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Aug 15th, 2018
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  1. 08/15/2018 12:33:36.153: dxgi.log created (Special K 0.9.24.16, Aug 15 2018)
  2. -------------------------------------------------------------------------------------------
  3. 08/15/2018 12:33:36.167: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
  4. 08/15/2018 12:33:36.167: Loading user preferences from dxgi.ini... done! ( 4.23 ms)
  5. -------------------------------------------------------------------------------------------
  6. 08/15/2018 12:33:36.176: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World
  7. 08/15/2018 12:33:36.176: System Directory: C:\WINDOWS\system32
  8. 08/15/2018 12:33:36.176: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 08/15/2018 12:33:36.179: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  11. 08/15/2018 12:33:36.179: [ D3D 11 ] =========================================
  12. 08/15/2018 12:33:36.179: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15ab0h { Hooked }
  13. 08/15/2018 12:33:36.179: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15c10h { Hooked }
  14. 08/15/2018 12:33:36.187: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  15. 08/15/2018 12:33:36.187: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  16. 08/15/2018 12:33:36.198: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  17. 08/15/2018 12:33:36.198: [ DXGI ] Importing CreateDXGIFactory{1|2}
  18. 08/15/2018 12:33:36.198: [ DXGI ] ================================
  19. 08/15/2018 12:33:36.199: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 14ae0h
  20. 08/15/2018 12:33:36.199: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 114b0h
  21. 08/15/2018 12:33:36.199: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 6d90h
  22. 08/15/2018 12:33:36.199: [ DXGI ] Installing DXGI Hooks
  23. 08/15/2018 12:33:36.201: [ Timing ] Kernel resolution.: 0.999600 ms
  24. 08/15/2018 12:33:36.201: [ Timing ] New resolution....: 0.499100 ms
  25. 08/15/2018 12:33:36.202: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  26. -------------------------------------------------------------------------------------------
  27. 08/15/2018 12:33:36.202: [ SpecialK ] === Initialization Finished! === ( 49.33 ms)
  28. -------------------------------------------------------------------------------------------
  29. 08/15/2018 12:33:36.203: [ Input ] Game uses DirectInput 8, installing input hooks...
  30. 08/15/2018 12:33:36.204: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  31. 08/15/2018 12:33:36.229: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFPlat.DLL' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  32. 08/15/2018 12:33:36.244: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  33. 08/15/2018 12:33:36.244: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { 'skModuleRegistry::LoadLibraryW' }
  34. 08/15/2018 12:33:36.245: [DLL Loader] ( rxcore.dll ) loaded ' c:\program files\nvidia corporation\nvstreamsrv\rxgamepadinput.dll' <LoadLibraryExW> { ' RxGetShMemSignature' }
  35. 08/15/2018 12:33:36.250: [DLL Loader] ( rxgamepadinput.dll ) loaded ' xinput1_3.dll' < LoadLibraryA> { 'SendVibrationCommandRemote' }
  36. 08/15/2018 12:33:36.250: [ Input ] >> Hooking XInput 1.3
  37. 08/15/2018 12:33:36.260: [DLL Loader] ( rxcore.dll ) loaded ' c:\program files\nvidia corporation\nvstreamsrv\detoured.dll' <LoadLibraryExW> { ' RxGetShMemSignature' }
  38. 08/15/2018 12:33:36.373: [DLL Loader] ( rxgamepadinput.dll ) loaded ' xinput1_4.dll' < LoadLibraryA> { 'SendVibrationCommandRemote' }
  39. 08/15/2018 12:33:36.374: [ Input ] >> Hooking XInput 1.4
  40. 08/15/2018 12:33:36.493: [DLL Loader] ( rxgamepadinput.dll ) loaded ' XInput9_1_0.dll' < LoadLibraryA> { 'SendVibrationCommandRemote' }
  41. 08/15/2018 12:33:36.493: [ Input ] >> Hooking XInput9_1_0
  42. 08/15/2018 12:33:36.917: [DLL Loader] ( rxcore.dll ) loaded ' hid.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  43. 08/15/2018 12:33:36.917: [ Input ] Game uses HID, installing input hooks...
  44. 08/15/2018 12:33:37.136: [DLL Loader] ( rxcore.dll ) loaded ' MMDevAPI.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  45. 08/15/2018 12:33:37.339: [DLL Loader] ( nvinject.dll ) loaded ' c:\program files\nvidia corporation\nvstreamsrv\rxcore.dll' < LoadLibraryA> { ' RmWindowsHook' }
  46. 08/15/2018 12:33:37.344: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  47. 08/15/2018 12:33:37.344: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  48. 08/15/2018 12:33:37.345: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFReadWrite.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  49. 08/15/2018 12:33:37.345: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  50. 08/15/2018 12:33:37.348: [DLL Loader] ( rxcore.dll ) loaded ' Normaliz.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  51. 08/15/2018 12:33:37.349: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll... 08/15/2018 12:33:37.356: [ NvAPI ] NvAPI Init { Success }
  52. 08/15/2018 12:33:37.364: [ NvAPI ] >> NVIDIA Driver Version: 398.36
  53. 08/15/2018 12:33:37.364: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080' }
  54. 08/15/2018 12:33:37.364: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  55. 08/15/2018 12:33:37.364: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  56. ===========================================================================================
  57. success!
  58. 08/15/2018 12:33:37.379: [DLL Loader] ( rxcore.dll ) loaded ' WLDAP32.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  59. 08/15/2018 12:33:37.381: [DLL Loader] ( rxcore.dll ) loaded ' WS2_32.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  60. 08/15/2018 12:33:37.383: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0542f7f8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1990 ]
  61. 08/15/2018 12:33:37.389: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  62. 08/15/2018 12:33:37.391: [DLL Loader] ( rxcore.dll ) loaded ' amd_ags_x64.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  63. 08/15/2018 12:33:37.396: [DLL Loader] ( rxcore.dll ) loaded ' oo2core_5_win64.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  64. 08/15/2018 12:33:37.397: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  65. 08/15/2018 12:33:37.465: [DLL Loader] ( rxcore.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' < LoadLibraryW> { 'VbAttachBitmapDetached' }
  66. 08/15/2018 12:33:37.470: [DLL Loader] ( rxcore.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' < LoadLibraryW> { 'VbAttachBitmapDetached' }
  67. 08/15/2018 12:33:37.507: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  68. 08/15/2018 12:33:37.508: [ D3D 11 ] Hooking D3D11
  69. 08/15/2018 12:33:37.560: [DLL Loader] ( rxcore.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'VbAttachBitmapDetached' }
  70. 08/15/2018 12:33:46.348: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
  71. 08/15/2018 12:33:46.348: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  72. 08/15/2018 12:33:46.351: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  73. 08/15/2018 12:33:46.354: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  74. 08/15/2018 12:33:46.354: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  75. 08/15/2018 12:33:46.364: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  76. 08/15/2018 12:33:46.395: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
  77. 08/15/2018 12:33:46.695: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x242c ]
  78. 08/15/2018 12:33:46.695: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  79. 08/15/2018 12:33:46.695: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0552e5a8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x242c ]
  80. 08/15/2018 12:33:46.696: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  81. 08/15/2018 12:33:46.696: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06f43ef0h, 0, 0552e1f0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x242c ]
  82. 08/15/2018 12:33:46.697: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  83. 08/15/2018 12:33:46.697: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000BF28) <Hardware>
  84. 08/15/2018 12:33:46.713: [DLL Loader] ( rxcore.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' < LoadLibraryW> { 'VbAttachBitmapDetached' }
  85. 08/15/2018 12:33:46.738: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  86. 08/15/2018 12:33:46.738: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (068be4f0h, 0552f3c0h, 0552f758h) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x242c ]
  87. 08/15/2018 12:33:46.738: [Swap Chain]
  88. +-------------+-------------------------------------------------------------------------+
  89. | Resolution. | 1920x1080 @ 0.00 Hz |
  90. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  91. | Buffers.... | 3 |
  92. | MSAA....... | Not Used (or Offscreen) |
  93. | Mode....... | Windowed |
  94. | Scaling.... | Unspecified |
  95. | Scanlines.. | Unspecified |
  96. | Flags...... | 0x0002 |
  97. | SwapEffect. | Discard |
  98. +-------------+-------------------------------------------------------------------------+
  99. 08/15/2018 12:33:46.738: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  100. 08/15/2018 12:33:46.752: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
  101. 08/15/2018 12:33:46.753: [ DXGI ] + SwapChain <IDXGISwapChain> (07448820h) wrapped
  102. 08/15/2018 12:33:46.753: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  103. 08/15/2018 12:33:46.753: [Swap Chain]
  104. +-----------------+---------------------
  105. | Bits Per Color. | 8
  106. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  107. | Red Primary.... | 0.659180, 0.339844
  108. | Green Primary.. | 0.244141, 0.669922
  109. | Blue Primary... | 0.129883, 0.040039
  110. | White Point.... | 0.312500, 0.329102
  111. | Min Luminance.. | 0.010000
  112. | Max Luminance.. | 1499.000000
  113. | " FullFrame.. | 799.000000
  114. +-----------------+---------------------
  115. 08/15/2018 12:33:46.754: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (075c9e90h, 28, 00, NumModes=159, 285000a0h)) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x242c ]
  116. 08/15/2018 12:33:46.755: [ DXGI ] >> 159 modes (0 removed)
  117. 08/15/2018 12:33:46.852: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
  118. 08/15/2018 12:33:46.859: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\ReShade64.dll', will not cache!
  119. 08/15/2018 12:33:46.859: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\ReShade64.dll', will not cache!
  120. 08/15/2018 12:33:46.862: [ CEGUI ] Enabling CEGUI: (C:\Users\**************\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  121. 08/15/2018 12:33:46.880: [DLL Loader] ( rxcore.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  122. 08/15/2018 12:33:46.885: [DLL Loader] ( rxcore.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  123. 08/15/2018 12:33:46.886: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(151639)" * 1e1482)
  124. 08/15/2018 12:33:46.886: [Window Mgr] $ ClassProc: ( C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 1e0f8d0h
  125. 08/15/2018 12:33:46.886: [Window Mgr] $ WndProc: ( C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 841230h
  126. 08/15/2018 12:33:46.886: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
  127. 08/15/2018 12:33:46.886: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
  128. 08/15/2018 12:33:46.886: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  129. 08/15/2018 12:33:46.886: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
  130. 08/15/2018 12:33:46.912: [DLL Loader] ( rxcore.dll ) loaded ' C:\Users\**************\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  131. 08/15/2018 12:33:46.915: [DLL Loader] ( rxcore.dll ) loaded ' C:\Users\**************\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  132. 08/15/2018 12:33:46.932: [DLL Loader] ( rxcore.dll ) loaded ' C:\Users\**************\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  133. 08/15/2018 12:33:46.985: [RenderBack] SwapChain Presentation Thread has Priority=15
  134. 08/15/2018 12:33:46.987: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0552f2e0h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x242c ]
  135. 08/15/2018 12:33:46.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  136. 08/15/2018 12:33:46.989: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x2b04
  137. 08/15/2018 12:33:46.992: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000097c, cookie=1
  138. 08/15/2018 12:33:46.992: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  139. 08/15/2018 12:33:46.992: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3635 MiB - Budget: 22 / 6867 MiB)
  140. 08/15/2018 12:33:46.992: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3880 MiB - Budget: 1 / 7352 MiB)
  141. 08/15/2018 12:33:47.199: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
  142. 08/15/2018 12:33:47.274: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  143. 08/15/2018 12:33:47.277: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ ReShade64.dll < DXGISwapChain::ResizeBuffers>, tid=0x242c ]
  144. 08/15/2018 12:33:47.278: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  145. 08/15/2018 12:33:47.404: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  146. 08/15/2018 12:33:48.641: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7fb12ba8h, 00000000h) -- [ rxcore.dll < RmCreateProcessW>, tid=0x242c ]
  147. 08/15/2018 12:33:48.648: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  148. 08/15/2018 12:33:48.649: [Input Mgr.] WARNING: Third-party module 'rxgamepadinput.dll' uses different XInput interface version (XInput9_1_0.dll) than the game (XInput1_3.dll); input reassignment software may not work correctly.
  149. 08/15/2018 12:33:54.311: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7facc318h, 00000000h) -- [ rxcore.dll < RmCreateProcessW>, tid=0x242c ]
  150. 08/15/2018 12:33:54.311: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
  151. 08/15/2018 12:33:54.311: [ Input ] Calling original function: (ret=S_OK)
  152. 08/15/2018 12:33:54.316: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  153. 08/15/2018 12:33:54.320: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  154. 08/15/2018 12:33:54.321: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7fabc4d8h, 00000000h) -- [ rxcore.dll < RmCreateProcessW>, tid=0x242c ]
  155. 08/15/2018 12:33:54.321: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
  156. 08/15/2018 12:33:54.321: [ Input ] Calling original function: (ret=S_OK)
  157. 08/15/2018 12:33:54.631: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  158. 08/15/2018 12:33:55.612: [DLL Loader] ( rxcore.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { 'VbAttachBitmapDetached' }
  159. 08/15/2018 12:33:55.618: [DLL Loader] ( rxcore.dll ) loaded ' c:\program files\nvidia corporation\nvstreamsrv\rxaudio.dll' < LoadLibraryW> { 'VbAttachBitmapDetached' }
  160. 08/15/2018 12:34:00.608: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  161. 08/15/2018 12:34:00.608: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  162. 08/15/2018 12:34:01.139: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ ReShade64.dll < DXGISwapChain::ResizeBuffers>, tid=0x242c ]
  163. 08/15/2018 12:34:01.140: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
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