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Sep 15th, 2019
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  1. options:
  2. XPOnKill: 10
  3. # Do NOT Edit This!
  4. Version: v1.1.2
  5.  
  6. on join:
  7. if {%player's uuid%level} is not set:
  8. set {%player's uuid%level} to 0
  9. set {%player's uuid%xp} to 0
  10. set {%player's uuid%xprequired} to 5
  11. if {%player's uuid%levelformat} is not set:
  12. set {%player's uuid%levelformat} to "&8[&c%{%player's uuid%level}%&8]"
  13. if text from "https://pastebin.com/raw/01dBHMbA" is not "{@Version}":
  14. if player has permission "moderation.developer":
  15. send "%nl%&c&lWARNING &7- &aLevel System By IdeoXI needs an update Please download the new version from &9&nhttps://github.com/ZachK16/levelsystem/blob/master/levelsystem.sk&7!%nl%" to player
  16. else if text from "https://pastebin.com/raw/01dBHMbA" is "{@Version}":
  17. if player has permission "moderation.developer":
  18. send "%nl%&a&lCOMPLETE &7- &7Level System By IdeoXI is up to date!%nl%" to player
  19.  
  20. every 2 seconds:
  21. loop all players:
  22. if {%loop-player's uuid%xp} >= {%loop-player's uuid%xprequired}:
  23. set {_xpReq} to {%loop-player's uuid%xprequired} * 2
  24. set {%loop-player's uuid%xprequired} to {_xpReq}
  25. set {%loop-player's uuid%xp} to 0
  26. add 1 to {%loop-player's uuid%level}
  27. send "&a&m " to loop-player
  28. send centered " &a&kIII &r&6&lLEVEL UP! &a&kIII&r" to loop-player
  29. send centered "&7 " to loop-player
  30. send centered "&aYou are now level &3%{%loop-player's uuid%level}%&7!" to loop-player
  31. send "&a&m " to loop-player
  32. send "&a%loop-player% is now &3Level %{%loop-player's uuid%level}%&7!" to all players
  33. make console execute command "/playsound ui.toast.challenge_complete master %loop-player% ~ ~ ~ 10 1 1"
  34. if {%loop-player's uuid%prestige} = 10:
  35. set {%loop-player's uuid%levelformat} to "&8[&a%{%loop-player's uuid%level}%&8]"
  36. else if {%loop-player's uuid%prestige} = 20:
  37. set {%loop-player's uuid%levelformat} to "&8[&d%{%loop-player's uuid%level}%&8]"
  38. else if {%loop-player's uuid%prestige} = 30:
  39. set {%loop-player's uuid%levelformat} to "&8[&6%{%loop-player's uuid%level}%&8]"
  40. else if {%loop-player's uuid%prestige} = 40:
  41. set {%loop-player's uuid%levelformat} to "&8[&3%{%loop-player's uuid%level}%&8]"
  42. else if {%loop-player's uuid%prestige} = 50:
  43. set {%loop-player's uuid%levelformat} to "&8[&c%{%loop-player's uuid%level}%&8]"
  44. else if {%loop-player's uuid%prestige} = 60:
  45. set {%loop-player's uuid%levelformat} to "&8&l[&9&l%{%loop-player's uuid%level}%&8&l]"
  46. else:
  47. set {%loop-player's uuid%levelformat} to "&8[&7%{%loop-player's uuid%level}%&8]"
  48.  
  49.  
  50. on death:
  51. if attacker is a player:
  52. if victim is a player:
  53. set {_killXP} to {@XPOnKill}
  54. add {_killXP} to {%attacker's uuid%xp}
  55. send "&a+%{_killXP}% &aXP" to attacker
  56.  
  57. command /reset [<player>]:
  58. trigger:
  59. if arg-1 is set:
  60. if player has permission "moderation.developer":
  61. set {%arg-1's uuid%level} to 0
  62. set {%arg-1's uuid%xp} to 0
  63. set {%arg-1's uuid%xprequired} to 5
  64. else:
  65. send "&cNo Permission" to player
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