51.360774348525
- RealStrategy: ...culture ratio -49.121652522994 player/world 30.5703125 102.49479166667 priority= -49.121652522994
- RealStrategy: ...added cultural progress, perc 0 priority= -49.121652522994
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.3 : SCIENCE -51.4 : CULTURE -56.5 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.2 : SCIENCE -4.0 : CULTURE -17.2 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.2 : SCIENCE -4.0 : CULTURE -17.2 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.2, SCIENCE @ -4.0, CULTURE @ -17.2, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 1 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 29 70
- RealStrategy: ...player 1 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 112.5052858585 player/world 1197 478.55555555556 priority= 112.5052858585
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.448119330653 player/world 62.34375 110.33767361111 priority= -30.448119330653
- RealStrategy: ...tech ratio -53.333333333333 player/world 32 37.333333333333 priority= -83.781452663987
- RealStrategy: ...culture ratio -19.311448752477 player/world 74.21875 102.49479166667 priority= -19.311448752477
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.70837390894
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 53.04210093957 player/world/era 100.54296875 50.721354166667 5 priority= 93.04210093957
- RealStrategy: ...cities progress, num, all 4 91 priority= 96.432127734307
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 112.5 : SCIENCE -83.8 : CULTURE -18.1 : RELIGION 72.3 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 176.6 : SCIENCE -48.5 : CULTURE 17.2 : RELIGION 134.0 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 176.6 : SCIENCE -48.5 : CULTURE 17.2 : RELIGION 134.0 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 176.6, SCIENCE @ -48.5, CULTURE @ 17.2, RELIGION @ 134.0, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 2 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 29 98
- RealStrategy: ...player 2 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -21.15625725563 player/world 352 478.55555555556 priority= -21.15625725563
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -32.641315721153 player/world 58.88671875 110.33767361111 priority= -32.641315721153
- RealStrategy: ...tech ratio -54.09586107002 player/world 31.923747226331 37.333333333333 priority= -86.737176791172
- RealStrategy: ...culture ratio -2.5522130189542 player/world 98.7578125 102.49479166667 priority= -2.5522130189542
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 7.8989488545431
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 81.838958771885 player/world/era 115.9921875 46.110321969697 5 priority= 171.83895877188
- RealStrategy: ...cities progress, num, all 25 91 priority= 201.03531673934
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -21.2 : SCIENCE -86.7 : CULTURE 9.1 : RELIGION 150.8 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 17.1 : SCIENCE -67.6 : CULTURE 81.5 : RELIGION 175.0 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 17.1 : SCIENCE -67.6 : CULTURE 81.5 : RELIGION 175.0 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 174.9533625545
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_PETER_GREAT, RELIGION @ 175.0, CONQUEST @ 17.1, SCIENCE @ -67.6, CULTURE @ 81.5, RELIGION @ 175.0, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 3 RELIGION
- RealStrategy: converts us/them 0 2 faith us/them 14.4921875 115.9921875
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 21.472022289296 player/world 607 478.55555555556 priority= 21.472022289296
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 27.799211700194 player/world 154.15625 110.33767361111 priority= 27.799211700194
- RealStrategy: ...tech ratio 58.747578125 player/world 43.208091145833 37.333333333333 priority= 86.546789825194
- RealStrategy: ...culture ratio -16.126073479343 player/world 78.8828125 102.49479166667 priority= -16.126073479343
- RealStrategy: ...added cultural progress, perc 0 priority= -16.126073479343
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 21.5 : SCIENCE 86.5 : CULTURE -18.5 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 123.2 : SCIENCE 137.9 : CULTURE 0.6 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 123.2 : SCIENCE 137.9 : CULTURE 0.6 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 137.86878982519
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_SEONDEOK, SCIENCE @ 137.9, CONQUEST @ 123.2, SCIENCE @ 137.9, CULTURE @ 0.6, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 43.371489583333 43.208091145833
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 24.815416763408 player/world 570 435.05050505051 priority= 74.815416763408
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 8.0059240494379 player/world 122.95703125 110.33767361111 priority= 8.0059240494379
- RealStrategy: ...tech ratio 25.699257273176 player/world 39.903259060651 37.333333333333 priority= 33.705181322613
- RealStrategy: ...culture ratio -30.876441892373 player/world 57.28515625 102.49479166667 priority= -30.876441892373
- RealStrategy: ...added cultural progress, perc 0 priority= -30.876441892373
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -21.586691995687 player/world/era 30.4453125 50.721354166667 5 priority= 18.413308004313
- RealStrategy: ...cities progress, num, all 4 91 priority= 21.80333479905
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: GetOtherPlayerPriorityDiplo: 0
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 74.8 : SCIENCE 33.7 : CULTURE -35.5 : RELIGION 16.4 : DIPLO 0.0
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 143.3 : SCIENCE 60.9 : CULTURE -16.4 : RELIGION 40.5 : DIPLO 19.1
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 143.3 : SCIENCE 60.9 : CULTURE -16.4 : RELIGION 40.5 : DIPLO 19.1
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 143.32454176341
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_SULEIMAN, CONQUEST @ 143.3, CONQUEST @ 143.3, SCIENCE @ 60.9, CULTURE @ -16.4, RELIGION @ 40.5, DIPLO @ 19.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 524 570
- RealStrategy: ...player 6 is doing better than us with CONQUEST
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 478.55555555556 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 12.873085304738 player/world 130.62890625 110.33767361111 priority= 12.873085304738
- RealStrategy: ...tech ratio 22.235185946637 player/world 39.556851927997 37.333333333333 priority= 35.108271251376
- RealStrategy: ...culture ratio -22.379440012196 player/world 69.7265625 102.49479166667 priority= -22.379440012196
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -21.608985667109
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 35.1 : CULTURE -24.9 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 100.5 : CULTURE -2.7 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 100.5 : CULTURE -2.7 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 100.5, CULTURE @ -2.7, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 7 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 29 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -58.267935918273 player/world 130 478.55555555556 priority= -58.267935918273
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -29.848397831782 player/world 63.2890625 110.33767361111 priority= -29.848397831782
- RealStrategy: ...tech ratio -29.659288194444 player/world 34.367404513889 37.333333333333 priority= -59.507686026227
- RealStrategy: ...culture ratio -41.350297271203 player/world 41.94921875 102.49479166667 priority= -41.350297271203
- RealStrategy: ...added cultural progress, perc 0 priority= -41.350297271203
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -58.3 : SCIENCE -59.5 : CULTURE -47.6 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 4.2 : SCIENCE -29.3 : CULTURE -26.4 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 4.2 : SCIENCE -29.3 : CULTURE -26.4 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 4.2, SCIENCE @ -29.3, CULTURE @ -26.4, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 9 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 29 47
- RealStrategy: ...player 9 is doing better than us with DIPLO
- RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 5.0
- RealStrategy: 195 nerf factors : CONQUEST -66.8 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -11.1 : DIPLO -267.0
- RealStrategy: 195 *** final priorities LEADER_GILGAMESH : CONQUEST 156.0 : SCIENCE 421.0 : CULTURE 113.1 : RELIGION 25.9 : DIPLO -89.0
- RealStrategy: 195 *** final valid LEADER_GILGAMESH : CONQUEST 156.0 : SCIENCE 421.0 : CULTURE 113.1 : RELIGION 25.9 : DIPLO -89.0
- RealStrategy: 195 LEADER_GILGAMESH ...selected SCIENCE priority 421.03970710717
- RealStrategy: 195, RSTSTRAT, LEADER_GILGAMESH, SCIENCE @ 421.0, CONQUEST @ 156.0 (-66.8), SCIENCE @ 421.0, CULTURE @ 113.1, RELIGION @ 25.9 (-11.1), DIPLO @ -89.0 (-267.0)
- RealStrategy: 195 RSTNAVAL 4 ...factor/revealed 44 2187 active naval 1
- RealStrategy: 195 RSTDEFEN 4 70 ...power our/theirs 524 0 wars 0 active? false
- RealStrategy: 195 RSTCATCH 4 60 ...power our/theirs 524 478.55555555556 active? false
- RealStrategy: 195 RSTENOUG 4 220 ...power our/theirs 524 478.55555555556 active? false
- RealStrategy: 195 RSTPEACE 4 0 ...wars 0 active? true
- RealStrategy: 195 RSTATWAR 4 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 4 0 0
- RealStrategy_GreatPeople: 195 RSTMGWSL 4 0 ...works/slots 0 4 active? false
- RealStrategy: 195 RSTSCIEN 4 90 ...techs our/avg 43.371489583333 37.333333333333 active? false
- RealStrategy: 195 RSTCULTR 4 80 ...culture our/avg 69.11328125 102.49479166667 active? true
- InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
- DiplomacyActionView_AllianceRow: Adjustment: 1
- TutorialUIRoot: diplo stmt type=-1778523048
- DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 13847
- InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
- RealStrategy: 195 FUN RefreshPlayerData 5 LEADER_SEONDEOK
- RealStrategy: 195 FUN EstablishStrategyBasePriority 5 LEADER_SEONDEOK
- RealStrategy: 195 *** base priorities LEADER_SEONDEOK : CONQUEST 60.0 : SCIENCE 160.0 : CULTURE 60.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: 195 era bias for era 5 : CONQUEST 19.5 : SCIENCE 52.0 : CULTURE 19.5 : RELIGION 13.0 : DIPLO 6.5
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 79.5 : SCIENCE 212.0 : CULTURE 79.5 : RELIGION 53.0 : DIPLO 26.5
- RealStrategy: ...era adjusted extra conquest, priority= 2.6666666666667
- RealStrategy: ...player has captured 0 capitals; priority= 2.6666666666667
- RealStrategy: ...military ratio 28.15144766147 player/world 607 449 priority= 30.818114328137
- RealStrategy: ...era, desperate 5 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 30.818114328137
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.809095463484 player/world 168.37890625 104.48203125 priority= 42.809095463484
- RealStrategy: ...tech ratio 66.080911458333 player/world 43.208091145833 36.6 priority= 108.89000692182
- RealStrategy: ...culture ratio -12.354855416135 player/world 78.8828125 95.789453125 priority= -12.354855416135
- RealStrategy: ...added cultural progress, perc 0 priority= -12.354855416135
- RealStrategy: ...we don't have a religion
- RealStrategy: ...and we cannot get one - no religious victory
- RealStrategy: FUN GetPriorityDiplo 5 LEADER_SEONDEOK
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 30.8 : SCIENCE 108.9 : CULTURE -12.4 : RELIGION -200.0 : DIPLO 18.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST 28.7 : SCIENCE 101.5 : CULTURE -11.5 : RELIGION -186.5 : DIPLO 16.8
- RealStrategy: 195 FUN GetGenericPriorities 5 LEADER_SEONDEOK
- RealStrategy: 195 generic policies : CONQUEST 14.7 : SCIENCE 18.9 : CULTURE 4.2 : RELIGION 4.2 : DIPLO 4.2
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 30.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.4 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic great people : CONQUEST 8.4 : SCIENCE 22.4 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 16.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 11.2
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_SEONDEOK : CONQUEST 69.9 : SCIENCE 51.3 : CULTURE 16.6 : RELIGION 14.2 : DIPLO 25.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 66.9 : SCIENCE 49.1 : CULTURE 15.9 : RELIGION 13.6 : DIPLO 24.3
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 175.2 : SCIENCE 362.7 : CULTURE 83.9 : RELIGION -119.9 : DIPLO 67.6
- RealStrategy: 195 applying a bit of randomization : CONQUEST 187.2 : SCIENCE 388.7 : CULTURE 103.9 : RELIGION -102.9 : DIPLO 71.6
- RealStrategy: 195 boosting current strategy SCIENCE : CONQUEST 187.2 : SCIENCE 428.7 : CULTURE 103.9 : RELIGION -102.9 : DIPLO 71.6
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 83.315632654031 player/world 917 449 priority= 83.315632654031
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 48.694901186657 player/world 177.1640625 104.48203125 priority= 48.694901186657
- RealStrategy: ...tech ratio 44 player/world 41 36.6 priority= 92.694901186657
- RealStrategy: ...culture ratio 223.73218443771 player/world 401.94921875 95.789453125 priority= 223.73218443771
- RealStrategy: ...added cultural progress, perc 17.6 priority= 245.02393857478
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 131.61411566062 player/world/era 132.53515625 38.557942708333 5 priority= 271.61411566062
- RealStrategy: ...cities progress, num, all 35 91 priority= 319.72600685747
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 83.3 : SCIENCE 92.7 : CULTURE 281.8 : RELIGION 239.8 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 179.0 : SCIENCE 244.5 : CULTURE 522.1 : RELIGION 305.7 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 179.0 : SCIENCE 244.5 : CULTURE 522.1 : RELIGION 305.7 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 179.0, SCIENCE @ 244.5, CULTURE @ 522.1, RELIGION @ 305.7, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 0 DIPLO
- RealStrategy: progress us/them 0 40 favor us/them 240 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.218262806236 player/world 10 449 priority= -78.218262806236
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -15.114665350651 player/world 81.921875 104.48203125 priority= -15.114665350651
- RealStrategy: ...tech ratio -26 player/world 34 36.6 priority= -41.114665350651
- RealStrategy: ...culture ratio -47.660151455218 player/world 30.5703125 95.789453125 priority= -47.660151455218
- RealStrategy: ...added cultural progress, perc 0 priority= -47.660151455218
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -41.1 : CULTURE -54.8 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 6.2, CULTURE @ -15.5, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 1 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 240 70
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 120.83040721858 player/world 1197 449 priority= 120.83040721858
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -28.231454272191 player/world 62.34375 104.48203125 priority= -28.231454272191
- RealStrategy: ...tech ratio -46 player/world 32 36.6 priority= -74.231454272191
- RealStrategy: ...culture ratio -15.763209513051 player/world 74.21875 95.789453125 priority= -15.763209513051
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.160134669514
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 63.341156606163 player/world/era 100.54296875 46.26953125 5 priority= 103.34115660616
- RealStrategy: ...cities progress, num, all 4 91 priority= 106.7311834009
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.8 : SCIENCE -74.2 : CULTURE -14.0 : RELIGION 80.0 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.9 : SCIENCE -39.0 : CULTURE 21.3 : RELIGION 141.8 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.9 : SCIENCE -39.0 : CULTURE 21.3 : RELIGION 141.8 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 184.9, SCIENCE @ -39.0, CULTURE @ 21.3, RELIGION @ 141.8, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 2 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 240 98
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -17.28285077951 player/world 352 449 priority= -17.28285077951
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.54756724018 player/world 58.88671875 104.48203125 priority= -30.54756724018
- RealStrategy: ...tech ratio -46.762527736686 player/world 31.923747226331 36.6 priority= -77.310094976867
- RealStrategy: ...culture ratio 2.1691861626859 player/world 98.7578125 95.789453125 priority= 2.1691861626859
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.620348036183
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 94.908704094555 player/world/era 115.9921875 42.063210227273 5 priority= 184.90870409455
- RealStrategy: ...cities progress, num, all 25 91 priority= 214.10506206201
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.3 : SCIENCE -77.3 : CULTURE 14.5 : RELIGION 160.6 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 184.8 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 184.8 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 184.7556715465
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_PETER_GREAT, RELIGION @ 184.8, CONQUEST @ 21.0, SCIENCE @ -58.2, CULTURE @ 86.9, RELIGION @ 184.8, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 3 RELIGION
- RealStrategy: converts us/them 0 2 faith us/them 4.34765625 115.9921875
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 13.363028953229 player/world 524 449 priority= 13.363028953229
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 26.24823347316 player/world 143.66015625 104.48203125 priority= 26.24823347316
- RealStrategy: ...tech ratio 68.655494791667 player/world 43.465549479167 36.6 priority= 94.903728264827
- RealStrategy: ...culture ratio -14.598545801542 player/world 75.8125 95.789453125 priority= -14.598545801542
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -10.995470958005
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -29.847024060785 player/world/era 20.6953125 46.26953125 5 priority= 10.152975939215
- RealStrategy: ...cities progress, num, all 0 91 priority= 10.152975939215
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 13.4 : SCIENCE 94.9 : CULTURE -12.6 : RELIGION 7.6 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.3 : CULTURE 29.7 : RELIGION 22.2 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.3 : CULTURE 29.7 : RELIGION 22.2 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 153.31122826483
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_GILGAMESH, SCIENCE @ 153.3, CONQUEST @ 32.5, SCIENCE @ 153.3, CULTURE @ 29.7, RELIGION @ 22.2, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 43.208091145833 43.465549479167
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 31.714922048998 player/world 570 408.18181818182 priority= 81.714922048998
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 12.377726433223 player/world 122.95703125 104.48203125 priority= 12.377726433223
- RealStrategy: ...tech ratio 33.032590606509 player/world 39.903259060651 36.6 priority= 45.410317039732
- RealStrategy: ...culture ratio -28.137761447837 player/world 57.28515625 95.789453125 priority= -28.137761447837
- RealStrategy: ...added cultural progress, perc 0 priority= -28.137761447837
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -18.468045588856 player/world/era 30.4453125 46.26953125 5 priority= 21.531954411144
- RealStrategy: ...cities progress, num, all 4 91 priority= 24.921981205881
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 81.7 : SCIENCE 45.4 : CULTURE -32.4 : RELIGION 18.7 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 150.2 : SCIENCE 72.6 : CULTURE -13.2 : RELIGION 42.9 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 150.2 : SCIENCE 72.6 : CULTURE -13.2 : RELIGION 42.9 : DIPLO 30.4
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 150.224047049
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_SULEIMAN, CONQUEST @ 150.2, CONQUEST @ 150.2, SCIENCE @ 72.6, CULTURE @ -13.2, RELIGION @ 42.9, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 607 570
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 449 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 17.5176652684 player/world 130.62890625 104.48203125 priority= 17.5176652684
- RealStrategy: ...tech ratio 29.568519279971 player/world 39.556851927997 36.6 priority= 47.086184548371
- RealStrategy: ...culture ratio -19.045962621472 player/world 69.7265625 95.789453125 priority= -19.045962621472
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.275508276385
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 47.1 : CULTURE -21.0 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.5 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.5 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 112.5, CULTURE @ 1.1, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 7 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 240 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -47.39420935412 player/world 183 449 priority= -47.39420935412
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -46.155813275309 player/world 35.58984375 104.48203125 priority= -46.155813275309
- RealStrategy: ...tech ratio -57.708025147929 player/world 30.829197485207 36.6 priority= -103.86383842324
- RealStrategy: ...culture ratio -48.996089241949 player/world 28.7421875 95.789453125 priority= -48.996089241949
- RealStrategy: ...added cultural progress, perc 0 priority= -48.996089241949
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.4 : SCIENCE -103.9 : CULTURE -56.3 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.1, SCIENCE @ -84.7, CULTURE @ -37.2, RELIGION @ -180.8, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 8 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 240 139
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -56.837416481069 player/world 130 449 priority= -56.837416481069
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.598121686594 player/world 63.2890625 104.48203125 priority= -27.598121686594
- RealStrategy: ...tech ratio -22.325954861111 player/world 34.367404513889 36.6 priority= -49.924076547705
- RealStrategy: ...culture ratio -39.344795103193 player/world 41.94921875 95.789453125 priority= -39.344795103193
- RealStrategy: ...added cultural progress, perc 0 priority= -39.344795103193
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.8 : SCIENCE -49.9 : CULTURE -45.2 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.7 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.7 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.6, SCIENCE @ -19.7, CULTURE @ -24.1, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 9 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 240 47
- RealStrategy: 195 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 195 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION 30.9 : DIPLO -43.0
- RealStrategy: 195 *** final priorities LEADER_SEONDEOK : CONQUEST 187.2 : SCIENCE 428.7 : CULTURE 103.9 : RELIGION -72.0 : DIPLO 28.6
- RealStrategy: 195 *** final valid LEADER_SEONDEOK : CONQUEST 187.2 : SCIENCE 428.7 : CULTURE 103.9 : RELIGION -72.0 : DIPLO 28.6
- RealStrategy: 195 LEADER_SEONDEOK ...selected SCIENCE priority 428.65968145459
- RealStrategy: 195, RSTSTRAT, LEADER_SEONDEOK, SCIENCE @ 428.7, CONQUEST @ 187.2, SCIENCE @ 428.7, CULTURE @ 103.9, RELIGION @ -72.0 (30.9), DIPLO @ 28.6 (-43.0)
- RealStrategy: 195 RSTNAVAL 5 ...factor/revealed 53 1804 active naval 2
- RealStrategy: 195 RSTDEFEN 5 70 ...power our/theirs 607 0 wars 0 active? false
- RealStrategy: 195 RSTCATCH 5 60 ...power our/theirs 607 449 active? false
- RealStrategy: 195 RSTENOUG 5 220 ...power our/theirs 607 449 active? false
- RealStrategy: 195 RSTPEACE 5 0 ...wars 0 active? true
- RealStrategy: 195 RSTATWAR 5 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
- RealStrategy_GreatPeople: 195 RSTMGWSL 5 0 ...works/slots 0 3 active? false
- RealStrategy: 195 RSTSCIEN 5 90 ...techs our/avg 43.208091145833 36.6 active? false
- RealStrategy: 195 RSTCULTR 5 80 ...culture our/avg 78.8828125 95.789453125 active? false
- RealStrategy: 195 FUN RefreshPlayerData 6 LEADER_SULEIMAN
- RealStrategy: 195 FUN EstablishStrategyBasePriority 6 LEADER_SULEIMAN
- RealStrategy: 195 *** base priorities LEADER_SULEIMAN : CONQUEST 140.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 era bias for era 4 : CONQUEST 36.4 : SCIENCE 26.0 : CULTURE 20.8 : RELIGION 5.2 : DIPLO 5.2
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 176.4 : SCIENCE 126.0 : CULTURE 100.8 : RELIGION 25.2 : DIPLO 25.2
- RealStrategy: ...era adjusted extra conquest, priority= 7.7777777777778
- RealStrategy: ...player has captured 1 capitals; priority= 57.777777777778
- RealStrategy: ...military ratio 31.640329401291 player/world 570 408.45454545455 priority= 89.418107179069
- RealStrategy: ...era, desperate 4 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 89.418107179069
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 12.894530403664 player/world 123.83203125 104.56953125 priority= 12.894530403664
- RealStrategy: ...tech ratio 33.032590606509 player/world 39.903259060651 36.6 priority= 45.927121010173
- RealStrategy: ...culture ratio -27.815856297969 player/world 57.75390625 95.836328125 priority= -27.815856297969
- RealStrategy: ...added cultural progress, perc 0 priority= -27.815856297969
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -15.120479894707 player/world/era 30.7421875 46.29921875 4 priority= 24.879520105293
- RealStrategy: ...cities progress, num, all 4 91 priority= 28.26954690003
- RealStrategy: ...player 2 has launched inqusition
- RealStrategy: ...player 3 has launched inqusition
- RealStrategy: FUN GetPriorityDiplo 6 LEADER_SULEIMAN
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 89.4 : SCIENCE 45.9 : CULTURE -27.8 : RELIGION -11.7 : DIPLO 9.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST 83.4 : SCIENCE 42.8 : CULTURE -25.9 : RELIGION -10.9 : DIPLO 8.4
- RealStrategy: 195 FUN GetGenericPriorities 6 LEADER_SULEIMAN
- RealStrategy: 195 generic policies : CONQUEST 16.8 : SCIENCE 12.6 : CULTURE 12.6 : RELIGION 8.4 : DIPLO 4.2
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 30.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 195 generic wonders : CONQUEST 12.0 : SCIENCE 3.6 : CULTURE 10.8 : RELIGION 3.6 : DIPLO 3.6
- RealStrategy: 195 generic great people : CONQUEST 7.7 : SCIENCE 5.6 : CULTURE 0.0 : RELIGION 3.5 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 15.4 : RELIGION 19.8 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_SULEIMAN : CONQUEST 66.5 : SCIENCE 31.8 : CULTURE 48.8 : RELIGION 45.3 : DIPLO 17.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 63.7 : SCIENCE 30.4 : CULTURE 46.7 : RELIGION 43.4 : DIPLO 17.0
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 323.5 : SCIENCE 199.3 : CULTURE 121.6 : RELIGION 57.6 : DIPLO 50.6
- RealStrategy: 195 applying a bit of randomization : CONQUEST 332.5 : SCIENCE 200.3 : CULTURE 139.6 : RELIGION 82.6 : DIPLO 52.6
- RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 372.5 : SCIENCE 200.3 : CULTURE 139.6 : RELIGION 82.6 : DIPLO 52.6
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 83.210899892458 player/world 917 449.3 priority= 83.210899892458
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 48.595581588208 player/world 177.1640625 104.56953125 priority= 48.595581588208
- RealStrategy: ...tech ratio 44 player/world 41 36.6 priority= 92.595581588208
- RealStrategy: ...culture ratio 223.58851557628 player/world 401.94921875 95.836328125 priority= 223.58851557628
- RealStrategy: ...added cultural progress, perc 17.6 priority= 244.88026971335
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 109.57924843494 player/world/era 132.53515625 38.582682291667 4 priority= 249.57924843494
- RealStrategy: ...cities progress, num, all 35 91 priority= 297.6911396318
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 83.2 : SCIENCE 92.6 : CULTURE 281.6 : RELIGION 223.3 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 244.4 : CULTURE 521.9 : RELIGION 289.2 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 244.4 : CULTURE 521.9 : RELIGION 289.2 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 178.9, SCIENCE @ 244.4, CULTURE @ 521.9, RELIGION @ 289.2, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 0 DIPLO
- RealStrategy: progress us/them 0 40 favor us/them 33 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.219452481638 player/world 10 449.3 priority= -78.219452481638
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -15.160591412711 player/world 81.921875 104.56953125 priority= -15.160591412711
- RealStrategy: ...tech ratio -26 player/world 34 36.6 priority= -41.160591412711
- RealStrategy: ...culture ratio -47.671078213588 player/world 30.5703125 95.836328125 priority= -47.671078213588
- RealStrategy: ...added cultural progress, perc 0 priority= -47.671078213588
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -41.2 : CULTURE -54.8 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 6.2, CULTURE @ -15.5, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 1 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 33 70
- RealStrategy: ...player 1 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 120.74488095438 player/world 1197 449.3 priority= 120.74488095438
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -28.2664046799 player/world 62.34375 104.56953125 priority= -28.2664046799
- RealStrategy: ...tech ratio -46 player/world 32 36.6 priority= -74.266404679901
- RealStrategy: ...culture ratio -15.789737548962 player/world 74.21875 95.836328125 priority= -15.789737548962
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.186662705425
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 52.721596949193 player/world/era 100.54296875 46.29921875 4 priority= 92.721596949193
- RealStrategy: ...cities progress, num, all 4 91 priority= 96.11162374393
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.7 : SCIENCE -74.3 : CULTURE -14.0 : RELIGION 72.1 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -39.0 : CULTURE 21.2 : RELIGION 133.8 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -39.0 : CULTURE 21.2 : RELIGION 133.8 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 184.8, SCIENCE @ -39.0, CULTURE @ 21.2, RELIGION @ 133.8, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 2 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 33 98
- RealStrategy: ...player 2 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -17.324727353661 player/world 352 449.3 priority= -17.324727353661
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.580579608365 player/world 58.88671875 104.56953125 priority= -30.580579608365
- RealStrategy: ...tech ratio -46.762527736686 player/world 31.923747226331 36.6 priority= -77.343107345051
- RealStrategy: ...culture ratio 2.1338871203753 player/world 98.7578125 95.836328125 priority= 2.1338871203753
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.585048993873
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 79.011018679446 player/world/era 115.9921875 42.090198863636 4 priority= 169.01101867945
- RealStrategy: ...cities progress, num, all 25 91 priority= 198.2073766469
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.3 : SCIENCE -77.3 : CULTURE 14.5 : RELIGION 148.7 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 172.8 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 172.8 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 172.83240748517
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_PETER_GREAT, RELIGION @ 172.8, CONQUEST @ 21.0, SCIENCE @ -58.2, CULTURE @ 86.9, RELIGION @ 172.8, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 3 RELIGION
- RealStrategy: converts us/them 0 2 faith us/them 30.7421875 115.9921875
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 13.300689962163 player/world 524 449.3 priority= 13.300689962163
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 26.167696434041 player/world 143.66015625 104.56953125 priority= 26.167696434041
- RealStrategy: ...tech ratio 68.655494791667 player/world 43.465549479167 36.6 priority= 94.823191225708
- RealStrategy: ...culture ratio -14.625643492119 player/world 75.8125 95.836328125 priority= -14.625643492119
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.022568648582
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -24.885425982485 player/world/era 20.6953125 46.29921875 4 priority= 15.114574017515
- RealStrategy: ...cities progress, num, all 0 91 priority= 15.114574017515
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 13.3 : SCIENCE 94.8 : CULTURE -12.7 : RELIGION 11.3 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.2 : CULTURE 29.6 : RELIGION 25.9 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.2 : CULTURE 29.6 : RELIGION 25.9 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 153.23069122571
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_GILGAMESH, SCIENCE @ 153.2, CONQUEST @ 32.5, SCIENCE @ 153.2, CULTURE @ 29.6, RELIGION @ 25.9, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 39.903259060651 43.465549479167
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 28.613398620076 player/world 610 449.3 priority= 28.613398620076
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.714700894291 player/world 168.37890625 104.56953125 priority= 42.714700894291
- RealStrategy: ...tech ratio 67.108619791667 player/world 43.310861979167 36.6 priority= 109.82332068596
- RealStrategy: ...culture ratio -12.383050529671 player/world 78.8828125 95.836328125 priority= -12.383050529671
- RealStrategy: ...added cultural progress, perc 0 priority= -12.383050529671
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 28.6 : SCIENCE 109.8 : CULTURE -14.2 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 161.1 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 161.1 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 161.14532068596
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_SEONDEOK, SCIENCE @ 161.1, CONQUEST @ 130.3, SCIENCE @ 161.1, CULTURE @ 4.9, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 39.903259060651 43.310861979167
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 449.3 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 17.444433652848 player/world 130.62890625 104.56953125 priority= 17.444433652848
- RealStrategy: ...tech ratio 29.568519279971 player/world 39.556851927997 36.6 priority= 47.012952932818
- RealStrategy: ...culture ratio -19.070885013104 player/world 69.7265625 95.836328125 priority= -19.070885013104
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.300430668018
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 47.0 : CULTURE -21.0 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.4 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.4 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 112.4, CULTURE @ 1.1, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 7 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 33 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -47.415980413977 player/world 183 449.3 priority= -47.415980413977
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -46.175765227981 player/world 35.58984375 104.56953125 priority= -46.175765227981
- RealStrategy: ...tech ratio -57.708025147929 player/world 30.829197485207 36.6 priority= -103.88379037591
- RealStrategy: ...culture ratio -49.006362572909 player/world 28.7421875 95.836328125 priority= -49.006362572909
- RealStrategy: ...added cultural progress, perc 0 priority= -49.006362572909
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.4 : SCIENCE -103.9 : CULTURE -56.4 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.1, SCIENCE @ -84.7, CULTURE @ -37.2, RELIGION @ -180.8, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 8 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 33 139
- RealStrategy: ...player 8 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -56.852882261295 player/world 130 449.3 priority= -56.852882261295
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.633602044094 player/world 63.2890625 104.56953125 priority= -27.633602044094
- RealStrategy: ...tech ratio -22.325954861111 player/world 34.367404513889 36.6 priority= -49.959556905206
- RealStrategy: ...culture ratio -39.359789028332 player/world 41.94921875 95.836328125 priority= -39.359789028332
- RealStrategy: ...added cultural progress, perc 0 priority= -39.359789028332
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.9 : SCIENCE -50.0 : CULTURE -45.3 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.8 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.8 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.6, SCIENCE @ -19.8, CULTURE @ -24.1, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 9 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 33 47
- RealStrategy: ...player 9 is doing better than us with DIPLO
- RealStrategy: 195 num players better than us : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 6.0
- RealStrategy: 195 nerf factors : CONQUEST -0.0 : SCIENCE -120.2 : CULTURE -0.0 : RELIGION -24.8 : DIPLO -94.7
- RealStrategy: 195 *** final priorities LEADER_SULEIMAN : CONQUEST 372.5 : SCIENCE 80.1 : CULTURE 139.6 : RELIGION 57.8 : DIPLO -42.1
- RealStrategy: 195 *** final valid LEADER_SULEIMAN : CONQUEST 372.5 : SCIENCE 80.1 : CULTURE 139.6 : RELIGION 57.8 : DIPLO -42.1
- RealStrategy: 195 LEADER_SULEIMAN ...selected CONQUEST priority 372.45613494448
- RealStrategy: 195, RSTSTRAT, LEADER_SULEIMAN, CONQUEST @ 372.5, CONQUEST @ 372.5, SCIENCE @ 80.1 (-120.2), CULTURE @ 139.6, RELIGION @ 57.8 (-24.8), DIPLO @ -42.1 (-94.7)
- RealStrategy: 195 RSTNAVAL 6 ...factor/revealed 49 5468 active naval 2
- RealStrategy: 195 RSTDEFEN 6 70 ...power our/theirs 570 0 wars 0 active? false
- RealStrategy: 195 RSTCATCH 6 60 ...power our/theirs 570 449.3 active? false
- RealStrategy: 195 RSTENOUG 6 220 ...power our/theirs 570 449.3 active? false
- RealStrategy: 195 RSTPEACE 6 0 ...wars 0 active? true
- RealStrategy: 195 RSTATWAR 6 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 0 0 0
- RealStrategy_GreatPeople: 195 RSTMGWSL 6 0 ...works/slots 0 0 active? false
- RealStrategy: 195 RSTSCIEN 6 90 ...techs our/avg 39.903259060651 36.6 active? false
- RealStrategy: 195 RSTCULTR 6 80 ...culture our/avg 57.75390625 95.836328125 active? true
- RealStrategy: 195 FUN RefreshPlayerData 7 LEADER_ROBERT_THE_BRUCE
- RealStrategy: 195 FUN EstablishStrategyBasePriority 7 LEADER_ROBERT_THE_BRUCE
- RealStrategy: 195 *** base priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 40.0 : SCIENCE 180.0 : CULTURE 120.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: 195 era bias for era 5 : CONQUEST 13.0 : SCIENCE 58.5 : CULTURE 39.0 : RELIGION 13.0 : DIPLO 6.5
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 53.0 : SCIENCE 238.5 : CULTURE 159.0 : RELIGION 53.0 : DIPLO 26.5
- RealStrategy: ...era adjusted extra conquest, priority= 1.7777777777778
- RealStrategy: we are at war with 9
- RealStrategy: ...player has captured 0 capitals; priority= 21.777777777778
- RealStrategy: ...military ratio -80 player/world 0 449.3 priority= -58.222222222222
- RealStrategy: ...era, desperate 5 true
- RealStrategy: iPriorityDangerPlayers 0 priority= -58.222222222222
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 19.090577634252 player/world 133.62890625 104.99453125 priority= 19.090577634252
- RealStrategy: ...tech ratio 28.568519279971 player/world 39.556851927997 36.7 priority= 47.659096914222
- RealStrategy: ...culture ratio -19.070885013104 player/world 69.7265625 95.836328125 priority= -19.070885013104
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.300430668018
- RealStrategy: ...we don't have a religion
- RealStrategy: ...and we cannot get one - no religious victory
- RealStrategy: FUN GetPriorityDiplo 7 LEADER_ROBERT_THE_BRUCE
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -58.2 : SCIENCE 47.7 : CULTURE -18.3 : RELIGION -200.0 : DIPLO 112.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST -54.3 : SCIENCE 44.4 : CULTURE -17.1 : RELIGION -186.5 : DIPLO 104.4
- RealStrategy: 195 FUN GetGenericPriorities 7 LEADER_ROBERT_THE_BRUCE
- RealStrategy: 195 generic policies : CONQUEST 29.4 : SCIENCE 14.7 : CULTURE 14.7 : RELIGION 10.5 : DIPLO 6.3
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 35.0 : DIPLO 10.0
- RealStrategy: 195 generic wonders : CONQUEST 7.2 : SCIENCE 9.6 : CULTURE 1.2 : RELIGION 8.4 : DIPLO 0.0
- RealStrategy: 195 generic great people : CONQUEST 10.5 : SCIENCE 32.2 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 16.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 11.2
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 83.9 : SCIENCE 66.5 : CULTURE 28.0 : RELIGION 53.9 : DIPLO 27.5
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 80.3 : SCIENCE 63.7 : CULTURE 26.8 : RELIGION 51.6 : DIPLO 26.3
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 79.0 : SCIENCE 346.6 : CULTURE 168.7 : RELIGION -81.9 : DIPLO 157.3
- RealStrategy: 195 applying a bit of randomization : CONQUEST 80.0 : SCIENCE 370.6 : CULTURE 189.7 : RELIGION -58.9 : DIPLO 178.3
- RealStrategy: 195 boosting current strategy CULTURE : CONQUEST 80.0 : SCIENCE 370.6 : CULTURE 229.7 : RELIGION -58.9 : DIPLO 178.3
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 83.210899892458 player/world 917 449.3 priority= 83.210899892458
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 48.948903588729 player/world 178.4140625 104.99453125 priority= 48.948903588729
- RealStrategy: ...tech ratio 43 player/world 41 36.7 priority= 91.948903588729
- RealStrategy: ...culture ratio 223.58851557628 player/world 401.94921875 95.836328125 priority= 223.58851557628
- RealStrategy: ...added cultural progress, perc 17.6 priority= 244.88026971335
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 131.49509812193 player/world/era 132.53515625 38.582682291667 5 priority= 271.49509812193
- RealStrategy: ...cities progress, num, all 35 91 priority= 319.60698931878
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 83.2 : SCIENCE 91.9 : CULTURE 281.6 : RELIGION 239.7 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 243.7 : CULTURE 521.9 : RELIGION 305.6 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 243.7 : CULTURE 521.9 : RELIGION 305.6 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 178.9, SCIENCE @ 243.7, CULTURE @ 521.9, RELIGION @ 305.6, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 0 DIPLO
- RealStrategy: progress us/them 10 40 favor us/them 610 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.219452481638 player/world 10 449.3 priority= -78.219452481638
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -15.382572008959 player/world 81.921875 104.99453125 priority= -15.382572008959
- RealStrategy: ...tech ratio -27 player/world 34 36.7 priority= -42.382572008959
- RealStrategy: ...culture ratio -47.671078213588 player/world 30.5703125 95.836328125 priority= -47.671078213588
- RealStrategy: ...added cultural progress, perc 0 priority= -47.671078213588
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -42.4 : CULTURE -54.8 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 5.0, CULTURE @ -15.5, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 1 DIPLO
- RealStrategy: progress us/them 10 0 favor us/them 610 70
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 120.74488095438 player/world 1197 449.3 priority= 120.74488095438
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -28.435335173707 player/world 62.34375 104.99453125 priority= -28.435335173707
- RealStrategy: ...tech ratio -47 player/world 32 36.7 priority= -75.435335173707
- RealStrategy: ...culture ratio -15.789737548962 player/world 74.21875 95.836328125 priority= -15.789737548962
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.186662705425
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 63.265916339031 player/world/era 100.54296875 46.29921875 5 priority= 103.26591633903
- RealStrategy: ...cities progress, num, all 4 91 priority= 106.65594313377
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.7 : SCIENCE -75.4 : CULTURE -14.0 : RELIGION 80.0 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -40.2 : CULTURE 21.2 : RELIGION 141.7 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -40.2 : CULTURE 21.2 : RELIGION 141.7 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 184.8, SCIENCE @ -40.2, CULTURE @ 21.2, RELIGION @ 141.7, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 2 DIPLO
- RealStrategy: progress us/them 10 10 favor us/them 610 98
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -17.324727353661 player/world 352 449.3 priority= -17.324727353661
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.740142715766 player/world 58.88671875 104.99453125 priority= -30.740142715766
- RealStrategy: ...tech ratio -47.762527736686 player/world 31.923747226331 36.7 priority= -78.502670452453
- RealStrategy: ...culture ratio 2.1338871203753 player/world 98.7578125 95.836328125 priority= 2.1338871203753
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.585048993873
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 94.813222415335 player/world/era 115.9921875 42.090198863636 5 priority= 184.81322241534
- RealStrategy: ...cities progress, num, all 25 91 priority= 214.00958038279
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.3 : SCIENCE -78.5 : CULTURE 14.5 : RELIGION 160.5 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -59.4 : CULTURE 86.9 : RELIGION 184.7 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -59.4 : CULTURE 86.9 : RELIGION 184.7 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 184.68406028709
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_PETER_GREAT, RELIGION @ 184.7, CONQUEST @ 21.0, SCIENCE @ -59.4, CULTURE @ 86.9, RELIGION @ 184.7, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 3 RELIGION
- RealStrategy: converts us/them 0 2 faith us/them 52.58984375 115.9921875
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 13.300689962163 player/world 524 449.3 priority= 13.300689962163
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 25.778425959685 player/world 143.66015625 104.99453125 priority= 25.778425959685
- RealStrategy: ...tech ratio 67.655494791667 player/world 43.465549479167 36.7 priority= 93.433920751352
- RealStrategy: ...culture ratio -14.625643492119 player/world 75.8125 95.836328125 priority= -14.625643492119
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.022568648582
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -29.862511178982 player/world/era 20.6953125 46.29921875 5 priority= 10.137488821018
- RealStrategy: ...cities progress, num, all 0 91 priority= 10.137488821018
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 13.3 : SCIENCE 93.4 : CULTURE -12.7 : RELIGION 7.6 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 151.8 : CULTURE 29.6 : RELIGION 22.2 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 151.8 : CULTURE 29.6 : RELIGION 22.2 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 151.84142075135
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_GILGAMESH, SCIENCE @ 151.8, CONQUEST @ 32.5, SCIENCE @ 151.8, CULTURE @ 29.6, RELIGION @ 22.2, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 39.556851927997 43.465549479167
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 28.613398620076 player/world 610 449.3 priority= 28.613398620076
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.258450960988 player/world 168.37890625 104.99453125 priority= 42.258450960988
- RealStrategy: ...tech ratio 66.108619791667 player/world 43.310861979167 36.7 priority= 108.36707075265
- RealStrategy: ...culture ratio -12.383050529671 player/world 78.8828125 95.836328125 priority= -12.383050529671
- RealStrategy: ...added cultural progress, perc 0 priority= -12.383050529671
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 28.6 : SCIENCE 108.4 : CULTURE -14.2 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 159.7 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 159.7 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 159.68907075265
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_SEONDEOK, SCIENCE @ 159.7, CONQUEST @ 130.3, SCIENCE @ 159.7, CULTURE @ 4.9, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 39.556851927997 43.310861979167
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 31.640329401291 player/world 570 408.45454545455 priority= 81.640329401291
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 12.558987447263 player/world 123.83203125 104.99453125 priority= 12.558987447263
- RealStrategy: ...tech ratio 33 player/world 40 36.7 priority= 45.558987447263
- RealStrategy: ...culture ratio -27.815856297969 player/world 57.75390625 95.836328125 priority= -27.815856297969
- RealStrategy: ...added cultural progress, perc 0 priority= -27.815856297969
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -18.144575873648 player/world/era 30.7421875 46.29921875 5 priority= 21.855424126352
- RealStrategy: ...cities progress, num, all 4 91 priority= 25.245450921089
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 81.6 : SCIENCE 45.6 : CULTURE -32.0 : RELIGION 18.9 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 150.1 : SCIENCE 72.8 : CULTURE -12.8 : RELIGION 43.1 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 150.1 : SCIENCE 72.8 : CULTURE -12.8 : RELIGION 43.1 : DIPLO 30.4
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 150.14945440129
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_SULEIMAN, CONQUEST @ 150.1, CONQUEST @ 150.1, SCIENCE @ 72.8, CULTURE @ -12.8, RELIGION @ 43.1, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 1 570
- RealStrategy: ...player 6 is doing better than us with CONQUEST
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -47.415980413977 player/world 183 449.3 priority= -47.415980413977
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -46.272201677171 player/world 35.58984375 104.99453125 priority= -46.272201677171
- RealStrategy: ...tech ratio -58.708025147929 player/world 30.829197485207 36.7 priority= -104.9802268251
- RealStrategy: ...culture ratio -49.006362572909 player/world 28.7421875 95.836328125 priority= -49.006362572909
- RealStrategy: ...added cultural progress, perc 0 priority= -49.006362572909
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.4 : SCIENCE -105.0 : CULTURE -56.4 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -85.8 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -85.8 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.1, SCIENCE @ -85.8, CULTURE @ -37.2, RELIGION @ -180.8, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 8 DIPLO
- RealStrategy: progress us/them 10 0 favor us/them 610 139
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -56.852882261295 player/world 130 449.3 priority= -56.852882261295
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.805094015313 player/world 63.2890625 104.99453125 priority= -27.805094015313
- RealStrategy: ...tech ratio -23.325954861111 player/world 34.367404513889 36.7 priority= -51.131048876424
- RealStrategy: ...culture ratio -39.359789028332 player/world 41.94921875 95.836328125 priority= -39.359789028332
- RealStrategy: ...added cultural progress, perc 0 priority= -39.359789028332
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.9 : SCIENCE -51.1 : CULTURE -45.3 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -20.9 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -20.9 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.6, SCIENCE @ -20.9, CULTURE @ -24.1, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 9 DIPLO
- RealStrategy: progress us/them 10 0 favor us/them 610 47
- RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 195 nerf factors : CONQUEST -24.0 : SCIENCE -222.4 : CULTURE -0.0 : RELIGION 17.7 : DIPLO -53.5
- RealStrategy: 195 *** final priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 56.0 : SCIENCE 148.2 : CULTURE 229.7 : RELIGION -41.2 : DIPLO 124.8
- RealStrategy: 195 *** final valid LEADER_ROBERT_THE_BRUCE : CONQUEST 56.0 : SCIENCE 148.2 : CULTURE 229.7 : RELIGION -41.2 : DIPLO 124.8
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...selected CULTURE priority 229.74484840207
- RealStrategy: 195, RSTSTRAT, LEADER_ROBERT_THE_BRUCE, CULTURE @ 229.7, CONQUEST @ 56.0 (-24.0), SCIENCE @ 148.2 (-222.4), CULTURE @ 229.7, RELIGION @ -41.2 (17.7), DIPLO @ 124.8 (-53.5)
- RealStrategy: 195 RSTNAVAL 7 ...factor/revealed 49 5470 active naval 2
- RealStrategy: 195 RSTDEFEN 7 70 ...power our/theirs 0 130 wars 1 active? true
- RealStrategy: 195 RSTCATCH 7 60 ...power our/theirs 0 449.3 active? true
- RealStrategy: 195 RSTENOUG 7 220 ...power our/theirs 0 449.3 active? false
- RealStrategy: 195 RSTPEACE 7 0 ...wars 1 active? false
- RealStrategy: 195 RSTATWAR 7 0 ...wars 1 active? true
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
- RealStrategy_GreatPeople: 195 RSTMGWSL 7 0 ...works/slots 0 3 active? false
- RealStrategy: 195 RSTSCIEN 7 90 ...techs our/avg 39.556851927997 36.7 active? false
- RealStrategy: 195 RSTCULTR 7 80 ...culture our/avg 69.7265625 95.836328125 active? true
- RealStrategy: 195 FUN RefreshPlayerData 8 LEADER_SHAKA
- RealStrategy: 195 FUN EstablishStrategyBasePriority 8 LEADER_SHAKA
- RealStrategy: 195 *** base priorities LEADER_SHAKA : CONQUEST 180.0 : SCIENCE 40.0 : CULTURE 60.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 era bias for era 4 : CONQUEST 46.8 : SCIENCE 10.4 : CULTURE 15.6 : RELIGION 5.2 : DIPLO 5.2
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 226.8 : SCIENCE 50.4 : CULTURE 75.6 : RELIGION 25.2 : DIPLO 25.2
- RealStrategy: ...era adjusted extra conquest, priority= 10
- RealStrategy: ...player has captured 0 capitals; priority= 10
- RealStrategy: ...military ratio -50.416771912099 player/world 183 494.875 priority= -40.416771912099
- RealStrategy: ...era, desperate 4 true
- RealStrategy: iPriorityDangerPlayers 0 priority= -40.416771912099
- RealStrategy: our cities, on average 7 9.625 priority= 25.208228087901
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -45.676164759942 player/world 35.81640625 103.07373046875 priority= -45.676164759942
- RealStrategy: ...tech ratio -54.208025147929 player/world 30.829197485207 36.25 priority= -99.884189907871
- RealStrategy: ...culture ratio -50.964132651892 player/world 28.96875 106.52587890625 priority= -50.964132651892
- RealStrategy: ...added cultural progress, perc 0 priority= -50.964132651892
- RealStrategy: ...we don't have a religion
- RealStrategy: ...and we cannot get one - no religious victory
- RealStrategy: FUN GetPriorityDiplo 8 LEADER_SHAKA
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST 25.2 : SCIENCE -99.9 : CULTURE -51.0 : RELIGION -200.0 : DIPLO 18.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST 23.5 : SCIENCE -93.1 : CULTURE -47.5 : RELIGION -186.5 : DIPLO 16.8
- RealStrategy: 195 FUN GetGenericPriorities 8 LEADER_SHAKA
- RealStrategy: 195 generic policies : CONQUEST 29.4 : SCIENCE 12.6 : CULTURE 12.6 : RELIGION 12.6 : DIPLO 8.4
- RealStrategy: 195 generic government MONARCHY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 20.0
- RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic great people : CONQUEST 24.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_SHAKA : CONQUEST 73.9 : SCIENCE 22.6 : CULTURE 22.6 : RELIGION 22.6 : DIPLO 28.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 70.8 : SCIENCE 21.6 : CULTURE 21.6 : RELIGION 21.6 : DIPLO 27.2
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 321.1 : SCIENCE -21.1 : CULTURE 49.7 : RELIGION -139.7 : DIPLO 69.2
- RealStrategy: 195 applying a bit of randomization : CONQUEST 324.1 : SCIENCE -3.1 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 78.2
- RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 364.1 : SCIENCE -3.1 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 78.2
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 68.239454407679 player/world 917 494.875 priority= 68.239454407679
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 51.165541580805 player/world 178.4140625 103.07373046875 priority= 51.165541580805
- RealStrategy: ...tech ratio 47.5 player/world 41 36.25 priority= 98.665541580805
- RealStrategy: ...culture ratio 194.12779318406 player/world 401.94921875 106.52587890625 priority= 194.12779318406
- RealStrategy: ...added cultural progress, perc 17.6 priority= 215.41954732113
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 84.449676758399 player/world/era 132.53515625 46.072591145833 4 priority= 224.4496767584
- RealStrategy: ...cities progress, num, all 35 91 priority= 272.56156795525
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 68.2 : SCIENCE 98.7 : CULTURE 247.7 : RELIGION 204.4 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 163.9 : SCIENCE 250.4 : CULTURE 488.0 : RELIGION 270.3 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 163.9 : SCIENCE 250.4 : CULTURE 488.0 : RELIGION 270.3 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 163.9, SCIENCE @ 250.4, CULTURE @ 488.0, RELIGION @ 270.3, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 0 DIPLO
- RealStrategy: progress us/them 0 40 favor us/them 139 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 107.9844996341 player/world 1197 494.875 priority= 107.9844996341
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.660768848149 player/world 62.34375 103.07373046875 priority= -27.660768848149
- RealStrategy: ...tech ratio -42.5 player/world 32 36.25 priority= -70.160768848149
- RealStrategy: ...culture ratio -21.229573946325 player/world 74.21875 106.52587890625 priority= -21.229573946325
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -17.626499102788
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 36.835235100858 player/world/era 100.54296875 55.287109375 4 priority= 76.835235100858
- RealStrategy: ...cities progress, num, all 4 91 priority= 80.225261895595
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 108.0 : SCIENCE -70.2 : CULTURE -20.3 : RELIGION 60.2 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 172.1 : SCIENCE -34.9 : CULTURE 15.0 : RELIGION 121.9 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 172.1 : SCIENCE -34.9 : CULTURE 15.0 : RELIGION 121.9 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 172.1, SCIENCE @ -34.9, CULTURE @ 15.0, RELIGION @ 121.9, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 2 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 139 98
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -23.096741601414 player/world 352 494.875 priority= -23.096741601414
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.008526966532 player/world 58.88671875 103.07373046875 priority= -30.008526966532
- RealStrategy: ...tech ratio -43.262527736686 player/world 31.923747226331 36.25 priority= -73.271054703218
- RealStrategy: ...culture ratio -5.1045309742626 player/world 98.7578125 106.52587890625 priority= -5.1045309742626
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 5.3466308992347
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 58.85084961317 player/world/era 115.9921875 50.261008522727 4 priority= 148.85084961317
- RealStrategy: ...cities progress, num, all 25 91 priority= 178.04720758062
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -23.1 : SCIENCE -73.3 : CULTURE 6.1 : RELIGION 133.5 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 15.2 : SCIENCE -54.1 : CULTURE 78.6 : RELIGION 157.7 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 15.2 : SCIENCE -54.1 : CULTURE 78.6 : RELIGION 157.7 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed DIPLO priority 160.8
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_PETER_GREAT, DIPLO @ 160.8, CONQUEST @ 15.2, SCIENCE @ -54.1, CULTURE @ 78.6, RELIGION @ 157.7, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 3 DIPLO
- RealStrategy: progress us/them 0 20 favor us/them 139 224
- RealStrategy: ...player 3 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 18.610760293003 player/world 610 494.875 priority= 18.610760293003
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 44.350410952415 player/world 168.37890625 103.07373046875 priority= 44.350410952415
- RealStrategy: ...tech ratio 70.608619791667 player/world 43.310861979167 36.25 priority= 114.95903074408
- RealStrategy: ...culture ratio -18.164737698531 player/world 78.8828125 106.52587890625 priority= -18.164737698531
- RealStrategy: ...added cultural progress, perc 0 priority= -18.164737698531
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 18.6 : SCIENCE 115.0 : CULTURE -20.9 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 120.3 : SCIENCE 166.3 : CULTURE -1.7 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 120.3 : SCIENCE 166.3 : CULTURE -1.7 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 166.28103074408
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_SEONDEOK, SCIENCE @ 166.3, CONQUEST @ 120.3, SCIENCE @ 166.3, CULTURE @ -1.7, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 30.829197485207 43.310861979167
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 21.35892902248 player/world 570 449.88636363636 priority= 71.35892902248
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 14.097491650679 player/world 123.83203125 103.07373046875 priority= 14.097491650679
- RealStrategy: ...tech ratio 37.5 player/world 40 36.25 priority= 51.597491650679
- RealStrategy: ...culture ratio -32.048907936653 player/world 57.75390625 106.52587890625 priority= -32.048907936653
- RealStrategy: ...added cultural progress, perc 0 priority= -32.048907936653
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -19.977920655668 player/world/era 30.7421875 55.287109375 4 priority= 20.022079344332
- RealStrategy: ...cities progress, num, all 4 91 priority= 23.412106139069
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 71.4 : SCIENCE 51.6 : CULTURE -36.9 : RELIGION 17.6 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 139.9 : SCIENCE 78.8 : CULTURE -17.7 : RELIGION 41.7 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 139.9 : SCIENCE 78.8 : CULTURE -17.7 : RELIGION 41.7 : DIPLO 30.4
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 139.86805402248
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_SULEIMAN, CONQUEST @ 139.9, CONQUEST @ 139.9, SCIENCE @ 78.8, CULTURE @ -17.7, RELIGION @ 41.7, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 183 570
- RealStrategy: ...player 6 is doing better than us with CONQUEST
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 494.875 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 20.750799403112 player/world 133.62890625 103.07373046875 priority= 20.750799403112
- RealStrategy: ...tech ratio 34.023408945541 player/world 39.652340894554 36.25 priority= 54.774208348653
- RealStrategy: ...culture ratio -24.181468154837 player/world 69.7265625 106.52587890625 priority= -24.181468154837
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -23.41101380975
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 54.8 : CULTURE -26.9 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 120.2 : CULTURE -4.8 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 120.2 : CULTURE -4.8 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 120.2, CULTURE @ -4.8, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 7 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 139 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -58.984592068704 player/world 130 494.875 priority= -58.984592068704
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.018783012388 player/world 63.2890625 103.07373046875 priority= -27.018783012388
- RealStrategy: ...tech ratio -18.825954861111 player/world 34.367404513889 36.25 priority= -45.844737873499
- RealStrategy: ...culture ratio -42.434441821557 player/world 41.94921875 106.52587890625 priority= -42.434441821557
- RealStrategy: ...added cultural progress, perc 0 priority= -42.434441821557
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -59.0 : SCIENCE -45.8 : CULTURE -48.8 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 3.5 : SCIENCE -15.6 : CULTURE -27.6 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 3.5 : SCIENCE -15.6 : CULTURE -27.6 : RELIGION -180.8 : DIPLO 30.4
- RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
- RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 3.5, SCIENCE @ -15.6, CULTURE @ -27.6, RELIGION @ -180.8, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 9 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 139 47
- RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 195 nerf factors : CONQUEST -109.2 : SCIENCE 0.9 : CULTURE -0.0 : RELIGION 0.0 : DIPLO -70.4
- RealStrategy: 195 *** final priorities LEADER_SHAKA : CONQUEST 254.8 : SCIENCE -2.2 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 7.8
- RealStrategy: 195 *** final valid LEADER_SHAKA : CONQUEST 254.8 : SCIENCE -2.2 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 7.8
- RealStrategy: 195 LEADER_SHAKA ...selected CONQUEST priority 254.84614588438
- RealStrategy: 195, RSTSTRAT, LEADER_SHAKA, CONQUEST @ 254.8, CONQUEST @ 254.8 (-109.2), SCIENCE @ -2.2 ( 0.9), CULTURE @ 67.7, RELIGION @ -126.7, DIPLO @ 7.8 (-70.4)
- RealStrategy: 195 RSTNAVAL 8 ...factor/revealed 59 1253 active naval 2
- RealStrategy: 195 RSTDEFEN 8 70 ...power our/theirs 183 0 wars 0 active? false
- RealStrategy: 195 RSTCATCH 8 60 ...power our/theirs 183 494.875 active? true
- RealStrategy: 195 RSTENOUG 8 220 ...power our/theirs 183 494.875 active? false
- RealStrategy: 195 RSTPEACE 8 0 ...wars 0 active? true
- RealStrategy: 195 RSTATWAR 8 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
- RealStrategy_GreatPeople: 195 RSTMGWSL 8 0 ...works/slots 0 3 active? false
- RealStrategy: 195 RSTSCIEN 8 90 ...techs our/avg 30.829197485207 36.25 active? true
- RealStrategy: 195 RSTCULTR 8 80 ...culture our/avg 28.96875 106.52587890625 active? true
- RealStrategy: 195 FUN RefreshPlayerData 9 LEADER_ALEXANDER
- RealStrategy: 195 FUN EstablishStrategyBasePriority 9 LEADER_ALEXANDER
- RealStrategy: 195 *** base priorities LEADER_ALEXANDER : CONQUEST 180.0 : SCIENCE 120.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 era bias for era 4 : CONQUEST 46.8 : SCIENCE 31.2 : CULTURE 20.8 : RELIGION 5.2 : DIPLO 10.4
- RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 226.8 : SCIENCE 151.2 : CULTURE 100.8 : RELIGION 25.2 : DIPLO 50.4
- RealStrategy: ...era adjusted extra conquest, priority= 10
- RealStrategy: we are at war with 1
- RealStrategy: we are at war with 7
- RealStrategy: ...player has captured 0 capitals; priority= 50
- RealStrategy: ...military ratio -56.629213483146 player/world 130 445 priority= -6.6292134831461
- RealStrategy: ...era, desperate 4 true
- RealStrategy: iPriorityDangerPlayers 0 priority= -6.6292134831461
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.738742901432 player/world 63.2890625 104.8296875 priority= -27.738742901432
- RealStrategy: ...tech ratio -23.325954861111 player/world 34.367404513889 36.7 priority= -51.064697762544
- RealStrategy: ...culture ratio -39.446962091684 player/world 41.94921875 96.109765625 priority= -39.446962091684
- RealStrategy: ...added cultural progress, perc 0 priority= -39.446962091684
- RealStrategy: ...we don't have a religion
- RealStrategy: ...and we cannot get one - no religious victory
- RealStrategy: FUN GetPriorityDiplo 9 LEADER_ALEXANDER
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -6.6 : SCIENCE -51.1 : CULTURE -39.4 : RELIGION -200.0 : DIPLO 9.0
- RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
- RealStrategy: 195 after turn adjust : CONQUEST -6.2 : SCIENCE -47.6 : CULTURE -36.8 : RELIGION -186.5 : DIPLO 8.4
- RealStrategy: 195 FUN GetGenericPriorities 9 LEADER_ALEXANDER
- RealStrategy: 195 generic policies : CONQUEST 27.3 : SCIENCE 8.4 : CULTURE 8.4 : RELIGION 8.4 : DIPLO 4.2
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 30.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic great people : CONQUEST 3.5 : SCIENCE 7.7 : CULTURE 1.4 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 *** generic priorities LEADER_ALEXANDER : CONQUEST 60.8 : SCIENCE 26.1 : CULTURE 19.8 : RELIGION 18.4 : DIPLO 14.2
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 58.2 : SCIENCE 25.0 : CULTURE 19.0 : RELIGION 17.6 : DIPLO 13.6
- RealStrategy: 195 applying specific & generic priorities : CONQUEST 278.8 : SCIENCE 128.6 : CULTURE 83.0 : RELIGION -143.7 : DIPLO 72.4
- RealStrategy: 195 applying a bit of randomization : CONQUEST 308.8 : SCIENCE 133.6 : CULTURE 102.0 : RELIGION -140.7 : DIPLO 86.4
- RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 348.8 : SCIENCE 133.6 : CULTURE 102.0 : RELIGION -140.7 : DIPLO 86.4
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 0
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 84.712376273545 player/world 917 445 priority= 84.712376273545
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 49.135949680285 player/world 178.4140625 104.8296875 priority= 49.135949680285
- RealStrategy: ...tech ratio 43 player/world 41 36.7 priority= 92.135949680285
- RealStrategy: ...culture ratio 222.75324031361 player/world 401.94921875 96.109765625 priority= 222.75324031361
- RealStrategy: ...added cultural progress, perc 17.6 priority= 244.04499445068
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 109.57924843494 player/world/era 132.53515625 38.582682291667 4 priority= 249.57924843494
- RealStrategy: ...cities progress, num, all 35 91 priority= 297.6911396318
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 0
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
- RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 84.7 : SCIENCE 92.1 : CULTURE 280.7 : RELIGION 223.3 : DIPLO 402.5
- RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
- RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 180.4 : SCIENCE 243.9 : CULTURE 520.9 : RELIGION 289.2 : DIPLO 653.0
- RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 180.4 : SCIENCE 243.9 : CULTURE 520.9 : RELIGION 289.2 : DIPLO 653.0
- RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 180.4, SCIENCE @ 243.9, CULTURE @ 520.9, RELIGION @ 289.2, DIPLO @ 653.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 0 DIPLO
- RealStrategy: progress us/them 0 40 favor us/them 47 1132
- RealStrategy: ...player 0 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.202247191011 player/world 10 445 priority= -78.202247191011
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -15.296686589856 player/world 81.921875 104.8296875 priority= -15.296686589856
- RealStrategy: ...tech ratio -27 player/world 34 36.7 priority= -42.296686589856
- RealStrategy: ...culture ratio -47.734605208075 player/world 30.5703125 96.109765625 priority= -47.734605208075
- RealStrategy: ...added cultural progress, perc 0 priority= -47.734605208075
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -42.3 : CULTURE -54.9 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.1 : CULTURE -15.6 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.1 : CULTURE -15.6 : RELIGION -190.4 : DIPLO 60.8
- RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 5.1, CULTURE @ -15.6, RELIGION @ -190.4, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 1 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 47 70
- RealStrategy: ...player 1 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 121.97296334269 player/world 1197 445 priority= 121.97296334269
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -28.369975108435 player/world 62.34375 104.8296875 priority= -28.369975108435
- RealStrategy: ...tech ratio -47 player/world 32 36.7 priority= -75.369975108435
- RealStrategy: ...culture ratio -15.943968688145 player/world 74.21875 96.109765625 priority= -15.943968688145
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.340893844608
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 52.721596949193 player/world/era 100.54296875 46.29921875 4 priority= 92.721596949193
- RealStrategy: ...cities progress, num, all 4 91 priority= 96.11162374393
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 122.0 : SCIENCE -75.4 : CULTURE -14.2 : RELIGION 72.1 : DIPLO 128.8
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
- RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 186.1 : SCIENCE -40.1 : CULTURE 21.0 : RELIGION 133.8 : DIPLO 209.9
- RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 186.1 : SCIENCE -40.1 : CULTURE 21.0 : RELIGION 133.8 : DIPLO 209.9
- RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 186.1, SCIENCE @ -40.1, CULTURE @ 21.0, RELIGION @ 133.8, DIPLO @ 209.9
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 2 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 47 98
- RealStrategy: ...player 2 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -16.719101123596 player/world 352 445 priority= -16.719101123596
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.678406939828 player/world 58.88671875 104.8296875 priority= -30.678406939828
- RealStrategy: ...tech ratio -47.762527736686 player/world 31.923747226331 36.7 priority= -78.440934676514
- RealStrategy: ...culture ratio 1.9286622961214 player/world 98.7578125 96.109765625 priority= 1.9286622961214
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.379824169619
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 79.011018679446 player/world/era 115.9921875 42.090198863636 4 priority= 169.01101867945
- RealStrategy: ...cities progress, num, all 25 91 priority= 198.2073766469
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -16.7 : SCIENCE -78.4 : CULTURE 14.2 : RELIGION 148.7 : DIPLO 122.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.6 : SCIENCE -59.3 : CULTURE 86.7 : RELIGION 172.8 : DIPLO 160.8
- RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.6 : SCIENCE -59.3 : CULTURE 86.7 : RELIGION 172.8 : DIPLO 160.8
- RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 172.83240748517
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_PETER_GREAT, RELIGION @ 172.8, CONQUEST @ 21.6, SCIENCE @ -59.3, CULTURE @ 86.7, RELIGION @ 172.8, DIPLO @ 160.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 3 RELIGION
- RealStrategy: converts us/them 0 2 faith us/them 5.546875 115.9921875
- RealStrategy: ...player 3 is doing better than us with RELIGION
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 14.202247191011 player/world 524 445 priority= 14.202247191011
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 25.929036681522 player/world 143.66015625 104.8296875 priority= 25.929036681522
- RealStrategy: ...tech ratio 67.655494791667 player/world 43.465549479167 36.7 priority= 93.584531473189
- RealStrategy: ...culture ratio -14.78318654208 player/world 75.8125 96.109765625 priority= -14.78318654208
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.180111698543
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -24.885425982485 player/world/era 20.6953125 46.29921875 4 priority= 15.114574017515
- RealStrategy: ...cities progress, num, all 0 91 priority= 15.114574017515
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 14.2 : SCIENCE 93.6 : CULTURE -12.9 : RELIGION 11.3 : DIPLO 22.5
- RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 33.4 : SCIENCE 152.0 : CULTURE 29.5 : RELIGION 25.9 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 33.4 : SCIENCE 152.0 : CULTURE 29.5 : RELIGION 25.9 : DIPLO 60.8
- RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 151.99203147319
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_GILGAMESH, SCIENCE @ 152.0, CONQUEST @ 33.4, SCIENCE @ 152.0, CULTURE @ 29.5, RELIGION @ 25.9, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 34.367404513889 43.465549479167
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 29.662921348315 player/world 610 445 priority= 29.662921348315
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.434976375371 player/world 168.37890625 104.8296875 priority= 42.434976375371
- RealStrategy: ...tech ratio 66.108619791667 player/world 43.310861979167 36.7 priority= 108.54359616704
- RealStrategy: ...culture ratio -12.546973878337 player/world 78.8828125 96.109765625 priority= -12.546973878337
- RealStrategy: ...added cultural progress, perc 0 priority= -12.546973878337
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 29.7 : SCIENCE 108.5 : CULTURE -14.4 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 131.3 : SCIENCE 159.9 : CULTURE 4.7 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 131.3 : SCIENCE 159.9 : CULTURE 4.7 : RELIGION -180.8 : DIPLO 63.1
- RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 159.86559616704
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_SEONDEOK, SCIENCE @ 159.9, CONQUEST @ 131.3, SCIENCE @ 159.9, CULTURE @ 4.7, RELIGION @ -180.8, DIPLO @ 63.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 34.367404513889 43.310861979167
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 32.719101123596 player/world 570 404.54545454545 priority= 82.719101123595
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 12.688810719769 player/world 123.83203125 104.8296875 priority= 12.688810719769
- RealStrategy: ...tech ratio 33 player/world 40 36.7 priority= 45.688810719769
- RealStrategy: ...culture ratio -27.935872476538 player/world 57.75390625 96.109765625 priority= -27.935872476538
- RealStrategy: ...added cultural progress, perc 0 priority= -27.935872476538
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -15.120479894707 player/world/era 30.7421875 46.29921875 4 priority= 24.879520105293
- RealStrategy: ...cities progress, num, all 4 91 priority= 28.26954690003
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 82.7 : SCIENCE 45.7 : CULTURE -32.1 : RELIGION 21.2 : DIPLO 11.3
- RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
- RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 151.2 : SCIENCE 72.9 : CULTURE -13.0 : RELIGION 45.4 : DIPLO 30.4
- RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 151.2 : SCIENCE 72.9 : CULTURE -13.0 : RELIGION 45.4 : DIPLO 30.4
- RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 151.2282261236
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_SULEIMAN, CONQUEST @ 151.2, CONQUEST @ 151.2, SCIENCE @ 72.9, CULTURE @ -13.0, RELIGION @ 45.4, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 130 570
- RealStrategy: ...player 6 is doing better than us with CONQUEST
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 445 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 19.230671774157 player/world 133.62890625 104.8296875 priority= 19.230671774157
- RealStrategy: ...tech ratio 29.523408945541 player/world 39.652340894554 36.7 priority= 48.754080719698
- RealStrategy: ...culture ratio -19.215781109652 player/world 69.7265625 96.109765625 priority= -19.215781109652
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.445326764566
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 48.8 : CULTURE -21.2 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
- RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 114.2 : CULTURE 1.0 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 114.2 : CULTURE 1.0 : RELIGION -133.0 : DIPLO 180.6
- RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 114.2, CULTURE @ 1.0, RELIGION @ -133.0, DIPLO @ 180.6
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 7 DIPLO
- RealStrategy: progress us/them 0 10 favor us/them 47 610
- RealStrategy: ...player 7 is doing better than us with DIPLO
- RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -54.831460674157 player/world 140 445 priority= -54.831460674157
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -47.335633691553 player/world 33.94140625 104.8296875 priority= -47.335633691553
- RealStrategy: ...tech ratio -58.286843565089 player/world 30.871315643491 36.7 priority= -105.62247725664
- RealStrategy: ...culture ratio -47.074552615215 player/world 31.4765625 96.109765625 priority= -47.074552615215
- RealStrategy: ...added cultural progress, perc 0 priority= -47.074552615215
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -54.8 : SCIENCE -105.6 : CULTURE -54.1 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
- RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
- RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 18.7 : SCIENCE -86.5 : CULTURE -35.0 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 18.7 : SCIENCE -86.5 : CULTURE -35.0 : RELIGION -180.8 : DIPLO 60.8
- RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
- RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 18.7, SCIENCE @ -86.5, CULTURE @ -35.0, RELIGION @ -180.8, DIPLO @ 60.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 8 DIPLO
- RealStrategy: progress us/them 0 0 favor us/them 47 139
- RealStrategy: ...player 8 is doing better than us with DIPLO
- RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 5.0
- RealStrategy: 195 nerf factors : CONQUEST -104.7 : SCIENCE -80.1 : CULTURE -0.0 : RELIGION 42.2 : DIPLO -129.6
- RealStrategy: 195 *** final priorities LEADER_ALEXANDER : CONQUEST 244.2 : SCIENCE 53.4 : CULTURE 102.0 : RELIGION -98.5 : DIPLO -43.2
- RealStrategy: 195 *** final valid LEADER_ALEXANDER : CONQUEST 244.2 : SCIENCE 53.4 : CULTURE 102.0 : RELIGION -98.5 : DIPLO -43.2
- RealStrategy: 195 LEADER_ALEXANDER ...selected CONQUEST priority 244.18398089888
- RealStrategy: 195, RSTSTRAT, LEADER_ALEXANDER, CONQUEST @ 244.2, CONQUEST @ 244.2 (-104.7), SCIENCE @ 53.4 (-80.1), CULTURE @ 102.0, RELIGION @ -98.5 (42.2), DIPLO @ -43.2 (-129.6)
- RealStrategy: 195 RSTNAVAL 9 ...factor/revealed 41 1307 active naval 1
- RealStrategy: 195 RSTDEFEN 9 70 ...power our/theirs 130 10 wars 2 active? false
- RealStrategy: 195 RSTCATCH 9 60 ...power our/theirs 130 445 active? true
- RealStrategy: 195 RSTENOUG 9 220 ...power our/theirs 130 445 active? false
- RealStrategy: 195 RSTPEACE 9 0 ...wars 2 active? false
- RealStrategy: 195 RSTATWAR 9 0 ...wars 2 active? true
- RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
- RealStrategy_GreatPeople: 195 RSTMGWSL 9 0 ...works/slots 0 3 active? false
- RealStrategy: 195 RSTSCIEN 9 90 ...techs our/avg 34.367404513889 36.7 active? false
- RealStrategy: 195 RSTCULTR 9 80 ...culture our/avg 41.94921875 96.109765625 active? true
- RealStrategy: 195 RSTNAVAL 10 ...factor/revealed 100 302 active naval 3
- RealStrategy: 195 RSTNAVAL 11 ...factor/revealed 39 475 active naval 1
- RealStrategy: 195 RSTNAVAL 12 ...factor/revealed 84 161 active naval 3
- RealStrategy: 195 RSTNAVAL 13 ...factor/revealed 94 137 active naval 3
- RealStrategy: 195 RSTNAVAL 14 ...factor/revealed 75 642 active naval 2
- RealStrategy: 195 RSTNAVAL 15 ...factor/revealed 69 184 active naval 2
- RealStrategy: 195 RSTNAVAL 16 ...factor/revealed 65 169 active naval 2
- RealStrategy: 195 RSTNAVAL 17 ...factor/revealed 69 169 active naval 2
- RealStrategy: 195 RSTNAVAL 18 ...factor/revealed 79 394 active naval 3
- RealStrategy: 195 RSTNAVAL 19 ...factor/revealed 87 567 active naval 3
- RealStrategy: 195 RSTNAVAL 20 ...factor/revealed 95 134 active naval 3
- RealStrategy: 195 RSTNAVAL 21 ...factor/revealed 19 161 active naval 1
- RealStrategy: 195 RSTNAVAL 22 ...factor/revealed 38 166 active naval 1
- RealStrategy: 195 RSTNAVAL 23 ...factor/revealed 84 479 active naval 3
- RealStrategy: 195 RSTNAVAL 24 ...factor/revealed 58 509 active naval 2
- RealStrategy: 195 RSTNAVAL 25 ...factor/revealed 56 1277 active naval 2
- RealStrategy: 196 FUN RefreshPlayerData 0 LEADER_WILHELMINA
- RealStrategy: 196 FUN EstablishStrategyBasePriority 0 LEADER_WILHELMINA
- RealStrategy: 196 *** base priorities LEADER_WILHELMINA : CONQUEST 40.0 : SCIENCE 100.0 : CULTURE 100.0 : RELIGION 40.0 : DIPLO 60.0
- RealStrategy: 196 era bias for era 5 : CONQUEST 13.0 : SCIENCE 32.5 : CULTURE 32.5 : RELIGION 13.0 : DIPLO 19.5
- RealStrategy: 196 EstablishStrategyBasePriority : CONQUEST 53.0 : SCIENCE 132.5 : CULTURE 132.5 : RELIGION 53.0 : DIPLO 79.5
- RealStrategy: ...era adjusted extra conquest, priority= 1.7777777777778
- RealStrategy: ...player has captured 0 capitals; priority= 1.7777777777778
- RealStrategy: ...military ratio 82.617463569837 player/world 917 451 priority= 84.395241347615
- RealStrategy: ...era, desperate 5 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 84.395241347615
- RealStrategy: our cities, on average 9 9.1 priority= 86.895241347615
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 48.950976009537 player/world 178.1875 104.859375 priority= 48.950976009537
- RealStrategy: ...tech ratio 43 player/world 41 36.7 priority= 91.950976009537
- RealStrategy: ...culture ratio 224.84696824647 player/world 407.328125 96.704296875 priority= 224.84696824647
- RealStrategy: ...added cultural progress, perc 17.6 priority= 246.13872238354
- RealStrategy: ...religion founded 14 priority= 40
- RealStrategy: ...converted >1 civs, num 3 priority= 140
- RealStrategy: ...faith ratio 135.72736315081 player/world/era 136.83203125 38.944986979167 5 priority= 275.72736315081
- RealStrategy: ...cities progress, num, all 35 91 priority= 323.83925434767
- RealStrategy: ...player 2 has launched inqusition
- RealStrategy: ...player 3 has launched inqusition
- RealStrategy: FUN GetPriorityDiplo 0 LEADER_WILHELMINA
- RealStrategy: ...diplo progress 40 160
- RealStrategy: ...favor per turn 18 322
- RealStrategy: 196 *** specific priorities LEADER_WILHELMINA : CONQUEST 86.9 : SCIENCE 92.0 : CULTURE 246.1 : RELIGION 283.8 : DIPLO 322.0
- RealStrategy: 196 turn adjust 25..200 (iMaxT=500,iCurT=196,perc= 93.6)
- RealStrategy: 196 after turn adjust : CONQUEST 81.3 : SCIENCE 86.1 : CULTURE 230.4 : RELIGION 265.7 : DIPLO 301.4
- RealStrategy: 196 FUN GetGenericPriorities 0 LEADER_WILHELMINA
- RealStrategy: 196 generic policies : CONQUEST 37.8 : SCIENCE 35.7 : CULTURE 21.0 : RELIGION 16.8 : DIPLO 31.5
- RealStrategy: 196 generic government DEMOCRACY : CONQUEST 5.0 : SCIENCE 25.0 : CULTURE 35.0 : RELIGION 15.0 : DIPLO 30.0
- RealStrategy: 196 generic wonders : CONQUEST 33.6 : SCIENCE 26.4 : CULTURE 26.4 : RELIGION 12.0 : DIPLO 22.8
- RealStrategy: 196 generic great people : CONQUEST 7.7 : SCIENCE 12.6 : CULTURE 16.1 : RELIGION 3.5 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 39.2 : SCIENCE 44.8 : CULTURE 78.4 : RELIGION 16.8 : DIPLO 100.8
- RealStrategy: 196 generic beliefs : CONQUEST 15.4 : SCIENCE 17.6 : CULTURE 26.4 : RELIGION 30.8 : DIPLO 0.0
- RealStrategy: 196 *** generic priorities LEADER_WILHELMINA : CONQUEST 138.7 : SCIENCE 162.1 : CULTURE 203.3 : RELIGION 94.9 : DIPLO 185.1
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 132.6 : SCIENCE 155.0 : CULTURE 194.4 : RELIGION 90.7 : DIPLO 177.0
- RealStrategy: 196 applying specific & generic priorities : CONQUEST 266.9 : SCIENCE 373.5 : CULTURE 557.2 : RELIGION 409.4 : DIPLO 557.8
- RealStrategy: 196 applying a bit of randomization : CONQUEST 289.9 : SCIENCE 384.5 : CULTURE 576.2 : RELIGION 437.4 : DIPLO 585.8
- RealStrategy: 196 boosting current strategy CULTURE : CONQUEST 289.9 : SCIENCE 384.5 : CULTURE 616.2 : RELIGION 437.4 : DIPLO 585.8
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 1
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -78.226164079823 player/world 10 451 priority= -78.226164079823
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -15.312174042617 player/world 81.921875 104.859375 priority= -15.312174042617
- RealStrategy: ...tech ratio -27 player/world 34 36.7 priority= -42.312174042617
- RealStrategy: ...culture ratio -47.871491297165 player/world 30.5703125 96.704296875 priority= -47.871491297165
- RealStrategy: ...added cultural progress, perc 0 priority= -47.871491297165
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 1
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 196 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -42.3 : CULTURE -55.1 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 196 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 196 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.2 : RELIGION 9.6 : DIPLO 38.2
- RealStrategy: 196 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.8 : RELIGION -190.4 : DIPLO 60.7
- RealStrategy: 196 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.8 : RELIGION -190.4 : DIPLO 60.7
- RealStrategy: 196 LEADER_PACHACUTI ...guessed DIPLO priority 60.74
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_PACHACUTI, DIPLO @ 60.7, CONQUEST @ -59.1, SCIENCE @ 5.0, CULTURE @ -15.8, RELIGION @ -190.4, DIPLO @ 60.7
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 1 DIPLO
- RealStrategy: progress us/them 40 0 favor us/them 1132 70
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 2
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 120.26066085609 player/world 1197 451 priority= 120.26066085609
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -28.381761287439 player/world 62.34375 104.859375 priority= -28.381761287439
- RealStrategy: ...tech ratio -47 player/world 32 36.7 priority= -75.381761287439
- RealStrategy: ...culture ratio -16.27630138591 player/world 74.21875 96.704296875 priority= -16.27630138591
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.673226542373
- RealStrategy: ...religion founded 3 priority= 40
- RealStrategy: ...faith ratio 62.174993104255 player/world/era 100.54296875 46.733984375 5 priority= 102.17499310426
- RealStrategy: ...cities progress, num, all 4 91 priority= 105.56501989899
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 2
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 7 103
- RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
- RealStrategy: 196 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.3 : SCIENCE -75.4 : CULTURE -14.6 : RELIGION 79.2 : DIPLO 128.8
- RealStrategy: 196 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 196 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 64.0 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.6 : DIPLO 81.1
- RealStrategy: 196 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.3 : SCIENCE -40.2 : CULTURE 20.6 : RELIGION 140.8 : DIPLO 209.8
- RealStrategy: 196 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.3 : SCIENCE -40.2 : CULTURE 20.6 : RELIGION 140.8 : DIPLO 209.8
- RealStrategy: 196 LEADER_POUNDMAKER ...guessed DIPLO priority 209.8188
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_POUNDMAKER, DIPLO @ 209.8, CONQUEST @ 184.3, SCIENCE @ -40.2, CULTURE @ 20.6, RELIGION @ 140.8, DIPLO @ 209.8
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 2 DIPLO
- RealStrategy: progress us/them 40 10 favor us/them 1132 98
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 3
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -17.560975609756 player/world 352 451 priority= -17.560975609756
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -30.689539561913 player/world 58.88671875 104.859375 priority= -30.689539561913
- RealStrategy: ...tech ratio -47.762527736686 player/world 31.923747226331 36.7 priority= -78.4520672986
- RealStrategy: ...culture ratio 1.4864499137593 player/world 98.7578125 96.704296875 priority= 1.4864499137593
- RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 11.937611787257
- RealStrategy: ...religion founded 7 priority= 40
- RealStrategy: ...converted >1 civs, num 2 priority= 90
- RealStrategy: ...faith ratio 93.428815018514 player/world/era 115.9921875 42.485440340909 5 priority= 183.42881501851
- RealStrategy: ...cities progress, num, all 25 91 priority= 212.62517298597
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 3
- RealStrategy: ...diplo progress 20 80
- RealStrategy: ...favor per turn 2 98
- RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
- RealStrategy: 196 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.6 : SCIENCE -78.5 : CULTURE 13.7 : RELIGION 159.5 : DIPLO 122.5
- RealStrategy: 196 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 196 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 38.2 : SCIENCE 19.1 : CULTURE 72.3 : RELIGION 24.1 : DIPLO 38.2
- RealStrategy: 196 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 20.7 : SCIENCE -59.3 : CULTURE 86.0 : RELIGION 183.6 : DIPLO 160.7
- RealStrategy: 196 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 20.7 : SCIENCE -59.3 : CULTURE 86.0 : RELIGION 183.6 : DIPLO 160.7
- RealStrategy: 196 LEADER_PETER_GREAT ...guessed RELIGION priority 183.60787973947
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_PETER_GREAT, RELIGION @ 183.6, CONQUEST @ 20.7, SCIENCE @ -59.3, CULTURE @ 86.0, RELIGION @ 183.6, DIPLO @ 160.7
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 3 RELIGION
- RealStrategy: converts us/them 3 2 faith us/them 136.83203125 115.9921875
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 4
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 12.949002217295 player/world 524 451 priority= 12.949002217295
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 25.901877514528 player/world 143.66015625 104.859375 priority= 25.901877514528
- RealStrategy: ...tech ratio 67.655494791667 player/world 43.465549479167 36.7 priority= 93.557372306195
- RealStrategy: ...culture ratio -15.122655647249 player/world 75.8125 96.704296875 priority= -15.122655647249
- RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.519580803712
- RealStrategy: ...religion founded 8 priority= 40
- RealStrategy: ...faith ratio -30.08706191125 player/world/era 20.6953125 46.733984375 5 priority= 9.9129380887503
- RealStrategy: ...cities progress, num, all 0 91 priority= 9.9129380887503
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 4
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 196 *** specific priorities LEADER_GILGAMESH : CONQUEST 12.9 : SCIENCE 93.6 : CULTURE -13.2 : RELIGION 7.4 : DIPLO 22.5
- RealStrategy: 196 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
- RealStrategy: 196 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 19.1 : SCIENCE 58.3 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.2
- RealStrategy: 196 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.1 : SCIENCE 151.9 : CULTURE 29.0 : RELIGION 22.0 : DIPLO 60.7
- RealStrategy: 196 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.1 : SCIENCE 151.9 : CULTURE 29.0 : RELIGION 22.0 : DIPLO 60.7
- RealStrategy: 196 LEADER_GILGAMESH ...guessed SCIENCE priority 151.8733723062
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_GILGAMESH, SCIENCE @ 151.9, CONQUEST @ 32.1, SCIENCE @ 151.9, CULTURE @ 29.0, RELIGION @ 22.0, DIPLO @ 60.7
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 4 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 41 43.465549479167
- RealStrategy: ...player 4 is doing better than us with SCIENCE
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 5
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio 28.20399113082 player/world 610 451 priority= 28.20399113082
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 42.40314409179 player/world 168.37890625 104.859375 priority= 42.40314409179
- RealStrategy: ...tech ratio 66.108619791667 player/world 43.310861979167 36.7 priority= 108.51176388346
- RealStrategy: ...culture ratio -12.900191062477 player/world 78.8828125 96.704296875 priority= -12.900191062477
- RealStrategy: ...added cultural progress, perc 0 priority= -12.900191062477
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 5
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 196 *** specific priorities LEADER_SEONDEOK : CONQUEST 28.2 : SCIENCE 108.5 : CULTURE -14.8 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 196 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 196 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 101.5 : SCIENCE 51.2 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.5
- RealStrategy: 196 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 129.7 : SCIENCE 159.8 : CULTURE 4.3 : RELIGION -180.9 : DIPLO 63.0
- RealStrategy: 196 *** sum of all valid LEADER_SEONDEOK : CONQUEST 129.7 : SCIENCE 159.8 : CULTURE 4.3 : RELIGION -180.9 : DIPLO 63.0
- RealStrategy: 196 LEADER_SEONDEOK ...guessed SCIENCE priority 159.75336388346
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_SEONDEOK, SCIENCE @ 159.8, CONQUEST @ 129.7, SCIENCE @ 159.8, CULTURE @ 4.3, RELIGION @ -180.9, DIPLO @ 63.0
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 5 SCIENCE
- RealStrategy: projects us/them 0 0 techs us/them 41 43.310861979167
- RealStrategy: ...player 5 is doing better than us with SCIENCE
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 6
- RealStrategy: ...other player has captured 1 capitals; priority= 50
- RealStrategy: ...military ratio 31.219512195122 player/world 570 410 priority= 81.219512195122
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 12.665400089405 player/world 123.83203125 104.859375 priority= 12.665400089405
- RealStrategy: ...tech ratio 33 player/world 40 36.7 priority= 45.665400089405
- RealStrategy: ...culture ratio -28.194479788983 player/world 57.75390625 96.704296875 priority= -28.194479788983
- RealStrategy: ...added cultural progress, perc 0 priority= -28.194479788983
- RealStrategy: ...religion founded 5 priority= 40
- RealStrategy: ...faith ratio -18.478138399686 player/world/era 30.7421875 46.733984375 5 priority= 21.521861600314
- RealStrategy: ...cities progress, num, all 4 91 priority= 24.911888395051
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 6
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: GetOtherPlayerPriorityDiplo: 0
- RealStrategy: 196 *** specific priorities LEADER_SULEIMAN : CONQUEST 81.2 : SCIENCE 45.7 : CULTURE -32.4 : RELIGION 18.7 : DIPLO 0.0
- RealStrategy: 196 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 196 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 68.4 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.1 : DIPLO 19.1
- RealStrategy: 196 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 149.6 : SCIENCE 72.8 : CULTURE -13.3 : RELIGION 42.8 : DIPLO 19.1
- RealStrategy: 196 *** sum of all valid LEADER_SULEIMAN : CONQUEST 149.6 : SCIENCE 72.8 : CULTURE -13.3 : RELIGION 42.8 : DIPLO 19.1
- RealStrategy: 196 LEADER_SULEIMAN ...guessed CONQUEST priority 149.62131219512
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_SULEIMAN, CONQUEST @ 149.6, CONQUEST @ 149.6, SCIENCE @ 72.8, CULTURE @ -13.3, RELIGION @ 42.8, DIPLO @ 19.1
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 6 CONQUEST
- RealStrategy: cities us/them 0 1 power us/them 917 570
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 7
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -80 player/world 0 451 priority= -80
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio 19.205409029951 player/world 133.62890625 104.859375 priority= 19.205409029951
- RealStrategy: ...tech ratio 29.523408945541 player/world 39.652340894554 36.7 priority= 48.728817975492
- RealStrategy: ...culture ratio -19.527998933605 player/world 69.7265625 96.704296875 priority= -19.527998933605
- RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.757544588518
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 7
- RealStrategy: ...diplo progress 10 40
- RealStrategy: ...favor per turn 8 112
- RealStrategy: GetOtherPlayerPriorityDiplo: 140
- RealStrategy: 196 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 48.7 : CULTURE -21.6 : RELIGION -200.0 : DIPLO 140.0
- RealStrategy: 196 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
- RealStrategy: 196 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 85.4 : SCIENCE 65.3 : CULTURE 22.1 : RELIGION 66.9 : DIPLO 40.5
- RealStrategy: 196 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.4 : SCIENCE 114.0 : CULTURE 0.6 : RELIGION -133.1 : DIPLO 180.5
- RealStrategy: 196 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.4 : SCIENCE 114.0 : CULTURE 0.6 : RELIGION -133.1 : DIPLO 180.5
- RealStrategy: 196 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.5344
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.5, CONQUEST @ 5.4, SCIENCE @ 114.0, CULTURE @ 0.6, RELIGION @ -133.1, DIPLO @ 180.5
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 7 DIPLO
- RealStrategy: progress us/them 40 10 favor us/them 1132 610
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 8
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -55.166297117517 player/world 140 451 priority= -55.166297117517
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -47.342050365072 player/world 33.94140625 104.859375 priority= -47.342050365072
- RealStrategy: ...tech ratio -58.286843565089 player/world 30.871315643491 36.7 priority= -105.62889393016
- RealStrategy: ...culture ratio -47.215496661456 player/world 31.4765625 96.704296875 priority= -47.215496661456
- RealStrategy: ...added cultural progress, perc 0 priority= -47.215496661456
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 8
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 2 18
- RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
- RealStrategy: 196 *** specific priorities LEADER_SHAKA : CONQUEST -55.2 : SCIENCE -105.6 : CULTURE -54.3 : RELIGION -200.0 : DIPLO 22.5
- RealStrategy: 196 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 196 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 73.4 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.2
- RealStrategy: 196 *** sum of all priorities LEADER_SHAKA : CONQUEST 18.2 : SCIENCE -86.5 : CULTURE -35.2 : RELIGION -180.9 : DIPLO 60.7
- RealStrategy: 196 *** sum of all valid LEADER_SHAKA : CONQUEST 18.2 : SCIENCE -86.5 : CULTURE -35.2 : RELIGION -180.9 : DIPLO 60.7
- RealStrategy: 196 LEADER_SHAKA ...guessed DIPLO priority 60.74
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_SHAKA, DIPLO @ 60.7, CONQUEST @ 18.2, SCIENCE @ -86.5, CULTURE @ -35.2, RELIGION @ -180.9, DIPLO @ 60.7
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 8 DIPLO
- RealStrategy: progress us/them 40 0 favor us/them 1132 139
- RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 9
- RealStrategy: ...other player has captured 0 capitals; priority= 0
- RealStrategy: ...military ratio -46.29711751663 player/world 190 451 priority= -46.29711751663
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...science ratio -27.40128147817 player/world 63.8125 104.859375 priority= -27.40128147817
- RealStrategy: ...tech ratio -21.860930266204 player/world 34.51390697338 36.7 priority= -49.262211744374
- RealStrategy: ...culture ratio -39.224803383381 player/world 42.515625 96.704296875 priority= -39.224803383381
- RealStrategy: ...added cultural progress, perc 0 priority= -39.224803383381
- RealStrategy: ...he doesn't have a religion
- RealStrategy: ...and he cannot get one - no religious victory
- RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 9
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
- RealStrategy: 196 *** specific priorities LEADER_ALEXANDER : CONQUEST -46.3 : SCIENCE -49.3 : CULTURE -45.1 : RELIGION -200.0 : DIPLO 11.3
- RealStrategy: 196 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 196 generic great people : CONQUEST 10.5 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
- RealStrategy: 196 after turn adjust : CONQUEST 67.4 : SCIENCE 30.2 : CULTURE 21.1 : RELIGION 19.1 : DIPLO 19.1
- RealStrategy: 196 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 21.1 : SCIENCE -19.1 : CULTURE -24.0 : RELIGION -180.9 : DIPLO 30.4
- RealStrategy: 196 *** sum of all valid LEADER_ALEXANDER : CONQUEST 21.1 : SCIENCE -19.1 : CULTURE -24.0 : RELIGION -180.9 : DIPLO 30.4
- RealStrategy: 196 LEADER_ALEXANDER ...guessed DIPLO priority 30.37
- RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 21.1, SCIENCE @ -19.1, CULTURE @ -24.0, RELIGION @ -180.9, DIPLO @ 30.4
- RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 9 DIPLO
- RealStrategy: progress us/them 40 0 favor us/them 1132 47
- RealStrategy: 196 num players better than us : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 196 nerf factors : CONQUEST -0.0 : SCIENCE -230.7 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 196 *** final priorities LEADER_WILHELMINA : CONQUEST 289.9 : SCIENCE 153.8 : CULTURE 616.2 : RELIGION 437.4 : DIPLO 585.8
- RealStrategy: 196 *** final valid LEADER_WILHELMINA : CONQUEST 289.9 : SCIENCE 153.8 : CULTURE 616.2 : RELIGION 437.4 : DIPLO 585.8
- RealStrategy: 196 LEADER_WILHELMINA ...selected CULTURE priority 616.24064415099
- RealStrategy: 196, RSTSTRAT, LEADER_WILHELMINA, CULTURE @ 616.2, CONQUEST @ 289.9, SCIENCE @ 153.8 (-230.7), CULTURE @ 616.2, RELIGION @ 437.4, DIPLO @ 585.8
- RealStrategy: 196 RSTNAVAL 0 ...factor/revealed 49 5564 active naval 2
- RealStrategy: 196 RSTDEFEN 0 70 ...power our/theirs 917 0 wars 0 active? false
- RealStrategy: 196 RSTCATCH 0 60 ...power our/theirs 917 451 active? false
- RealStrategy: 196 RSTENOUG 0 220 ...power our/theirs 917 451 active? false
- RealStrategy: 196 RSTPEACE 0 0 ...wars 0 active? true
- RealStrategy: 196 RSTATWAR 0 0 ...wars 0 active? false
- RealStrategy_GreatPeople: 196 ...num of works to create 0 0 0
- RealStrategy_GreatPeople: 196 ...num of available slots 1 0 0
- RealStrategy_GreatPeople: 196 RSTMGWSL 0 0 ...works/slots 0 1 active? false
- RealStrategy: 196 RSTSCIEN 0 90 ...Campus is being produced - not active
- RealStrategy: 196 RSTCULTR 0 80 ...culture our/avg 407.328125 96.704296875 active? false
- TradeOverview: Updated route Amsterdam-Preslav with turns remaining 13
- TradeOverview: Updated route Maastricht-Ahtahkakoop with turns remaining 37
- TradeOverview: Updated route Utrecht-Makwa-Sakahikan with turns remaining 10
- TradeOverview: Updated route Arnhem-Makwa-Sakahikan with turns remaining 8
- TradeOverview: Updated route Maastricht-Kinosew-Sakahikan with turns remaining 45
- TradeOverview: Updated route Tilburg-Antioch with turns remaining 58
- TradeOverview: Updated route Maastricht-Aberdeen with turns remaining 53
- TradeOverview: Updated route Maastricht-Akkad with turns remaining 32
- TradeOverview: Updated route Maastricht-Mistahi-Sipihk with turns remaining 52
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