Carlitos_SAMP

Binco System

Feb 8th, 2016
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  1. //==============================================================================
  2. #include <a_samp>
  3. #include <YSI\y_commands>
  4. #define SIVA 0xAFAFAFAA
  5. //==============================================================================
  6. new Text:BincoTD0;
  7. new Text:BincoTD1;
  8. new Text:BincoTD2;
  9. new Text:BincoTD3;
  10. new Text:BincoTD5;
  11. new Text:BincoTD6;
  12. new Text:BincoTD7;
  13. new Text:BincoTD8;
  14. new Text:BincoTD9;
  15. new Text:BincoTD10;
  16. new Text:BincoTD11;
  17. //==============================================================================
  18. new IzborPola[MAX_PLAYERS];
  19. new IzborSkina[MAX_PLAYERS];
  20. new IzabraoPol[MAX_PLAYERS];
  21. //==============================================================================
  22. public OnFilterScriptInit()
  23. {
  24. BincoTD0 = TextDrawCreate(171.000000, 162.000000, "_");
  25. TextDrawBackgroundColor(BincoTD0, 255);
  26. TextDrawFont(BincoTD0, 1);
  27. TextDrawLetterSize(BincoTD0, 0.500000, 7.000000);
  28. TextDrawColor(BincoTD0, -1);
  29. TextDrawSetOutline(BincoTD0, 0);
  30. TextDrawSetProportional(BincoTD0, 1);
  31. TextDrawSetShadow(BincoTD0, 1);
  32. TextDrawUseBox(BincoTD0, 1);
  33. TextDrawBoxColor(BincoTD0, 286331336);
  34. TextDrawTextSize(BincoTD0, 0.000000, 0.000000);
  35. TextDrawSetSelectable(BincoTD0, 0);
  36.  
  37. BincoTD1 = TextDrawCreate(2.000000, 189.000000, "----------------------------");
  38. TextDrawBackgroundColor(BincoTD1, 255);
  39. TextDrawFont(BincoTD1, 2);
  40. TextDrawLetterSize(BincoTD1, 0.460000, 1.000000);
  41. TextDrawColor(BincoTD1, -6670849);
  42. TextDrawSetOutline(BincoTD1, 1);
  43. TextDrawSetProportional(BincoTD1, 1);
  44.  
  45. BincoTD2 = TextDrawCreate(61.000000, 171.000000, "Muski");
  46. TextDrawBackgroundColor(BincoTD2, 255);
  47. TextDrawFont(BincoTD2, 3);
  48. TextDrawLetterSize(BincoTD2, 0.470000, 1.300000);
  49. TextDrawColor(BincoTD2, -1);
  50. TextDrawSetOutline(BincoTD2, 1);
  51. TextDrawSetProportional(BincoTD2, 1);
  52. TextDrawSetSelectable(BincoTD2, 1);
  53.  
  54. BincoTD3 = TextDrawCreate(61.000000, 205.000000, "Zenski");
  55. TextDrawBackgroundColor(BincoTD3, 255);
  56. TextDrawFont(BincoTD3, 3);
  57. TextDrawLetterSize(BincoTD3, 0.470000, 1.300000);
  58. TextDrawColor(BincoTD3, -1);
  59. TextDrawSetOutline(BincoTD3, 1);
  60. TextDrawSetProportional(BincoTD3, 1);
  61. TextDrawSetSelectable(BincoTD3, 1);
  62.  
  63. BincoTD5 = TextDrawCreate(525.000000, 156.000000, "____");
  64. TextDrawBackgroundColor(BincoTD5, 255);
  65. TextDrawFont(BincoTD5, 1);
  66. TextDrawLetterSize(BincoTD5, 0.500000, 8.199999);
  67. TextDrawColor(BincoTD5, -1);
  68. TextDrawSetOutline(BincoTD5, 0);
  69. TextDrawSetProportional(BincoTD5, 1);
  70. TextDrawSetShadow(BincoTD5, 1);
  71. TextDrawUseBox(BincoTD5, 1);
  72. TextDrawBoxColor(BincoTD5, 286331336);
  73. TextDrawTextSize(BincoTD5, 202.000000, 0.000000);
  74. TextDrawSetSelectable(BincoTD5, 0);
  75.  
  76. BincoTD6 = TextDrawCreate(217.000000, 158.000000, "Skin1");
  77. TextDrawBackgroundColor(BincoTD6, 255);
  78. TextDrawFont(BincoTD6, 5);
  79. TextDrawLetterSize(BincoTD6, 0.500000, 1.000000);
  80. TextDrawColor(BincoTD6, -1);
  81. TextDrawSetOutline(BincoTD6, 0);
  82. TextDrawSetProportional(BincoTD6, 1);
  83. TextDrawSetShadow(BincoTD6, 1);
  84. TextDrawUseBox(BincoTD6, 1);
  85. TextDrawBoxColor(BincoTD6, 255);
  86. TextDrawTextSize(BincoTD6, 71.000000, 70.000000);
  87. TextDrawSetPreviewModel(BincoTD6, 59);
  88. TextDrawSetPreviewRot(BincoTD6, -16.000000, 0.000000, 5.000000, 1.000000);
  89. TextDrawSetSelectable(BincoTD6, 1);
  90.  
  91. BincoTD7 = TextDrawCreate(292.000000, 158.000000, "Skin2");
  92. TextDrawBackgroundColor(BincoTD7, 255);
  93. TextDrawFont(BincoTD7, 5);
  94. TextDrawLetterSize(BincoTD7, 0.500000, 1.000000);
  95. TextDrawColor(BincoTD7, -1);
  96. TextDrawSetOutline(BincoTD7, 0);
  97. TextDrawSetProportional(BincoTD7, 1);
  98. TextDrawSetShadow(BincoTD7, 1);
  99. TextDrawUseBox(BincoTD7, 1);
  100. TextDrawBoxColor(BincoTD7, 255);
  101. TextDrawTextSize(BincoTD7, 71.000000, 70.000000);
  102. TextDrawSetPreviewModel(BincoTD7, 7);
  103. TextDrawSetPreviewRot(BincoTD7, -16.000000, 0.000000, 5.000000, 1.000000);
  104. TextDrawSetSelectable(BincoTD7, 1);
  105.  
  106. BincoTD8 = TextDrawCreate(367.000000, 158.000000, "Skin3");
  107. TextDrawBackgroundColor(BincoTD8, 255);
  108. TextDrawFont(BincoTD8, 5);
  109. TextDrawLetterSize(BincoTD8, 0.500000, 1.000000);
  110. TextDrawColor(BincoTD8, -1);
  111. TextDrawSetOutline(BincoTD8, 0);
  112. TextDrawSetProportional(BincoTD8, 1);
  113. TextDrawSetShadow(BincoTD8, 1);
  114. TextDrawUseBox(BincoTD8, 1);
  115. TextDrawBoxColor(BincoTD8, 255);
  116. TextDrawTextSize(BincoTD8, 71.000000, 70.000000);
  117. TextDrawSetPreviewModel(BincoTD8, 23);
  118. TextDrawSetPreviewRot(BincoTD8, -16.000000, 0.000000, 5.000000, 1.000000);
  119. TextDrawSetSelectable(BincoTD8, 1);
  120.  
  121. BincoTD9 = TextDrawCreate(442.000000, 158.000000, "Skin4");
  122. TextDrawBackgroundColor(BincoTD9, 255);
  123. TextDrawFont(BincoTD9, 5);
  124. TextDrawLetterSize(BincoTD9, 0.500000, 1.000000);
  125. TextDrawColor(BincoTD9, -1);
  126. TextDrawSetOutline(BincoTD9, 0);
  127. TextDrawSetProportional(BincoTD9, 1);
  128. TextDrawSetShadow(BincoTD9, 1);
  129. TextDrawUseBox(BincoTD9, 1);
  130. TextDrawBoxColor(BincoTD9, 255);
  131. TextDrawTextSize(BincoTD9, 68.000000, 70.000000);
  132. TextDrawSetPreviewModel(BincoTD9, 29);
  133. TextDrawSetPreviewRot(BincoTD9, -16.000000, 0.000000, 5.000000, 1.000000);
  134. TextDrawSetSelectable(BincoTD9, 1);
  135.  
  136. BincoTD10 = TextDrawCreate(242.000000, 144.000000, "Zeljeni skin mozete izabrati klikom na njega");
  137. TextDrawBackgroundColor(BincoTD10, 255);
  138. TextDrawFont(BincoTD10, 2);
  139. TextDrawLetterSize(BincoTD10, 0.230000, 1.000000);
  140. TextDrawColor(BincoTD10, -1);
  141. TextDrawSetOutline(BincoTD10, 1);
  142. TextDrawSetProportional(BincoTD10, 1);
  143. TextDrawSetSelectable(BincoTD10, 0);
  144.  
  145. BincoTD11 = TextDrawCreate(145.000000, 167.000000, "Nazad");
  146. TextDrawBackgroundColor(BincoTD11, 0);
  147. TextDrawFont(BincoTD11, 5);
  148. TextDrawLetterSize(BincoTD11, 0.500000, 1.000000);
  149. TextDrawColor(BincoTD11, -1);
  150. TextDrawSetOutline(BincoTD11, 0);
  151. TextDrawSetProportional(BincoTD11, 1);
  152. TextDrawSetShadow(BincoTD11, 1);
  153. TextDrawUseBox(BincoTD11, 1);
  154. TextDrawBoxColor(BincoTD11, 255);
  155. TextDrawTextSize(BincoTD11, 53.000000, 53.000000);
  156. TextDrawSetPreviewModel(BincoTD11, 19133);
  157. TextDrawSetPreviewRot(BincoTD11, 0.000000, -90.000000, 90.000000, 1.000000);
  158. TextDrawSetSelectable(BincoTD11, 1);
  159. return 1;
  160. }
  161. public OnFilterScriptExit()
  162. {
  163. return 1;
  164. }
  165. //==============================================================================
  166. public OnPlayerConnect(playerid)
  167. {
  168. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  169. //====================================================================
  170. return 1;
  171. }
  172. //==============================================================================
  173. public OnPlayerDisconnect(playerid, reason)
  174. {
  175. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  176. return 1;
  177. }
  178. //==============================================================================
  179. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  180. {
  181. return 1;
  182. }
  183. //==============================================================================
  184. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  185. {
  186. if(clickedid == BincoTD2)
  187. {
  188. IzborSkina[playerid] = 1; IzborPola[playerid] = 0; IzabraoPol[playerid] = 1;
  189. TextDrawSetPreviewModel(BincoTD6, 59); TextDrawSetPreviewModel(BincoTD7, 7); TextDrawSetPreviewModel(BincoTD8, 23); TextDrawSetPreviewModel(BincoTD9, 29);
  190. TextDrawShowForPlayer(playerid,BincoTD5); TextDrawShowForPlayer(playerid,BincoTD6); TextDrawShowForPlayer(playerid,BincoTD7);
  191. TextDrawShowForPlayer(playerid,BincoTD8); TextDrawShowForPlayer(playerid,BincoTD9); TextDrawShowForPlayer(playerid,BincoTD10);
  192. TextDrawShowForPlayer(playerid,BincoTD11);
  193. TextDrawHideForPlayer(playerid,BincoTD0); TextDrawHideForPlayer(playerid,BincoTD1); TextDrawHideForPlayer(playerid,BincoTD2); TextDrawHideForPlayer(playerid,BincoTD3);
  194. }
  195. if(clickedid == BincoTD3)
  196. {
  197. IzborSkina[playerid] = 1; IzborPola[playerid] = 0; IzabraoPol[playerid] = 2;
  198. TextDrawSetPreviewModel(BincoTD6, 12); TextDrawSetPreviewModel(BincoTD7, 40); TextDrawSetPreviewModel(BincoTD8, 69); TextDrawSetPreviewModel(BincoTD9, 298);
  199. TextDrawShowForPlayer(playerid,BincoTD5); TextDrawShowForPlayer(playerid,BincoTD6); TextDrawShowForPlayer(playerid,BincoTD7);
  200. TextDrawShowForPlayer(playerid,BincoTD8); TextDrawShowForPlayer(playerid,BincoTD9); TextDrawShowForPlayer(playerid,BincoTD10);
  201. TextDrawShowForPlayer(playerid,BincoTD11); TextDrawHideForPlayer(playerid,BincoTD0); TextDrawHideForPlayer(playerid,BincoTD1);
  202. TextDrawHideForPlayer(playerid,BincoTD2); TextDrawHideForPlayer(playerid,BincoTD3);
  203. }
  204. if(clickedid == BincoTD11)
  205. {
  206. IzabraoPol[playerid] = 0;
  207. TextDrawShowForPlayer(playerid,BincoTD0); TextDrawShowForPlayer(playerid,BincoTD1); TextDrawShowForPlayer(playerid,BincoTD2); TextDrawShowForPlayer(playerid,BincoTD3);
  208. TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8); TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  209. }
  210. if(clickedid == BincoTD6)
  211. {
  212. if(IzabraoPol[playerid] == 1)
  213. {
  214. SetPlayerSkin(playerid,59); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  215. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  216. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  217. }
  218. else if(IzabraoPol[playerid] == 2)
  219. {
  220. SetPlayerSkin(playerid,12); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  221. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  222. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  223. }
  224. CancelSelectTextDraw(playerid);
  225. }
  226. if(clickedid == BincoTD7)
  227. {
  228. if(IzabraoPol[playerid] == 1)
  229. {
  230. SetPlayerSkin(playerid,7); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  231. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  232. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  233. }
  234. else if(IzabraoPol[playerid] == 2)
  235. {
  236. SetPlayerSkin(playerid,40); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  237. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  238. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  239. }
  240. CancelSelectTextDraw(playerid);
  241. }
  242. if(clickedid == BincoTD8)
  243. {
  244. if(IzabraoPol[playerid] == 1)
  245. {
  246. SetPlayerSkin(playerid,23); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  247. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  248. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  249. }
  250. else if(IzabraoPol[playerid] == 2)
  251. {
  252. SetPlayerSkin(playerid,69); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  253. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11); TextDrawHideForPlayer(playerid,BincoTD5);
  254. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  255. }
  256. CancelSelectTextDraw(playerid);
  257. }
  258. if(clickedid == BincoTD9)
  259. {
  260. if(IzabraoPol[playerid] == 1)
  261. {
  262. SetPlayerSkin(playerid,29); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  263. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  264. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  265. }
  266. else if(IzabraoPol[playerid] == 2)
  267. {
  268. SetPlayerSkin(playerid,298); TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  269. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  270. IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  271. }
  272. CancelSelectTextDraw(playerid);
  273. }
  274. return 1;
  275. }
  276. //==============================================================================
  277. //=================== KOMANDE ==========================
  278. YCMD:binco(playerid,params[],help)
  279. {
  280. if(IzborPola[playerid] == 1) return SendClientMessage(playerid,-1,"Vec vam je pokazan Binco meni!");
  281. if(IzborSkina[playerid] == 1) return SendClientMessage(playerid,-1,"Vec vam je pokazan Binco meni!");
  282. IzborPola[playerid] = 1; TextDrawShowForPlayer(playerid,BincoTD0); TextDrawShowForPlayer(playerid,BincoTD1);
  283. TextDrawShowForPlayer(playerid,BincoTD2); TextDrawShowForPlayer(playerid,BincoTD3);
  284. SelectTextDraw(playerid,-1);
  285. return 1;
  286. }
  287. //==============================================================================
  288. YCMD:turnoff(playerid,params[],help)
  289. {
  290. TextDrawHideForPlayer(playerid,BincoTD0); TextDrawHideForPlayer(playerid,BincoTD1); TextDrawHideForPlayer(playerid,BincoTD2);
  291. TextDrawHideForPlayer(playerid,BincoTD3);
  292. TextDrawHideForPlayer(playerid,BincoTD5); TextDrawHideForPlayer(playerid,BincoTD6); TextDrawHideForPlayer(playerid,BincoTD7); TextDrawHideForPlayer(playerid,BincoTD8);
  293. TextDrawHideForPlayer(playerid,BincoTD9); TextDrawHideForPlayer(playerid,BincoTD10); TextDrawHideForPlayer(playerid,BincoTD11);
  294. CancelSelectTextDraw(playerid); IzborPola[playerid] = 0; IzborSkina[playerid] = 0; IzabraoPol[playerid] = 0;
  295. return 1;
  296. }
  297. //==============================================================================
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