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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Game stuff\Hammer\Save files\gm_chernobylmeltdown_v1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading D:\Game stuff\Hammer\Save files\gm_chernobylmeltdown_v1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_01, using default
  12. fixing up env_cubemap materials on brush sides...
  13. Too many switched lights (error at light turbine wall light red), max = 32
  14.  
  15. ** Executing...
  16. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  17. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Game stuff\Hammer\Save files\gm_chernobylmeltdown_v1"
  18.  
  19. Valve Software - vvis.exe (Sep 13 2019)
  20. 8 threads
  21. reading d:\game stuff\hammer\save files\gm_chernobylmeltdown_v1.bsp
  22. reading d:\game stuff\hammer\save files\gm_chernobylmeltdown_v1.prt
  23. LoadPortals: couldn't read d:\game stuff\hammer\save files\gm_chernobylmeltdown_v1.prt
  24.  
  25.  
  26. ** Executing...
  27. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  28. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Game stuff\Hammer\Save files\gm_chernobylmeltdown_v1"
  29.  
  30. Valve Software - vrad.exe SSE (Sep 13 2019)
  31.  
  32. Valve Radiosity Simulator
  33. 8 threads
  34. [Reading texlights from 'lights.rad']
  35. [45 texlights parsed from 'lights.rad']
  36.  
  37. Loading d:\game stuff\hammer\save files\gm_chernobylmeltdown_v1.bsp
  38. PREP OK
  39. Setting up ray-trace acceleration structure... Done (2.01 seconds)
  40. 17849 faces
  41. 13 degenerate faces
  42. 1063503 square feet [153144496.00 square inches]
  43. 166 Displacements
  44. 4743 Square Feet [682999.06 Square Inches]
  45. 17836 patches before subdivision
  46. 103040 patches after subdivision
  47. sun extent from map=0.000000
  48. 182 direct lights
  49. BuildFacelights: 0
  50. WARNING: Too many light styles on a face at (1382.102661, -737.000000, 654.000000)
  51.  
  52. WARNING: Too many light styles on a face at (1382.104126, -289.000000, 654.000000)
  53. ...1.
  54. WARNING: Too many light styles on a face at (1566.073364, -68.000000, 651.000000)
  55.  
  56. WARNING: Too many light styles on a face at (1566.071899, -516.000000, 651.000000)
  57.  
  58. WARNING: Too many light styles on a face at (1566.073364, -964.000000, 651.000000)
  59.  
  60. WARNING: Too many light styles on a face at (1566.071899, -1412.000000, 651.000000)
  61.  
  62. WARNING: Too many light styles on a face at (1566.073364, -1860.000000, 651.000000)
  63.  
  64. WARNING: Too many light styles on a face at (1566.072021, -2308.000000, 651.000000)
  65.  
  66. WARNING: Too many light styles on a face at (1375.000000, -67.684006, 654.000000)
  67.  
  68. WARNING: Too many light styles on a face at (1375.000000, -515.683960, 654.000000)
  69.  
  70. WARNING: Too many light styles on a face at (1375.000000, -963.683594, 654.000000)
  71.  
  72. WARNING: Too many light styles on a face at (1375.000000, -1411.684082, 654.000000)
  73.  
  74. WARNING: Too many light styles on a face at (1375.000000, -1859.683594, 654.000000)
  75.  
  76. WARNING: Too many light styles on a face at (1375.000000, -2307.684082, 654.000000)
  77.  
  78. WARNING: Too many light styles on a face at (1382.104126, -2081.000000, 654.000000)
  79.  
  80. WARNING: Too many light styles on a face at (1382.102661, -1633.000000, 654.000000)
  81.  
  82. WARNING: Too many light styles on a face at (1382.104126, -1185.000000, 654.000000)
  83.  
  84. WARNING: Too many light styles on a face at (92.925003, 461.751984, 144.408310)
  85.  
  86. WARNING: Too many light styles on a face at (92.923943, 461.752625, 197.208313)
  87.  
  88. WARNING: Too many light styles on a face at (28.029968, 353.749298, 197.208496)
  89.  
  90. WARNING: Too many light styles on a face at (29.207645, 355.708038, 144.408432)
  91. ..2...3...4...
  92. WARNING: Too many light styles on a face at (1999.000000, -398.410492, 342.732117)
  93.  
  94. WARNING: Too many light styles on a face at (1999.000000, -894.410522, 342.732117)
  95.  
  96. WARNING: Too many light styles on a face at (1999.000000, -1390.410522, 342.732117)
  97.  
  98. WARNING: Too many light styles on a face at (1999.000000, 97.589485, 342.732117)
  99.  
  100. WARNING: Too many light styles on a face at (1999.000000, -1886.410522, 342.732117)
  101.  
  102. WARNING: Too many light styles on a face at (1999.000000, -2382.410645, 342.732117)
  103.  
  104. WARNING: Too many light styles on a face at (1657.275269, -894.832886, 655.000000)
  105.  
  106. WARNING: Too many light styles on a face at (1657.275269, -398.832855, 655.000000)
  107.  
  108. WARNING: Too many light styles on a face at (1281.275391, 97.167122, 655.000000)
  109.  
  110. WARNING: Too many light styles on a face at (1657.275269, -1390.832886, 655.000000)
  111.  
  112. WARNING: Too many light styles on a face at (1657.275269, -1886.832886, 655.000000)
  113.  
  114. WARNING: Too many light styles on a face at (1657.275269, -2382.833008, 655.000000)
  115.  
  116. WARNING: Too many light styles on a face at (1564.716431, -2833.303711, 89.000000)
  117. 5.
  118. WARNING: Too many light styles on a face at (2008.228882, 89.088547, 671.000000)
  119.  
  120. WARNING: Too many light styles on a face at (1320.457764, 89.088547, 671.000000)
  121.  
  122. WARNING: Too many light styles on a face at (2015.000000, 91.997665, 671.746887)
  123.  
  124. WARNING: Too many light styles on a face at (1027.981567, 95.000000, 671.746887)
  125.  
  126. WARNING: Too many light styles on a face at (1647.963135, 95.000000, 671.746887)
  127.  
  128. WARNING: Too many light styles on a face at (1903.963135, 95.000000, 227.746902)
  129.  
  130. WARNING: Too many light styles on a face at (1016.228882, 89.088547, 671.000000)
  131.  
  132. WARNING: Too many light styles on a face at (929.000000, 3.997665, 671.746948)
  133.  
  134. WARNING: Too many light styles on a face at (931.981567, 95.000000, 671.746887)
  135. .
  136. WARNING: Too many light styles on a face at (1976.457764, -160.004684, 80.493896)
  137.  
  138. WARNING: Too many light styles on a face at (2008.228882, -502.911469, 671.000000)
  139.  
  140. WARNING: Too many light styles on a face at (2008.228882, -998.911499, 671.000000)
  141.  
  142. WARNING: Too many light styles on a face at (2008.228882, -6.911457, 671.000000)
  143.  
  144. WARNING: Too many light styles on a face at (1320.457764, -502.911469, 671.000000)
  145.  
  146. WARNING: Too many light styles on a face at (1320.457764, -998.911438, 671.000000)
  147.  
  148. WARNING: Too many light styles on a face at (1320.457764, -6.911457, 671.000000)
  149.  
  150. WARNING: Too many light styles on a face at (2015.000000, -4.002335, 671.746887)
  151.  
  152. WARNING: Too many light styles on a face at (2015.000000, -500.002350, 671.746887)
  153.  
  154. WARNING: Too many light styles on a face at (2015.000000, -996.002319, 671.746948)
  155.  
  156. WARNING: Too many light styles on a face at (1058.910034, -502.911469, 671.000000)
  157.  
  158. WARNING: Too many light styles on a face at (1058.910034, -998.911499, 671.000000)
  159.  
  160. WARNING: Too many light styles on a face at (1058.910034, -6.911457, 671.000000)
  161.  
  162. WARNING: Too many light styles on a face at (1057.433960, -998.911438, 671.000000)
  163.  
  164. WARNING: Too many light styles on a face at (1024.728882, -6.911457, 671.000000)
  165.  
  166. WARNING: Too many light styles on a face at (1057.433838, -6.911457, 671.000000)
  167.  
  168. WARNING: Too many light styles on a face at (1057.433838, -502.911469, 671.000000)
  169.  
  170. WARNING: Too many light styles on a face at (1024.728882, -108.911453, 671.000000)
  171.  
  172. WARNING: Too many light styles on a face at (1024.728882, -604.911499, 671.000000)
  173.  
  174. WARNING: Too many light styles on a face at (1022.500000, -6.911457, 671.000000)
  175.  
  176. WARNING: Too many light styles on a face at (1022.500000, -108.911453, 671.000000)
  177.  
  178. WARNING: Too many light styles on a face at (1022.500000, -604.911438, 671.000000)
  179.  
  180. WARNING: Too many light styles on a face at (1014.728882, -998.911438, 671.000000)
  181.  
  182. WARNING: Too many light styles on a face at (1014.728882, -502.911469, 671.000000)
  183.  
  184. WARNING: Too many light styles on a face at (1014.728882, -6.911457, 671.000000)
  185.  
  186. WARNING: Too many light styles on a face at (929.000000, -28.002335, 671.746948)
  187.  
  188. WARNING: Too many light styles on a face at (929.000000, -524.002319, 671.746948)
  189.  
  190. WARNING: Too many light styles on a face at (929.000000, -1020.002319, 671.746948)
  191.  
  192. WARNING: Too many light styles on a face at (929.000000, -400.004669, 435.246948)
  193.  
  194. WARNING: Too many light styles on a face at (41.170425, -392.052979, 215.000000)
  195. .
  196. WARNING: Too many light styles on a face at (2008.228882, -1526.911499, 671.000000)
  197.  
  198. WARNING: Too many light styles on a face at (1960.457764, -1184.004639, 80.493896)
  199.  
  200. WARNING: Too many light styles on a face at (2008.228882, -2022.911499, 671.000000)
  201.  
  202. WARNING: Too many light styles on a face at (2008.228882, -1030.911377, 671.000000)
  203.  
  204. WARNING: Too many light styles on a face at (1320.457764, -1526.911499, 671.000000)
  205.  
  206. WARNING: Too many light styles on a face at (1320.457764, -2022.911499, 671.000000)
  207.  
  208. WARNING: Too many light styles on a face at (1320.457764, -1030.911499, 671.000000)
  209.  
  210. WARNING: Too many light styles on a face at (2015.000000, -1028.002319, 671.746948)
  211.  
  212. WARNING: Too many light styles on a face at (2015.000000, -2020.002319, 671.746948)
  213.  
  214. WARNING: Too many light styles on a face at (2015.000000, -1524.002319, 671.746948)
  215.  
  216. WARNING: Too many light styles on a face at (1016.228943, -1030.911377, 671.000000)
  217.  
  218. WARNING: Too many light styles on a face at (1016.228943, -1526.911499, 671.000000)
  219.  
  220. WARNING: Too many light styles on a face at (929.000000, -1548.002319, 671.746948)
  221.  
  222. WARNING: Too many light styles on a face at (929.000000, -1052.002319, 671.746948)
  223.  
  224. WARNING: Too many light styles on a face at (1016.228943, -1558.911499, 671.000000)
  225.  
  226. WARNING: Too many light styles on a face at (929.000000, -2044.002319, 671.746948)
  227.  
  228. WARNING: Too many light styles on a face at (929.000000, -1404.002319, 435.246948)
  229.  
  230. WARNING: Too many light styles on a face at (929.000000, -1424.004639, 435.246948)
  231. 6.
  232. WARNING: Too many light styles on a face at (1960.457764, -2224.004639, 80.493896)
  233.  
  234. WARNING: Too many light styles on a face at (2008.228882, -2054.911621, 671.000000)
  235.  
  236. WARNING: Too many light styles on a face at (1064.457764, -2550.911377, 671.000000)
  237.  
  238. WARNING: Too many light styles on a face at (2015.000000, -2052.002441, 671.746948)
  239.  
  240. WARNING: Too many light styles on a face at (1320.457764, -2054.911621, 671.000000)
  241. .
  242. WARNING: Too many light styles on a face at (1016.228943, -2054.911621, 671.000000)
  243.  
  244. WARNING: Too many light styles on a face at (929.000000, -2512.004639, 671.746948)
  245.  
  246. WARNING: Too many light styles on a face at (929.000000, -2076.002441, 671.746948)
  247. .7...8...9...10 (6)
  248. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22)
  249. transfers 18291328, max 1922
  250. transfer lists: 139.6 megs
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #1 added RGB(180372, 132540, 107002)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  254. Bounce #2 added RGB(65933, 37079, 24430)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #3 added RGB(28367, 12015, 6438)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #4 added RGB(12497, 4109, 1873)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #5 added RGB(5607, 1474, 594)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #6 added RGB(2521, 552, 206)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #7 added RGB(1142, 218, 77)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  266. Bounce #8 added RGB(519, 90, 31)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #9 added RGB(237, 39, 13)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #10 added RGB(109, 18, 6)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #11 added RGB(50, 9, 3)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #12 added RGB(23, 4, 1)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #13 added RGB(11, 2, 1)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  278. Bounce #14 added RGB(5, 1, 0)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #15 added RGB(2, 1, 0)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #16 added RGB(1, 0, 0)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #17 added RGB(1, 0, 0)
  285. Build Patch/Sample Hash Table(s).....Done<0.0391 sec>
  286. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
  287. FinalLightFace Done
  288. 0 of 3 (0% of) surface lights went in leaf ambient cubes.
  289. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  290. Writing leaf ambient...done
  291. Ready to Finish
  292.  
  293. Object names Objects/Maxobjs Memory / Maxmem Fullness
  294. ------------ --------------- --------------- --------
  295. models 767/1024 36816/49152 (74.9%)
  296. brushes 3355/16384 40260/196608 (20.5%)
  297. brushsides 42224/65536 337792/524288 (64.4%)
  298. planes 59040/65536 1180800/1310720 (90.1%) VERY FULL!
  299. vertexes 33338/65536 400056/786432 (50.9%)
  300. nodes 8899/65536 284768/2097152 (13.6%)
  301. texinfos 5375/12288 387000/884736 (43.7%)
  302. texdata 129/2048 4128/65536 ( 6.3%)
  303. dispinfos 166/0 29216/0 ( 0.0%)
  304. disp_verts 13446/0 268920/0 ( 0.0%)
  305. disp_tris 21248/0 42496/0 ( 0.0%)
  306. disp_lmsamples 23808/0 23808/0 ( 0.0%)
  307. faces 17849/65536 999544/3670016 (27.2%)
  308. hdr faces 0/65536 0/3670016 ( 0.0%)
  309. origfaces 13899/65536 778344/3670016 (21.2%)
  310. leaves 9667/65536 309344/2097152 (14.8%)
  311. leaffaces 21041/65536 42082/131072 (32.1%)
  312. leafbrushes 5807/65536 11614/131072 ( 8.9%)
  313. areas 6/1024 48/8192 ( 0.6%)
  314. surfedges 147104/512000 588416/2048000 (28.7%)
  315. edges 90645/256000 362580/1024000 (35.4%)
  316. LDR worldlights 182/8192 16016/720896 ( 2.2%)
  317. HDR worldlights 0/8192 0/720896 ( 0.0%)
  318. leafwaterdata 1/32768 12/393216 ( 0.0%)
  319. waterstrips 2480/32768 24800/327680 ( 7.6%)
  320. waterverts 0/65536 0/786432 ( 0.0%)
  321. waterindices 45849/65536 91698/131072 (70.0%)
  322. cubemapsamples 0/1024 0/16384 ( 0.0%)
  323. overlays 10/512 3520/180224 ( 2.0%)
  324. LDR lightdata [variable] 12147944/0 ( 0.0%)
  325. HDR lightdata [variable] 0/0 ( 0.0%)
  326. visdata [variable] 53167/16777216 ( 0.3%)
  327. entdata [variable] 649594/393216 (165.2%) VERY FULL!
  328. LDR ambient table 9667/65536 38668/262144 (14.8%)
  329. HDR ambient table 9667/65536 38668/262144 (14.8%)
  330. LDR leaf ambient 15838/65536 443464/1835008 (24.2%)
  331. HDR leaf ambient 9667/65536 270676/1835008 (14.8%)
  332. occluders 0/0 0/0 ( 0.0%)
  333. occluder polygons 0/0 0/0 ( 0.0%)
  334. occluder vert ind 0/0 0/0 ( 0.0%)
  335. detail props [variable] 1/12 ( 8.3%)
  336. static props [variable] 1/12 ( 8.3%)
  337. pakfile [variable] 177553/0 ( 0.0%)
  338. physics [variable] 1549608/4194304 (36.9%)
  339. physics terrain [variable] 33538/1048576 ( 3.2%)
  340.  
  341. Level flags = 0
  342.  
  343. Total triangle count: 52794
  344. Writing d:\game stuff\hammer\save files\gm_chernobylmeltdown_v1.bsp
  345. 1 minute, 8 seconds elapsed
  346.  
  347. ** Executing...
  348. ** Command: Copy File
  349. ** Parameters: "D:\Game stuff\Hammer\Save files\gm_chernobylmeltdown_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_chernobylmeltdown_v1.bsp"
  350.  
  351.  
  352. ** Executing...
  353. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  354. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_chernobylmeltdown_v1" -steam
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