Advertisement
Guest User

Untitled

a guest
Jul 18th, 2018
180
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.47 KB | None | 0 0
  1. Starting a 'Full - LDR' compile.
  2. Starting compilation of gm_functional_flatgrass3beta226
  3. Valve Software - vbsp.exe (May 22 2018)
  4. 8 threads
  5. materialPath: D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\materials
  6. Loading D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.vmf
  7. Could not locate 'GameData' key in d:\games\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  8. Patching WVT material: maps/gm_functional_flatgrass3beta226/functional/functional_sand_wvt_patch
  9. Patching WVT material: maps/gm_functional_flatgrass3beta226/gm_construct/grass_13_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...
  17. Merged 204 detail faces...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (2)
  23. writing D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.prt...Building visibility clusters...
  24. done (0)
  25. Can't load skybox file skybox/painted to build the default cubemap!
  26. Can't load skybox file skybox/painted to build the default cubemap!
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (1) (2209139 bytes)
  32. Error loading studio model "models/props_urban/railroad_gate001.mdl"!
  33. Error loading studio model "models/props_urban/streetlight001.mdl"!
  34. Error loading studio model "models/props_street/trafficlight01.mdl"!
  35. Error loading studio model "models/props_street/stopsign01.mdl"!
  36. Error loading studio model "models/props_highway/highway_sign004.mdl"!
  37. Error loading studio model "models/props_misc/military_sign01.mdl"!
  38. Error loading studio model "models/props_misc/military_sign01_2.mdl"!
  39. Error loading studio model "models/props_misc/military_sign02.mdl"!
  40. Error loading studio model "models/props_misc/military_sign02_2.mdl"!
  41. Error loading studio model "models/props_signs/sign_street_03.mdl"!
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 7122 texinfos to 5183
  45. Reduced 60 texdatas to 48 (2009 bytes to 1380)
  46. Writing D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
  47. 6 seconds elapsed
  48. Valve Software - vvis.exe (May 22 2018)
  49. 8 threads
  50. reading d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
  51. reading d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.prt
  52. 4673 portalclusters
  53. 10986 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (64)
  56. Optimized: 521 visible clusters (0.05%)
  57. Total clusters visible: 1110686
  58. Average clusters visible: 237
  59. Building PAS...
  60. Average clusters audible: 885
  61. visdatasize:2073029 compressed from 5532832
  62. writing d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
  63. 1 minute, 6 seconds elapsed
  64. Valve Software - vrad.exe SSE (May 22 2018)
  65.  
  66. Valve Radiosity Simulator
  67. 8 threads
  68. [Reading texlights from 'lights.rad']
  69. [45 texlights parsed from 'lights.rad']
  70.  
  71. Loading d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
  72. Setting up ray-trace acceleration structure... Done (4.33 seconds)
  73. 31720 faces
  74. 2 degenerate faces
  75. 76920048 square feet [11076487168.00 square inches]
  76. 340 Displacements
  77. 3747832 Square Feet [539687808.00 Square Inches]
  78. 31718 patches before subdivision
  79. zero area child patch
  80. zero area child patch
  81. zero area child patch
  82. zero area child patch
  83. zero area child patch
  84. zero area child patch
  85. zero area child patch
  86. zero area child patch
  87. zero area child patch
  88. 1387496 patches after subdivision
  89. sun extent from map=0.000000
  90. 1258 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (44)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (256)
  93. transfers 201333855, max 4753
  94. transfer lists: 1536.1 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(4320759, 3960017, 3016324)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  98. Bounce #2 added RGB(2178418, 1564819, 807910)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #3 added RGB(72693, 47236, 29881)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #4 added RGB(76525, 37203, 12791)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. Bounce #5 added RGB(2581, 1001, 440)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #6 added RGB(3257, 1050, 238)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  108. Bounce #7 added RGB(124, 25, 7)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #8 added RGB(151, 32, 5)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  112. Bounce #9 added RGB(7, 1, 0)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #10 added RGB(7, 1, 0)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. Bounce #11 added RGB(1, 0, 0)
  117. Build Patch/Sample Hash Table(s).....Done<0.5004 sec>
  118. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
  119. FinalLightFace Done
  120. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  121. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
  122. Writing leaf ambient...done
  123. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
  124.  
  125. Ready to Finish
  126.  
  127. Object names Objects/Maxobjs Memory / Maxmem Fullness
  128. ------------ --------------- --------------- --------
  129. models 76/1024 3648/49152 ( 7.4%)
  130. brushes 5714/8192 68568/98304 (69.8%)
  131. brushsides 59212/65536 473696/524288 (90.4%) VERY FULL!
  132. planes 42016/65536 840320/1310720 (64.1%)
  133. vertexes 45068/65536 540816/786432 (68.8%)
  134. nodes 16135/65536 516320/2097152 (24.6%)
  135. texinfos 5183/12288 373176/884736 (42.2%)
  136. texdata 48/2048 1536/65536 ( 2.3%)
  137. dispinfos 340/0 59840/0 ( 0.0%)
  138. disp_verts 27540/0 550800/0 ( 0.0%)
  139. disp_tris 43520/0 87040/0 ( 0.0%)
  140. disp_lmsamples 1939396/0 1939396/0 ( 0.0%)
  141. faces 31720/65536 1776320/3670016 (48.4%)
  142. hdr faces 0/65536 0/3670016 ( 0.0%)
  143. origfaces 11972/65536 670432/3670016 (18.3%)
  144. leaves 16212/65536 518784/2097152 (24.7%)
  145. leaffaces 39193/65536 78386/131072 (59.8%)
  146. leafbrushes 24599/65536 49198/131072 (37.5%)
  147. areas 3/256 24/2048 ( 1.2%)
  148. surfedges 190351/512000 761404/2048000 (37.2%)
  149. edges 111531/256000 446124/1024000 (43.6%)
  150. LDR worldlights 1258/8192 110704/720896 (15.4%)
  151. HDR worldlights 0/8192 0/720896 ( 0.0%)
  152. leafwaterdata 2/32768 24/393216 ( 0.0%)
  153. waterstrips 2291/32768 22910/327680 ( 7.0%)
  154. waterverts 0/65536 0/786432 ( 0.0%)
  155. waterindices 33987/65536 67974/131072 (51.9%)
  156. cubemapsamples 0/1024 0/16384 ( 0.0%)
  157. overlays 44/512 15488/180224 ( 8.6%)
  158. LDR lightdata [variable] 29533136/0 ( 0.0%)
  159. HDR lightdata [variable] 0/0 ( 0.0%)
  160. visdata [variable] 2073029/16777216 (12.4%)
  161. entdata [variable] 612221/393216 (155.7%) VERY FULL!
  162. LDR ambient table 16212/65536 64848/262144 (24.7%)
  163. HDR ambient table 16212/65536 64848/262144 (24.7%)
  164. LDR leaf ambient 85011/65536 2380308/1835008 (129.7%) VERY FULL!
  165. HDR leaf ambient 16212/65536 453936/1835008 (24.7%)
  166. occluders 0/0 0/0 ( 0.0%)
  167. occluder polygons 0/0 0/0 ( 0.0%)
  168. occluder vert ind 0/0 0/0 ( 0.0%)
  169. detail props [variable] 1/12 ( 8.3%)
  170. static props [variable] 1/97156 ( 0.0%)
  171. pakfile [variable] 1806236/0 ( 0.0%)
  172. physics [variable] 2209139/4194304 (52.7%)
  173. physics terrain [variable] 24868/1048576 ( 2.4%)
  174.  
  175. Level flags = 1
  176.  
  177. Total triangle count: 78628
  178. Writing d:\games\steam\steamapps\common\garrysmod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
  179. 5 minutes, 49 seconds elapsed
  180. D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp -> D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_functional_flatgrass3beta226.bsp
  181. 0 File(s) copied
  182. 'Full - LDR' compile finished in 00:07:03
  183. 21 errors/warnings logged:
  184. 21 errors/warnings logged for gm_functional_flatgrass3beta226:
  185. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
  186. ● 10x: Caution: Error loading studio model &quot;[sub:1]&quot;!
  187. ● 9x: Info: zero area child patch
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement