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- if gmcp.Char.Status.gender == "female" then
- illusionsDefensive = {
- "A nearly invisible magical shield forms around "..gmcp.Char.Status.name..".",
- ""..gmcp.Char.Status.name.." stands up.",
- ""..gmcp.Char.Status.name.." eats a magnesium chip.",
- ""..gmcp.Char.Status.name.." takes some salve from a vial and rubs it on her legs.",
- ""..gmcp.Char.Status.name.." takes some salve from a vial and rubs it on her arms.",
- "A look of extreme focus crosses the face of "..gmcp.Char.Status.name..".",
- ""..gmcp.Char.Status.name.." touches a tree of life tattoo.",
- "You glance over "..gmcp.Char.Status.name.." and see that her health is at 2300/8900.",
- ""..gmcp.Char.Status.name.." ceases to favour her left leg.",
- ""..gmcp.Char.Status.name.." ceases to favour her right leg.",
- ""..gmcp.Char.Status.name.." ceases to favour her left arm.",
- ""..gmcp.Char.Status.name.." ceases to favour her right arm.",
- "You have slain "..gmcp.Char.Status.name.."."
- }
- else
- illusionsDefensive = {
- "A nearly invisible magical shield forms around "..gmcp.Char.Status.name..".",
- ""..gmcp.Char.Status.name.." stands up.",
- ""..gmcp.Char.Status.name.." eats a magnesium chip.",
- ""..gmcp.Char.Status.name.." takes some salve from a vial and rubs it on his legs.",
- ""..gmcp.Char.Status.name.." takes some salve from a vial and rubs it on his arms.",
- "A look of extreme focus crosses the face of "..gmcp.Char.Status.name..".",
- ""..gmcp.Char.Status.name.." touches a tree of life tattoo.",
- "You glance over "..gmcp.Char.Status.name.." and see that his health is at 2300/8900.",
- ""..gmcp.Char.Status.name.." ceases to favour his left leg.",
- ""..gmcp.Char.Status.name.." ceases to favour his right leg.",
- ""..gmcp.Char.Status.name.." ceases to favour his left arm.",
- ""..gmcp.Char.Status.name.." ceases to favour his right arm.",
- "You have slain "..gmcp.Char.Status.name.."."
- }
- end
- function illusion()
- illusions = illusions or "defensive"
- if illusions == "defensive" then
- if gmcp.Char.Status.class:find("Dragon") then
- illusionCheck = math.random(#illusionsDefensive)
- send("conjure "..target.." illusion "..illusionsDefensive[illusionCheck])
- send("clearqueue equilibrium")
- end
- end
- end
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