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- class APlayerController : public AController
- {
- public:
- unsigned char UnknownData00[0x8]; // 0x0470(0x0008) UNKNOWN PROPERTY: EncryptedObjectProperty Engine.PlayerController.Player
- unsigned char UnknownData01[0x8]; // 0x0478(0x0008) MISSED OFFSET
- unsigned char UnknownData02[0x8]; // 0x0478(0x0008) UNKNOWN PROPERTY: EncryptedObjectProperty Engine.PlayerController.AcknowledgedPawn
- class UInterpTrackInstDirector* ControllingDirTrackInst; // 0x0488(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
- unsigned char UnknownData03[0x8]; // 0x0490(0x0008) MISSED OFFSET
- class AHUD* MyHUD; // 0x0498(0x0008) (ZeroConstructor, IsPlainOldData)
- class APlayerCameraManager* PlayerCameraManager; // 0x04A0(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
- class UClass* PlayerCameraManagerClass; // 0x04A8(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
- bool bAutoManageActiveCameraTarget; // 0x04B0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
- unsigned char UnknownData04[0x3]; // 0x04B1(0x0003) MISSED OFFSET
- struct FRotator TargetViewRotation; // 0x04B4(0x000C) (BlueprintVisible, BlueprintReadOnly, Net, IsPlainOldData)
- unsigned char UnknownData05[0xC]; // 0x04C0(0x000C) MISSED OFFSET
- float SmoothTargetViewRotationSpeed; // 0x04CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
- TArray<class AActor*> HiddenActors; // 0x04D0(0x0010) (ZeroConstructor)
- unsigned char UnknownData06[0x4]; // 0x04E0(0x0004) MISSED OFFSET
- float LastSpectatorStateSynchTime; // 0x04E4(0x0004) (ZeroConstructor, IsPlainOldData)
- struct FVector LastSpectatorSyncLocation; // 0x04E8(0x000C) (Transient, IsPlainOldData)
- struct FRotator LastSpectatorSyncRotation; // 0x04F4(0x000C) (Transient, IsPlainOldData)
- int ClientCap; // 0x0500(0x0004) (ZeroConstructor, IsPlainOldData)
- unsigned char UnknownData07[0x4]; // 0x0504(0x0004) MISSED OFFSET
- class UCheatManager* CheatManager; // 0x0508(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
- class UClass* CheatClass; // 0x0510(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
- class UPlayerInput* PlayerInput; // 0x0518(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
- TArray<struct FActiveForceFeedbackEffect> ActiveForceFeedbackEffects; // 0x0520(0x0010) (ZeroConstructor, Transient)
- unsigned char UnknownData08[0x90]; // 0x0530(0x0090) MISSED OFFSET
- unsigned char UnknownData09 : 3; // 0x05C0(0x0001)
- unsigned char bPlayerIsWaiting : 1; // 0x05C0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst)
- unsigned char UnknownData10[0x3]; // 0x05C1(0x0003) MISSED OFFSET
- unsigned char NetPlayerIndex; // 0x05C4(0x0001) (ZeroConstructor, DuplicateTransient, IsPlainOldData)
- unsigned char UnknownData11[0x3B]; // 0x05C5(0x003B) MISSED OFFSET
- class UNetConnection* PendingSwapConnection; // 0x0600(0x0008) (ZeroConstructor, DuplicateTransient, IsPlainOldData)
- class UNetConnection* NetConnection; // 0x0608(0x0008) (ZeroConstructor, DuplicateTransient, IsPlainOldData)
- unsigned char UnknownData12[0xC]; // 0x0610(0x000C) MISSED OFFSET
- float InputYawScale; // 0x061C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
- float InputPitchScale; // 0x0620(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
- float InputRollScale; // 0x0624(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
- unsigned char bShowMouseCursor : 1; // 0x0628(0x0001) (Edit, BlueprintVisible)
- unsigned char bEnableClickEvents : 1; // 0x0628(0x0001) (Edit, BlueprintVisible)
- unsigned char bEnableTouchEvents : 1; // 0x0628(0x0001) (Edit, BlueprintVisible)
- unsigned char bEnableMouseOverEvents : 1; // 0x0628(0x0001) (Edit, BlueprintVisible)
- unsigned char bEnableTouchOverEvents : 1; // 0x0628(0x0001) (Edit, BlueprintVisible)
- unsigned char bForceFeedbackEnabled : 1; // 0x0628(0x0001) (Edit, BlueprintVisible)
- unsigned char UnknownData13[0x7]; // 0x0629(0x0007) MISSED OFFSET
- TArray<struct FKey> ClickEventKeys; // 0x0630(0x0010) (Edit, BlueprintVisible, ZeroConstructor)
- TEnumAsByte<EMouseCursor> DefaultMouseCursor; // 0x0640(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
- TEnumAsByte<EMouseCursor> CurrentMouseCursor; // 0x0641(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
- TEnumAsByte<ECollisionChannel> DefaultClickTraceChannel; // 0x0642(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
- TEnumAsByte<ECollisionChannel> CurrentClickTraceChannel; // 0x0643(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
- float HitResultTraceDistance; // 0x0644(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
- unsigned char UnknownData14[0x80]; // 0x0648(0x0080) MISSED OFFSET
- class UInputComponent* InactiveStateInputComponent; // 0x06C8(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
- unsigned char UnknownData15 : 3; // 0x06D0(0x0001)
- unsigned char bShouldPerformFullTickWhenPaused : 1; // 0x06D0(0x0001) (Edit, BlueprintVisible)
- unsigned char UnknownData16[0x17]; // 0x06D1(0x0017) MISSED OFFSET
- class UTouchInterface* CurrentTouchInterface; // 0x06E8(0x0008) (ZeroConstructor, IsPlainOldData)
- unsigned char UnknownData17[0x40]; // 0x06F0(0x0040) MISSED OFFSET
- class ASpectatorPawn* SpectatorPawn; // 0x0730(0x0008) (ZeroConstructor, IsPlainOldData)
- struct FVector SpawnLocation; // 0x0738(0x000C) (Net, IsPlainOldData)
- unsigned char UnknownData18[0x4]; // 0x0744(0x0004) MISSED OFFSET
- bool bIsLocalPlayerController; // 0x0748(0x0001) (ZeroConstructor, IsPlainOldData)
- unsigned char UnknownData19[0x1]; // 0x0749(0x0001) MISSED OFFSET
- uint16_t SeamlessTravelCount; // 0x074A(0x0002) (ZeroConstructor, IsPlainOldData)
- uint16_t LastCompletedSeamlessTravelCount; // 0x074C(0x0002) (ZeroConstructor, IsPlainOldData)
- unsigned char UnknownData20[0x2]; // 0x074E(0x0002) MISSED OFFSET
- static UClass* StaticClass()
- {
- static UClass* ptr;
- if(!ptr)
- ptr = UObject::FindClass(_xor_("Class Engine.PlayerController"));
- return ptr;
- }
- bool STATIC_WasInputKeyJustReleased(const struct FKey& Key);
- bool STATIC_WasInputKeyJustPressed(const struct FKey& Key);
- void STATIC_ToggleSpeaking(bool bInSpeaking);
- void STATIC_SwitchLevel(const struct FString& URL);
- void STATIC_StopHapticEffect(EControllerHand Hand);
- void STATIC_StartFire(unsigned char FireModeNum);
- void STATIC_SetVirtualJoystickVisibility(bool bVisible);
- void STATIC_SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, TEnumAsByte<EViewTargetBlendFunction> BlendFunc, float BlendExp, bool bLockOutgoing);
- void STATIC_SetName(const struct FString& S);
- void STATIC_SetMouseLocation(int X, int Y);
- void STATIC_SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand);
- void STATIC_SetControllerLightColor(const struct FColor& Color);
- void STATIC_SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning);
- void STATIC_SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation);
- void STATIC_ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams);
- void STATIC_ServerViewPrevPlayer();
- void STATIC_ServerViewNextPlayer();
- void STATIC_ServerVerifyViewTarget();
- void STATIC_ServerUpdateMultipleLevelsVisibility(TArray<struct FUpdateLevelVisibilityLevelInfo> LevelVisibilities);
- void STATIC_ServerUpdateLevelVisibility(const struct FName& PackageName, bool bIsVisible);
- void STATIC_ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int CamPitchAndYaw);
- void STATIC_ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId);
- void STATIC_ServerToggleAILogging();
- void STATIC_ServerShortTimeout();
- void STATIC_ServerSetSpectatorWaiting(bool bWaiting);
- void STATIC_ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot);
- void STATIC_ServerRestartPlayer();
- void STATIC_ServerPause();
- void STATIC_ServerNotifyLoadedWorld(const struct FName& WorldPackageName);
- void STATIC_ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId);
- void STATIC_ServerCheckClientPossessionReliable();
- void STATIC_ServerCheckClientPossession();
- void STATIC_ServerChangeName(const struct FString& S);
- void STATIC_ServerCamera(const struct FName& NewMode);
- void STATIC_ServerAcknowledgePossession(class APawn* P);
- void STATIC_SendToConsole(const struct FString& Command);
- void STATIC_RestartLevel();
- bool STATIC_ProjectWorldLocationToScreen(const struct FVector& WorldLocation, bool bPlayerViewportRelative, struct FVector2D* ScreenLocation);
- void STATIC_PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop);
- void STATIC_PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte<EDynamicForceFeedbackAction> Action, const struct FLatentActionInfo& LatentInfo);
- void STATIC_Pause();
- void STATIC_OnServerStartedVisualLogger(bool bIsLogging);
- void STATIC_OnRep_TargetViewRotation();
- void STATIC_LocalTravel(const struct FString& URL);
- bool STATIC_IsInputKeyDown(const struct FKey& Key);
- void STATIC_IncDISPSharpness();
- void STATIC_GetViewportSize(int* SizeX, int* SizeY);
- class ASpectatorPawn* STATIC_GetSpectatorPawn();
- bool STATIC_GetMousePosition(float* LocationX, float* LocationY);
- struct FVector STATIC_GetInputVectorKeyState(const struct FKey& Key);
- void STATIC_GetInputTouchState(TEnumAsByte<ETouchIndex> FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed);
- void STATIC_GetInputMouseDelta(float* DeltaX, float* DeltaY);
- void STATIC_GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration);
- float STATIC_GetInputKeyTimeDown(const struct FKey& Key);
- void STATIC_GetInputAnalogStickStateRaw(TEnumAsByte<EControllerAnalogStick> WhichStick, float* StickX, float* StickY);
- void STATIC_GetInputAnalogStickState(TEnumAsByte<EControllerAnalogStick> WhichStick, float* StickX, float* StickY);
- float STATIC_GetInputAnalogKeyState(const struct FKey& Key);
- class AHUD* STATIC_GetHUD();
- bool STATIC_GetHitResultUnderFingerForObjects(TEnumAsByte<ETouchIndex> FingerIndex, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult);
- bool STATIC_GetHitResultUnderFingerByChannel(TEnumAsByte<ETouchIndex> FingerIndex, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
- bool STATIC_GetHitResultUnderFinger(TEnumAsByte<ETouchIndex> FingerIndex, TEnumAsByte<ECollisionChannel> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
- bool STATIC_GetHitResultUnderCursorForObjects(TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult);
- bool STATIC_GetHitResultUnderCursorByChannel(TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
- bool STATIC_GetHitResultUnderCursor(TEnumAsByte<ECollisionChannel> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
- struct FVector STATIC_GetFocalLocation();
- void STATIC_FOV(float NewFOV);
- void STATIC_EnableTAA();
- void STATIC_EnableDLSS();
- void STATIC_EnableCheats();
- bool STATIC_DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection);
- bool STATIC_DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection);
- void STATIC_DecDISPSharpness();
- void STATIC_ConsoleKey(const struct FKey& Key);
- void STATIC_ClientWasKicked(const struct FText& KickReason);
- void STATIC_ClientVoiceHandshakeComplete();
- void STATIC_ClientUpdateMultipleLevelsStreamingStatus(TArray<struct FUpdateLevelStreamingLevelStatus> LevelStatuses);
- void STATIC_ClientUpdateLevelStreamingStatus(const struct FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int LODIndex);
- void STATIC_ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId);
- void STATIC_ClientTravelInternal(const struct FString& URL, TEnumAsByte<ETravelType> TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
- void STATIC_ClientTravel(const struct FString& URL, TEnumAsByte<ETravelType> TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
- void STATIC_ClientTeamMessage(class APlayerState* SenderPlayerState, const struct FString& S, const struct FName& Type, float MsgLifeTime);
- void STATIC_ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FName& Tag);
- void STATIC_ClientStopCameraShake(class UClass* Shake, bool bImmediately);
- void STATIC_ClientStopCameraAnim(class UCameraAnim* AnimToStop);
- void STATIC_ClientStartOnlineSession();
- void STATIC_ClientSpawnCameraLensEffect(class UClass* LensEffectEmitterClass);
- void STATIC_ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams);
- void STATIC_ClientSetSpectatorWaiting(bool bWaiting);
- void STATIC_ClientSetHUD(const struct FString& InHUDClass);
- void STATIC_ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int CinematicTextureGroups);
- void STATIC_ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD);
- void STATIC_ClientSetCameraMode(const struct FName& NewCamMode);
- void STATIC_ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio);
- void STATIC_ClientSetBlockOnAsyncLoading();
- void STATIC_ClientReturnToMainMenu(const struct FString& ReturnReason);
- void STATIC_ClientRetryClientRestart(class APawn* NewPawn);
- void STATIC_ClientRestart(class APawn* NewPawn);
- void STATIC_ClientReset();
- void STATIC_ClientRepObjRef(class UObject* Object);
- void STATIC_ClientReceiveLocalizedMessage(class UClass* Message, int Switch, class APlayerState* RelatedPlayerState, class APlayerState* RelatedPlayerState02, class UObject* OptionalObject);
- void STATIC_ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups);
- void STATIC_ClientPrepareMapChange(const struct FName& LevelName, bool bFirst, bool bLast);
- void STATIC_ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier);
- void STATIC_ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier);
- void STATIC_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, bool bLooping, const struct FName& Tag);
- void STATIC_ClientPlayCameraShake(class UClass* Shake, float Scale, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
- void STATIC_ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, TEnumAsByte<ECameraAnimPlaySpace> Space, const struct FRotator& CustomPlaySpace);
- void STATIC_ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId);
- void STATIC_ClientMessage(const struct FString& S, const struct FName& Type, float MsgLifeTime);
- void STATIC_ClientIgnoreMoveInput(bool bIgnore);
- void STATIC_ClientIgnoreLookInput(bool bIgnore);
- void STATIC_ClientGotoState(const struct FName& NewState);
- void STATIC_ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner);
- void STATIC_ClientForceGarbageCollection();
- void STATIC_ClientFlushLevelStreaming();
- void STATIC_ClientEndOnlineSession();
- void STATIC_ClientEnableNetworkVoice(bool bEnable);
- void STATIC_ClientCommitMapChange();
- void STATIC_ClientClearCameraLensEffects();
- void STATIC_ClientCapBandwidth(int Cap);
- void STATIC_ClientCancelPendingMapChange();
- void STATIC_ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation);
- void STATIC_ClearAudioListenerOverride();
- void STATIC_Camera(const struct FName& NewMode);
- void STATIC_AddYawInput(float Val);
- void STATIC_AddRollInput(float Val);
- void STATIC_AddPitchInput(float Val);
- void STATIC_ActivateTouchInterface(class UTouchInterface* NewTouchInterface);
- };
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