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KARA COMMAND GRAB SUBS

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Sep 4th, 2023
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  1. 0:46 To skip past the intro music (copyright)
  2.  
  3.  
  4. 2:28 To skip directly to the input explanation
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  6.  
  7. 3:45 - 4:00 Flashing images warning
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  9.  
  10. Ah, the Kara Capture and Deadly Blow - one of 3rd Strike's most difficult and mysterious techniques.
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  12.  
  13. I'll show you my simple and consistent method for executing this move!
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  15.  
  16. Want to know how it's done? It's easier than you think!
  17.  
  18.  
  19. Alright, let's begin!
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  21.  
  22. This is the input for Kara C&DB
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  24.  
  25. Hmm, quite complicated. For simplicity's sake, we'll shorten it to this
  26.  
  27.  
  28. That's better!
  29.  
  30.  
  31. So, how does it work? And why does it look so strange?
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  33.  
  34. Well, it isn't possible to kara C&DB simply by pressing MP.
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  36.  
  37. This is because the input overlaps with my QCB+P special move
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  39.  
  40. We'll call this move "Slaps" for short.
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  42.  
  43. To get around these overlapping inputs, a clever trick is performed.
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  45.  
  46. The first two directions of Slaps are input to activate the Slaps buffer window.
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  48.  
  49. The game is now waiting for us to input the final direction to complete the buffer.
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  51.  
  52. At this point, we intentionally stop, and instead input the command for C&DB.
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  54.  
  55. We aim to complete the C&DB motion just as the window for Slaps expires.
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  57.  
  58. You have 10 frames to return the stick to ↙!
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  60.  
  61. Protip: Pause briefly before inputting the final command to give the input buffer time to expire!
  62.  
  63.  
  64. Holding Down before inputting the command also makes it easier to activate the slaps buffer as soon as possible.
  65.  
  66.  
  67. Now that the Slaps buffer has expired, we are free to use MP to kara the command grab!
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  69.  
  70. Now comes the fun part - let's learn how to perform the move!
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  72.  
  73. Here's my simplified method for learning the timing. It's really quite easy once you know.
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  75.  
  76. Search "online drum machine". I'll link this one in the description below.
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  78.  
  79. Create this pattern. Set the BPM to 150.
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  81.  
  82. Input "↙, ↘ , ↙" in time with the kick drums.
  83.  
  84.  
  85. Then, on the snare, press ← +MP and any kick one frame apart.
  86.  
  87.  
  88. You are now an execution god!
  89.  
  90.  
  91. If you get slaps, you were too fast.
  92.  
  93.  
  94. If you get ← +MP, you were too slow
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  96.  
  97. To practice it without the beat, the input should fit neatly inside a crouching MK.
  98.  
  99.  
  100. Don't worry if you can't get it every time!
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  102.  
  103. Even when you know the trick, this is still a very difficult technique.
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  105.  
  106. Now, which strength of grab should you use?
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  108.  
  109. HK grab provides the best dash punch juggles, does the most damage and has the most range.
  110.  
  111.  
  112. But it can be difficult to press MP and HK one frame apart.
  113.  
  114.  
  115. MK command grab is much easier to kara with, and works just as well in most situations.
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  117.  
  118. For example, the classic EX dash punch > s.HK combo works on every character!
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  120.  
  121. For lightweight characters, use LP hook punch
  122.  
  123.  
  124. And that's how it's done!
  125.  
  126.  
  127. Now you too can master one of 3rd Strike's most difficult techniques!
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  129.  
  130. Thanks for watching the video. I hope you enjoyed the video!
  131.  
  132.  
  133. Check back soon for more videos. See you next time!a
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