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- Starting a 'Full - LDR' compile.
- Starting compilation of gm_functional_flatgrass3beta226
- Valve Software - vbsp.exe (May 22 2018)
- 8 threads
- materialPath: D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.vmf
- Could not locate 'GameData' key in d:\games\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_functional_flatgrass3beta226/functional/functional_sand_wvt_patch
- Patching WVT material: maps/gm_functional_flatgrass3beta226/gm_construct/grass_13_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 204 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.prt...Building visibility clusters...
- done (0)
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2209139 bytes)
- Error loading studio model "models/props_urban/railroad_gate001.mdl"!
- Error loading studio model "models/props_urban/streetlight001.mdl"!
- Error loading studio model "models/props_street/trafficlight01.mdl"!
- Error loading studio model "models/props_street/stopsign01.mdl"!
- Error loading studio model "models/props_highway/highway_sign004.mdl"!
- Error loading studio model "models/props_misc/military_sign01.mdl"!
- Error loading studio model "models/props_misc/military_sign01_2.mdl"!
- Error loading studio model "models/props_misc/military_sign02.mdl"!
- Error loading studio model "models/props_misc/military_sign02_2.mdl"!
- Error loading studio model "models/props_signs/sign_street_03.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7122 texinfos to 5183
- Reduced 60 texdatas to 48 (2009 bytes to 1380)
- Writing D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
- 6 seconds elapsed
- Valve Software - vvis.exe (May 22 2018)
- 8 threads
- reading d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
- reading d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.prt
- 4673 portalclusters
- 10986 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (64)
- Optimized: 521 visible clusters (0.05%)
- Total clusters visible: 1110686
- Average clusters visible: 237
- Building PAS...
- Average clusters audible: 885
- visdatasize:2073029 compressed from 5532832
- writing d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
- 1 minute, 6 seconds elapsed
- Valve Software - vrad.exe SSE (May 22 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
- Setting up ray-trace acceleration structure... Done (4.33 seconds)
- 31720 faces
- 2 degenerate faces
- 76920048 square feet [11076487168.00 square inches]
- 340 Displacements
- 3747832 Square Feet [539687808.00 Square Inches]
- 31718 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 1387496 patches after subdivision
- sun extent from map=0.000000
- 1258 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (44)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (256)
- transfers 201333855, max 4753
- transfer lists: 1536.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(4320759, 3960017, 3016324)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(2178418, 1564819, 807910)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(72693, 47236, 29881)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(76525, 37203, 12791)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(2581, 1001, 440)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3257, 1050, 238)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(124, 25, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(151, 32, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(7, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(7, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.5004 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 5714/8192 68568/98304 (69.8%)
- brushsides 59212/65536 473696/524288 (90.4%) VERY FULL!
- planes 42016/65536 840320/1310720 (64.1%)
- vertexes 45068/65536 540816/786432 (68.8%)
- nodes 16135/65536 516320/2097152 (24.6%)
- texinfos 5183/12288 373176/884736 (42.2%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 340/0 59840/0 ( 0.0%)
- disp_verts 27540/0 550800/0 ( 0.0%)
- disp_tris 43520/0 87040/0 ( 0.0%)
- disp_lmsamples 1939396/0 1939396/0 ( 0.0%)
- faces 31720/65536 1776320/3670016 (48.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11972/65536 670432/3670016 (18.3%)
- leaves 16212/65536 518784/2097152 (24.7%)
- leaffaces 39193/65536 78386/131072 (59.8%)
- leafbrushes 24599/65536 49198/131072 (37.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 190351/512000 761404/2048000 (37.2%)
- edges 111531/256000 446124/1024000 (43.6%)
- LDR worldlights 1258/8192 110704/720896 (15.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2291/32768 22910/327680 ( 7.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33987/65536 67974/131072 (51.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 44/512 15488/180224 ( 8.6%)
- LDR lightdata [variable] 29533136/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2073029/16777216 (12.4%)
- entdata [variable] 612221/393216 (155.7%) VERY FULL!
- LDR ambient table 16212/65536 64848/262144 (24.7%)
- HDR ambient table 16212/65536 64848/262144 (24.7%)
- LDR leaf ambient 85011/65536 2380308/1835008 (129.7%) VERY FULL!
- HDR leaf ambient 16212/65536 453936/1835008 (24.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/97156 ( 0.0%)
- pakfile [variable] 1806236/0 ( 0.0%)
- physics [variable] 2209139/4194304 (52.7%)
- physics terrain [variable] 24868/1048576 ( 2.4%)
- Level flags = 1
- Total triangle count: 78628
- Writing d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
- 5 minutes, 49 seconds elapsed
- D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp -> D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
- 0 File(s) copied
- 'Full - LDR' compile finished in 00:07:03
- 21 errors/warnings logged:
- 21 errors/warnings logged for gm_functional_flatgrass3beta226:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
- ● 10x: Caution: Error loading studio model "[sub:1]"!
- ● 9x: Info: zero area child patch
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