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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. LoadScreen: true
  5. LoadScreen: false
  6. WorldCongress: Initializing World Congress Lua
  7. RealStrategy: Loading RealStrategy.lua from Real Strategy version 1.4
  8. RealStrategy: Loading Serialize.lua from Real Strategy version 1.4
  9. RealStrategy: OK loaded Serialize.lua from Real Strategy
  10. RealStrategy: Rise & Fall YES
  11. RealStrategy: Gathering Storm: YES
  12. RealStrategy: Randomization: ON (Game.GetRandNum)
  13. RealStrategy: Max religions: 5
  14. RealStrategy: ...registering player 0 LEADER_WILHELMINA
  15. RealStrategy: ...registering player 1 LEADER_PACHACUTI
  16. RealStrategy: ...registering player 2 LEADER_POUNDMAKER
  17. RealStrategy: ...registering player 3 LEADER_PETER_GREAT
  18. RealStrategy: ...registering player 4 LEADER_GILGAMESH
  19. RealStrategy: ...registering player 5 LEADER_SEONDEOK
  20. RealStrategy: ...registering player 6 LEADER_SULEIMAN
  21. RealStrategy: ...registering player 7 LEADER_ROBERT_THE_BRUCE
  22. RealStrategy: ...registering player 8 LEADER_SHAKA
  23. RealStrategy: ...registering player 9 LEADER_ALEXANDER
  24. RealStrategy: ...registering player 10 LEADER_MINOR_CIV_KANDY
  25. RealStrategy: ...registering player 11 LEADER_MINOR_CIV_BABYLON
  26. RealStrategy: ...registering player 12 LEADER_MINOR_CIV_BRUSSELS
  27. RealStrategy: ...registering player 13 LEADER_MINOR_CIV_ANTANANARIVO
  28. RealStrategy: ...registering player 14 LEADER_MINOR_CIV_ZANZIBAR
  29. RealStrategy: ...registering player 15 LEADER_MINOR_CIV_ANTIOCH
  30. RealStrategy: ...registering player 16 LEADER_MINOR_CIV_VILNIUS
  31. RealStrategy: ...registering player 17 LEADER_MINOR_CIV_BOLOGNA
  32. RealStrategy: ...registering player 18 LEADER_MINOR_CIV_MOHENJO_DARO
  33. RealStrategy: ...registering player 19 LEADER_MINOR_CIV_VALLETTA
  34. RealStrategy: ...registering player 20 LEADER_MINOR_CIV_GRANADA
  35. RealStrategy: ...registering player 21 LEADER_MINOR_CIV_RAPA_NUI
  36. RealStrategy: ...registering player 22 LEADER_MINOR_CIV_CARDIFF
  37. RealStrategy: ...registering player 23 LEADER_MINOR_CIV_BUENOS_AIRES
  38. RealStrategy: ...registering player 24 LEADER_MINOR_CIV_PRESLAV
  39. RealStrategy: ...registering player 25 LEADER_MINOR_CIV_AKKAD
  40. RealStrategy: ...registering player 62 LEADER_FREE_CITIES
  41. RealStrategy: ...registering player 63 nil
  42. RealStrategy: Table of priorities:
  43. RealStrategy: 195 BUILDING_ANGKOR_WAT : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
  44. RealStrategy: 195 POLICY_ROBBER_BARONS : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  45. RealStrategy: 195 BUILDING_BIG_BEN : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 1.0
  46. RealStrategy: 195 POLICY_PROPAGANDA : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  47. RealStrategy: 195 GREAT_PERSON_CLASS_ADMIRAL : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  48. RealStrategy: 195 POLICY_SIMULTANEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 0.0
  49. RealStrategy: 195 BELIEF_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
  50. RealStrategy: 195 POLICY_PUBLIC_TRANSPORT : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  51. RealStrategy: 195 LEADER_GENGHIS_KHAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  52. RealStrategy: 195 POLICY_MANEUVER : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  53. RealStrategy: 195 BELIEF_HOLY_ORDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
  54. RealStrategy: 195 POLICY_GOV_OLIGARCHY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  55. RealStrategy: 195 POLICY_COLONIAL_TAXES : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  56. RealStrategy: 195 BUILDING_SYDNEY_OPERA_HOUSE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  57. RealStrategy: 195 POLICY_FUTURE_COUNTER_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 6.0
  58. RealStrategy: 195 BUILDING_GREAT_LIBRARY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
  59. RealStrategy: 195 POLICY_PUBLIC_WORKS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  60. RealStrategy: 195 LEADER_PETER_GREAT : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 4.0
  61. RealStrategy: 195 BUILDING_HAGIA_SOPHIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
  62. RealStrategy: 195 BELIEF_WAT : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  63. RealStrategy: 195 LEADER_TAMAR : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 7.0
  64. RealStrategy: 195 POLICY_FUTURE_COUNTER_SCIENCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
  65. RealStrategy: 195 BELIEF_LAY_MINISTRY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
  66. RealStrategy: 195 POLICY_FRESCOES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
  67. RealStrategy: 195 BELIEF_WARRIOR_MONKS : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  68. RealStrategy: 195 POLICY_EQUESTRIAN_ORDERS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  69. RealStrategy: 195 POLICY_HERITAGE_TOURISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  70. RealStrategy: 195 BELIEF_DIVINE_SPARK : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
  71. RealStrategy: 195 BELIEF_INITIATION_RITES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
  72. RealStrategy: 195 BELIEF_MOSQUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
  73. RealStrategy: 195 POLICY_LIMES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  74. RealStrategy: 195 POLICY_ONLINE_COMMUNITIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  75. RealStrategy: 195 BUILDING_KOTOKU_IN : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  76. RealStrategy: 195 BUILDING_STONEHENGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
  77. RealStrategy: 195 POLICY_COLLECTIVISM : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
  78. RealStrategy: 195 GREAT_PERSON_CLASS_WRITER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
  79. RealStrategy: 195 POLICY_RELIGIOUS_ORDERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
  80. RealStrategy: 195 BELIEF_DIVINE_INSPIRATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 4.0 : DIPLO 0.0
  81. RealStrategy: 195 POLICY_LIMITANEI : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  82. RealStrategy: 195 LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 1.0
  83. RealStrategy: 195 BELIEF_WORLD_CHURCH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 4.0 : DIPLO 0.0
  84. RealStrategy: 195 LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 8.0
  85. RealStrategy: 195 POLICY_STRATEGOS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  86. RealStrategy: 195 GOVERNMENT_DEMOCRACY : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 6.0
  87. RealStrategy: 195 BELIEF_MEETING_HOUSE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  88. RealStrategy: 195 BELIEF_GOD_OF_THE_OPEN_SKY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
  89. RealStrategy: 195 INDUSTRIAL : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
  90. RealStrategy: 195 BELIEF_RELIGIOUS_COLONIZATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
  91. RealStrategy: 195 POLICY_FUTURE_COUNTER_CULTURE : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 3.0
  92. RealStrategy: 195 POLICY_TOTAL_WAR : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  93. RealStrategy: 195 BELIEF_STUPA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  94. RealStrategy: 195 POLICY_TRIANGULAR_TRADE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 2.0
  95. RealStrategy: 195 BUILDING_PETRA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  96. RealStrategy: 195 LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 1.0
  97. RealStrategy: 195 POLICY_ILKUM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  98. RealStrategy: 195 POLICY_LAND_SURVEYORS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  99. RealStrategy: 195 BELIEF_CHURCH_PROPERTY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  100. RealStrategy: 195 BELIEF_STONE_CIRCLES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  101. RealStrategy: 195 POLICY_RATIONALISM : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  102. RealStrategy: 195 POLICY_FUTURE_VICTORY_CULTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
  103. RealStrategy: 195 BELIEF_EARTH_GODDESS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
  104. RealStrategy: 195 BELIEF_RELIGIOUS_COMMUNITY : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  105. RealStrategy: 195 POLICY_TOWN_CHARTERS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  106. RealStrategy: 195 POLICY_CRYPTOGRAPHY : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 1.0
  107. RealStrategy: 195 GOVERNMENT_OLIGARCHY : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  108. RealStrategy: 195 POLICY_SATELLITE_BROADCASTS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  109. RealStrategy: 195 BELIEF_GOD_OF_CRAFTSMEN : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  110. RealStrategy: 195 BUILDING_FORBIDDEN_CITY : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 3.0 : DIPLO 3.0
  111. RealStrategy: 195 BUILDING_GOLDEN_GATE_BRIDGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
  112. RealStrategy: 195 LEADER_MONTEZUMA : CONQUEST 8.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 4.0 : DIPLO 1.0
  113. RealStrategy: 195 BELIEF_WORK_ETHIC : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
  114. RealStrategy: 195 BELIEF_CROSS_CULTURAL_DIALOGUE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  115. RealStrategy: 195 POLICY_GOV_COMMUNISM : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
  116. RealStrategy: 195 POLICY_ROGUE_STATE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -2.0
  117. RealStrategy: 195 BELIEF_GOD_OF_HEALING : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
  118. RealStrategy: 195 BUILDING_ST_BASILS_CATHEDRAL : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
  119. RealStrategy: 195 POLICY_SURVEY : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
  120. RealStrategy: 195 POLICY_CIVIL_PRESTIGE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  121. RealStrategy: 195 BELIEF_MISSIONARY_ZEAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
  122. RealStrategy: 195 BUILDING_HALICARNASSUS_MAUSOLEUM : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  123. RealStrategy: 195 POLICY_ELITE_FORCES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  124. RealStrategy: 195 POLICY_CARAVANSARIES : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  125. RealStrategy: 195 BELIEF_CITY_PATRON_GODDESS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  126. RealStrategy: 195 POLICY_INQUISITION : CONQUEST 0.0 : SCIENCE -2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  127. RealStrategy: 195 LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
  128. RealStrategy: 195 BELIEF_DESERT_FOLKLORE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  129. RealStrategy: 195 POLICY_WISSELBANKEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
  130. RealStrategy: 195 POLICY_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
  131. RealStrategy: 195 POLICY_MACHIAVELLIANISM : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
  132. RealStrategy: 195 BELIEF_PAGODA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 0.0
  133. RealStrategy: 195 BELIEF_FEED_THE_WORLD : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
  134. RealStrategy: 195 BUILDING_MONT_ST_MICHEL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 0.0
  135. RealStrategy: 195 POLICY_MARITIME_INDUSTRIES : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  136. RealStrategy: 195 POLICY_RESOURCE_MANAGEMENT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  137. RealStrategy: 195 SCIENTIFIC : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
  138. RealStrategy: 195 POLICY_NAVIGATION : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  139. RealStrategy: 195 POLICY_CRAFTSMEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  140. RealStrategy: 195 GREAT_PERSON_CLASS_ARTIST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
  141. RealStrategy: 195 POLICY_NATIONAL_IDENTITY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  142. RealStrategy: 195 GOVERNMENT_MONARCHY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
  143. RealStrategy: 195 POLICY_MERCHANT_CONFEDERATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  144. RealStrategy: 195 POLICY_NUCLEAR_ESPIONAGE : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  145. RealStrategy: 195 POLICY_BASTIONS : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
  146. RealStrategy: 195 BELIEF_STEWARDSHIP : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  147. RealStrategy: 195 LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 2.0
  148. RealStrategy: 195 LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
  149. RealStrategy: 195 POLICY_MARTIAL_LAW : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  150. RealStrategy: 195 POLICY_COLONIZATION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  151. RealStrategy: 195 RELIGIOUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 4.0
  152. RealStrategy: 195 POLICY_MEDINA_QUARTER : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  153. RealStrategy: 195 LEADER_MATTHIAS_CORVINUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 5.0
  154. RealStrategy: 195 POLICY_MONASTICISM : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
  155. RealStrategy: 195 CULTURAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 4.0
  156. RealStrategy: 195 POLICY_INTEGRATED_SPACE_CELL : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  157. RealStrategy: 195 LEADER_PHILIP_II : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
  158. RealStrategy: 195 POLICY_INTERNATIONAL_WATERS : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  159. RealStrategy: 195 BELIEF_JUST_WAR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
  160. RealStrategy: 195 POLICY_INSPIRATION : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  161. RealStrategy: 195 GOVERNMENT_CHIEFDOM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  162. RealStrategy: 195 BUILDING_STATUE_LIBERTY : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 8.0
  163. RealStrategy: 195 BELIEF_RELIGIOUS_SETTLEMENTS : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  164. RealStrategy: 195 GREAT_PERSON_CLASS_PROPHET : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  165. RealStrategy: 195 BUILDING_TAJ_MAHAL : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  166. RealStrategy: 195 GOVERNMENT_CLASSICAL_REPUBLIC : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
  167. RealStrategy: 195 BELIEF_MONUMENT_TO_THE_GODS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  168. RealStrategy: 195 LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
  169. RealStrategy: 195 POLICY_FUTURE_VICTORY_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 9.0
  170. RealStrategy: 195 POLICY_WARS_OF_RELIGION : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  171. RealStrategy: 195 BELIEF_GODDESS_OF_THE_HUNT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  172. RealStrategy: 195 POLICY_LOGISTICS : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  173. RealStrategy: 195 BELIEF_RELIGIOUS_IDOLS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
  174. RealStrategy: 195 LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
  175. RealStrategy: 195 BELIEF_SYNAGOGUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
  176. RealStrategy: 195 POLICY_PRESS_GANGS : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  177. RealStrategy: 195 BUILDING_JEBEL_BARKAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
  178. RealStrategy: 195 BELIEF_TITHE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
  179. RealStrategy: 195 POLICY_NOBEL_PRIZE : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  180. RealStrategy: 195 BUILDING_ALHAMBRA : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  181. RealStrategy: 195 GOVERNMENT_CORPORATE_LIBERTARIANISM : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
  182. RealStrategy: 195 LEADER_GORGO : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
  183. RealStrategy: 195 POLICY_LITERARY_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
  184. RealStrategy: 195 POLICY_RAID : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  185. RealStrategy: 195 LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 5.0 : DIPLO 5.0
  186. RealStrategy: 195 BELIEF_GODDESS_OF_FESTIVALS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  187. RealStrategy: 195 LEADER_WILHELMINA : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 4.0
  188. RealStrategy: 195 POLICY_VETERANCY : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  189. RealStrategy: 195 BELIEF_JESUIT_EDUCATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  190. RealStrategy: 195 LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
  191. RealStrategy: 195 GOVERNMENT_THEOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
  192. RealStrategy: 195 BUILDING_KILWA_KISIWANI : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 4.0
  193. RealStrategy: 195 POLICY_COLLECTIVIZATION : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  194. RealStrategy: 195 BELIEF_GODDESS_OF_THE_HARVEST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
  195. RealStrategy: 195 BUILDING_CASA_DE_CONTRATACION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
  196. RealStrategy: 195 POLICY_GOV_DEMOCRACY : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
  197. RealStrategy: 195 LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 3.0
  198. RealStrategy: 195 TRADE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
  199. RealStrategy: 195 POLICY_NATURAL_PHILOSOPHY : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  200. RealStrategy: 195 LEADER_CATHERINE_DE_MEDICI : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
  201. RealStrategy: 195 POLICY_SYMPHONIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
  202. RealStrategy: 195 BELIEF_CATHEDRAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 0.0
  203. RealStrategy: 195 BUILDING_PANAMA_CANAL : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  204. RealStrategy: 195 POLICY_AGOGE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  205. RealStrategy: 195 BUILDING_ORSZAGHAZ : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 7.0
  206. RealStrategy: 195 BUILDING_UNIVERSITY_SANKORE : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
  207. RealStrategy: 195 BELIEF_RELIGIOUS_UNITY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 5.0
  208. RealStrategy: 195 LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
  209. RealStrategy: 195 LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 5.0
  210. RealStrategy: 195 BUILDING_MEENAKSHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
  211. RealStrategy: 195 BELIEF_GOD_OF_WAR : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  212. RealStrategy: 195 BUILDING_MACHU_PICCHU : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
  213. RealStrategy: 195 POLICY_PROFESSIONAL_ARMY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  214. RealStrategy: 195 BUILDING_GREAT_BATH : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
  215. RealStrategy: 195 POLICY_TWILIGHT_VALOR : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  216. RealStrategy: 195 LEADER_SULEIMAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
  217. RealStrategy: 195 LEADER_PACHACUTI : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
  218. RealStrategy: 195 LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 5.0
  219. RealStrategy: 195 POLICY_INVENTION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  220. RealStrategy: 195 LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
  221. RealStrategy: 195 POLICY_FORCE_MODERNIZATION : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  222. RealStrategy: 195 BUILDING_TERRACOTTA_ARMY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
  223. RealStrategy: 195 LEADER_ELEANOR_FRANCE : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 4.0
  224. RealStrategy: 195 LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
  225. RealStrategy: 195 BUILDING_COLOSSUS : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
  226. RealStrategy: 195 LEADER_DIDO : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
  227. RealStrategy: 195 POLICY_INTERNATIONAL_SPACE_AGENCY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  228. RealStrategy: 195 POLICY_THIRD_ALTERNATIVE : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  229. RealStrategy: 195 POLICY_FUTURE_VICTORY_SCIENCE : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  230. RealStrategy: 195 GOVERNMENT_SYNTHETIC_TECHNOCRACY : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
  231. RealStrategy: 195 POLICY_DIPLOMATIC_LEAGUE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 2.0
  232. RealStrategy: 195 GOVERNMENT_DIGITAL_DEMOCRACY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 6.0
  233. RealStrategy: 195 GOVERNMENT_COMMUNISM : CONQUEST 4.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
  234. RealStrategy: 195 POLICY_RETINUES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  235. RealStrategy: 195 POLICY_MILITARY_ORGANIZATION : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  236. RealStrategy: 195 POLICY_GOV_AUTOCRACY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  237. RealStrategy: 195 POLICY_FUTURE_COUNTER_DOMINATION : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
  238. RealStrategy: 195 BELIEF_PILGRIMAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  239. RealStrategy: 195 BUILDING_APADANA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 4.0
  240. RealStrategy: 195 BELIEF_BURIAL_GROUNDS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  241. RealStrategy: 195 POLICY_LAISSEZ_FAIRE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  242. RealStrategy: 195 POLICY_GOV_THEOCRACY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
  243. RealStrategy: 195 POLICY_GOV_MONARCHY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  244. RealStrategy: 195 POLICY_GOV_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  245. RealStrategy: 195 POLICY_DRILL_MANUALS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  246. RealStrategy: 195 POLICY_GOV_CLASSICAL_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
  247. RealStrategy: 195 POLICY_GOV_FASCISM : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  248. RealStrategy: 195 LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
  249. RealStrategy: 195 POLICY_SECOND_STRIKE_CAPABILITY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  250. RealStrategy: 195 POLICY_PRAETORIUM : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  251. RealStrategy: 195 POLICY_CONTAINMENT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
  252. RealStrategy: 195 POLICY_ISOLATIONISM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  253. RealStrategy: 195 POLICY_LETTERS_OF_MARQUE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  254. RealStrategy: 195 POLICY_COMMUNICATIONS_OFFICE : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  255. RealStrategy: 195 BUILDING_ESTADIO_DO_MARACANA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 0.0
  256. RealStrategy: 195 MILITARISTIC : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
  257. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
  258. RealStrategy: 195 BUILDING_CRISTO_REDENTOR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
  259. RealStrategy: 195 POLICY_CONSCRIPTION : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  260. RealStrategy: 195 LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
  261. RealStrategy: 195 BELIEF_DEFENDER_OF_FAITH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
  262. RealStrategy: 195 POLICY_DISCIPLINE : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  263. RealStrategy: 195 LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 8.0
  264. RealStrategy: 195 POLICY_NATIVE_CONQUEST : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  265. RealStrategy: 195 LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
  266. RealStrategy: 195 POLICY_NAVAL_INFRASTRUCTURE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
  267. RealStrategy: 195 BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  268. RealStrategy: 195 LEADER_SALADIN : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
  269. RealStrategy: 195 POLICY_FINEST_HOUR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  270. RealStrategy: 195 BUILDING_HANGING_GARDENS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
  271. RealStrategy: 195 BELIEF_FERTILITY_RITES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  272. RealStrategy: 195 BELIEF_ITINERANT_PREACHERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
  273. RealStrategy: 195 POLICY_NEW_DEAL : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 3.0
  274. RealStrategy: 195 LEADER_SEONDEOK : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
  275. RealStrategy: 195 POLICY_TRADE_CONFEDERATION : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 2.0
  276. RealStrategy: 195 BUILDING_EIFFEL_TOWER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
  277. RealStrategy: 195 POLICY_GOTHIC_ARCHITECTURE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
  278. RealStrategy: 195 LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 5.0 : DIPLO 1.0
  279. RealStrategy: 195 BUILDING_HUEY_TEOCALLI : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  280. RealStrategy: 195 GREAT_PERSON_CLASS_MERCHANT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  281. RealStrategy: 195 POLICY_RAJ : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  282. RealStrategy: 195 POLICY_GRANDE_ARMEE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  283. RealStrategy: 195 POLICY_URBAN_PLANNING : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  284. RealStrategy: 195 BELIEF_DANCE_OF_THE_AURORA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
  285. RealStrategy: 195 POLICY_FEUDAL_CONTRACT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  286. RealStrategy: 195 LEADER_JAYAVARMAN : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 1.0
  287. RealStrategy: 195 BELIEF_ZEN_MEDITATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  288. RealStrategy: 195 BUILDING_ORACLE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
  289. RealStrategy: 195 LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 3.0
  290. RealStrategy: 195 LEADER_JADWIGA : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 2.0
  291. RealStrategy: 195 BELIEF_RIVER_GODDESS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 3.0 : DIPLO 0.0
  292. RealStrategy: 195 GOVERNMENT_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
  293. RealStrategy: 195 POLICY_LIBERALISM : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
  294. RealStrategy: 195 GREAT_PERSON_CLASS_ENGINEER : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  295. RealStrategy: 195 BELIEF_GOD_OF_THE_FORGE : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  296. RealStrategy: 195 BUILDING_GREAT_LIGHTHOUSE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  297. RealStrategy: 195 POLICY_EXPROPRIATION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  298. RealStrategy: 195 POLICY_CHARISMATIC_LEADER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
  299. RealStrategy: 195 POLICY_TRAVELING_MERCHANTS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  300. RealStrategy: 195 GREAT_PERSON_CLASS_GENERAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  301. RealStrategy: 195 BELIEF_PAPAL_PRIMACY : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 5.0 : DIPLO 0.0
  302. RealStrategy: 195 POLICY_SKYSCRAPERS : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
  303. RealStrategy: 195 BUILDING_RUHR_VALLEY : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  304. RealStrategy: 195 BELIEF_MONASTIC_ISOLATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
  305. RealStrategy: 195 POLICY_STRATEGIC_AIR_FORCE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  306. RealStrategy: 195 GREAT_PERSON_CLASS_MUSICIAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
  307. RealStrategy: 195 POLICY_COLONIAL_OFFICES : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  308. RealStrategy: 195 LEADER_QIN : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
  309. RealStrategy: 195 GOVERNMENT_AUTOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
  310. RealStrategy: 195 POLICY_FIVE_YEAR_PLAN : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  311. RealStrategy: 195 POLICY_SERFDOM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  312. RealStrategy: 195 POLICY_CORVEE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  313. RealStrategy: 195 POLICY_COLLECTIVE_ACTIVISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
  314. RealStrategy: 195 POLICY_MILITARY_RESEARCH : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  315. RealStrategy: 195 LEADER_HOJO : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 1.0
  316. RealStrategy: 195 BELIEF_DAR_E_MEHR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
  317. RealStrategy: 195 POLICY_MILITARY_FIRST : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  318. RealStrategy: 195 POLICY_REVELATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
  319. RealStrategy: 195 BELIEF_LADY_OF_THE_REEDS_AND_MARSHES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  320. RealStrategy: 195 POLICY_FUTURE_VICTORY_DOMINATION : CONQUEST 9.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  321. RealStrategy: 195 BELIEF_CHORAL_MUSIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
  322. RealStrategy: 195 LEADER_GILGAMESH : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
  323. RealStrategy: 195 POLICY_GRAND_OPERA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
  324. RealStrategy: 195 LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 2.0
  325. RealStrategy: 195 BUILDING_VENETIAN_ARSENAL : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  326. RealStrategy: 195 LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 4.0 : DIPLO 4.0
  327. RealStrategy: 195 POLICY_ECOMMERCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
  328. RealStrategy: 195 BELIEF_GOD_OF_THE_SEA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  329. RealStrategy: 195 BUILDING_PYRAMIDS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
  330. RealStrategy: 195 BUILDING_POTALA_PALACE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
  331. RealStrategy: 195 LEADER_HARDRADA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
  332. RealStrategy: 195 BUILDING_OXFORD_UNIVERSITY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
  333. RealStrategy: 195 POLICY_RETAINERS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  334. RealStrategy: 195 BUILDING_MAHABODHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 8.0
  335. RealStrategy: 195 BELIEF_GURDWARA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 0.0
  336. RealStrategy: 195 BUILDING_HERMITAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  337. RealStrategy: 195 BUILDING_GREAT_ZIMBABWE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
  338. RealStrategy: 195 POLICY_GOD_KING : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  339. RealStrategy: 195 POLICY_AFTER_ACTION_REPORTS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  340. RealStrategy: 195 POLICY_INSULAE : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  341. RealStrategy: 195 POLICY_FREE_MARKET : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  342. RealStrategy: 195 BUILDING_COLOSSEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
  343. RealStrategy: 195 POLICY_CHIVALRY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  344. RealStrategy: 195 BUILDING_CHICHEN_ITZA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
  345. RealStrategy: 195 BUILDING_BROADWAY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  346. RealStrategy: 195 BUILDING_BOLSHOI_THEATRE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
  347. RealStrategy: 195 POLICY_LIGHTNING_WARFARE : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  348. RealStrategy: 195 BELIEF_SACRED_PATH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
  349. RealStrategy: 195 BELIEF_RELIQUARIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 0.0
  350. RealStrategy: 195 POLICY_AESTHETICS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
  351. RealStrategy: 195 POLICY_LEVEE_EN_MASSE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  352. RealStrategy: 195 BELIEF_ORAL_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
  353. RealStrategy: 195 BUILDING_TEMPLE_ARTEMIS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  354. RealStrategy: 195 POLICY_MARKET_ECONOMY : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 2.0
  355. RealStrategy: 195 GOVERNMENT_FASCISM : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
  356. RealStrategy: 195 POLICY_ECONOMIC_UNION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  357. RealStrategy: 195 POLICY_GUNBOAT_DIPLOMACY : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
  358. RealStrategy: 195 POLICY_SPORTS_MEDIA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
  359. RealStrategy: 195 POLICY_DEFENSE_OF_MOTHERLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  360. RealStrategy: 195 GREAT_PERSON_CLASS_SCIENTIST : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  361. RealStrategy: Initial naval thresholds 22 48 80
  362. RealStrategy: Map Size & Delta 11 -3
  363. RealStrategy: Final naval thresholds 19 45 77
  364. RealStrategy: OK loaded RealStrategy.lua from Real Strategy
  365. RealStrategy_GreatPeople: Loading RealStrategy_GreatPeople.lua from Real Strategy version 1.4
  366. RealStrategy_GreatPeople: OK loaded RealStrategy_GreatPeople.lua from Real Strategy
  367. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  368. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  369. MinimapPanel: Governor Builder Index = 4
  370. MinimapPanel: Governor Builder Aquaculture hash = -122625491
  371. MinimapPanel: Governor Builder Parks Rec hash = 1630405030
  372. MinimapPanel: Governor Builder Index = 4
  373. MinimapPanel: Governor Builder Aquaculture hash = -122625491
  374. MinimapPanel: Governor Builder Parks Rec hash = 1630405030
  375. MinimapPanel: Initializing 6 lenses
  376. MinimapPanel: Adding ModLens: ML_BUILDER
  377. MinimapPanel: Adding ModLens: ML_SCOUT
  378. MinimapPanel: Adding ModLens: ML_BARBARIAN
  379. MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
  380. MinimapPanel: Adding ModLens: ML_NATURALIST
  381. MinimapPanel: Adding ModLens: ML_WONDER
  382. DiplomacyRibbon: Loading DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon version 1.2
  383. DiplomacyRibbon: Loading DiplomacyRibbon_Expansion1.lua from Better Leader Icon version 1.2
  384. DiplomacyRibbon: Loading DiplomacyRibbon_BLI.lua from Better Leader Icon version 1.2
  385. DiplomacyRibbon: Loading LeaderIcon.lua from Better Leader Icon version 1.2
  386. DiplomacyRibbon: OK loaded LeaderIcon.lua from Better Leader Icon
  387. DiplomacyRibbon: OK loaded DiplomacyRibbon_BLI.lua from Better Leader Icon
  388. DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion1.lua from Better Leader Icon
  389. DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon
  390. TradeOverview: Initializing BTS Trade Overview
  391. TradeOverview: Initializing BTS Trade Support Tracker
  392. ReportsList: Loading ReportsListLoader.lua from ReportsList Loader 1.0
  393. ReportsList: OK loaded ReportsListLoader.lua from ReportsList Loader
  394. TechTree: Loading TechTree_BTT_XP2.lua from Better Tech Tree version 2.0
  395. TechTree: Loading TechAndCivicSupport_BTT.lua from Better Tech Tree version 2.0
  396. TechTree: Real Eurekas: no
  397. TechTree: OK loaded TechAndCivicSupport_BTT.lua from Better Tech Tree
  398. TechTree: OK Loaded TechTree_BTT_XP2.lua from Better Tech Tree
  399. TechTree: Extra unlockables found: 124
  400. CivicsTree: Loading CivicsTree_BTT_XP2.lua from Better Tech Tree version 2.0
  401. CivicsTree: Loading TechAndCivicSupport_BTT.lua from Better Tech Tree version 2.0
  402. CivicsTree: Real Eurekas: no
  403. CivicsTree: OK loaded TechAndCivicSupport_BTT.lua from Better Tech Tree
  404. CivicsTree: OK Loaded CivicsTree_BTT_XP2.lua from Better Tech Tree
  405. CivicsTree: Extra unlockables found: 112
  406. GlobalResourcePopup: Loading LeaderIcon.lua from Better Leader Icon version 1.2
  407. GlobalResourcePopup: OK loaded LeaderIcon.lua from Better Leader Icon
  408. ReportScreen: Loading ReportScreen.lua from Better Report Screen version 5.5
  409. ReportScreen: Rise & Fall : YES
  410. ReportScreen: Gathering Storm: YES
  411. ReportScreen: OK loaded ReportScreen.lua from Better Report Screen
  412. TradeRouteChooser: Initializing BTS Trade Route Chooser
  413. TradeRouteChooser: Initializing BTS Trade Support Automater
  414. TradeOriginChooser: Initializing BTS Trade Origin Chooser
  415. ModalLensPanel: Governor Builder Index = 4
  416. ModalLensPanel: Governor Builder Aquaculture hash = -122625491
  417. ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
  418. ModalLensPanel: Governor Builder Index = 4
  419. ModalLensPanel: Governor Builder Aquaculture hash = -122625491
  420. ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
  421. MapPinPopup: initializing MapTacks.IconOptions(0)
  422. MapPinPopup: Selected 14 columns
  423. BoostUnlockedPopup: Loading BoostUnlockedPopup_BTT.lua from Better Tech Tree version 2.0
  424. BoostUnlockedPopup: OK loaded BoostUnlockedPopup_BTT.lua from Better Tech Tree
  425. WorldCongressPopup: Loading LeaderIcon.lua from Better Leader Icon version 1.2
  426. WorldCongressPopup: OK loaded LeaderIcon.lua from Better Leader Icon
  427. WorldCongressBetweenTurns: Loading LeaderIcon.lua from Better Leader Icon version 1.2
  428. WorldCongressBetweenTurns: OK loaded LeaderIcon.lua from Better Leader Icon
  429. DiplomacyActionView: Loading DiplomacyActionView_Expansion2_BLI.lua from Better Leader Icon version 1.2
  430. DiplomacyActionView: Loading LeaderIcon.lua from Better Leader Icon version 1.2
  431. DiplomacyActionView: OK loaded LeaderIcon.lua from Better Leader Icon
  432. DiplomacyActionView: OK loaded DiplomacyActionView_Expansion2_BLI.lua from Better Leader Icon
  433. CivilopediaScreen: Loading CivilopediaScreen_BCP.lua from Better Civilopedia version 1.7
  434. CivilopediaScreen: Loading CivilopediaPage_BCP_XP2.lua from Better Civilopedia version 1.7
  435. CivilopediaScreen: OK loaded CivilopediaPage_BCP_XP2.lua from Better Civilopedia
  436. CivilopediaScreen: Loading CivilopediaPage_BCP_Base.lua from Better Civilopedia version 1.7
  437. CivilopediaScreen: OK loaded CivilopediaPage_BCP_Base.lua from Better Civilopedia
  438. CivilopediaScreen: Loading CivilopediaPage_BCP_XP1.lua from Better Civilopedia version 1.7
  439. CivilopediaScreen: OK loaded CivilopediaPage_BCP_XP1.lua from Better Civilopedia
  440. CivilopediaScreen: OK loaded CivilopediaScreen_BCP.lua from Better Civilopedia
  441. InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/Real Era Tracker/RealEraTracker
  442. RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 1.1
  443. RealEraTracker: Loading Serialize.lua from Real Strategy version 1.4
  444. RealEraTracker: OK loaded Serialize.lua from Real Strategy
  445. RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker
  446. InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/Better Report Screen/RealModifierAnalysis
  447. RealModifierAnalysis: Loading Real Modifier Analysis.lua from Better Report Screen version 5.5
  448. RealModifierAnalysis: OK loaded Real Modifier Analysis.lua from Better Report Screen
  449. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
  450. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
  451. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
  452. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
  453. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
  454. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
  455. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
  456. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
  457. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
  458. WorldCrisisPopup: Loading LeaderIcon.lua from Better Leader Icon version 1.2
  459. WorldCrisisPopup: OK loaded LeaderIcon.lua from Better Leader Icon
  460. InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/Real Strategy/Lua/RealStrategy_InGameExp
  461. RealStrategy_InGameExp: Loading RealStrategy_InGameExp.lua from Real Strategy version 1.4
  462. RealStrategy_InGameExp: OK loaded RealStrategy_InGameExp.lua from Real Strategy
  463. InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/MoreLenses/Lenses/ModLens_CityOverlap
  464. ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  465. ModLens_CityOverlap: City Overlap Panel
  466. ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  467. InGame: Loading InGame UI - C:/Users/Saviour/Documents/My Games/Sid Meier's Civilization VI/Mods/MoreLenses/Lenses/ModLens_Resource
  468. ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  469. ModLens_Resource: Resource Panel
  470. ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  471. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  472. TutorialUIRoot: Version: 1
  473. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  474. RealStrategy: --- LOADING PLAYERS ---
  475. RealStrategy: ...loaded player 0 LEADER_WILHELMINA
  476. RealStrategy: ...loaded player 1 LEADER_PACHACUTI
  477. RealStrategy: ...loaded player 2 LEADER_POUNDMAKER
  478. RealStrategy: ...loaded player 3 LEADER_PETER_GREAT
  479. RealStrategy: ...loaded player 4 LEADER_GILGAMESH
  480. RealStrategy: ...loaded player 5 LEADER_SEONDEOK
  481. RealStrategy: ...loaded player 6 LEADER_SULEIMAN
  482. RealStrategy: ...loaded player 7 LEADER_ROBERT_THE_BRUCE
  483. RealStrategy: ...loaded player 8 LEADER_SHAKA
  484. RealStrategy: ...loaded player 9 LEADER_ALEXANDER
  485. RealStrategy: ...loaded player 10 LEADER_MINOR_CIV_KANDY
  486. RealStrategy: ...loaded player 11 LEADER_MINOR_CIV_BABYLON
  487. RealStrategy: ...loaded player 12 LEADER_MINOR_CIV_BRUSSELS
  488. RealStrategy: ...loaded player 13 LEADER_MINOR_CIV_ANTANANARIVO
  489. RealStrategy: ...loaded player 14 LEADER_MINOR_CIV_ZANZIBAR
  490. RealStrategy: ...loaded player 15 LEADER_MINOR_CIV_ANTIOCH
  491. RealStrategy: ...loaded player 16 LEADER_MINOR_CIV_VILNIUS
  492. RealStrategy: ...loaded player 17 LEADER_MINOR_CIV_BOLOGNA
  493. RealStrategy: ...loaded player 18 LEADER_MINOR_CIV_MOHENJO_DARO
  494. RealStrategy: ...loaded player 19 LEADER_MINOR_CIV_VALLETTA
  495. RealStrategy: ...loaded player 20 LEADER_MINOR_CIV_GRANADA
  496. RealStrategy: ...loaded player 21 LEADER_MINOR_CIV_RAPA_NUI
  497. RealStrategy: ...loaded player 22 LEADER_MINOR_CIV_CARDIFF
  498. RealStrategy: ...loaded player 23 LEADER_MINOR_CIV_BUENOS_AIRES
  499. RealStrategy: ...loaded player 24 LEADER_MINOR_CIV_PRESLAV
  500. RealStrategy: ...loaded player 25 LEADER_MINOR_CIV_AKKAD
  501. RealStrategy: ...loaded player 62 LEADER_FREE_CITIES
  502. RealStrategy: ...loaded player 63 nil
  503. RealStrategy: --- END LOADING PLAYERS ---
  504. RealEraTracker: WARNING: LoadDataFromPlayerSlot no data in slot RETFavoredMoments for player 0
  505. LoadScreen: OnLoadGameViewStateDone
  506. RASL: Game.GetCurrentGameTurn() != GameConfiguration.GetStartTurn()
  507. RealStrategy: ...RSTRandomFlavors EXISTS - load data
  508. RealStrategy: 195 ...randomizing LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
  509. RealStrategy: 195 ...leader LEADER_CLEOPATRA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 4.0
  510. RealStrategy: 195 ...randomizing LEADER_WILHELMINA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
  511. RealStrategy: 195 ...leader LEADER_WILHELMINA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 3.0
  512. RealStrategy: 195 ...randomizing LEADER_QIN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 0.0
  513. RealStrategy: 195 ...leader LEADER_QIN : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
  514. RealStrategy: 195 ...randomizing LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
  515. RealStrategy: 195 ...leader LEADER_PEDRO : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 1.0
  516. RealStrategy: 195 ...randomizing LEADER_KRISTINA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
  517. RealStrategy: 195 ...leader LEADER_KRISTINA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 7.0
  518. RealStrategy: 195 ...randomizing LEADER_LAURIER : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
  519. RealStrategy: 195 ...leader LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 8.0
  520. RealStrategy: 195 ...randomizing LEADER_GENGHIS_KHAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 0.0
  521. RealStrategy: 195 ...leader LEADER_GENGHIS_KHAN : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
  522. RealStrategy: 195 ...randomizing LEADER_SHAKA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
  523. RealStrategy: 195 ...leader LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
  524. RealStrategy: 195 ...randomizing LEADER_SULEIMAN : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
  525. RealStrategy: 195 ...leader LEADER_SULEIMAN : CONQUEST 7.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 1.0
  526. RealStrategy: 195 ...randomizing LEADER_MONTEZUMA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
  527. RealStrategy: 195 ...leader LEADER_MONTEZUMA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 1.0
  528. RealStrategy: 195 ...randomizing LEADER_PERICLES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
  529. RealStrategy: 195 ...leader LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 8.0
  530. RealStrategy: 195 ...randomizing LEADER_ALEXANDER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
  531. RealStrategy: 195 ...leader LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
  532. RealStrategy: 195 ...randomizing LEADER_ROBERT_THE_BRUCE : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  533. RealStrategy: 195 ...leader LEADER_ROBERT_THE_BRUCE : CONQUEST 2.0 : SCIENCE 9.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 1.0
  534. RealStrategy: 195 ...randomizing LEADER_GANDHI : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
  535. RealStrategy: 195 ...leader LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 8.0 : DIPLO 3.0
  536. RealStrategy: 195 ...randomizing LEADER_ELEANOR_FRANCE : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
  537. RealStrategy: 195 ...leader LEADER_ELEANOR_FRANCE : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 4.0
  538. RealStrategy: 195 ...randomizing LEADER_KUPE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
  539. RealStrategy: 195 ...leader LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 3.0
  540. RealStrategy: 195 ...randomizing LEADER_VICTORIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  541. RealStrategy: 195 ...leader LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
  542. RealStrategy: 195 ...randomizing LEADER_CYRUS : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
  543. RealStrategy: 195 ...leader LEADER_CYRUS : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
  544. RealStrategy: 195 ...randomizing LEADER_LAUTARO : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
  545. RealStrategy: 195 ...leader LEADER_LAUTARO : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 1.0
  546. RealStrategy: 195 ...randomizing LEADER_CHANDRAGUPTA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
  547. RealStrategy: 195 ...leader LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 1.0
  548. RealStrategy: 195 ...randomizing LEADER_TRAJAN : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
  549. RealStrategy: 195 ...leader LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
  550. RealStrategy: 195 ...randomizing LEADER_MVEMBA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 0.0
  551. RealStrategy: 195 ...leader LEADER_MVEMBA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
  552. RealStrategy: 195 ...randomizing LEADER_POUNDMAKER : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 1.0
  553. RealStrategy: 195 ...leader LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 4.0 : DIPLO 6.0
  554. RealStrategy: 195 ...randomizing LEADER_SEONDEOK : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO -1.0
  555. RealStrategy: 195 ...leader LEADER_SEONDEOK : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 1.0
  556. RealStrategy: 195 ...randomizing LEADER_JADWIGA : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
  557. RealStrategy: 195 ...leader LEADER_JADWIGA : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
  558. RealStrategy: 195 ...randomizing LEADER_PETER_GREAT : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  559. RealStrategy: 195 ...leader LEADER_PETER_GREAT : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 8.0 : DIPLO 5.0
  560. RealStrategy: 195 ...randomizing LEADER_MANSA_MUSA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
  561. RealStrategy: 195 ...leader LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 6.0
  562. RealStrategy: 195 ...randomizing LEADER_PHILIP_II : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
  563. RealStrategy: 195 ...leader LEADER_PHILIP_II : CONQUEST 4.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 2.0
  564. RealStrategy: 195 ...randomizing LEADER_PACHACUTI : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
  565. RealStrategy: 195 ...leader LEADER_PACHACUTI : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
  566. RealStrategy: 195 ...randomizing LEADER_MATTHIAS_CORVINUS : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
  567. RealStrategy: 195 ...leader LEADER_MATTHIAS_CORVINUS : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
  568. RealStrategy: 195 ...randomizing LEADER_AMANITORE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
  569. RealStrategy: 195 ...leader LEADER_AMANITORE : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 2.0
  570. RealStrategy: 195 ...randomizing LEADER_HOJO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 1.0
  571. RealStrategy: 195 ...leader LEADER_HOJO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 5.0 : DIPLO 2.0
  572. RealStrategy: 195 ...randomizing LEADER_HARDRADA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
  573. RealStrategy: 195 ...leader LEADER_HARDRADA : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
  574. RealStrategy: 195 ...randomizing LEADER_SALADIN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
  575. RealStrategy: 195 ...leader LEADER_SALADIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
  576. RealStrategy: 195 ...randomizing LEADER_GITARJA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
  577. RealStrategy: 195 ...leader LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 2.0
  578. RealStrategy: 195 ...randomizing LEADER_JAYAVARMAN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  579. RealStrategy: 195 ...leader LEADER_JAYAVARMAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 8.0 : DIPLO 1.0
  580. RealStrategy: 195 ...randomizing LEADER_TAMAR : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
  581. RealStrategy: 195 ...leader LEADER_TAMAR : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 8.0
  582. RealStrategy: 195 ...randomizing LEADER_GILGAMESH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
  583. RealStrategy: 195 ...leader LEADER_GILGAMESH : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
  584. RealStrategy: 195 ...randomizing LEADER_TOMYRIS : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
  585. RealStrategy: 195 ...leader LEADER_TOMYRIS : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 4.0
  586. RealStrategy: 195 ...randomizing LEADER_GORGO : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
  587. RealStrategy: 195 ...leader LEADER_GORGO : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 4.0
  588. RealStrategy: 195 ...randomizing LEADER_BARBAROSSA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  589. RealStrategy: 195 ...leader LEADER_BARBAROSSA : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 2.0
  590. RealStrategy: 195 ...randomizing LEADER_JOHN_CURTIN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
  591. RealStrategy: 195 ...leader LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 2.0
  592. RealStrategy: 195 ...randomizing LEADER_ELEANOR_ENGLAND : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
  593. RealStrategy: 195 ...leader LEADER_ELEANOR_ENGLAND : CONQUEST 4.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
  594. RealStrategy: 195 ...randomizing LEADER_T_ROOSEVELT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
  595. RealStrategy: 195 ...leader LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 6.0
  596. RealStrategy: 195 ...randomizing LEADER_DIDO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
  597. RealStrategy: 195 ...leader LEADER_DIDO : CONQUEST 6.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
  598. RealStrategy: 195 ...randomizing LEADER_CATHERINE_DE_MEDICI : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
  599. RealStrategy: 195 ...leader LEADER_CATHERINE_DE_MEDICI : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 3.0 : DIPLO 3.0
  600. RealStrategy: 195 Valid Victories : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
  601. RealStrategy: 195 Num Victories 5 Minimum Priority 100 BetterThanUsNerf -30
  602. MinimapPanel: Adding ModLens: ML_CITYOVERLAP
  603. MinimapPanel: Adding ModLens: ML_RESOURCE
  604. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 49 47 0 true false
  605. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
  606. PlotInfo: PlotInfo::OnCitySelectionChanged 0 393221 78 33 0 true false
  607. PlotInfo: PlotInfo::OnCitySelectionChanged 0 393221 0 0 0 false false
  608. PlotInfo: PlotInfo::OnCitySelectionChanged 0 458758 51 53 0 true false
  609. PlotInfo: PlotInfo::OnCitySelectionChanged 0 458758 0 0 0 false false
  610. TradeOverview: Removing route Nijmegen-Istanbul from currently running, since it completed.
  611. TradeOverview: Routes not grouped
  612. TradeOverview: REMOVING ROUTE
  613. RealStrategy: 195 FUN RefreshPlayerData 1 LEADER_PACHACUTI
  614. RealStrategy: 195 FUN EstablishStrategyBasePriority 1 LEADER_PACHACUTI
  615. RealStrategy: 195 *** base priorities LEADER_PACHACUTI : CONQUEST 120.0 : SCIENCE 140.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
  616. RealStrategy: 195 era bias for era 5 : CONQUEST 39.0 : SCIENCE 45.5 : CULTURE 26.0 : RELIGION 6.5 : DIPLO 13.0
  617. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 159.0 : SCIENCE 185.5 : CULTURE 106.0 : RELIGION 26.5 : DIPLO 53.0
  618. RealStrategy: ...era adjusted extra conquest, priority= 5.3333333333333
  619. RealStrategy: we are at war with 9
  620. RealStrategy: ...player has captured 0 capitals; priority= 25.333333333333
  621. RealStrategy: ...military ratio -78.281212699928 player/world 10 465.44444444444 priority= -52.947879366595
  622. RealStrategy: ...era, desperate 5 true
  623. RealStrategy: iPriorityDangerPlayers 0 priority= -52.947879366595
  624. RealStrategy: ...space race projects 0 priority= 0
  625. RealStrategy: ...science ratio -17.926045332902 player/world 81.921875 110.12282986111 priority= -17.926045332902
  626. RealStrategy: ...tech ratio -32.842701099537 player/world 33.826841001157 37.111111111111 priority= -50.76874643244
  627. RealStrategy: ...culture ratio -49.063403696957 player/world 30.5703125 102.20963541667 priority= -49.063403696957
  628. RealStrategy: ...added cultural progress, perc 0 priority= -49.063403696957
  629. RealStrategy: ...we don't have a religion
  630. RealStrategy: ...and we cannot get one - no religious victory
  631. RealStrategy: FUN GetPriorityDiplo 1 LEADER_PACHACUTI
  632. RealStrategy: ...diplo progress 0 0
  633. RealStrategy: ...favor per turn 2 18
  634. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -52.9 : SCIENCE -50.8 : CULTURE -49.1 : RELIGION -200.0 : DIPLO 18.0
  635. RealStrategy: MaxGameTurns: getting from DB
  636. RealStrategy: MaxGameTurns: 500
  637. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  638. RealStrategy: 195 after turn adjust : CONQUEST -49.4 : SCIENCE -47.3 : CULTURE -45.8 : RELIGION -186.5 : DIPLO 16.8
  639. RealStrategy: 195 FUN GetGenericPriorities 1 LEADER_PACHACUTI
  640. RealStrategy: 195 generic policies : CONQUEST 29.4 : SCIENCE 25.2 : CULTURE 10.5 : RELIGION 10.5 : DIPLO 6.3
  641. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 10.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 5.0 : DIPLO 20.0
  642. RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  643. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 6.3 : CULTURE 0.7 : RELIGION 0.0 : DIPLO 0.0
  644. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  645. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  646. RealStrategy: 195 *** generic priorities LEADER_PACHACUTI : CONQUEST 39.4 : SCIENCE 51.5 : CULTURE 31.2 : RELIGION 15.5 : DIPLO 26.3
  647. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  648. RealStrategy: 195 after turn adjust : CONQUEST 37.7 : SCIENCE 49.3 : CULTURE 29.9 : RELIGION 14.8 : DIPLO 25.2
  649. RealStrategy: 195 applying specific & generic priorities : CONQUEST 147.4 : SCIENCE 187.5 : CULTURE 90.1 : RELIGION -145.2 : DIPLO 95.0
  650. RealStrategy: 195 applying a bit of randomization : CONQUEST 164.4 : SCIENCE 194.5 : CULTURE 114.1 : RELIGION -137.2 : DIPLO 124.0
  651. RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 204.4 : SCIENCE 194.5 : CULTURE 114.1 : RELIGION -137.2 : DIPLO 124.0
  652. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 0
  653. RealStrategy: ...other player has captured 0 capitals; priority= 0
  654. RealStrategy: ...military ratio 77.612795416567 player/world 917 465.44444444444 priority= 77.612795416567
  655. RealStrategy: ...space race projects 0 priority= 0
  656. RealStrategy: ...science ratio 42.615017164388 player/world 177.1640625 110.12282986111 priority= 42.615017164388
  657. RealStrategy: ...tech ratio 38.888888888889 player/world 41 37.111111111111 priority= 81.503906053277
  658. RealStrategy: ...culture ratio 205.28173051199 player/world 401.94921875 102.20963541667 priority= 205.28173051199
  659. RealStrategy: ...added cultural progress, perc 17.741935483871 priority= 226.78962306239
  660. RealStrategy: ...religion founded 14 priority= 40
  661. RealStrategy: ...converted >1 civs, num 3 priority= 140
  662. RealStrategy: ...faith ratio 118.53688625365 player/world/era 132.53515625 41.480396412037 5 priority= 258.53688625365
  663. RealStrategy: ...cities progress, num, all 35 91 priority= 306.6487774505
  664. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 0
  665. RealStrategy: ...diplo progress 40 160
  666. RealStrategy: ...favor per turn 18 322
  667. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  668. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 77.6 : SCIENCE 81.5 : CULTURE 260.8 : RELIGION 230.0 : DIPLO 402.5
  669. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  670. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  671. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  672. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  673. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  674. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 173.3 : SCIENCE 233.3 : CULTURE 501.1 : RELIGION 295.9 : DIPLO 653.0
  675. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 173.3 : SCIENCE 233.3 : CULTURE 501.1 : RELIGION 295.9 : DIPLO 653.0
  676. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  677. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 173.3, SCIENCE @ 233.3, CULTURE @ 501.1, RELIGION @ 295.9, DIPLO @ 653.0
  678. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 0 DIPLO
  679. RealStrategy: progress us/them 0 40 favor us/them 70 1132
  680. RealStrategy: ...player 0 is doing better than us with DIPLO
  681. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 2
  682. RealStrategy: ...other player has captured 0 capitals; priority= 0
  683. RealStrategy: ...military ratio 108.97014034187 player/world 1134 465.44444444444 priority= 108.97014034187
  684. RealStrategy: ...space race projects 0 priority= 0
  685. RealStrategy: ...science ratio -30.370955727309 player/world 62.34375 110.12282986111 priority= -30.370955727309
  686. RealStrategy: ...tech ratio -52.204318576389 player/world 31.890679253472 37.111111111111 priority= -82.575274303698
  687. RealStrategy: ...culture ratio -19.170031975744 player/world 74.21875 102.20963541667 priority= -19.170031975744
  688. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.566957132207
  689. RealStrategy: ...religion founded 3 priority= 40
  690. RealStrategy: ...faith ratio 48.781043728474 player/world/era 94.7421875 49.776475694444 5 priority= 88.781043728474
  691. RealStrategy: ...cities progress, num, all 4 91 priority= 92.171070523211
  692. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 2
  693. RealStrategy: ...diplo progress 10 40
  694. RealStrategy: ...favor per turn 7 103
  695. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  696. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 109.0 : SCIENCE -82.6 : CULTURE -17.9 : RELIGION 69.1 : DIPLO 128.8
  697. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  698. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  699. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  700. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  701. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  702. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 173.1 : SCIENCE -47.3 : CULTURE 17.3 : RELIGION 130.8 : DIPLO 209.9
  703. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 173.1 : SCIENCE -47.3 : CULTURE 17.3 : RELIGION 130.8 : DIPLO 209.9
  704. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  705. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 173.1, SCIENCE @ -47.3, CULTURE @ 17.3, RELIGION @ 130.8, DIPLO @ 209.9
  706. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 2 DIPLO
  707. RealStrategy: progress us/them 0 10 favor us/them 70 98
  708. RealStrategy: ...player 2 is doing better than us with DIPLO
  709. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 3
  710. RealStrategy: ...other player has captured 0 capitals; priority= 0
  711. RealStrategy: ...military ratio -28.952017187873 player/world 297 465.44444444444 priority= -28.952017187873
  712. RealStrategy: ...space race projects 0 priority= 0
  713. RealStrategy: ...science ratio -33.41514170966 player/world 57.5546875 110.12282986111 priority= -33.41514170966
  714. RealStrategy: ...tech ratio -52.554759409928 player/world 31.855635170118 37.111111111111 priority= -85.969901119587
  715. RealStrategy: ...culture ratio -4.0360778118909 player/world 96.31640625 102.20963541667 priority= -4.0360778118909
  716. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 6.4150840616064
  717. RealStrategy: ...religion founded 7 priority= 40
  718. RealStrategy: ...converted >1 civs, num 2 priority= 90
  719. RealStrategy: ...faith ratio 80.949383092819 player/world/era 113.0859375 45.251341540404 5 priority= 170.94938309282
  720. RealStrategy: ...cities progress, num, all 25 91 priority= 200.14574106027
  721. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 3
  722. RealStrategy: ...diplo progress 20 80
  723. RealStrategy: ...favor per turn 2 98
  724. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  725. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -29.0 : SCIENCE -86.0 : CULTURE 7.4 : RELIGION 150.1 : DIPLO 122.5
  726. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  727. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  728. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  729. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  730. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  731. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 9.3 : SCIENCE -66.8 : CULTURE 79.8 : RELIGION 174.3 : DIPLO 160.8
  732. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 9.3 : SCIENCE -66.8 : CULTURE 79.8 : RELIGION 174.3 : DIPLO 160.8
  733. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 174.2861807952
  734. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_PETER_GREAT, RELIGION @ 174.3, CONQUEST @ 9.3, SCIENCE @ -66.8, CULTURE @ 79.8, RELIGION @ 174.3, DIPLO @ 160.8
  735. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 3 RELIGION
  736. RealStrategy: converts us/them 0 2 faith us/them 1 113.0859375
  737. RealStrategy: ...player 3 is doing better than us with RELIGION
  738. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 4
  739. RealStrategy: ...other player has captured 0 capitals; priority= 0
  740. RealStrategy: ...military ratio 10.064454523753 player/world 524 465.44444444444 priority= 10.064454523753
  741. RealStrategy: ...space race projects 0 priority= 0
  742. RealStrategy: ...science ratio 19.684301383793 player/world 141.08984375 110.12282986111 priority= 19.684301383793
  743. RealStrategy: ...tech ratio 62.603784722222 player/world 43.371489583333 37.111111111111 priority= 82.288086106015
  744. RealStrategy: ...culture ratio -22.752207090717 player/world 68.98828125 102.20963541667 priority= -22.752207090717
  745. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -19.14913224718
  746. RealStrategy: ...religion founded 8 priority= 40
  747. RealStrategy: ...faith ratio -38.057793085408 player/world/era 14.6953125 49.776475694444 5 priority= 1.9422069145921
  748. RealStrategy: ...cities progress, num, all 0 91 priority= 1.9422069145921
  749. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 4
  750. RealStrategy: ...diplo progress 0 0
  751. RealStrategy: ...favor per turn 2 18
  752. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  753. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 10.1 : SCIENCE 82.3 : CULTURE -22.0 : RELIGION 1.5 : DIPLO 22.5
  754. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  755. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  756. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  757. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  758. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  759. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 29.2 : SCIENCE 140.7 : CULTURE 20.3 : RELIGION 16.1 : DIPLO 60.8
  760. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 29.2 : SCIENCE 140.7 : CULTURE 20.3 : RELIGION 16.1 : DIPLO 60.8
  761. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 140.69558610601
  762. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_GILGAMESH, SCIENCE @ 140.7, CONQUEST @ 29.2, SCIENCE @ 140.7, CULTURE @ 20.3, RELIGION @ 16.1, DIPLO @ 60.8
  763. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 4 SCIENCE
  764. RealStrategy: projects us/them 0 0 techs us/them 33.826841001157 43.371489583333
  765. RealStrategy: ...player 4 is doing better than us with SCIENCE
  766. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 5
  767. RealStrategy: ...other player has captured 0 capitals; priority= 0
  768. RealStrategy: ...military ratio 24.330389114347 player/world 607 465.44444444444 priority= 24.330389114347
  769. RealStrategy: ...space race projects 0 priority= 0
  770. RealStrategy: ...science ratio 27.990012730419 player/world 154.15625 110.12282986111 priority= 27.990012730419
  771. RealStrategy: ...tech ratio 60.969800347222 player/world 43.208091145833 37.111111111111 priority= 88.959813077641
  772. RealStrategy: ...culture ratio -15.975769774641 player/world 78.8828125 102.20963541667 priority= -15.975769774641
  773. RealStrategy: ...added cultural progress, perc 0 priority= -15.975769774641
  774. RealStrategy: ...he doesn't have a religion
  775. RealStrategy: ...and he cannot get one - no religious victory
  776. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 5
  777. RealStrategy: ...diplo progress 0 0
  778. RealStrategy: ...favor per turn 2 18
  779. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  780. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 24.3 : SCIENCE 89.0 : CULTURE -18.4 : RELIGION -200.0 : DIPLO 22.5
  781. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  782. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  783. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  784. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  785. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  786. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 126.0 : SCIENCE 140.3 : CULTURE 0.8 : RELIGION -180.8 : DIPLO 63.1
  787. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 126.0 : SCIENCE 140.3 : CULTURE 0.8 : RELIGION -180.8 : DIPLO 63.1
  788. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 140.28181307764
  789. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_SEONDEOK, SCIENCE @ 140.3, CONQUEST @ 126.0, SCIENCE @ 140.3, CULTURE @ 0.8, RELIGION @ -180.8, DIPLO @ 63.1
  790. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 5 SCIENCE
  791. RealStrategy: projects us/them 0 0 techs us/them 33.826841001157 43.208091145833
  792. RealStrategy: ...player 5 is doing better than us with SCIENCE
  793. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 6
  794. RealStrategy: ...other player has captured 1 capitals; priority= 50
  795. RealStrategy: ...military ratio 27.76796371449 player/world 570 423.13131313131 priority= 77.76796371449
  796. RealStrategy: ...space race projects 0 priority= 0
  797. RealStrategy: ...science ratio 8.1581094343043 player/world 122.95703125 110.12282986111 priority= 8.1581094343043
  798. RealStrategy: ...tech ratio 27.921479495398 player/world 39.903259060651 37.111111111111 priority= 36.079588929702
  799. RealStrategy: ...culture ratio -30.767290469699 player/world 57.28515625 102.20963541667 priority= -30.767290469699
  800. RealStrategy: ...added cultural progress, perc 0 priority= -30.767290469699
  801. RealStrategy: ...religion founded 5 priority= 40
  802. RealStrategy: ...faith ratio -20.97140864106 player/world/era 30.4453125 49.776475694444 5 priority= 19.02859135894
  803. RealStrategy: ...cities progress, num, all 4 91 priority= 22.418618153677
  804. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 6
  805. RealStrategy: ...diplo progress 0 0
  806. RealStrategy: ...favor per turn 0 0
  807. RealStrategy: GetOtherPlayerPriorityDiplo: 0
  808. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 77.8 : SCIENCE 36.1 : CULTURE -35.4 : RELIGION 16.8 : DIPLO 0.0
  809. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  810. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  811. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  812. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  813. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  814. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 146.3 : SCIENCE 63.3 : CULTURE -16.2 : RELIGION 41.0 : DIPLO 19.1
  815. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 146.3 : SCIENCE 63.3 : CULTURE -16.2 : RELIGION 41.0 : DIPLO 19.1
  816. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 146.27708871449
  817. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_SULEIMAN, CONQUEST @ 146.3, CONQUEST @ 146.3, SCIENCE @ 63.3, CULTURE @ -16.2, RELIGION @ 41.0, DIPLO @ 19.1
  818. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 6 CONQUEST
  819. RealStrategy: cities us/them 0 1 power us/them 10 570
  820. RealStrategy: ...player 6 is doing better than us with CONQUEST
  821. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 7
  822. RealStrategy: ...other player has captured 0 capitals; priority= 0
  823. RealStrategy: ...military ratio -80 player/world 0 465.44444444444 priority= -80
  824. RealStrategy: ...space race projects 0 priority= 0
  825. RealStrategy: ...science ratio 13.034766260844 player/world 130.62890625 110.12282986111 priority= 13.034766260844
  826. RealStrategy: ...tech ratio 24.45740816886 player/world 39.556851927997 37.111111111111 priority= 37.492174429703
  827. RealStrategy: ...culture ratio -22.246582671949 player/world 69.7265625 102.20963541667 priority= -22.246582671949
  828. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -21.476128326863
  829. RealStrategy: ...he doesn't have a religion
  830. RealStrategy: ...and he cannot get one - no religious victory
  831. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 7
  832. RealStrategy: ...diplo progress 10 40
  833. RealStrategy: ...favor per turn 8 112
  834. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  835. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 37.5 : CULTURE -24.7 : RELIGION -200.0 : DIPLO 140.0
  836. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  837. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  838. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  839. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  840. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  841. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 102.9 : CULTURE -2.5 : RELIGION -133.0 : DIPLO 180.6
  842. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 102.9 : CULTURE -2.5 : RELIGION -133.0 : DIPLO 180.6
  843. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  844. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 102.9, CULTURE @ -2.5, RELIGION @ -133.0, DIPLO @ 180.6
  845. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 7 DIPLO
  846. RealStrategy: progress us/them 0 10 favor us/them 70 610
  847. RealStrategy: ...player 7 is doing better than us with DIPLO
  848. RealStrategy: 195 FUN GuessOtherPlayerStrategy 1 9
  849. RealStrategy: ...other player has captured 0 capitals; priority= 0
  850. RealStrategy: ...military ratio -57.655765099069 player/world 130 465.44444444444 priority= -57.655765099069
  851. RealStrategy: ...space race projects 0 priority= 0
  852. RealStrategy: ...science ratio -29.770064203876 player/world 63.2890625 110.12282986111 priority= -29.770064203876
  853. RealStrategy: ...tech ratio -27.437065972222 player/world 34.367404513889 37.111111111111 priority= -57.207130176098
  854. RealStrategy: ...culture ratio -41.270367020396 player/world 41.94921875 102.20963541667 priority= -41.270367020396
  855. RealStrategy: ...added cultural progress, perc 0 priority= -41.270367020396
  856. RealStrategy: ...he doesn't have a religion
  857. RealStrategy: ...and he cannot get one - no religious victory
  858. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PACHACUTI 9
  859. RealStrategy: ...diplo progress 0 0
  860. RealStrategy: ...favor per turn 1 9
  861. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  862. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -57.7 : SCIENCE -57.2 : CULTURE -47.5 : RELIGION -200.0 : DIPLO 11.3
  863. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  864. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  865. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  866. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  867. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  868. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 4.8 : SCIENCE -27.0 : CULTURE -26.3 : RELIGION -180.8 : DIPLO 30.4
  869. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 4.8 : SCIENCE -27.0 : CULTURE -26.3 : RELIGION -180.8 : DIPLO 30.4
  870. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  871. RealStrategy: 195, RSTGUESS, LEADER_PACHACUTI, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 4.8, SCIENCE @ -27.0, CULTURE @ -26.3, RELIGION @ -180.8, DIPLO @ 30.4
  872. RealStrategy: FUN OtherPlayerDoingBetterThanUs 1 9 DIPLO
  873. RealStrategy: progress us/them 0 0 favor us/them 70 47
  874. RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 3.0
  875. RealStrategy: 195 nerf factors : CONQUEST -61.3 : SCIENCE -116.7 : CULTURE -0.0 : RELIGION 41.1 : DIPLO -111.6
  876. RealStrategy: 195 *** final priorities LEADER_PACHACUTI : CONQUEST 143.0 : SCIENCE 77.8 : CULTURE 114.1 : RELIGION -96.0 : DIPLO 12.4
  877. RealStrategy: 195 *** final valid LEADER_PACHACUTI : CONQUEST 143.0 : SCIENCE 77.8 : CULTURE 114.1 : RELIGION -96.0 : DIPLO 12.4
  878. RealStrategy: 195 LEADER_PACHACUTI ...selected CONQUEST priority 143.04612174346
  879. RealStrategy: 195, RSTSTRAT, LEADER_PACHACUTI, CONQUEST @ 143.0, CONQUEST @ 143.0 (-61.3), SCIENCE @ 77.8 (-116.7), CULTURE @ 114.1, RELIGION @ -96.0 (41.1), DIPLO @ 12.4 (-111.6)
  880. RealStrategy: 195 RSTNAVAL 1 ...factor/revealed 37 1231 active naval 1
  881. RealStrategy: 195 RSTDEFEN 1 70 ...power our/theirs 10 130 wars 1 active? true
  882. RealStrategy: 195 RSTCATCH 1 60 ...power our/theirs 10 465.44444444444 active? true
  883. RealStrategy: 195 RSTENOUG 1 220 ...power our/theirs 10 465.44444444444 active? false
  884. RealStrategy: 195 RSTPEACE 1 0 ...wars 1 active? false
  885. RealStrategy: 195 RSTATWAR 1 0 ...wars 1 active? true
  886. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  887. RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
  888. RealStrategy_GreatPeople: 195 RSTMGWSL 1 0 ...works/slots 0 3 active? false
  889. RealStrategy: 195 RSTSCIEN 1 90 ...techs our/avg 33.826841001157 37.111111111111 active? false
  890. RealStrategy: 195 RSTCULTR 1 80 ...culture our/avg 30.5703125 102.20963541667 active? true
  891. InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
  892. DiplomacyActionView_AllianceRow: Adjustment: 1
  893. TutorialUIRoot: diplo stmt type=-1778523048
  894. DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 9127
  895. InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
  896. RealStrategy: 195 FUN RefreshPlayerData 2 LEADER_POUNDMAKER
  897. RealStrategy: 195 FUN EstablishStrategyBasePriority 2 LEADER_POUNDMAKER
  898. RealStrategy: 195 *** base priorities LEADER_POUNDMAKER : CONQUEST 20.0 : SCIENCE 120.0 : CULTURE 120.0 : RELIGION 80.0 : DIPLO 120.0
  899. RealStrategy: 195 era bias for era 4 : CONQUEST 5.2 : SCIENCE 31.2 : CULTURE 31.2 : RELIGION 20.8 : DIPLO 31.2
  900. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 25.2 : SCIENCE 151.2 : CULTURE 151.2 : RELIGION 100.8 : DIPLO 151.2
  901. RealStrategy: ...era adjusted extra conquest, priority= 1.1111111111111
  902. RealStrategy: ...player has captured 0 capitals; priority= 1.1111111111111
  903. RealStrategy: ...military ratio 117.28861353887 player/world 1134 437.2 priority= 118.39972464998
  904. RealStrategy: ...era, desperate 4 true
  905. RealStrategy: iPriorityDangerPlayers 0 priority= 118.39972464998
  906. RealStrategy: our cities, on average 6 9.1 priority= 195.89972464998
  907. RealStrategy: ...space race projects 0 priority= 0
  908. RealStrategy: ...science ratio -27.49408371824 player/world 62.34375 102.66953125 priority= -27.49408371824
  909. RealStrategy: ...tech ratio -46.093207465278 player/world 31.890679253472 36.5 priority= -73.587291183518
  910. RealStrategy: ...culture ratio -15.233457827704 player/world 74.21875 94.862890625 priority= -15.233457827704
  911. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.630382984167
  912. RealStrategy: ...religion founded 3 priority= 40
  913. RealStrategy: ...faith ratio 50.16763308192 player/world/era 94.7421875 44.798828125 4 priority= 90.16763308192
  914. RealStrategy: ...cities progress, num, all 4 91 priority= 93.557659876657
  915. RealStrategy: ...player 3 has launched inqusition
  916. RealStrategy: FUN GetPriorityDiplo 2 LEADER_POUNDMAKER
  917. RealStrategy: ...diplo progress 10 40
  918. RealStrategy: ...favor per turn 7 103
  919. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 195.9 : SCIENCE -73.6 : CULTURE -11.6 : RELIGION 73.6 : DIPLO 103.0
  920. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  921. RealStrategy: 195 after turn adjust : CONQUEST 182.7 : SCIENCE -68.6 : CULTURE -10.8 : RELIGION 68.6 : DIPLO 96.0
  922. RealStrategy: 195 FUN GetGenericPriorities 2 LEADER_POUNDMAKER
  923. RealStrategy: 195 generic policies : CONQUEST 18.9 : SCIENCE 12.6 : CULTURE 10.5 : RELIGION 10.5 : DIPLO 16.8
  924. RealStrategy: 195 generic government MONARCHY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 20.0
  925. RealStrategy: 195 generic wonders : CONQUEST 15.6 : SCIENCE 3.6 : CULTURE 3.6 : RELIGION 26.4 : DIPLO 10.8
  926. RealStrategy: 195 generic great people : CONQUEST 10.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.5 : DIPLO 0.0
  927. RealStrategy: 195 generic city states : CONQUEST 5.6 : SCIENCE 8.4 : CULTURE 8.4 : RELIGION 19.6 : DIPLO 22.4
  928. RealStrategy: 195 generic beliefs : CONQUEST 2.2 : SCIENCE 11.0 : CULTURE 6.6 : RELIGION 13.2 : DIPLO 0.0
  929. RealStrategy: 195 *** generic priorities LEADER_POUNDMAKER : CONQUEST 72.8 : SCIENCE 45.6 : CULTURE 39.1 : RELIGION 83.2 : DIPLO 70.0
  930. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  931. RealStrategy: 195 after turn adjust : CONQUEST 69.7 : SCIENCE 43.7 : CULTURE 37.4 : RELIGION 79.7 : DIPLO 67.0
  932. RealStrategy: 195 applying specific & generic priorities : CONQUEST 277.6 : SCIENCE 126.2 : CULTURE 177.8 : RELIGION 249.1 : DIPLO 314.3
  933. RealStrategy: 195 applying a bit of randomization : CONQUEST 294.6 : SCIENCE 154.2 : CULTURE 190.8 : RELIGION 258.1 : DIPLO 339.3
  934. RealStrategy: 195 boosting current strategy CULTURE : CONQUEST 294.6 : SCIENCE 154.2 : CULTURE 230.8 : RELIGION 258.1 : DIPLO 339.3
  935. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 0
  936. RealStrategy: ...other player has captured 0 capitals; priority= 0
  937. RealStrategy: ...military ratio 87.438287528257 player/world 917 437.2 priority= 87.438287528257
  938. RealStrategy: ...space race projects 0 priority= 0
  939. RealStrategy: ...science ratio 50.790308711963 player/world 177.1640625 102.66953125 priority= 50.790308711963
  940. RealStrategy: ...tech ratio 45 player/world 41 36.5 priority= 95.790308711963
  941. RealStrategy: ...culture ratio 226.60118015722 player/world 401.94921875 94.862890625 priority= 226.60118015722
  942. RealStrategy: ...added cultural progress, perc 17.741935483871 priority= 248.10907270761
  943. RealStrategy: ...religion founded 14 priority= 40
  944. RealStrategy: ...converted >1 civs, num 3 priority= 140
  945. RealStrategy: ...faith ratio 114.75637616079 player/world/era 132.53515625 37.332356770833 4 priority= 254.75637616079
  946. RealStrategy: ...cities progress, num, all 35 91 priority= 302.86826735764
  947. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 0
  948. RealStrategy: ...diplo progress 40 160
  949. RealStrategy: ...favor per turn 18 322
  950. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  951. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 87.4 : SCIENCE 95.8 : CULTURE 285.3 : RELIGION 227.2 : DIPLO 402.5
  952. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  953. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  954. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  955. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  956. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  957. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 183.1 : SCIENCE 247.6 : CULTURE 525.6 : RELIGION 293.1 : DIPLO 653.0
  958. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 183.1 : SCIENCE 247.6 : CULTURE 525.6 : RELIGION 293.1 : DIPLO 653.0
  959. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  960. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 183.1, SCIENCE @ 247.6, CULTURE @ 525.6, RELIGION @ 293.1, DIPLO @ 653.0
  961. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 0 DIPLO
  962. RealStrategy: progress us/them 10 40 favor us/them 98 1132
  963. RealStrategy: ...player 0 is doing better than us with DIPLO
  964. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 1
  965. RealStrategy: ...other player has captured 0 capitals; priority= 0
  966. RealStrategy: ...military ratio -78.170173833486 player/world 10 437.2 priority= -78.170173833486
  967. RealStrategy: ...space race projects 0 priority= 0
  968. RealStrategy: ...science ratio -14.145734570109 player/world 81.921875 102.66953125 priority= -14.145734570109
  969. RealStrategy: ...tech ratio -25 player/world 34 36.5 priority= -39.145734570109
  970. RealStrategy: ...culture ratio -47.44194952419 player/world 30.5703125 94.862890625 priority= -47.44194952419
  971. RealStrategy: ...added cultural progress, perc 0 priority= -47.44194952419
  972. RealStrategy: ...he doesn't have a religion
  973. RealStrategy: ...and he cannot get one - no religious victory
  974. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 1
  975. RealStrategy: ...diplo progress 0 0
  976. RealStrategy: ...favor per turn 2 18
  977. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  978. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -39.1 : CULTURE -54.6 : RELIGION -200.0 : DIPLO 22.5
  979. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  980. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  981. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  982. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  983. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  984. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 8.2 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
  985. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 8.2 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
  986. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  987. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.0, SCIENCE @ 8.2, CULTURE @ -15.3, RELIGION @ -190.4, DIPLO @ 60.8
  988. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 1 DIPLO
  989. RealStrategy: progress us/them 10 0 favor us/them 98 70
  990. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 3
  991. RealStrategy: ...other player has captured 0 capitals; priority= 0
  992. RealStrategy: ...military ratio -25.654162854529 player/world 297 437.2 priority= -25.654162854529
  993. RealStrategy: ...space race projects 0 priority= 0
  994. RealStrategy: ...science ratio -30.759262500285 player/world 57.5546875 102.66953125 priority= -30.759262500285
  995. RealStrategy: ...tech ratio -46.443648298817 player/world 31.855635170118 36.5 priority= -77.202910799102
  996. RealStrategy: ...culture ratio 1.0725594917006 player/world 96.31640625 94.862890625 priority= 1.0725594917006
  997. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 11.523721365198
  998. RealStrategy: ...religion founded 7 priority= 40
  999. RealStrategy: ...converted >1 civs, num 2 priority= 90
  1000. RealStrategy: ...faith ratio 79.953132493351 player/world/era 113.0859375 40.726207386364 4 priority= 169.95313249335
  1001. RealStrategy: ...cities progress, num, all 25 91 priority= 199.1494904608
  1002. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 3
  1003. RealStrategy: ...diplo progress 20 80
  1004. RealStrategy: ...favor per turn 2 98
  1005. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  1006. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -25.7 : SCIENCE -77.2 : CULTURE 13.3 : RELIGION 149.4 : DIPLO 122.5
  1007. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1008. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  1009. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1010. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1011. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  1012. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 12.6 : SCIENCE -58.1 : CULTURE 85.7 : RELIGION 173.5 : DIPLO 160.8
  1013. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 12.6 : SCIENCE -58.1 : CULTURE 85.7 : RELIGION 173.5 : DIPLO 160.8
  1014. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 173.5389928456
  1015. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_PETER_GREAT, RELIGION @ 173.5, CONQUEST @ 12.6, SCIENCE @ -58.1, CULTURE @ 85.7, RELIGION @ 173.5, DIPLO @ 160.8
  1016. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 3 RELIGION
  1017. RealStrategy: converts us/them 1 2 faith us/them 94.7421875 113.0859375
  1018. RealStrategy: ...player 3 is doing better than us with RELIGION
  1019. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 4
  1020. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1021. RealStrategy: ...military ratio 15.882891125343 player/world 524 437.2 priority= 15.882891125343
  1022. RealStrategy: ...space race projects 0 priority= 0
  1023. RealStrategy: ...science ratio 26.194936728125 player/world 141.08984375 102.66953125 priority= 26.194936728125
  1024. RealStrategy: ...tech ratio 68.714895833333 player/world 43.371489583333 36.5 priority= 94.909832561458
  1025. RealStrategy: ...culture ratio -19.093057826057 player/world 68.98828125 94.862890625 priority= -19.093057826057
  1026. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.489982982519
  1027. RealStrategy: ...religion founded 8 priority= 40
  1028. RealStrategy: ...faith ratio -30.238697301304 player/world/era 14.6953125 44.798828125 4 priority= 9.7613026986964
  1029. RealStrategy: ...cities progress, num, all 0 91 priority= 9.7613026986964
  1030. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 4
  1031. RealStrategy: ...diplo progress 0 0
  1032. RealStrategy: ...favor per turn 2 18
  1033. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1034. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 15.9 : SCIENCE 94.9 : CULTURE -17.8 : RELIGION 7.3 : DIPLO 22.5
  1035. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  1036. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  1037. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1038. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1039. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  1040. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 35.0 : SCIENCE 153.3 : CULTURE 24.5 : RELIGION 21.9 : DIPLO 60.8
  1041. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 35.0 : SCIENCE 153.3 : CULTURE 24.5 : RELIGION 21.9 : DIPLO 60.8
  1042. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 153.31733256146
  1043. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_GILGAMESH, SCIENCE @ 153.3, CONQUEST @ 35.0, SCIENCE @ 153.3, CULTURE @ 24.5, RELIGION @ 21.9, DIPLO @ 60.8
  1044. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 4 SCIENCE
  1045. RealStrategy: projects us/them 0 0 techs us/them 31.890679253472 43.371489583333
  1046. RealStrategy: ...player 4 is doing better than us with SCIENCE
  1047. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 5
  1048. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1049. RealStrategy: ...military ratio 31.070448307411 player/world 607 437.2 priority= 31.070448307411
  1050. RealStrategy: ...space race projects 0 priority= 0
  1051. RealStrategy: ...science ratio 35.103601512742 player/world 154.15625 102.66953125 priority= 35.103601512742
  1052. RealStrategy: ...tech ratio 67.080911458333 player/world 43.208091145833 36.5 priority= 102.18451297108
  1053. RealStrategy: ...culture ratio -11.791813019613 player/world 78.8828125 94.862890625 priority= -11.791813019613
  1054. RealStrategy: ...added cultural progress, perc 0 priority= -11.791813019613
  1055. RealStrategy: ...he doesn't have a religion
  1056. RealStrategy: ...and he cannot get one - no religious victory
  1057. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 5
  1058. RealStrategy: ...diplo progress 0 0
  1059. RealStrategy: ...favor per turn 2 18
  1060. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1061. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 31.1 : SCIENCE 102.2 : CULTURE -13.6 : RELIGION -200.0 : DIPLO 22.5
  1062. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1063. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1064. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  1065. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1066. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  1067. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 132.8 : SCIENCE 153.5 : CULTURE 5.6 : RELIGION -180.8 : DIPLO 63.1
  1068. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 132.8 : SCIENCE 153.5 : CULTURE 5.6 : RELIGION -180.8 : DIPLO 63.1
  1069. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 153.50651297108
  1070. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_SEONDEOK, SCIENCE @ 153.5, CONQUEST @ 132.8, SCIENCE @ 153.5, CULTURE @ 5.6, RELIGION @ -180.8, DIPLO @ 63.1
  1071. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 5 SCIENCE
  1072. RealStrategy: projects us/them 0 0 techs us/them 31.890679253472 43.208091145833
  1073. RealStrategy: ...player 5 is doing better than us with SCIENCE
  1074. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 6
  1075. RealStrategy: ...other player has captured 1 capitals; priority= 50
  1076. RealStrategy: ...military ratio 34.730100640439 player/world 570 397.45454545455 priority= 84.730100640439
  1077. RealStrategy: ...space race projects 0 priority= 0
  1078. RealStrategy: ...science ratio 13.832000426124 player/world 122.95703125 102.66953125 priority= 13.832000426124
  1079. RealStrategy: ...tech ratio 34.032590606509 player/world 39.903259060651 36.5 priority= 47.864591032633
  1080. RealStrategy: ...culture ratio -27.728876791751 player/world 57.28515625 94.862890625 priority= -27.728876791751
  1081. RealStrategy: ...added cultural progress, perc 0 priority= -27.728876791751
  1082. RealStrategy: ...religion founded 5 priority= 40
  1083. RealStrategy: ...faith ratio -14.417970963945 player/world/era 30.4453125 44.798828125 4 priority= 25.582029036055
  1084. RealStrategy: ...cities progress, num, all 4 91 priority= 28.972055830792
  1085. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 6
  1086. RealStrategy: ...diplo progress 0 0
  1087. RealStrategy: ...favor per turn 0 0
  1088. RealStrategy: GetOtherPlayerPriorityDiplo: 0
  1089. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 84.7 : SCIENCE 47.9 : CULTURE -31.9 : RELIGION 21.7 : DIPLO 0.0
  1090. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1091. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1092. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1093. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1094. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  1095. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 153.2 : SCIENCE 75.1 : CULTURE -12.7 : RELIGION 45.9 : DIPLO 19.1
  1096. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 153.2 : SCIENCE 75.1 : CULTURE -12.7 : RELIGION 45.9 : DIPLO 19.1
  1097. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 153.23922564044
  1098. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_SULEIMAN, CONQUEST @ 153.2, CONQUEST @ 153.2, SCIENCE @ 75.1, CULTURE @ -12.7, RELIGION @ 45.9, DIPLO @ 19.1
  1099. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 6 CONQUEST
  1100. RealStrategy: cities us/them 0 1 power us/them 1134 570
  1101. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 7
  1102. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1103. RealStrategy: ...military ratio -80 player/world 0 437.2 priority= -80
  1104. RealStrategy: ...space race projects 0 priority= 0
  1105. RealStrategy: ...science ratio 19.062678344506 player/world 130.62890625 102.66953125 priority= 19.062678344506
  1106. RealStrategy: ...tech ratio 30.568519279971 player/world 39.556851927997 36.5 priority= 49.631197624477
  1107. RealStrategy: ...culture ratio -18.548274853922 player/world 69.7265625 94.862890625 priority= -18.548274853922
  1108. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -17.777820508835
  1109. RealStrategy: ...he doesn't have a religion
  1110. RealStrategy: ...and he cannot get one - no religious victory
  1111. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 7
  1112. RealStrategy: ...diplo progress 10 40
  1113. RealStrategy: ...favor per turn 8 112
  1114. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  1115. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 49.6 : CULTURE -20.4 : RELIGION -200.0 : DIPLO 140.0
  1116. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  1117. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  1118. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  1119. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1120. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  1121. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 115.0 : CULTURE 1.7 : RELIGION -133.0 : DIPLO 180.6
  1122. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 115.0 : CULTURE 1.7 : RELIGION -133.0 : DIPLO 180.6
  1123. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  1124. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 115.0, CULTURE @ 1.7, RELIGION @ -133.0, DIPLO @ 180.6
  1125. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 7 DIPLO
  1126. RealStrategy: progress us/them 10 10 favor us/them 98 610
  1127. RealStrategy: ...player 7 is doing better than us with DIPLO
  1128. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 8
  1129. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1130. RealStrategy: ...military ratio -46.51418115279 player/world 183 437.2 priority= -46.51418115279
  1131. RealStrategy: ...space race projects 0 priority= 0
  1132. RealStrategy: ...science ratio -45.734874483514 player/world 35.58984375 102.66953125 priority= -45.734874483514
  1133. RealStrategy: ...tech ratio -56.708025147929 player/world 30.829197485207 36.5 priority= -102.44289963144
  1134. RealStrategy: ...culture ratio -48.790935931381 player/world 28.7421875 94.862890625 priority= -48.790935931381
  1135. RealStrategy: ...added cultural progress, perc 0 priority= -48.790935931381
  1136. RealStrategy: ...he doesn't have a religion
  1137. RealStrategy: ...and he cannot get one - no religious victory
  1138. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 8
  1139. RealStrategy: ...diplo progress 0 0
  1140. RealStrategy: ...favor per turn 2 18
  1141. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1142. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -46.5 : SCIENCE -102.4 : CULTURE -56.1 : RELIGION -200.0 : DIPLO 22.5
  1143. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1144. RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1145. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1146. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1147. RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
  1148. RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 27.0 : SCIENCE -83.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
  1149. RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 27.0 : SCIENCE -83.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
  1150. RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
  1151. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 27.0, SCIENCE @ -83.3, CULTURE @ -37.0, RELIGION @ -180.8, DIPLO @ 60.8
  1152. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 8 DIPLO
  1153. RealStrategy: progress us/them 10 0 favor us/them 98 139
  1154. RealStrategy: ...player 8 is doing better than us with DIPLO
  1155. RealStrategy: 195 FUN GuessOtherPlayerStrategy 2 9
  1156. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1157. RealStrategy: ...military ratio -56.212259835316 player/world 130 437.2 priority= -56.212259835316
  1158. RealStrategy: ...space race projects 0 priority= 0
  1159. RealStrategy: ...science ratio -26.849570451311 player/world 63.2890625 102.66953125 priority= -26.849570451311
  1160. RealStrategy: ...tech ratio -21.325954861111 player/world 34.367404513889 36.5 priority= -48.175525312423
  1161. RealStrategy: ...culture ratio -39.0453738743 player/world 41.94921875 94.862890625 priority= -39.0453738743
  1162. RealStrategy: ...added cultural progress, perc 0 priority= -39.0453738743
  1163. RealStrategy: ...he doesn't have a religion
  1164. RealStrategy: ...and he cannot get one - no religious victory
  1165. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_POUNDMAKER 9
  1166. RealStrategy: ...diplo progress 0 0
  1167. RealStrategy: ...favor per turn 1 9
  1168. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  1169. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.2 : SCIENCE -48.2 : CULTURE -44.9 : RELIGION -200.0 : DIPLO 11.3
  1170. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1171. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  1172. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1173. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1174. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  1175. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 6.3 : SCIENCE -18.0 : CULTURE -23.7 : RELIGION -180.8 : DIPLO 30.4
  1176. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 6.3 : SCIENCE -18.0 : CULTURE -23.7 : RELIGION -180.8 : DIPLO 30.4
  1177. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  1178. RealStrategy: 195, RSTGUESS, LEADER_POUNDMAKER, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 6.3, SCIENCE @ -18.0, CULTURE @ -23.7, RELIGION @ -180.8, DIPLO @ 30.4
  1179. RealStrategy: FUN OtherPlayerDoingBetterThanUs 2 9 DIPLO
  1180. RealStrategy: progress us/them 10 0 favor us/them 98 47
  1181. RealStrategy: 195 num players better than us : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 3.0
  1182. RealStrategy: 195 nerf factors : CONQUEST -0.0 : SCIENCE -92.5 : CULTURE -0.0 : RELIGION -77.4 : DIPLO -305.3
  1183. RealStrategy: 195 *** final priorities LEADER_POUNDMAKER : CONQUEST 294.6 : SCIENCE 61.7 : CULTURE 230.8 : RELIGION 180.6 : DIPLO 33.9
  1184. RealStrategy: 195 *** final valid LEADER_POUNDMAKER : CONQUEST 294.6 : SCIENCE 61.7 : CULTURE 230.8 : RELIGION 180.6 : DIPLO 33.9
  1185. RealStrategy: 195 LEADER_POUNDMAKER ...selected CONQUEST priority 294.58249323611
  1186. RealStrategy: 195, RSTSTRAT, LEADER_POUNDMAKER, CONQUEST @ 294.6, CONQUEST @ 294.6, SCIENCE @ 61.7 (-92.5), CULTURE @ 230.8, RELIGION @ 180.6 (-77.4), DIPLO @ 33.9 (-305.3)
  1187. RealStrategy: 195 RSTNAVAL 2 ...factor/revealed 49 5562 active naval 2
  1188. RealStrategy: 195 RSTDEFEN 2 70 ...power our/theirs 1134 0 wars 0 active? false
  1189. RealStrategy: 195 RSTCATCH 2 60 ...power our/theirs 1134 437.2 active? false
  1190. RealStrategy: 195 RSTENOUG 2 220 ...power our/theirs 1134 437.2 active? true
  1191. RealStrategy: 195 RSTPEACE 2 0 ...wars 0 active? true
  1192. RealStrategy: 195 RSTATWAR 2 0 ...wars 0 active? false
  1193. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  1194. RealStrategy_GreatPeople: 195 ...num of available slots 2 0 0
  1195. RealStrategy_GreatPeople: 195 RSTMGWSL 2 0 ...works/slots 0 2 active? false
  1196. RealStrategy: 195 RSTSCIEN 2 90 ...techs our/avg 31.890679253472 36.5 active? false
  1197. RealStrategy: 195 RSTCULTR 2 80 ...culture our/avg 74.21875 94.862890625 active? true
  1198. RealStrategy: 195 FUN RefreshPlayerData 3 LEADER_PETER_GREAT
  1199. RealStrategy: 195 FUN EstablishStrategyBasePriority 3 LEADER_PETER_GREAT
  1200. RealStrategy: 195 *** base priorities LEADER_PETER_GREAT : CONQUEST 80.0 : SCIENCE 20.0 : CULTURE 140.0 : RELIGION 160.0 : DIPLO 100.0
  1201. RealStrategy: 195 era bias for era 5 : CONQUEST 26.0 : SCIENCE 6.5 : CULTURE 45.5 : RELIGION 52.0 : DIPLO 32.5
  1202. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 106.0 : SCIENCE 26.5 : CULTURE 185.5 : RELIGION 212.0 : DIPLO 132.5
  1203. RealStrategy: ...era adjusted extra conquest, priority= 3.5555555555556
  1204. RealStrategy: ...player has captured 0 capitals; priority= 3.5555555555556
  1205. RealStrategy: ...military ratio -26.426155580609 player/world 297 443.5 priority= -22.870600025053
  1206. RealStrategy: ...era, desperate 5 true
  1207. RealStrategy: iPriorityDangerPlayers 0 priority= -22.870600025053
  1208. RealStrategy: ...space race projects 0 priority= 0
  1209. RealStrategy: ...science ratio -29.903106298091 player/world 58.88671875 102.802734375 priority= -29.903106298091
  1210. RealStrategy: ...tech ratio -47.443648298817 player/world 31.855635170118 36.6 priority= -77.346754596907
  1211. RealStrategy: ...culture ratio 2.6870220228854 player/world 98.7578125 95.10703125 priority= 2.6870220228854
  1212. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 13.138183896383
  1213. RealStrategy: ...religion founded 7 priority= 40
  1214. RealStrategy: ...converted >1 civs, num 2 priority= 90
  1215. RealStrategy: ...faith ratio 96.865046102263 player/world/era 115.9921875 41.517755681818 5 priority= 186.86504610226
  1216. RealStrategy: ...cities progress, num, all 25 91 priority= 216.06140406972
  1217. RealStrategy: ...player 2 has launched inqusition
  1218. RealStrategy: FUN GetPriorityDiplo 3 LEADER_PETER_GREAT
  1219. RealStrategy: ...diplo progress 20 80
  1220. RealStrategy: ...favor per turn 2 98
  1221. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -22.9 : SCIENCE -77.3 : CULTURE 13.1 : RELIGION 196.1 : DIPLO 98.0
  1222. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  1223. RealStrategy: 195 after turn adjust : CONQUEST -21.3 : SCIENCE -72.1 : CULTURE 12.3 : RELIGION 182.8 : DIPLO 91.4
  1224. RealStrategy: 195 FUN GetGenericPriorities 3 LEADER_PETER_GREAT
  1225. RealStrategy: 195 generic policies : CONQUEST 39.9 : SCIENCE 10.5 : CULTURE 10.5 : RELIGION 10.5 : DIPLO 6.3
  1226. RealStrategy: 195 generic government MONARCHY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 20.0
  1227. RealStrategy: 195 generic wonders : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 3.6 : RELIGION 0.0 : DIPLO 4.8
  1228. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 37.1 : RELIGION 3.5 : DIPLO 0.0
  1229. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1230. RealStrategy: 195 generic beliefs : CONQUEST 19.8 : SCIENCE 4.4 : CULTURE 0.0 : RELIGION 41.8 : DIPLO 0.0
  1231. RealStrategy: 195 *** generic priorities LEADER_PETER_GREAT : CONQUEST 85.7 : SCIENCE 24.9 : CULTURE 61.2 : RELIGION 65.8 : DIPLO 31.1
  1232. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1233. RealStrategy: 195 after turn adjust : CONQUEST 82.1 : SCIENCE 23.8 : CULTURE 58.6 : RELIGION 63.0 : DIPLO 29.8
  1234. RealStrategy: 195 applying specific & generic priorities : CONQUEST 166.7 : SCIENCE -21.8 : CULTURE 256.4 : RELIGION 457.8 : DIPLO 253.7
  1235. RealStrategy: 195 applying a bit of randomization : CONQUEST 166.7 : SCIENCE 6.2 : CULTURE 263.4 : RELIGION 479.8 : DIPLO 277.7
  1236. RealStrategy: 195 boosting current strategy RELIGION : CONQUEST 166.7 : SCIENCE 6.2 : CULTURE 263.4 : RELIGION 519.8 : DIPLO 277.7
  1237. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 0
  1238. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1239. RealStrategy: ...military ratio 85.23632887012 player/world 917 443.5 priority= 85.23632887012
  1240. RealStrategy: ...space race projects 0 priority= 0
  1241. RealStrategy: ...science ratio 50.633798803078 player/world 177.1640625 102.802734375 priority= 50.633798803078
  1242. RealStrategy: ...tech ratio 44 player/world 41 36.6 priority= 94.633798803078
  1243. RealStrategy: ...culture ratio 225.83980219654 player/world 401.94921875 95.10703125 priority= 225.83980219654
  1244. RealStrategy: ...added cultural progress, perc 17.741935483871 priority= 247.34769474693
  1245. RealStrategy: ...religion founded 14 priority= 40
  1246. RealStrategy: ...converted >1 civs, num 3 priority= 140
  1247. RealStrategy: ...faith ratio 134.0526883008 player/world/era 132.53515625 38.057942708333 5 priority= 274.0526883008
  1248. RealStrategy: ...cities progress, num, all 35 91 priority= 322.16457949766
  1249. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 0
  1250. RealStrategy: ...diplo progress 40 160
  1251. RealStrategy: ...favor per turn 18 322
  1252. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  1253. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 85.2 : SCIENCE 94.6 : CULTURE 284.4 : RELIGION 241.6 : DIPLO 402.5
  1254. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  1255. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  1256. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  1257. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1258. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  1259. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 180.9 : SCIENCE 246.4 : CULTURE 524.7 : RELIGION 307.5 : DIPLO 653.0
  1260. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 180.9 : SCIENCE 246.4 : CULTURE 524.7 : RELIGION 307.5 : DIPLO 653.0
  1261. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  1262. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 180.9, SCIENCE @ 246.4, CULTURE @ 524.7, RELIGION @ 307.5, DIPLO @ 653.0
  1263. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 0 DIPLO
  1264. RealStrategy: progress us/them 20 40 favor us/them 224 1132
  1265. RealStrategy: ...player 0 is doing better than us with DIPLO
  1266. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 1
  1267. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1268. RealStrategy: ...military ratio -78.196166854566 player/world 10 443.5 priority= -78.196166854566
  1269. RealStrategy: ...space race projects 0 priority= 0
  1270. RealStrategy: ...science ratio -14.218105823121 player/world 81.921875 102.802734375 priority= -14.218105823121
  1271. RealStrategy: ...tech ratio -26 player/world 34 36.6 priority= -40.218105823122
  1272. RealStrategy: ...culture ratio -47.499856247484 player/world 30.5703125 95.10703125 priority= -47.499856247484
  1273. RealStrategy: ...added cultural progress, perc 0 priority= -47.499856247484
  1274. RealStrategy: ...he doesn't have a religion
  1275. RealStrategy: ...and he cannot get one - no religious victory
  1276. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 1
  1277. RealStrategy: ...diplo progress 0 0
  1278. RealStrategy: ...favor per turn 2 18
  1279. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1280. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -40.2 : CULTURE -54.6 : RELIGION -200.0 : DIPLO 22.5
  1281. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  1282. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  1283. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1284. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1285. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  1286. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 7.1 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
  1287. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.0 : SCIENCE 7.1 : CULTURE -15.3 : RELIGION -190.4 : DIPLO 60.8
  1288. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  1289. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.0, SCIENCE @ 7.1, CULTURE @ -15.3, RELIGION @ -190.4, DIPLO @ 60.8
  1290. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 1 DIPLO
  1291. RealStrategy: progress us/them 20 0 favor us/them 224 70
  1292. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 2
  1293. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1294. RealStrategy: ...military ratio 122.40249730535 player/world 1197 443.5 priority= 122.40249730535
  1295. RealStrategy: ...space race projects 0 priority= 0
  1296. RealStrategy: ...science ratio -27.549159304645 player/world 62.34375 102.802734375 priority= -27.549159304645
  1297. RealStrategy: ...tech ratio -46 player/world 32 36.6 priority= -73.549159304645
  1298. RealStrategy: ...culture ratio -15.374044045771 player/world 74.21875 95.10703125 priority= -15.374044045771
  1299. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.770969202234
  1300. RealStrategy: ...religion founded 3 priority= 40
  1301. RealStrategy: ...faith ratio 64.882768530715 player/world/era 100.54296875 45.66953125 5 priority= 104.88276853071
  1302. RealStrategy: ...cities progress, num, all 4 91 priority= 108.27279532545
  1303. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 2
  1304. RealStrategy: ...diplo progress 10 40
  1305. RealStrategy: ...favor per turn 7 103
  1306. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  1307. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 122.4 : SCIENCE -73.5 : CULTURE -13.5 : RELIGION 81.2 : DIPLO 128.8
  1308. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1309. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1310. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  1311. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1312. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  1313. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 186.5 : SCIENCE -38.3 : CULTURE 21.7 : RELIGION 142.9 : DIPLO 209.9
  1314. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 186.5 : SCIENCE -38.3 : CULTURE 21.7 : RELIGION 142.9 : DIPLO 209.9
  1315. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  1316. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 186.5, SCIENCE @ -38.3, CULTURE @ 21.7, RELIGION @ 142.9, DIPLO @ 209.9
  1317. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 2 DIPLO
  1318. RealStrategy: progress us/them 20 10 favor us/them 224 98
  1319. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 4
  1320. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1321. RealStrategy: ...military ratio 14.520856820744 player/world 524 443.5 priority= 14.520856820744
  1322. RealStrategy: ...space race projects 0 priority= 0
  1323. RealStrategy: ...science ratio 26.070295430797 player/world 141.08984375 102.802734375 priority= 26.070295430797
  1324. RealStrategy: ...tech ratio 67.714895833333 player/world 43.371489583333 36.6 priority= 93.78519126413
  1325. RealStrategy: ...culture ratio -19.223736415387 player/world 68.98828125 95.10703125 priority= -19.223736415387
  1326. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.62066157185
  1327. RealStrategy: ...religion founded 8 priority= 40
  1328. RealStrategy: ...faith ratio -36.624151085413 player/world/era 14.6953125 45.66953125 5 priority= 3.3758489145868
  1329. RealStrategy: ...cities progress, num, all 0 91 priority= 3.3758489145868
  1330. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 4
  1331. RealStrategy: ...diplo progress 0 0
  1332. RealStrategy: ...favor per turn 2 18
  1333. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1334. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 14.5 : SCIENCE 93.8 : CULTURE -18.0 : RELIGION 2.5 : DIPLO 22.5
  1335. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  1336. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  1337. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1338. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1339. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  1340. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 33.7 : SCIENCE 152.2 : CULTURE 24.4 : RELIGION 17.1 : DIPLO 60.8
  1341. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 33.7 : SCIENCE 152.2 : CULTURE 24.4 : RELIGION 17.1 : DIPLO 60.8
  1342. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 152.19269126413
  1343. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_GILGAMESH, SCIENCE @ 152.2, CONQUEST @ 33.7, SCIENCE @ 152.2, CULTURE @ 24.4, RELIGION @ 17.1, DIPLO @ 60.8
  1344. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 4 SCIENCE
  1345. RealStrategy: projects us/them 0 0 techs us/them 31.855635170118 43.371489583333
  1346. RealStrategy: ...player 4 is doing better than us with SCIENCE
  1347. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 5
  1348. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1349. RealStrategy: ...military ratio 29.492671927847 player/world 607 443.5 priority= 29.492671927847
  1350. RealStrategy: ...space race projects 0 priority= 0
  1351. RealStrategy: ...science ratio 34.967417117887 player/world 154.15625 102.802734375 priority= 34.967417117887
  1352. RealStrategy: ...tech ratio 66.080911458333 player/world 43.208091145833 36.6 priority= 101.04832857622
  1353. RealStrategy: ...culture ratio -11.941233971595 player/world 78.8828125 95.10703125 priority= -11.941233971595
  1354. RealStrategy: ...added cultural progress, perc 0 priority= -11.941233971595
  1355. RealStrategy: ...he doesn't have a religion
  1356. RealStrategy: ...and he cannot get one - no religious victory
  1357. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 5
  1358. RealStrategy: ...diplo progress 0 0
  1359. RealStrategy: ...favor per turn 2 18
  1360. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1361. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 29.5 : SCIENCE 101.0 : CULTURE -13.7 : RELIGION -200.0 : DIPLO 22.5
  1362. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1363. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1364. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  1365. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1366. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  1367. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 131.2 : SCIENCE 152.4 : CULTURE 5.4 : RELIGION -180.8 : DIPLO 63.1
  1368. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 131.2 : SCIENCE 152.4 : CULTURE 5.4 : RELIGION -180.8 : DIPLO 63.1
  1369. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 152.37032857622
  1370. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_SEONDEOK, SCIENCE @ 152.4, CONQUEST @ 131.2, SCIENCE @ 152.4, CULTURE @ 5.4, RELIGION @ -180.8, DIPLO @ 63.1
  1371. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 5 SCIENCE
  1372. RealStrategy: projects us/them 0 0 techs us/them 31.855635170118 43.208091145833
  1373. RealStrategy: ...player 5 is doing better than us with SCIENCE
  1374. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 6
  1375. RealStrategy: ...other player has captured 1 capitals; priority= 50
  1376. RealStrategy: ...military ratio 33.100338218715 player/world 570 403.18181818182 priority= 83.100338218715
  1377. RealStrategy: ...space race projects 0 priority= 0
  1378. RealStrategy: ...science ratio 13.723377980431 player/world 122.95703125 102.802734375 priority= 13.723377980431
  1379. RealStrategy: ...tech ratio 33.032590606509 player/world 39.903259060651 36.6 priority= 46.75596858694
  1380. RealStrategy: ...culture ratio -27.837387154275 player/world 57.28515625 95.10703125 priority= -27.837387154275
  1381. RealStrategy: ...added cultural progress, perc 0 priority= -27.837387154275
  1382. RealStrategy: ...religion founded 5 priority= 40
  1383. RealStrategy: ...faith ratio -18.001231674564 player/world/era 30.4453125 45.66953125 5 priority= 21.998768325436
  1384. RealStrategy: ...cities progress, num, all 4 91 priority= 25.388795120173
  1385. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 6
  1386. RealStrategy: ...diplo progress 0 0
  1387. RealStrategy: ...favor per turn 0 0
  1388. RealStrategy: GetOtherPlayerPriorityDiplo: 0
  1389. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 83.1 : SCIENCE 46.8 : CULTURE -32.0 : RELIGION 19.0 : DIPLO 0.0
  1390. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1391. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1392. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1393. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1394. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  1395. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 151.6 : SCIENCE 73.9 : CULTURE -12.9 : RELIGION 43.2 : DIPLO 19.1
  1396. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 151.6 : SCIENCE 73.9 : CULTURE -12.9 : RELIGION 43.2 : DIPLO 19.1
  1397. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 151.60946321871
  1398. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_SULEIMAN, CONQUEST @ 151.6, CONQUEST @ 151.6, SCIENCE @ 73.9, CULTURE @ -12.9, RELIGION @ 43.2, DIPLO @ 19.1
  1399. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 6 CONQUEST
  1400. RealStrategy: cities us/them 0 1 power us/them 297 570
  1401. RealStrategy: ...player 6 is doing better than us with CONQUEST
  1402. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 7
  1403. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1404. RealStrategy: ...military ratio -80 player/world 0 443.5 priority= -80
  1405. RealStrategy: ...space race projects 0 priority= 0
  1406. RealStrategy: ...science ratio 18.947278426902 player/world 130.62890625 102.802734375 priority= 18.947278426902
  1407. RealStrategy: ...tech ratio 29.568519279971 player/world 39.556851927997 36.6 priority= 48.515797706873
  1408. RealStrategy: ...culture ratio -18.680351906158 player/world 69.7265625 95.10703125 priority= -18.680351906158
  1409. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -17.909897561072
  1410. RealStrategy: ...he doesn't have a religion
  1411. RealStrategy: ...and he cannot get one - no religious victory
  1412. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 7
  1413. RealStrategy: ...diplo progress 10 40
  1414. RealStrategy: ...favor per turn 8 112
  1415. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  1416. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 48.5 : CULTURE -20.6 : RELIGION -200.0 : DIPLO 140.0
  1417. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  1418. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  1419. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  1420. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1421. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  1422. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 113.9 : CULTURE 1.6 : RELIGION -133.0 : DIPLO 180.6
  1423. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 113.9 : CULTURE 1.6 : RELIGION -133.0 : DIPLO 180.6
  1424. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  1425. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 113.9, CULTURE @ 1.6, RELIGION @ -133.0, DIPLO @ 180.6
  1426. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 7 DIPLO
  1427. RealStrategy: progress us/them 20 10 favor us/them 224 610
  1428. RealStrategy: ...player 7 is doing better than us with DIPLO
  1429. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 8
  1430. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1431. RealStrategy: ...military ratio -46.989853438557 player/world 183 443.5 priority= -46.989853438557
  1432. RealStrategy: ...space race projects 0 priority= 0
  1433. RealStrategy: ...science ratio -45.766315189513 player/world 35.58984375 102.802734375 priority= -45.766315189513
  1434. RealStrategy: ...tech ratio -57.708025147929 player/world 30.829197485207 36.6 priority= -103.47434033744
  1435. RealStrategy: ...culture ratio -48.845379794146 player/world 28.7421875 95.10703125 priority= -48.845379794146
  1436. RealStrategy: ...added cultural progress, perc 0 priority= -48.845379794146
  1437. RealStrategy: ...he doesn't have a religion
  1438. RealStrategy: ...and he cannot get one - no religious victory
  1439. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 8
  1440. RealStrategy: ...diplo progress 0 0
  1441. RealStrategy: ...favor per turn 2 18
  1442. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1443. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.0 : SCIENCE -103.5 : CULTURE -56.2 : RELIGION -200.0 : DIPLO 22.5
  1444. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1445. RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1446. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1447. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1448. RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
  1449. RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.5 : SCIENCE -84.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
  1450. RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.5 : SCIENCE -84.3 : CULTURE -37.0 : RELIGION -180.8 : DIPLO 60.8
  1451. RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
  1452. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.5, SCIENCE @ -84.3, CULTURE @ -37.0, RELIGION @ -180.8, DIPLO @ 60.8
  1453. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 8 DIPLO
  1454. RealStrategy: progress us/them 20 0 favor us/them 224 139
  1455. RealStrategy: 195 FUN GuessOtherPlayerStrategy 3 9
  1456. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1457. RealStrategy: ...military ratio -56.550169109357 player/world 130 443.5 priority= -56.550169109357
  1458. RealStrategy: ...space race projects 0 priority= 0
  1459. RealStrategy: ...science ratio -26.905481143726 player/world 63.2890625 102.802734375 priority= -26.905481143726
  1460. RealStrategy: ...tech ratio -22.325954861111 player/world 34.367404513889 36.6 priority= -49.231436004837
  1461. RealStrategy: ...culture ratio -39.124834684607 player/world 41.94921875 95.10703125 priority= -39.124834684607
  1462. RealStrategy: ...added cultural progress, perc 0 priority= -39.124834684607
  1463. RealStrategy: ...he doesn't have a religion
  1464. RealStrategy: ...and he cannot get one - no religious victory
  1465. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_PETER_GREAT 9
  1466. RealStrategy: ...diplo progress 0 0
  1467. RealStrategy: ...favor per turn 1 9
  1468. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  1469. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.6 : SCIENCE -49.2 : CULTURE -45.0 : RELIGION -200.0 : DIPLO 11.3
  1470. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1471. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  1472. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1473. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1474. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  1475. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.9 : SCIENCE -19.0 : CULTURE -23.8 : RELIGION -180.8 : DIPLO 30.4
  1476. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.9 : SCIENCE -19.0 : CULTURE -23.8 : RELIGION -180.8 : DIPLO 30.4
  1477. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  1478. RealStrategy: 195, RSTGUESS, LEADER_PETER_GREAT, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.9, SCIENCE @ -19.0, CULTURE @ -23.8, RELIGION @ -180.8, DIPLO @ 30.4
  1479. RealStrategy: FUN OtherPlayerDoingBetterThanUs 3 9 DIPLO
  1480. RealStrategy: progress us/them 20 0 favor us/them 224 47
  1481. RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 2.0
  1482. RealStrategy: 195 nerf factors : CONQUEST -50.0 : SCIENCE -3.7 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -166.6
  1483. RealStrategy: 195 *** final priorities LEADER_PETER_GREAT : CONQUEST 116.7 : SCIENCE 2.5 : CULTURE 263.4 : RELIGION 519.8 : DIPLO 111.1
  1484. RealStrategy: 195 *** final valid LEADER_PETER_GREAT : CONQUEST 116.7 : SCIENCE 2.5 : CULTURE 263.4 : RELIGION 519.8 : DIPLO 111.1
  1485. RealStrategy: 195 LEADER_PETER_GREAT ...selected RELIGION priority 519.83075929501
  1486. RealStrategy: 195, RSTSTRAT, LEADER_PETER_GREAT, RELIGION @ 519.8, CONQUEST @ 116.7 (-50.0), SCIENCE @ 2.5 (-3.7), CULTURE @ 263.4, RELIGION @ 519.8, DIPLO @ 111.1 (-166.6)
  1487. RealStrategy: 195 RSTNAVAL 3 ...factor/revealed 44 2521 active naval 1
  1488. RealStrategy: 195 RSTDEFEN 3 70 ...power our/theirs 297 0 wars 0 active? false
  1489. RealStrategy: 195 RSTCATCH 3 60 ...power our/theirs 297 443.5 active? false
  1490. RealStrategy: 195 RSTENOUG 3 220 ...power our/theirs 297 443.5 active? false
  1491. RealStrategy: 195 RSTPEACE 3 0 ...wars 0 active? true
  1492. RealStrategy: 195 RSTATWAR 3 0 ...wars 0 active? false
  1493. RealStrategy_GreatPeople: 195 ...num of works to create 17 7 2
  1494. RealStrategy_GreatPeople: 195 ...num of available slots 0 3 0
  1495. RealStrategy_GreatPeople: 195 RSTMGWSL 3 0 ...works/slots 26 3 active? true
  1496. RealStrategy: 195 RSTSCIEN 3 90 ...techs our/avg 31.855635170118 36.6 active? false
  1497. RealStrategy: 195 RSTCULTR 3 80 ...culture our/avg 98.7578125 95.10703125 active? false
  1498. RealStrategy: 195 FUN RefreshPlayerData 4 LEADER_GILGAMESH
  1499. RealStrategy: 195 FUN EstablishStrategyBasePriority 4 LEADER_GILGAMESH
  1500. RealStrategy: 195 *** base priorities LEADER_GILGAMESH : CONQUEST 120.0 : SCIENCE 160.0 : CULTURE 60.0 : RELIGION 20.0 : DIPLO 80.0
  1501. RealStrategy: 195 era bias for era 5 : CONQUEST 39.0 : SCIENCE 52.0 : CULTURE 19.5 : RELIGION 6.5 : DIPLO 26.0
  1502. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 159.0 : SCIENCE 212.0 : CULTURE 79.5 : RELIGION 26.5 : DIPLO 106.0
  1503. RealStrategy: ...era adjusted extra conquest, priority= 5.3333333333333
  1504. RealStrategy: ...player has captured 0 capitals; priority= 5.3333333333333
  1505. RealStrategy: ...military ratio 7.5969352217321 player/world 524 478.55555555556 priority= 12.930268555065
  1506. RealStrategy: ...era, desperate 5 true
  1507. RealStrategy: iPriorityDangerPlayers 0 priority= 12.930268555065
  1508. RealStrategy: our cities, on average 9 9.3333333333333 priority= 21.263601888399
  1509. RealStrategy: ...space race projects 0 priority= 0
  1510. RealStrategy: ...science ratio 19.891313754337 player/world 141.69140625 110.33767361111 priority= 19.891313754337
  1511. RealStrategy: ...tech ratio 60.3815625 player/world 43.371489583333 37.333333333333 priority= 80.272876254337
  1512. RealStrategy: ...culture ratio -22.798287514609 player/world 69.11328125 102.49479166667 priority= -22.798287514609
  1513. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -19.195212671072
  1514. RealStrategy: ...religion founded 8 priority= 40
  1515. RealStrategy: ...faith ratio -38.571032499872 player/world/era 14.4921875 50.721354166667 5 priority= 1.4289675001284
  1516. RealStrategy: ...cities progress, num, all 0 91 priority= 1.4289675001284
  1517. RealStrategy: ...player 2 has launched inqusition
  1518. RealStrategy: ...player 3 has launched inqusition
  1519. RealStrategy: FUN GetPriorityDiplo 4 LEADER_GILGAMESH
  1520. RealStrategy: ...diplo progress 0 0
  1521. RealStrategy: ...favor per turn 2 18
  1522. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 21.3 : SCIENCE 80.3 : CULTURE -19.2 : RELIGION -38.6 : DIPLO 18.0
  1523. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  1524. RealStrategy: 195 after turn adjust : CONQUEST 19.8 : SCIENCE 74.9 : CULTURE -17.9 : RELIGION -36.0 : DIPLO 16.8
  1525. RealStrategy: 195 FUN GetGenericPriorities 4 LEADER_GILGAMESH
  1526. RealStrategy: 195 generic policies : CONQUEST 23.1 : SCIENCE 23.1 : CULTURE 8.4 : RELIGION 8.4 : DIPLO 8.4
  1527. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 10.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 5.0 : DIPLO 20.0
  1528. RealStrategy: 195 generic wonders : CONQUEST 2.4 : SCIENCE 16.8 : CULTURE 10.8 : RELIGION 10.8 : DIPLO 0.0
  1529. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 14.0 : CULTURE 2.8 : RELIGION 3.5 : DIPLO 0.0
  1530. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1531. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 8.8 : CULTURE 6.6 : RELIGION 19.8 : DIPLO 0.0
  1532. RealStrategy: 195 *** generic priorities LEADER_GILGAMESH : CONQUEST 35.5 : SCIENCE 82.7 : CULTURE 48.6 : RELIGION 47.5 : DIPLO 28.4
  1533. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1534. RealStrategy: 195 after turn adjust : CONQUEST 34.0 : SCIENCE 79.2 : CULTURE 46.5 : RELIGION 45.5 : DIPLO 27.2
  1535. RealStrategy: 195 applying specific & generic priorities : CONQUEST 212.8 : SCIENCE 366.0 : CULTURE 108.1 : RELIGION 36.0 : DIPLO 150.0
  1536. RealStrategy: 195 applying a bit of randomization : CONQUEST 222.8 : SCIENCE 381.0 : CULTURE 113.1 : RELIGION 37.0 : DIPLO 178.0
  1537. RealStrategy: 195 boosting current strategy SCIENCE : CONQUEST 222.8 : SCIENCE 421.0 : CULTURE 113.1 : RELIGION 37.0 : DIPLO 178.0
  1538. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 0
  1539. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1540. RealStrategy: ...military ratio 73.294636638031 player/world 917 478.55555555556 priority= 73.294636638031
  1541. RealStrategy: ...space race projects 0 priority= 0
  1542. RealStrategy: ...science ratio 42.395739090072 player/world 177.1640625 110.33767361111 priority= 42.395739090072
  1543. RealStrategy: ...tech ratio 36.666666666667 player/world 41 37.333333333333 priority= 79.062405756739
  1544. RealStrategy: ...culture ratio 204.51585446415 player/world 401.94921875 102.49479166667 priority= 204.51585446415
  1545. RealStrategy: ...added cultural progress, perc 17.6 priority= 225.80760860122
  1546. RealStrategy: ...religion founded 14 priority= 40
  1547. RealStrategy: ...converted >1 civs, num 3 priority= 140
  1548. RealStrategy: ...faith ratio 115.32272937311 player/world/era 132.53515625 42.267795138889 5 priority= 255.32272937311
  1549. RealStrategy: ...cities progress, num, all 35 91 priority= 303.43462056996
  1550. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 0
  1551. RealStrategy: ...diplo progress 40 160
  1552. RealStrategy: ...favor per turn 18 322
  1553. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  1554. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 73.3 : SCIENCE 79.1 : CULTURE 259.7 : RELIGION 227.6 : DIPLO 402.5
  1555. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  1556. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  1557. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  1558. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1559. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  1560. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 169.0 : SCIENCE 230.8 : CULTURE 500.0 : RELIGION 293.5 : DIPLO 653.0
  1561. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 169.0 : SCIENCE 230.8 : CULTURE 500.0 : RELIGION 293.5 : DIPLO 653.0
  1562. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  1563. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 169.0, SCIENCE @ 230.8, CULTURE @ 500.0, RELIGION @ 293.5, DIPLO @ 653.0
  1564. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 0 DIPLO
  1565. RealStrategy: progress us/them 0 40 favor us/them 29 1132
  1566. RealStrategy: ...player 0 is doing better than us with DIPLO
  1567. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 1
  1568. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1569. RealStrategy: ...military ratio -78.328302762944 player/world 10 478.55555555556 priority= -78.328302762944
  1570. RealStrategy: ...space race projects 0 priority= 0
  1571. RealStrategy: ...science ratio -18.027441015192 player/world 81.921875 110.33767361111 priority= -18.027441015192
  1572. RealStrategy: ...tech ratio -33.333333333333 player/world 34 37.333333333333 priority= -51.360774348525
  1573. RealStrategy: ...culture ratio -49.121652522994 player/world 30.5703125 102.49479166667 priority= -49.121652522994
  1574. RealStrategy: ...added cultural progress, perc 0 priority= -49.121652522994
  1575. RealStrategy: ...he doesn't have a religion
  1576. RealStrategy: ...and he cannot get one - no religious victory
  1577. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 1
  1578. RealStrategy: ...diplo progress 0 0
  1579. RealStrategy: ...favor per turn 2 18
  1580. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1581. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.3 : SCIENCE -51.4 : CULTURE -56.5 : RELIGION -200.0 : DIPLO 22.5
  1582. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  1583. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  1584. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1585. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1586. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  1587. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.2 : SCIENCE -4.0 : CULTURE -17.2 : RELIGION -190.4 : DIPLO 60.8
  1588. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.2 : SCIENCE -4.0 : CULTURE -17.2 : RELIGION -190.4 : DIPLO 60.8
  1589. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  1590. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.2, SCIENCE @ -4.0, CULTURE @ -17.2, RELIGION @ -190.4, DIPLO @ 60.8
  1591. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 1 DIPLO
  1592. RealStrategy: progress us/them 0 0 favor us/them 29 70
  1593. RealStrategy: ...player 1 is doing better than us with DIPLO
  1594. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 2
  1595. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1596. RealStrategy: ...military ratio 112.5052858585 player/world 1197 478.55555555556 priority= 112.5052858585
  1597. RealStrategy: ...space race projects 0 priority= 0
  1598. RealStrategy: ...science ratio -30.448119330653 player/world 62.34375 110.33767361111 priority= -30.448119330653
  1599. RealStrategy: ...tech ratio -53.333333333333 player/world 32 37.333333333333 priority= -83.781452663987
  1600. RealStrategy: ...culture ratio -19.311448752477 player/world 74.21875 102.49479166667 priority= -19.311448752477
  1601. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -15.70837390894
  1602. RealStrategy: ...religion founded 3 priority= 40
  1603. RealStrategy: ...faith ratio 53.04210093957 player/world/era 100.54296875 50.721354166667 5 priority= 93.04210093957
  1604. RealStrategy: ...cities progress, num, all 4 91 priority= 96.432127734307
  1605. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 2
  1606. RealStrategy: ...diplo progress 10 40
  1607. RealStrategy: ...favor per turn 7 103
  1608. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  1609. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 112.5 : SCIENCE -83.8 : CULTURE -18.1 : RELIGION 72.3 : DIPLO 128.8
  1610. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1611. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1612. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  1613. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1614. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  1615. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 176.6 : SCIENCE -48.5 : CULTURE 17.2 : RELIGION 134.0 : DIPLO 209.9
  1616. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 176.6 : SCIENCE -48.5 : CULTURE 17.2 : RELIGION 134.0 : DIPLO 209.9
  1617. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  1618. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 176.6, SCIENCE @ -48.5, CULTURE @ 17.2, RELIGION @ 134.0, DIPLO @ 209.9
  1619. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 2 DIPLO
  1620. RealStrategy: progress us/them 0 10 favor us/them 29 98
  1621. RealStrategy: ...player 2 is doing better than us with DIPLO
  1622. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 3
  1623. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1624. RealStrategy: ...military ratio -21.15625725563 player/world 352 478.55555555556 priority= -21.15625725563
  1625. RealStrategy: ...space race projects 0 priority= 0
  1626. RealStrategy: ...science ratio -32.641315721153 player/world 58.88671875 110.33767361111 priority= -32.641315721153
  1627. RealStrategy: ...tech ratio -54.09586107002 player/world 31.923747226331 37.333333333333 priority= -86.737176791172
  1628. RealStrategy: ...culture ratio -2.5522130189542 player/world 98.7578125 102.49479166667 priority= -2.5522130189542
  1629. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 7.8989488545431
  1630. RealStrategy: ...religion founded 7 priority= 40
  1631. RealStrategy: ...converted >1 civs, num 2 priority= 90
  1632. RealStrategy: ...faith ratio 81.838958771885 player/world/era 115.9921875 46.110321969697 5 priority= 171.83895877188
  1633. RealStrategy: ...cities progress, num, all 25 91 priority= 201.03531673934
  1634. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 3
  1635. RealStrategy: ...diplo progress 20 80
  1636. RealStrategy: ...favor per turn 2 98
  1637. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  1638. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -21.2 : SCIENCE -86.7 : CULTURE 9.1 : RELIGION 150.8 : DIPLO 122.5
  1639. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1640. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  1641. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1642. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1643. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  1644. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 17.1 : SCIENCE -67.6 : CULTURE 81.5 : RELIGION 175.0 : DIPLO 160.8
  1645. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 17.1 : SCIENCE -67.6 : CULTURE 81.5 : RELIGION 175.0 : DIPLO 160.8
  1646. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 174.9533625545
  1647. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_PETER_GREAT, RELIGION @ 175.0, CONQUEST @ 17.1, SCIENCE @ -67.6, CULTURE @ 81.5, RELIGION @ 175.0, DIPLO @ 160.8
  1648. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 3 RELIGION
  1649. RealStrategy: converts us/them 0 2 faith us/them 14.4921875 115.9921875
  1650. RealStrategy: ...player 3 is doing better than us with RELIGION
  1651. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 5
  1652. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1653. RealStrategy: ...military ratio 21.472022289296 player/world 607 478.55555555556 priority= 21.472022289296
  1654. RealStrategy: ...space race projects 0 priority= 0
  1655. RealStrategy: ...science ratio 27.799211700194 player/world 154.15625 110.33767361111 priority= 27.799211700194
  1656. RealStrategy: ...tech ratio 58.747578125 player/world 43.208091145833 37.333333333333 priority= 86.546789825194
  1657. RealStrategy: ...culture ratio -16.126073479343 player/world 78.8828125 102.49479166667 priority= -16.126073479343
  1658. RealStrategy: ...added cultural progress, perc 0 priority= -16.126073479343
  1659. RealStrategy: ...he doesn't have a religion
  1660. RealStrategy: ...and he cannot get one - no religious victory
  1661. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 5
  1662. RealStrategy: ...diplo progress 0 0
  1663. RealStrategy: ...favor per turn 2 18
  1664. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1665. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 21.5 : SCIENCE 86.5 : CULTURE -18.5 : RELIGION -200.0 : DIPLO 22.5
  1666. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1667. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1668. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  1669. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1670. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  1671. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 123.2 : SCIENCE 137.9 : CULTURE 0.6 : RELIGION -180.8 : DIPLO 63.1
  1672. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 123.2 : SCIENCE 137.9 : CULTURE 0.6 : RELIGION -180.8 : DIPLO 63.1
  1673. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 137.86878982519
  1674. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_SEONDEOK, SCIENCE @ 137.9, CONQUEST @ 123.2, SCIENCE @ 137.9, CULTURE @ 0.6, RELIGION @ -180.8, DIPLO @ 63.1
  1675. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 5 SCIENCE
  1676. RealStrategy: projects us/them 0 0 techs us/them 43.371489583333 43.208091145833
  1677. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 6
  1678. RealStrategy: ...other player has captured 1 capitals; priority= 50
  1679. RealStrategy: ...military ratio 24.815416763408 player/world 570 435.05050505051 priority= 74.815416763408
  1680. RealStrategy: ...space race projects 0 priority= 0
  1681. RealStrategy: ...science ratio 8.0059240494379 player/world 122.95703125 110.33767361111 priority= 8.0059240494379
  1682. RealStrategy: ...tech ratio 25.699257273176 player/world 39.903259060651 37.333333333333 priority= 33.705181322613
  1683. RealStrategy: ...culture ratio -30.876441892373 player/world 57.28515625 102.49479166667 priority= -30.876441892373
  1684. RealStrategy: ...added cultural progress, perc 0 priority= -30.876441892373
  1685. RealStrategy: ...religion founded 5 priority= 40
  1686. RealStrategy: ...faith ratio -21.586691995687 player/world/era 30.4453125 50.721354166667 5 priority= 18.413308004313
  1687. RealStrategy: ...cities progress, num, all 4 91 priority= 21.80333479905
  1688. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 6
  1689. RealStrategy: ...diplo progress 0 0
  1690. RealStrategy: ...favor per turn 0 0
  1691. RealStrategy: GetOtherPlayerPriorityDiplo: 0
  1692. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 74.8 : SCIENCE 33.7 : CULTURE -35.5 : RELIGION 16.4 : DIPLO 0.0
  1693. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1694. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1695. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1696. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1697. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  1698. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 143.3 : SCIENCE 60.9 : CULTURE -16.4 : RELIGION 40.5 : DIPLO 19.1
  1699. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 143.3 : SCIENCE 60.9 : CULTURE -16.4 : RELIGION 40.5 : DIPLO 19.1
  1700. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 143.32454176341
  1701. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_SULEIMAN, CONQUEST @ 143.3, CONQUEST @ 143.3, SCIENCE @ 60.9, CULTURE @ -16.4, RELIGION @ 40.5, DIPLO @ 19.1
  1702. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 6 CONQUEST
  1703. RealStrategy: cities us/them 0 1 power us/them 524 570
  1704. RealStrategy: ...player 6 is doing better than us with CONQUEST
  1705. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 7
  1706. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1707. RealStrategy: ...military ratio -80 player/world 0 478.55555555556 priority= -80
  1708. RealStrategy: ...space race projects 0 priority= 0
  1709. RealStrategy: ...science ratio 12.873085304738 player/world 130.62890625 110.33767361111 priority= 12.873085304738
  1710. RealStrategy: ...tech ratio 22.235185946637 player/world 39.556851927997 37.333333333333 priority= 35.108271251376
  1711. RealStrategy: ...culture ratio -22.379440012196 player/world 69.7265625 102.49479166667 priority= -22.379440012196
  1712. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -21.608985667109
  1713. RealStrategy: ...he doesn't have a religion
  1714. RealStrategy: ...and he cannot get one - no religious victory
  1715. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 7
  1716. RealStrategy: ...diplo progress 10 40
  1717. RealStrategy: ...favor per turn 8 112
  1718. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  1719. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 35.1 : CULTURE -24.9 : RELIGION -200.0 : DIPLO 140.0
  1720. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  1721. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  1722. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  1723. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1724. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  1725. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 100.5 : CULTURE -2.7 : RELIGION -133.0 : DIPLO 180.6
  1726. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 100.5 : CULTURE -2.7 : RELIGION -133.0 : DIPLO 180.6
  1727. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  1728. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 100.5, CULTURE @ -2.7, RELIGION @ -133.0, DIPLO @ 180.6
  1729. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 7 DIPLO
  1730. RealStrategy: progress us/them 0 10 favor us/them 29 610
  1731. RealStrategy: ...player 7 is doing better than us with DIPLO
  1732. RealStrategy: 195 FUN GuessOtherPlayerStrategy 4 9
  1733. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1734. RealStrategy: ...military ratio -58.267935918273 player/world 130 478.55555555556 priority= -58.267935918273
  1735. RealStrategy: ...space race projects 0 priority= 0
  1736. RealStrategy: ...science ratio -29.848397831782 player/world 63.2890625 110.33767361111 priority= -29.848397831782
  1737. RealStrategy: ...tech ratio -29.659288194444 player/world 34.367404513889 37.333333333333 priority= -59.507686026227
  1738. RealStrategy: ...culture ratio -41.350297271203 player/world 41.94921875 102.49479166667 priority= -41.350297271203
  1739. RealStrategy: ...added cultural progress, perc 0 priority= -41.350297271203
  1740. RealStrategy: ...he doesn't have a religion
  1741. RealStrategy: ...and he cannot get one - no religious victory
  1742. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_GILGAMESH 9
  1743. RealStrategy: ...diplo progress 0 0
  1744. RealStrategy: ...favor per turn 1 9
  1745. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  1746. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -58.3 : SCIENCE -59.5 : CULTURE -47.6 : RELIGION -200.0 : DIPLO 11.3
  1747. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1748. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  1749. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1750. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1751. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  1752. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 4.2 : SCIENCE -29.3 : CULTURE -26.4 : RELIGION -180.8 : DIPLO 30.4
  1753. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 4.2 : SCIENCE -29.3 : CULTURE -26.4 : RELIGION -180.8 : DIPLO 30.4
  1754. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  1755. RealStrategy: 195, RSTGUESS, LEADER_GILGAMESH, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 4.2, SCIENCE @ -29.3, CULTURE @ -26.4, RELIGION @ -180.8, DIPLO @ 30.4
  1756. RealStrategy: FUN OtherPlayerDoingBetterThanUs 4 9 DIPLO
  1757. RealStrategy: progress us/them 0 0 favor us/them 29 47
  1758. RealStrategy: ...player 9 is doing better than us with DIPLO
  1759. RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 5.0
  1760. RealStrategy: 195 nerf factors : CONQUEST -66.8 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -11.1 : DIPLO -267.0
  1761. RealStrategy: 195 *** final priorities LEADER_GILGAMESH : CONQUEST 156.0 : SCIENCE 421.0 : CULTURE 113.1 : RELIGION 25.9 : DIPLO -89.0
  1762. RealStrategy: 195 *** final valid LEADER_GILGAMESH : CONQUEST 156.0 : SCIENCE 421.0 : CULTURE 113.1 : RELIGION 25.9 : DIPLO -89.0
  1763. RealStrategy: 195 LEADER_GILGAMESH ...selected SCIENCE priority 421.03970710717
  1764. RealStrategy: 195, RSTSTRAT, LEADER_GILGAMESH, SCIENCE @ 421.0, CONQUEST @ 156.0 (-66.8), SCIENCE @ 421.0, CULTURE @ 113.1, RELIGION @ 25.9 (-11.1), DIPLO @ -89.0 (-267.0)
  1765. RealStrategy: 195 RSTNAVAL 4 ...factor/revealed 44 2187 active naval 1
  1766. RealStrategy: 195 RSTDEFEN 4 70 ...power our/theirs 524 0 wars 0 active? false
  1767. RealStrategy: 195 RSTCATCH 4 60 ...power our/theirs 524 478.55555555556 active? false
  1768. RealStrategy: 195 RSTENOUG 4 220 ...power our/theirs 524 478.55555555556 active? false
  1769. RealStrategy: 195 RSTPEACE 4 0 ...wars 0 active? true
  1770. RealStrategy: 195 RSTATWAR 4 0 ...wars 0 active? false
  1771. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  1772. RealStrategy_GreatPeople: 195 ...num of available slots 4 0 0
  1773. RealStrategy_GreatPeople: 195 RSTMGWSL 4 0 ...works/slots 0 4 active? false
  1774. RealStrategy: 195 RSTSCIEN 4 90 ...techs our/avg 43.371489583333 37.333333333333 active? false
  1775. RealStrategy: 195 RSTCULTR 4 80 ...culture our/avg 69.11328125 102.49479166667 active? true
  1776. InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
  1777. DiplomacyActionView_AllianceRow: Adjustment: 1
  1778. TutorialUIRoot: diplo stmt type=-1778523048
  1779. DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 13847
  1780. InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
  1781. RealStrategy: 195 FUN RefreshPlayerData 5 LEADER_SEONDEOK
  1782. RealStrategy: 195 FUN EstablishStrategyBasePriority 5 LEADER_SEONDEOK
  1783. RealStrategy: 195 *** base priorities LEADER_SEONDEOK : CONQUEST 60.0 : SCIENCE 160.0 : CULTURE 60.0 : RELIGION 40.0 : DIPLO 20.0
  1784. RealStrategy: 195 era bias for era 5 : CONQUEST 19.5 : SCIENCE 52.0 : CULTURE 19.5 : RELIGION 13.0 : DIPLO 6.5
  1785. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 79.5 : SCIENCE 212.0 : CULTURE 79.5 : RELIGION 53.0 : DIPLO 26.5
  1786. RealStrategy: ...era adjusted extra conquest, priority= 2.6666666666667
  1787. RealStrategy: ...player has captured 0 capitals; priority= 2.6666666666667
  1788. RealStrategy: ...military ratio 28.15144766147 player/world 607 449 priority= 30.818114328137
  1789. RealStrategy: ...era, desperate 5 true
  1790. RealStrategy: iPriorityDangerPlayers 0 priority= 30.818114328137
  1791. RealStrategy: ...space race projects 0 priority= 0
  1792. RealStrategy: ...science ratio 42.809095463484 player/world 168.37890625 104.48203125 priority= 42.809095463484
  1793. RealStrategy: ...tech ratio 66.080911458333 player/world 43.208091145833 36.6 priority= 108.89000692182
  1794. RealStrategy: ...culture ratio -12.354855416135 player/world 78.8828125 95.789453125 priority= -12.354855416135
  1795. RealStrategy: ...added cultural progress, perc 0 priority= -12.354855416135
  1796. RealStrategy: ...we don't have a religion
  1797. RealStrategy: ...and we cannot get one - no religious victory
  1798. RealStrategy: FUN GetPriorityDiplo 5 LEADER_SEONDEOK
  1799. RealStrategy: ...diplo progress 0 0
  1800. RealStrategy: ...favor per turn 2 18
  1801. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 30.8 : SCIENCE 108.9 : CULTURE -12.4 : RELIGION -200.0 : DIPLO 18.0
  1802. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  1803. RealStrategy: 195 after turn adjust : CONQUEST 28.7 : SCIENCE 101.5 : CULTURE -11.5 : RELIGION -186.5 : DIPLO 16.8
  1804. RealStrategy: 195 FUN GetGenericPriorities 5 LEADER_SEONDEOK
  1805. RealStrategy: 195 generic policies : CONQUEST 14.7 : SCIENCE 18.9 : CULTURE 4.2 : RELIGION 4.2 : DIPLO 4.2
  1806. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 30.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
  1807. RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.4 : RELIGION 0.0 : DIPLO 0.0
  1808. RealStrategy: 195 generic great people : CONQUEST 8.4 : SCIENCE 22.4 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1809. RealStrategy: 195 generic city states : CONQUEST 16.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 11.2
  1810. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1811. RealStrategy: 195 *** generic priorities LEADER_SEONDEOK : CONQUEST 69.9 : SCIENCE 51.3 : CULTURE 16.6 : RELIGION 14.2 : DIPLO 25.4
  1812. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1813. RealStrategy: 195 after turn adjust : CONQUEST 66.9 : SCIENCE 49.1 : CULTURE 15.9 : RELIGION 13.6 : DIPLO 24.3
  1814. RealStrategy: 195 applying specific & generic priorities : CONQUEST 175.2 : SCIENCE 362.7 : CULTURE 83.9 : RELIGION -119.9 : DIPLO 67.6
  1815. RealStrategy: 195 applying a bit of randomization : CONQUEST 187.2 : SCIENCE 388.7 : CULTURE 103.9 : RELIGION -102.9 : DIPLO 71.6
  1816. RealStrategy: 195 boosting current strategy SCIENCE : CONQUEST 187.2 : SCIENCE 428.7 : CULTURE 103.9 : RELIGION -102.9 : DIPLO 71.6
  1817. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 0
  1818. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1819. RealStrategy: ...military ratio 83.315632654031 player/world 917 449 priority= 83.315632654031
  1820. RealStrategy: ...space race projects 0 priority= 0
  1821. RealStrategy: ...science ratio 48.694901186657 player/world 177.1640625 104.48203125 priority= 48.694901186657
  1822. RealStrategy: ...tech ratio 44 player/world 41 36.6 priority= 92.694901186657
  1823. RealStrategy: ...culture ratio 223.73218443771 player/world 401.94921875 95.789453125 priority= 223.73218443771
  1824. RealStrategy: ...added cultural progress, perc 17.6 priority= 245.02393857478
  1825. RealStrategy: ...religion founded 14 priority= 40
  1826. RealStrategy: ...converted >1 civs, num 3 priority= 140
  1827. RealStrategy: ...faith ratio 131.61411566062 player/world/era 132.53515625 38.557942708333 5 priority= 271.61411566062
  1828. RealStrategy: ...cities progress, num, all 35 91 priority= 319.72600685747
  1829. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 0
  1830. RealStrategy: ...diplo progress 40 160
  1831. RealStrategy: ...favor per turn 18 322
  1832. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  1833. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 83.3 : SCIENCE 92.7 : CULTURE 281.8 : RELIGION 239.8 : DIPLO 402.5
  1834. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  1835. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  1836. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  1837. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1838. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  1839. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 179.0 : SCIENCE 244.5 : CULTURE 522.1 : RELIGION 305.7 : DIPLO 653.0
  1840. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 179.0 : SCIENCE 244.5 : CULTURE 522.1 : RELIGION 305.7 : DIPLO 653.0
  1841. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  1842. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 179.0, SCIENCE @ 244.5, CULTURE @ 522.1, RELIGION @ 305.7, DIPLO @ 653.0
  1843. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 0 DIPLO
  1844. RealStrategy: progress us/them 0 40 favor us/them 240 1132
  1845. RealStrategy: ...player 0 is doing better than us with DIPLO
  1846. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 1
  1847. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1848. RealStrategy: ...military ratio -78.218262806236 player/world 10 449 priority= -78.218262806236
  1849. RealStrategy: ...space race projects 0 priority= 0
  1850. RealStrategy: ...science ratio -15.114665350651 player/world 81.921875 104.48203125 priority= -15.114665350651
  1851. RealStrategy: ...tech ratio -26 player/world 34 36.6 priority= -41.114665350651
  1852. RealStrategy: ...culture ratio -47.660151455218 player/world 30.5703125 95.789453125 priority= -47.660151455218
  1853. RealStrategy: ...added cultural progress, perc 0 priority= -47.660151455218
  1854. RealStrategy: ...he doesn't have a religion
  1855. RealStrategy: ...and he cannot get one - no religious victory
  1856. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 1
  1857. RealStrategy: ...diplo progress 0 0
  1858. RealStrategy: ...favor per turn 2 18
  1859. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1860. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -41.1 : CULTURE -54.8 : RELIGION -200.0 : DIPLO 22.5
  1861. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  1862. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  1863. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1864. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1865. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  1866. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
  1867. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
  1868. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  1869. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 6.2, CULTURE @ -15.5, RELIGION @ -190.4, DIPLO @ 60.8
  1870. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 1 DIPLO
  1871. RealStrategy: progress us/them 0 0 favor us/them 240 70
  1872. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 2
  1873. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1874. RealStrategy: ...military ratio 120.83040721858 player/world 1197 449 priority= 120.83040721858
  1875. RealStrategy: ...space race projects 0 priority= 0
  1876. RealStrategy: ...science ratio -28.231454272191 player/world 62.34375 104.48203125 priority= -28.231454272191
  1877. RealStrategy: ...tech ratio -46 player/world 32 36.6 priority= -74.231454272191
  1878. RealStrategy: ...culture ratio -15.763209513051 player/world 74.21875 95.789453125 priority= -15.763209513051
  1879. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.160134669514
  1880. RealStrategy: ...religion founded 3 priority= 40
  1881. RealStrategy: ...faith ratio 63.341156606163 player/world/era 100.54296875 46.26953125 5 priority= 103.34115660616
  1882. RealStrategy: ...cities progress, num, all 4 91 priority= 106.7311834009
  1883. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 2
  1884. RealStrategy: ...diplo progress 10 40
  1885. RealStrategy: ...favor per turn 7 103
  1886. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  1887. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.8 : SCIENCE -74.2 : CULTURE -14.0 : RELIGION 80.0 : DIPLO 128.8
  1888. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1889. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1890. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  1891. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1892. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  1893. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.9 : SCIENCE -39.0 : CULTURE 21.3 : RELIGION 141.8 : DIPLO 209.9
  1894. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.9 : SCIENCE -39.0 : CULTURE 21.3 : RELIGION 141.8 : DIPLO 209.9
  1895. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  1896. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 184.9, SCIENCE @ -39.0, CULTURE @ 21.3, RELIGION @ 141.8, DIPLO @ 209.9
  1897. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 2 DIPLO
  1898. RealStrategy: progress us/them 0 10 favor us/them 240 98
  1899. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 3
  1900. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1901. RealStrategy: ...military ratio -17.28285077951 player/world 352 449 priority= -17.28285077951
  1902. RealStrategy: ...space race projects 0 priority= 0
  1903. RealStrategy: ...science ratio -30.54756724018 player/world 58.88671875 104.48203125 priority= -30.54756724018
  1904. RealStrategy: ...tech ratio -46.762527736686 player/world 31.923747226331 36.6 priority= -77.310094976867
  1905. RealStrategy: ...culture ratio 2.1691861626859 player/world 98.7578125 95.789453125 priority= 2.1691861626859
  1906. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.620348036183
  1907. RealStrategy: ...religion founded 7 priority= 40
  1908. RealStrategy: ...converted >1 civs, num 2 priority= 90
  1909. RealStrategy: ...faith ratio 94.908704094555 player/world/era 115.9921875 42.063210227273 5 priority= 184.90870409455
  1910. RealStrategy: ...cities progress, num, all 25 91 priority= 214.10506206201
  1911. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 3
  1912. RealStrategy: ...diplo progress 20 80
  1913. RealStrategy: ...favor per turn 2 98
  1914. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  1915. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.3 : SCIENCE -77.3 : CULTURE 14.5 : RELIGION 160.6 : DIPLO 122.5
  1916. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  1917. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  1918. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1919. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1920. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  1921. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 184.8 : DIPLO 160.8
  1922. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 184.8 : DIPLO 160.8
  1923. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 184.7556715465
  1924. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_PETER_GREAT, RELIGION @ 184.8, CONQUEST @ 21.0, SCIENCE @ -58.2, CULTURE @ 86.9, RELIGION @ 184.8, DIPLO @ 160.8
  1925. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 3 RELIGION
  1926. RealStrategy: converts us/them 0 2 faith us/them 4.34765625 115.9921875
  1927. RealStrategy: ...player 3 is doing better than us with RELIGION
  1928. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 4
  1929. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1930. RealStrategy: ...military ratio 13.363028953229 player/world 524 449 priority= 13.363028953229
  1931. RealStrategy: ...space race projects 0 priority= 0
  1932. RealStrategy: ...science ratio 26.24823347316 player/world 143.66015625 104.48203125 priority= 26.24823347316
  1933. RealStrategy: ...tech ratio 68.655494791667 player/world 43.465549479167 36.6 priority= 94.903728264827
  1934. RealStrategy: ...culture ratio -14.598545801542 player/world 75.8125 95.789453125 priority= -14.598545801542
  1935. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -10.995470958005
  1936. RealStrategy: ...religion founded 8 priority= 40
  1937. RealStrategy: ...faith ratio -29.847024060785 player/world/era 20.6953125 46.26953125 5 priority= 10.152975939215
  1938. RealStrategy: ...cities progress, num, all 0 91 priority= 10.152975939215
  1939. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 4
  1940. RealStrategy: ...diplo progress 0 0
  1941. RealStrategy: ...favor per turn 2 18
  1942. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  1943. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 13.4 : SCIENCE 94.9 : CULTURE -12.6 : RELIGION 7.6 : DIPLO 22.5
  1944. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  1945. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  1946. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1947. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1948. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  1949. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.3 : CULTURE 29.7 : RELIGION 22.2 : DIPLO 60.8
  1950. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.3 : CULTURE 29.7 : RELIGION 22.2 : DIPLO 60.8
  1951. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 153.31122826483
  1952. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_GILGAMESH, SCIENCE @ 153.3, CONQUEST @ 32.5, SCIENCE @ 153.3, CULTURE @ 29.7, RELIGION @ 22.2, DIPLO @ 60.8
  1953. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 4 SCIENCE
  1954. RealStrategy: projects us/them 0 0 techs us/them 43.208091145833 43.465549479167
  1955. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 6
  1956. RealStrategy: ...other player has captured 1 capitals; priority= 50
  1957. RealStrategy: ...military ratio 31.714922048998 player/world 570 408.18181818182 priority= 81.714922048998
  1958. RealStrategy: ...space race projects 0 priority= 0
  1959. RealStrategy: ...science ratio 12.377726433223 player/world 122.95703125 104.48203125 priority= 12.377726433223
  1960. RealStrategy: ...tech ratio 33.032590606509 player/world 39.903259060651 36.6 priority= 45.410317039732
  1961. RealStrategy: ...culture ratio -28.137761447837 player/world 57.28515625 95.789453125 priority= -28.137761447837
  1962. RealStrategy: ...added cultural progress, perc 0 priority= -28.137761447837
  1963. RealStrategy: ...religion founded 5 priority= 40
  1964. RealStrategy: ...faith ratio -18.468045588856 player/world/era 30.4453125 46.26953125 5 priority= 21.531954411144
  1965. RealStrategy: ...cities progress, num, all 4 91 priority= 24.921981205881
  1966. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 6
  1967. RealStrategy: ...diplo progress 0 0
  1968. RealStrategy: ...favor per turn 1 9
  1969. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  1970. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 81.7 : SCIENCE 45.4 : CULTURE -32.4 : RELIGION 18.7 : DIPLO 11.3
  1971. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  1972. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  1973. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  1974. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  1975. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  1976. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 150.2 : SCIENCE 72.6 : CULTURE -13.2 : RELIGION 42.9 : DIPLO 30.4
  1977. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 150.2 : SCIENCE 72.6 : CULTURE -13.2 : RELIGION 42.9 : DIPLO 30.4
  1978. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 150.224047049
  1979. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_SULEIMAN, CONQUEST @ 150.2, CONQUEST @ 150.2, SCIENCE @ 72.6, CULTURE @ -13.2, RELIGION @ 42.9, DIPLO @ 30.4
  1980. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 6 CONQUEST
  1981. RealStrategy: cities us/them 0 1 power us/them 607 570
  1982. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 7
  1983. RealStrategy: ...other player has captured 0 capitals; priority= 0
  1984. RealStrategy: ...military ratio -80 player/world 0 449 priority= -80
  1985. RealStrategy: ...space race projects 0 priority= 0
  1986. RealStrategy: ...science ratio 17.5176652684 player/world 130.62890625 104.48203125 priority= 17.5176652684
  1987. RealStrategy: ...tech ratio 29.568519279971 player/world 39.556851927997 36.6 priority= 47.086184548371
  1988. RealStrategy: ...culture ratio -19.045962621472 player/world 69.7265625 95.789453125 priority= -19.045962621472
  1989. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.275508276385
  1990. RealStrategy: ...he doesn't have a religion
  1991. RealStrategy: ...and he cannot get one - no religious victory
  1992. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 7
  1993. RealStrategy: ...diplo progress 10 40
  1994. RealStrategy: ...favor per turn 8 112
  1995. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  1996. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 47.1 : CULTURE -21.0 : RELIGION -200.0 : DIPLO 140.0
  1997. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  1998. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  1999. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  2000. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2001. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  2002. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.5 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
  2003. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.5 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
  2004. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  2005. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 112.5, CULTURE @ 1.1, RELIGION @ -133.0, DIPLO @ 180.6
  2006. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 7 DIPLO
  2007. RealStrategy: progress us/them 0 10 favor us/them 240 610
  2008. RealStrategy: ...player 7 is doing better than us with DIPLO
  2009. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 8
  2010. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2011. RealStrategy: ...military ratio -47.39420935412 player/world 183 449 priority= -47.39420935412
  2012. RealStrategy: ...space race projects 0 priority= 0
  2013. RealStrategy: ...science ratio -46.155813275309 player/world 35.58984375 104.48203125 priority= -46.155813275309
  2014. RealStrategy: ...tech ratio -57.708025147929 player/world 30.829197485207 36.6 priority= -103.86383842324
  2015. RealStrategy: ...culture ratio -48.996089241949 player/world 28.7421875 95.789453125 priority= -48.996089241949
  2016. RealStrategy: ...added cultural progress, perc 0 priority= -48.996089241949
  2017. RealStrategy: ...he doesn't have a religion
  2018. RealStrategy: ...and he cannot get one - no religious victory
  2019. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 8
  2020. RealStrategy: ...diplo progress 0 0
  2021. RealStrategy: ...favor per turn 2 18
  2022. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2023. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.4 : SCIENCE -103.9 : CULTURE -56.3 : RELIGION -200.0 : DIPLO 22.5
  2024. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2025. RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2026. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2027. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2028. RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
  2029. RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
  2030. RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
  2031. RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
  2032. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.1, SCIENCE @ -84.7, CULTURE @ -37.2, RELIGION @ -180.8, DIPLO @ 60.8
  2033. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 8 DIPLO
  2034. RealStrategy: progress us/them 0 0 favor us/them 240 139
  2035. RealStrategy: 195 FUN GuessOtherPlayerStrategy 5 9
  2036. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2037. RealStrategy: ...military ratio -56.837416481069 player/world 130 449 priority= -56.837416481069
  2038. RealStrategy: ...space race projects 0 priority= 0
  2039. RealStrategy: ...science ratio -27.598121686594 player/world 63.2890625 104.48203125 priority= -27.598121686594
  2040. RealStrategy: ...tech ratio -22.325954861111 player/world 34.367404513889 36.6 priority= -49.924076547705
  2041. RealStrategy: ...culture ratio -39.344795103193 player/world 41.94921875 95.789453125 priority= -39.344795103193
  2042. RealStrategy: ...added cultural progress, perc 0 priority= -39.344795103193
  2043. RealStrategy: ...he doesn't have a religion
  2044. RealStrategy: ...and he cannot get one - no religious victory
  2045. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SEONDEOK 9
  2046. RealStrategy: ...diplo progress 0 0
  2047. RealStrategy: ...favor per turn 1 9
  2048. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  2049. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.8 : SCIENCE -49.9 : CULTURE -45.2 : RELIGION -200.0 : DIPLO 11.3
  2050. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2051. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  2052. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2053. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2054. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  2055. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.7 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
  2056. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.7 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
  2057. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  2058. RealStrategy: 195, RSTGUESS, LEADER_SEONDEOK, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.6, SCIENCE @ -19.7, CULTURE @ -24.1, RELIGION @ -180.8, DIPLO @ 30.4
  2059. RealStrategy: FUN OtherPlayerDoingBetterThanUs 5 9 DIPLO
  2060. RealStrategy: progress us/them 0 0 favor us/them 240 47
  2061. RealStrategy: 195 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 2.0
  2062. RealStrategy: 195 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION 30.9 : DIPLO -43.0
  2063. RealStrategy: 195 *** final priorities LEADER_SEONDEOK : CONQUEST 187.2 : SCIENCE 428.7 : CULTURE 103.9 : RELIGION -72.0 : DIPLO 28.6
  2064. RealStrategy: 195 *** final valid LEADER_SEONDEOK : CONQUEST 187.2 : SCIENCE 428.7 : CULTURE 103.9 : RELIGION -72.0 : DIPLO 28.6
  2065. RealStrategy: 195 LEADER_SEONDEOK ...selected SCIENCE priority 428.65968145459
  2066. RealStrategy: 195, RSTSTRAT, LEADER_SEONDEOK, SCIENCE @ 428.7, CONQUEST @ 187.2, SCIENCE @ 428.7, CULTURE @ 103.9, RELIGION @ -72.0 (30.9), DIPLO @ 28.6 (-43.0)
  2067. RealStrategy: 195 RSTNAVAL 5 ...factor/revealed 53 1804 active naval 2
  2068. RealStrategy: 195 RSTDEFEN 5 70 ...power our/theirs 607 0 wars 0 active? false
  2069. RealStrategy: 195 RSTCATCH 5 60 ...power our/theirs 607 449 active? false
  2070. RealStrategy: 195 RSTENOUG 5 220 ...power our/theirs 607 449 active? false
  2071. RealStrategy: 195 RSTPEACE 5 0 ...wars 0 active? true
  2072. RealStrategy: 195 RSTATWAR 5 0 ...wars 0 active? false
  2073. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  2074. RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
  2075. RealStrategy_GreatPeople: 195 RSTMGWSL 5 0 ...works/slots 0 3 active? false
  2076. RealStrategy: 195 RSTSCIEN 5 90 ...techs our/avg 43.208091145833 36.6 active? false
  2077. RealStrategy: 195 RSTCULTR 5 80 ...culture our/avg 78.8828125 95.789453125 active? false
  2078. RealStrategy: 195 FUN RefreshPlayerData 6 LEADER_SULEIMAN
  2079. RealStrategy: 195 FUN EstablishStrategyBasePriority 6 LEADER_SULEIMAN
  2080. RealStrategy: 195 *** base priorities LEADER_SULEIMAN : CONQUEST 140.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 20.0
  2081. RealStrategy: 195 era bias for era 4 : CONQUEST 36.4 : SCIENCE 26.0 : CULTURE 20.8 : RELIGION 5.2 : DIPLO 5.2
  2082. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 176.4 : SCIENCE 126.0 : CULTURE 100.8 : RELIGION 25.2 : DIPLO 25.2
  2083. RealStrategy: ...era adjusted extra conquest, priority= 7.7777777777778
  2084. RealStrategy: ...player has captured 1 capitals; priority= 57.777777777778
  2085. RealStrategy: ...military ratio 31.640329401291 player/world 570 408.45454545455 priority= 89.418107179069
  2086. RealStrategy: ...era, desperate 4 true
  2087. RealStrategy: iPriorityDangerPlayers 0 priority= 89.418107179069
  2088. RealStrategy: ...space race projects 0 priority= 0
  2089. RealStrategy: ...science ratio 12.894530403664 player/world 123.83203125 104.56953125 priority= 12.894530403664
  2090. RealStrategy: ...tech ratio 33.032590606509 player/world 39.903259060651 36.6 priority= 45.927121010173
  2091. RealStrategy: ...culture ratio -27.815856297969 player/world 57.75390625 95.836328125 priority= -27.815856297969
  2092. RealStrategy: ...added cultural progress, perc 0 priority= -27.815856297969
  2093. RealStrategy: ...religion founded 5 priority= 40
  2094. RealStrategy: ...faith ratio -15.120479894707 player/world/era 30.7421875 46.29921875 4 priority= 24.879520105293
  2095. RealStrategy: ...cities progress, num, all 4 91 priority= 28.26954690003
  2096. RealStrategy: ...player 2 has launched inqusition
  2097. RealStrategy: ...player 3 has launched inqusition
  2098. RealStrategy: FUN GetPriorityDiplo 6 LEADER_SULEIMAN
  2099. RealStrategy: ...diplo progress 0 0
  2100. RealStrategy: ...favor per turn 1 9
  2101. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 89.4 : SCIENCE 45.9 : CULTURE -27.8 : RELIGION -11.7 : DIPLO 9.0
  2102. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  2103. RealStrategy: 195 after turn adjust : CONQUEST 83.4 : SCIENCE 42.8 : CULTURE -25.9 : RELIGION -10.9 : DIPLO 8.4
  2104. RealStrategy: 195 FUN GetGenericPriorities 6 LEADER_SULEIMAN
  2105. RealStrategy: 195 generic policies : CONQUEST 16.8 : SCIENCE 12.6 : CULTURE 12.6 : RELIGION 8.4 : DIPLO 4.2
  2106. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 30.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
  2107. RealStrategy: 195 generic wonders : CONQUEST 12.0 : SCIENCE 3.6 : CULTURE 10.8 : RELIGION 3.6 : DIPLO 3.6
  2108. RealStrategy: 195 generic great people : CONQUEST 7.7 : SCIENCE 5.6 : CULTURE 0.0 : RELIGION 3.5 : DIPLO 0.0
  2109. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2110. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 15.4 : RELIGION 19.8 : DIPLO 0.0
  2111. RealStrategy: 195 *** generic priorities LEADER_SULEIMAN : CONQUEST 66.5 : SCIENCE 31.8 : CULTURE 48.8 : RELIGION 45.3 : DIPLO 17.8
  2112. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2113. RealStrategy: 195 after turn adjust : CONQUEST 63.7 : SCIENCE 30.4 : CULTURE 46.7 : RELIGION 43.4 : DIPLO 17.0
  2114. RealStrategy: 195 applying specific & generic priorities : CONQUEST 323.5 : SCIENCE 199.3 : CULTURE 121.6 : RELIGION 57.6 : DIPLO 50.6
  2115. RealStrategy: 195 applying a bit of randomization : CONQUEST 332.5 : SCIENCE 200.3 : CULTURE 139.6 : RELIGION 82.6 : DIPLO 52.6
  2116. RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 372.5 : SCIENCE 200.3 : CULTURE 139.6 : RELIGION 82.6 : DIPLO 52.6
  2117. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 0
  2118. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2119. RealStrategy: ...military ratio 83.210899892458 player/world 917 449.3 priority= 83.210899892458
  2120. RealStrategy: ...space race projects 0 priority= 0
  2121. RealStrategy: ...science ratio 48.595581588208 player/world 177.1640625 104.56953125 priority= 48.595581588208
  2122. RealStrategy: ...tech ratio 44 player/world 41 36.6 priority= 92.595581588208
  2123. RealStrategy: ...culture ratio 223.58851557628 player/world 401.94921875 95.836328125 priority= 223.58851557628
  2124. RealStrategy: ...added cultural progress, perc 17.6 priority= 244.88026971335
  2125. RealStrategy: ...religion founded 14 priority= 40
  2126. RealStrategy: ...converted >1 civs, num 3 priority= 140
  2127. RealStrategy: ...faith ratio 109.57924843494 player/world/era 132.53515625 38.582682291667 4 priority= 249.57924843494
  2128. RealStrategy: ...cities progress, num, all 35 91 priority= 297.6911396318
  2129. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 0
  2130. RealStrategy: ...diplo progress 40 160
  2131. RealStrategy: ...favor per turn 18 322
  2132. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  2133. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 83.2 : SCIENCE 92.6 : CULTURE 281.6 : RELIGION 223.3 : DIPLO 402.5
  2134. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  2135. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  2136. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  2137. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2138. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  2139. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 244.4 : CULTURE 521.9 : RELIGION 289.2 : DIPLO 653.0
  2140. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 244.4 : CULTURE 521.9 : RELIGION 289.2 : DIPLO 653.0
  2141. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  2142. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 178.9, SCIENCE @ 244.4, CULTURE @ 521.9, RELIGION @ 289.2, DIPLO @ 653.0
  2143. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 0 DIPLO
  2144. RealStrategy: progress us/them 0 40 favor us/them 33 1132
  2145. RealStrategy: ...player 0 is doing better than us with DIPLO
  2146. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 1
  2147. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2148. RealStrategy: ...military ratio -78.219452481638 player/world 10 449.3 priority= -78.219452481638
  2149. RealStrategy: ...space race projects 0 priority= 0
  2150. RealStrategy: ...science ratio -15.160591412711 player/world 81.921875 104.56953125 priority= -15.160591412711
  2151. RealStrategy: ...tech ratio -26 player/world 34 36.6 priority= -41.160591412711
  2152. RealStrategy: ...culture ratio -47.671078213588 player/world 30.5703125 95.836328125 priority= -47.671078213588
  2153. RealStrategy: ...added cultural progress, perc 0 priority= -47.671078213588
  2154. RealStrategy: ...he doesn't have a religion
  2155. RealStrategy: ...and he cannot get one - no religious victory
  2156. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 1
  2157. RealStrategy: ...diplo progress 0 0
  2158. RealStrategy: ...favor per turn 2 18
  2159. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2160. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -41.2 : CULTURE -54.8 : RELIGION -200.0 : DIPLO 22.5
  2161. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  2162. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  2163. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2164. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2165. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  2166. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
  2167. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 6.2 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
  2168. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  2169. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 6.2, CULTURE @ -15.5, RELIGION @ -190.4, DIPLO @ 60.8
  2170. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 1 DIPLO
  2171. RealStrategy: progress us/them 0 0 favor us/them 33 70
  2172. RealStrategy: ...player 1 is doing better than us with DIPLO
  2173. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 2
  2174. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2175. RealStrategy: ...military ratio 120.74488095438 player/world 1197 449.3 priority= 120.74488095438
  2176. RealStrategy: ...space race projects 0 priority= 0
  2177. RealStrategy: ...science ratio -28.2664046799 player/world 62.34375 104.56953125 priority= -28.2664046799
  2178. RealStrategy: ...tech ratio -46 player/world 32 36.6 priority= -74.266404679901
  2179. RealStrategy: ...culture ratio -15.789737548962 player/world 74.21875 95.836328125 priority= -15.789737548962
  2180. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.186662705425
  2181. RealStrategy: ...religion founded 3 priority= 40
  2182. RealStrategy: ...faith ratio 52.721596949193 player/world/era 100.54296875 46.29921875 4 priority= 92.721596949193
  2183. RealStrategy: ...cities progress, num, all 4 91 priority= 96.11162374393
  2184. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 2
  2185. RealStrategy: ...diplo progress 10 40
  2186. RealStrategy: ...favor per turn 7 103
  2187. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  2188. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.7 : SCIENCE -74.3 : CULTURE -14.0 : RELIGION 72.1 : DIPLO 128.8
  2189. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2190. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  2191. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  2192. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2193. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  2194. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -39.0 : CULTURE 21.2 : RELIGION 133.8 : DIPLO 209.9
  2195. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -39.0 : CULTURE 21.2 : RELIGION 133.8 : DIPLO 209.9
  2196. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  2197. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 184.8, SCIENCE @ -39.0, CULTURE @ 21.2, RELIGION @ 133.8, DIPLO @ 209.9
  2198. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 2 DIPLO
  2199. RealStrategy: progress us/them 0 10 favor us/them 33 98
  2200. RealStrategy: ...player 2 is doing better than us with DIPLO
  2201. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 3
  2202. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2203. RealStrategy: ...military ratio -17.324727353661 player/world 352 449.3 priority= -17.324727353661
  2204. RealStrategy: ...space race projects 0 priority= 0
  2205. RealStrategy: ...science ratio -30.580579608365 player/world 58.88671875 104.56953125 priority= -30.580579608365
  2206. RealStrategy: ...tech ratio -46.762527736686 player/world 31.923747226331 36.6 priority= -77.343107345051
  2207. RealStrategy: ...culture ratio 2.1338871203753 player/world 98.7578125 95.836328125 priority= 2.1338871203753
  2208. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.585048993873
  2209. RealStrategy: ...religion founded 7 priority= 40
  2210. RealStrategy: ...converted >1 civs, num 2 priority= 90
  2211. RealStrategy: ...faith ratio 79.011018679446 player/world/era 115.9921875 42.090198863636 4 priority= 169.01101867945
  2212. RealStrategy: ...cities progress, num, all 25 91 priority= 198.2073766469
  2213. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 3
  2214. RealStrategy: ...diplo progress 20 80
  2215. RealStrategy: ...favor per turn 2 98
  2216. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  2217. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.3 : SCIENCE -77.3 : CULTURE 14.5 : RELIGION 148.7 : DIPLO 122.5
  2218. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2219. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  2220. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2221. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2222. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  2223. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 172.8 : DIPLO 160.8
  2224. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -58.2 : CULTURE 86.9 : RELIGION 172.8 : DIPLO 160.8
  2225. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 172.83240748517
  2226. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_PETER_GREAT, RELIGION @ 172.8, CONQUEST @ 21.0, SCIENCE @ -58.2, CULTURE @ 86.9, RELIGION @ 172.8, DIPLO @ 160.8
  2227. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 3 RELIGION
  2228. RealStrategy: converts us/them 0 2 faith us/them 30.7421875 115.9921875
  2229. RealStrategy: ...player 3 is doing better than us with RELIGION
  2230. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 4
  2231. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2232. RealStrategy: ...military ratio 13.300689962163 player/world 524 449.3 priority= 13.300689962163
  2233. RealStrategy: ...space race projects 0 priority= 0
  2234. RealStrategy: ...science ratio 26.167696434041 player/world 143.66015625 104.56953125 priority= 26.167696434041
  2235. RealStrategy: ...tech ratio 68.655494791667 player/world 43.465549479167 36.6 priority= 94.823191225708
  2236. RealStrategy: ...culture ratio -14.625643492119 player/world 75.8125 95.836328125 priority= -14.625643492119
  2237. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.022568648582
  2238. RealStrategy: ...religion founded 8 priority= 40
  2239. RealStrategy: ...faith ratio -24.885425982485 player/world/era 20.6953125 46.29921875 4 priority= 15.114574017515
  2240. RealStrategy: ...cities progress, num, all 0 91 priority= 15.114574017515
  2241. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 4
  2242. RealStrategy: ...diplo progress 0 0
  2243. RealStrategy: ...favor per turn 2 18
  2244. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2245. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 13.3 : SCIENCE 94.8 : CULTURE -12.7 : RELIGION 11.3 : DIPLO 22.5
  2246. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  2247. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  2248. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2249. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2250. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  2251. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.2 : CULTURE 29.6 : RELIGION 25.9 : DIPLO 60.8
  2252. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 153.2 : CULTURE 29.6 : RELIGION 25.9 : DIPLO 60.8
  2253. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 153.23069122571
  2254. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_GILGAMESH, SCIENCE @ 153.2, CONQUEST @ 32.5, SCIENCE @ 153.2, CULTURE @ 29.6, RELIGION @ 25.9, DIPLO @ 60.8
  2255. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 4 SCIENCE
  2256. RealStrategy: projects us/them 0 0 techs us/them 39.903259060651 43.465549479167
  2257. RealStrategy: ...player 4 is doing better than us with SCIENCE
  2258. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 5
  2259. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2260. RealStrategy: ...military ratio 28.613398620076 player/world 610 449.3 priority= 28.613398620076
  2261. RealStrategy: ...space race projects 0 priority= 0
  2262. RealStrategy: ...science ratio 42.714700894291 player/world 168.37890625 104.56953125 priority= 42.714700894291
  2263. RealStrategy: ...tech ratio 67.108619791667 player/world 43.310861979167 36.6 priority= 109.82332068596
  2264. RealStrategy: ...culture ratio -12.383050529671 player/world 78.8828125 95.836328125 priority= -12.383050529671
  2265. RealStrategy: ...added cultural progress, perc 0 priority= -12.383050529671
  2266. RealStrategy: ...he doesn't have a religion
  2267. RealStrategy: ...and he cannot get one - no religious victory
  2268. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 5
  2269. RealStrategy: ...diplo progress 0 0
  2270. RealStrategy: ...favor per turn 2 18
  2271. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2272. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 28.6 : SCIENCE 109.8 : CULTURE -14.2 : RELIGION -200.0 : DIPLO 22.5
  2273. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2274. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2275. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  2276. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2277. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  2278. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 161.1 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
  2279. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 161.1 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
  2280. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 161.14532068596
  2281. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_SEONDEOK, SCIENCE @ 161.1, CONQUEST @ 130.3, SCIENCE @ 161.1, CULTURE @ 4.9, RELIGION @ -180.8, DIPLO @ 63.1
  2282. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 5 SCIENCE
  2283. RealStrategy: projects us/them 0 0 techs us/them 39.903259060651 43.310861979167
  2284. RealStrategy: ...player 5 is doing better than us with SCIENCE
  2285. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 7
  2286. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2287. RealStrategy: ...military ratio -80 player/world 0 449.3 priority= -80
  2288. RealStrategy: ...space race projects 0 priority= 0
  2289. RealStrategy: ...science ratio 17.444433652848 player/world 130.62890625 104.56953125 priority= 17.444433652848
  2290. RealStrategy: ...tech ratio 29.568519279971 player/world 39.556851927997 36.6 priority= 47.012952932818
  2291. RealStrategy: ...culture ratio -19.070885013104 player/world 69.7265625 95.836328125 priority= -19.070885013104
  2292. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.300430668018
  2293. RealStrategy: ...he doesn't have a religion
  2294. RealStrategy: ...and he cannot get one - no religious victory
  2295. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 7
  2296. RealStrategy: ...diplo progress 10 40
  2297. RealStrategy: ...favor per turn 8 112
  2298. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  2299. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 47.0 : CULTURE -21.0 : RELIGION -200.0 : DIPLO 140.0
  2300. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  2301. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  2302. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  2303. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2304. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  2305. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.4 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
  2306. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 112.4 : CULTURE 1.1 : RELIGION -133.0 : DIPLO 180.6
  2307. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  2308. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 112.4, CULTURE @ 1.1, RELIGION @ -133.0, DIPLO @ 180.6
  2309. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 7 DIPLO
  2310. RealStrategy: progress us/them 0 10 favor us/them 33 610
  2311. RealStrategy: ...player 7 is doing better than us with DIPLO
  2312. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 8
  2313. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2314. RealStrategy: ...military ratio -47.415980413977 player/world 183 449.3 priority= -47.415980413977
  2315. RealStrategy: ...space race projects 0 priority= 0
  2316. RealStrategy: ...science ratio -46.175765227981 player/world 35.58984375 104.56953125 priority= -46.175765227981
  2317. RealStrategy: ...tech ratio -57.708025147929 player/world 30.829197485207 36.6 priority= -103.88379037591
  2318. RealStrategy: ...culture ratio -49.006362572909 player/world 28.7421875 95.836328125 priority= -49.006362572909
  2319. RealStrategy: ...added cultural progress, perc 0 priority= -49.006362572909
  2320. RealStrategy: ...he doesn't have a religion
  2321. RealStrategy: ...and he cannot get one - no religious victory
  2322. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 8
  2323. RealStrategy: ...diplo progress 0 0
  2324. RealStrategy: ...favor per turn 2 18
  2325. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2326. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.4 : SCIENCE -103.9 : CULTURE -56.4 : RELIGION -200.0 : DIPLO 22.5
  2327. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2328. RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2329. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2330. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2331. RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
  2332. RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
  2333. RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -84.7 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
  2334. RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
  2335. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.1, SCIENCE @ -84.7, CULTURE @ -37.2, RELIGION @ -180.8, DIPLO @ 60.8
  2336. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 8 DIPLO
  2337. RealStrategy: progress us/them 0 0 favor us/them 33 139
  2338. RealStrategy: ...player 8 is doing better than us with DIPLO
  2339. RealStrategy: 195 FUN GuessOtherPlayerStrategy 6 9
  2340. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2341. RealStrategy: ...military ratio -56.852882261295 player/world 130 449.3 priority= -56.852882261295
  2342. RealStrategy: ...space race projects 0 priority= 0
  2343. RealStrategy: ...science ratio -27.633602044094 player/world 63.2890625 104.56953125 priority= -27.633602044094
  2344. RealStrategy: ...tech ratio -22.325954861111 player/world 34.367404513889 36.6 priority= -49.959556905206
  2345. RealStrategy: ...culture ratio -39.359789028332 player/world 41.94921875 95.836328125 priority= -39.359789028332
  2346. RealStrategy: ...added cultural progress, perc 0 priority= -39.359789028332
  2347. RealStrategy: ...he doesn't have a religion
  2348. RealStrategy: ...and he cannot get one - no religious victory
  2349. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SULEIMAN 9
  2350. RealStrategy: ...diplo progress 0 0
  2351. RealStrategy: ...favor per turn 1 9
  2352. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  2353. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.9 : SCIENCE -50.0 : CULTURE -45.3 : RELIGION -200.0 : DIPLO 11.3
  2354. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2355. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  2356. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2357. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2358. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  2359. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.8 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
  2360. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -19.8 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
  2361. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  2362. RealStrategy: 195, RSTGUESS, LEADER_SULEIMAN, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.6, SCIENCE @ -19.8, CULTURE @ -24.1, RELIGION @ -180.8, DIPLO @ 30.4
  2363. RealStrategy: FUN OtherPlayerDoingBetterThanUs 6 9 DIPLO
  2364. RealStrategy: progress us/them 0 0 favor us/them 33 47
  2365. RealStrategy: ...player 9 is doing better than us with DIPLO
  2366. RealStrategy: 195 num players better than us : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 6.0
  2367. RealStrategy: 195 nerf factors : CONQUEST -0.0 : SCIENCE -120.2 : CULTURE -0.0 : RELIGION -24.8 : DIPLO -94.7
  2368. RealStrategy: 195 *** final priorities LEADER_SULEIMAN : CONQUEST 372.5 : SCIENCE 80.1 : CULTURE 139.6 : RELIGION 57.8 : DIPLO -42.1
  2369. RealStrategy: 195 *** final valid LEADER_SULEIMAN : CONQUEST 372.5 : SCIENCE 80.1 : CULTURE 139.6 : RELIGION 57.8 : DIPLO -42.1
  2370. RealStrategy: 195 LEADER_SULEIMAN ...selected CONQUEST priority 372.45613494448
  2371. RealStrategy: 195, RSTSTRAT, LEADER_SULEIMAN, CONQUEST @ 372.5, CONQUEST @ 372.5, SCIENCE @ 80.1 (-120.2), CULTURE @ 139.6, RELIGION @ 57.8 (-24.8), DIPLO @ -42.1 (-94.7)
  2372. RealStrategy: 195 RSTNAVAL 6 ...factor/revealed 49 5468 active naval 2
  2373. RealStrategy: 195 RSTDEFEN 6 70 ...power our/theirs 570 0 wars 0 active? false
  2374. RealStrategy: 195 RSTCATCH 6 60 ...power our/theirs 570 449.3 active? false
  2375. RealStrategy: 195 RSTENOUG 6 220 ...power our/theirs 570 449.3 active? false
  2376. RealStrategy: 195 RSTPEACE 6 0 ...wars 0 active? true
  2377. RealStrategy: 195 RSTATWAR 6 0 ...wars 0 active? false
  2378. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  2379. RealStrategy_GreatPeople: 195 ...num of available slots 0 0 0
  2380. RealStrategy_GreatPeople: 195 RSTMGWSL 6 0 ...works/slots 0 0 active? false
  2381. RealStrategy: 195 RSTSCIEN 6 90 ...techs our/avg 39.903259060651 36.6 active? false
  2382. RealStrategy: 195 RSTCULTR 6 80 ...culture our/avg 57.75390625 95.836328125 active? true
  2383. RealStrategy: 195 FUN RefreshPlayerData 7 LEADER_ROBERT_THE_BRUCE
  2384. RealStrategy: 195 FUN EstablishStrategyBasePriority 7 LEADER_ROBERT_THE_BRUCE
  2385. RealStrategy: 195 *** base priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 40.0 : SCIENCE 180.0 : CULTURE 120.0 : RELIGION 40.0 : DIPLO 20.0
  2386. RealStrategy: 195 era bias for era 5 : CONQUEST 13.0 : SCIENCE 58.5 : CULTURE 39.0 : RELIGION 13.0 : DIPLO 6.5
  2387. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 53.0 : SCIENCE 238.5 : CULTURE 159.0 : RELIGION 53.0 : DIPLO 26.5
  2388. RealStrategy: ...era adjusted extra conquest, priority= 1.7777777777778
  2389. RealStrategy: we are at war with 9
  2390. RealStrategy: ...player has captured 0 capitals; priority= 21.777777777778
  2391. RealStrategy: ...military ratio -80 player/world 0 449.3 priority= -58.222222222222
  2392. RealStrategy: ...era, desperate 5 true
  2393. RealStrategy: iPriorityDangerPlayers 0 priority= -58.222222222222
  2394. RealStrategy: ...space race projects 0 priority= 0
  2395. RealStrategy: ...science ratio 19.090577634252 player/world 133.62890625 104.99453125 priority= 19.090577634252
  2396. RealStrategy: ...tech ratio 28.568519279971 player/world 39.556851927997 36.7 priority= 47.659096914222
  2397. RealStrategy: ...culture ratio -19.070885013104 player/world 69.7265625 95.836328125 priority= -19.070885013104
  2398. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.300430668018
  2399. RealStrategy: ...we don't have a religion
  2400. RealStrategy: ...and we cannot get one - no religious victory
  2401. RealStrategy: FUN GetPriorityDiplo 7 LEADER_ROBERT_THE_BRUCE
  2402. RealStrategy: ...diplo progress 10 40
  2403. RealStrategy: ...favor per turn 8 112
  2404. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -58.2 : SCIENCE 47.7 : CULTURE -18.3 : RELIGION -200.0 : DIPLO 112.0
  2405. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  2406. RealStrategy: 195 after turn adjust : CONQUEST -54.3 : SCIENCE 44.4 : CULTURE -17.1 : RELIGION -186.5 : DIPLO 104.4
  2407. RealStrategy: 195 FUN GetGenericPriorities 7 LEADER_ROBERT_THE_BRUCE
  2408. RealStrategy: 195 generic policies : CONQUEST 29.4 : SCIENCE 14.7 : CULTURE 14.7 : RELIGION 10.5 : DIPLO 6.3
  2409. RealStrategy: 195 generic government THEOCRACY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 35.0 : DIPLO 10.0
  2410. RealStrategy: 195 generic wonders : CONQUEST 7.2 : SCIENCE 9.6 : CULTURE 1.2 : RELIGION 8.4 : DIPLO 0.0
  2411. RealStrategy: 195 generic great people : CONQUEST 10.5 : SCIENCE 32.2 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  2412. RealStrategy: 195 generic city states : CONQUEST 16.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 11.2
  2413. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2414. RealStrategy: 195 *** generic priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 83.9 : SCIENCE 66.5 : CULTURE 28.0 : RELIGION 53.9 : DIPLO 27.5
  2415. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2416. RealStrategy: 195 after turn adjust : CONQUEST 80.3 : SCIENCE 63.7 : CULTURE 26.8 : RELIGION 51.6 : DIPLO 26.3
  2417. RealStrategy: 195 applying specific & generic priorities : CONQUEST 79.0 : SCIENCE 346.6 : CULTURE 168.7 : RELIGION -81.9 : DIPLO 157.3
  2418. RealStrategy: 195 applying a bit of randomization : CONQUEST 80.0 : SCIENCE 370.6 : CULTURE 189.7 : RELIGION -58.9 : DIPLO 178.3
  2419. RealStrategy: 195 boosting current strategy CULTURE : CONQUEST 80.0 : SCIENCE 370.6 : CULTURE 229.7 : RELIGION -58.9 : DIPLO 178.3
  2420. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 0
  2421. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2422. RealStrategy: ...military ratio 83.210899892458 player/world 917 449.3 priority= 83.210899892458
  2423. RealStrategy: ...space race projects 0 priority= 0
  2424. RealStrategy: ...science ratio 48.948903588729 player/world 178.4140625 104.99453125 priority= 48.948903588729
  2425. RealStrategy: ...tech ratio 43 player/world 41 36.7 priority= 91.948903588729
  2426. RealStrategy: ...culture ratio 223.58851557628 player/world 401.94921875 95.836328125 priority= 223.58851557628
  2427. RealStrategy: ...added cultural progress, perc 17.6 priority= 244.88026971335
  2428. RealStrategy: ...religion founded 14 priority= 40
  2429. RealStrategy: ...converted >1 civs, num 3 priority= 140
  2430. RealStrategy: ...faith ratio 131.49509812193 player/world/era 132.53515625 38.582682291667 5 priority= 271.49509812193
  2431. RealStrategy: ...cities progress, num, all 35 91 priority= 319.60698931878
  2432. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 0
  2433. RealStrategy: ...diplo progress 40 160
  2434. RealStrategy: ...favor per turn 18 322
  2435. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  2436. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 83.2 : SCIENCE 91.9 : CULTURE 281.6 : RELIGION 239.7 : DIPLO 402.5
  2437. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  2438. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  2439. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  2440. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2441. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  2442. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 243.7 : CULTURE 521.9 : RELIGION 305.6 : DIPLO 653.0
  2443. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 178.9 : SCIENCE 243.7 : CULTURE 521.9 : RELIGION 305.6 : DIPLO 653.0
  2444. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  2445. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 178.9, SCIENCE @ 243.7, CULTURE @ 521.9, RELIGION @ 305.6, DIPLO @ 653.0
  2446. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 0 DIPLO
  2447. RealStrategy: progress us/them 10 40 favor us/them 610 1132
  2448. RealStrategy: ...player 0 is doing better than us with DIPLO
  2449. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 1
  2450. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2451. RealStrategy: ...military ratio -78.219452481638 player/world 10 449.3 priority= -78.219452481638
  2452. RealStrategy: ...space race projects 0 priority= 0
  2453. RealStrategy: ...science ratio -15.382572008959 player/world 81.921875 104.99453125 priority= -15.382572008959
  2454. RealStrategy: ...tech ratio -27 player/world 34 36.7 priority= -42.382572008959
  2455. RealStrategy: ...culture ratio -47.671078213588 player/world 30.5703125 95.836328125 priority= -47.671078213588
  2456. RealStrategy: ...added cultural progress, perc 0 priority= -47.671078213588
  2457. RealStrategy: ...he doesn't have a religion
  2458. RealStrategy: ...and he cannot get one - no religious victory
  2459. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 1
  2460. RealStrategy: ...diplo progress 0 0
  2461. RealStrategy: ...favor per turn 2 18
  2462. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2463. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -42.4 : CULTURE -54.8 : RELIGION -200.0 : DIPLO 22.5
  2464. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  2465. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  2466. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2467. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2468. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  2469. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
  2470. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.5 : RELIGION -190.4 : DIPLO 60.8
  2471. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  2472. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 5.0, CULTURE @ -15.5, RELIGION @ -190.4, DIPLO @ 60.8
  2473. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 1 DIPLO
  2474. RealStrategy: progress us/them 10 0 favor us/them 610 70
  2475. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 2
  2476. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2477. RealStrategy: ...military ratio 120.74488095438 player/world 1197 449.3 priority= 120.74488095438
  2478. RealStrategy: ...space race projects 0 priority= 0
  2479. RealStrategy: ...science ratio -28.435335173707 player/world 62.34375 104.99453125 priority= -28.435335173707
  2480. RealStrategy: ...tech ratio -47 player/world 32 36.7 priority= -75.435335173707
  2481. RealStrategy: ...culture ratio -15.789737548962 player/world 74.21875 95.836328125 priority= -15.789737548962
  2482. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.186662705425
  2483. RealStrategy: ...religion founded 3 priority= 40
  2484. RealStrategy: ...faith ratio 63.265916339031 player/world/era 100.54296875 46.29921875 5 priority= 103.26591633903
  2485. RealStrategy: ...cities progress, num, all 4 91 priority= 106.65594313377
  2486. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 2
  2487. RealStrategy: ...diplo progress 10 40
  2488. RealStrategy: ...favor per turn 7 103
  2489. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  2490. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.7 : SCIENCE -75.4 : CULTURE -14.0 : RELIGION 80.0 : DIPLO 128.8
  2491. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2492. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  2493. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  2494. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2495. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  2496. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -40.2 : CULTURE 21.2 : RELIGION 141.7 : DIPLO 209.9
  2497. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.8 : SCIENCE -40.2 : CULTURE 21.2 : RELIGION 141.7 : DIPLO 209.9
  2498. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  2499. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 184.8, SCIENCE @ -40.2, CULTURE @ 21.2, RELIGION @ 141.7, DIPLO @ 209.9
  2500. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 2 DIPLO
  2501. RealStrategy: progress us/them 10 10 favor us/them 610 98
  2502. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 3
  2503. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2504. RealStrategy: ...military ratio -17.324727353661 player/world 352 449.3 priority= -17.324727353661
  2505. RealStrategy: ...space race projects 0 priority= 0
  2506. RealStrategy: ...science ratio -30.740142715766 player/world 58.88671875 104.99453125 priority= -30.740142715766
  2507. RealStrategy: ...tech ratio -47.762527736686 player/world 31.923747226331 36.7 priority= -78.502670452453
  2508. RealStrategy: ...culture ratio 2.1338871203753 player/world 98.7578125 95.836328125 priority= 2.1338871203753
  2509. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.585048993873
  2510. RealStrategy: ...religion founded 7 priority= 40
  2511. RealStrategy: ...converted >1 civs, num 2 priority= 90
  2512. RealStrategy: ...faith ratio 94.813222415335 player/world/era 115.9921875 42.090198863636 5 priority= 184.81322241534
  2513. RealStrategy: ...cities progress, num, all 25 91 priority= 214.00958038279
  2514. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 3
  2515. RealStrategy: ...diplo progress 20 80
  2516. RealStrategy: ...favor per turn 2 98
  2517. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  2518. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.3 : SCIENCE -78.5 : CULTURE 14.5 : RELIGION 160.5 : DIPLO 122.5
  2519. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2520. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  2521. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2522. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2523. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  2524. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -59.4 : CULTURE 86.9 : RELIGION 184.7 : DIPLO 160.8
  2525. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.0 : SCIENCE -59.4 : CULTURE 86.9 : RELIGION 184.7 : DIPLO 160.8
  2526. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 184.68406028709
  2527. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_PETER_GREAT, RELIGION @ 184.7, CONQUEST @ 21.0, SCIENCE @ -59.4, CULTURE @ 86.9, RELIGION @ 184.7, DIPLO @ 160.8
  2528. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 3 RELIGION
  2529. RealStrategy: converts us/them 0 2 faith us/them 52.58984375 115.9921875
  2530. RealStrategy: ...player 3 is doing better than us with RELIGION
  2531. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 4
  2532. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2533. RealStrategy: ...military ratio 13.300689962163 player/world 524 449.3 priority= 13.300689962163
  2534. RealStrategy: ...space race projects 0 priority= 0
  2535. RealStrategy: ...science ratio 25.778425959685 player/world 143.66015625 104.99453125 priority= 25.778425959685
  2536. RealStrategy: ...tech ratio 67.655494791667 player/world 43.465549479167 36.7 priority= 93.433920751352
  2537. RealStrategy: ...culture ratio -14.625643492119 player/world 75.8125 95.836328125 priority= -14.625643492119
  2538. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.022568648582
  2539. RealStrategy: ...religion founded 8 priority= 40
  2540. RealStrategy: ...faith ratio -29.862511178982 player/world/era 20.6953125 46.29921875 5 priority= 10.137488821018
  2541. RealStrategy: ...cities progress, num, all 0 91 priority= 10.137488821018
  2542. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 4
  2543. RealStrategy: ...diplo progress 0 0
  2544. RealStrategy: ...favor per turn 2 18
  2545. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2546. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 13.3 : SCIENCE 93.4 : CULTURE -12.7 : RELIGION 7.6 : DIPLO 22.5
  2547. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  2548. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  2549. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2550. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2551. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  2552. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 151.8 : CULTURE 29.6 : RELIGION 22.2 : DIPLO 60.8
  2553. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.5 : SCIENCE 151.8 : CULTURE 29.6 : RELIGION 22.2 : DIPLO 60.8
  2554. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 151.84142075135
  2555. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_GILGAMESH, SCIENCE @ 151.8, CONQUEST @ 32.5, SCIENCE @ 151.8, CULTURE @ 29.6, RELIGION @ 22.2, DIPLO @ 60.8
  2556. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 4 SCIENCE
  2557. RealStrategy: projects us/them 0 0 techs us/them 39.556851927997 43.465549479167
  2558. RealStrategy: ...player 4 is doing better than us with SCIENCE
  2559. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 5
  2560. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2561. RealStrategy: ...military ratio 28.613398620076 player/world 610 449.3 priority= 28.613398620076
  2562. RealStrategy: ...space race projects 0 priority= 0
  2563. RealStrategy: ...science ratio 42.258450960988 player/world 168.37890625 104.99453125 priority= 42.258450960988
  2564. RealStrategy: ...tech ratio 66.108619791667 player/world 43.310861979167 36.7 priority= 108.36707075265
  2565. RealStrategy: ...culture ratio -12.383050529671 player/world 78.8828125 95.836328125 priority= -12.383050529671
  2566. RealStrategy: ...added cultural progress, perc 0 priority= -12.383050529671
  2567. RealStrategy: ...he doesn't have a religion
  2568. RealStrategy: ...and he cannot get one - no religious victory
  2569. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 5
  2570. RealStrategy: ...diplo progress 0 0
  2571. RealStrategy: ...favor per turn 2 18
  2572. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2573. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 28.6 : SCIENCE 108.4 : CULTURE -14.2 : RELIGION -200.0 : DIPLO 22.5
  2574. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2575. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2576. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  2577. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2578. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  2579. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 159.7 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
  2580. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 130.3 : SCIENCE 159.7 : CULTURE 4.9 : RELIGION -180.8 : DIPLO 63.1
  2581. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 159.68907075265
  2582. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_SEONDEOK, SCIENCE @ 159.7, CONQUEST @ 130.3, SCIENCE @ 159.7, CULTURE @ 4.9, RELIGION @ -180.8, DIPLO @ 63.1
  2583. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 5 SCIENCE
  2584. RealStrategy: projects us/them 0 0 techs us/them 39.556851927997 43.310861979167
  2585. RealStrategy: ...player 5 is doing better than us with SCIENCE
  2586. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 6
  2587. RealStrategy: ...other player has captured 1 capitals; priority= 50
  2588. RealStrategy: ...military ratio 31.640329401291 player/world 570 408.45454545455 priority= 81.640329401291
  2589. RealStrategy: ...space race projects 0 priority= 0
  2590. RealStrategy: ...science ratio 12.558987447263 player/world 123.83203125 104.99453125 priority= 12.558987447263
  2591. RealStrategy: ...tech ratio 33 player/world 40 36.7 priority= 45.558987447263
  2592. RealStrategy: ...culture ratio -27.815856297969 player/world 57.75390625 95.836328125 priority= -27.815856297969
  2593. RealStrategy: ...added cultural progress, perc 0 priority= -27.815856297969
  2594. RealStrategy: ...religion founded 5 priority= 40
  2595. RealStrategy: ...faith ratio -18.144575873648 player/world/era 30.7421875 46.29921875 5 priority= 21.855424126352
  2596. RealStrategy: ...cities progress, num, all 4 91 priority= 25.245450921089
  2597. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 6
  2598. RealStrategy: ...diplo progress 0 0
  2599. RealStrategy: ...favor per turn 1 9
  2600. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  2601. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 81.6 : SCIENCE 45.6 : CULTURE -32.0 : RELIGION 18.9 : DIPLO 11.3
  2602. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2603. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  2604. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2605. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2606. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  2607. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 150.1 : SCIENCE 72.8 : CULTURE -12.8 : RELIGION 43.1 : DIPLO 30.4
  2608. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 150.1 : SCIENCE 72.8 : CULTURE -12.8 : RELIGION 43.1 : DIPLO 30.4
  2609. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 150.14945440129
  2610. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_SULEIMAN, CONQUEST @ 150.1, CONQUEST @ 150.1, SCIENCE @ 72.8, CULTURE @ -12.8, RELIGION @ 43.1, DIPLO @ 30.4
  2611. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 6 CONQUEST
  2612. RealStrategy: cities us/them 0 1 power us/them 1 570
  2613. RealStrategy: ...player 6 is doing better than us with CONQUEST
  2614. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 8
  2615. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2616. RealStrategy: ...military ratio -47.415980413977 player/world 183 449.3 priority= -47.415980413977
  2617. RealStrategy: ...space race projects 0 priority= 0
  2618. RealStrategy: ...science ratio -46.272201677171 player/world 35.58984375 104.99453125 priority= -46.272201677171
  2619. RealStrategy: ...tech ratio -58.708025147929 player/world 30.829197485207 36.7 priority= -104.9802268251
  2620. RealStrategy: ...culture ratio -49.006362572909 player/world 28.7421875 95.836328125 priority= -49.006362572909
  2621. RealStrategy: ...added cultural progress, perc 0 priority= -49.006362572909
  2622. RealStrategy: ...he doesn't have a religion
  2623. RealStrategy: ...and he cannot get one - no religious victory
  2624. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 8
  2625. RealStrategy: ...diplo progress 0 0
  2626. RealStrategy: ...favor per turn 2 18
  2627. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2628. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -47.4 : SCIENCE -105.0 : CULTURE -56.4 : RELIGION -200.0 : DIPLO 22.5
  2629. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2630. RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2631. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2632. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2633. RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
  2634. RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -85.8 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
  2635. RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 26.1 : SCIENCE -85.8 : CULTURE -37.2 : RELIGION -180.8 : DIPLO 60.8
  2636. RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
  2637. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 26.1, SCIENCE @ -85.8, CULTURE @ -37.2, RELIGION @ -180.8, DIPLO @ 60.8
  2638. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 8 DIPLO
  2639. RealStrategy: progress us/them 10 0 favor us/them 610 139
  2640. RealStrategy: 195 FUN GuessOtherPlayerStrategy 7 9
  2641. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2642. RealStrategy: ...military ratio -56.852882261295 player/world 130 449.3 priority= -56.852882261295
  2643. RealStrategy: ...space race projects 0 priority= 0
  2644. RealStrategy: ...science ratio -27.805094015313 player/world 63.2890625 104.99453125 priority= -27.805094015313
  2645. RealStrategy: ...tech ratio -23.325954861111 player/world 34.367404513889 36.7 priority= -51.131048876424
  2646. RealStrategy: ...culture ratio -39.359789028332 player/world 41.94921875 95.836328125 priority= -39.359789028332
  2647. RealStrategy: ...added cultural progress, perc 0 priority= -39.359789028332
  2648. RealStrategy: ...he doesn't have a religion
  2649. RealStrategy: ...and he cannot get one - no religious victory
  2650. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ROBERT_THE_BRUCE 9
  2651. RealStrategy: ...diplo progress 0 0
  2652. RealStrategy: ...favor per turn 1 9
  2653. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  2654. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -56.9 : SCIENCE -51.1 : CULTURE -45.3 : RELIGION -200.0 : DIPLO 11.3
  2655. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2656. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  2657. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2658. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2659. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  2660. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -20.9 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
  2661. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 5.6 : SCIENCE -20.9 : CULTURE -24.1 : RELIGION -180.8 : DIPLO 30.4
  2662. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  2663. RealStrategy: 195, RSTGUESS, LEADER_ROBERT_THE_BRUCE, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 5.6, SCIENCE @ -20.9, CULTURE @ -24.1, RELIGION @ -180.8, DIPLO @ 30.4
  2664. RealStrategy: FUN OtherPlayerDoingBetterThanUs 7 9 DIPLO
  2665. RealStrategy: progress us/them 10 0 favor us/them 610 47
  2666. RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
  2667. RealStrategy: 195 nerf factors : CONQUEST -24.0 : SCIENCE -222.4 : CULTURE -0.0 : RELIGION 17.7 : DIPLO -53.5
  2668. RealStrategy: 195 *** final priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 56.0 : SCIENCE 148.2 : CULTURE 229.7 : RELIGION -41.2 : DIPLO 124.8
  2669. RealStrategy: 195 *** final valid LEADER_ROBERT_THE_BRUCE : CONQUEST 56.0 : SCIENCE 148.2 : CULTURE 229.7 : RELIGION -41.2 : DIPLO 124.8
  2670. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...selected CULTURE priority 229.74484840207
  2671. RealStrategy: 195, RSTSTRAT, LEADER_ROBERT_THE_BRUCE, CULTURE @ 229.7, CONQUEST @ 56.0 (-24.0), SCIENCE @ 148.2 (-222.4), CULTURE @ 229.7, RELIGION @ -41.2 (17.7), DIPLO @ 124.8 (-53.5)
  2672. RealStrategy: 195 RSTNAVAL 7 ...factor/revealed 49 5470 active naval 2
  2673. RealStrategy: 195 RSTDEFEN 7 70 ...power our/theirs 0 130 wars 1 active? true
  2674. RealStrategy: 195 RSTCATCH 7 60 ...power our/theirs 0 449.3 active? true
  2675. RealStrategy: 195 RSTENOUG 7 220 ...power our/theirs 0 449.3 active? false
  2676. RealStrategy: 195 RSTPEACE 7 0 ...wars 1 active? false
  2677. RealStrategy: 195 RSTATWAR 7 0 ...wars 1 active? true
  2678. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  2679. RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
  2680. RealStrategy_GreatPeople: 195 RSTMGWSL 7 0 ...works/slots 0 3 active? false
  2681. RealStrategy: 195 RSTSCIEN 7 90 ...techs our/avg 39.556851927997 36.7 active? false
  2682. RealStrategy: 195 RSTCULTR 7 80 ...culture our/avg 69.7265625 95.836328125 active? true
  2683. RealStrategy: 195 FUN RefreshPlayerData 8 LEADER_SHAKA
  2684. RealStrategy: 195 FUN EstablishStrategyBasePriority 8 LEADER_SHAKA
  2685. RealStrategy: 195 *** base priorities LEADER_SHAKA : CONQUEST 180.0 : SCIENCE 40.0 : CULTURE 60.0 : RELIGION 20.0 : DIPLO 20.0
  2686. RealStrategy: 195 era bias for era 4 : CONQUEST 46.8 : SCIENCE 10.4 : CULTURE 15.6 : RELIGION 5.2 : DIPLO 5.2
  2687. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 226.8 : SCIENCE 50.4 : CULTURE 75.6 : RELIGION 25.2 : DIPLO 25.2
  2688. RealStrategy: ...era adjusted extra conquest, priority= 10
  2689. RealStrategy: ...player has captured 0 capitals; priority= 10
  2690. RealStrategy: ...military ratio -50.416771912099 player/world 183 494.875 priority= -40.416771912099
  2691. RealStrategy: ...era, desperate 4 true
  2692. RealStrategy: iPriorityDangerPlayers 0 priority= -40.416771912099
  2693. RealStrategy: our cities, on average 7 9.625 priority= 25.208228087901
  2694. RealStrategy: ...space race projects 0 priority= 0
  2695. RealStrategy: ...science ratio -45.676164759942 player/world 35.81640625 103.07373046875 priority= -45.676164759942
  2696. RealStrategy: ...tech ratio -54.208025147929 player/world 30.829197485207 36.25 priority= -99.884189907871
  2697. RealStrategy: ...culture ratio -50.964132651892 player/world 28.96875 106.52587890625 priority= -50.964132651892
  2698. RealStrategy: ...added cultural progress, perc 0 priority= -50.964132651892
  2699. RealStrategy: ...we don't have a religion
  2700. RealStrategy: ...and we cannot get one - no religious victory
  2701. RealStrategy: FUN GetPriorityDiplo 8 LEADER_SHAKA
  2702. RealStrategy: ...diplo progress 0 0
  2703. RealStrategy: ...favor per turn 2 18
  2704. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST 25.2 : SCIENCE -99.9 : CULTURE -51.0 : RELIGION -200.0 : DIPLO 18.0
  2705. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  2706. RealStrategy: 195 after turn adjust : CONQUEST 23.5 : SCIENCE -93.1 : CULTURE -47.5 : RELIGION -186.5 : DIPLO 16.8
  2707. RealStrategy: 195 FUN GetGenericPriorities 8 LEADER_SHAKA
  2708. RealStrategy: 195 generic policies : CONQUEST 29.4 : SCIENCE 12.6 : CULTURE 12.6 : RELIGION 12.6 : DIPLO 8.4
  2709. RealStrategy: 195 generic government MONARCHY : CONQUEST 20.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 20.0
  2710. RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2711. RealStrategy: 195 generic great people : CONQUEST 24.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2712. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2713. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2714. RealStrategy: 195 *** generic priorities LEADER_SHAKA : CONQUEST 73.9 : SCIENCE 22.6 : CULTURE 22.6 : RELIGION 22.6 : DIPLO 28.4
  2715. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2716. RealStrategy: 195 after turn adjust : CONQUEST 70.8 : SCIENCE 21.6 : CULTURE 21.6 : RELIGION 21.6 : DIPLO 27.2
  2717. RealStrategy: 195 applying specific & generic priorities : CONQUEST 321.1 : SCIENCE -21.1 : CULTURE 49.7 : RELIGION -139.7 : DIPLO 69.2
  2718. RealStrategy: 195 applying a bit of randomization : CONQUEST 324.1 : SCIENCE -3.1 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 78.2
  2719. RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 364.1 : SCIENCE -3.1 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 78.2
  2720. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 0
  2721. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2722. RealStrategy: ...military ratio 68.239454407679 player/world 917 494.875 priority= 68.239454407679
  2723. RealStrategy: ...space race projects 0 priority= 0
  2724. RealStrategy: ...science ratio 51.165541580805 player/world 178.4140625 103.07373046875 priority= 51.165541580805
  2725. RealStrategy: ...tech ratio 47.5 player/world 41 36.25 priority= 98.665541580805
  2726. RealStrategy: ...culture ratio 194.12779318406 player/world 401.94921875 106.52587890625 priority= 194.12779318406
  2727. RealStrategy: ...added cultural progress, perc 17.6 priority= 215.41954732113
  2728. RealStrategy: ...religion founded 14 priority= 40
  2729. RealStrategy: ...converted >1 civs, num 3 priority= 140
  2730. RealStrategy: ...faith ratio 84.449676758399 player/world/era 132.53515625 46.072591145833 4 priority= 224.4496767584
  2731. RealStrategy: ...cities progress, num, all 35 91 priority= 272.56156795525
  2732. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 0
  2733. RealStrategy: ...diplo progress 40 160
  2734. RealStrategy: ...favor per turn 18 322
  2735. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  2736. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 68.2 : SCIENCE 98.7 : CULTURE 247.7 : RELIGION 204.4 : DIPLO 402.5
  2737. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  2738. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  2739. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  2740. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2741. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  2742. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 163.9 : SCIENCE 250.4 : CULTURE 488.0 : RELIGION 270.3 : DIPLO 653.0
  2743. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 163.9 : SCIENCE 250.4 : CULTURE 488.0 : RELIGION 270.3 : DIPLO 653.0
  2744. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  2745. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 163.9, SCIENCE @ 250.4, CULTURE @ 488.0, RELIGION @ 270.3, DIPLO @ 653.0
  2746. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 0 DIPLO
  2747. RealStrategy: progress us/them 0 40 favor us/them 139 1132
  2748. RealStrategy: ...player 0 is doing better than us with DIPLO
  2749. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 2
  2750. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2751. RealStrategy: ...military ratio 107.9844996341 player/world 1197 494.875 priority= 107.9844996341
  2752. RealStrategy: ...space race projects 0 priority= 0
  2753. RealStrategy: ...science ratio -27.660768848149 player/world 62.34375 103.07373046875 priority= -27.660768848149
  2754. RealStrategy: ...tech ratio -42.5 player/world 32 36.25 priority= -70.160768848149
  2755. RealStrategy: ...culture ratio -21.229573946325 player/world 74.21875 106.52587890625 priority= -21.229573946325
  2756. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -17.626499102788
  2757. RealStrategy: ...religion founded 3 priority= 40
  2758. RealStrategy: ...faith ratio 36.835235100858 player/world/era 100.54296875 55.287109375 4 priority= 76.835235100858
  2759. RealStrategy: ...cities progress, num, all 4 91 priority= 80.225261895595
  2760. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 2
  2761. RealStrategy: ...diplo progress 10 40
  2762. RealStrategy: ...favor per turn 7 103
  2763. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  2764. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 108.0 : SCIENCE -70.2 : CULTURE -20.3 : RELIGION 60.2 : DIPLO 128.8
  2765. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2766. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  2767. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  2768. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2769. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  2770. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 172.1 : SCIENCE -34.9 : CULTURE 15.0 : RELIGION 121.9 : DIPLO 209.9
  2771. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 172.1 : SCIENCE -34.9 : CULTURE 15.0 : RELIGION 121.9 : DIPLO 209.9
  2772. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  2773. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 172.1, SCIENCE @ -34.9, CULTURE @ 15.0, RELIGION @ 121.9, DIPLO @ 209.9
  2774. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 2 DIPLO
  2775. RealStrategy: progress us/them 0 10 favor us/them 139 98
  2776. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 3
  2777. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2778. RealStrategy: ...military ratio -23.096741601414 player/world 352 494.875 priority= -23.096741601414
  2779. RealStrategy: ...space race projects 0 priority= 0
  2780. RealStrategy: ...science ratio -30.008526966532 player/world 58.88671875 103.07373046875 priority= -30.008526966532
  2781. RealStrategy: ...tech ratio -43.262527736686 player/world 31.923747226331 36.25 priority= -73.271054703218
  2782. RealStrategy: ...culture ratio -5.1045309742626 player/world 98.7578125 106.52587890625 priority= -5.1045309742626
  2783. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 5.3466308992347
  2784. RealStrategy: ...religion founded 7 priority= 40
  2785. RealStrategy: ...converted >1 civs, num 2 priority= 90
  2786. RealStrategy: ...faith ratio 58.85084961317 player/world/era 115.9921875 50.261008522727 4 priority= 148.85084961317
  2787. RealStrategy: ...cities progress, num, all 25 91 priority= 178.04720758062
  2788. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 3
  2789. RealStrategy: ...diplo progress 20 80
  2790. RealStrategy: ...favor per turn 2 98
  2791. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  2792. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -23.1 : SCIENCE -73.3 : CULTURE 6.1 : RELIGION 133.5 : DIPLO 122.5
  2793. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  2794. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  2795. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2796. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2797. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  2798. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 15.2 : SCIENCE -54.1 : CULTURE 78.6 : RELIGION 157.7 : DIPLO 160.8
  2799. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 15.2 : SCIENCE -54.1 : CULTURE 78.6 : RELIGION 157.7 : DIPLO 160.8
  2800. RealStrategy: 195 LEADER_PETER_GREAT ...guessed DIPLO priority 160.8
  2801. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_PETER_GREAT, DIPLO @ 160.8, CONQUEST @ 15.2, SCIENCE @ -54.1, CULTURE @ 78.6, RELIGION @ 157.7, DIPLO @ 160.8
  2802. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 3 DIPLO
  2803. RealStrategy: progress us/them 0 20 favor us/them 139 224
  2804. RealStrategy: ...player 3 is doing better than us with DIPLO
  2805. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 5
  2806. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2807. RealStrategy: ...military ratio 18.610760293003 player/world 610 494.875 priority= 18.610760293003
  2808. RealStrategy: ...space race projects 0 priority= 0
  2809. RealStrategy: ...science ratio 44.350410952415 player/world 168.37890625 103.07373046875 priority= 44.350410952415
  2810. RealStrategy: ...tech ratio 70.608619791667 player/world 43.310861979167 36.25 priority= 114.95903074408
  2811. RealStrategy: ...culture ratio -18.164737698531 player/world 78.8828125 106.52587890625 priority= -18.164737698531
  2812. RealStrategy: ...added cultural progress, perc 0 priority= -18.164737698531
  2813. RealStrategy: ...he doesn't have a religion
  2814. RealStrategy: ...and he cannot get one - no religious victory
  2815. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 5
  2816. RealStrategy: ...diplo progress 0 0
  2817. RealStrategy: ...favor per turn 2 18
  2818. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  2819. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 18.6 : SCIENCE 115.0 : CULTURE -20.9 : RELIGION -200.0 : DIPLO 22.5
  2820. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2821. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2822. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  2823. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2824. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  2825. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 120.3 : SCIENCE 166.3 : CULTURE -1.7 : RELIGION -180.8 : DIPLO 63.1
  2826. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 120.3 : SCIENCE 166.3 : CULTURE -1.7 : RELIGION -180.8 : DIPLO 63.1
  2827. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 166.28103074408
  2828. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_SEONDEOK, SCIENCE @ 166.3, CONQUEST @ 120.3, SCIENCE @ 166.3, CULTURE @ -1.7, RELIGION @ -180.8, DIPLO @ 63.1
  2829. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 5 SCIENCE
  2830. RealStrategy: projects us/them 0 0 techs us/them 30.829197485207 43.310861979167
  2831. RealStrategy: ...player 5 is doing better than us with SCIENCE
  2832. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 6
  2833. RealStrategy: ...other player has captured 1 capitals; priority= 50
  2834. RealStrategy: ...military ratio 21.35892902248 player/world 570 449.88636363636 priority= 71.35892902248
  2835. RealStrategy: ...space race projects 0 priority= 0
  2836. RealStrategy: ...science ratio 14.097491650679 player/world 123.83203125 103.07373046875 priority= 14.097491650679
  2837. RealStrategy: ...tech ratio 37.5 player/world 40 36.25 priority= 51.597491650679
  2838. RealStrategy: ...culture ratio -32.048907936653 player/world 57.75390625 106.52587890625 priority= -32.048907936653
  2839. RealStrategy: ...added cultural progress, perc 0 priority= -32.048907936653
  2840. RealStrategy: ...religion founded 5 priority= 40
  2841. RealStrategy: ...faith ratio -19.977920655668 player/world/era 30.7421875 55.287109375 4 priority= 20.022079344332
  2842. RealStrategy: ...cities progress, num, all 4 91 priority= 23.412106139069
  2843. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 6
  2844. RealStrategy: ...diplo progress 0 0
  2845. RealStrategy: ...favor per turn 1 9
  2846. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  2847. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 71.4 : SCIENCE 51.6 : CULTURE -36.9 : RELIGION 17.6 : DIPLO 11.3
  2848. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2849. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  2850. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2851. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2852. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  2853. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 139.9 : SCIENCE 78.8 : CULTURE -17.7 : RELIGION 41.7 : DIPLO 30.4
  2854. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 139.9 : SCIENCE 78.8 : CULTURE -17.7 : RELIGION 41.7 : DIPLO 30.4
  2855. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 139.86805402248
  2856. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_SULEIMAN, CONQUEST @ 139.9, CONQUEST @ 139.9, SCIENCE @ 78.8, CULTURE @ -17.7, RELIGION @ 41.7, DIPLO @ 30.4
  2857. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 6 CONQUEST
  2858. RealStrategy: cities us/them 0 1 power us/them 183 570
  2859. RealStrategy: ...player 6 is doing better than us with CONQUEST
  2860. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 7
  2861. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2862. RealStrategy: ...military ratio -80 player/world 0 494.875 priority= -80
  2863. RealStrategy: ...space race projects 0 priority= 0
  2864. RealStrategy: ...science ratio 20.750799403112 player/world 133.62890625 103.07373046875 priority= 20.750799403112
  2865. RealStrategy: ...tech ratio 34.023408945541 player/world 39.652340894554 36.25 priority= 54.774208348653
  2866. RealStrategy: ...culture ratio -24.181468154837 player/world 69.7265625 106.52587890625 priority= -24.181468154837
  2867. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -23.41101380975
  2868. RealStrategy: ...he doesn't have a religion
  2869. RealStrategy: ...and he cannot get one - no religious victory
  2870. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 7
  2871. RealStrategy: ...diplo progress 10 40
  2872. RealStrategy: ...favor per turn 8 112
  2873. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  2874. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 54.8 : CULTURE -26.9 : RELIGION -200.0 : DIPLO 140.0
  2875. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  2876. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  2877. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  2878. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2879. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  2880. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 120.2 : CULTURE -4.8 : RELIGION -133.0 : DIPLO 180.6
  2881. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 120.2 : CULTURE -4.8 : RELIGION -133.0 : DIPLO 180.6
  2882. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  2883. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 120.2, CULTURE @ -4.8, RELIGION @ -133.0, DIPLO @ 180.6
  2884. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 7 DIPLO
  2885. RealStrategy: progress us/them 0 10 favor us/them 139 610
  2886. RealStrategy: ...player 7 is doing better than us with DIPLO
  2887. RealStrategy: 195 FUN GuessOtherPlayerStrategy 8 9
  2888. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2889. RealStrategy: ...military ratio -58.984592068704 player/world 130 494.875 priority= -58.984592068704
  2890. RealStrategy: ...space race projects 0 priority= 0
  2891. RealStrategy: ...science ratio -27.018783012388 player/world 63.2890625 103.07373046875 priority= -27.018783012388
  2892. RealStrategy: ...tech ratio -18.825954861111 player/world 34.367404513889 36.25 priority= -45.844737873499
  2893. RealStrategy: ...culture ratio -42.434441821557 player/world 41.94921875 106.52587890625 priority= -42.434441821557
  2894. RealStrategy: ...added cultural progress, perc 0 priority= -42.434441821557
  2895. RealStrategy: ...he doesn't have a religion
  2896. RealStrategy: ...and he cannot get one - no religious victory
  2897. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_SHAKA 9
  2898. RealStrategy: ...diplo progress 0 0
  2899. RealStrategy: ...favor per turn 1 9
  2900. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  2901. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -59.0 : SCIENCE -45.8 : CULTURE -48.8 : RELIGION -200.0 : DIPLO 11.3
  2902. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  2903. RealStrategy: 195 generic great people : CONQUEST 5.3 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  2904. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2905. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2906. RealStrategy: 195 after turn adjust : CONQUEST 62.5 : SCIENCE 30.2 : CULTURE 21.2 : RELIGION 19.1 : DIPLO 19.1
  2907. RealStrategy: 195 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 3.5 : SCIENCE -15.6 : CULTURE -27.6 : RELIGION -180.8 : DIPLO 30.4
  2908. RealStrategy: 195 *** sum of all valid LEADER_ALEXANDER : CONQUEST 3.5 : SCIENCE -15.6 : CULTURE -27.6 : RELIGION -180.8 : DIPLO 30.4
  2909. RealStrategy: 195 LEADER_ALEXANDER ...guessed DIPLO priority 30.4
  2910. RealStrategy: 195, RSTGUESS, LEADER_SHAKA, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 3.5, SCIENCE @ -15.6, CULTURE @ -27.6, RELIGION @ -180.8, DIPLO @ 30.4
  2911. RealStrategy: FUN OtherPlayerDoingBetterThanUs 8 9 DIPLO
  2912. RealStrategy: progress us/them 0 0 favor us/them 139 47
  2913. RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
  2914. RealStrategy: 195 nerf factors : CONQUEST -109.2 : SCIENCE 0.9 : CULTURE -0.0 : RELIGION 0.0 : DIPLO -70.4
  2915. RealStrategy: 195 *** final priorities LEADER_SHAKA : CONQUEST 254.8 : SCIENCE -2.2 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 7.8
  2916. RealStrategy: 195 *** final valid LEADER_SHAKA : CONQUEST 254.8 : SCIENCE -2.2 : CULTURE 67.7 : RELIGION -126.7 : DIPLO 7.8
  2917. RealStrategy: 195 LEADER_SHAKA ...selected CONQUEST priority 254.84614588438
  2918. RealStrategy: 195, RSTSTRAT, LEADER_SHAKA, CONQUEST @ 254.8, CONQUEST @ 254.8 (-109.2), SCIENCE @ -2.2 ( 0.9), CULTURE @ 67.7, RELIGION @ -126.7, DIPLO @ 7.8 (-70.4)
  2919. RealStrategy: 195 RSTNAVAL 8 ...factor/revealed 59 1253 active naval 2
  2920. RealStrategy: 195 RSTDEFEN 8 70 ...power our/theirs 183 0 wars 0 active? false
  2921. RealStrategy: 195 RSTCATCH 8 60 ...power our/theirs 183 494.875 active? true
  2922. RealStrategy: 195 RSTENOUG 8 220 ...power our/theirs 183 494.875 active? false
  2923. RealStrategy: 195 RSTPEACE 8 0 ...wars 0 active? true
  2924. RealStrategy: 195 RSTATWAR 8 0 ...wars 0 active? false
  2925. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  2926. RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
  2927. RealStrategy_GreatPeople: 195 RSTMGWSL 8 0 ...works/slots 0 3 active? false
  2928. RealStrategy: 195 RSTSCIEN 8 90 ...techs our/avg 30.829197485207 36.25 active? true
  2929. RealStrategy: 195 RSTCULTR 8 80 ...culture our/avg 28.96875 106.52587890625 active? true
  2930. RealStrategy: 195 FUN RefreshPlayerData 9 LEADER_ALEXANDER
  2931. RealStrategy: 195 FUN EstablishStrategyBasePriority 9 LEADER_ALEXANDER
  2932. RealStrategy: 195 *** base priorities LEADER_ALEXANDER : CONQUEST 180.0 : SCIENCE 120.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
  2933. RealStrategy: 195 era bias for era 4 : CONQUEST 46.8 : SCIENCE 31.2 : CULTURE 20.8 : RELIGION 5.2 : DIPLO 10.4
  2934. RealStrategy: 195 EstablishStrategyBasePriority : CONQUEST 226.8 : SCIENCE 151.2 : CULTURE 100.8 : RELIGION 25.2 : DIPLO 50.4
  2935. RealStrategy: ...era adjusted extra conquest, priority= 10
  2936. RealStrategy: we are at war with 1
  2937. RealStrategy: we are at war with 7
  2938. RealStrategy: ...player has captured 0 capitals; priority= 50
  2939. RealStrategy: ...military ratio -56.629213483146 player/world 130 445 priority= -6.6292134831461
  2940. RealStrategy: ...era, desperate 4 true
  2941. RealStrategy: iPriorityDangerPlayers 0 priority= -6.6292134831461
  2942. RealStrategy: ...space race projects 0 priority= 0
  2943. RealStrategy: ...science ratio -27.738742901432 player/world 63.2890625 104.8296875 priority= -27.738742901432
  2944. RealStrategy: ...tech ratio -23.325954861111 player/world 34.367404513889 36.7 priority= -51.064697762544
  2945. RealStrategy: ...culture ratio -39.446962091684 player/world 41.94921875 96.109765625 priority= -39.446962091684
  2946. RealStrategy: ...added cultural progress, perc 0 priority= -39.446962091684
  2947. RealStrategy: ...we don't have a religion
  2948. RealStrategy: ...and we cannot get one - no religious victory
  2949. RealStrategy: FUN GetPriorityDiplo 9 LEADER_ALEXANDER
  2950. RealStrategy: ...diplo progress 0 0
  2951. RealStrategy: ...favor per turn 1 9
  2952. RealStrategy: 195 *** specific priorities LEADER_ALEXANDER : CONQUEST -6.6 : SCIENCE -51.1 : CULTURE -39.4 : RELIGION -200.0 : DIPLO 9.0
  2953. RealStrategy: 195 turn adjust 25..200 (iMaxT=500,iCurT=195,perc= 93.3)
  2954. RealStrategy: 195 after turn adjust : CONQUEST -6.2 : SCIENCE -47.6 : CULTURE -36.8 : RELIGION -186.5 : DIPLO 8.4
  2955. RealStrategy: 195 FUN GetGenericPriorities 9 LEADER_ALEXANDER
  2956. RealStrategy: 195 generic policies : CONQUEST 27.3 : SCIENCE 8.4 : CULTURE 8.4 : RELIGION 8.4 : DIPLO 4.2
  2957. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 30.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
  2958. RealStrategy: 195 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2959. RealStrategy: 195 generic great people : CONQUEST 3.5 : SCIENCE 7.7 : CULTURE 1.4 : RELIGION 0.0 : DIPLO 0.0
  2960. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2961. RealStrategy: 195 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  2962. RealStrategy: 195 *** generic priorities LEADER_ALEXANDER : CONQUEST 60.8 : SCIENCE 26.1 : CULTURE 19.8 : RELIGION 18.4 : DIPLO 14.2
  2963. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2964. RealStrategy: 195 after turn adjust : CONQUEST 58.2 : SCIENCE 25.0 : CULTURE 19.0 : RELIGION 17.6 : DIPLO 13.6
  2965. RealStrategy: 195 applying specific & generic priorities : CONQUEST 278.8 : SCIENCE 128.6 : CULTURE 83.0 : RELIGION -143.7 : DIPLO 72.4
  2966. RealStrategy: 195 applying a bit of randomization : CONQUEST 308.8 : SCIENCE 133.6 : CULTURE 102.0 : RELIGION -140.7 : DIPLO 86.4
  2967. RealStrategy: 195 boosting current strategy CONQUEST : CONQUEST 348.8 : SCIENCE 133.6 : CULTURE 102.0 : RELIGION -140.7 : DIPLO 86.4
  2968. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 0
  2969. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2970. RealStrategy: ...military ratio 84.712376273545 player/world 917 445 priority= 84.712376273545
  2971. RealStrategy: ...space race projects 0 priority= 0
  2972. RealStrategy: ...science ratio 49.135949680285 player/world 178.4140625 104.8296875 priority= 49.135949680285
  2973. RealStrategy: ...tech ratio 43 player/world 41 36.7 priority= 92.135949680285
  2974. RealStrategy: ...culture ratio 222.75324031361 player/world 401.94921875 96.109765625 priority= 222.75324031361
  2975. RealStrategy: ...added cultural progress, perc 17.6 priority= 244.04499445068
  2976. RealStrategy: ...religion founded 14 priority= 40
  2977. RealStrategy: ...converted >1 civs, num 3 priority= 140
  2978. RealStrategy: ...faith ratio 109.57924843494 player/world/era 132.53515625 38.582682291667 4 priority= 249.57924843494
  2979. RealStrategy: ...cities progress, num, all 35 91 priority= 297.6911396318
  2980. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 0
  2981. RealStrategy: ...diplo progress 40 160
  2982. RealStrategy: ...favor per turn 18 322
  2983. RealStrategy: GetOtherPlayerPriorityDiplo: 402.5
  2984. RealStrategy: 195 *** specific priorities LEADER_WILHELMINA : CONQUEST 84.7 : SCIENCE 92.1 : CULTURE 280.7 : RELIGION 223.3 : DIPLO 402.5
  2985. RealStrategy: 195 generic government DEMOCRACY : CONQUEST 10.0 : SCIENCE 50.0 : CULTURE 70.0 : RELIGION 30.0 : DIPLO 60.0
  2986. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 18.9 : CULTURE 24.2 : RELIGION 5.3 : DIPLO 0.0
  2987. RealStrategy: 195 generic city states : CONQUEST 78.4 : SCIENCE 89.6 : CULTURE 156.8 : RELIGION 33.6 : DIPLO 201.6
  2988. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  2989. RealStrategy: 195 after turn adjust : CONQUEST 95.7 : SCIENCE 151.8 : CULTURE 240.3 : RELIGION 65.9 : DIPLO 250.5
  2990. RealStrategy: 195 *** sum of all priorities LEADER_WILHELMINA : CONQUEST 180.4 : SCIENCE 243.9 : CULTURE 520.9 : RELIGION 289.2 : DIPLO 653.0
  2991. RealStrategy: 195 *** sum of all valid LEADER_WILHELMINA : CONQUEST 180.4 : SCIENCE 243.9 : CULTURE 520.9 : RELIGION 289.2 : DIPLO 653.0
  2992. RealStrategy: 195 LEADER_WILHELMINA ...guessed DIPLO priority 652.982
  2993. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_WILHELMINA, DIPLO @ 653.0, CONQUEST @ 180.4, SCIENCE @ 243.9, CULTURE @ 520.9, RELIGION @ 289.2, DIPLO @ 653.0
  2994. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 0 DIPLO
  2995. RealStrategy: progress us/them 0 40 favor us/them 47 1132
  2996. RealStrategy: ...player 0 is doing better than us with DIPLO
  2997. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 1
  2998. RealStrategy: ...other player has captured 0 capitals; priority= 0
  2999. RealStrategy: ...military ratio -78.202247191011 player/world 10 445 priority= -78.202247191011
  3000. RealStrategy: ...space race projects 0 priority= 0
  3001. RealStrategy: ...science ratio -15.296686589856 player/world 81.921875 104.8296875 priority= -15.296686589856
  3002. RealStrategy: ...tech ratio -27 player/world 34 36.7 priority= -42.296686589856
  3003. RealStrategy: ...culture ratio -47.734605208075 player/world 30.5703125 96.109765625 priority= -47.734605208075
  3004. RealStrategy: ...added cultural progress, perc 0 priority= -47.734605208075
  3005. RealStrategy: ...he doesn't have a religion
  3006. RealStrategy: ...and he cannot get one - no religious victory
  3007. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 1
  3008. RealStrategy: ...diplo progress 0 0
  3009. RealStrategy: ...favor per turn 2 18
  3010. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3011. RealStrategy: 195 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -42.3 : CULTURE -54.9 : RELIGION -200.0 : DIPLO 22.5
  3012. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  3013. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  3014. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3015. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3016. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.3 : RELIGION 9.6 : DIPLO 38.3
  3017. RealStrategy: 195 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.1 : CULTURE -15.6 : RELIGION -190.4 : DIPLO 60.8
  3018. RealStrategy: 195 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.1 : CULTURE -15.6 : RELIGION -190.4 : DIPLO 60.8
  3019. RealStrategy: 195 LEADER_PACHACUTI ...guessed DIPLO priority 60.8
  3020. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_PACHACUTI, DIPLO @ 60.8, CONQUEST @ -59.1, SCIENCE @ 5.1, CULTURE @ -15.6, RELIGION @ -190.4, DIPLO @ 60.8
  3021. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 1 DIPLO
  3022. RealStrategy: progress us/them 0 0 favor us/them 47 70
  3023. RealStrategy: ...player 1 is doing better than us with DIPLO
  3024. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 2
  3025. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3026. RealStrategy: ...military ratio 121.97296334269 player/world 1197 445 priority= 121.97296334269
  3027. RealStrategy: ...space race projects 0 priority= 0
  3028. RealStrategy: ...science ratio -28.369975108435 player/world 62.34375 104.8296875 priority= -28.369975108435
  3029. RealStrategy: ...tech ratio -47 player/world 32 36.7 priority= -75.369975108435
  3030. RealStrategy: ...culture ratio -15.943968688145 player/world 74.21875 96.109765625 priority= -15.943968688145
  3031. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.340893844608
  3032. RealStrategy: ...religion founded 3 priority= 40
  3033. RealStrategy: ...faith ratio 52.721596949193 player/world/era 100.54296875 46.29921875 4 priority= 92.721596949193
  3034. RealStrategy: ...cities progress, num, all 4 91 priority= 96.11162374393
  3035. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 2
  3036. RealStrategy: ...diplo progress 10 40
  3037. RealStrategy: ...favor per turn 7 103
  3038. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  3039. RealStrategy: 195 *** specific priorities LEADER_POUNDMAKER : CONQUEST 122.0 : SCIENCE -75.4 : CULTURE -14.2 : RELIGION 72.1 : DIPLO 128.8
  3040. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  3041. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  3042. RealStrategy: 195 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  3043. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3044. RealStrategy: 195 after turn adjust : CONQUEST 64.1 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.7 : DIPLO 81.2
  3045. RealStrategy: 195 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 186.1 : SCIENCE -40.1 : CULTURE 21.0 : RELIGION 133.8 : DIPLO 209.9
  3046. RealStrategy: 195 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 186.1 : SCIENCE -40.1 : CULTURE 21.0 : RELIGION 133.8 : DIPLO 209.9
  3047. RealStrategy: 195 LEADER_POUNDMAKER ...guessed DIPLO priority 209.946
  3048. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_POUNDMAKER, DIPLO @ 209.9, CONQUEST @ 186.1, SCIENCE @ -40.1, CULTURE @ 21.0, RELIGION @ 133.8, DIPLO @ 209.9
  3049. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 2 DIPLO
  3050. RealStrategy: progress us/them 0 10 favor us/them 47 98
  3051. RealStrategy: ...player 2 is doing better than us with DIPLO
  3052. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 3
  3053. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3054. RealStrategy: ...military ratio -16.719101123596 player/world 352 445 priority= -16.719101123596
  3055. RealStrategy: ...space race projects 0 priority= 0
  3056. RealStrategy: ...science ratio -30.678406939828 player/world 58.88671875 104.8296875 priority= -30.678406939828
  3057. RealStrategy: ...tech ratio -47.762527736686 player/world 31.923747226331 36.7 priority= -78.440934676514
  3058. RealStrategy: ...culture ratio 1.9286622961214 player/world 98.7578125 96.109765625 priority= 1.9286622961214
  3059. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 12.379824169619
  3060. RealStrategy: ...religion founded 7 priority= 40
  3061. RealStrategy: ...converted >1 civs, num 2 priority= 90
  3062. RealStrategy: ...faith ratio 79.011018679446 player/world/era 115.9921875 42.090198863636 4 priority= 169.01101867945
  3063. RealStrategy: ...cities progress, num, all 25 91 priority= 198.2073766469
  3064. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 3
  3065. RealStrategy: ...diplo progress 20 80
  3066. RealStrategy: ...favor per turn 2 98
  3067. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  3068. RealStrategy: 195 *** specific priorities LEADER_PETER_GREAT : CONQUEST -16.7 : SCIENCE -78.4 : CULTURE 14.2 : RELIGION 148.7 : DIPLO 122.5
  3069. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  3070. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  3071. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3072. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3073. RealStrategy: 195 after turn adjust : CONQUEST 38.3 : SCIENCE 19.1 : CULTURE 72.4 : RELIGION 24.2 : DIPLO 38.3
  3074. RealStrategy: 195 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 21.6 : SCIENCE -59.3 : CULTURE 86.7 : RELIGION 172.8 : DIPLO 160.8
  3075. RealStrategy: 195 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 21.6 : SCIENCE -59.3 : CULTURE 86.7 : RELIGION 172.8 : DIPLO 160.8
  3076. RealStrategy: 195 LEADER_PETER_GREAT ...guessed RELIGION priority 172.83240748517
  3077. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_PETER_GREAT, RELIGION @ 172.8, CONQUEST @ 21.6, SCIENCE @ -59.3, CULTURE @ 86.7, RELIGION @ 172.8, DIPLO @ 160.8
  3078. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 3 RELIGION
  3079. RealStrategy: converts us/them 0 2 faith us/them 5.546875 115.9921875
  3080. RealStrategy: ...player 3 is doing better than us with RELIGION
  3081. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 4
  3082. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3083. RealStrategy: ...military ratio 14.202247191011 player/world 524 445 priority= 14.202247191011
  3084. RealStrategy: ...space race projects 0 priority= 0
  3085. RealStrategy: ...science ratio 25.929036681522 player/world 143.66015625 104.8296875 priority= 25.929036681522
  3086. RealStrategy: ...tech ratio 67.655494791667 player/world 43.465549479167 36.7 priority= 93.584531473189
  3087. RealStrategy: ...culture ratio -14.78318654208 player/world 75.8125 96.109765625 priority= -14.78318654208
  3088. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.180111698543
  3089. RealStrategy: ...religion founded 8 priority= 40
  3090. RealStrategy: ...faith ratio -24.885425982485 player/world/era 20.6953125 46.29921875 4 priority= 15.114574017515
  3091. RealStrategy: ...cities progress, num, all 0 91 priority= 15.114574017515
  3092. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 4
  3093. RealStrategy: ...diplo progress 0 0
  3094. RealStrategy: ...favor per turn 2 18
  3095. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3096. RealStrategy: 195 *** specific priorities LEADER_GILGAMESH : CONQUEST 14.2 : SCIENCE 93.6 : CULTURE -12.9 : RELIGION 11.3 : DIPLO 22.5
  3097. RealStrategy: 195 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  3098. RealStrategy: 195 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  3099. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3100. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3101. RealStrategy: 195 after turn adjust : CONQUEST 19.1 : SCIENCE 58.4 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.3
  3102. RealStrategy: 195 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 33.4 : SCIENCE 152.0 : CULTURE 29.5 : RELIGION 25.9 : DIPLO 60.8
  3103. RealStrategy: 195 *** sum of all valid LEADER_GILGAMESH : CONQUEST 33.4 : SCIENCE 152.0 : CULTURE 29.5 : RELIGION 25.9 : DIPLO 60.8
  3104. RealStrategy: 195 LEADER_GILGAMESH ...guessed SCIENCE priority 151.99203147319
  3105. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_GILGAMESH, SCIENCE @ 152.0, CONQUEST @ 33.4, SCIENCE @ 152.0, CULTURE @ 29.5, RELIGION @ 25.9, DIPLO @ 60.8
  3106. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 4 SCIENCE
  3107. RealStrategy: projects us/them 0 0 techs us/them 34.367404513889 43.465549479167
  3108. RealStrategy: ...player 4 is doing better than us with SCIENCE
  3109. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 5
  3110. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3111. RealStrategy: ...military ratio 29.662921348315 player/world 610 445 priority= 29.662921348315
  3112. RealStrategy: ...space race projects 0 priority= 0
  3113. RealStrategy: ...science ratio 42.434976375371 player/world 168.37890625 104.8296875 priority= 42.434976375371
  3114. RealStrategy: ...tech ratio 66.108619791667 player/world 43.310861979167 36.7 priority= 108.54359616704
  3115. RealStrategy: ...culture ratio -12.546973878337 player/world 78.8828125 96.109765625 priority= -12.546973878337
  3116. RealStrategy: ...added cultural progress, perc 0 priority= -12.546973878337
  3117. RealStrategy: ...he doesn't have a religion
  3118. RealStrategy: ...and he cannot get one - no religious victory
  3119. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 5
  3120. RealStrategy: ...diplo progress 0 0
  3121. RealStrategy: ...favor per turn 2 18
  3122. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3123. RealStrategy: 195 *** specific priorities LEADER_SEONDEOK : CONQUEST 29.7 : SCIENCE 108.5 : CULTURE -14.4 : RELIGION -200.0 : DIPLO 22.5
  3124. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  3125. RealStrategy: 195 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3126. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  3127. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3128. RealStrategy: 195 after turn adjust : CONQUEST 101.7 : SCIENCE 51.3 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.6
  3129. RealStrategy: 195 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 131.3 : SCIENCE 159.9 : CULTURE 4.7 : RELIGION -180.8 : DIPLO 63.1
  3130. RealStrategy: 195 *** sum of all valid LEADER_SEONDEOK : CONQUEST 131.3 : SCIENCE 159.9 : CULTURE 4.7 : RELIGION -180.8 : DIPLO 63.1
  3131. RealStrategy: 195 LEADER_SEONDEOK ...guessed SCIENCE priority 159.86559616704
  3132. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_SEONDEOK, SCIENCE @ 159.9, CONQUEST @ 131.3, SCIENCE @ 159.9, CULTURE @ 4.7, RELIGION @ -180.8, DIPLO @ 63.1
  3133. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 5 SCIENCE
  3134. RealStrategy: projects us/them 0 0 techs us/them 34.367404513889 43.310861979167
  3135. RealStrategy: ...player 5 is doing better than us with SCIENCE
  3136. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 6
  3137. RealStrategy: ...other player has captured 1 capitals; priority= 50
  3138. RealStrategy: ...military ratio 32.719101123596 player/world 570 404.54545454545 priority= 82.719101123595
  3139. RealStrategy: ...space race projects 0 priority= 0
  3140. RealStrategy: ...science ratio 12.688810719769 player/world 123.83203125 104.8296875 priority= 12.688810719769
  3141. RealStrategy: ...tech ratio 33 player/world 40 36.7 priority= 45.688810719769
  3142. RealStrategy: ...culture ratio -27.935872476538 player/world 57.75390625 96.109765625 priority= -27.935872476538
  3143. RealStrategy: ...added cultural progress, perc 0 priority= -27.935872476538
  3144. RealStrategy: ...religion founded 5 priority= 40
  3145. RealStrategy: ...faith ratio -15.120479894707 player/world/era 30.7421875 46.29921875 4 priority= 24.879520105293
  3146. RealStrategy: ...cities progress, num, all 4 91 priority= 28.26954690003
  3147. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 6
  3148. RealStrategy: ...diplo progress 0 0
  3149. RealStrategy: ...favor per turn 1 9
  3150. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  3151. RealStrategy: 195 *** specific priorities LEADER_SULEIMAN : CONQUEST 82.7 : SCIENCE 45.7 : CULTURE -32.1 : RELIGION 21.2 : DIPLO 11.3
  3152. RealStrategy: 195 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  3153. RealStrategy: 195 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  3154. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3155. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3156. RealStrategy: 195 after turn adjust : CONQUEST 68.5 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.2 : DIPLO 19.1
  3157. RealStrategy: 195 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 151.2 : SCIENCE 72.9 : CULTURE -13.0 : RELIGION 45.4 : DIPLO 30.4
  3158. RealStrategy: 195 *** sum of all valid LEADER_SULEIMAN : CONQUEST 151.2 : SCIENCE 72.9 : CULTURE -13.0 : RELIGION 45.4 : DIPLO 30.4
  3159. RealStrategy: 195 LEADER_SULEIMAN ...guessed CONQUEST priority 151.2282261236
  3160. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_SULEIMAN, CONQUEST @ 151.2, CONQUEST @ 151.2, SCIENCE @ 72.9, CULTURE @ -13.0, RELIGION @ 45.4, DIPLO @ 30.4
  3161. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 6 CONQUEST
  3162. RealStrategy: cities us/them 0 1 power us/them 130 570
  3163. RealStrategy: ...player 6 is doing better than us with CONQUEST
  3164. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 7
  3165. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3166. RealStrategy: ...military ratio -80 player/world 0 445 priority= -80
  3167. RealStrategy: ...space race projects 0 priority= 0
  3168. RealStrategy: ...science ratio 19.230671774157 player/world 133.62890625 104.8296875 priority= 19.230671774157
  3169. RealStrategy: ...tech ratio 29.523408945541 player/world 39.652340894554 36.7 priority= 48.754080719698
  3170. RealStrategy: ...culture ratio -19.215781109652 player/world 69.7265625 96.109765625 priority= -19.215781109652
  3171. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.445326764566
  3172. RealStrategy: ...he doesn't have a religion
  3173. RealStrategy: ...and he cannot get one - no religious victory
  3174. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 7
  3175. RealStrategy: ...diplo progress 10 40
  3176. RealStrategy: ...favor per turn 8 112
  3177. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  3178. RealStrategy: 195 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 48.8 : CULTURE -21.2 : RELIGION -200.0 : DIPLO 140.0
  3179. RealStrategy: 195 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  3180. RealStrategy: 195 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  3181. RealStrategy: 195 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  3182. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3183. RealStrategy: 195 after turn adjust : CONQUEST 85.6 : SCIENCE 65.4 : CULTURE 22.2 : RELIGION 67.0 : DIPLO 40.6
  3184. RealStrategy: 195 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 114.2 : CULTURE 1.0 : RELIGION -133.0 : DIPLO 180.6
  3185. RealStrategy: 195 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.6 : SCIENCE 114.2 : CULTURE 1.0 : RELIGION -133.0 : DIPLO 180.6
  3186. RealStrategy: 195 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.598
  3187. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.6, CONQUEST @ 5.6, SCIENCE @ 114.2, CULTURE @ 1.0, RELIGION @ -133.0, DIPLO @ 180.6
  3188. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 7 DIPLO
  3189. RealStrategy: progress us/them 0 10 favor us/them 47 610
  3190. RealStrategy: ...player 7 is doing better than us with DIPLO
  3191. RealStrategy: 195 FUN GuessOtherPlayerStrategy 9 8
  3192. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3193. RealStrategy: ...military ratio -54.831460674157 player/world 140 445 priority= -54.831460674157
  3194. RealStrategy: ...space race projects 0 priority= 0
  3195. RealStrategy: ...science ratio -47.335633691553 player/world 33.94140625 104.8296875 priority= -47.335633691553
  3196. RealStrategy: ...tech ratio -58.286843565089 player/world 30.871315643491 36.7 priority= -105.62247725664
  3197. RealStrategy: ...culture ratio -47.074552615215 player/world 31.4765625 96.109765625 priority= -47.074552615215
  3198. RealStrategy: ...added cultural progress, perc 0 priority= -47.074552615215
  3199. RealStrategy: ...he doesn't have a religion
  3200. RealStrategy: ...and he cannot get one - no religious victory
  3201. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_ALEXANDER 8
  3202. RealStrategy: ...diplo progress 0 0
  3203. RealStrategy: ...favor per turn 2 18
  3204. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3205. RealStrategy: 195 *** specific priorities LEADER_SHAKA : CONQUEST -54.8 : SCIENCE -105.6 : CULTURE -54.1 : RELIGION -200.0 : DIPLO 22.5
  3206. RealStrategy: 195 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  3207. RealStrategy: 195 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3208. RealStrategy: 195 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3209. RealStrategy: 195 turn adjust 125..50 (iMaxT=500,iCurT=195,perc= 95.8)
  3210. RealStrategy: 195 after turn adjust : CONQUEST 73.5 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.3
  3211. RealStrategy: 195 *** sum of all priorities LEADER_SHAKA : CONQUEST 18.7 : SCIENCE -86.5 : CULTURE -35.0 : RELIGION -180.8 : DIPLO 60.8
  3212. RealStrategy: 195 *** sum of all valid LEADER_SHAKA : CONQUEST 18.7 : SCIENCE -86.5 : CULTURE -35.0 : RELIGION -180.8 : DIPLO 60.8
  3213. RealStrategy: 195 LEADER_SHAKA ...guessed DIPLO priority 60.8
  3214. RealStrategy: 195, RSTGUESS, LEADER_ALEXANDER, LEADER_SHAKA, DIPLO @ 60.8, CONQUEST @ 18.7, SCIENCE @ -86.5, CULTURE @ -35.0, RELIGION @ -180.8, DIPLO @ 60.8
  3215. RealStrategy: FUN OtherPlayerDoingBetterThanUs 9 8 DIPLO
  3216. RealStrategy: progress us/them 0 0 favor us/them 47 139
  3217. RealStrategy: ...player 8 is doing better than us with DIPLO
  3218. RealStrategy: 195 num players better than us : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 5.0
  3219. RealStrategy: 195 nerf factors : CONQUEST -104.7 : SCIENCE -80.1 : CULTURE -0.0 : RELIGION 42.2 : DIPLO -129.6
  3220. RealStrategy: 195 *** final priorities LEADER_ALEXANDER : CONQUEST 244.2 : SCIENCE 53.4 : CULTURE 102.0 : RELIGION -98.5 : DIPLO -43.2
  3221. RealStrategy: 195 *** final valid LEADER_ALEXANDER : CONQUEST 244.2 : SCIENCE 53.4 : CULTURE 102.0 : RELIGION -98.5 : DIPLO -43.2
  3222. RealStrategy: 195 LEADER_ALEXANDER ...selected CONQUEST priority 244.18398089888
  3223. RealStrategy: 195, RSTSTRAT, LEADER_ALEXANDER, CONQUEST @ 244.2, CONQUEST @ 244.2 (-104.7), SCIENCE @ 53.4 (-80.1), CULTURE @ 102.0, RELIGION @ -98.5 (42.2), DIPLO @ -43.2 (-129.6)
  3224. RealStrategy: 195 RSTNAVAL 9 ...factor/revealed 41 1307 active naval 1
  3225. RealStrategy: 195 RSTDEFEN 9 70 ...power our/theirs 130 10 wars 2 active? false
  3226. RealStrategy: 195 RSTCATCH 9 60 ...power our/theirs 130 445 active? true
  3227. RealStrategy: 195 RSTENOUG 9 220 ...power our/theirs 130 445 active? false
  3228. RealStrategy: 195 RSTPEACE 9 0 ...wars 2 active? false
  3229. RealStrategy: 195 RSTATWAR 9 0 ...wars 2 active? true
  3230. RealStrategy_GreatPeople: 195 ...num of works to create 0 0 0
  3231. RealStrategy_GreatPeople: 195 ...num of available slots 1 1 1
  3232. RealStrategy_GreatPeople: 195 RSTMGWSL 9 0 ...works/slots 0 3 active? false
  3233. RealStrategy: 195 RSTSCIEN 9 90 ...techs our/avg 34.367404513889 36.7 active? false
  3234. RealStrategy: 195 RSTCULTR 9 80 ...culture our/avg 41.94921875 96.109765625 active? true
  3235. RealStrategy: 195 RSTNAVAL 10 ...factor/revealed 100 302 active naval 3
  3236. RealStrategy: 195 RSTNAVAL 11 ...factor/revealed 39 475 active naval 1
  3237. RealStrategy: 195 RSTNAVAL 12 ...factor/revealed 84 161 active naval 3
  3238. RealStrategy: 195 RSTNAVAL 13 ...factor/revealed 94 137 active naval 3
  3239. RealStrategy: 195 RSTNAVAL 14 ...factor/revealed 75 642 active naval 2
  3240. RealStrategy: 195 RSTNAVAL 15 ...factor/revealed 69 184 active naval 2
  3241. RealStrategy: 195 RSTNAVAL 16 ...factor/revealed 65 169 active naval 2
  3242. RealStrategy: 195 RSTNAVAL 17 ...factor/revealed 69 169 active naval 2
  3243. RealStrategy: 195 RSTNAVAL 18 ...factor/revealed 79 394 active naval 3
  3244. RealStrategy: 195 RSTNAVAL 19 ...factor/revealed 87 567 active naval 3
  3245. RealStrategy: 195 RSTNAVAL 20 ...factor/revealed 95 134 active naval 3
  3246. RealStrategy: 195 RSTNAVAL 21 ...factor/revealed 19 161 active naval 1
  3247. RealStrategy: 195 RSTNAVAL 22 ...factor/revealed 38 166 active naval 1
  3248. RealStrategy: 195 RSTNAVAL 23 ...factor/revealed 84 479 active naval 3
  3249. RealStrategy: 195 RSTNAVAL 24 ...factor/revealed 58 509 active naval 2
  3250. RealStrategy: 195 RSTNAVAL 25 ...factor/revealed 56 1277 active naval 2
  3251. RealStrategy: 196 FUN RefreshPlayerData 0 LEADER_WILHELMINA
  3252. RealStrategy: 196 FUN EstablishStrategyBasePriority 0 LEADER_WILHELMINA
  3253. RealStrategy: 196 *** base priorities LEADER_WILHELMINA : CONQUEST 40.0 : SCIENCE 100.0 : CULTURE 100.0 : RELIGION 40.0 : DIPLO 60.0
  3254. RealStrategy: 196 era bias for era 5 : CONQUEST 13.0 : SCIENCE 32.5 : CULTURE 32.5 : RELIGION 13.0 : DIPLO 19.5
  3255. RealStrategy: 196 EstablishStrategyBasePriority : CONQUEST 53.0 : SCIENCE 132.5 : CULTURE 132.5 : RELIGION 53.0 : DIPLO 79.5
  3256. RealStrategy: ...era adjusted extra conquest, priority= 1.7777777777778
  3257. RealStrategy: ...player has captured 0 capitals; priority= 1.7777777777778
  3258. RealStrategy: ...military ratio 82.617463569837 player/world 917 451 priority= 84.395241347615
  3259. RealStrategy: ...era, desperate 5 true
  3260. RealStrategy: iPriorityDangerPlayers 0 priority= 84.395241347615
  3261. RealStrategy: our cities, on average 9 9.1 priority= 86.895241347615
  3262. RealStrategy: ...space race projects 0 priority= 0
  3263. RealStrategy: ...science ratio 48.950976009537 player/world 178.1875 104.859375 priority= 48.950976009537
  3264. RealStrategy: ...tech ratio 43 player/world 41 36.7 priority= 91.950976009537
  3265. RealStrategy: ...culture ratio 224.84696824647 player/world 407.328125 96.704296875 priority= 224.84696824647
  3266. RealStrategy: ...added cultural progress, perc 17.6 priority= 246.13872238354
  3267. RealStrategy: ...religion founded 14 priority= 40
  3268. RealStrategy: ...converted >1 civs, num 3 priority= 140
  3269. RealStrategy: ...faith ratio 135.72736315081 player/world/era 136.83203125 38.944986979167 5 priority= 275.72736315081
  3270. RealStrategy: ...cities progress, num, all 35 91 priority= 323.83925434767
  3271. RealStrategy: ...player 2 has launched inqusition
  3272. RealStrategy: ...player 3 has launched inqusition
  3273. RealStrategy: FUN GetPriorityDiplo 0 LEADER_WILHELMINA
  3274. RealStrategy: ...diplo progress 40 160
  3275. RealStrategy: ...favor per turn 18 322
  3276. RealStrategy: 196 *** specific priorities LEADER_WILHELMINA : CONQUEST 86.9 : SCIENCE 92.0 : CULTURE 246.1 : RELIGION 283.8 : DIPLO 322.0
  3277. RealStrategy: 196 turn adjust 25..200 (iMaxT=500,iCurT=196,perc= 93.6)
  3278. RealStrategy: 196 after turn adjust : CONQUEST 81.3 : SCIENCE 86.1 : CULTURE 230.4 : RELIGION 265.7 : DIPLO 301.4
  3279. RealStrategy: 196 FUN GetGenericPriorities 0 LEADER_WILHELMINA
  3280. RealStrategy: 196 generic policies : CONQUEST 37.8 : SCIENCE 35.7 : CULTURE 21.0 : RELIGION 16.8 : DIPLO 31.5
  3281. RealStrategy: 196 generic government DEMOCRACY : CONQUEST 5.0 : SCIENCE 25.0 : CULTURE 35.0 : RELIGION 15.0 : DIPLO 30.0
  3282. RealStrategy: 196 generic wonders : CONQUEST 33.6 : SCIENCE 26.4 : CULTURE 26.4 : RELIGION 12.0 : DIPLO 22.8
  3283. RealStrategy: 196 generic great people : CONQUEST 7.7 : SCIENCE 12.6 : CULTURE 16.1 : RELIGION 3.5 : DIPLO 0.0
  3284. RealStrategy: 196 generic city states : CONQUEST 39.2 : SCIENCE 44.8 : CULTURE 78.4 : RELIGION 16.8 : DIPLO 100.8
  3285. RealStrategy: 196 generic beliefs : CONQUEST 15.4 : SCIENCE 17.6 : CULTURE 26.4 : RELIGION 30.8 : DIPLO 0.0
  3286. RealStrategy: 196 *** generic priorities LEADER_WILHELMINA : CONQUEST 138.7 : SCIENCE 162.1 : CULTURE 203.3 : RELIGION 94.9 : DIPLO 185.1
  3287. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3288. RealStrategy: 196 after turn adjust : CONQUEST 132.6 : SCIENCE 155.0 : CULTURE 194.4 : RELIGION 90.7 : DIPLO 177.0
  3289. RealStrategy: 196 applying specific & generic priorities : CONQUEST 266.9 : SCIENCE 373.5 : CULTURE 557.2 : RELIGION 409.4 : DIPLO 557.8
  3290. RealStrategy: 196 applying a bit of randomization : CONQUEST 289.9 : SCIENCE 384.5 : CULTURE 576.2 : RELIGION 437.4 : DIPLO 585.8
  3291. RealStrategy: 196 boosting current strategy CULTURE : CONQUEST 289.9 : SCIENCE 384.5 : CULTURE 616.2 : RELIGION 437.4 : DIPLO 585.8
  3292. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 1
  3293. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3294. RealStrategy: ...military ratio -78.226164079823 player/world 10 451 priority= -78.226164079823
  3295. RealStrategy: ...space race projects 0 priority= 0
  3296. RealStrategy: ...science ratio -15.312174042617 player/world 81.921875 104.859375 priority= -15.312174042617
  3297. RealStrategy: ...tech ratio -27 player/world 34 36.7 priority= -42.312174042617
  3298. RealStrategy: ...culture ratio -47.871491297165 player/world 30.5703125 96.704296875 priority= -47.871491297165
  3299. RealStrategy: ...added cultural progress, perc 0 priority= -47.871491297165
  3300. RealStrategy: ...he doesn't have a religion
  3301. RealStrategy: ...and he cannot get one - no religious victory
  3302. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 1
  3303. RealStrategy: ...diplo progress 0 0
  3304. RealStrategy: ...favor per turn 2 18
  3305. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3306. RealStrategy: 196 *** specific priorities LEADER_PACHACUTI : CONQUEST -78.2 : SCIENCE -42.3 : CULTURE -55.1 : RELIGION -200.0 : DIPLO 22.5
  3307. RealStrategy: 196 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  3308. RealStrategy: 196 generic great people : CONQUEST 0.0 : SCIENCE 9.5 : CULTURE 1.1 : RELIGION 0.0 : DIPLO 0.0
  3309. RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3310. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3311. RealStrategy: 196 after turn adjust : CONQUEST 19.1 : SCIENCE 47.3 : CULTURE 39.2 : RELIGION 9.6 : DIPLO 38.2
  3312. RealStrategy: 196 *** sum of all priorities LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.8 : RELIGION -190.4 : DIPLO 60.7
  3313. RealStrategy: 196 *** sum of all valid LEADER_PACHACUTI : CONQUEST -59.1 : SCIENCE 5.0 : CULTURE -15.8 : RELIGION -190.4 : DIPLO 60.7
  3314. RealStrategy: 196 LEADER_PACHACUTI ...guessed DIPLO priority 60.74
  3315. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_PACHACUTI, DIPLO @ 60.7, CONQUEST @ -59.1, SCIENCE @ 5.0, CULTURE @ -15.8, RELIGION @ -190.4, DIPLO @ 60.7
  3316. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 1 DIPLO
  3317. RealStrategy: progress us/them 40 0 favor us/them 1132 70
  3318. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 2
  3319. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3320. RealStrategy: ...military ratio 120.26066085609 player/world 1197 451 priority= 120.26066085609
  3321. RealStrategy: ...space race projects 0 priority= 0
  3322. RealStrategy: ...science ratio -28.381761287439 player/world 62.34375 104.859375 priority= -28.381761287439
  3323. RealStrategy: ...tech ratio -47 player/world 32 36.7 priority= -75.381761287439
  3324. RealStrategy: ...culture ratio -16.27630138591 player/world 74.21875 96.704296875 priority= -16.27630138591
  3325. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -12.673226542373
  3326. RealStrategy: ...religion founded 3 priority= 40
  3327. RealStrategy: ...faith ratio 62.174993104255 player/world/era 100.54296875 46.733984375 5 priority= 102.17499310426
  3328. RealStrategy: ...cities progress, num, all 4 91 priority= 105.56501989899
  3329. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 2
  3330. RealStrategy: ...diplo progress 10 40
  3331. RealStrategy: ...favor per turn 7 103
  3332. RealStrategy: GetOtherPlayerPriorityDiplo: 128.75
  3333. RealStrategy: 196 *** specific priorities LEADER_POUNDMAKER : CONQUEST 120.3 : SCIENCE -75.4 : CULTURE -14.6 : RELIGION 79.2 : DIPLO 128.8
  3334. RealStrategy: 196 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  3335. RealStrategy: 196 generic great people : CONQUEST 15.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  3336. RealStrategy: 196 generic city states : CONQUEST 11.2 : SCIENCE 16.8 : CULTURE 16.8 : RELIGION 39.2 : DIPLO 44.8
  3337. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3338. RealStrategy: 196 after turn adjust : CONQUEST 64.0 : SCIENCE 35.2 : CULTURE 35.2 : RELIGION 61.6 : DIPLO 81.1
  3339. RealStrategy: 196 *** sum of all priorities LEADER_POUNDMAKER : CONQUEST 184.3 : SCIENCE -40.2 : CULTURE 20.6 : RELIGION 140.8 : DIPLO 209.8
  3340. RealStrategy: 196 *** sum of all valid LEADER_POUNDMAKER : CONQUEST 184.3 : SCIENCE -40.2 : CULTURE 20.6 : RELIGION 140.8 : DIPLO 209.8
  3341. RealStrategy: 196 LEADER_POUNDMAKER ...guessed DIPLO priority 209.8188
  3342. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_POUNDMAKER, DIPLO @ 209.8, CONQUEST @ 184.3, SCIENCE @ -40.2, CULTURE @ 20.6, RELIGION @ 140.8, DIPLO @ 209.8
  3343. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 2 DIPLO
  3344. RealStrategy: progress us/them 40 10 favor us/them 1132 98
  3345. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 3
  3346. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3347. RealStrategy: ...military ratio -17.560975609756 player/world 352 451 priority= -17.560975609756
  3348. RealStrategy: ...space race projects 0 priority= 0
  3349. RealStrategy: ...science ratio -30.689539561913 player/world 58.88671875 104.859375 priority= -30.689539561913
  3350. RealStrategy: ...tech ratio -47.762527736686 player/world 31.923747226331 36.7 priority= -78.4520672986
  3351. RealStrategy: ...culture ratio 1.4864499137593 player/world 98.7578125 96.704296875 priority= 1.4864499137593
  3352. RealStrategy: ...added cultural progress, perc 9.6774193548387 priority= 11.937611787257
  3353. RealStrategy: ...religion founded 7 priority= 40
  3354. RealStrategy: ...converted >1 civs, num 2 priority= 90
  3355. RealStrategy: ...faith ratio 93.428815018514 player/world/era 115.9921875 42.485440340909 5 priority= 183.42881501851
  3356. RealStrategy: ...cities progress, num, all 25 91 priority= 212.62517298597
  3357. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 3
  3358. RealStrategy: ...diplo progress 20 80
  3359. RealStrategy: ...favor per turn 2 98
  3360. RealStrategy: GetOtherPlayerPriorityDiplo: 122.5
  3361. RealStrategy: 196 *** specific priorities LEADER_PETER_GREAT : CONQUEST -17.6 : SCIENCE -78.5 : CULTURE 13.7 : RELIGION 159.5 : DIPLO 122.5
  3362. RealStrategy: 196 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  3363. RealStrategy: 196 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 55.7 : RELIGION 5.3 : DIPLO 0.0
  3364. RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3365. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3366. RealStrategy: 196 after turn adjust : CONQUEST 38.2 : SCIENCE 19.1 : CULTURE 72.3 : RELIGION 24.1 : DIPLO 38.2
  3367. RealStrategy: 196 *** sum of all priorities LEADER_PETER_GREAT : CONQUEST 20.7 : SCIENCE -59.3 : CULTURE 86.0 : RELIGION 183.6 : DIPLO 160.7
  3368. RealStrategy: 196 *** sum of all valid LEADER_PETER_GREAT : CONQUEST 20.7 : SCIENCE -59.3 : CULTURE 86.0 : RELIGION 183.6 : DIPLO 160.7
  3369. RealStrategy: 196 LEADER_PETER_GREAT ...guessed RELIGION priority 183.60787973947
  3370. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_PETER_GREAT, RELIGION @ 183.6, CONQUEST @ 20.7, SCIENCE @ -59.3, CULTURE @ 86.0, RELIGION @ 183.6, DIPLO @ 160.7
  3371. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 3 RELIGION
  3372. RealStrategy: converts us/them 3 2 faith us/them 136.83203125 115.9921875
  3373. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 4
  3374. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3375. RealStrategy: ...military ratio 12.949002217295 player/world 524 451 priority= 12.949002217295
  3376. RealStrategy: ...space race projects 0 priority= 0
  3377. RealStrategy: ...science ratio 25.901877514528 player/world 143.66015625 104.859375 priority= 25.901877514528
  3378. RealStrategy: ...tech ratio 67.655494791667 player/world 43.465549479167 36.7 priority= 93.557372306195
  3379. RealStrategy: ...culture ratio -15.122655647249 player/world 75.8125 96.704296875 priority= -15.122655647249
  3380. RealStrategy: ...added cultural progress, perc 3.6290322580645 priority= -11.519580803712
  3381. RealStrategy: ...religion founded 8 priority= 40
  3382. RealStrategy: ...faith ratio -30.08706191125 player/world/era 20.6953125 46.733984375 5 priority= 9.9129380887503
  3383. RealStrategy: ...cities progress, num, all 0 91 priority= 9.9129380887503
  3384. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 4
  3385. RealStrategy: ...diplo progress 0 0
  3386. RealStrategy: ...favor per turn 2 18
  3387. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3388. RealStrategy: 196 *** specific priorities LEADER_GILGAMESH : CONQUEST 12.9 : SCIENCE 93.6 : CULTURE -13.2 : RELIGION 7.4 : DIPLO 22.5
  3389. RealStrategy: 196 generic government MERCHANT_REPUBLIC : CONQUEST 20.0 : SCIENCE 40.0 : CULTURE 40.0 : RELIGION 10.0 : DIPLO 40.0
  3390. RealStrategy: 196 generic great people : CONQUEST 0.0 : SCIENCE 21.0 : CULTURE 4.2 : RELIGION 5.3 : DIPLO 0.0
  3391. RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3392. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3393. RealStrategy: 196 after turn adjust : CONQUEST 19.1 : SCIENCE 58.3 : CULTURE 42.3 : RELIGION 14.6 : DIPLO 38.2
  3394. RealStrategy: 196 *** sum of all priorities LEADER_GILGAMESH : CONQUEST 32.1 : SCIENCE 151.9 : CULTURE 29.0 : RELIGION 22.0 : DIPLO 60.7
  3395. RealStrategy: 196 *** sum of all valid LEADER_GILGAMESH : CONQUEST 32.1 : SCIENCE 151.9 : CULTURE 29.0 : RELIGION 22.0 : DIPLO 60.7
  3396. RealStrategy: 196 LEADER_GILGAMESH ...guessed SCIENCE priority 151.8733723062
  3397. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_GILGAMESH, SCIENCE @ 151.9, CONQUEST @ 32.1, SCIENCE @ 151.9, CULTURE @ 29.0, RELIGION @ 22.0, DIPLO @ 60.7
  3398. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 4 SCIENCE
  3399. RealStrategy: projects us/them 0 0 techs us/them 41 43.465549479167
  3400. RealStrategy: ...player 4 is doing better than us with SCIENCE
  3401. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 5
  3402. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3403. RealStrategy: ...military ratio 28.20399113082 player/world 610 451 priority= 28.20399113082
  3404. RealStrategy: ...space race projects 0 priority= 0
  3405. RealStrategy: ...science ratio 42.40314409179 player/world 168.37890625 104.859375 priority= 42.40314409179
  3406. RealStrategy: ...tech ratio 66.108619791667 player/world 43.310861979167 36.7 priority= 108.51176388346
  3407. RealStrategy: ...culture ratio -12.900191062477 player/world 78.8828125 96.704296875 priority= -12.900191062477
  3408. RealStrategy: ...added cultural progress, perc 0 priority= -12.900191062477
  3409. RealStrategy: ...he doesn't have a religion
  3410. RealStrategy: ...and he cannot get one - no religious victory
  3411. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 5
  3412. RealStrategy: ...diplo progress 0 0
  3413. RealStrategy: ...favor per turn 2 18
  3414. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3415. RealStrategy: 196 *** specific priorities LEADER_SEONDEOK : CONQUEST 28.2 : SCIENCE 108.5 : CULTURE -14.8 : RELIGION -200.0 : DIPLO 22.5
  3416. RealStrategy: 196 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  3417. RealStrategy: 196 generic great people : CONQUEST 12.6 : SCIENCE 33.6 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3418. RealStrategy: 196 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  3419. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3420. RealStrategy: 196 after turn adjust : CONQUEST 101.5 : SCIENCE 51.2 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 40.5
  3421. RealStrategy: 196 *** sum of all priorities LEADER_SEONDEOK : CONQUEST 129.7 : SCIENCE 159.8 : CULTURE 4.3 : RELIGION -180.9 : DIPLO 63.0
  3422. RealStrategy: 196 *** sum of all valid LEADER_SEONDEOK : CONQUEST 129.7 : SCIENCE 159.8 : CULTURE 4.3 : RELIGION -180.9 : DIPLO 63.0
  3423. RealStrategy: 196 LEADER_SEONDEOK ...guessed SCIENCE priority 159.75336388346
  3424. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_SEONDEOK, SCIENCE @ 159.8, CONQUEST @ 129.7, SCIENCE @ 159.8, CULTURE @ 4.3, RELIGION @ -180.9, DIPLO @ 63.0
  3425. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 5 SCIENCE
  3426. RealStrategy: projects us/them 0 0 techs us/them 41 43.310861979167
  3427. RealStrategy: ...player 5 is doing better than us with SCIENCE
  3428. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 6
  3429. RealStrategy: ...other player has captured 1 capitals; priority= 50
  3430. RealStrategy: ...military ratio 31.219512195122 player/world 570 410 priority= 81.219512195122
  3431. RealStrategy: ...space race projects 0 priority= 0
  3432. RealStrategy: ...science ratio 12.665400089405 player/world 123.83203125 104.859375 priority= 12.665400089405
  3433. RealStrategy: ...tech ratio 33 player/world 40 36.7 priority= 45.665400089405
  3434. RealStrategy: ...culture ratio -28.194479788983 player/world 57.75390625 96.704296875 priority= -28.194479788983
  3435. RealStrategy: ...added cultural progress, perc 0 priority= -28.194479788983
  3436. RealStrategy: ...religion founded 5 priority= 40
  3437. RealStrategy: ...faith ratio -18.478138399686 player/world/era 30.7421875 46.733984375 5 priority= 21.521861600314
  3438. RealStrategy: ...cities progress, num, all 4 91 priority= 24.911888395051
  3439. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 6
  3440. RealStrategy: ...diplo progress 0 0
  3441. RealStrategy: ...favor per turn 0 0
  3442. RealStrategy: GetOtherPlayerPriorityDiplo: 0
  3443. RealStrategy: 196 *** specific priorities LEADER_SULEIMAN : CONQUEST 81.2 : SCIENCE 45.7 : CULTURE -32.4 : RELIGION 18.7 : DIPLO 0.0
  3444. RealStrategy: 196 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  3445. RealStrategy: 196 generic great people : CONQUEST 11.6 : SCIENCE 8.4 : CULTURE 0.0 : RELIGION 5.3 : DIPLO 0.0
  3446. RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3447. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3448. RealStrategy: 196 after turn adjust : CONQUEST 68.4 : SCIENCE 27.2 : CULTURE 19.1 : RELIGION 24.1 : DIPLO 19.1
  3449. RealStrategy: 196 *** sum of all priorities LEADER_SULEIMAN : CONQUEST 149.6 : SCIENCE 72.8 : CULTURE -13.3 : RELIGION 42.8 : DIPLO 19.1
  3450. RealStrategy: 196 *** sum of all valid LEADER_SULEIMAN : CONQUEST 149.6 : SCIENCE 72.8 : CULTURE -13.3 : RELIGION 42.8 : DIPLO 19.1
  3451. RealStrategy: 196 LEADER_SULEIMAN ...guessed CONQUEST priority 149.62131219512
  3452. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_SULEIMAN, CONQUEST @ 149.6, CONQUEST @ 149.6, SCIENCE @ 72.8, CULTURE @ -13.3, RELIGION @ 42.8, DIPLO @ 19.1
  3453. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 6 CONQUEST
  3454. RealStrategy: cities us/them 0 1 power us/them 917 570
  3455. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 7
  3456. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3457. RealStrategy: ...military ratio -80 player/world 0 451 priority= -80
  3458. RealStrategy: ...space race projects 0 priority= 0
  3459. RealStrategy: ...science ratio 19.205409029951 player/world 133.62890625 104.859375 priority= 19.205409029951
  3460. RealStrategy: ...tech ratio 29.523408945541 player/world 39.652340894554 36.7 priority= 48.728817975492
  3461. RealStrategy: ...culture ratio -19.527998933605 player/world 69.7265625 96.704296875 priority= -19.527998933605
  3462. RealStrategy: ...added cultural progress, perc 0.80645161290323 priority= -18.757544588518
  3463. RealStrategy: ...he doesn't have a religion
  3464. RealStrategy: ...and he cannot get one - no religious victory
  3465. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 7
  3466. RealStrategy: ...diplo progress 10 40
  3467. RealStrategy: ...favor per turn 8 112
  3468. RealStrategy: GetOtherPlayerPriorityDiplo: 140
  3469. RealStrategy: 196 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST -80.0 : SCIENCE 48.7 : CULTURE -21.6 : RELIGION -200.0 : DIPLO 140.0
  3470. RealStrategy: 196 generic government THEOCRACY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 70.0 : DIPLO 20.0
  3471. RealStrategy: 196 generic great people : CONQUEST 15.8 : SCIENCE 48.3 : CULTURE 3.2 : RELIGION 0.0 : DIPLO 0.0
  3472. RealStrategy: 196 generic city states : CONQUEST 33.6 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 22.4
  3473. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3474. RealStrategy: 196 after turn adjust : CONQUEST 85.4 : SCIENCE 65.3 : CULTURE 22.1 : RELIGION 66.9 : DIPLO 40.5
  3475. RealStrategy: 196 *** sum of all priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 5.4 : SCIENCE 114.0 : CULTURE 0.6 : RELIGION -133.1 : DIPLO 180.5
  3476. RealStrategy: 196 *** sum of all valid LEADER_ROBERT_THE_BRUCE : CONQUEST 5.4 : SCIENCE 114.0 : CULTURE 0.6 : RELIGION -133.1 : DIPLO 180.5
  3477. RealStrategy: 196 LEADER_ROBERT_THE_BRUCE ...guessed DIPLO priority 180.5344
  3478. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_ROBERT_THE_BRUCE, DIPLO @ 180.5, CONQUEST @ 5.4, SCIENCE @ 114.0, CULTURE @ 0.6, RELIGION @ -133.1, DIPLO @ 180.5
  3479. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 7 DIPLO
  3480. RealStrategy: progress us/them 40 10 favor us/them 1132 610
  3481. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 8
  3482. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3483. RealStrategy: ...military ratio -55.166297117517 player/world 140 451 priority= -55.166297117517
  3484. RealStrategy: ...space race projects 0 priority= 0
  3485. RealStrategy: ...science ratio -47.342050365072 player/world 33.94140625 104.859375 priority= -47.342050365072
  3486. RealStrategy: ...tech ratio -58.286843565089 player/world 30.871315643491 36.7 priority= -105.62889393016
  3487. RealStrategy: ...culture ratio -47.215496661456 player/world 31.4765625 96.704296875 priority= -47.215496661456
  3488. RealStrategy: ...added cultural progress, perc 0 priority= -47.215496661456
  3489. RealStrategy: ...he doesn't have a religion
  3490. RealStrategy: ...and he cannot get one - no religious victory
  3491. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 8
  3492. RealStrategy: ...diplo progress 0 0
  3493. RealStrategy: ...favor per turn 2 18
  3494. RealStrategy: GetOtherPlayerPriorityDiplo: 22.5
  3495. RealStrategy: 196 *** specific priorities LEADER_SHAKA : CONQUEST -55.2 : SCIENCE -105.6 : CULTURE -54.3 : RELIGION -200.0 : DIPLO 22.5
  3496. RealStrategy: 196 generic government MONARCHY : CONQUEST 40.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 40.0
  3497. RealStrategy: 196 generic great people : CONQUEST 36.8 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3498. RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3499. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3500. RealStrategy: 196 after turn adjust : CONQUEST 73.4 : SCIENCE 19.1 : CULTURE 19.1 : RELIGION 19.1 : DIPLO 38.2
  3501. RealStrategy: 196 *** sum of all priorities LEADER_SHAKA : CONQUEST 18.2 : SCIENCE -86.5 : CULTURE -35.2 : RELIGION -180.9 : DIPLO 60.7
  3502. RealStrategy: 196 *** sum of all valid LEADER_SHAKA : CONQUEST 18.2 : SCIENCE -86.5 : CULTURE -35.2 : RELIGION -180.9 : DIPLO 60.7
  3503. RealStrategy: 196 LEADER_SHAKA ...guessed DIPLO priority 60.74
  3504. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_SHAKA, DIPLO @ 60.7, CONQUEST @ 18.2, SCIENCE @ -86.5, CULTURE @ -35.2, RELIGION @ -180.9, DIPLO @ 60.7
  3505. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 8 DIPLO
  3506. RealStrategy: progress us/them 40 0 favor us/them 1132 139
  3507. RealStrategy: 196 FUN GuessOtherPlayerStrategy 0 9
  3508. RealStrategy: ...other player has captured 0 capitals; priority= 0
  3509. RealStrategy: ...military ratio -46.29711751663 player/world 190 451 priority= -46.29711751663
  3510. RealStrategy: ...space race projects 0 priority= 0
  3511. RealStrategy: ...science ratio -27.40128147817 player/world 63.8125 104.859375 priority= -27.40128147817
  3512. RealStrategy: ...tech ratio -21.860930266204 player/world 34.51390697338 36.7 priority= -49.262211744374
  3513. RealStrategy: ...culture ratio -39.224803383381 player/world 42.515625 96.704296875 priority= -39.224803383381
  3514. RealStrategy: ...added cultural progress, perc 0 priority= -39.224803383381
  3515. RealStrategy: ...he doesn't have a religion
  3516. RealStrategy: ...and he cannot get one - no religious victory
  3517. RealStrategy: FUN GetOtherPlayerPriorityDiplo LEADER_WILHELMINA 9
  3518. RealStrategy: ...diplo progress 0 0
  3519. RealStrategy: ...favor per turn 1 9
  3520. RealStrategy: GetOtherPlayerPriorityDiplo: 11.25
  3521. RealStrategy: 196 *** specific priorities LEADER_ALEXANDER : CONQUEST -46.3 : SCIENCE -49.3 : CULTURE -45.1 : RELIGION -200.0 : DIPLO 11.3
  3522. RealStrategy: 196 generic government OLIGARCHY : CONQUEST 60.0 : SCIENCE 20.0 : CULTURE 20.0 : RELIGION 20.0 : DIPLO 20.0
  3523. RealStrategy: 196 generic great people : CONQUEST 10.5 : SCIENCE 11.6 : CULTURE 2.1 : RELIGION 0.0 : DIPLO 0.0
  3524. RealStrategy: 196 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3525. RealStrategy: 196 turn adjust 125..50 (iMaxT=500,iCurT=196,perc= 95.6)
  3526. RealStrategy: 196 after turn adjust : CONQUEST 67.4 : SCIENCE 30.2 : CULTURE 21.1 : RELIGION 19.1 : DIPLO 19.1
  3527. RealStrategy: 196 *** sum of all priorities LEADER_ALEXANDER : CONQUEST 21.1 : SCIENCE -19.1 : CULTURE -24.0 : RELIGION -180.9 : DIPLO 30.4
  3528. RealStrategy: 196 *** sum of all valid LEADER_ALEXANDER : CONQUEST 21.1 : SCIENCE -19.1 : CULTURE -24.0 : RELIGION -180.9 : DIPLO 30.4
  3529. RealStrategy: 196 LEADER_ALEXANDER ...guessed DIPLO priority 30.37
  3530. RealStrategy: 196, RSTGUESS, LEADER_WILHELMINA, LEADER_ALEXANDER, DIPLO @ 30.4, CONQUEST @ 21.1, SCIENCE @ -19.1, CULTURE @ -24.0, RELIGION @ -180.9, DIPLO @ 30.4
  3531. RealStrategy: FUN OtherPlayerDoingBetterThanUs 0 9 DIPLO
  3532. RealStrategy: progress us/them 40 0 favor us/them 1132 47
  3533. RealStrategy: 196 num players better than us : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
  3534. RealStrategy: 196 nerf factors : CONQUEST -0.0 : SCIENCE -230.7 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
  3535. RealStrategy: 196 *** final priorities LEADER_WILHELMINA : CONQUEST 289.9 : SCIENCE 153.8 : CULTURE 616.2 : RELIGION 437.4 : DIPLO 585.8
  3536. RealStrategy: 196 *** final valid LEADER_WILHELMINA : CONQUEST 289.9 : SCIENCE 153.8 : CULTURE 616.2 : RELIGION 437.4 : DIPLO 585.8
  3537. RealStrategy: 196 LEADER_WILHELMINA ...selected CULTURE priority 616.24064415099
  3538. RealStrategy: 196, RSTSTRAT, LEADER_WILHELMINA, CULTURE @ 616.2, CONQUEST @ 289.9, SCIENCE @ 153.8 (-230.7), CULTURE @ 616.2, RELIGION @ 437.4, DIPLO @ 585.8
  3539. RealStrategy: 196 RSTNAVAL 0 ...factor/revealed 49 5564 active naval 2
  3540. RealStrategy: 196 RSTDEFEN 0 70 ...power our/theirs 917 0 wars 0 active? false
  3541. RealStrategy: 196 RSTCATCH 0 60 ...power our/theirs 917 451 active? false
  3542. RealStrategy: 196 RSTENOUG 0 220 ...power our/theirs 917 451 active? false
  3543. RealStrategy: 196 RSTPEACE 0 0 ...wars 0 active? true
  3544. RealStrategy: 196 RSTATWAR 0 0 ...wars 0 active? false
  3545. RealStrategy_GreatPeople: 196 ...num of works to create 0 0 0
  3546. RealStrategy_GreatPeople: 196 ...num of available slots 1 0 0
  3547. RealStrategy_GreatPeople: 196 RSTMGWSL 0 0 ...works/slots 0 1 active? false
  3548. RealStrategy: 196 RSTSCIEN 0 90 ...Campus is being produced - not active
  3549. RealStrategy: 196 RSTCULTR 0 80 ...culture our/avg 407.328125 96.704296875 active? false
  3550. TradeOverview: Updated route Amsterdam-Preslav with turns remaining 13
  3551. TradeOverview: Updated route Maastricht-Ahtahkakoop with turns remaining 37
  3552. TradeOverview: Updated route Utrecht-Makwa-Sakahikan with turns remaining 10
  3553. TradeOverview: Updated route Arnhem-Makwa-Sakahikan with turns remaining 8
  3554. TradeOverview: Updated route Maastricht-Kinosew-Sakahikan with turns remaining 45
  3555. TradeOverview: Updated route Tilburg-Antioch with turns remaining 58
  3556. TradeOverview: Updated route Maastricht-Aberdeen with turns remaining 53
  3557. TradeOverview: Updated route Maastricht-Akkad with turns remaining 32
  3558. TradeOverview: Updated route Maastricht-Mistahi-Sipihk with turns remaining 52
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