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- #pragma strict
- var moveUp : KeyCode;
- var moveDown : KeyCode;
- var speed : float = 10;
- //
- function Update ()
- {
- var check =0 ;
- if( Input.GetKey(moveUp) ){
- check=1;
- /* GetComponent.<rigidbody2D>().velocity.y = speed;*/
- GetComponent.<Rigidbody2D>().velocity.y = speed;
- }
- if( Input.GetKey(moveDown)){
- check=1;
- // GetComponent.<rigidbody2D>().velocity.y = speed * -1;
- GetComponent.<Rigidbody2D>().velocity.y = speed * -1;
- }
- if(check==0){ //else
- // GetComponent.<rigidbody2D>().velocity.y =0;
- GetComponent.<Rigidbody2D>().velocity.y = 0;
- }
- }
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