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Jan 29th, 2022
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  1.  
  2. new Text:InGame_TD[45];
  3.  
  4. InGame_TD[0] = TextDrawCreate(-63.433380, 427.999877, "LD_SPAC:white");
  5. TextDrawLetterSize(InGame_TD[0], 0.000000, 0.000000);
  6. TextDrawTextSize(InGame_TD[0], 1188.000000, 86.000000);
  7. TextDrawAlignment(InGame_TD[0], 1);
  8. TextDrawColor(InGame_TD[0], 255);
  9. TextDrawSetShadow(InGame_TD[0], 0);
  10. TextDrawSetOutline(InGame_TD[0], 0);
  11. TextDrawBackgroundColor(InGame_TD[0], 255);
  12. TextDrawFont(InGame_TD[0], 4);
  13. TextDrawSetProportional(InGame_TD[0], 0);
  14. TextDrawSetShadow(InGame_TD[0], 0);
  15.  
  16. InGame_TD[1] = TextDrawCreate(-4.557058, 427.983184, "LD_SPAC:white");
  17. TextDrawLetterSize(InGame_TD[1], 0.000000, 0.000000);
  18. TextDrawTextSize(InGame_TD[1], 1645.000000, -0.840000);
  19. TextDrawAlignment(InGame_TD[1], 1);
  20. TextDrawColor(InGame_TD[1], -1);
  21. TextDrawSetShadow(InGame_TD[1], 0);
  22. TextDrawSetOutline(InGame_TD[1], 0);
  23. TextDrawBackgroundColor(InGame_TD[1], 255);
  24. TextDrawFont(InGame_TD[1], 4);
  25. TextDrawSetProportional(InGame_TD[1], 0);
  26. TextDrawSetShadow(InGame_TD[1], 0);
  27.  
  28. InGame_TD[2] = TextDrawCreate(-1.820053, 425.333312, "LD_SPAC:white");
  29. TextDrawLetterSize(InGame_TD[2], 0.000000, 0.000000);
  30. TextDrawTextSize(InGame_TD[2], 79.000000, 297.000000);
  31. TextDrawAlignment(InGame_TD[2], 1);
  32. TextDrawColor(InGame_TD[2], 6737151);
  33. TextDrawSetShadow(InGame_TD[2], 0);
  34. TextDrawSetOutline(InGame_TD[2], 0);
  35. TextDrawBackgroundColor(InGame_TD[2], 255);
  36. TextDrawFont(InGame_TD[2], 4);
  37. TextDrawSetProportional(InGame_TD[2], 0);
  38. TextDrawSetShadow(InGame_TD[2], 0);
  39.  
  40. InGame_TD[3] = TextDrawCreate(571.849914, 425.766723, "LD_SPAC:white");
  41. TextDrawLetterSize(InGame_TD[3], 0.000000, 0.000000);
  42. TextDrawTextSize(InGame_TD[3], 79.000000, 297.000000);
  43. TextDrawAlignment(InGame_TD[3], 1);
  44. TextDrawColor(InGame_TD[3], 6737151);
  45. TextDrawSetShadow(InGame_TD[3], 0);
  46. TextDrawSetOutline(InGame_TD[3], 0);
  47. TextDrawBackgroundColor(InGame_TD[3], 255);
  48. TextDrawFont(InGame_TD[3], 4);
  49. TextDrawSetProportional(InGame_TD[3], 0);
  50. TextDrawSetShadow(InGame_TD[3], 0);
  51.  
  52. InGame_TD[4] = TextDrawCreate(558.931274, 415.533111, "/");
  53. TextDrawLetterSize(InGame_TD[4], 1.243806, 4.534166);
  54. TextDrawAlignment(InGame_TD[4], 1);
  55. TextDrawColor(InGame_TD[4], 6737151);
  56. TextDrawSetShadow(InGame_TD[4], 0);
  57. TextDrawSetOutline(InGame_TD[4], 0);
  58. TextDrawBackgroundColor(InGame_TD[4], 255);
  59. TextDrawFont(InGame_TD[4], 3);
  60. TextDrawSetProportional(InGame_TD[4], 1);
  61. TextDrawSetShadow(InGame_TD[4], 0);
  62. TextDrawSetSelectable(InGame_TD[4], true);
  63.  
  64. InGame_TD[5] = TextDrawCreate(554.550231, 411.649353, "/");
  65. TextDrawLetterSize(InGame_TD[5], 2.216456, 7.281665);
  66. TextDrawAlignment(InGame_TD[5], 1);
  67. TextDrawColor(InGame_TD[5], 6737151);
  68. TextDrawSetShadow(InGame_TD[5], 0);
  69. TextDrawSetOutline(InGame_TD[5], 0);
  70. TextDrawBackgroundColor(InGame_TD[5], 255);
  71. TextDrawFont(InGame_TD[5], 3);
  72. TextDrawSetProportional(InGame_TD[5], 1);
  73. TextDrawSetShadow(InGame_TD[5], 0);
  74. TextDrawSetSelectable(InGame_TD[5], true);
  75.  
  76. InGame_TD[6] = TextDrawCreate(90.410018, 412.299652, "/");
  77. TextDrawLetterSize(InGame_TD[6], -1.374397, 6.021667);
  78. TextDrawAlignment(InGame_TD[6], 1);
  79. TextDrawColor(InGame_TD[6], 6737151);
  80. TextDrawSetShadow(InGame_TD[6], 0);
  81. TextDrawSetOutline(InGame_TD[6], 0);
  82. TextDrawBackgroundColor(InGame_TD[6], 255);
  83. TextDrawFont(InGame_TD[6], 3);
  84. TextDrawSetProportional(InGame_TD[6], 1);
  85. TextDrawSetShadow(InGame_TD[6], 0);
  86. TextDrawSetSelectable(InGame_TD[6], true);
  87.  
  88. InGame_TD[7] = TextDrawCreate(87.130371, 414.049652, "/");
  89. TextDrawLetterSize(InGame_TD[7], -1.374397, 6.021667);
  90. TextDrawAlignment(InGame_TD[7], 1);
  91. TextDrawColor(InGame_TD[7], 6737151);
  92. TextDrawSetShadow(InGame_TD[7], 0);
  93. TextDrawSetOutline(InGame_TD[7], 0);
  94. TextDrawBackgroundColor(InGame_TD[7], 255);
  95. TextDrawFont(InGame_TD[7], 3);
  96. TextDrawSetProportional(InGame_TD[7], 1);
  97. TextDrawSetShadow(InGame_TD[7], 0);
  98. TextDrawSetSelectable(InGame_TD[7], true);
  99.  
  100. InGame_TD[8] = TextDrawCreate(5.439260, 433.250030, "LD_chat:badchat");
  101. TextDrawLetterSize(InGame_TD[8], 0.000000, 0.000000);
  102. TextDrawTextSize(InGame_TD[8], 8.000000, 9.000000);
  103. TextDrawAlignment(InGame_TD[8], 1);
  104. TextDrawColor(InGame_TD[8], -1);
  105. TextDrawSetShadow(InGame_TD[8], 0);
  106. TextDrawSetOutline(InGame_TD[8], 0);
  107. TextDrawBackgroundColor(InGame_TD[8], 255);
  108. TextDrawFont(InGame_TD[8], 4);
  109. TextDrawSetProportional(InGame_TD[8], 0);
  110. TextDrawSetShadow(InGame_TD[8], 0);
  111.  
  112. InGame_TD[9] = TextDrawCreate(24.348457, 428.583435, "ONLINE:");
  113. TextDrawLetterSize(InGame_TD[9], 0.178389, 0.946666);
  114. TextDrawAlignment(InGame_TD[9], 1);
  115. TextDrawColor(InGame_TD[9], -1);
  116. TextDrawSetShadow(InGame_TD[9], 0);
  117. TextDrawSetOutline(InGame_TD[9], 0);
  118. TextDrawBackgroundColor(InGame_TD[9], 255);
  119. TextDrawFont(InGame_TD[9], 1);
  120. TextDrawSetProportional(InGame_TD[9], 1);
  121. TextDrawSetShadow(InGame_TD[9], 0);
  122.  
  123. InGame_TD[10] = TextDrawCreate(50.885253, 428.400115, "100");
  124. TextDrawLetterSize(InGame_TD[10], 0.178389, 0.946666);
  125. TextDrawAlignment(InGame_TD[10], 1);
  126. TextDrawColor(InGame_TD[10], -1);
  127. TextDrawSetShadow(InGame_TD[10], 0);
  128. TextDrawSetOutline(InGame_TD[10], 0);
  129. TextDrawBackgroundColor(InGame_TD[10], 255);
  130. TextDrawFont(InGame_TD[10], 1);
  131. TextDrawSetProportional(InGame_TD[10], 1);
  132. TextDrawSetShadow(InGame_TD[10], 0);
  133.  
  134. InGame_TD[11] = TextDrawCreate(28.565147, 436.750091, "REKORD:");
  135. TextDrawLetterSize(InGame_TD[11], 0.146530, 0.946666);
  136. TextDrawAlignment(InGame_TD[11], 1);
  137. TextDrawColor(InGame_TD[11], -1);
  138. TextDrawSetShadow(InGame_TD[11], 0);
  139. TextDrawSetOutline(InGame_TD[11], 0);
  140. TextDrawBackgroundColor(InGame_TD[11], 255);
  141. TextDrawFont(InGame_TD[11], 1);
  142. TextDrawSetProportional(InGame_TD[11], 1);
  143. TextDrawSetShadow(InGame_TD[11], 0);
  144.  
  145. InGame_TD[12] = TextDrawCreate(48.942642, 437.933441, "100");
  146. TextDrawLetterSize(InGame_TD[12], 0.165739, 0.794999);
  147. TextDrawAlignment(InGame_TD[12], 1);
  148. TextDrawColor(InGame_TD[12], -1);
  149. TextDrawSetShadow(InGame_TD[12], 0);
  150. TextDrawSetOutline(InGame_TD[12], 0);
  151. TextDrawBackgroundColor(InGame_TD[12], 255);
  152. TextDrawFont(InGame_TD[12], 1);
  153. TextDrawSetProportional(InGame_TD[12], 1);
  154. TextDrawSetShadow(InGame_TD[12], 0);
  155.  
  156. InGame_TD[13] = TextDrawCreate(286.083435, 407.583435, "LD_BEAT:CHIT");
  157. TextDrawLetterSize(InGame_TD[13], 0.000000, 0.000000);
  158. TextDrawTextSize(InGame_TD[13], 39.000000, 48.000000);
  159. TextDrawAlignment(InGame_TD[13], 1);
  160. TextDrawColor(InGame_TD[13], -1);
  161. TextDrawSetShadow(InGame_TD[13], 0);
  162. TextDrawSetOutline(InGame_TD[13], 0);
  163. TextDrawBackgroundColor(InGame_TD[13], 255);
  164. TextDrawFont(InGame_TD[13], 4);
  165. TextDrawSetProportional(InGame_TD[13], 0);
  166. TextDrawSetShadow(InGame_TD[13], 0);
  167.  
  168. InGame_TD[14] = TextDrawCreate(286.483459, 407.683441, "LD_BEAT:CHIT");
  169. TextDrawLetterSize(InGame_TD[14], 0.000000, 0.000000);
  170. TextDrawTextSize(InGame_TD[14], 38.160140, 47.000000);
  171. TextDrawAlignment(InGame_TD[14], 1);
  172. TextDrawColor(InGame_TD[14], 255);
  173. TextDrawSetShadow(InGame_TD[14], 0);
  174. TextDrawSetOutline(InGame_TD[14], 0);
  175. TextDrawBackgroundColor(InGame_TD[14], 255);
  176. TextDrawFont(InGame_TD[14], 4);
  177. TextDrawSetProportional(InGame_TD[14], 0);
  178. TextDrawSetShadow(InGame_TD[14], 0);
  179.  
  180. InGame_TD[15] = TextDrawCreate(287.983551, 409.383544, "LD_BEAT:CHIT");
  181. TextDrawLetterSize(InGame_TD[15], 0.000000, 0.000000);
  182. TextDrawTextSize(InGame_TD[15], 34.920684, 43.380607);
  183. TextDrawAlignment(InGame_TD[15], 1);
  184. TextDrawColor(InGame_TD[15], 6737151);
  185. TextDrawSetShadow(InGame_TD[15], 0);
  186. TextDrawSetOutline(InGame_TD[15], 0);
  187. TextDrawBackgroundColor(InGame_TD[15], 255);
  188. TextDrawFont(InGame_TD[15], 4);
  189. TextDrawSetProportional(InGame_TD[15], 0);
  190. TextDrawSetShadow(InGame_TD[15], 0);
  191.  
  192. InGame_TD[16] = TextDrawCreate(297.964996, 419.833312, "L");
  193. TextDrawLetterSize(InGame_TD[16], 0.281932, 1.804165);
  194. TextDrawAlignment(InGame_TD[16], 1);
  195. TextDrawColor(InGame_TD[16], 6737151);
  196. TextDrawSetShadow(InGame_TD[16], 0);
  197. TextDrawSetOutline(InGame_TD[16], 1);
  198. TextDrawBackgroundColor(InGame_TD[16], 255);
  199. TextDrawFont(InGame_TD[16], 1);
  200. TextDrawSetProportional(InGame_TD[16], 1);
  201. TextDrawSetShadow(InGame_TD[16], 0);
  202.  
  203. InGame_TD[17] = TextDrawCreate(305.139556, 420.999938, "G");
  204. TextDrawLetterSize(InGame_TD[17], 0.292240, 1.599999);
  205. TextDrawAlignment(InGame_TD[17], 1);
  206. TextDrawColor(InGame_TD[17], 6737151);
  207. TextDrawSetShadow(InGame_TD[17], 0);
  208. TextDrawSetOutline(InGame_TD[17], 1);
  209. TextDrawBackgroundColor(InGame_TD[17], 255);
  210. TextDrawFont(InGame_TD[17], 1);
  211. TextDrawSetProportional(InGame_TD[17], 1);
  212. TextDrawSetShadow(InGame_TD[17], 0);
  213.  
  214. InGame_TD[18] = TextDrawCreate(290.468536, 433.833282, "LEVISTION");
  215. TextDrawLetterSize(InGame_TD[18], 0.176515, 1.191665);
  216. TextDrawAlignment(InGame_TD[18], 1);
  217. TextDrawColor(InGame_TD[18], 6737151);
  218. TextDrawSetShadow(InGame_TD[18], 0);
  219. TextDrawSetOutline(InGame_TD[18], 1);
  220. TextDrawBackgroundColor(InGame_TD[18], 255);
  221. TextDrawFont(InGame_TD[18], 1);
  222. TextDrawSetProportional(InGame_TD[18], 1);
  223. TextDrawSetShadow(InGame_TD[18], 0);
  224.  
  225. InGame_TD[19] = TextDrawCreate(120.863845, 430.866882, "UKOLIKO_VAM_JE_POTREBNA_POMOC_KORISTITE_/PITAJ");
  226. TextDrawLetterSize(InGame_TD[19], 0.119824, 0.800833);
  227. TextDrawAlignment(InGame_TD[19], 1);
  228. TextDrawColor(InGame_TD[19], -1);
  229. TextDrawSetShadow(InGame_TD[19], 0);
  230. TextDrawSetOutline(InGame_TD[19], 0);
  231. TextDrawBackgroundColor(InGame_TD[19], 255);
  232. TextDrawFont(InGame_TD[19], 2);
  233. TextDrawSetProportional(InGame_TD[19], 1);
  234. TextDrawSetShadow(InGame_TD[19], 0);
  235.  
  236. InGame_TD[20] = TextDrawCreate(165.841873, 438.767211, "SERVER_PORUKE:");
  237. TextDrawLetterSize(InGame_TD[20], 0.119824, 0.800833);
  238. TextDrawAlignment(InGame_TD[20], 1);
  239. TextDrawColor(InGame_TD[20], 6737151);
  240. TextDrawSetShadow(InGame_TD[20], 0);
  241. TextDrawSetOutline(InGame_TD[20], 0);
  242. TextDrawBackgroundColor(InGame_TD[20], 255);
  243. TextDrawFont(InGame_TD[20], 2);
  244. TextDrawSetProportional(InGame_TD[20], 1);
  245. TextDrawSetShadow(InGame_TD[20], 0);
  246.  
  247. InGame_TD[21] = TextDrawCreate(355.424743, 412.833312, "");
  248. TextDrawLetterSize(InGame_TD[21], 0.000000, 0.000000);
  249. TextDrawTextSize(InGame_TD[21], 57.000000, 53.000000);
  250. TextDrawAlignment(InGame_TD[21], 1);
  251. TextDrawColor(InGame_TD[21], -1);
  252. TextDrawSetShadow(InGame_TD[21], 0);
  253. TextDrawSetOutline(InGame_TD[21], 0);
  254. TextDrawBackgroundColor(InGame_TD[21], 805306368);
  255. TextDrawFont(InGame_TD[21], 5);
  256. TextDrawSetProportional(InGame_TD[21], 0);
  257. TextDrawSetShadow(InGame_TD[21], 0);
  258. TextDrawSetPreviewModel(InGame_TD[21], 124);
  259. TextDrawSetPreviewRot(InGame_TD[21], 0.000000, 0.000000, 0.000000, 1.000000);
  260.  
  261. InGame_TD[22] = TextDrawCreate(330.292572, 440.833251, "KIMMICH_CASTELLANO");
  262. TextDrawLetterSize(InGame_TD[22], 0.108461, 0.632500);
  263. TextDrawAlignment(InGame_TD[22], 1);
  264. TextDrawColor(InGame_TD[22], -1);
  265. TextDrawSetShadow(InGame_TD[22], 0);
  266. TextDrawSetOutline(InGame_TD[22], 0);
  267. TextDrawBackgroundColor(InGame_TD[22], 255);
  268. TextDrawFont(InGame_TD[22], 2);
  269. TextDrawSetProportional(InGame_TD[22], 1);
  270. TextDrawSetShadow(InGame_TD[22], 0);
  271.  
  272. InGame_TD[23] = TextDrawCreate(330.292572, 440.833251, "KIMMICH_CASTELLANO");
  273. TextDrawLetterSize(InGame_TD[23], 0.108461, 0.632500);
  274. TextDrawAlignment(InGame_TD[23], 1);
  275. TextDrawColor(InGame_TD[23], -1);
  276. TextDrawSetShadow(InGame_TD[23], 0);
  277. TextDrawSetOutline(InGame_TD[23], 0);
  278. TextDrawBackgroundColor(InGame_TD[23], 255);
  279. TextDrawFont(InGame_TD[23], 2);
  280. TextDrawSetProportional(InGame_TD[23], 1);
  281. TextDrawSetShadow(InGame_TD[23], 0);
  282.  
  283. InGame_TD[24] = TextDrawCreate(389.158050, 419.250122, "");
  284. TextDrawLetterSize(InGame_TD[24], 0.000000, 0.000000);
  285. TextDrawTextSize(InGame_TD[24], 26.000000, 27.000000);
  286. TextDrawAlignment(InGame_TD[24], 1);
  287. TextDrawColor(InGame_TD[24], -1);
  288. TextDrawSetShadow(InGame_TD[24], 0);
  289. TextDrawSetOutline(InGame_TD[24], 0);
  290. TextDrawBackgroundColor(InGame_TD[24], 318767104);
  291. TextDrawFont(InGame_TD[24], 5);
  292. TextDrawSetProportional(InGame_TD[24], 0);
  293. TextDrawSetShadow(InGame_TD[24], 0);
  294. TextDrawSetPreviewModel(InGame_TD[24], 1212);
  295. TextDrawSetPreviewRot(InGame_TD[24], 0.000000, 0.000000, 0.000000, 1.000000);
  296.  
  297. InGame_TD[25] = TextDrawCreate(412.752716, 429.749938, "123456789$");
  298. TextDrawLetterSize(InGame_TD[25], 0.139033, 0.695833);
  299. TextDrawAlignment(InGame_TD[25], 1);
  300. TextDrawColor(InGame_TD[25], 6737151);
  301. TextDrawSetShadow(InGame_TD[25], 0);
  302. TextDrawSetOutline(InGame_TD[25], 0);
  303. TextDrawBackgroundColor(InGame_TD[25], 255);
  304. TextDrawFont(InGame_TD[25], 2);
  305. TextDrawSetProportional(InGame_TD[25], 1);
  306. TextDrawSetShadow(InGame_TD[25], 0);
  307.  
  308. InGame_TD[26] = TextDrawCreate(388.689514, 427.967346, "");
  309. TextDrawLetterSize(InGame_TD[26], 0.000000, 0.000000);
  310. TextDrawTextSize(InGame_TD[26], 26.000000, 27.000000);
  311. TextDrawAlignment(InGame_TD[26], 1);
  312. TextDrawColor(InGame_TD[26], -1);
  313. TextDrawSetShadow(InGame_TD[26], 0);
  314. TextDrawSetOutline(InGame_TD[26], 0);
  315. TextDrawBackgroundColor(InGame_TD[26], 318767104);
  316. TextDrawFont(InGame_TD[26], 5);
  317. TextDrawSetProportional(InGame_TD[26], 0);
  318. TextDrawSetShadow(InGame_TD[26], 0);
  319. TextDrawSetPreviewModel(InGame_TD[26], 19941);
  320. TextDrawSetPreviewRot(InGame_TD[26], 0.000000, 0.000000, 0.000000, 1.000000);
  321.  
  322. InGame_TD[27] = TextDrawCreate(412.752716, 437.267089, "123456789G");
  323. TextDrawLetterSize(InGame_TD[27], 0.139033, 0.695833);
  324. TextDrawAlignment(InGame_TD[27], 1);
  325. TextDrawColor(InGame_TD[27], 6737151);
  326. TextDrawSetShadow(InGame_TD[27], 0);
  327. TextDrawSetOutline(InGame_TD[27], 0);
  328. TextDrawBackgroundColor(InGame_TD[27], 255);
  329. TextDrawFont(InGame_TD[27], 2);
  330. TextDrawSetProportional(InGame_TD[27], 1);
  331. TextDrawSetShadow(InGame_TD[27], 0);
  332.  
  333. InGame_TD[28] = TextDrawCreate(531.757080, 419.833282, "/");
  334. TextDrawLetterSize(InGame_TD[28], 0.393909, 3.781666);
  335. TextDrawAlignment(InGame_TD[28], 1);
  336. TextDrawColor(InGame_TD[28], 6737151);
  337. TextDrawSetShadow(InGame_TD[28], 0);
  338. TextDrawSetOutline(InGame_TD[28], 0);
  339. TextDrawBackgroundColor(InGame_TD[28], 255);
  340. TextDrawFont(InGame_TD[28], 2);
  341. TextDrawSetProportional(InGame_TD[28], 1);
  342. TextDrawSetShadow(InGame_TD[28], 0);
  343.  
  344. InGame_TD[29] = TextDrawCreate(540.190429, 418.083251, "/");
  345. TextDrawLetterSize(InGame_TD[29], 0.413587, 4.627500);
  346. TextDrawAlignment(InGame_TD[29], 1);
  347. TextDrawColor(InGame_TD[29], 6737151);
  348. TextDrawSetShadow(InGame_TD[29], 0);
  349. TextDrawSetOutline(InGame_TD[29], 0);
  350. TextDrawBackgroundColor(InGame_TD[29], 255);
  351. TextDrawFont(InGame_TD[29], 2);
  352. TextDrawSetProportional(InGame_TD[29], 1);
  353. TextDrawSetShadow(InGame_TD[29], 0);
  354.  
  355. InGame_TD[30] = TextDrawCreate(550.966491, 418.083251, "/");
  356. TextDrawLetterSize(InGame_TD[30], 0.413587, 4.627500);
  357. TextDrawAlignment(InGame_TD[30], 1);
  358. TextDrawColor(InGame_TD[30], 6737151);
  359. TextDrawSetShadow(InGame_TD[30], 0);
  360. TextDrawSetOutline(InGame_TD[30], 0);
  361. TextDrawBackgroundColor(InGame_TD[30], 255);
  362. TextDrawFont(InGame_TD[30], 2);
  363. TextDrawSetProportional(InGame_TD[30], 1);
  364. TextDrawSetShadow(InGame_TD[30], 0);
  365.  
  366. InGame_TD[31] = TextDrawCreate(96.500930, 416.916503, "/");
  367. TextDrawLetterSize(InGame_TD[31], -0.433409, 4.627500);
  368. TextDrawAlignment(InGame_TD[31], 1);
  369. TextDrawColor(InGame_TD[31], 6737151);
  370. TextDrawSetShadow(InGame_TD[31], 0);
  371. TextDrawSetOutline(InGame_TD[31], 0);
  372. TextDrawBackgroundColor(InGame_TD[31], 255);
  373. TextDrawFont(InGame_TD[31], 2);
  374. TextDrawSetProportional(InGame_TD[31], 1);
  375. TextDrawSetShadow(InGame_TD[31], 0);
  376.  
  377. InGame_TD[32] = TextDrawCreate(105.871353, 416.916473, "/");
  378. TextDrawLetterSize(InGame_TD[32], -0.433409, 4.627500);
  379. TextDrawAlignment(InGame_TD[32], 1);
  380. TextDrawColor(InGame_TD[32], 6737151);
  381. TextDrawSetShadow(InGame_TD[32], 0);
  382. TextDrawSetOutline(InGame_TD[32], 0);
  383. TextDrawBackgroundColor(InGame_TD[32], 255);
  384. TextDrawFont(InGame_TD[32], 2);
  385. TextDrawSetProportional(InGame_TD[32], 1);
  386. TextDrawSetShadow(InGame_TD[32], 0);
  387.  
  388. InGame_TD[33] = TextDrawCreate(114.304733, 417.499725, "/");
  389. TextDrawLetterSize(InGame_TD[33], -0.433409, 4.627500);
  390. TextDrawAlignment(InGame_TD[33], 1);
  391. TextDrawColor(InGame_TD[33], 6737151);
  392. TextDrawSetShadow(InGame_TD[33], 0);
  393. TextDrawSetOutline(InGame_TD[33], 0);
  394. TextDrawBackgroundColor(InGame_TD[33], 255);
  395. TextDrawFont(InGame_TD[33], 2);
  396. TextDrawSetProportional(InGame_TD[33], 1);
  397. TextDrawSetShadow(InGame_TD[33], 0);
  398.  
  399. InGame_TD[34] = TextDrawCreate(587.510986, 428.000061, "15:07:23");
  400. TextDrawLetterSize(InGame_TD[34], 0.218213, 1.010833);
  401. TextDrawAlignment(InGame_TD[34], 1);
  402. TextDrawColor(InGame_TD[34], -1);
  403. TextDrawSetShadow(InGame_TD[34], 0);
  404. TextDrawSetOutline(InGame_TD[34], 0);
  405. TextDrawBackgroundColor(InGame_TD[34], 255);
  406. TextDrawFont(InGame_TD[34], 1);
  407. TextDrawSetProportional(InGame_TD[34], 1);
  408. TextDrawSetShadow(InGame_TD[34], 0);
  409.  
  410. InGame_TD[35] = TextDrawCreate(584.699890, 435.583374, "29/1/2022");
  411. TextDrawLetterSize(InGame_TD[35], 0.218213, 1.010833);
  412. TextDrawAlignment(InGame_TD[35], 1);
  413. TextDrawColor(InGame_TD[35], -1);
  414. TextDrawSetShadow(InGame_TD[35], 0);
  415. TextDrawSetOutline(InGame_TD[35], 0);
  416. TextDrawBackgroundColor(InGame_TD[35], 255);
  417. TextDrawFont(InGame_TD[35], 1);
  418. TextDrawSetProportional(InGame_TD[35], 1);
  419. TextDrawSetShadow(InGame_TD[35], 0);
  420.  
  421. InGame_TD[36] = TextDrawCreate(625.293029, 430.333251, "ld_grav:timer");
  422. TextDrawLetterSize(InGame_TD[36], 0.000000, 0.000000);
  423. TextDrawTextSize(InGame_TD[36], 11.000000, 13.000000);
  424. TextDrawAlignment(InGame_TD[36], 1);
  425. TextDrawColor(InGame_TD[36], -1);
  426. TextDrawSetShadow(InGame_TD[36], 0);
  427. TextDrawSetOutline(InGame_TD[36], 0);
  428. TextDrawBackgroundColor(InGame_TD[36], 255);
  429. TextDrawFont(InGame_TD[36], 4);
  430. TextDrawSetProportional(InGame_TD[36], 0);
  431. TextDrawSetShadow(InGame_TD[36], 0);
  432.  
  433. InGame_TD[37] = TextDrawCreate(599.055725, 2.166668, "ld_beat:chit");
  434. TextDrawLetterSize(InGame_TD[37], 0.000000, 0.000000);
  435. TextDrawTextSize(InGame_TD[37], 39.000000, 46.000000);
  436. TextDrawAlignment(InGame_TD[37], 1);
  437. TextDrawColor(InGame_TD[37], -1);
  438. TextDrawSetShadow(InGame_TD[37], 0);
  439. TextDrawSetOutline(InGame_TD[37], 0);
  440. TextDrawBackgroundColor(InGame_TD[37], 255);
  441. TextDrawFont(InGame_TD[37], 4);
  442. TextDrawSetProportional(InGame_TD[37], 0);
  443. TextDrawSetShadow(InGame_TD[37], 0);
  444.  
  445. InGame_TD[38] = TextDrawCreate(599.555603, 2.466668, "ld_beat:chit");
  446. TextDrawLetterSize(InGame_TD[38], 0.000000, 0.000000);
  447. TextDrawTextSize(InGame_TD[38], 37.540245, 45.040161);
  448. TextDrawAlignment(InGame_TD[38], 1);
  449. TextDrawColor(InGame_TD[38], 255);
  450. TextDrawSetShadow(InGame_TD[38], 0);
  451. TextDrawSetOutline(InGame_TD[38], 0);
  452. TextDrawBackgroundColor(InGame_TD[38], 255);
  453. TextDrawFont(InGame_TD[38], 4);
  454. TextDrawSetProportional(InGame_TD[38], 0);
  455. TextDrawSetShadow(InGame_TD[38], 0);
  456.  
  457. InGame_TD[39] = TextDrawCreate(600.705322, 3.516667, "ld_beat:chit");
  458. TextDrawLetterSize(InGame_TD[39], 0.000000, 0.000000);
  459. TextDrawTextSize(InGame_TD[39], 34.950679, 42.270626);
  460. TextDrawAlignment(InGame_TD[39], 1);
  461. TextDrawColor(InGame_TD[39], 6737151);
  462. TextDrawSetShadow(InGame_TD[39], 0);
  463. TextDrawSetOutline(InGame_TD[39], 0);
  464. TextDrawBackgroundColor(InGame_TD[39], 255);
  465. TextDrawFont(InGame_TD[39], 4);
  466. TextDrawSetProportional(InGame_TD[39], 0);
  467. TextDrawSetShadow(InGame_TD[39], 0);
  468.  
  469. InGame_TD[40] = TextDrawCreate(611.874633, 14.416712, "L");
  470. TextDrawLetterSize(InGame_TD[40], 0.281932, 1.804165);
  471. TextDrawAlignment(InGame_TD[40], 1);
  472. TextDrawColor(InGame_TD[40], 6737151);
  473. TextDrawSetShadow(InGame_TD[40], 0);
  474. TextDrawSetOutline(InGame_TD[40], 1);
  475. TextDrawBackgroundColor(InGame_TD[40], 255);
  476. TextDrawFont(InGame_TD[40], 1);
  477. TextDrawSetProportional(InGame_TD[40], 1);
  478. TextDrawSetShadow(InGame_TD[40], 0);
  479.  
  480. InGame_TD[41] = TextDrawCreate(618.791564, 14.933383, "G");
  481. TextDrawLetterSize(InGame_TD[41], 0.281464, 1.710832);
  482. TextDrawAlignment(InGame_TD[41], 1);
  483. TextDrawColor(InGame_TD[41], 6737151);
  484. TextDrawSetShadow(InGame_TD[41], 0);
  485. TextDrawSetOutline(InGame_TD[41], 1);
  486. TextDrawBackgroundColor(InGame_TD[41], 255);
  487. TextDrawFont(InGame_TD[41], 1);
  488. TextDrawSetProportional(InGame_TD[41], 1);
  489. TextDrawSetShadow(InGame_TD[41], 0);
  490.  
  491. InGame_TD[42] = TextDrawCreate(602.861694, 28.933383, "LEVISTION");
  492. TextDrawLetterSize(InGame_TD[42], 0.193263, 1.126665);
  493. TextDrawAlignment(InGame_TD[42], 1);
  494. TextDrawColor(InGame_TD[42], 6737151);
  495. TextDrawSetShadow(InGame_TD[42], 0);
  496. TextDrawSetOutline(InGame_TD[42], 1);
  497. TextDrawBackgroundColor(InGame_TD[42], 255);
  498. TextDrawFont(InGame_TD[42], 1);
  499. TextDrawSetProportional(InGame_TD[42], 1);
  500. TextDrawSetShadow(InGame_TD[42], 0);
  501.  
  502. InGame_TD[43] = TextDrawCreate(499.786773, 6.183382, "WWW.LEVISTION-RP.COM");
  503. TextDrawLetterSize(InGame_TD[43], 0.170774, 0.899165);
  504. TextDrawAlignment(InGame_TD[43], 1);
  505. TextDrawColor(InGame_TD[43], 6737151);
  506. TextDrawSetShadow(InGame_TD[43], 0);
  507. TextDrawSetOutline(InGame_TD[43], 1);
  508. TextDrawBackgroundColor(InGame_TD[43], 255);
  509. TextDrawFont(InGame_TD[43], 1);
  510. TextDrawSetProportional(InGame_TD[43], 1);
  511. TextDrawSetShadow(InGame_TD[43], 0);
  512.  
  513. InGame_TD[44] = TextDrawCreate(500.723876, 15.550079, "TS.LGOGC");
  514. TextDrawLetterSize(InGame_TD[44], 0.170774, 0.899165);
  515. TextDrawAlignment(InGame_TD[44], 1);
  516. TextDrawColor(InGame_TD[44], 6737151);
  517. TextDrawSetShadow(InGame_TD[44], 0);
  518. TextDrawSetOutline(InGame_TD[44], 1);
  519. TextDrawBackgroundColor(InGame_TD[44], 255);
  520. TextDrawFont(InGame_TD[44], 1);
  521. TextDrawSetProportional(InGame_TD[44], 1);
  522. TextDrawSetShadow(InGame_TD[44], 0);
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