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  1. Dwarf
  2.  
  3. Drunken Brawler (5% Strength Bonus, 1% melee and spell crit bonus when drunk)
  4. Find Treasure (Passive): Track nearby treasure chests on your minimap
  5. Underground Expertise (Special): While underground, you gain a 5% bonus to all stats.
  6.  
  7. Night Elf
  8.  
  9. Quickness (5% Agility Bonus, -1% chance to be crit)
  10. Elune's Servant (Special): Allows the use of Moonwells, which grant immunity to survival effects for 24 hours.
  11.  
  12. Gnome
  13.  
  14. Expansive Mind (5% Intellect Bonus, 5% bonus mana for 30 min after reading a new book)
  15. Hazard Suit (Passive): 10% aoe avoidance.
  16. Transport Network (Special): Allows access to teleport nodes located throughout the world.
  17.  
  18. Orc
  19.  
  20. Command (5% Strength Bonus, 5% bonus pet damage)
  21. Horde (Special): For each member in your raid, you gain 1 attack and spellpower.
  22.  
  23. Undead
  24.  
  25. Lichborne (5% Intellect Bonus, creature type undead)
  26. Torpor (Special): Feigns death. Lasts up to 10 minutes.
  27.  
  28. Tauren
  29.  
  30. Plainsrunning (Passive): When active, increases your movement speed based on your character level. Damage taken will cancel the effect.
  31. Bull Rush (Special): Charge an enemy target, knocking back all nearby enemies at the destination. Cannot be used in combat or while shapeshifted.
  32.  
  33. Troll
  34.  
  35. Beast Slaying (5% Agility Bonus, 5% damage to beasts)
  36. Da Voodoo (Special): Perform a voodoo ritual, granting a target party member 20% increased damage for up to 10 seconds while channeling.
  37.  
  38. Goblin
  39.  
  40. Goblin's Greed (5% Intelligence Bonus, receives more gold when dividing gold in a group)
  41. Unstable Concoction (Passive): Takes no damage from self-damage items such as Goblin Sapper Charge, Dark Rune, etc.
  42. Merchant Fleet (Special): Can use both Alliance and Horde auction houses, and incurs no fee when using Goblin auction houses.
  43.  
  44. Blood Elf
  45.  
  46. Arcane Scholar (5% Intelligence Bonus, higher chance of increasing profession skills)
  47. Glory of the Sunwell (Special): Upon visiting the Sunwell, you gain 10% increased health and mana regeneration for 24 hours.
  48.  
  49. Draenei
  50.  
  51. Champion (5% Stamina Bonus, 5% damage bonus to demons)
  52. Servant of A'dal (Special): Once per day, you can call upon A'dal to empower you, filling your power bar to full.
  53.  
  54. Fel Orc
  55.  
  56. Orcish Frenzy (5% Strength Bonus, 1% healing from damage dealt)
  57. Fel Berserker (Passive): Your next attack is guaranteed to critically strike after dealing a killing blow.
  58. Blood Feast (Active): Target a deceased demon to consume its blood, healing you for 10% each second for 10 seconds. This effect removes hunger and thirst.
  59. Outlander (Special): While in The Outlands, gain 10% bonus to all stats.
  60.  
  61. Naga
  62.  
  63. Secrets of the Deep (5% Intellect Bonus, full health regen while underwater)
  64. Tideborne (Passive): Able to breathe and swim quickly underwater, but cannot ride mounts.
  65. Slithereen (Active): Able to slither quickly on land for a short duration
  66. Corrosive Haze (Special): Reduces the targets armor. While affected, the target cannot enter stealth or turn invisible. Does not stack with Faerie Fire.
  67.  
  68. Broken
  69.  
  70. Treacherous (5% Intellect Bonus, increases damage by 5% against neutral targets)
  71. Exile (Passive): While in contested zones, you receive a 5% damage bonus. While in an uncontested zone, you receive a 5% damage penalty. This bonus only applies while outside of instances.
  72. Foresight (Active): Causes the next attack or spell made against you to miss.
  73. Surge (Special): Increases movement speed of nearby allies by 50% for 10 seconds.
  74.  
  75. Skeleton
  76.  
  77. Reanimated (5% Spirit Bonus, creature type undead)
  78. Mindless Undead (Passive): After a fear, charm, or sleep effect ends on you, gain immunity to these effects for 10 seconds.
  79. Dance of the Dead (Active): Activate to perform the Dance of the Dead. While channeling, nearby enemies have a chance to be feared.
  80. Enthrallment (Special): Sacrifice your life essence to fully restore a friendly target.
  81.  
  82. Vrykul
  83.  
  84. Giant's Strength (5% Strength Bonus, creature type giant)
  85. Natural Resistance (Passive): You gain 10% resistance to poisons and diseases
  86. Battle Cry (Active): You unleash a mighty shout, decreasing the attack speed of nearby enemies
  87. Grim Ward (Special): Creates a frightening totem at the target corpse, causing nearby allies of the target to flee in fear.
  88.  
  89. Tuskarr
  90.  
  91. Heart of the Walrus (5% Spirit Bonus, creature type beast)
  92. Friendly Nature (Passive): Has friendly reputation with all non-hostile races
  93. Walrus Punch (Active): Punch the target with a mighty blow that knocks player enemies up in the air. This attack is guaranteed to critically strike, dealing damage equal to your Stamina.
  94. Frozen Sigil (Special): Summons a sigil of ice which follows you, slowing nearby enemies.
  95.  
  96. Forest Troll
  97.  
  98. Woodland Menace (5% Agility Bonus, 5% damage bonus against elves)
  99. Amani War Drum (Passive): 10% increased chance to resist Silence, Polymorph, and Pacify
  100. Hex of Malacrass (Active): Hexes a target, turning it into a Frog for up to 10 seconds. Any damage will break the effect.
  101. Amani Empire (Special): While in the Ghostlands and Eversong Woods, you gain 10% bonus to all stats.
  102.  
  103. Taunka
  104.  
  105. Herd Leader (+5% Stamina, creature type beast)
  106. Thunder of Yaungol (Active): While active, you trample nearby enemies while moving, dealing damage equal to 10% of your Stamina.
  107. Carved Horn of the Hunt (Special): Grants nearby allies protection against weather for 30 minutes.
  108.  
  109. Scourge
  110.  
  111. (no unique/custom abilities remain after removing generic/WoW racials and profession bonuses)
  112.  
  113. Ice Troll
  114.  
  115. Strength of the Drakkari (+5% Strength bonus, immune to cold weather)
  116. Drakkari Rites (Passive): Allows 50% of health regeneration to continue in combat while in cold weather.
  117. Heart of the Loa (Active): Empowers your Loa imbue, granting a temporary buff based on your current Loa.
  118. Altar of Gundrak (Special): Allows you to collect the blood of a sacrificed Loa each day, which grants a special buff for 24 hours.
  119.  
  120. High Elf
  121.  
  122. Elven Legends (5% Spirit per level, inscription scroll buffs last twice as long)
  123. Blessing of Zin-Malor (Passive): Your power cannot be drained.
  124. Hymn of Lore (Active): Channel to recite a Hymn of Lore, allowing full health and mana regeneration in combat to nearby allies for 10 seconds.
  125. Wandering Spirit (Special): Bind your hearthstone to your current location. This can only be used while outside of instances.
  126.  
  127. Ogre
  128.  
  129. Ogre Strength (5% Strength Bonus, unaffected by exhaustion)
  130. Dumb Luck (Passive): When casting a targeted spell or ability, you have a 1% chance to repeat the attack.
  131. Bash (Active): Bashes the target, stunning the target while knocking player targets back.
  132. (Bloodlust special removed as it’s a generic WoW-style effect.)
  133.  
  134. Murloc
  135.  
  136. Mrglrlrmlrm (5% Agility bonus, 5% damage bonus underwater)
  137. Mrmglllrmr (Passive): Able to swim and breathe quickly underwater, but cannot use mounts.
  138. Gmrlrmglr (Active): Let out a battle cry, summoning 4 additional Murlocs to aid you.
  139. Mrgl Mrglrrg (Special): Opening a Clam grants you 1% melee and spell crit chance for 15 minutes.
  140.  
  141. Furbolg
  142.  
  143. Spirit of the Timbermaw (5% Spirit Bonus, considered Beast)
  144. Furbolg Frenzy (Passive): Upon entering combat, you enter a frenzy. Increases movement speed by 30% for 5 seconds.
  145. Claws of Ursoc (Active): Swipe at all targets in front of you, applying a bleed effect for 10 seconds that deals damage equal to your Spirit.
  146. Timbermaw Trader (Special): Each day, you are able to obtain Timbermaw Potions which you can use or trade.
  147.  
  148. Qiraji
  149.  
  150. Might of the Qiraji (5% Spirit Bonus, summons insects upon dying)
  151. Shifting Sands (Passive): Your attacks are guaranteed to land during a Sandstorm.
  152. Twin Emperor (Active): Allows you to link your health with another Qiraji. Health is shared between the targets.
  153. Twin Teleport (Special): Instantly swap places with your target linked by Twin Emperor.
  154.  
  155. Earthen
  156.  
  157. Formed of Stone (+5% Strength bonus, considered Elemental)
  158. Tectonic (Passive): 10% chance to resist Roots, Slows, and Snares
  159. Runeshaper (Active): Create a rune affixed to the target location. When an enemy approaches it will explode, rooting them and draining their power.
  160. Return to Stone (Special): Petrify yourself until canceled. This removes all debuffs.
  161.  
  162. Kul Tiran
  163.  
  164. Fleet Crew (5% Stamina bonus, cannot be knocked back)
  165. Admiral's Rum (Passive): When your health falls below 50%, you take 20% less damage for 10 seconds. This effect cannot occur more than once every 2 minutes.
  166. Ship's Bell (Active): Provides a boost in speed to all nearby ships for 5 minutes
  167. Captain (Special): You obtain a free ship and a mastery of sailing.
  168.  
  169. Eredar
  170.  
  171. Infernal Evil (5% Intelligence bonus, considered demon)
  172. Twisting Nether (Passive): Upon death, your body is sent to the Twisting Nether to be restored. You automatically resurrect after 1 minute.
  173. Possession (Active): Mind control the target humanoid for up to 5 minutes.
  174. Soul Collector (Special): Can offer contracts to players for a part of their soul. Signing a contract grants the player 10% increase to all stats until they die; afterwards, they will permanently lose 1% to all stats.
  175.  
  176. Arakkoa
  177.  
  178. Skettis Exile (5% Spirit Bonus, considered beast)
  179. Dreamcatcher (Passive): 10% chance to resist fear, charm, and sleep
  180. Screech of Anzu (Active): Let forth a loud screech, reducing nearby enemies' chance to critically hit with spells and attacks by 100% for 10 seconds.
  181. Apexis Crystals (Special): Can commune with Apexis Crystals found throughout the world.
  182.  
  183. Mechagnome
  184.  
  185. Databank (+5% Intellect Bonus, considered mechanical)
  186. Optimization (Passive): Allows learning languages more quickly
  187. Workshop Beacon (Active): Teleports you to Mimiron's Workshop
  188. Self Destruct (Special): Allows you to self-destruct. After 10 seconds you explode, dealing damage equal to your combined stats to nearby enemies.
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