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- === v1.1.0 (16/11/20) ===
- GameCube controller is now supported with the original controls (but different stick calibration and rumble), Switch controllers are left unchanged.
- Camera controls can be changed in the (-) menu, for all controller types. There are 5 toggles allowing independent flipping of the camera's horizontal and vertical axes, Y cam's horizontal and vertical axes, and FLUDD's vertical aiming. Shortcuts are provided to quickly set the GC version's controls, or the default 3DAS controls.
- The map can only be buffered on Switch controllers but doing so on hotel/casino load still causes random polygons.
- FLUDD's tutorial still doesn't explain anything without subtitles. Subtitles and other in-game hints only mention Switch controls, regardless of the controller being used.
- Spray and underwater hover work like in the original on GC controller, but are still laggy on Switch controllers.
- There are no debug cubes in Bianco 6 anymore.
- The race start beep now sounds like in the original.
- The falling Pianta in Ricco 8 is gone.
- The screen effect from using the turbo nozzle underwater was removed entirely.
- Pinna rockets seem to always shoot straight with all controllers. On GC controller, you shoot them by pressing digital R, while on Switch controllers you shoot with either R or ZR. Buffered shots only work on Switch controllers.
- Laugh skip still only works in English, French and German.
- Sirena 6 timer can still end early.
- === v1.0.0 / v1.0.1 (18/09/20) ===
- Nintendo and game logos depend on language (picked on the game selection screen)
- GC controller recognized as a Pro Controller but can't be remapped atm, so Y cam and all uses of L are inaccessible
- Soft reset (Start + X + B) still works
- Controls changed:
- - A and B both mapped to jump
- - Y mapped to dive
- - Press the right stick for Y cam
- - camera controls are reversed, no way to flip them back
- - L for the map, ZL for ground pounds/sidestep/camera, R for digital spray (aim), ZR for analog spray (run)
- The map can now be opened and closed by holding L rather than pressing it. By holding L to repeatedly open and close the map, you can see consecutive quarter-frames, which was previously impossible without hacks. Buffering the map while the hotel or casino load will cause random polygons to appear.
- Cutscenes are still not skippable
- FLUDD's tutorial was spliced and only makes any sense if you read the subtitles (which can still be disabled)
- Spray and underwater hover don't come out instantly, it's always as if you took half a second to press R down: https://www.youtube.com/watch?v=QaD6UUp0NFo
- Save boxes can't be avoided, except maybe by filling up the console's storage.
- Load times are much faster than in the original, but there is noticeable lag, mainly on the plaza.
- The sound at the beginning of a race (Ricco 2 or Piantissimo) is... different: https://twitter.com/GreatGonzales/status/1305792684204986368
- A Pianta can be seen falling from the sky during the Ricco 8 intro. This was likely in the original but couldn't be seen in 4:3.
- One of the coins spawned by jumping under the cash register in Gelato disappears shortly after spawning.
- The screen effect from using the turbo nozzle underwater was left in 4:3 and doesn't reach the sides of the screen.
- Rockets in Pinna 1 and 8 can be shot by pressing or simply holding either R or ZR. They always shoot straight unless buffered (grab one while holding R or ZR to shoot it immediately)
- King Boo laugh skip only works in French, English and German, tbd whether or not this makes one of them faster than Italian
- The path to the windmill is occasionally already raised at the start of Bianco 1, with the Piranha Plant still active inside it
- Classic Dolphin glitches return, including Sirena 6 ending early and the debug cubes in Bianco 6
- Beside the glitch, Sirena 6 seems to have a stricter requirement than the GC versions
- While seemingly based on PAL, this version has a different memory layout to any of the GC ones, so anything that depends on memory layout (e.g. Chomplet aggro, Pianta 2 text skip, Pianta 5 reds fast text, etc.) may yield different result from those
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