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- put this code in fas2_guns.lua
- Item.Name = "MC51B Vollmer"
- Item.Desc = "A modified variant of the G3A3 machinegun."
- Item.Type = "type_weapon"
- Item.Model = "models/weapons/w_mc51.mdl"
- Item.Weight = 12
- Item.Volume = 10
- Item.CanDrop = true
- Item.DropClass = "fas2_vollmer"
- Item.CanEquip = true
- Item.Illegal = true
- Item.EquipSlot = "PrimaryWeapon"
- Item.EquipGiveClass = "fas2_vollmer"
- Item.PacOutfit = "mp5_back"
- Item.CraftingEntClass = "ent_assembly_table"
- Item.CraftingTab = "Weapons"
- Item.CraftSkill = "Gun Smithing"
- Item.CraftSkillLevel = 12
- Item.CraftSkillXP = 1
- Item.CraftRecipe = {
- ["Firing Pin"] = 1,
- ["Bolt"] = 2,
- ["Trigger"] = 1,
- ["Stock"] = 2,
- ["Handle Grip"] = 1,
- ["Long Barrel"] = 2,
- ["Lower Receiver"] = 2,
- ["Upper Receiver"] = 3,
- }
- GM.PacModels:Register( Item.PacOutfit, {
- [1] = {
- ["children"] = {
- [1] = {
- ["children"] = {
- [1] = {
- ["children"] = {
- },
- ["self"] = {
- ["Event"] = "weapon_class",
- ["UniqueID"] = "2859473494",
- ["Operator"] = "equal",
- ["ClassName"] = "event",
- ["Arguments"] = "fas2_vollmer@@1",
- },
- },
- },
- ["self"] = {
- ["Angles"] = Angle(-3.2440683841705, -178.67698669434, -22.848773956299),
- ["UniqueID"] = "1484483537",
- ["Position"] = Vector(-1.486930847168, -1.2796630859375, -9.1651153564453),
- ["EditorExpand"] = true,
- ["Bone"] = "spine 2",
- ["Model"] = "models/weapons/w_mc51.mdl",
- ["ClassName"] = "model",
- },
- },
- },
- ["self"] = {
- ["EditorExpand"] = true,
- ["UniqueID"] = "239303487",
- ["ClassName"] = "group",
- ["Name"] = "my outfit",
- ["Description"] = "add parts to me!",
- },
- },
- } )
- GM.Inv:RegisterItem( Item )
- add this to the bottom of sv_manifest.lua
- resource.AddWorkshop( "462119296" )
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