Oxhorn

Fallout4.ini

Apr 23rd, 2017
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  1. [General]
  2. sLanguage=en
  3. uGridsToLoad=7
  4. uInterior Cell Buffer=12
  5. uExterior Cell Buffer=144
  6. bDisableAllGore=0
  7. iPreloadSizeLimit=16777216000
  8. SIntroSequence=0
  9. fChancesToPlayAlternateIntro=0
  10. uMainMenuDelayBeforeAllowSkip=1
  11. bPreemptivelyUnloadCells=0
  12. sIntroMovie=
  13. bAllowConsole=1
  14. bPlayMainmenuMusic=1
  15. bForceUpdateDiffuseOnly=0
  16. iTextureDegradeDistance0=800
  17. iTextureDegradeDistance1=1500
  18. iTextureUpgradeDistance0=600
  19. iTextureUpgradeDistance1=1200
  20. bUseThreadedBlood=1
  21. bUseThreadedMorpher=1
  22. bUseThreadedTempEffects=1
  23. bUseThreadedParticleSystem=1
  24. bUseThreadedAI=1
  25. bUseMultiThreadedFaceGen=1
  26. bUseMultiThreadedTrees=1
  27. bUseHardDriveCache=0
  28. bMouseAcceleration=1
  29. iNumHWThreads=8
  30. iLocation X=1920
  31.  
  32. [ScreenSplatter]
  33. bBloodSplatterEnabled=1
  34.  
  35. [Display]
  36. iPresentInterval=0
  37. bDeferredCommands=1
  38. fShadowLODMaxStartFade=1000.0
  39. fSpecularLODMaxStartFade=2000.0
  40. fLightLODMaxStartFade=3500.0
  41. bAllowScreenshot=1
  42. fMeshLODLevel1FadeDist=3500.0000
  43. fMeshLODLevel2FadeDist=2000.0000
  44. fMeshLODFadePercentDefault=1.2000
  45. bNvGodraysEnable=0
  46. bDynamicObjectQueryManager=1
  47. bMultiThreadedAccumulation=1
  48. bMultiThreadedRenderingUNP=1
  49. bForceIgnoreSmoothness=1
  50. fMouseHeadingXScale=0.021
  51. fMouseHeadingYScale=0.0373
  52.  
  53. fSAORadius=108.2
  54. fSAOBias=0.6
  55. fSAOIntensity=7.1
  56.  
  57. fSunUpdateThreshold=0.0025
  58. fSunShadowUpdateTime=0.0025
  59. fDefaultWorldFOV=100
  60. fDefault1stPersonFOV=100
  61. fDecalLifetime=30.0000
  62. fDecalLOD0=800.0000
  63. fPipboyScreenEmitIntensity=1.25
  64. fPipboyScreenDiffuseIntensity=0.15
  65. fPipboyScreenEmitIntensityPA=1.75
  66. fPipboyScreenDiffuseIntensityPA=1
  67.  
  68. [HairLighting]
  69. fHairPrimSpecScale=0.02
  70. fHairPrimSpecPow=125.0
  71. fHairPrimSpecShift=0.36
  72. fHairSecSpecScale=1.2
  73. fHairSecSpecPow=160.0
  74. fHairSecSpecShift=-0.40
  75.  
  76. [SSSSS]
  77. fSSSSSPower = 5.0
  78.  
  79. [Audio]
  80. bEnableAudio=1
  81.  
  82. [Interface]
  83. fDefaultWorldFOV=90
  84. fDefault1stPersonFOV=90
  85. fSafeZoneX=5.0
  86. fSafeZoneY=2.0
  87. fSafeZoneXWide=5.0
  88. fSafeZoneYWide=2.0
  89. fSafeZoneXWide16x10=5.0
  90. fSafeZoneYWide16x10=2.0
  91. fCrosshairAlphaPercent=25
  92. bShowTutorials=0
  93. bShowPowerArmorCompassMarker=1
  94.  
  95. [MapMenu]
  96. uLockedObjectMapLOD=16
  97. uLockedTerrainLOD=32
  98.  
  99. [Controls]
  100. fMouseHeadingXScale=.021
  101. fMouseHeadingYScale=.03738
  102. bMouseAcceleration=1
  103. bInvertYValues=0
  104. fEnterWorkshopDelay=1.5000
  105. fPipboyLightDelay=0.3000
  106. fZKeyDelay=0.2000
  107. fThrowDelay=0.3000
  108. fPowerArmorExitDelay=0.4000
  109.  
  110. [Grass]
  111. iMinGrassSize=20
  112. bAllowCreateGrass=1
  113.  
  114. [ImageSpace]
  115. bDoRadialBlur=0
  116.  
  117. [Weather]
  118. bPrecipitation=1
  119.  
  120. [Archive]
  121. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  122. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  123. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  124. SResourceArchiveList2=Fallout4 - Animations.ba2
  125. sResourceDataDirsFinal=
  126. SGeometryPackageList=Fallout4 - Geometry.csg
  127. SCellResourceIndexFileList=Fallout4.cdx
  128. SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  129. bInvalidateOlderFiles=1
  130.  
  131. [Papyrus]
  132. fPostLoadUpdateTimeMS=500.0
  133. bEnableLogging=0
  134. bEnableTrace=0
  135. bLoadDebugInformation=0
  136.  
  137. [LOD]
  138. fLODFadeOutMultObjects=4.5000
  139. fLODFadeOutMultItems=2.5000
  140.  
  141. [Pathfinding]
  142. fWarpMaxTime=4
  143. iWarpMaxPathFailureCount=3
  144.  
  145. [Water]
  146. bReflectLODObjects=1
  147. bReflectLODLand=1
  148. bReflectSky=1
  149. bReflectLODTrees=1
  150.  
  151. [Jetpack Fix]
  152. sStartingConsoleCommand=setgs fjetpackdraininital 15;
  153. setgs fjetpackdrainsustained 0;
  154. setgs fjetpackThrustInitial 150;
  155. setgs fJetpackThrustSustained 80;
  156. setgs fJetpackTimeToSustained 3;
  157.  
  158. [Camera]
  159. f3rdPersonAimFOV=70
  160. fVanityModeMaxDist=400.0000
  161. fPitchZoomOutMaxDist=400.0000
  162. fOverShoulderMeleeCombatAddY=0.0000
  163. fOverShoulderMeleeCombatPosZ=8.0000
  164. fOverShoulderMeleeCombatPosX=20.0000
  165. fOverShoulderCombatAddY=0.0000
  166. fOverShoulderCombatPosZ=8.0000
  167. fOverShoulderCombatPosX=20.0000
  168. fOverShoulderPosZ=0.0000
  169. fOverShoulderPosX=0.0000
  170. fMinCurrentZoom=0.1500
  171. bApplyCameraNodeAnimations=0
  172.  
  173.  
  174. [Decals]
  175. uMaxSkinDecals=100
  176. uMaxSkinDecalPerActor=25
  177. bDecals=1
  178. bSkinnedDecals=1
  179. [Combat]
  180. bForceNPCsUseAmmo=0
  181. [Gameplay]
  182. bHealthBarShowing=0
  183. [VATS]
  184. fVATSRangedLongDistance=2500
  185. [Workshop]
  186. bWorkshopEnableGridBasedSnapping=0
  187. [Pipboy]
  188. uPipboyTargetHeight=1400
  189. uPipboyTargetWidth=1752
  190. fPipboyEffectColorR=0.0800
  191. fPipboyEffectColorG=1.0000
  192. fPipboyEffectColorB=0.0900
  193. fPipboy3DItemScreenScale=5
  194. fPipboyItemRotateSpeed=1
  195. fPAEffectColorR=1
  196. fPAEffectColorG=0.82
  197. fPAEffectColorB=0.41
  198. fPipboyScreenEmitIntensity=1.2500
  199. fPipboyScreenDiffuseIntensity=0.150
  200. fPipboyScreenEmitIntensityPA=0.1000
  201. fPipboyScreenDiffuseIntensityPA=0.0000
  202. fPipboyScreenRefractionStrength_PowerArmor=0
  203. fPipboyScreenGlassDepth_PowerArmor=0
  204. fPipboyShudderIntensity=10.2000
  205. fPipboyEffectColorSaturationOnLight=0
  206. fPipboyVerticalScanDelayMin=0.3
  207. fPipboyVerticalScanDelayMax=1.5
  208. fPipboyVerticalHoldCount=9
  209. fPipboyVerticalHoldRate=12
  210. fScanlineFrequency=200
  211. fPipboyFlickerDelayMin=15
  212. fPipboyFlickerDelayMax=25
  213. fPipboyFlickerDurationMax=.6
  214. fPipboyFlickerDurationMin=.1
  215. fPipboyPulseRate=15.5000
  216. fPipboyShudderDuration=32.0000
  217. fPipboySmallBurstIntensity=1.5000
  218. fPipboySmallBurstFadeRate=6.0000
  219. fPipboyVerticalScanRate=1.0000
  220. fRadioStaticBurstFreq=.0500
  221.  
  222. ;medium setting
  223. [Dialogue]
  224. fDialogueCameraMouseMoveExit=1000.0000 ;default=80.0000
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