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- ################################################################################
- # Special Equip Max HP SP Mod Script by Black Mage (Credit required to use)
- # Version : 1.0
- # https://burningwizard.wordpress.com/2016/01/16/special-equip-max-hp-sp-mod-script-rmxp-rgss/
- ################################################################################
- # This script enable you to have an equip that increase and decrease mzx HP
- # or max MP of a character by equiping it.
- # To use this script, put it above Main script in the script editor.
- ################################################################################
- # MAX HP
- ################################################################################
- # Put the weapon ID on the brackets to have them increase max HP of whoever use it.
- $weaponhp = [ 1, 2, 10]
- # Put how much the HP will be increased if the weapon is equiped.
- $weaponvaluehp = [100,200,500]
- ################################################################################
- # Put the armor ID on the brackets to have them increase max HP of whoever use it.
- $armorhp = [ 1, 5, 3]
- # Put how much the HP will be increased if the armor is equiped.
- $armorvaluehp = [200, 10,100]
- ################################################################################
- ################################################################################
- # MAX MP
- ################################################################################
- # Put the weapon ID on the brackets to have them increase max HP of whoever use it.
- $weaponmp = [ 1, 2, 10]
- # Put how much the HP will be increased if the weapon is equiped.
- $weaponvaluemp = [100,200,500]
- ################################################################################
- # Put the armor ID on the brackets to have them increase max HP of whoever use it.
- $armormp = [ 1, 5, 3]
- # Put how much the HP will be increased if the armor is equiped.
- $armorvaluemp = [200, 10,100]
- ################################################################################
- $weaponplushp = []
- $armorplushp = []
- $weaponplusmp = []
- $armorplusmp = []
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- for i in 0..$data_weapons.size
- if $weaponhp.include?(i)
- else
- $weaponplushp[i] = 0
- end
- end
- for i in 0..$data_armors.size
- if $armorhp.include?(i)
- else
- $armorplushp[i] = 0
- end
- end
- for i in 0..$data_weapons.size
- if $weaponmp.include?(i)
- else
- $weaponplusmp[i] = 0
- end
- end
- for i in 0..$data_armors.size
- if $armormp.include?(i)
- else
- $armorplusmp[i] = 0
- end
- end
- for i in 0..($weaponhp.size - 1)
- $weaponplushp[$weaponhp[i]] = $weaponvaluehp[i]
- end
- for i in 0..($armorhp.size - 1)
- $armorplushp[$armorhp[i]] = $armorvaluehp[i]
- end
- for i in 0..($weaponmp.size - 1)
- $weaponplusmp[$weaponmp[i]] = $weaponvaluemp[i]
- end
- for i in 0..($armormp.size - 1)
- $armorplusmp[$armormp[i]] = $armorvaluemp[i]
- end
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # * Get Maximum HP
- #--------------------------------------------------------------------------
- def maxhp
- n = [[base_maxhp + @maxhp_plus, 1].max, 9999].min
- n = n + $weaponplushp[@weapon_id]
- n = n + $armorplushp[@armor1_id]
- n = n + $armorplushp[@armor2_id]
- n = n + $armorplushp[@armor3_id]
- n = n + $armorplushp[@armor4_id]
- for i in @states
- n *= $data_states[i].maxhp_rate / 100.0
- end
- n = [[Integer(n), 1].max, 9999].min
- return n
- end
- #--------------------------------------------------------------------------
- # * Get Maximum SP
- #--------------------------------------------------------------------------
- def maxsp
- n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
- n = n + $weaponplusmp[@weapon_id]
- n = n + $armorplusmp[@armor1_id]
- n = n + $armorplusmp[@armor2_id]
- n = n + $armorplusmp[@armor3_id]
- n = n + $armorplusmp[@armor4_id]
- for i in @states
- n *= $data_states[i].maxsp_rate / 100.0
- end
- n = [[Integer(n), 0].max, 9999].min
- return n
- end
- end
- class Scene_Equip
- def update_item
- # If B button was pressed
- if Input.trigger?(Input::B)
- # Play cancel SE
- $game_system.se_play($data_system.cancel_se)
- # Activate right window
- @right_window.active = true
- @item_window.active = false
- @item_window.index = -1
- return
- end
- # If C button was pressed
- if Input.trigger?(Input::C)
- # Play equip SE
- $game_system.se_play($data_system.equip_se)
- # Get currently selected data on the item window
- item = @item_window.item
- # Change equipment
- @actor.equip(@right_window.index, item == nil ? 0 : item.id)
- # Activate right window
- @right_window.active = true
- @item_window.active = false
- @item_window.index = -1
- # Remake right window and item window contents
- @right_window.refresh
- @item_window.refresh
- if @actor.hp > @actor.maxhp
- @actor.hp = @actor.maxhp
- end
- if @actor.sp > @actor.maxsp
- @actor.sp = @actor.maxsp
- end
- return
- end
- end
- end
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