OlympusMons

Untitled

Feb 5th, 2012
159
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.25 KB | None | 0 0
  1. Team Spirit S, NI
  2. Static
  3. Target: Your two active pokemon.
  4. Effect: Each of your pokemon are treated as if one of their Combat Stages are raised 1 Combat Stage. The Combat Stage raised depends on what the highest stat of your other active pokemon is, ignoring HP and other Combat Stages. For example, if one of your active pokemon’s highest stat, ignoring HP, is Attack, the other active pokemon’s Attack will be raised 1 Combat Stage. When switching, the Combat Stages are lowered and then raised again depending on the stats of each active pokemon.
  5.  
  6. Together! TA, NI
  7. Daily
  8. Target: Your two active pokemon.
  9. Effect: The targets may combine two moves that share the same Stat, Elemental Type, and can each legally target the target according to each move's range.
  10.  
  11. Mechanic: Whenever you use a Feature that combines two attacks, the Combined Move happens on the slower participant's turn; the faster participant shifts and uses the move along with the slower on that turn. If the moves are of the same type, the Combined Move shares that type. If combined moves are of differing types, the Combined Move is typeless. The Moves must both be able to legally target the target according to each Move’s Range. Neither Move can have the Scatter keyword. The Move’s accuracy Check is the average of the two Moves’ Accuracy Checks. The Damage Dice Roll is both of the Moves’ Damage Dice Rolls combined. Treat the Frequencies of the Moves chosen as you would if you weren’t combining Moves. All Effects are added to the new, combined Move. Combined Moves may not be used by only one pokemon.
  12.  
  13. ----------------------------------------
  14.  
  15. Brace Each Other! S, NI
  16. Prerequisites: Tag Battler
  17. Static
  18. Target: Your two adjacent active pokemon.
  19. Effect: As long as your two active pokemon are adjacent, neither can suffer Push damage nor be Pushed. If your pokemon are adjacent to you, you cannot be Pushed nor suffer Push damage either.
  20.  
  21. Combine Them! TA, NI
  22. Prerequisites: Tag Battler, 22 CON
  23. Daily
  24. Target: Your two active pokemon.
  25. Effect: The targets may combine two moves that share the same Stat, and can each legally target the target according to each move's range. This feature does not replace Together!
  26.  
  27. Dual Assault FA, NI
  28. Prerequisites: Tag Battler, Dual Interference
  29. Daily - every 8 levels gained, you may use this Feature another time per day.
  30. Trigger: Your Pokemon damages an opponent another of your pokemon has damaged this turn.
  31. Effect: The damaged pokemon loses one Combat Stage in the triggering pokemon's highest stat.
  32.  
  33. Dual Interference S, NI
  34. Prerequisites: Tag Battler
  35. Static
  36. Target: Your Pokemon damages a foe another of your pokemon has damaged this turn.
  37. Effect: The targeted foe must roll +2 on Accuracy checks during its next turn when targetting your Pokemon.
  38.  
  39. Taking One For A Friend FA, NI
  40. Prerequisites: Tag Battler
  41. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  42. Trigger: One of your two adjacent active pokemon is targeted by a Move.
  43. Effect: Roll 1d20 and add you CON modifier. If you roll higher than 15, the active pokemon who was not
  44. targeted may intercept the Move for the targeted pokemon. If the move’s area of effect still hits both
  45. pokemon, the pokemon who is intercepting the hit may take both sets of damage before applying Defense or Special Defense.
  46.  
  47. Taking One For A Friend + FA, NI
  48. Prerequisites: Tag Battler, Taking One For A Friend
  49. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  50. Trigger: One of your adjacent active pokemon or ally’s pokemon is targeted by a Move.
  51. Effect: Roll 1d20 and add you CON modifier. If you roll higher than 15, the active pokemon who was not
  52. targeted may intercept the Move for the targeted pokemon. If the move’s area of effect still hits both
  53. pokemon, the pokemon who is intercepting the hit may take both sets of damage before applying Defense or Special Defense. This Feature replaces Taking One For A Friend.
  54.  
  55. With Them! TA, NI
  56. Prerequisites: Tag Battler
  57. Daily
  58. Target: Your one active pokemon while you are in a trainer battle with allies.
  59. Effect: Your pokemon and one of your ally’s pokemon may combine two moves that share the same Stat, Elemental Type, and can each legally target the target according to each move's range.
  60.  
  61. Try This! TA, NI
  62. Prerequisites: Tag Battler, Combine Them!
  63. Daily
  64. Target: Your two active pokemon.
  65. Effect: The targets may combine two No Damage moves, that do not directly affect HP, have the Wall keyword or copy other moves and can each legally target the target according to each move's range.
  66.  
  67. Synchronized Shove FA, NI
  68. Prerequisites: Tag Battler, Dual Interference
  69. Daily - Every 5 levels gained, you may use this Feature another time per day.
  70. Trigger: Your Pokemon damages an opponent another of your pokemon has damaged this turn.
  71. Effect: The enemy is pushed a number of meters in a direction of your choice equal to the sum of your active pokemon's Power capabilities.
  72.  
  73. Teamwork S, NI
  74. Prerequisites: Tag Battler, Team Spirit
  75. Static
  76. Target: Your two active pokemon.
  77. Effect: Each of your pokemon are treated as if one of their Speed Capabilities are raised by an amount equal to half of your CON modifier. The Capability raised depends on what the highest Speed Capability of your other active pokemon is.
Advertisement
Add Comment
Please, Sign In to add comment